For an easier life |
Circulation: 197,890,978 |
Issue: 1034 | 30th day of Hunting, Y27 |
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Let the Good Times Roll: Why Dice-A-Roo Is the Best!
Dear reader (who I also assume is a Blumaroo enthusiast, as any logical person is), I must ask you a few questions. Do you tire of staring into the void of the Wheel of Monotony, hoping for something other than a stinking Kacheekers Poster? Have you ever wasted 600 NP on a scratchcard only to be told “Better luck next time!” for the hundredth time from that annoying Wocky? Do you enjoy Neopoints, lottery tickets, or the sweet taste of a Strawberry Milkshake after narrowly avoiding a skull of doom?
Well, friend, allow me to introduce you (or reintroduce you, or possibly even re-re-reintroduce you) to the most underrated yet over-clicked dice game in all of Neopia: Dice-A-Roo.
Yes, I’m talking about Dice-A-Roo, that weird little game tucked away on Roo Island, presided over by a smiling Blumaroo king with a suspiciously chaotic sense of fairness. This game has it all: mystery, excitement, the thrill of victory, and the agony of clicking one too many times and watching your dreams explode in a puff of skull smoke. And the very best part? Neggs. Have you SEEN the price of Neggs lately with the rate of inflation?
Now, I know what you’re thinking, right? “This Neopian Times author doesn’t have any idea what they’re talking about, Dice-A-Roo is just a random click-fest! It’s pointless!” And yes...
Other Stories
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Dungeons and Dimwits In the ever-dark of the realm she was trapped in, an ancient queen’s mind began to stir. For you see, our dimwits were oblivious to the true nature of these dice.
by kayixu |
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