Welcome!


Welcome to my offsite-to-neopet port. I used to host all this on my own domain, www.fishslap.co.uk, but recently this info has started to feel a bit out of place, while still being useful.

So, what to do? I don't want another domain, and I don't want to draw attention away from my other things which I prefer. And therefore I have decided to lump the whole lot onto a petpage, using a code that I've been perfecting that give the appearance of lots of pages.

Should you have ever been looking for graphics, or guides (really good ones, not rubbishy) then you have arrived at the right place. If you want to play a few games and watch some short animations, then fishslap.co.uk is also available.

On 24th December 2006 I aim to stop Neopets entirely; I shall try to get this mega-page viewed and used, and shall leave it as my "legacy". After then I won't be editing this page again.

Atm not quite everything works perfectly, I'll try to test everything before I go.

Pages of interest: Making a Website Guide, the Stock Market Guide, and the Magax Destroyer Guide have always been my favourite pages I've written, so if you're just browsing check them out :)




My Dailies


This page is 95% all for me. Feel free to use it if you wish, but all these dailies are in order of my liking, and my personal fave games and such. So if you like giant omelette or anything else I don't want, I'm afraid you'll have to make your own page ;)

Lab Ray
Nuther Lab Ray
Wheel of Excitement
Coltzan's Shrine
Bank
Bank Again
Stocks
Fruit Machine
Slorgy
Geraptiku Tomb
Healing Springs
Guild
Advent
News

Also off site:
avatar.starried.net/
fudging.deviantart.com
ww.50webs.com
www.fishslap.co.uk
www.newgrounds.com



About Me


Name: Call me Kester
Age: 14
Lives: I forget..
Looks: Average height, skinny, brown eyes, dead straight hair, reaches the bottom of my neck (anime legnth), some call it blond and others brown, I prefer brown.
Likes: Internet, drawing, being creative, designing, gaming.
Dislikes: Homework, neopet's unreactiveness, being frozen, cats.

My hobbies include coding, drawing, animating, and if you add them all together then you get game making too.
I started knowing basic HTML Feb '05, and by now am moving into php to make my site menus nicer. I've owned my domain name fishslap.co.uk since 27/12/05 (DD/MM/YY) and am looking to get a better host when possible.
I enjoy animating in Flash, but now I'm making games in it. I've always wanted to be a proffessional game designer, and with Flash proved I'm surprisingly good at it, so I'm on the right track :D
I also do drawing, for the sake of it. Art skills are a good talent in animation/game creation!
I've also written a couple of awesome plots, but never can be bothered to write them, because it bores me. I may animate some eventually. I've occasionally written a poem or too, and these are extremely well recieved though I don't really care enough to write them much.

My avvie stuff


Overall Faves






Fave Graphic






Fave Owned






Most Wanted






Best Owned






Best looking owned







Retired avs not included (I adore the volcano faerie av), and also please note on my old account I had IOM moehog - which is the rarest av I've ever owned, but I just don't have it on this account.

Goals
Complete
Get lab map
Get 500k
Magax av!
Get diamond deposit plus bank acc
Petpet lab map
125 Plushies
Get 50k of stocks
Make a mil from stocks

Long Term
Quit with dignity



Neocluedo




Idea: Neopet adaption of Cluedo. Acara, Bruce, Kougra, Lupe, Yurble, and Zafara are all possible suspects of robbing the Ruki that gave out the LDP prizes while she was on her travels. They could have done it in Terror Mountain, Mystery Island, Roo Island, Altador, Kiko Lake, or Haunted Woods. And they could have done it with either Grackle Bug on a Stick, Tombola Visor, Cheese and Salsa Pretzel, Large Giant Squid, Petpet Laboratory Map, or a Prismatic Sea Fern (items currently in my inventory, so don't worry if it would actually be possible with that item xD).

When you post a message that you may ask something like "Liz, do you have Bruce, with Large Giant Squid in Kiko Lake?" Your message must be more than one sentence, definitely not spam (those posting spam for extra guesses will be eliminated from the game), and either someone has to post in between your last question and your new question (any sort of post, guess or not) or a day has passed. You may choose to send your question as a neomail as well as posting it on the board so the other person knows they have been asked, though this is personal preference if you want to do it or not.

The person who was asked (in this case Liz) would say (if it were Xbox asking) "Xbox, I do/don't have one or more of them." If she has any, she should send a neomail to Xbox, saying any one of those she has. If she has more she can choose which to send. If Xbox has been told by people all of the characters other than Kougra, he would know Kougra commited the crime. Once he's worked out the place and item too, he can say on the board something like "I think it was Bruce in Terror Mountain with the Petpet Laboratory Map!" If he is right, the game ends and he is the winner. If he is not, he is out of the game, and other people know that at least one bit of his answer was wrong. If everyone guesses wrong, or if by Sunday the game hasn't ended, the game will end, with no prizes.

I will not be participating as I'll be ordering everything, but I will need to know who is so I can give people the clues and know they will answer any questions (if you want to enter, I hope you'll be able to get on almost all days this week). Neomail me if you wish to participate, once I have everyone I expect will enter I'll start it.

PRIZES?
I'm not allowed to directly say I'll give prizes because of neopet rules, but there is a very high probability that the winner may end up with 4 krueldor world challenge pieces (Worth About 60K!). If it was very close I may choose to split it slightly, so the winner gets 3 pieces and the person who was very close gets the remaining one.


Chia Bomber



Np Rate: 125np/100pts (800pts for 1000np)
Rated as: Medium
We say: Medium
Controls:
Up arrow=Move up
Down arrow=Move down
Left arrow=Move left
Right arrow=Move right
Space=Fire cannon
M key=Drop mine
Cheats: Type 'geoffrey' for an extra life (100 extra points if you complete the game)

Avatar info:
Chia Bomber
Score 1300+
Approx time: Somewhere around 20mins, depending on skill.

This game is a challenge for you as far as avatars go, but the key to this game is knowing how it works. For the most points you must annihilate every enemy with your cannon and have four lives (there is a 100pt bonus per life remaining if you complete all 12 levels), though you have a safe 387 point margin from max score (see the trophy section at bottom of page) and av. This basically means if you complete the game, you can be with any amount of lives, plus still room for quite a lot of enemies to be hunted with mines. And if you have this av, you can be sure you have an avatar that requires proper pure skill, and there is no quick fire method for this. So well done if you have.

The Basics
If you have played the game for a few times and are good with the concept you are advised to skip this section.
In Chia Bomber you play as Geoffrey, and you are playing to eliminate the (not very chia like) chia bombers (which shall be reffered to as enemies in my guide). You may get rid these foes by either hitting them with a ball of mud from your cannon, or by using a mine to blow them into chia heaven. Moving requires use of the arrow keys (poke the direction you want to go and you go there) and the spacebar to launch a splat of mud. You may also create a mine, but though these give less bonus than your cannon, and you only have 5 per level, these are a wonderful oppertunity for killing larger foes. Why? They nullify any enemy in one hit, be they black or green (so whatever colour they are, if they walk over a mine they shall be gone to the land of milk and honey). Ideal for breaking into the last level then.
The difficulties are as follows:
Green: One Shot
Blue: Two shots
Yellow: Three shots
Red: Four Shots
Black: Five shots
By shots I mean how many times you must shoot it to destroy it.


This is the board you get once you have beaten the game or died yourself. The 'your score' line is how many enemies you have whacked times by 10, 'ballon kill bonus' is the amount of enemies you shot with your cannon times by 3, 'mine kill bonus' is how many enemies that were dispatched using a mine, and 'final score' is what it all adds up to.
My BKB says I have shot 89 enemies while my 'score' says I have shot 82. Why? Well, this is because when I have lost lives, my 'score' was reset to what it was at the begining of the level, though my BKB was not. This is because a level (with 8 enemies only; the last 3 levels have 9) where you only use your cannon is worth 104 points. If you die after slaughtering 8 (out of 9) enemies in the last level 3 times, you can get 12 points more than everyone else, even though you died more. So that's why tnt resets your score to what it was if you die ;)
You can see my MKB is at 0, because I don't thwart my enemies with mines because they are less points, and it is good practise to work as if you have no mines, though if you are not going for trophy you might choose to lay a few for safety.

The Art of Winning
Chia bomber is a game of skill, no matter how lucky you are you will still have to win this game with skill. But to be good, it's fairly important to know how your cannon works. Obviously, you press space to shoot with it. But it goes deeper than that. You may only have one cannonball on screen at once, and as soon as it hits something you may fire again, with no delay at all. The reason you can't hold space is because of the fact that if you miss, you have to wait for your cannonball to hit something before you can fire again, and if it's got to travel the whole legnth of the screen you have to do something miraculous to get out of losing a life to an enemy. But you can use the one-cannonball rule to your advantage, and get a machine gun effect by being close to things when you fire, because there is no delay. You can fire as fast as the frames allow a cannonball to come out and reach your enemy. Did that make sense? No? Well, put simply, if you are close to an enemy you can destroy them darn fast. Let me explain it like this:
In this screen I have an enemy about to come around the corner I'm hiding behind. The obvious thing is to shoot it, and because it is so close my shot hits it and fires again before I lift the space key. If this enemy is a blue or higher it means that this will give me extra hits, and if you hold it then you can waste large enemies with one encounter like this. It takes some skill to defeat a red like this because you have to shoot slightly earlier, and a black is very hard to wipe out like this because of the amount of times you need to hit them, and is not advisable (I would much rather face it in a head on assault where I have maybe a space or two to begin my gunning, so I can hit him 5 times safely). If you learn this technique well, you may also learn to lift the key just as the enemy dies, thus not fireing any into the wall after (which leave you with a period where you don't have any ammo and can't defend yourself). If you can learn to do that, you will have no time undefended and therefore be one of the best players at this game, and may well be able to get a trophy (see below).

Trophy Scoring
It may not look it but this game has a point where you can score no more, and that makes trophies become reachable. Here are the vital tips to make sure you know exactly how to add a trophy to your lookup:
You get 100 extra points per life - that means to get full points you need to type in the 'geoffrey' cheat for 4 lives, then never lose any. Type the 'geoffrey' cheat when you complete the first level, that way you don't risk being shot while typing.
You must shoot all enemies - If you detonate enemies using mines you lose points. So all must fall to your cannon! There are 8 enemies per level, and if you grimly reap them you get 10 points straight away. Along with that you get 3 points per enemy for shooting them with your cannon, so each enemy is worth 13 points. There is an extra enemy in each of the last three levels, making for 39 extra points.
The maximum score is 1687. Just be careful not to die and not lay any mines and you should get it. So can you remember it and complete it?
Credit to andy131985 for saying about the last levels having extra enemies

That is all for this guide, and I'm all out of variations on the word kill to throw at you. So go out and get that av or trophy, and enjoy it too :P

Play...


Blogs



Plonk these blogs anywhere you feel like! I'm proud to say they don't get destroyed if you have no sidebar on that page. Also, I've made it so the font is legible in the blog too. Try the deaver one I drew for an eerie optical illusion with your font.

























Make a Website



Glossary at the bottom of this page
If you intend to use this guide, read it right through, points are scattered everywhere! Even in bits about programs you don't have.. I haven't organised this article very well.

Do you have very little knowledge of html, but would quite like to make a small website? Finding learning to code yourself a challenge? Luckily for you, I've made this guide to help teach you how to make a page from scratch. Sometimes for me it's painful to see a website where someone doesn't quite know what they are doing, and have all the images messing up the text and unreadable colours on a complicated image background. So I've made this to help you get the footing you need to begin setting up your own site and turning into millionaires like everyone else :D

What do you wanna do?
For this guide I shall be making a simple but quite effective layout with a header, and two columns, one being for navigation. The whole layout's width shall be 700px, because the largest you can make your website width is either about 780px (this will fit in 800x600 resolution, which is the smallest resolution you really have to cater for. And remember you have to leave room for scroll bars and internet borders!). Mine shall have a bit of background viewable to 800x600, which is fine because the background is part of the colour scheme.

The Header
So, first thing I had to do was make an image that is 700px wide, and here it is! Note it's resized because this div is only 600px wide ;)


My (terrible xD) shopkeeper montage, notice how even though the background's transparent I've made the bottom the widest point (700px wide) so it will line up and sit at the top of the table well. This is 200px high when it's in full size, which is a nice size for an image. So how do you make your own and put it on your website? Well, first you have to make the image, I'll let you do that yourself depending on what programs you have. If your header is going to be on a background that isn't a solid colour, or you might change it at any time, then you'll be wanting a transparent background. I don't know how to do it, or even if it's possible in either MS Paint or Photoshop. But I do know it's possible in Paint Shop Pro, so for mine I made it in photoshop (and if you're making it in PS, try clicking the little f in a circle at the bottom of the layers panel after you've written your text, and then blending options to get some cool effects), and after I'd made it I saved it as a .gif by clicking the arrow pointing downwards when you save it. Here's a screenshot demonstrating it in paint:


You can either save your banner as a .gif, .jpeg, or .png. Jpegs have a very messy feel to them, I would never recommend it, Png will save a perfect copy with quite a large file size, and Gif saves it with 256 colours. If you have an adaptive palette like in PS or PSP then you can make a very cool image still, like the fishslap banner at the very top of this page, though if you are not using the standard 256 in paint then you'll get an effect like this:


This can be a pain, though for mine I was using the shopkeeper images which generally keep in the normal web 256 anyway, and I had an adaptive palette which catered for my rainbow writing too. So I saved it as a gif, because it's quite a lot smaller than the .png alternative, and having a website that loads fast is a major plus, especially to those without broadband. Only if your image looks terrible as a .gif and .jpeg, and you can't change the colours easily to make it work as a .gif, should you use .png for your main header. It's a large image afterall, so if it is saved as a detailed file too, it will delays everything else a lot and be a real pain. I think .png can be made transparent, but I have yet to find out how.

Transparency
When making your image you should make the background a colour that's similar to what you'll eventually put it on. Careful to only have it on the background, don't use it elsewhere! Once you have made your image, you might be thinking of making it transparent. If so, and you have PSP, when you've selected save and selected .gif from the drop down box, you can select "Run Optimiser". You can take out the background, which makes it a smaller file size, and work with whatever you've got on the page. You may need to make it have a slightly larger tolerance if you have some smooth lines on the border, but if you go too far you'll start removing a lot of colours. Use your own judgement. And what if you don't have PSP? Well, once you've uploaded it (see the next step) you can put it through http://stuff.mit.edu/tweb/map.html, save it to your computer, rename it so you don't have the silly digit length and then upload it once more.

Uploading?
Uploading is what makes you able to put your pictures online and it's quite simple to do. Once you have completely made your image and saved it, you can go to a site that will host your files and put it up. Sites I use and you might want to consider are: http://www.photobucket.com for simply uploading a few small images, and http://www.imagecave.com for larger headers and things. I like to use it in that order, because if I run out of bandwidth on one server, not all my images will break. They both require accounts, Photobucket is simple and reliable, while Imagecave can do large files. So once you have an account or whatever, upload your image onto it and get the url of it. Once you have your url, you'll need to put it in the following code:


The img bit tells the browser viewing the site that it's an image, the src says where to get it from, the border stops it having a 1px border around it so you can pack it as tightly as necessary (and it won't have a blue rim if it's linked), and the height tells the browser how high the image is. For a site with fairly large images it's good to have a height tag because otherwise you get the rest of the page being pushed down each time a new image loads, and if the site has a lot of images I for one hate having to chase the images down the page. So after all that we finally have a full top banner - but at least it's going to work, and that's what matters.

Go To Part 2

Whazzat?
Here is what some of the technical terms mean

  • HTML = Hyper Text Mark-up Language, what most websites are coded in.
  • MS Paint = Super simple graphics program
  • PSP or Paint Shop Pro = A good graphics program by Jasc
  • PS or Photoshop = A good graphics prgram by Adobe
  • Pixel or px = pixel. Your screen has many many pixels on it, if you have a look at the mystery pic competition, neopets have maximised an image so large you can clearly see each individual pixel. If you are making an image, normally you do not want to see this.
  • Resolution = how many pixels your monitor is showing. If your resolution is 800x600, you have 800 pixels for the width of your screen, and 600 for the height, and 480,000 pixels overall on your screen.
  • Url = Address basically. http://www.fishslap.co.uk is a url.





Make a Website Part 2




Part 2 - The dreaded code
[Read Part 1 first ;)]

So far with our website we have a header that we can use - but that won't get us very far. To make it a real website you need to have code that tells the viewer's browser what the site should look like, and where to get the images from. It must be noted though that when designing a website, how nice it looks is based 80% off the images, 10% off the layout and 10% off the table colours. If a website has amazing images then it can be original and even disgusting in how it's actually layed out because the images are a very strong backbone, and that is why I have made this tutorial have the image section first, because with no sort of header or background the layout will be plain and have to have a truly beautiful colour set to work. And it's always worth trying for all three, because you can never be absolutely sure the images will be awesome enough to support you deliberately trying a nasty colour scheme.

First planning
I decided that my layout here should be a simple to grasp 2 column affair, as this should work for most of you because it will support both your information and navigation/affiliates well. You could even use the second box to make a nice border if you wish to, it's certainly not impossible. To make it easy to see if what I was doing work or not, I used my favourite style sheet as usual



I'll try to explain what all the CSS inside here means. The first line tells the browser it is reading a style sheet, and the last line tells it the style sheet has ended. Any and all CSS tags can be put between them, so if you then have some code to make the links invert on hover or something, you should not put it in a different style sheet but just add it to the main one. The last lines will always override the first ones in a style sheet, so in my first line I basically tell the browser the colour, font and size of all my text in the body of the page, in any boxes in a table (td), and any links (a). If you want to have more than one thing use the same part in the {} brackets, simply separate that object's tag with a comma. My second line tells any



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