A Beginner’s Guide to Neoquest 2: Chapter 2 by kongsingcheung | |
NEOQUEST - Back from popular demand, this guide hopes to bring the best and worst
of chapter 2. This guide covers Terror Mountain, the Caves of Terror, The Eastern
Pass, and of course, the dreaded Lost Caves. You can expect more technique in
both your battling, and more difficult enemies that challenge your pathway. What
are we waiting for? Let's go!
S.O.S.-Save Our Snowager!
If you enter the town immediately on your right, you'll find nothing but foreign-speaking
Chias, so just skip it. Instead, head east for a bit, then Southeast to find
the Dirty Smelly Cave. It's a one-way dungeon to a speedy boss. Beware, for
he has... glasses!
Sub-Boss: Leximp
Hitpoints: 150
Difficulty: Medium
Notable Attributes: Speed
Tactics: The one powerful attribute of this boss, is its speed. Caste haste
immediately, and keep Mipsy's life up while she casts her spell. By now, she
should already have at least level 12 in Direct Damage to put her to good use.
If you have Taunt, use it to further protect Mipsy's low life count. Reward:
Weapon/Armour, plus the quite-important Wordstone, which allows you to communicate
with the Chias!
Go back to the Chia town to restock on supplies. When all fully loaded, head
east a little to levelbust a level or two. The enemies here have a considerable
amount of life, and staying close to the village allows you to restock when
potions are low; just staying alive is tough right now. When you can easily
defeat the enemies without using too many healing potions in one battle, head
east ALL the way to the Caves of Terror.
Caves of Terror: To conquer this one-floored cavern, hang to the east part
of the wall. Keep following the wall. Travel on normal is much safer, but unlike
Sneaking in Neoquest 1, you may still have to fight many guys. To maximize the
use of your potions, heal before and after fights. This will allow you to keep
your battle for longer during battle. Someone who is worried about dying is
going to make bad choices in combat.
You're out! Now for some fantastic news. After walking north a little, you'll
find shelter! Inside the Mountainside Inn, you can get healed, and restock potions
with the guy standing in the southwest corner. Talk to the green Eyrie, Talinia.
She (yes, it's a girl) is a member of your crew who now will join your party.
Character: Talinia
Good skills: All are good, especially her multi-arrows and shockwave.
Bad skills: None
Tactics: Up her damage increase the most, as Talinia starts off relatively weak.
Her multi-arrow will prove a godsend when fighting, well, multi-guys. Shockwave,
one of my favourite skills, allows any of her attacks (both single and group)
to create a shockwave, stunning EVERY enemy for a considerable amount of time.
High enough level, I'd say this happens 25% of the time. Her other abilities
generally slow the opponents down during combat. What does this mean for our
fortunate heroes? Faster characters do more damage, and with Talinia now on
your team, you're going to be getting more hits in battle, and making the baddies
do a lot less.
Once again, levelbust a few levels to up the stats and hitpoints of your characters.
By now, Rohane should have high levels in Damage Increase, medium levels in
Critical and Stunning. Mipsy should be pelting high damage, and she should be
able to take a couple of hits before going to red. When you feel ready, head
west. Yup, there are multiple pathways that all lead to the completion of the
1st half of the chapter. Enemies may be coming in threes, which is why Talinia
is there to help even the odds. Enemies will always have more life than you,
but you got the brains and skills to use your abilities to the fullest. Keep
walking to find the next boss, Kolvasr, a... robotic crab...*Gasp*
Boss: Kolvars
Difficulty: Easy
Life: 225 hitpoints.
Notable Abilities: Critical Attacks, Slowing and Haste.
Tactics: Boil him in water for 10 minutes, adding some herbs and salt sparingly...
Just kidding. By now, bosses usually cast haste first-thing to boost their speed,
and slow you down during the course of the battle. Combat this through your
own Haste via Mipsy, or potions that haste or slow. Warning: Slowing may prove
ineffective, and will take away a turn better spent attacking if it doesn't
slow the enemy.
Reward: NP, Weapon/Armour, Gold and healing potions.
Nice work, because not killing him would have been a LONG way back. Heading
south now that Kolvars is no longer in the way, you'll come across the Happy
Valley. The prices are really high. Do not, buy anything, yet. Head south to
the third detached house from the top, where you'll find a frantic mother, Jualie.
Her child, Niacha, has been missing. Find the child by heading south from the
skating rink just west of her house. Then, hang along the edge of the forest,
walking right. You'll find Niacha hidden just under the trees to the left. Talk
to the kid, and voila! The people are so happy, they'll give you discounts in
the stores!
After you leave the place, don't head west. That's just a dead end. Go south
and levelbust 2 levels. The cragstone Tuskaninnies are really annoying. Note:
If you hadn't realized this by now, using Group Damage attacks with Mipsy and
Talinia takes quite a bit of time to recover. That's why haste is SO SO important.
Anywho, go east all the way. You'll find a small camp where you can rest up
for free. Now, get ready for The Lost Caves. All 4 floors of them.
Floor 1: Head west as much as possible, and you'll eventually come to a chamber
with chairs and tables. Find the stairs by going south and then west.
Floor 2: Very small floor, but train a little until you level up. In fact, try
to levelbust whenever you seem to be getting pummelled. Head north as much as
possible, then head west to find the next flight of stairs.
Floor 3: Basic open room with several pillars and one really luxurious chair.
Go northwest to find the stairs. Ho-hum.
Floor 4: The battles start to get a little fierce. Have you fought a group of
4 yet? Don't worry: They never come in groups greater than that number. This
is a very linear dungeon, so don't except frequent dead ends. I found the exit
by noting the changes in the environment, like the lava you find. Just head
west to find your last exit.
The top of the mountain: Finally! Take a break, spray some deodorant on your
characters, and get ready to take on the final boss of the chapter. While on
your little one-way walk, you'll find some really strong Kougras and Snow Chias
who pack a heap with their immense hp. Go on Hunting to Levelbust once before
heading back to Normal. The boss is a giant Mynci-gorilla who has the Snowager
captive.
Boss: Scuzzy... yeah, I know. I laughed too. :)
Difficulty: Medium
Hitpoints: 400
Notable Abilities: Does Group Damage, Slowing, and possible stunning (according
to some friends)
Tactics: The only thing that's a challenge with Scuzzy is the 400 life he has.
Just stick to what you've learned, and you'll seriously whoop him. I was very,
very disappointed.
Reward: NP, Weapons/Armours, gold and some healing potions. Plus, the completion
of Act 2!
Beating Scuzzy earns you another cut-scene that really reveals a lot more
about NQII's plot. If people continue to send positive feedback, expect to see
more of these series. Once again, I'd like to give thanks to people who helped
at the neoboards and people who gave such glowing compliments!
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