| A Yurble stole my cinnamon roll! |
Circulation: 184,867,923 |
Issue: 483 | 25th day of Awakening, Y13 |
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Dealing with Guild Wars
Guild conflicts are often times started by meaningless comments that may start out innocently, but in time grow and grow, quite in the same way that a snowball rolling down a snowy hill grows. Nobody enjoys or appreciates constant fighting in the guild. Because after all, a guild is a place to talk to friends, and when the message board resembles something close to a battlefield, everyone feels miserable. In order to help keep Neopia free of conflict, I've written a little guide with many helpful techniques...
Other Stories
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Before the Tale: Part Five "According to this, we should pass a sign that says 'Please keep off the Meepits', and after that we need to head into the thickest part of the Woods and get lost. Then we should hit Sophie's Shack while trying to get back to the main path..."
by tanikagillam |
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