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Neopia's Fill in the Blank News Source | 18th day of Running, Yr 27
The Neopian Times Week 42 > Articles > If You Can't Take the Heat, Don't Play This Game

If You Can't Take the Heat, Don't Play This Game

by justice_faerie

TYRANNIA - The games available to us lucky Neopians have many exciting and varied locales. They take us everywhere from the clouds of Faerieland (Faerieland Cloud Racers) to a nicely furnished NeoHome (Usuki Frenzy). Not to disappoint, the Neopets staff has again taken us to an interesting locale as we enter a cavern of a Tyrannian volcano in the new game, Volcano Run. In the game, we play a poor little Tyrannian Scorchio named Glubgar as we navigate him through a boiling hot tunnel inside a volcano. Here, it is so hot that even touching the walls will surely burn our unfortunate Scorchio to a crisp.

Do not completely give up hope at this daunting task though, for my friend, you are not without help. Small bubbles of water vapour have miraculously made they way into this tunnel, and if you able to manoeuvre Glubgar into one of them, it will form a shield around him. However, this shield is not very strong, as it will burst the next time you hit something. Be careful!

What follows is an in depth review of the hindrances and helps in Volcano Run. But be sure to keep in mind the key rule of the entire game, timing. If you are able to perfectly time your bobs and weaves in the air, you will be just fine.

CAVERN WALLS: These are always your first obstacle and will remain throughout the game. According to the Fire Faerie, Fuhnah, these Walls are heated by the pressure created from the density of the lower levels of Neopia. I'm not sure if she was telling the truth or not, but whatever the source, these walls are super-hot. One slight touch will turn Glubgar into ashes. Beware!

FLOATING ROCKS: These rocks are chunks of Cavern Wall that have torn off for various reasons and are now bobbing up and down. Their mobility makes them even more deadly than the Walls, so be careful. However, you should be able to judge if there is more room above or below them before you reach them, so they aren't too much trouble. At the very beginning of your journey, you might see three Hope Diamonds directly before a Floating Rock. Be careful, for the moment you collect the second Diamond, the Rock will begin to move.

STRAY FLAMES: Sizzling pieces of ash travel around the pits of volcano and are just as hot as everything else. However, unlike the Floating Rocks, they travel in a strictly horizontal fashion. Dodging them when they are alone is fairly easy, but they usually travel in packs. And later in the game, a large grouping is almost always guarding Hope Diamonds. Again, timing is your best weapon against these fiery fiends.

HOPE DIAMONDS: Your journey may seem to be quite an impossible task, but never fear, Hope Diamonds are here! Hope Diamonds always appear three at a time and are usually guarded by Stray Flames and/or Floating Rocks. The gems do nothing more than add some more points to your score, but something helpful is a sight for sore eyes in this volcanic pit of despair.

BUBBLE SHIELDS: Nobody knows how these bubbles of water vapour made their way down into this Hellish nightmare of a tunnel, but just be glad they are (though there are some reports that Nereid the Water Faerie has something to do with them)! If you touch one, you will be immediately encased in its protective interior. Each shield lasts through only one encounter with heat, so don't ease up on the timing just yet. These are your only source of defence against the flames around you, so use them well!

SMOG CLOUD: These clouds of smog are quite the mysterious beasts. They are neutral creatures in Glubgar's journey, for they do not directly hurt or help. Instead, if you fly through these clouds, the Scorchio will breathe it in, filling him with gas. This gas inside of his body makes him not only go slower, but also glide easier. Sometimes when you get these, they simply let you ease up as they let you glide for a small portion of your journey. However, sometimes they send you directly into the path of a Floating Rock! It basically takes wise judgement to decide when to get these. If you think it will time you to miss the Rocks and Flames, then by all means, inhale!! However, if you think you'll hit an obstacle by going slower, dodge it.

These are all the tips I can give, but I hope I've helped. If you would like to know what a good score is, I recommend exchanging scores over 1500 for points. However, this varies with the skill of the player. I must leave you now and return to my Courthouse, but take what I've said to heart. For how else are you going to help that poor Tyrannian Scorchio from being cooked well done?

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