Hello and welcome to my KeyQuest Guide!! In this guide, you can expect to find absolutely everything about KeyQuest! So sit back, relax, and enjoy!
Goal
The goal for this game is to get all of the keys:
And then get to the goal:
Sounds easy huh?
Getting Started
The first part to starting the game is... actually finding the game!! The only way as of now is by going to the games link on the navigation bar.
Once you click the link, you will end up at this page:
Some important things about this page are of course the "Play Game" and "Tutorial" buttons. This page also shows how many games you've won as well as your vault (where the tokens are kept).
Now, at this point, you have the option of going through the entire tutorial. This is completely up to you but I figure since you're here, there is no reason to do it! But in case you were curious, here are some pictures from the tutorial:
 Before you can even play, you need to get a playing piece. So, go to the tutorial, click on GETTING STARTED, then click on NUMBER OF PLAYERS. You should get this screen:
Just click on the Free token button and you will be given a piece. Now, you could always buy a kids meal from Burger King and enter the free code, but really, the NPT is giving you a token FOR FREE. Personal choice and all that.
After you've gotten you're game piece, go back to the page with the Game Play and Tutorial buttons and click on Game Play.
Choosing Your Game
So now you should be at this page:

There are three different ways to enter a game:
Create Game: You have the option of creating your own game with the choice of how many keys you would like to play to. You can also choose the number of players, the type of game board, the game topic (which will be explained later, and the chat level. You can also invite players.
 Games By Keys: This means that you can choose to play a game that has already been created by someone else where you only have to get 2, 3, or 4 keys instead of playing up to the full 5-key game. The number of smiley faces next to the name means the number of players allowed (a yellow smiley face means the space is filled and the gray smiley face means that the space is open). It also shows the number of keys that the game is playing up to. Just click on a name and then click Join
 Games By Topic: This means that you can choose a game with people who have the same interests as you do.
 Quick Game: This is the game option I choose more often. It simply means that, if there is a game with any spots open (in the above categories), then you will be placed in that spot.
The Waiting Room
This part of the game is probably the most annoying. But it is a necessary evil. When you have chosen a game, you will be taken to this page and you must choose a token base. Just click on one of the colors:
 Once all of the players are loaded (which can take a while...), you will then 'roll' the dice (just click on the spinning dice):
 Lastly, you must choose a 'house', or starting point. The two best houses are the Desert house and the Fairy House as it is easier to get keys that way. The next best is the Neopia House. Try to avoid the Haunted Woods House...:
 And now you are (almost) ready to play!!
The Board
Before we start, it's a good idea to get a sense of what the board looks like:
 As you can see, it isn't very large or overly complicated. Now let's go over what all of those little squares mean:
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The Squares:
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Their Purpose:
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The NP: This square gives you 50 np just for passing over it.
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Mini-Game Square: This square starts a minigame.
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Powerup Square: This square gives you a powerup just for passing over it.
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Transporter Square There are only two of these squares (one beyond the goal and the other to the left of the treasure chest). If you pass over it, it will give you the option of passing through it to the other square.
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You will receive this little popup. Just choose "Yes" if you want to go through, or "No" if you don't want to. But be careful! If you don't answer, it just might send you through anyway!
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The Treasure Chest: In my opinion, this is THE best square on the entire board. It will give you a free powerup, a key of your choice, and around 1,000 np.
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The Key Square: And last but not least, the key square! This is the whole point of the game. Just pass through the key and a small window will pop up notifying you that you've received that key.
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Some Basic Game Knowledge
This portion of the guide is meant to give you an idea of some of the basic things that will pop up during your game play.
Counter
You'll notice at the top of the playing screen, there is a little counter looking thing. If you look at the picture below, you'll see what all of those little things mean:

Powerups
One of the funnest (or most frustrating) part of this game are the Powerups. They can either help you or someone can use them to make the game that much more difficult. For some of them, you will be given the option to choose who the card will be used on and you only have 17 seconds to do so, so be quick!!

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The Cards:
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Their Purpose:
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Gummy Dice: This card allows you to choose what the dice will land on when you roll. So, if you want a 5 on your next roll, play this card and you will get a five. It can't hurt you or others.
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Sticky Hand:This card allows you to steal someone else's powerup. However, it also lets them steal yours so watch out!
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Misdirected Compass: This card can be used to turn yourself or another player in the opposite direction.
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Transporter Helmet:This card allows you to switch places with another player or lets them switch places with you.
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Catapult: This card allows you to send someone else back to their starting point (or sends you back to yours if used by someone else).
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Bottled Quicksand: Using this card on another player will make them lose a turn.
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Key Grabber:With this card, you can steal a key someone else has already gotten. But watch out because they can always steal it back!
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Playing the Game
There are really only 3 things to know about actually playing the main part of the game. First, you will have a little screen pop up at the bottom:

As you can see, you can either pick "Play a Powerup" or "Roll the Dice". If you want to play a powerup, you must play it before you roll.

If you do choose the powerup option, you will get the above screen. Like the card says, you can pick whichever card and then click "Use" or change your mind and roll the dice. When you roll the dice, a small screen with a little spinning dice will pop up and you just click the dice. In your counter where your token's face is, you will find the number of spaces you will be allowed to move.
The last thing to know for this section is picking a direction to turn. As you can see in the picture, two (or three) yellow arrows will pop up. Just pick the one that is facing the direction you want to go.

Minigames
So now we've reached the fun part: the Minigames. As of now, there are five minigames.
Petpetpet Snare
 This game took me the longest time to figure out. The point of the game is to catch the petpetpets! To do so, you must draw a circle around the petpetpets. But make sure you are catching the right one! At the top, there is a square that says: Target Petpetpet. That is the one you have to catch.
 After you draw the circle, the words Perfect Loop should pop up. If it doesn't, just try again.
Tip:Now, you can try to catch 3 or 4 in your circle, but after a certain time limit (and by time limit I mean seconds, the circle will disappear. Catching only one or two at a time does the same job.
Spyder Scare:

Now this minigame is one of my favorites. In this, you play one of the spyders. Which one you ask? Well, your spyder is the one that has the same color eyes as your token piece. So, if in the main part of the game, your token piece is yellow, then your spyder is the spyder with yellow eyes.

To move the spyders, you must use your mouse (moving left or right will make your spyder move left or right). The point of the game is to get as many of those little bolts or energy pieces as you can. To do that, you must left click with your mouse.
On occasion, your spyder will freeze up. Just click really quickly on your spyder and hope for the best. As of yet, I haven't figured out how to unfreeze him yet. I just know that it can be done and this is the best way I've seen so far.
Daring Dig

In Daring Dig, you play a cute little Zomutt tearing up the backyard. Just as in Spyder Scare, your Zomutt depends on your token color.

To play this game, you use the arrow keys. To move/dig left, right, or down, just push the left or right repeatedly. Obviously, you can't dig upwards. The point of this game is to get as many of the little gems that you can and then get to the finish line before time is up.
Tip:Before you start to dig, move your Zomutt to the side that seems to have the most gemstones.
Faerie Labyrinth:

If you haven't figured it out, in this game you play a faellie whose color matches your game piece.

You are supposed to get through a maze in this game. This one is little more complicated than the others but here goes. To move you faellie, use your arrow keys. Now some places are blocked off either by doors or electricity. To get through, there are round little buttons (as in the picture). Walk over the one that matches the door you are trying to get through and it will open. When you finally get to the center, there are wooden doors. To get through those, you have to either use your mouse and click on them (which may or may not work) or move to the center of the door and press the arrow key in the direction of the door (which may or may not work). Just keep doing it until you can walk through the door. Then just walk up to the treasure chest.
Nove Matcher:

This game is really, really, REALLY easy. All you need to do is click on the novas that match! Just make sure that they do match because some of them may look the same but have different colored eyes!
Tip:Try to match novas that are really close to each other. If there are two that are right next to each other, click them. This will save time and keep the other players from clicking on those novas before your do. You may also want to think about concentrating only on the top or bottom and using the above strategy.
Prizes
Now on to the part we all love: the prizes!! Keyquest gives some of the best prizes you will find in a game. As shown in the pictures below, the most common prizes are Nps, Codestones, Neggs, Books, Stamps, and Furniture. What you get (and how many) depends on which place you get (gold, silver, or bronze). The Gold Key will normally get four prizes: a Codestone (or two), a Negg (or two), a book (or two), a stamp (or two) or furniture. The Silver key will only get three prizes and the Bronze Key will get three prizes but you will not get a codestone or negg.
To get your prize, just click on the button that says "Unlock your prize":

And then click on the door that is lit up. You will then receive your prize.


Just as a warning, you can only redeem 10 keys a day. You can play more than that, but if you have any keys after the original ten you've redeemed, you will have to wait until the next day to redeem those ones.
Hints and Tips
So here are just a few hints and tips that I didn't include throughout the guide:
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Don't leave your computer while playing the game!
If you do, the game will skip you in order to keep it going. Also, it's kind of rude...
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Don't leave in the middle of a game!
This is the same idea as above. Leaving in the middle of the game just shows bad showmanship and, if there are only 2 players, will force the other person to have to restart in an entirely new game. Not fun.
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Always try to get the Treasure Chest!
Even if you don't end up winning at the end of the game, getting the treasure chest is totally worth it. First off, you can get a key of your choice, which will be important once I tell you how to get around the board. Second, even if you don't win first place, you can still walk away with 1,000-3,000 nps.
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Make your screen smaller!
This is especially useful for some of the minigames (Petpetpet snare and Nova Match comes to mind). The smaller screen gives you a better chance of collecting more petpetpets and makes you matching skills just that much quicker. So try to aim for about 50% or 75% if using IE.
Getting Around the Map the Quick Way
In this portion, I've included some of the best ways to get around the map. Now you'll notice that I've never drawn the line through the yellow key. This is because, with the amount of minigames you'll play and the possibility of getting the treasure chest, you won't even need to go to that side of the board. It will save you a LOT of time. So here goes. The sections are divided by the house you choose. If the line turns blue, this means to use a Misdirection Compass and turn yourself around.
Desert House
This is my favorite house to start from since it has one of the easiest paths to follow. These are in no way the only ways to go. You may find that you have a different path preference and that is okay. These are just the ones that I have used and prefer when getting these houses. Just think of them as starting points for creating your own paths. Also, the paths (either the ones below or ones that you make for yourself) all depend on the powerup cards you get. If you don't get a powerup, be flexible and find another path.
Desert House Path #1

In this one, first head towards the red key, and then the blue key. If you do not have a gummy dice card, keep going through the portal. Then head towards the green key and silver key. If you have a misdirected compass card, then turn yourself around and head towards the gate. If you don't, head all the way around until you reach the path through the treasure chest and enter the door.
Desert House Path #2

In this one, you want to head towards the red and blue keys again. If you do have a gummy dice and are less than 6 steps away from the treasure chest, use it. Then head up towards the green key and silver keys. If you have a misdirected compass card, use it after you get the silver key and head back towards the door. If you don't, go all the way around and then cross through the treasure chest path again to enter the door. If you are lucky, you just might get the treasure chest twice.
Fairyland House Path #1

Head towards the silver and green keys and then head towards the purple portal behind the gate. Go through the portal. If your piece is pointed towards the blue key, keep going. If not, use the misdirected compass card and turn yourself around. Head through the blue and red keys. Turn yourself around after getting the red key. Head towards the door.
Fairyland House Path #2

Head towards the silver and green keys again. If you have a gummy dice card, head towards the treasure chest and use it when are within 6 spaces of it. Then head down and towards the blue and red keys. Turn yourself around after getting the red key and head towards the door.
Neopia House Path #1

Head towards the blue key and then go through the portal. Head towards the green and then silver keys. Use a misdirected compass card to turn yourself around and then head back towards the portal. Go past it and get the red key, and then head to the door.
Neopia House Path #2

Head towards the blue key. If you have a gummy dice card, use it once you get within 6 spaces of the treasure chest space. Head up to the green key and then towards the silver key. Use a misdirected compass card to turn yourself around and then head towards the red key. Head to the door.
Haunted Woods House Path #1

Head towards the silver key. Turn yourself around using a misdirected compass card and then head towards the green key, red key, and blue key. Go through the treasure chest (if you have a gummy dice card, USE IT) and then through the door.
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