Caution: Quills may be sharp Circulation: 190,290,944 Issue: 572 | 30th day of Storing, Y14
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We found the following 25 result(s) for the keyword neo_coaster363

Week - 508

Ventures
by neo_coaster363
Description: Intro: Part 1

Week - 511

Ventures #2
by neo_coaster363
Description: Intro Part 2. Featuring a slightly petulant Lupe analyst.

Week - 512

Ventures #3
by neo_coaster363
Description: Intro Part 3. Featuring a slightly villainous Yurble who this happens to all the time.

Week - 515

Ventures #4
by neo_coaster363
Description: Repercussions Part 1. Where true character comes out...

Week - 516

Ventures #5
by neo_coaster363
Description: Repercussions Part 2. As far as spies go, this guy's not so much an acorn as a Symol...

Week - 519

Ventures #6
by neo_coaster363
Description: Repercussions Part 3. Surprisingly, progress is slow when the one who usually does all the planning is the one missing.

Week - 520

Ventures #7
by neo_coaster363
Description: Operation T.R.E.K. Part 1. Featuring that snazzy hat he's been missing out on.

Week - 521

Ventures #8
by neo_coaster363
Description: Operation T.R.E.K. Part 2. Fear not, it's more unstable than it looks.

Week - 523

Ventures #9
by neo_coaster363
Description: Operation T.R.E.K. Part 3. After a rough start in weeks 1 and 2, week 3 was a bit of an off week, and tensions boiled...

Week - 527

Ventures #10
by neo_coaster363
Description: Operation T.R.E.K. Part 4. On the bright side, at least the weather's cleared up.

Week - 528

Ventures #11
by neo_coaster363
Description: Operation T.R.E.K. Part 5. The anticlimax, for lack of a better explanation which Loange now demands.

Week - 531

Ventures #12
by neo_coaster363
Description: Operation T.R.E.K. Part 6. It seems Tyrannium Slothite solution is a good drink for conversation.

Week - 540

Ventures #13
by neo_coaster363
Description: Operation T.R.E.K. Part 7. Given enough time, chaos always unfolds.

Week - 542

Ventures #14
by neo_coaster363
Description: Inter-Mission Part 1. For quite some time now, Kougo has been managing his own affairs...

Week - 543

Ventures #15
by neo_coaster363
Description: Inter-Mission Part 2. Where the spy reciprocates the predictability.

Week - 547

Ventures #16
by neo_coaster363
Description: Inter-Mission Part 3. Who says a zombie can't have healthy eating habits, anyways?

Week - 548

Ventures #17
by neo_coaster363
Description: Inter-Mission Part 4. He's only about one-tenth as strong as the Snowager anyways, so who's worrying?

Week - 549

Ventures #18
by neo_coaster363
Description: Inter-Mission Part 5. Featuring the scrap of paper Kougo needs (which just happens to be the most expensive Spooky map).

Week - 550

Ventures #19
by neo_coaster363
Description: Inter-Mission Part 6. How would you feel if you were hit by someone careening between space at Faerie-speed?

Week - 556

Ventures #20
by neo_coaster363
Description: Inter-Mission Part 7. Featuring everyone's least favourite Altador Cup player.

Week - 561

Ventures #21
by neo_coaster363
Description: Operation T.R.E.K. Part 8. Finally, the rescuers' mission resumes its purpose.

Week - 568

Ventures #22
by neo_coaster363
Description: Operation T.R.E.K. Part 9. Strangely, that choice of words does NOT make the food any more appetizing.

Week - 569

Ventures #23
by neo_coaster363
Description: Operation T.R.E.K. Part 10. The end of this mission is fraught with dangers. Present company included.

Week - 571

Ventures #24
by neo_coaster363
Description: Operation T.R.E.K. Finale (1/2). ULTIMATE CLIMAX OF DOOM with expensive special effects!

Week - 572

Ventures #25
by neo_coaster363
Description: Operation T.R.E.K. Finale (2/2). A good plan will always end the way it started. Usually.

 
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