A Yurble stole my cinnamon roll! |
Circulation: 197,890,978 |
Issue: 1034 | 30th day of Hunting, Y27 |
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Let the Good Times Roll: Why Dice-A-Roo Is the Best!
Dear reader (who I also assume is a Blumaroo enthusiast, as any logical person is), I must ask you a few questions. Do you tire of staring into the void of the Wheel of Monotony, hoping for something other than a stinking Kacheekers Poster? Have you ever wasted 600 NP on a scratchcard only to be told “Better luck next time!” for the hundredth time from that annoying Wocky? Do you enjoy Neopoints, lottery tickets, or the sweet taste of a Strawberry Milkshake after narrowly avoiding a skull of doom?
Well, friend, allow me to introduce you (or reintroduce you, or possibly even re-re-reintroduce you) to the most underrated yet over-clicked dice game in all of Neopia: Dice-A-Roo.
Yes, I’m talking about Dice-A-Roo, that weird little game tucked away on Roo Island, presided over by a smiling Blumaroo king with a suspiciously chaotic sense of fairness. This game has it all: mystery, excitement, the thrill of victory, and the agony of clicking one too many times and watching your dreams explode in a puff of skull smoke. And the very best part? Neggs. Have you SEEN the price of Neggs lately with the rate of inflation?
Now, I know what you’re thinking, right? “This Neopian Times author doesn’t have any idea what they’re talking about, Dice-A-Roo is just a random click-fest! It’s pointless!” And yes...
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