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The title of the book was the ship's name: Lady Venuquin.
The Shoyru opened the book to the first page, reading as quickly as he could.
When a hundred and five lost souls are trapped upon the Lady Venuquin, her captain shall be restored to his full power, and he shall wield all the powers of sea and storm. He will name himself ruler of the ocean, and none shall stand against him.
But on the night of the final five, if the transformation of these final souls can be reversed, then the curse shall be broken, and the captain of the Lady shall haunt the seas nevermore.
Listen well, reader: Each Halloween night, the lost souls are forced to enact the events of the Lady Venuquin's disaster, when a terrible curse and the captain's treachery destroyed all but one of those onboard.
To break the curse, you must break the cycle.
To break the cycle, you must save the ship.
Steer the Lady through the troubles that have beset her and defeat her captain, and those trapped shall be freed.
But know this: there is a great price. The one who frees the trapped souls will themselves be trapped to sail the seas forevermore.
Make your choice, then. Will you flee, placing your own survival above all else? Or shall you try and save the trapped souls, knowing that you will never return home?
Choose now, and may you not regret what has happened this Halloween night.
If you choose to try and save them, know this:
Nothing happens without reason. Find the reason, and all will fall into place.
The Shoyru closed the book and swallowed hard. He wished he'd never pushed is friends to explore the ghost ship. He wished he'd just gone trick-or-treating, even if that was the same thing they did every year.
But it was too late for second thoughts now. Tucking the book under his arm, the Shoyru did the only thing he could:
He flew back to the Lady Venuquin.
***
This was not how it should have happened.
The Krawk hissed angrily as he felt himself being drawn back into the events of that night. He was supposed to stand above the pattern -- it was supposed to serve him, returning his lost claw, giving him back his ship, and granting him power over the sea.
But the old Krawk was transported back to that dreadful night, when his viciousness and greed had led to his crew's destruction.
In their travels, the crew of the Lady Venuquin had come across an ancient map. The map had mentioned a treasure and a curse, but the Krawk was far more concerned with the former. Talk of curses was naught but silly nonsense, as far as he was concerned.
He had had his crew dig it up and bring the chest back to the ship. It was heavy, and surely laden with dubloons and valuable jewels.
Strangely, though, no one could open it. The hard wood of the chest turned aside swords and axes, magic bounced right off it, and the lid refused to be pried.
No matter. The Krawk was certain that it would be well worth their while, and as the captain, he'd get the biggest share...
But why share at all? Accidents happened at sea all the time... surely no one would think it unusual if a few crewmen happened to disappear?
It had seemed sheer providence when the pirates had struck. Surely no one would notice a few extra losses.
But it seemed that these were no ordinary pirates. They were skeletal creatures, unfazed by cannon fire or blade.
But even if they were invulnerable to the pirates' weapons, their ship was not. Though a few of the terrifying spectres had managed to climb aboard, the cannon fire had managed to sink the ship before more could come.
But these few were terrible enough. They had no mercy for any of those onboard. The captain's magic saved him from destruction... though he paid little heed to the cries of his crewmen. If the skeletal pirates chose to do his work for him, so much the better.
Once it was done, he summoned up the last of his magical reserves and blasted the skeletal creatures over the side of the ship, but not before the Krawk had lost his good sword claw to an unlucky strike by one of the pirates.
Finally, there was only one Neopet left onboard.
Laughing maniacally, the Krawk had tried to steer his way back to Krawk Island. But it takes more than one to handle such a ship, and the captain ended up caught in a terrible storm. All he could do was cling to the steering wheel...
But he held on... and on... and on...
Eventually, he blacked out.
The next thing he knew, he had washed up on the shore near Smugglers Cove. His good sword claw was gone, and the Lady Venuquin nowhere in sight.
The ship had come into harbor somehow, but the chest that had started all the trouble had been nowhere to be seen.
The Krawk had gone half-mad for a time, until a fortune-teller's prophecy had restored purpose to his life:
If only he could lure enough Neopets to the ship, he could be restored.
And so he had, countless times. This night, he had sent the final five to their doom.
But things had not gone according to plan...
The Krawk blinked slowly, flexing two good claws.
What had he been thinking about?
The treasure. Of course. He had to get the treasure... it had been all he had thought about for weeks, now.
And so was the final of the hundred and five returned to his old identity in order to act out the events of that night for the final time.
The Krawk, grinning wickedly, drew his cutlass from his belt. Soon, the ship would be empty, and the chest would be all his.
***
On the ship, all was chaos.
The Lady Venuquin was firing broadsides as quickly as it could manage, but the pirates seemed unfazed.
Grappling hooks were tossed, finding hold on the ship's railing, and the pirates sent over a boarding crew.
The ghostly crew had seen the pirates before, many, many times, but they were still surprised as they had always been. There was no escaping the immutable past...
Beneath ragged kerchiefs and pirate hats grinned, not ordinary Neopets, but skeletons.
They reached the ship at the same time the Shoyru did.
The Shoyru stared at them, horror-struck. How could he possibly hope to defeat these... creatures? He was just a kid! He didn't know anything about fighting...
He heard a scream. The leader of the boarding pirates, who appeared to be a Lupe, had grabbed hold of a serving maid, a Korbat.
The passage from the book flashed through his mind:
Find the reason, and all will fall into place.
"Wait!" the Shoyru cried. "Wait!"
Everything went still.
The Shoyru looked at the pirates. "Why are you doing this?"
It was a simple question, but one no one had thought to ask on that fateful Halloween, so many long years ago.
As one, the skeletons turned to the Shoyru. They could not speak, but the Shoyru was struck by a sudden understanding.
They wanted their treasure back.
All the ghosts seemed to have frozen in place. This happening was outside of the story they had acted out, year after year, and no one seemed to know what to do now.
It was all up to the Shoyru.
"Well," he said, "I... you can have it, then! We'll give it back to you, and then you'll leave, right?"
As soon as he said it, the Shoyru knew it was true.
"Um, you! Where is their treasure?" he asked, pointing to the Gelert.
He thought he could see something in the Gelert's eyes... a sense of relief, or gratitude... but the Neopet's words were wholly businesslike.
"In the captain's cabin," the Gelert said sharply. "I'll have four of the crew bring it up here shortly"
The heavy chest was brought to the deck, and the skeletal Lupe placed a bony claw on it. He nodded, once, before both he and the chest disappeared.
All at once, the pirates and their ship were gone, as though they had never been there at all.
"It's done," said the Gelert quietly. And with that, he smiled at the Shoyru. "Thank you. Now we can rest..."
With that, he was gone too, along with all of the others save for a Wocky, a Draik, a Korbat, a Skeith, and a Krawk.
The Shoyru's four friends lay on the deck, apparently unconscious, but still very alive. The Krawk, on the other hand...
"You stole my victory from me, Shoyru, my treasure... everything!" the Krawk snarled, brandishing his hook. "Years and years waiting... all wasted, and for what? Some meddling brat!"
The Krawk whirled, grabbing the steering wheel and turning the ship.
"But if I can't have what I want... neither can you!"
The Shoyru could see a storm building in the distance. If the Krawk steered the ship into that...
"W-wait!" said the Shoyru, but it seemed that that particular approach would only work once. The Shoyru desperately tried to grab the steering wheel and turn the ship away, but the Krawk simply swung his claw at the Shoyru.
The Shoyru backed away. "Why are you doing this?"
The Krawk didn't answer, but only lunged at the Shoyru again, who barely managed to dodge.
"Please! Don't do this!" said the Shoyru, his back against the ship's railing.
There was no reason in the Krawk's eyes any more, only madness.
The Krawk leaped at the Shoyru, roaring in rage... and the Shoyru stepped aside.
The Krawk had misjudged his leap, and instead went sailing over the railing. He made one last agonised scream before disappearing into the water.
Looking once more at his friends, the Shoyru took the wheel.
He'd never steered a ship before, but somehow it came to him as he touched the steering wheel. He brought the ship safely back to harbour, where he left the Wocky, the Draik, the Skeith, and the Korbat.
His friends would be found soon, he knew.
But as for himself...
He'd stopped his friends from transforming, but in doing so, he had become connected to the Lady Venuquin.
He sailed off into the distance. When his friends awoke, they told everyone about what they had seen. Few believed them, of course. Not many are willing to listen to the tales of children, not when they talk of ghosts and such. But the Shoyru had disappeared, and no one knew where he had gone.
***
"But what happened to the Shoyru?" a young Ogrin asked, brushing the hair from her Fyora wig out of her face.
"Why, he became the new captain of the Lady Venuquin," the storyteller explained.
"But wasn't he lonely? Didn't he miss his friends and family?" asked an Eyrie dressed as a Meridellian archer.
"Of course he missed them, but he didn't have a bad life, all told. He had always wanted to see a real live ghost ship... and now he had one of his very own. And he wasn't lonely all the time. You know, some say that he comes ashore each Halloween, to tell ghost stories to children."
The Ogrin giggled. "Now you're just being silly!"
The Shoyru chuckled. "Maybe I am. Now, run along, young'uns. You've got a lot of trick-or-treating to do, if I'm not mistaken!"
The crowd of young Neopets dispersed, leaving the Shoyru to his own thoughts.
He smiled, remembering when he had been young.
Then he walked back to the harbour, to return to the ship he had grown to love, and the wide and beautiful ocean he never tired of exploring.
The End
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