Still thwarting Sloth's mind control... Circulation: 193,743,981 Issue: 711 | 18th day of Celebrating, Y17
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Week - 711

A Guild — A Place You Can Call Home
by jiaoemy
Description: There has always been one feature I have found to be the most enjoyable experience. That experience would be the guilds of Neopia. Guilds enable this freedom to create an environment we are in control of. As long as rules of TNT are not broken the ideas and possibilities of guilds are endless. Let us find that guild, that unique one that you belong in — A comfy little corner in Neopia that we call home.

 
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Great stories!


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Good Luck Charm
It's all relative.

by globetrekker

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Duplicity: Part Two
The throwing knife scraped Lisha’s dress. She’d barely moved out of the way in time. Without a second thought, Lisha gripped her wand of ultranova and swung it in the direction of her assailant, sending a powerful pulse through the air. The purple Nimmo was pushed from the bushes into the wall.

by likelife96

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Expect the Unexpected Wig Thief
You so can't pull that off.

by yuskieandurameshie

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Don't Call Me A Nimmo...
What if I turn into a frog?

by tee_twi918

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One Last Game
The three by three grid of raised stone squares was mocking me at this point. It was clearly a puzzle, as there were dozens of other identical puzzles scattered throughout Neoquest III. But with those other puzzles there was usually a cipher, or a scroll with a hint, or something that would help you figure out the answer. I had scoured the entire area looking for anything that could tell me the answer to the puzzle, but to no avail.

by gumgum101230



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