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Neopia's Fill in the Blank News Source | 31st day of Hiding, Yr 27
The Neopian Times Week 93 > Articles > Making an Unsuccessful Guild

Making an Unsuccessful Guild

by leb388

Author's Note: This article is dedicated to my good friend hermioneiscool85. May your guild never be unsuccessful.

This article is an example of why articles should be read thoroughly, including any author's notes at the beginning. This article is entirely the reverse of what you should do when making and maintaining a guild. Hence, do the opposite of everything here and you're sure to have a great guild. (How else would you listen to explicit details of guild-ownership if I didn't present them backwards?)

GUILD HEADQUARTERS - Many guilds I see nowadays are totally wrong. They have an original or seldom-used (yet likeable) theme and nearly a hundred or more members. They have countless fun activities and numerous giveaways of expensive and unbuyable items. Who'd want to make a guild like that? There's lots of work involved.

There is a lot of fun in not being successful if you know how to enjoy unsuccessfulness wisely. Here's a guide on how to not only make an unsuccessful guild, but also how to make the best of it.

Make a Theme

The theme of a guild is the single most important decision a potential unsuccessful guild owner can make. It can mean the difference between blissful unsuccess, or--the unthinkable--laborious success. Unsuccessful guilds can later drastically alter the theme, and doing so is a great way to make your guild even more unsuccessful. (What if you changed your guild's Jhudora theme to an Illusen theme? The guild would lose a lot of members.) However, you must create a theme when you own a guild. Most preferable for an unsuccessful guild is to make a guild and then create a theme, not the other way around.

Also, for an unsuccessful guild, opt for a narrow theme few Neopians would like. A good idea is to make your guild centered around the worship of the Haiku Generator. Few Neopians like Mystery Island's generator of haikus, so this would be a perfect theme. So, find a good theme you like that will attract few members. Now you're ready for the next step.

Design the Guild

For a perfect guild design, you need a cliché look. When editing your guild's preferences, make sure the colors are all mismatched and have nothing to do with your theme. When you're satisfied with that, pick a mascot--a Neopian character to represent your guild. Make sure that it, also, has nothing to do with your guild. Many guilds use faeries, well-known game characters and shopkeepers, villains, or Baby pets, which is a great idea, but they use characters connected to their themes. If you have a guild about Battledoming, make sure a cute baby Aisha is visible on the front page. If you have a guild honoring famous or well-known Neopians, put Chet Flash on the front page. If you have a guild about helping Neopets, make sure to put the Pant Devil right on the logo.

As for the welcome message (the main page of your guild), clearly misstate your guild's theme and reason for existence. Make sure to misspell a lot, too. Also, make sure you have a lot of flashy animations. Those are very eye-catching and draw attention away from text, which is a must if you want your guild to be unsuccessful.

Advertise

Once you have a perfect, unsuccessful-to-be look and feel to your guild, you must now recruit some members. Mentioning your guild to your friends is not a good way to get members. They have guilds of their own and probably wouldn't give a thought to switching to yours. Instead, turn to the chat boards. For the love of asparagus, don't even mention your guild on the Guilds chat board. All the successful guilds advertise there, because it's a good way to find guildless Neopians and see what clever advertising tactics other successful guilds are using. It won't bring members instantly, but it will make your guild known. I repeat, advertising on the Guilds chat board would only bring success to your guild.

So, start with a board completely irrelevant to your guild, and remember to never, ever use your guild's link in a posted ad. (This is just pointless; if the people viewing your ad don't have time to click on your username and then hunt through your lookup with clashing font and background colors to click on your guild's link, how are they ever going to be active members in your guild?)

Next, think up a catchy ad that will be hard to understand, so few viewers will bother to read it fully. "Hey will u join my guild its reelly kewl and im the only mebmer so u'll get a counsil spot if u join!" isn't bad, but "omg my gulid is real kewl & it haz tonz of kewl stuf & liek yea itz da kewlest giuld aruond u shuold join or elze lol" is much better. Note its brilliant lack of punctuation, proper spelling and grammar, and the two different spellings of "guild." The z's instead of s's makes for a cool sound, and the random "lol" at the end is a creative touch.

Fortunately, a lot of Neopians can't stand this type of "chatspeak" and reason that if your guild ads contain it, your whole guild is probably brimming with nonsensical gibberish. (Which, if you've been following these instructions, it is.) Good for them! Why do you want literate, intelligent people to join your guild, anyway? If you want an unsuccessful guild, you need members with no respect for the English language. (Or any other language, for that matter.) If you get about three members, perfect! Don't try getting any more. Instead, focus on working more on your unsuccessful guild.

Offer Services

Most unsuccessful guilds have services that don't work. Take, for example, an Adoption Agency. An Adoption Agency is a service in a guild where members adopt Neopets from the Pound, paint them and raise their statistics, and allow other members to adopt them. Done correctly, a popular guild can have one of these. But most of the time, the Neopet is lost in the transfer of the Pound, with the giver dissatisfied, the potential receiver upset, and a newbie the happy owner of an Island pet before he or she quits Neopets the next day.

Thus, an Adoption Agency is a necessity. Have your guild waste as much money as possible on this service, for it will, in its turn, draw people away from your guild and effectively make it unsuccessful.

Also, make a frustratingly limited pharmacy. A guild pharmacy is where members receive free healing potions and disease cures for their sick or low-hit-point Neopets. But most members quickly realize that low hit points can be raised to their original number and diseases can be cured after visiting Healing Springs, in Faerieland, every half-hour for free. So a pharmacy is really pointless and expensive. Since you want your unsuccessful guild to lose a lot of money, but not all of it, you can make a rule: users can only get a free healing item once every two months. That's a smart move on your part, because it will keep your guild unsuccessful and active-member-free.

The giving of Newbie Packs can be another service. Newbie Packs are items given to new members of Neopets. Likewise, in guilds these are gifts of items--usually a food item, toy, Codestone/Dubloon and faerie--given to new members. Most successful guilds are smart and set a limit, such as two weeks, before a new member can receive a pack. If the member applies for a pack after two weeks, this means they will likely be an active member.

But for an unsuccessful guild, send each new member a pack (One by one through the "Send to Neofriend" part of an item's options when you click on it; don't use the Trading Post--this confirms their activeness and will ruin your guild's unsuccessfulness.), without even Neomailing them, the second they join. Most likely, they will either leave or be inactive, and you'll have lost NP. Good for you! You're getting the hang of this unsuccessful-guild ownership.

Be Non-existent

That is, to your guild. Make sure you rarely show up at your guild. Spending time on your guild may cause it to be successful, something you don't ever want. So, make sure you often don't even look at your guild for a month or more.

And, while you're away, make sure no members have any administrative powers (like the ability to delete messageboard posts), so your entire guild becomes chaotic and wild. Luckily for you, however, you've probably got the art of unsuccessfulness down to a science, and you don't have any more than four members, including yourself.

Remember to never, ever give your NP to the guild. Tell your members (after you've spent a record 53 days away from your guild and peek at it to see if it still exists) that if they want services and giveaway prizes, they'll have to earn the NP themselves. You want to be your guild members' equal, not their superior.

Revel in Inflated Self-Glory

Finally, bask in the joy of being unsuccessful. Hey, this isn't so bad, you think. I'm a guild leader, and I don't have to do any work! Give yourself a pat on the back. With almost no effort, you've created the perfect unsuccessful guild.


If you read up to here, don't worry about your guild being unsuccessful. I'm sure it will do great. Seriously. (I could be plugging my guild here, but I'm not. Therefore, you can be assured of my honesty. I think.)

If you have any questions or comments, Neomail me. May your days be filled with Crown Roast Beef, and this is leb388, signing off.


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