teh 1337est n00zpaper |
Circulation: 197,890,973 |
Issue: 1033 | 16th day of Hunting, Y27 |
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Around the World in 80 Turns: The Games of Neopia
Welcome to the International Game Library, Neopia’s largest collegiate collection of interactive games! Here you can borrow countless games and play them in our soundproof rooms or out in the fields behind the library building. Our trained game scholars offer demonstrations every weekend for packed classrooms. Brightvale University prides itself on teaching not only about how to play a game, but also the historical and cultural significance behind the game pieces, turn actions, or game board. Today we will cover a selection of some of our most popular games. This resource is open to the tri-kingdom community: we hope that you will bring your entire family to play.
Sorcerer’s skirmish – Origin: Meridell
This game has two variants, one that takes place in Meridell and another in Darigan Citadel. The object of the game is to capture the opponent’s Eyrie sorcerer first. It features small, magical play tokens that all have different attack, defense or speed stats. To capture an opponent’s token, your attack stat must be greater than their defense. When moving your pieces on the game board, take note of various potions: red, green, and blue. These may hold the key to either victory or defeat. But be warned: what you can do to your opponent they can do to you as well!
Other Stories
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The Gamer’s Curse It was a Saturday afternoon, and Nadaba the Maraquan Draik, known to her friends as a late-night gamer, rolled out of bed after a pathetic bout of sleeping in ridiculously late.
by _brainchild_ |
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ADVANCED NeoQuest! Classroom 104-A sees its last class for the day file out casually. The students go about their business, as the professor for “Running an Ethical Business in Neopia Central” folds a notebook and follows the tail end of the crowd.
by homsar_eggplant |
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