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Circulation: 193,715,005 |
Issue: 709 | 4th day of Celebrating, Y17 |
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The Pros of Owning a Skeith or Grarrl by supertualet
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Great stories!
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Meegla and Fargon's Not-So-Intergalactic Adventures: Part Eight It was now incredibly late. Where most rescue missions would be aided by the cover of dark, these eight neopets felt a growing trepidation; they would soon be facing off against an organization that thrived under the cover of darkness. The young Desert Scarabs filed out into the snow, decked in winter gear loaned to them by the current captain of the operation. Their entire bodies shook with the force of the cold, unused to the Terror Mountain climate after a lifetime spent in the hot Lost Desert sun. But they must persevere.
by hybatsu |
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The Amulet's Curse: Part Five Aethia led them down many flights of stairs, winding their way past countless rooms, the temperature around them gradually dropping. Eventually, they went down their last staircase to find themselves in a large room. It was cold inside, the room was created completely out of grey stone. The walls extended to a high ceiling with only two small windows. “The dungeons.” Aethia explained.
by corrina404 |
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Neoquest II: The Forgotten Heroine: Part One Arthur was a Red Bruce who had gotten caught up in the Neoquest hype a bit later than the other children, but he too enjoyed playing Neoquest II. Eventually though, what happens to most gamers happened to him too, he found that the game’s plot was hackneyed, and repetitive, and it felt more like work than playing, so he quit in the middle of his Evil Mode run. Several years later, when all of that was a distant memory, he passed by a store one day and something displayed on the window caught his eye. It looked like a Neoquest game, but the title and cover were different, it said; Neoquest II: The Forgotten Heroine.
by rider_galbatorix |
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