| Up-to-date coverage on faerie wars |
Circulation: 177,073,878 |
Issue: 334 | 14th day of Running, Y10 |
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Who are the Garoo Elite?
I knew Blumaroos as kind, cheerful and optimistic people... If you omit Count Von Roo, that is. And if you choose to ignore their slightly annoying habit of interlacing the long sessions of Dice-A-Roo with their... er, "pieces of Blumaroo wisdom". So, if Blumaroos are usually cheerful, kind, optimistic people... Who are Garoo and his Elite Squad? Are they really Blumaroos? And why would they choose to work for Dr Sloth? What do they gain from these choices? Is King Roo somehow involved in this plot? Has Dr. Sloth mutated some Blumaroos with a secret weapon, turning them into...
Other Stories
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The Quetzal Ring Amphos was proud to be the captain of the Siyana. She was one of those ships that ruled supreme over the others, despite her size...
by macana |
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Two Sisters Suddenly, a second ball of light floated from the pot. It should have been a shining gold, but instead it was a deep purple. The elders stared in shock at what happened...
by piratemastergirl |
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Surviving the Plot Madness Plots are composed of three basic elements: puzzles, wars, and prizes. Each of these elements has a profound effect on Neopia, and many changes come as a result of them.
by mookie99 |
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The How To of Adventures Adventures: very few Neopians have them. It takes time, effort, creativity and skill to create a fancy one good enough to display proudly on your page.
by yummmykake |
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