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Let the Good Times Roll: Why Dice-A-Roo Is the Best!


by aronacia

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Dear reader (who I also assume is a Blumaroo enthusiast, as any logical person is), I must ask you a few questions. Do you tire of staring into the void of the Wheel of Monotony, hoping for something other than a stinking Kacheekers Poster? Have you ever wasted 600 NP on a scratchcard only to be told “Better luck next time!” for the hundredth time from that annoying Wocky? Do you enjoy Neopoints, lottery tickets, or the sweet taste of a Strawberry Milkshake after narrowly avoiding a skull of doom?

     Well, friend, allow me to introduce you (or reintroduce you, or possibly even re-re-reintroduce you) to the most underrated yet over-clicked dice game in all of Neopia: Dice-A-Roo.

     Yes, I’m talking about Dice-A-Roo, that weird little game tucked away on Roo Island, presided over by a smiling Blumaroo king with a suspiciously chaotic sense of fairness. This game has it all: mystery, excitement, the thrill of victory, and the agony of clicking one too many times and watching your dreams explode in a puff of skull smoke. And the very best part? Neggs. Have you SEEN the price of Neggs lately with the rate of inflation?

     Now, I know what you’re thinking, right? “This Neopian Times author doesn’t have any idea what they’re talking about, Dice-A-Roo is just a random click-fest! It’s pointless!” And yes, in many ways you’re exactly right. It is completely random. Dice-A-Roo is as impervious to strategy as trying to teach a Meepit to play Cheat! But that is precisely what is so magical about the game. There’s no math, no logic, no calculating odds or anything. Instead, Dice-A-Roo is just pure, chaotic fun for all. It’s like gambling, except you only ever lose 5 NP and your dignity if you ever admit to anyone how much time you spend clicking that silly little button.

     Here's how it works: For a measly 5 NP, you start a game of Dice-A-Roo and begin rolling. You begin with the red die, and if fate (or King Roo) smiles upon you, you’ll move on to the blue, then green, then yellow, and finally the glorious silver die, where your dreams are born and dashed in equal measure, often just as quickly as they started.

     As you ascend the dice ladder, the prizes get better, since on the green, yellow, and silver dice, you can start winning actual items. These aren’t just any items, either – I’m talking things like Cheese, Ultimate Burgers, Chocolate Milk, and of course, the crème de la crème: NEGGS. Not rotten Neggs. Not the kind that can’t even be turned in for Negg points at the Neggery. I mean the good, delicious, sell-for-thousands kind of Neggs. Have you SEEN the price of Neggs lately? Inflation is OUT of control! And get this: there are only 70 possible food items you can win from Dice-A-Roo. So if you keep playing, your chances of hitting a Negg aren’t just good, they’re basically deliciously inevitable.

     Let’s pause to consider the culinary wonderland Dice-A-Roo blesses us with. I once played 27 games in a row (yes, I DO have a life, and it’s very dice-shaped, thank you!) and walked away with a Strawberry Milkshake, Tuna Sub, Orange Chicken, Green Grapes, and a Fried Egg, which I promptly dropped on the floor in excitement. I may not have won the jackpot, but I did win dinner.

     Oh, and let’s talk about those lottery tickets. On the yellow die, hitting the mysterious question mark symbol has a chance of earning you a free lottery ticket. Who even remembers to enter the lottery most days? But Dice-A-Roo remembers. Dice-A-Roo gives. Dice-A-Roo is love!! Dice-A-Roo is LIFE!!

     However, beware the skull die. The skull is Dice-A-Roo’s version of being whacked by the Pant Devil with a sack of mouldy omelettes. One wrong roll and it’s back to the very beginning and to the red die for you. Does it hurt? Emotionally, yes. Physically? Only if you slam your desk in disappointment, which isn’t recommended. But the joy you feel when you just barely dodge the skull and roll up a fresh plate of Hot Cakes or stuff a lottery ticket in your pocket – it’s incomparable! Really, Dice-A-Roo is not just a game. It’s a lifestyle. You can’t plan, you can’t plot, and you certainly can’t cheat (unless you're a certified Blumaroo psychic, in which case, HELLO! – I have questions). Dice-A-Roo is 100% luck, 0% logic. Which is refreshing! No guides, no calculations – just click and hope and maybe cry a little when the Pant Devil shows up and nabs your hard-earned Ultimate Burger.

     Of course, you can technically win the Dice-A-Roo Jackpot once you reach the silver die, and that glimmering bag of Neopoints could make all your dreams come true. But let’s be honest, you’re not here for that. That’s just a shiny bonus. You’re here for the items. The surprises. The lottery tickets you keep forgetting to buy manually. You’re here for the thrill of rolling the dice and screaming “YES!” when the gift symbol appears and you win a Bitten Green Apple. Okay, it’s maybe not always glamorous or goes your way, but hey, isn’t that part of the charm?

     But if you’re going to sort of strategise, here’s my tip: don’t play for the Neopoints. They’re fleeting. One click, and your shiny pot of 239 NP is gone in a puff of skull-shaped smoke. But if you focus on the fun and the free stuff, you’ll never be disappointed (except when you are, but you’ll bounce back because you got Potato Wedges five minutes later).

     Let’s not forget that Dice-A-Roo also offers a coveted avatar for the avatar collectors among us. Roll the dice enough to get lucky, win the jackpot, and boom! You get a smiling Blumaroo avatar to flaunt around the Neoboards and on your lookup like the incredible Dice-A-Roo champion you are. Is the avatar worth the hours of your life that you will spend clicking? Honestly, no one knows. But if you happen to win it while also sipping on the Can of Neocola you earned in the same game, that’s what we call Neopian synergy. So get out there, take some initiative, and show Dice-A-Roo who is the real master!

     

 
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