Now with 50% more useless text |
Circulation: 175,011,522 |
Issue: 375 | 16th day of Sleeping, Y11 |
|
|
Articles
| |
Search the Neopian Times
Headlines
Advanced Key Quest
Lesson number one: Your starting home matters. Lesson number two: Faerieland is often not the best starting home. Surprised? Read more. First of all, consider the fact that your starting home is not simply the place where you begin playing the game. Your starting home is where you will return every time an opponent puts you in a catapult, Sophie the Swamp Witch gets bored, or King Skarl has a temper tantrum (and we all know how often that happens). This can lead to four or five trips back to your starting home in a good game...
Other Stories
---------
Slushie Snag Tintilla, Coarse, and Ember walked to the front door of the slushie shop. Ember was talking to Coarse while Tintilla yelled random nonsense.
by theschizophrenicpunk |
---------
---------
I am Aqua: Part Five When I passed the pound, I couldn't suppress a shudder and a small tear in my eye of guilt and sadness about Dolphinoras.
by reeses_pet |
---------
---------
---------
Just Sit Does Deli seriously carry duct tape around with him like that...?
by katopia12 |
|
|
|