Still thwarting Sloth's mind control... |
Circulation: 175,011,522 |
Issue: 375 | 16th day of Sleeping, Y11 |
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Advanced Key Quest
Lesson number one: Your starting home matters. Lesson number two: Faerieland is often not the best starting home. Surprised? Read more. First of all, consider the fact that your starting home is not simply the place where you begin playing the game. Your starting home is where you will return every time an opponent puts you in a catapult, Sophie the Swamp Witch gets bored, or King Skarl has a temper tantrum (and we all know how often that happens). This can lead to four or five trips back to your starting home in a good game...
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The Somewhat Faerie She didn't have the neopoints or the skill to run something which would make a difference. She'd need the support of the Faerie Council before she could do anything.
by buds_and_authors |
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