Toybox Escape Guide
GAMES ROOM - Ever wondered what lies beneath Doctor Sloth’s toybox? Well, it’s
not your ordinary toys, but they are actually robotic neopets, which are trying
to scramble out so that they are free from Sloth’s “prison!” These toys were designed
to take over the world, but they had no anger or anything to make them evil, so
Dr. Sloth thought they were useless, and threw them into the toybox. These little
neopets burn, jump, dig, climb, make ramps, and push their way out for freedom.
Careful, they don’t have long, or they’re toast!
But don't fear! This guide that I've made shall aid you, so that you can get
those little robots out before Dr Sloth does anything bad to them!
In Toybox Escape, there are 6 neopets and 20 levels. Those Neopets are Myncis,
Kacheeks, Unis, Kougras, Shoyrus, and Scorchios. Each have their own special
ability, and with their ability, they will be able to work together to make
it out safe and sound. Here are the abilities of the Neopets (after the next
sentence). To activate the ability, press on the neopet’s face at the bottom
of the screen
Mynci: Myncis come in 3 colours. Purple, Green, and Blue. Their special ability
for the game is to climb up walls. In the first level, to complete it, you need
to click on the purple and green Mynci wherever they are, and at the first wall
they come in contact with, they will climb up. Watch out! You’ve got to think
and time when they should climb. If you make a mistake, you may accidentally
make a Mynci climb up towards a wall, which at the top has spikes!
Kacheek: Kacheeks come in 3 colours. Blue, Yellow, and Green. Their special
abilities is to push coloured blocks. They will push the first coloured block
they come into contact with. Careful! Make sure you know when to tell them to
push, or they may push a block and lead them to spikes, or even flatten another
Uni: Unis are only in 1 colour, that is white. They can create ramps to help
neopets go on platforms that are unreachable. They will transform into a ramp
when they come into contact with the first wall they bump into. Careful about
when you use the ramp! You may lead a neopet to the exit, without getting the
Uni to the exit (because the neopet is in the exit, and therefore can’t use
an ability to get out) if you use the ramp incorrectly!
Kougra: Kougras are available in 4 colours. Red, Blue, Green, and Yellow (Basic
Colours!) These neopets dig through coloured blocks. To make the Kougra dig,
it must be underneath a coloured block. It cannot dig normal blocks. Careful
where you dig, because you may make a trap for other neopets, or even yourself!
You have to think before digging! Keep that in mind! =) In 2 levels, you will
experience one with 2 Kougras, and another with 4. In those, you must think;
otherwise you will easily lose a continue! (Note: I can’t remember the level
Shoyru: Shoyrus are available in 2 colours. Red and Purple. These neopets can
jump. The advantage is that they can go across spikes and lava that are 2 blocks
wide easily, and they don’t require the help of a Uni to get to unreachable
platforms. Make sure you time your jump, and make sure you jump at the very
edge of a platform, or you will fall down, or fall into lava or spikes! As soon
as you press on the Shoyru’s face, it will jump.
Scorchio: Scorchios are available in 2 colours. Red and Green. These neopets
can burn coloured blocks. A Scorchio will burn the first coloured block it comes
in contact with. Careful when you use it, because you can easily burn the wrong
block, and it may lead you into a trap! Be careful, as an advantage may be so
good, that it’s bad!!
That concludes the neopet abilities. As I mentioned before, there are 20 levels.
You will find at least 2 neopets per level, and a maximum of 5 per level. You
must plot what you are going to do before even trying. Keep that in mind! If
you don’t do as it said above, you may lose a continue, and it is vital that
you have all 4 continues for the last 5 levels.
In each level, there is a coin. These coins are a bonus, and will add 20 points
to your score. To get a coin, you must plan how and what neopet is to get the
coin. It’s better that you get the coin, or you may get a low score on each
level! The coin is similar to both Hannah and the Pirate/Ice Caves games, because
for extra points, you must collect the gems. (Remember, that’s for the Hannah
games, not Toybox Escape!)
If you think it’s so easy, you must hurry about when you are going to plan,
as you have only 3 minutes, or you will lose a continue. Think quickly, then
try to think the fastest way to get out of that level! Remember, getting the
coin will take some time, and if you are low on time, I suggest that you go
for the door instead of risking it!
In the game, you will have 4 continues. When you run out of time, a continue
is deducted. When one of your neopets has fallen into a trap, you lose a continue.
If you need to restart, you will lose one. Once you lose all your continues,
you will get game over! This is why you should plan where you are going to go,
or you will lose a continue!! Here’s a hint. The easiest way to try get to level
20 is to have all 4 continues. If you can hold on to them without losing one,
until maybe 15, then you should make it! OK, OK, it’s not much of a tip, but
it’s better to inform you then not inform you.
Evil Sloth! In his toybox, he has many hazards that may make you lose a continue.
There are spikes, lava, and gaps which won’t let your neopet out. The only way
to get away from these is to take another route. Another reason why you should
plan where you are going to go! Oh, and if you cannot take another route, or
you’re stuck, don’t hesitate to press the restart button, but only press it
if you are 100% SURE you are stuck.
At the end of each level, there is a time bonus and a coin bonus. The time
bonus is the bonus you get for the time remaining on the clock. The bonus starts
at 20, but decreases by 1every 10 seconds after 2:40 minutes (I think that is
right, but I’m not 100%), so the faster you finish, the more points you will
gain! The coin bonus is the bonus for collecting the coin, which is always 20
points. Note that you will only get the coin bonus for at the time you got the
coin. An additional 20 points won’t be added after the level.
Now, when you complete Level 5, 10, and 15, you will be awarded a code. These
codes can be used to skip levels, and let you play later levels. You may find
Now, the last thing to point out is trying to get a trophy. Getting a trophy
is hard, because other players tend to get scores over 800+. By completing the
game, you may only get 750. A tip to getting a higher score is to finish in
the least possible time, get the coins, and practice playing a lot. Eventually,
you may get your hands on a trophy! All I can say is try your best, oh, and
A good tip about neopoints in this game is that because the NP ration is 100NP
per 100pts, whatever score you get will be the amount you get. By the time you
complete the game, you will get at least 700+ points per play, making that 700+
neopoints! You will probably get 2100+ NP per day from this game! So, if you’re
trying to save up for those very rare items, play this game, and it will get
you the best!
Oh no! Sloth is trying to wreak havoc in the toybox, and the neopets are in
there! I guess I’ll have to get them out again! I guess that’s been like 20
times now. I hope you enjoyed reading, and that this guide helped you (or will
help you) about Toybox Escape! The name says it all!
Search the Neopian Times
|Trapped Within a Dream: Part Five|
So it turned out that the bright, celadon green-carpeted
waiting room, Hally realized with a lump in her throat, was truly the most aesthetic
part of the Pound. It didn't get any better for the eyes, or the soul...
|The Tax Beast - Evil or Lost Soul?|
Although not as well known as other monsters, he still has a reputation that
not even Adam would want; he's listed in the Gallery of Evil (Not Adam, the