WEAPONPEDIA
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Note: Not all weapons that exist in Neopia are listed on this page. My intention is to have a quick reference guide only of the most commonly used weapons. For a more complete list, please refer to IDB (idb.finalhit.org). Another incredible source of information has been garet_jaxx (http://home.roadrunner.com/~aahzee/). Thank you to both immensly for kindly permitting me to use weapon information that I did not test personally.
Special Note: Special Equipment simply refers to weapons not available to the general public. These are weapons that one-player challengers may use and that may be of some interest to those battlers wishing to equip defensive weapons.
Special Note: Semi-Fragile means the item can break for the duration of the battle. Fragile means the item can break forever.
A
Accursed Mittens: Att. 2-6 Phys
Abominable Snowflake: Att. 3 Water, 3 Dark (Fragile)
Special Equipment Advisor Broos Gnarled Staff: Att. 6 Phys or Def. 5 Fire, 6 Light, 5 Phys
Special Equipment Advisor Broos Hat: Att. 5 Fire, 7 Air | Def. 5 Air
Special Equipment Advisor Broos Necklace: Def.
All
All
All
All
All
All
All x 35%
Air Faerie Crown: Att. 3 Air, 3 Dark, 3 Light | Def. 5 Light
Air Faerie Sceptre: Att. 3 Air, 2 Water, 1-3 Phys
Air Faerie Token: Att. 2 Air | Def. 2 Earth
Alien Aisha Ray Gun: Att. 3 Fire, 5 Light, 1-5 Phys
Alien Aisha Scrambler: Def. All Light, All Air
Altadorian Battle Helmet: Def. 3 Air, 3 Water, 1-2 Phys
Altadorian Initiate Sword: Att. 2 Earth, 1-3 Phys
Altadorian Practice Helmet: Def. 2 Air, 3 Light, 1-2 Phys
Altadorian Throwing Axe: Att. 2 Fire, 2 Dark, 1-3 Phys (5-7)
Amulet Of Chaos: May Freeze (opponent or self) or x2 (you or opponent) or Drain 2 HP from you or opponent (single use)
Amulet of Reflection: Reflect All Fire, All Dark (1-time use only)
Amulet of Inevitable Betrayal: Att. 3 Water, 2 Air, 2 Dark | Def. 3 Light
Amulet Of Life: Full Heal (one-use)
Amulet of the Sun: Att. 3 Light | Def. 3 Water, 3 Dark
Amulet of Thilg: Att. 3 Fire, 8 Light.
Ancient Eyrie Power Wand: Att. 3 Light, 3 Air, 1-2 Phys
Ancient JubJub Mask: Att. 2 Dark, 2 Light | Def. 2 Dark
Ancient Lupe Wand: 100% freeze, once per battle. Can break forever (break less frequently than Lupe Wand)
Antennae Ring: Att. 5 Fire
Apple Jelly Shield: Def. 2 Earth, 1 Air, 1 Phys
Ash Mote: Att. 2 Dark (fragile, can break forever)
Assassins Tunic: Def. 3 Dark
Attack Pea: 24 Earth
Attack Fork: Att. 2 Water, 2 Phys, 1 Dark | Def. 1 Fire
Arcane Bow: Att. 3 Air, 3 Light or : Att. 3 Air, 3 Phys
Artichoke Bomb: Att. 6 Fire, 3-4 Earth (once per battle)
Asparagus Dagger: Att. 3 Earth, 3 Light, 1-3 Phys | Def. 3 Dark (7-9)
Asparagus Powered Ray Gun: Att. 2 Fire, 2 Light
Asparatwigs: Att. 2 Air, 2 Earth | Def. 2 Phys
Astral Blade of The Space Station: Att. 3 Dark, 3 Phys
Auto Targetting Telescope: Att. 2 Fire, 1-2 Phys
B
Special Equipment B-308 Tax Form: Does nothing
Bag of Healing Dust x 50% of your max HP (once per battle)
Bag of Infinite Neggs: Def. 1 Air, 1 Dark | x 3 Basic Healing Neggs
Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny) (once per battle)
Bagguss Bomb: Att. 3 Earth, 2 Fire, 1-3 Phys (once per battle)
Balsa Wood Shield: Def. 2 Air, 2 Water, 2 Phys
Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys (10-12)
Special Equipment Balthazar Fangs: Att. 5 Earth, 1-5 Phys
Special Equipment Balthazar Paw: Att. 2 Dark, 2 Fire, 1-2 Phys
Banana Sword: Att. 5 Light, 1-5 Phys
Basic Dryer: Reflect x 25% Air (Fragile)
Basic Healing Negg: x5 (one-use in BD only)
Basic Lightning Beam: Att. 1 Fire, 1 Light, 1 Phys | Def. 1 Dark
Basic Rubber Axe: Att. 1 Earth, 2 Phys
Basic Shovel: Reflect x 25% Earth (Fragile)
Battle Bones: Att. 3 Air, 1-3 Phys | Def. 1 Earth
Battle Duck: Att. 5 Water, 1-3 Phys (6-8)
Battle Faerie Amulet: Att. 3 Phys | Def. 3 Earth, 3 Dark
Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys, 2 Air
Battle Faerie Shield: Def. 2 Fire, 2 Light
Battle Faerie Staff: Att. 3 Fire, 2 Light | Def. 1-3 Phys
Battle Mirror: Reflect x 25% Light (Fragile)
Battle Plunger: Def. All Water | Att. 2-7 Water, 1-7 Phys (3-14)
Battle Potato: Att. 7-12 Earth (1 use per battle)
Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys
Battle Slices: Att. 5 Air, 1-5 Phys (6-10)
Battle Torch: Att. 6 Light
Bent Fork: Def. Special Renders Forks or Trident class weapons unuseable
Black Fan of Shenkuu: Att. 3 Air, 3 Phys | Def. 3 Phys
Black Frost Cannon: Att. 3 Water, 2 Phys x 23% chance of freeze
Black Leather Helmet: Def. 3 Air, 2 Earth, 3 Light
Blackened Pyramid Mace: Att. 1-2 Air, 1-4 Phys (2-6)
Blade of Supernova: Att. 5 Light or 47-103 ( Semi-Fragile = breaks for duration of battle after healing)
Blanking Ray: 100% (single use)
Special Equipment Block Of Ice: Att. 5 Water, 8 Air, 5 Light, 5 Phys | Can Freeze
Blood Grub: Att. 3 F, 3 E, 1-5 Phys (7-11) (1 use per battle)
Blue Clockwork Grundo: Att. 10-15 Air (one-use)
Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze
Blue Fur Lined Cloak: Def. 3 Air, 3 Dark
Blue Ruki Dagger: Att. 3 Air, 3 Phys (Ruki only)
Blue Ruki Spear: Att. 2 Air, 2 Earth, 1-3 Phys (Ruki only)
Blue Scorchstone: x 30 (after damage)
Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use) (breaks for duration after stealing)
Blueberry Snowflake: Att. 3 Water, 1-3 Phys (single use)
Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)
Bombaberry Bag: x2 Bombaberry Elixirs
Bombaberry Elixir: x11
Special Equipment Bone Axe: Att. 3 Earth, 1-3 Phys
Bone Breastplate: Def. 3 Earth, 3 Light
Bone Mace: Att. 5 Phys | Def. 3 Phys
Bone Sceptre: Att. 2 Dark, 2 Air, 2 Earth
Bone Sword: Att. 1-6 Phys
Special Equipment Boochis Bottle: Att. 2 Water, 2 Earth
Special Equipment Boochis Rattle: Att. 1-3 Phys
Special Equipment Boochis Ray Gun: Att. 2 Air, 2 Light
Bony Grarrl Club: Att. 3 Earth, 3 Light
Boots of Leaping: Att. 3 Earth, 1-3 Phys
Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 - 4.5 Phys
Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire
Bow Of Vileness: Att. 2 Earth, 2 Dark
Box Of Clockwork Grundos: x1-4 Clockwork Grundo
Bracelet Of Kings: Att. 5 Light, 1-5 Phys (6-10) or x50, or Def. 5 Earth, 5 Dark (takes up heal slot)
Brain Muffin: Att. 5 Earth, 5 Light, 5 Phys (single use)
Brain Tree Branch: Att. 3 Earth
Brain Tree Mace: Att. 2 Earth, 2 Water, 3 Phys
Brain Tree Root: Att. 2 Dark | Def. 2 Dark
Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark (once per battle)
Brilliant Wing Amulet: Att. 3 Air | Def. 3 Air, 3 Earth
Bronze Scorchstone: x15 (after damage) (once per battle)
Brown Clockwork Grundo: Att. 10-15 Earth (one-use)
Brown Snowball: Att. 3 Earth, 3 Water (single use)
Bucket Of Mud: Att. 2 Earth, 2 Water
Bucket o Water: Att. 3 Air, 3 Water
Bubble Beam: Att. 1 Air, 1 Phys
Bullseye Snowball: Att. 4 Fire, 4 Phys (single use)
Buzz Antennae: Att. 2 Light, 1-2 Phys
Buzz Bomb Bag: Att. 2 Fire, 1-3 Phys
Buzz Hive Bomb: Att. 2 Fire, 1-3 Phys (once per battle)
Bzzapper: Att. 3 Fire, 3 Air
Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.
C
Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys (9-11) (1 use per battle)
Calculation Device: x 100% (single use and then it's gone forever)
Cape of the Sun: Def. 2 Air If used by a male pet with an intelligence of 11 or higher, it will change your gender to female.
Cardboard Baby Cabbage Cannon: Normal Att. (85.5%) 5 Earth, 1-3 Phys | Bullseye Att. (12.5%) 10 Earth, 2-8 Phys | Super Bullseye Att. (2%) 20 Earth, 6-14 Phys (6-34) Note: These were my own results of 200 battles, IDB claims seeing as much as 21 Physical on the Super Bullseye making it a (6-41) weapon. See also Grephuns results which vary slightly from my own.
Carrotblade: Att. 12-21 Earth
Carved Sansetsukon: Att. 2 Earth, 2 Light, 3 Phys | Def. 1-5 Phys
Caustic Potion: Att. 5-10 Earth x1-5 (1 use per battle)
Special Equipment Cave Chia Helmet: Def. 2 Water, All Phys
Special Equipment Cave Chia Shield: Def. 2 Air, 2 Earth, 2 Wate, All Phys
Special Equipment Caw Of Despair: Att. 5 Dark, 5 Phys
Ceremonial Qasalan Dagger: Att. 2 Fire, 1-3 Phys | Def. 3 Light, 3 Phys
Cheap Air Ring: Att. 4 Air | Def. 3 Earth (fragile)
Cheap Earth Ring: Att. 4 Earth | Def. 3 Air (fragile)
Cheap Fire Ring: Att. 4 Fire | Def. 3 Water (fragile)
Cheap Water Ring: Att. 4 Water | Def. 3Fire (fragile)
Cherry Tomato Darts: Att. 2 Earth, 2 Water (semi-fragile)
Chia Apple Bomb: Att. 3 Earth, 2 Fire (Chia only)
Chia Crayon Sword: Att. 3 Earth, 3 Light (Chia only)
Chia Defence Cloak: Def. 2 Dark, 2 Earth, 2 Water (Chia only)
Chia Healstone: x 12 (Chia only)
Chia Ray Gun: Att. 3 Fire, 5 Light (Chia only)
Special Equipment Chiazillas Horn Of Spikefish: Att. 5 Air, 1-5 Earth | Def. All Phys
Chilli Sword: Att. 8 Fire
Chocolate Battle Biscuit: Att. 3 Fire, 3 Phys (single use)
Chocolate Chip Battle Biscuit: Att. 4 Air, 4 Earth, 4 Phys (single use)
Chomby Slingshot: Att. 5 Earth (Chomby only)
Special Equipment Circlet Of The Snow Faerie: Att. 3 Air, 3 Water, 2 Light | Def. 1-2 Fire, 1-3 Water Can Freeze
Clawed Shield: Reflect x 60-80% Fire, Block 3 Dark
Cloak Of Night: Def. 5 Dark, 3 Light
Clockwork Quiggle: Att. 2 Earth, 2 Phys
Cloud Rod: Att. 6 Air, 1-5 Phys (7-11) *Once equipped it cannot be removed or it will vanish forever*
Cloudy Wand of Storms: Att. 3 Fire, 3 Dark, 2 Water | Def. 3 Earth
Special Equipment Clown Chia Car: Att. 0-2 Phys
Special Equipment Clown Chia Flower: Att. 2-4 Water
Special Equipment Clown Chia Seltzer: Att. 2 Air, 2 Water
Special Equipment Clown Chia Umbrella: Def. 2 Water, 2 Light
Special Equipment Clown Chia Wig: Def. 2 Earth, 2 Phys
Cobrall Dagger: Att. 2 Fire, 1-2 Phys
Cobrall In A Can: Att. 3 Dark, 3 Light
Cobrall Wand: Att. 2 Earth, 2 Dark, 2 Fire
Combo Battle Mirror: Reflect x 75% Light
Commander Blade: Att. 2 Water, 5 Phys | Def. 2 Air, 2 Light
Special Equipment Commander Garoo Shield: Def. 2 Earth, 2 Light, 2 Water, 1-3 Phys
Special Equipment Commander Garoo War Mask: Def. 3 Earth, 3 Air, 1-3 Phys
Special Equipment Commander Garoos Battle Axe: Att. 5 Earth, 1-5 Phys
Special Equipment Commander Garoos Blade: Att. 2-4 Phys
Control Rod Apparatus: Att. 3 Fire, 3 Air
Coral Koi Slingshot: Att. 3 Earth, 2 Water, 1-2 Phys (Koi only)
Corn Sword: Att. 3 Earth, 1-3 Phys (4-6)
Special Equipment Craftmans Lens: Def. Reflect 50% Earth, 50% Light
Creeping Shadow Hammer: Att. 3 Dark, 3 Phys | Def. 2 Light
Crisp Blue Tunic: x100 hp life drain/heal (must be down 100+hp and your opponent must have 100+hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)
Crystal Boomerang: Att. 2 Air, 1-2 Phys Very low chance it can steal. Fragile
Curious Sticks of Lethal Wax: Att. 2 Air, 2 Earth, 2 Light, 1-3 Phys (7-9)
Curse Stick: Att. 2 Dark, 2 Earth | Def. 3 Light
Cursed Elixir: Att. 1-4 Phys | 20 HP (drain) (once per battle)
Cursed Ink Pot: Att. 5 Fire, 3 Dark, 1-2 Phys
Cursed Wand of Shadow: Att. 2 Earth, 2 Dark, 2 Phys
Curved Ruki Dagger: Att. 3 Dark, 3 Phys
Cybunny Battle Pen: Att. 1-3 Earth, 1-3 Dark
Cybunny Rotten Carrot Attack: Att. 3 Air, 2 Earth
Cybunny X Ray Glasses: Att. 2 Fire, 3 Light | Def. 3 Dark
D
Dai-scimitar: Att. 1-2 Phys
Darigan Generals Sword: Att. 7 Phys | Def: 2 Fire, 2 Earth
Darigan Muffin: Att. 5 Fire, 5 Dark, 5 Phys (single use)
Darigan War Machine: Att. 5 Earth, 6-10 Phys. (11-15)
Dark Battle Duck: Att. 5 Water, 3 Dark
Dark Faerie Collar: Att. 10 Dark | Def. 5 Light, Reflects 25% Dark
Dark Faerie Darts: Att. 3 Dark, 3 Phys
Dark Faerie Token: Att. 2 Dark | Def. 2 Light
Dark Nimmo Shield: Def. 3 Light, 2 Phys
Dark Reflectorb: Reflect x 25% Dark (Fragile)
Dark Scroll: Att. 5 Dark
Darkness Faerie Axe: Att. 3 Dark, 2 Fire, 1-3 Phys
Dee Mote: Att. 2 Fire
Dehydration Potion: Def. All Water | Att. 3 Air, 2 Fire (once per battle)
Demonic Bow: Att. 2 Fire, 1-3 Phys
Desert Arrow: Att. 2 Air, 2 Fire, 1-2 Phys
Desert Robe: Def. 3 Water, 2 Air, 2 Light
Dirt Mote: Att. 2-4 Earth, 2 Light (4-6)
Double Dryer: Reflect x 50% Air (Fragile)
Double Pointed Spear: Att. 2 Fire, 3 Phys
Downsize!: Def.
x1/2
x1/2
x1/2
x1/2
x1/2
x1/2
x1/2 (once per battle)
Downsize Power Plus: Def.
All
All
All
All
All
All
All (one-use)
Draconian Generals Tail Armour: 3 Earth
Dual Battle Mirror: Reflect x 50% Light (Fragile)
Dull Stone Axe: Att. 5 Air, 5 Phys, 2-9 Earth (12-19)
Dung Catapult: Att. 2 Dark, 2 Fire, 2-4 Earth | Def. Water All or none
Dung Snowflake: Att. 5 Water, 5 Earth (single use)
Dusty Magic Broom: Att. 3 Air, 5 Earth | Def. 5 Light
E
Earth Faerie Bow: Att. 3 Earth, 2 Fire, 2 Air, 1-2 Phys (8-9)
Earth Faerie Darts: Att. 3 Earth, 3 Phys
Earth Faerie Slingshot: Att. 3 Air, 3 Light, 1-3 Phys (7-9)
Earth Faerie Token: Att. 2 Earth | Def. 2 Air
Earth Scarab: Att. 5 Earth | Def. All Earth
Earth Sceptre: Att. 3-5 Earth
Earthen Scorchstone: Def. 5 Air, 5 Dark
Earthen Wand of Stone: Att. 3 Air, 2 Light, 1-2 Phys (6-7)
Ee Mote: Att. 2 Light
Egg Bomb: Att. 2 Air, 2 Earth, 2 Fire (once per battle)
Elegant Jeweled Robe: Att. 2 Air | Def. 3 Dark, 3 Earth, 3 Fire
Elemental Rock: Att. 5 Dark, 1-5 Phys | Def. 3-5 Earth, 3-5 Fire, 3-5 Phys
Elementalists Robes: Def. 2 Air, 2 Phys, 2 Water
Elephante Stunray: Att. 3 Fire, 3 Water, 2 Air 2.4% Chance of a freeze and uses up your freeze slot. Can freeze more than once but very low percentage on this as a freezer (Elephante only)
Elephante Unguent : 50% Max HP (Elephante only)
Emerald Chomby Axe: Att. 3 Air, 1-3 Phys (Chomby only)
Enchanted Cobweb: Att. 2 Earth, 1-2 Phys | Def. 5 Phys
Enchanted Kiko Squeeze Toy: Def. All Water (Kiko only)
Enchanted Koi Shield: Def. 1-3 Dark, 1-3 Earth (Koi only)
Enchanted Maraquan Necklace: Att. 2 Light, 2 Phys
Enchanted Pudao: Att. 3 Air, 1-3 Phys
Enchanted Wooden Bow: Att. 2 Fire, 2 Air, 3 Light, 1-2 Phys (8-9)
Engraved Chakram: Att. 6 Phys
Entangling Lenny Lasso: 100% freeze, once per battle
Essence of Esophagor: Att. 5 Water, 5 Earth
Ethereal Sword: Att. 5 Air | Def. 5 Light
Everlasting Crystal Apple : x 30 HP per round. Note: When using this, always click it first or sometimes your second weapon won't work properly.
Evil Muffin: Att. 3 Dark, 3 Fire, 3 Phys (one-use)
Evil Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (7-9) (one-use)
Evil Snowball Wand: x1 Evil Snowball
Evil Snowflake: Att. 2 Water, 2 Dark, 1 Phys (single use)
Exceptionally Tiny Laser Cannon: Att. 3 Earth, 3 Light, 2 Air
Exploding Acorns: Att. 2 Air, 2 Phys x12% chance of freeze
Exploding Pizza Pasty: Att. 3 Fire, 3 Light, 1-3 Phys (7-9) (one use)
Exploding Powder: Att. 2 Fire, 2 Light (once per battle)
Exploding Snowball: Att. 4 Water, 4 Fire, 1-4 Phys (9-12)
Exploding Snowflake: Att. 2 Water, 2 Fire, 1-2 Phys (single use)
Special Equipment Exploding Space Bugs: Att. 5 Fire, 1-5 Phys (6-10)
Extra Evil Snowball: Att. 4 Water, 4 Light (single use)
Extract of Plum: Att. 5 Water, 5 Dark, 1-5 Phys (11-15)
Special Equipment Eye Of Storms: Att. 3 Water, 3 Air, 3 Earth
Special Equipment Eye Of The Mummy: Att. 2 Fire, 2 Dark | Def. 2 Dark
Special Equipment Eyriekis Amulet: Att. 3 Dark, 3 Phys | Def. 3 Air, 3 Light
Special Equipment Eyriekis Mystical Bag of Sand: 100% freeze
Special Equipment Eyrieki Scimitar: Att. 2 Fire, 2 Light, 1-2 Phys
F
Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys (35-59 1/3times)
Faerie Tabard: Def. All Water, 5 Fire, 5 Phys, 3 Earth, 3 Air Feather Tickler: Att. 2 Phys
Fake Hand: Att. 2 Earth, 2 Phys
Feathered Pteri Cloak: Def. 3 Air, 3 Dark, 2 Water (Pteri only)
Fiery Battle Carrot: Att. 3 Fire, 2 Phys
Fiery Bone Bow: Att. 3 Fire, 3 Earth
Fiery Hissi Amulet: Att. 3 Phys | Def. 3 Light, 3 Dark (Hissi only)
Fiery Snowball: Att. 4 Fire, 4 Water (single use)
Fiery Spine Of Death: Att. 3 Fire, 3 Phys, 2 Air
Fiery Sun Scroll: Att. 6 Fire
Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys
Fiery Wand: Att. 2 Fire, 2 Light | Def. 3 Dark
Fighting Folder: Att. 3 Fire, 2 Earth, 1-3 Phys | x 2
Fire And Ice Blade: Att. 3 W, 3 F, 1-6 Phys (7-12)
Fire Ball Staff: Att. 3 Fire, 1-3 Dark
Fire Bomb: Att. 2 Fire | Def. 2 Water
Fire Extinguisher of Diversion: Att. 3 Water, 2 Air
Fire Faerie Darts: Att. 3 Fire, 3 Phys
Fire Faerie Shield: Def. 2 Fire, 3 Water, 2 Phys
Fire Faerie Sword: Att. 3 Fire, 1-3 Phys (4-6)
Fire Faerie Token: Att. 2 Fire | Def. 2 Water
Special Equipment Fire Flying Disc: Att. 3 Fire, 1-3 Phys
Fire Hammer: Att. 3 Earth, 3 Fire, 1-3 Phys
Special Equipment Fire Nunchuks: Att. 2 Fire, Def. 3 Water
Fire Rock Helmet: Def. 2 Water
Fire Rock Torso Shield: Def. 1 Water, 2 Fire
Special Equipment Fire Spear: Att. 2 Fire, 1- 2 Light
Fire Utility Belt: Att. 1 Fire | Def. 1 Water
Special Equipment Fire Shield: Def. 3 Fire, 3 Water, 2-6 Phys
Fire Walking Boots: Def. 2 Fire
Fire Whip: Att. 2 Fire orChange your opponents weapon into a Million Degree Sword or Trumpet of Blasting or Fire Sword orBreaks for duration of battle. (Takes up your steal slot)
Firebolas: Att. 1-3 Phys
Fish Scale Breastplate: Def. 3 Earth, 3 Dark, 3 Phys
Flame Reflector: Reflect x 25% Fire (Fragile)
Flame Reflectozap: Reflect x 75% Fire
Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
Flaming Bronze Helm: Def 5 Water, 2-3 Phys
Flaming Catapult: Att. 3 Fire
Flaming Dagger Of Fire: Att. 2 Fire, 1-3 Phys | Def. 3 Dark, 3 Phys
Flaming Scorchio Battle Helm: Def. 3 Fire, 1-3 Water
Flaming Shield Of Fire: Def 2 Air, 2 Earth, 1-3 Phys
Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air
Flotsam Harpoon Helmet: Att. 2 Light, 0-3 Phys | Def. 1-5 Earth, 1-5 Phys (Flotsam only)
Flotsam Ice Shell: Att. 3 Air, 3 Water | Def. 3 Earth, 1-3 Fire (Flotsam only)
Flotsam Seaweed Lasso: Att. 3 Water, 3 Air (Flotsam only)
Flotsam Shell Helm: Att. 2 Fire | Def. 2 Air, 2 Earth (Flotsam only)
Flotsam Water Flame Sword: Att. 3 Water, 2 Fire | Def. 1-5 Earth, 1-5 Phys (Flotsam only)
Fluffy Cybunny Slippers: Att. 1-5 Phys (Cybunny only)
Flying Fireball: Att. 2 Fire, 2 Light, 1-3 Phys
Flying Scarab: Att. 3 Air, 1-3 Phys | Def. 90%-All Phys, 1-2 Air
Force Shield: Def.
All
All
All
All
All
All
All (once per battle) Breakable (once broken it's gone forever)
Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys (5-6)
Forest Cloak: Def. 2 Earth, 2 Light
Forest Hat: Att. 2 Earth, Def. 1 Earth, 2 Dark
Forest Sling: Att. 2 Earth, 0-2 Phys
Freezing Potion: Att. 2 Water Def. Special 100% freeze (once per battle)
Frozen Battle Axe: Att. 5 Earth, 1-3 Phys (6-8)
Frozen Scroll: Def. 3 Fire
Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water
Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys (16-20) (1 use per battle)
Full Grundo Armour: Def. 3 Earth, 3 Dark, 3 Light, 2 Phys
Full Meerca Armour: Def. 3 Earth, 3 Light, 3 Phys, 2 Fire (Meercas only)
Full Tonu Armour: Def. 3 Earth, 3 Dark, 3 Phys, 2 Air (Tonus only)
Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.
Fur Boots: Att. 3 Earth, 1-3 Phys
Fyoras Looking Glass: Reflect x 100% Light (or 100%-2) (once per battle)
G
Galens Battleaxe: Att. 6 Fire, 2 Water, 0-3 Phys (8-11) | Def. 1 Dark, 1 Light
Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys
Special Equipment Garthroxian Goo: Does nothing
Gelert Battle Blade: Att. 2 Fire, 0-3 Phys (Gelert only)
Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze. (Gelert only, Semi-Fragile)
Gelert Boots: Def. 2 Air, 2 Earth, 1-2 Phys (Gelert only)
Gelert Healing Remedy : 50% Max HP (Gelerts only)
Gelert Tail Armour: Def. 2 Air, 2 Earth, 1-2 Phys (Gelert only)
Gelert Throwing Bone: Att. 3 Fire, 0-3 Phys
Gelert Wand: Att. 2 Fire, 2 Light | Def. 2 Dark, 2 Water (Gelert only)
Genie Orb: Att. 3 Fire, 3 Dark or +3 or -3 or Yellow Snowball
Special Equipment Ghost Lupe Plasma Gun: Att. 2 Dark, 2 Water, 0-2 Air
Special Equipment Ghost Lupe Shield: Def. 2 Earth, 2 Light, 2 Water, 2 Phys
Special Equipment Ghost Lupe Sword: Att. 1-2 Phys | Def. 2 Earth, 2 Phys
Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys (21-30) (1 use per battle)
Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys
Ghostkersword: Att. 8-23 Air, 5 Phys, 3 Dark (16-31)
Giant Goo Blaster: Att. 2 Water, 1 Phys
Giant Spyder Web: Def. 3 Water, 3 Earth, 2 Phys
Gilded Elephante Claw: Att. 3 Fire, 2 Light
Glittery Faerie Dust: Att. 15 x any one type Attack (random)
Glittery Scorchstone: x100 (after damage) (once per battle)
Glowing Battle Dung: Att. 6 Earth, 5 Light.
Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)
Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
Glowing Rock: Att. 3 Earth, 3 Light
Glowing Snowflake: Att. 3 Earth, 3 Phys (single use)
Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys (11-15)
Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys 9-12 icons
Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys (9-12) (one-use)
Gold Handled Katana: Att. 3 Earth, 3 Phys, 2 Fire
Gold Handled Short Sword: Att. 2 Earth, 2 Fire, 1-3 Phys (5-7)
Gold Mote: Att. 0- 2 Light, 0-2 Phys (0-4)
Golden Bori Bow: Att. 3 Earth, 3 Air, 2 Phys (Bori only)
Golden Butter Knife: Att. 10 Phys
Golden Candy Cane Sword: Att. 3 Light, 3 Phys, 2 Fire
Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark
Golden Handled Long Sword: Att. 2 Air, 2 Light, 3 Phys
Golden Korbat Charm: Att. 2 Fire| Def. 3 Light, 3 Dark (Korbat only)
Golden Laurel Circlet: Att. 2 Earth, 3 Light | Def. 1-3 Water, 1-3 Fire
Golden Lupe Bone Sword: Att. 3 Fire, 2 Phys (Lupe only)
Golden Lupe Mask: Def. 5 Earth, 5 Water, 3 Phys (Lupe only)
Golden Lupe Tooth Blade: Att. 2 Earth, 1-3 Phys | Def. 2 Earth, 2 Phys (Lupe only)
Golden Mage Robe: Def. 3 Air
Golden Moehog Tusk Guards: Att. 3 Earth, 1-3 Phys (Moehog only)
Golden Peophin Harp: Def. 2 Dark 100% Freeze (Peophin only)
Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water
Golden Pteri Shield: Def. 3 Air, 3 Earth, 1-3 Phys (Pteri only)
Golden Qasalan Chestpiece: Def. 3 Earth, 3 Light, 3 Phys, 2 Water
Golden Scorchstone: Def. 1-6 Air, 2-10 Fire (variable defence)
Golden Snowflake: Att. 4 Light, 1-3 Phys (single use)
Golden Sun Chalice: x full (25 chance of full heal?)
Golden Wocky Blade: Att. 3 Earth, 3 Fire (Wockys only)
Golden Wocky Wand: Att. 3 Light, 1-3 Phys (Wockys only)
Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys.
Good Luck Ankh: Att. 3 Earth, 3 Air or 3 Light or x20 or Lose HP
Good Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (once per battle)
Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys | Def. 3 Dark
Grape Jelly Helmet: Def. 1 Earth, 1 Phys
Grape Snowflake: Att. 4 Dark, 1-4 Phys (single use)
Special Equipment Grarrg Tooth: Att. 3 Fire, 1-3 Phys
Grarrl Boot: Att. 2 Fire, 1-2 Phys
Grarrl Claws of Doom: Att. 3 Fire, 0-3 Phys
Greater Defence Scroll: Def. 5 Air
Greater Fire Potion: Att. 5 Fire | Def. 5 Fire
Greater Healing Scroll: x50 before damage (once per battle) (fragile, can break forever) (no overheal)
Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water
Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys (4-6)
Greater Tiki Amulet: Att. 8 Dark, 3 Fire
Green Frost Cannon: Att. 3 Water, 2 Phys x11% chance of freeze
Green Invisihat: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Water
Green Knight Shield: Def. 2 Air, 2 Earth, 2 Water, 1-3 Phys
Green Scorchstone: x40 (after damage) (once per battle)
Special Equipment Green Spell: Att. 2 Earth | Def. 2 Earth
Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use) (breaks for duration after stealing)
Green Velvet Cape: Def. 4 Water, 2 Phys, 2 Earth
Grey Faerie Potion: Att. 3 Dark | Def. 3 Phys
Grey Linen Cloak: Def. 3 Air, 3 Water
Grimoire Of Thade: Att. 5 Dark, 1-3 Phys (6-8) | Def. 5 Dark
Gruesome Skeith Lunchbox: x 15
H
H4000 Helmet: Def. Special 100% freeze (once per battle)
Hair Mote: Att. 2 Earth, 2 Light, 2 Water
Hairy Snowball: Att. 5 Air, 5 Water (single use)
Halo Of Devilpuss: Att. 5 Dark, 1-5 Phys (6-10)
Special Equipment Hand Of The Mummy: Att. 3 Earth
Hammer Of Death: Att. 3-9 Air, 1-11 Phys (4-20)
Hand Buzzer: Att. 3 Fire, 3 Light
Hand Painted Scarab: Att. 2 Fire, 2 Light, 2 Air | Def. 2 Water, 2 Phys
Hand Stitched Usul Hammer: Att. 3 Light, 3 Phys | Def. 2 Phys
Hardened Tonu Boots: Att. 3 Light, 2 Phys (Tonus only)
Haunted Shield: Def. 3 Earth, 3 Water, 3 Phys
Hawk Bracelet: Def. 3 Earth or Def. 2-3 Air
Hawk Feather: Att. 2 Air, 2 Fire
Hawk Wand: x1 Hawk Feather
Healing Ankh of the Nimmo: 50% Max HP (if you are fighting with a Nimmo)
Heavy Blue Tunic: Def. 3 Air, 3 Fire, 3 Water 100% freeze. Takes up freeze slot, one use per battle. Requires 1000 intelligence
Heavy Robe of Thievery: Def. Special Steal item 100% 1st use | Def. 2 Light Requires at least 201 agility, 100 intelligence. Cannot be used if stolen unless opponent matches criteria. Takes up steal slot (once per battle)
Heavy Round Shield: Def. 2 Air, 2 Earth, 2 Water, 1-2 Phys
Special Equipment Hefty Loot Bag: Att. 5 Dark, 5 Phys | Def. 5 Phys
Helm of Despair: Def. 3 Light, 3 Dark
Helm Of Darkness: Def. 3 Light, 3 Dark
Helm of Recovery: x 50 (before damage, once per battle)
Special Equipment Helmet Of Terror: Att. 2 Earth, 1-2 Phys | Def. 2 Phys
Highland Chia Battle Shield: Def. 3 Earth, 3 Water, 3 Phys
Highland Chia War Hammer: Att. 3 Earth, 1-8 Phys
Highland Chia War Paint: Att. 3 Earth, 3 Water
Honey Goo Blaster: Att. 3 Earth, 3 Water
Hobans Hat: Att. 3 Light, 3 Phys, 2 Air, 2 Earth | Def. 5 Water
Honey Potion: Att. 13 Earth, 1-3 Phys (14-16 icons) (1 use per battle)
Hydro Hammer: Att. 2 Water, 2 Light, 1-3 Phys (5-7)
Hypnotic Scroll: Att. 3 Fire, 3 Dark
I
Ice Cave Crystal: Att. 2 Earth, 2 Water, 1 Phys,
Ice Caves Shield: Def. 3 Air, 3 Water, 1-2 Phys
Ice Club: Att. 3 Air, 3 Phys, 3 Water
Ice Conker: Att. 1-2 Air, 1-5 Phys, 1-3 Water (3-10)
Ice Dagger: Att. 3 Water, 1-3 Phys | Def. 1-6 Dark, 1-6 Phys
Ice Dice: 24.8% chance of freeze (can freeze more than once, handy in a long battle). See Grephun's page for more details
Ice Lolly of Doom: Att. 2 Water, 1-3 Phys
Ice Mirror: Def. Reflect 50% Light
Ice Ring: Att. 2 Water, 1-2 Phys | Def. 2 Water, 1-2 Phys
Ice Secptre: Att. 4 Water, 1-3 Phys
Ice Scimitar: Att. 2 Water, Def. 1 Fire, 1 Water
Ice Scorchstone: 24% chance of Full Heal (can use more than once, vanishes for duration after until it heals)
Iceray Bracelet: Att. 2 Air, 1-2 Phys
Icy Battle Duck: Att. 5 Water, 5 Air
Icy Blade of Terror Mountain: Att. 3 Air, 3 Water
Icy Bruce Boomerang Of Doom: Att. 3 Water, 3 Light, 2 Air
Icy Chia Goggles: 100 % freeze. (once per battle, for Chias only)
Icy Eye Snowball: Att. 5 Air, 5 Water (single use)
Icy Nimmo Sword: Att. 3 Air, 2 Water
Icy Snowball: Att. 4 Earth, 4 Water, 1-4 Phys (9-12) (one-use)
Icy Snowflake: Att. 2 Earth, 2 Water, 1-2 Phys (single use)
Illusens Blade: Att. 5 Earth, 1-6 Phys (6-11)
Illusens Earth Potion: Att. 6 Earth, 1-3 Phys (7-9) (1 use per battle)
Illusens Gems: Att. 5 Air, 5 Earth
Illusens Hip Blade: Att. 3 Earth, 3 Light
Illusens Potion: Att. 2 Light, 2 Earth (1 use per battle)
Illusens Silver Shield: Def. All Earth, 2-3 Dark
Illusens Staff: Att. 13 Earth, 1-6 Phys (14-19) | Def. All Dark | Reflect Light x 75% | x 20% Max HP if you are in red
Immense Rubber Axe Of Doom: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 1 Earth, 1-2 Phys (5-6)
Improved Earth Sceptre: Att. 2-6 Earth
Improved Lightning Beam: Att. 2 Fire, 2 Light, 1 Phys | Def. 1 Dark
Inflatable Kyrii Bat: Att. 3 Phys | Def. 3 Phys
Instant Invisible Armour Potion: Def. 3 Earth, 3 Water, 3 Phys
Iron Lupe Sword: Att. 3 Fire, 3 Phys, 2 Air
Iscas Wand: Att. 2 Water, 2 Earth, 2 Light
Island Lei: Att. 3 Fire, 3 Air | Def. some Dark?
Island Mystics Staff: Att. 5 Air, 3 Dark | Def. 5 Light
Ixi Indestructible Shield: Def. 2 Earth, 2 Water, 1-2 Phys
J
Jade Elixir: Full Heal (one-use)
Jade Scorchstone: Full Heal (before damage) (once per battle)
Jade Staff: Att. 3 Earth, 3 Light | Def. 3 Dark
Jagged Chia Sword: Att. 3 Earth, 3 Light (for Chias only)
Jar Of Spiders: x 1-3 Scary Spiders
Jelly Net: Att. 1-3 Phys | Def. 1-3 Phys
Special Equipment Jelly Shield: Def. 3 Earth, 3 Light, 1-5 Phys
Special Equipment Jelly Sword: Att. 3 Water, 1-3 Phys
Jerans Shield: Def. 3 Earth, 3 Water, 1-5 Phys
Jerans Sword: Att. 5 Fire, 1-5 Phys | Def. 5-All Phys
Jeweled Battle Collar: Att. 3 Fire | Def. 3 Dark, 3 Phys
Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys | Def. All Light Once Equipped, don't remove it or it will vanish forever!
Jhudoras Potion: Att. 16 Dark, 1-10 Phys (17-26) (1 use per battle)
Jhudora The Dark Faerie Doll: Att. 5 Air, 10 Dark, 1-5 Phys (16-20) | Def. All Fire Equipped via Aisha Myriad only
Jhudoras Snowball: Att. 4-5 Water, 4-5 Dark (single use)
Jittery Jipple Potion: Att. 3 Air, 3 Dark (opponents intel 9 or less) or 5 Air, 5 Dark (opponents intel 10 or higher) (6-10)
JubJub Padded Paws: Att. 3 Light, 3 Earth, 1-3 Phys (JubJub only)
Jungle Arrow: Att. 2 Fire, 2 Air, 1-2 Phys (single use)
K
K-Bomb: Att. 2 Fire, 1-3 Phys
Kacheek Life Potion : 33% of Max HP when you have 33% or less of your Max HP, Full when you're over 33% (If you are fighting with a Kacheek)
Kanriks Blade: Att. 1-3 Dark | Def. 3 Dark
Kass Skeiths Spear: Att. 3 Earth, 3 Fire
Special Equipment Kasuki Lu Chucks: Att. 2 Fire, 2-3 Phys
Special Equipment Kasuki Lu Sai: Att. 8 Phys | Def. 1-5 Phys
Special Equipment Kasuki Lu Sword: Att. 3 Light, 1-3 Phys
Kau Knight Helmet: Att. 3 Earth, 2 Fire, 1-3 Phys | Def. 3 Earth, 1-3 Phys
Kau Knight Shield: Def. 3 Earth, 1-2 Water, 1-2 Phys
Special Equipment Kauvara Attack Book: Att. 2 Earth, 1-3 Phys x2
Special Equipment Kauvara Magic Wand: Att. 5 Fire or | Def. 3 Phys or Tornado in a bottle
Special Equipment Kauvara Spell Scroll: Att. 3 Light, 1-3 Phys
Kaylas Hat: Att. 10 Light | Def. 5 Dark (species-only = Zafara
Kaylas Magic Cloak: Def. 5 Air, 5 Light, 5 Water (species-only = Zafara
Kaylas Potion Of Freezing: Att. 2 Air, 2 Water can freeze x 3 %, Breaks for duration of battle after freezing
Kiko Helm of Intellect: not known, neomail me stats if you know (Kiko only)
Kiko Sludge Bomb: Att. 2 Fire, 2 Water, 1-3 Earth (Kiko only)
Kiko Water Cannon: Att. 3 Water, 2 Light, 1-3 Phys (kiko only)
King Kelpbeards Blessing: Att. 3 Water, 3 Dark | Def. 3 Light
Kings Lens: Reflect x 50% Dark, 50% Light, 50% Earth
Knoty Wooden Blade: Att. 3 Air, 3 Phys
Koi Amulet: Att. 2 Dark, 2 Water | Def. 1-2 Dark (Koi only)
Koi Battle Gloves: Att. 3 Air, 3 Water | Def. 1-3 Earth (Koi only)
Koi Battle Helmet: Def. 3 Air, 3 Earth, 1-3 Phys (Koi only)
Koi Battle Net: Att. 3 Earth, 3 Water (Koi only)
Koi Defensive Goggles: Def. 2 Light, 2 Water (Koi only)
Koi Full Armour: Def. 3 Dark, 3 Phys, 3 Water, 2 Earth (Koi only)
Koi Seaweed Amulet: Def. 3 Fire (Koi only)
Koi Tail Armour: Att. 3 Water, 1-3 Phys | Def. 1-3 Earth (Koi only)
Koi Trident: Att. 2 Light, 2 Water, 1-2 Phys (Koi only)
Special Equipment Koi Warrior Battle Fork: Att. 5 Water, 5 Earth, 2 Light
Special Equipment Koi Warrior Hatchet: Att. 5 Fire, 1-5 Phys
Special Equipment Koi Warrior Helmet: Def. 5 Water, 5 Fire, 3-4 Phys
Special Equipment Koi Warrior Watergun: Att. 5 Water, 1-5 Phys
Korbat Helmet: Att. 3 Dark | Def. 2 Light (Korbats only)
Korbat Power Blaster: Att. 5 Air, 3 Water (Korbats only)
Korbat Wing Armour: Def. 1-3 Earth, 1-3 Phys (Korbats only)
Kougra Power Sword: Att. 4 Earth (Kougras only)
Kougra Wool Bomb: Att. 3 Fire, 2 Light, 1-2 Phys (Kougras only)
Kyrii Cork Gun: Att. 2 Earth, 1-2 Phys (Kyriis only)
Kyrii Golden Apple of Healing x 15 (once per battle, Kyriis only)
L
Special Equipment Lab Ray Casing: Def. 2 Fire, 2 Light, 2 Phys or Reflect Light x 80%
Laced Wooden Staff: Att. 3 Light | Def. 3 Dark, 3 Phys
Special Equipment Lava Ghoul Sword: Att. 3 Fire, 1-3 Phys (4-6)
Special Equipment Lava Rock: Att. 3 Fire, 3 Light
Leaded Elemental Vial: Full Heal (before damage) (once per battle)
Leaf Shield: Def. 5 Earth, 5 Water, 3 Phys
Leather Exercise Ball: Att. 3 Air, 6 Earth, 6 Phys
Legendary Earth Sceptre: Att. 3-6 Earth
Special Equipment Legendary Von Roo Ring: Att. 3 Dark | Def. 2 Light, 2 Earth
Lenny Healing Stone: x 10 (once per battle, Lenny only)
Lenny Ray Gun Of Freezing : 100% freeze, once per battle (Lenny only)
Lenny Shield: Def. 2 Light, 2 Water, 2 Phys (Lenny only)
Lesser Attack Chive: Att. 4 Earth, 1-4 Phys (semi-fragile)
Lesser Defence Scroll: Def. 5 Water
Lesser Healing Scroll: x 25 before damage (once per battle) (fragile, can break forever) (no overheal)
Levatato Ray: Att. 1 Air, 2 Phys
Level 2 Bubble Beam Att.: Att. 2 Air, 1-2 Phys
Life Giver: Full Heal (one-use)
Light Faerie Shield: Def. 3 Dark, 1-3 Phys
Light Faerie Sword: Att. 3 Light, 3 Phys
Lightning Gun: Att. 1 Fight, 1 Light, 1 Phys | Def. 1 Dark
Lightning Scroll: Att. 3 Fire, 3 Light
Lightning Wand: Att. 1 Fire, 1 Light | Def. 2 Dark
Liquid Goo: Att. 2 Earth, 2 Light
Lost Desert Dagger: Att. 3 Earth, 3 Fire
Lost Desert Wrist Plate: Def. 4 Air or 4 Dark or 4 Earth or 4 Fire
Lucky Robots Foot: Full Heal (one-use)
Lucky Uni Charm : 50% Max HP (for Unis only)
Lupe Battle Claw: Att. 2 Earth, 1-2 Phys (Lupe only)
Lupe Chia Bomb: Att. 2 Fire, 2 Light vs. non-Chias | 15 Fire, 3 Light vs. Chias (Lupe only)
Lupe Grabber Jaw: Def. Special Steal item (64% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Lupe only)
Lupe Wand: 100% freeze, once per battle. Can break forever (Lupe only)
M
Mad Hat: Att. 2 Dark | Def. 1 Light, 1-2 Phys
Mad Umbrella: Def. 2 Earth, 2 Water
Magic Branch: Att. 2 Earth,1 Dark, 1-2 Phys | Def. 2 Dark, 1-4 Phys
Magical Battle Paste: Att. 3 Earth, 3 Light
Magical Healing Potion: x 15 (once per battle)
Magical Marbles of Mystery: Att. 3 Phys 100% Freeze (once per battle)
Magical Mystery Mask: Def. 4 Water, 4 Earth, 4-6 Air
Magical Wheel Potion: Att. 3 Air, 3 Water or 3 Air, 3 Phys or 6 Dark or 6 Fire or 6 Light
Special Equipment Magnet Of Destruction: Att. 5 Air, 5 Phys
Special Equipment Magnus Amulet: Att. 1-2 Earth, 1-2 Light | Def. 2 Water x2
Special Equipment Magnus Club: Att. 2 Fire, 2 Earth, 1-3 Phys (5-7)
Special Equipment Magnus Fire: Att. 8 Fire
Magtile Staff: Att. 3 Earth, 1-3 Dark
Makeshift Ships Hammer: Att. 3 Earth, 3 Phys, 2 Air | Def. 3 Phys
Maractite Warriors Shield: Att. 3 Light, 3 Water | Def. 2 Fire
Maraquan Draik Cloak: Def. 3 Air, 3 Light, 3 Water (Draik only)
Marrowblade: Att. 1-2 Earth | Def. 2 Phys
Mask Of Coltzan: Att. 8F | Def. 6 Dark, 5 Earth
Math Slingshot: Att. 3 Air, 1-3 Phys (4-6)
MechaBerry Bomb: Att. 2 Fire, 1 Phys
Meepapault: Att. 3 Earth,3 Dark, 3 Fire
Meerca Boomerang: Att. 3 Light, 1-3 Phys
Meerca Brothers Glue: Att. 3 Earth, 3 Light
Special Equipment Meerca Brothers Water Pistol: Att. 5 Air, 5 Water, 5 Phys | Can Freeze
Meerca Mesh Net: 14-16.5 % chance of Freeze. Can multi-freeze.
Meerca Squirt Bottle: Att. 3 Water, 2 Earth
Mega Cabbage: Att. 2 Air, 2 Dark, 2 Water, 2 Earth or 5 Air, 5 Earth, 2 Dark or x10 HP (8 or 12 or heal 10)
Mega Carrot Blaster: Att. 3 Earth, 2 Air
Mega Fire Shield: Def. 3 Fire, 2 Phys, 2 Water
Mega U-Bend: Reflect x 75% Water
Melting Mirror: Att. 3 Earth, 3 Dark, 1-3 Phys (7-9)
Menacing Grarrl Gauntlet: Att. 3 Fire, 2 Phys
Metal Wand: Att. 3 Air, 3 Light, 1-2 Phys (7-8)
Meteor Rock: Att. 1-5 Phys
Meuka Snot Gloves: Def. 1-9 Earth, 1-9 Air, 1-9 Fire (variable defence)
Special Equipment Meuka Snot Gun: Att. 3 Water, 0-3 Fire, 0-3 Earth
Special Equipment Meuka Snot Shield: Def. 3 Earth, 3 Water, 3 Phys
Meukas Snot Trail: Att. 6 Earth, 6 Water
Mighty Cobrall Mace: Att. 3 Fire | Def. 3 Fire
Mighty Jubjub Sword: Att. 3 Light, 2 Earth, 1-3 Phys
Mighty Peophin Helmet: Att. 3 Earth, 3 Light | Def. 3 Dark (Peophin only)
Mighty Techo Gloves: Def. 3 Earth, 1-2 Phys (Techoe only)
Million Degree Sword: Att. 2 Fire
Minor Defence Scroll: Def. 3 Earth
Minor Healing Scroll: x 5 before damage (once per battle) (fragile, can break forever)
Minty Snowball: Att. 5 Water, 5 Earth (single use)
Minty Snowflake: Att. 5 Water, 5 Air (single use)
Moehog Healing Root: x 5 (Moehog only)
Moehog Mud Bomb: Att. 3 Earth, 2 Fire (Moehog only)
Special Equipment Moehog Stone: Att. 1-2 Earth, 1-2 Fire | Def. 1-3 Water | x2
Moehog Skull: Att. 10 Air, 5 Dark | Def. 5 Earth, 5 Dark | x 100 % (once per battle)
Moehog Sword: Att. 0-3 Earth, 0-3 Phys (0-6) (Moehog only)
Special Equipment Moehog Tail: Att. 2 Fire, 1-2 Phys
Monoceraptors Claw: Att. 6 Earth, 6 Light, 6 Fire, 1-6 Phys (19-24)
Mono-scimitar: Att. 2-5 Phys (2 icons 96/100 uses)
Moon Staff: Att. 2 Earth, 2 Light | Def. 3 Dark
Special Equipment Mootix Warrior Armour: Def.
All
All
All
All
All
All
All
Special Equipment Mootix Warrior Spear: Att. 10 Earth, 10 Fire, 1-10 Phys (21-30)
Morguss Twisted Wand: Att. 5 Dark, 1-6 Phys | Def. 3 Fire (6-12)
Mud Mixture: Att. 5-10 Earth x1-5 (1 use per battle)
Mummified Scroll: Reading this scroll will take 0-3 Movement away from your pet and add them to your HP. You will lose 1 intelligence point as well (single use, once per pet)
Special Equipment Mutant Chia Dagger: Att. 3 Earth, 1-3 Phys
Special Equipment Mutant Chia Shield: Def. 3 Earth, 3 Phys
Special Equipment Mutant Chia Snot: Att. 2-3 Earth, 2-3 Water
Mynci Tail Guard: Def. 3 Earth, 3 Phys
Mysterious Amulet: Att. 3 Fire, 3 Dark, 3 Light | Def. 3 Dark
Mystery Fruit Bowl: Att. 3 Earth,3 Light, 3 Phys
Mystical Fish Lobber: Att. 5 Earth, 5 Air, 1-3 Phys (11-13)
Mystical Teapot Of Doom: Att. 3 W, 3 F, 1-3 Phys (7-9)
Mystical White Cloak: Def. 3 Air, 3 Light, 3 Dark
N
Neoquest Amulet: Att. 2 Earth, 2 Water | Def. 2-6 Air
Neoquest Rod: Att. 2 Earth, 2 Water, 2 Fire
Neutralising Ray: Att. 6 Fire or : Att. 6 Water or : Att. 2 Air, 2 Dark, 2 Earth, 2 Light (6,6 or 8)
Night Katana: Att. 3 Phys, 2 Air, 2 Dark
Night Stone: Def. 2 Light
Nimmo Elixir of Healing: x 15 (once per battle)
Nimmo Finger: Weak Hit 2 Earth, 2 Air, 1-3 Phys (5-7) (44%), Strong Hit 10 Earth, 2 Air, 3-13 Phys (15-25) (56%)
Nova Blade: Att. 3 Light | x 5% (semi-fragile = vanishes for duration of battle after healing. Healing is rare, 1/20?)
Nurias Battle Shield: Def. 3 Fire, 3 Water, 2 Phys
Nurias Fire Amulet: Att. 3 Fire | Def. 3 Dark, 3 Water
Nurias Golden Dagger: Att. 1-3 Phys | Def. 3 Phys
O
Oaken Kacheek Helm: Att. 3 Dark | Def. 3 Phys (Kacheek only)
Oaken Kacheek Shield: Def. 3 Earth, 2 Air, 2 Dark (Kacheek only)
Oaken Kacheek Sword: Att. 3 Fire, 3 Light | Def. 3 Earth (Kacheek only)
Oaken Kacheek Wand: Att. 2 Air, 3 Light (Kacheek only)
Obedience Medallion: Att. 5 Dark | Def. 2 Light
Obsidian Dagger: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
Omelette Shield: Def. 2 Air, 2 Earth, 3 Phys
Orb of the Dark Faerie: Att. 2 Dark | Def. 1 Air, 1 Light
Orb of the Earth Faerie: Att. 2 Earth | Def. 1 Air, 1 Phys
Orb of the Light Faerie: Att. 2 Light | Def. 1 Dark, 1 Earth
Orb of the Water Faerie: Att. 2 Water | Def. 1 Air, 1 Fire
Ornate Buzz Stinger: Att. 2 Earth, 3 Phys (Buzz only)
Ornate Fighting Fan: Att. 5 Air, 5 Earth, 5 Phys (one-use)
Ornate Fur Trimmed Robe: Def. 3 Dark, 3 Fire
Ornate Pteri Sash: Def. 2 Earth, 1-2 Phys (Pteri only)
Ornate Regal Robes: Def. 3 Light
Ornate Violet Cloak: Def. 3 Air, 3 Fire, 3 Light
P
P-bomb: Att. 3 Fire, 2 Phys (Pteri only)
Padded Quiggle Cloak: Att. 3 Air | Def. 3 Light (Quiggle only)
Palace Guard Tunic: Def. 3 Air, 3 Earth, 3 Dark
Special Equipment : Palm Staff: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 3 Light
Special Equipment Pant Devil Claw: Appears to do nothing. It claims to steal an item but it doesn't
Patched Magic Hat: Def. 5 Earth, 3 Light, 3-6 Phys
Peach Snowball: Att. 3 Water, 3 Earth, 1-3 Phys (7-9) (one-use)
Peach Snowflake: Att. 2 Earth, 2 Water, 1-2 Phys (single use)
Pearl Koi Slingshot: Att. 3 Air, 1-3 Phys (Koi only)
Pearly Koi Bubble Net: 14-16.5 % Freeze. Can multi-freeze.(Koi only)
Pearly Koi Bubble Wand: Att. 3 Air, 3 Water, 1-2 Phys (Koi only)
Pearly Koi Mask: Att. 3 Light, 2 Earth | Def. 2 Dark (Koi only)
Pebble Snowball: Att. 5 Earth, 5 Phys (single use)
Peophin Lightning Hooves: Att. 2 Fire, 1-3 Phys | Def. 3 Dark (Peophin only)
Perfectly Flat Rock Shield: Def. 3 Water, 3 Earth
Petpet Bone: Att. 5 Air, 5 Phys
Pheppabomb: Att. 1-4 Fire, 1-10 Phys (2-14)
Pike Pike: Att. 5 Water, 5 Light
Pink Faerie Snowball: Att. 4 Light, 4 Water (single use)
Pink Squirt Flower: Att. 3 Air, 3 Water
Pirate Captains Cutlass: Att. 5 Light, 5 Phys, 7-14 Air (17-24)
Pirate Captains Hat: Def. All Earth, All Light, 5 Fire (semi-fragile means it can break for duration of the battle)
Plastic Butter Knife: Att. 1-2 Phys (once per battle)
Plastic Halloween Fork: Att. 2 Fire, 2 Dark, 2 Phys
Special Equipment Plumbeards Attack Pawkeet: Att. 5 Air, 3 Earth, 10 Water
Special Equipment Plumbeards Cannon: Att. 5 Water, 5 Phys 0-3 Fire
Special Equipment Plumbeards Glass Eye: Att. 6 Air, 8 Dark, 10 Phys
Special Equipment Plumbeards Savage Sabre: Att. 5 Air, 5 Dark | Def. 5 Phys
Special Equipment Plumbeards Stink Pot: Att. 5 Dark 100%
Pocket Cooking Pot: Att. 5 Fire, 5 Water
Pocket Feather: Att. 2 Water
Pocket Lab Ray:Att. 2 Air, 2 Water or Changes your opponents species or gender or colour change or nothing at all
Poison Dart: Att. 2 Earth, 2 Fire May cause 'Cricky Neck' (single use)
Poison Tipped Dagger: Att. 2 Dark, 2 Fire, 1-2 Phys (5-6)
Poison Snowball: Att. 2 Earth, 2 Dark, 1-2 Phys Can cause 'Hoochie Coochies' (single use)
Poison Snowball Wand: x 1 Poison Snowball
Poisonous Flower: Att. 3 Dark, 3 Phys, 2 Fire May cause 'Itchy Scratchies' (multiple use)
Poisonous Snowflake: Att. 2 Water, 2 Dark, 1 Phys Can cause 'Hoochie Coochies' (single use)
Poogle Cloak: Def. 3Air, 3 Earth, 2 Water (Poogle only)
Poogle Liquid Freeze Potion: Att. 2 Air, 2 Water | 14% chance it can freeze. (breaks after freeze for duration of battle, Poogle specific)
Porcelain Hair Sticks: Att. 5 fire, 5 water, 1.25-9 Phys (11.25-19)
Portable Cloud: Att. 5 Air, 5 Light | Def. 5 Earth, 5 Light | Can cause 'Watery Eyes
Portable Kiln: Att. 11 Fire
Pot of Darkness: Att. 3 Dark | Def. 5 Light
Potion Of Evil: Att. 3 Fire, 3 Light, 1-3 Phys
Potion of Night: Att. 5 Dark | Def. 3 Dark
Pottery Shard Dagger: Att. 2 Fire, 2 Earth, 0-2 Phys
Precise Throwing Cards: Att. 5 Air, 5 Light, 1-4 Phys (11-14)
Prickly Potion: Att. 3 Dark, 3 Fire If they go first, you use opponents strength boost, if you go first, its unblockable
Special Equipment Prismatic Mirror: Def. Reflect 50%-80% of all Air, Dark, Earth, Fire, Light and Water
Psellias Fighting Fan: Att. 3 Air, 3 Light, 3 Phys
Pteri Battle Goggles: Att. 3 Dark | Def. 2 Light, 2 Water (Pteri only)
Pteri Battle Whistle: Att. 3 Air, 2 Fire (Pteri only)
Pteri Combat Jacket: Def. 2 Air, 2 Earth, 2 Phys (Pteri only)
Pteri Dagger: Att. 3 Light | Def. 2-3 Dark (Pteri only)
Pteri Egg Amulet: Att. 3 Phys | Def. 3 Dark, 3 Light (Pteri only)
Pteri Egg Shot: Att. 3 Earth (Pteri only)
Pteri Egg Wand: Att. 3 Light, 1-3 Phys (Pteri only)
Pteri Precision Helmet: Def. 3 Earth, 3 Light, 3 Water (Pteri only)
Pteri Sword: Att. 2 Light, 1-2 Phys (Pteri only)
Pteri Throwing Feathers: Unknown, if you have stats on this, please Neomail me (Pteri only)
Pumpkin Shield: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Fire, 1 Phys (once per battle) (Fragile)
Pumpkin Club: Att. 6 Earth
Pumpkin Stick: Att. 8 Light
Purple Blob Potion: Att. 3 Fire, 3 Dark (1 use per battle)
Purple Chia Amulet: Att. 2 Dark | Def. 3 Light (Chias only)
Purple Hooded Robe: Def. 2 Earth, 2 Light, 2 Water | 10 HP non-heal drain life
Purple Scorchstone: x50 (after damage) (once per battle)
Purple Sticky Hand: Def. Special Steal item (55.35% Chance it will steal 1st use) (breaks for duration after stealing)
Special Equipment Python Bracelet: Att. 3 Phys | Def. 2 Phys
Q
Qasalan Cobrall Staff: Att. 1-3 Phys | Def. 3 Phys
Quiggle Boomerang: Att. 3 Air, 2 Earth, 2 Water (Quiggle only)
Quiggle Brass Knuckles: Def. 2 Earth, 2 Light, 2 Phys (Quiggle only)
Quiggle Sword of Terror: Att. 2 Fire, 1-2 Phys Can freeze. Fragile (can break forever) (Quiggle only)
Special Equipment Quiggle Warlord Axe: Att. 3 Earth, 1-3 Phys
Special Equipment Quiggle Warlord Blade: Att. 3 Earth, 1-3 Phys
Special Equipment Quiggle Warlord Helm: Def. 5 Air, 5 Phys
Special Equipment Quiggle Warlord Shield: Def. 3 Air, 3 Water, 3 Earth, 2-4 Phys
QX-92 Neutrino Blaster: Att. 1 Air, 2 Phys
R
Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys (one-use)
Radioactive Snow: Att. 2 Earth, 2 Dark | Def. 2 Earth, 2 Light
Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)
Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20) (1 use per battle)
Rainbow Frost Cannon: Att. 4 Water x17.4% chance of freeze
Rainbow Gun: Att. 1 Light, 1 Phys | Def. 1 Dark
Rainbow Scorchstone: x80 (after damage) (once per battle)
Rainbow Sticky Hand: Def. Special Steal item 87.27% chance 1st use (one steal per battle and then it breaks for duration of battle)
Rainbow Swirly Thing: Def. or or or or or Reflect a Random Icon type 60-80%
Special Equipment Ram Helmet: Att. 2 Air, 2 Earth, 1-3 Phys
Ramtors Spellbook: Att. 5 Light, 5 Dark
Rancid Battle Dung: Att. 6 Earth, 5 Air.
Red Clockwork Grundo: Att. 10-15 Fire (one-use)
Red Frost Cannon: Att. 2 Water, 1-2 Phys x3.25% chance of freeze
Red Scorchstone: x20 (after damage) (once per battle)
Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use) (breaks for duration after stealing)
Red Tassled Cloak: Def. 3 Earth, 3 Water, 2 Dark
Ree Mote: ? Light
Reflectozap2000: Reflect x 80-100% Fire
Regal Black Robe: Def. 3 Earth, 3 Water
Regal Mynci Cloak: Def. 2 Earth, 2 Light, 2 Water (Mynci only)
Regulation Chainmail: Def. 2 Dark, 2 Phys
Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys, 0-5 Fire (0, 5, 10, 15, or 20)
Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark.
Ring of Revenge: Att. 6 Dark | Def. 3 Light
Special Equipment Ring Of The Mummy: Att. 2 Water | Def. 1 Fire, 1 Light
Rings Of Fire: Att. 2 Fire, 2 Light | Def. 2 Fire
Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) "If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.
Special Equipment Robo Grarrl Claw Boots: Att. 3 Fire, 4 Phys | Def. 5 Water, 3 Earth
Special Equipment Robo Grarrl Helmet: Att. 5 Light, 3 Dark | Def. 4-5 Phys
Special Equipment Robo Grarrl Jetpack: Att. 5 Fire, 1-5 Phys
Robot Muffin: Att. 5 Fire, 5 Air, 5 Phys (single use)
Special Equipment Rock Sling: Att. 2 Earth, 2 Fire
Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys (4-6) | Def. 1-2 Fire, All Dark (if you click first) x40
Rohanes Armour Polish: Att. 3 Earth, 3 Phys
Rotten Jack-O-Lantern Bomb: Att. 5 Earth, 3 Fire, 2-5 Phys (10-13) (single-use)
Rotten Onion_ Att. 1 Air, 1 Earth (single use)
Rotten Radish: Att. 2 Air, 1 Phys (single use)
Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys (9-11)
Ruby Elixir: Att. 10 Fire, 5 Air
Ruby Krawk Stun Ray: Att. 3 Earth
Ruby Krawk Sword: Att. 2 Earth, 1-2 Phys
Rugged Zafara Shield: Def. 3 Earth, 3 Water, 1-3 Phys
Ruki Battle Helm: Def. 2 Dark, 2 Earth, 2 Water
Ruki Battle Staff: Att. 3 Phys | Def. 3 Phys
Runed Maractite Bow: Att. 5F, 3W, 5A, 1-5Phys (14-18)
Rustic Wooden Shield: Def. 2 Air, 2 Light, 2 Phys
Rustic Wooden Sword: Att. 2 Earth, 2 Light, 2 Phys
Rusty Garden Hoe: Att. 3 Fire, 2 Dark, 1-3 Phys (6-8)
Rusty Lamppost: Att. 5 Light | Def. 3 Dark, 3 Phys
Special Equipment Ryshu Ancient Magic Shield: Def. 3 Water, 3 Fire, 5 Phys
Special Equipment Ryshu Dragon Blade: Att. 3 Earth, 1-3 Phys
Special Equipment Ryshu Fiery Attack Cross: Att. 8 Fire | Def. 1-5 Water
Special Equipment Ryshu Platinum Dagger: Att. 5 Dark, 1-10 Phys
S
Sack Of Sneezing Powder: Att. 5 Dark, 5Air
Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light
Sand Snowball: Att. 5 Fire, 4 Earth (one-use)
Scarab Medallion: Att. 3 Air, 3 Light | : Def. 3 Air
Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys | Def. 3 Fire, 3 Phys
Scarab Stone Slingshot: Att. 4E, 2L
Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys (one use)
Scroll Of Dark Nova: Att. 3 Dark, 3 Light
Special Equipment Screwdriver Of Doom: Att. 5 Earth, 1-5 Phys
Scroll of Benevolance: Def. 3 Dark
Scroll Of Dark Nova: Att. 3 Dark, 3 Light
Scroll of Despair: Att. 3 Dark
Scroll Of Flame Strike: Att. 3 Fire, 3 Phys
Scroll Of Freezing: Def. Special 100% freeze (once per battle) (chance this can break forever)
Scroll of Moon Light: Att. 6 Light
Scroll of Radiance: Att. 3 Light
Scroll of the Clouds: Att. 3 Air, 3 Water
Scroll of the Dark Star: Att. 6 Dark
Scroll of the Sea: Att. 3 Water, 3 Air
Scroll of the Western Winds: Att. 3 Air | : Def. 3 Air
Scroll of Trickery: Def. 3 Fire
Scroll Potion: Permanantly Drains 5 intelligence points (single use)
Scuzzys Comb: Att. 5 Light, 5 Phys
Scythe of Eternal Darkness: 2 Dark, 3 Phys
Seasonal Attack Pea: 20 Earth, 8 Light (28)
Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys (4-7) (1 use per battle)
Special Equipment Seaweed Shield: Def. 2 Water, 3 Earth, 1-5 Phys
Serpent Scroll: Att. 3 Dark
17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys (7-9)
Shadow Shield: Def. All Light, 3 Fire
Special Equipment Shadow Star: Att. 3 Fire, 3 Dark, 1-3 Phys (7-9)
Special Equipment Shadow Sword: Att. 3 Fire, 3 Dark
Shadowy Cloak of Darkness: Def. 3 Light, 3 Phys
Shaken-up Can of Neocola: Att. 2-5 Air, 2-5 Water (4-10)
Sharp Fire Disc: Att. 3 Fire
Sharpened Hook: Att. 1-3 Phys | Def. 3 Phys
Special Equipment Shield Of Ice: Def. 2 Fire, 3-5 Water
Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark
Shield of Reflection: Reflect Light x 75%, Fire x 25%. (once per battle) Fragile
Shield of Revenge: Def. 3 Light, 3 Water
Shield of Soaring: Def. All Air, 2 Fire
Shiny Shoal Shell Shield: Def. 3 Water, 3 Air, 3 Earth, 1-3 Phys,
Shooting Star Muffin: Att. 5 Air, 5 Dark, 5 Fire single use
Short Sleeved Yellow Tunic: x75 | Def. 2 Dark, 2 Fire, 2 Water Only heals if you have 500 intelligence. Takes up heal slot. (once per battle)
Shovel Plus: Reflect x 50% Earth (Fragile)
Shoyru Battle Sabre: Att. 5 Phys (Shoyru only)
Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Shoyru only)
Special Equipment Shriek Of Misery: Att. 6 Air, 6 Dark
Silver 00 Hog Battlecard: Att. 5 Air, 5 Light
Silver Butter Knife: Att. 1-3 Phys
Silver Draik Bow: Att. 3 Air, 3 Fire, 3 Phys
Silver Elephante Boot: Att. 2 Earth, 2-3 Light
Silver Elephante Helmet: Att. 3 Light | Def. 1 Phys
Silver Kalora Battlecard: Att. 4 Air, 4 Light (one-use)
Silver Fernypoo Battlecard: Att. 5 Air, 5 Light (one-use)
Silver Mynci Tail Guard: Att. 4 Phys
Silver Sai: Att. 1-3 Phys | Def:3 Earth
Silver Scorchstone: Def. 2 Air, 2 Light, 2 Water
Simple Burlap Cloak: Def. 2 Air, 2 Light
Sinsis Crown: Def. 5 Air, 1-3 Phys
Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys (6-7) May heal x5 HP, then vanish for battle (Takes up your healing slot)
Sinsis Helm: Def. All but a fixed amount of Phys, 3 Earth (slightly less block than Winged Scarab but cheaper)
Sinsis Sword: Att. 2F, 2A, 2L, 1-3Phys (7-9)
Special Equipment Slime Net: Def. All Phys
Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark
Skarls Sword: Att. 10 Light, 5 Dark, 6-10 Phys (21-25) | Def. Blocks all Light
Skeith Freeze Mask: Att. 2 Air, 2 Water | can freeze (5% chance, breaks for duration of battle after freeze)
Skeletal Fire Gun: Att. 6 Fire, 2 Light
Sleep Ray: Att. 2 Dark, 2 Air | 100% freeze (once per battle)
Sloth Approved Hair Gel : Att. 2 Dark | 100% freeze (once per battle)
Special Equipment Slime Pendant: Att. 3 Earth, 3 Dark | Def. 3 Water, 2 Fire
Slime Potion: Heals x10 (once per battle)
Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys (9-11) (once per battle)
Special Equipment Sludge Hammer: Att. 2 Earth, 2 Water, 1-3 Phys
Slumberberry Potion: Att. 10 Water 16.4% chance of freeze (can freeze more than once). See Grephun's page for more details
Small Metal Shield: Def. 1 Air, 1 Earth, 1 Fire, 1 Water
Smelly Dung Muffin: Att. 5 Earth, 5 Phys, 5 Water (single use)
Smile Helmet: Def. 1 Air, 1 Dark, 1 Phys
Snotty Hammer: Att. 2 Earth, 2 Water, 3 Phys
Special Equipment Snow Beast Horn: Att. 5 Fire, 8 Water, 8 Air, 10 Phys
Snow Faerie Darts: Att. 3 Water?, 3 Phys
Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water
Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys (11-14)
Special Equipment Snowager Breath: Att. 10 Water, 1-10 Phys (11-20)
Snowager Crystal: Att. 2 Earth, 2 Water, 1 Phys
Special Equipment Snowager Pendant: Att. 5 Air, 5 Dark | Def. All Fire
Special Equipment Snowager Shield: Def. 5 Water, 5 Air, 5 Earth, All Phys
Snowball Club: Att. 3 Water, 3 Phys
Snowball Machine: x 1-3 Random Snowballs
Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys or : Att. 3 Air, 3Water, 1-3 Phys (5-9)
Snowflake Pendant: Att. 3 Earth, 3 Dark
Snowglobe Staff: Att. 3 Water, 3 Light or Yellow Snowball or 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration
Sophies Elixir: Att. 3 Water, 3 Earth, 2 Dark
Sophies Magic Hat: Def. 1 Dark, 1 Fire, 1 Phys, 2 Earth
Sophies Wooden Spoon: Att. 6 Earth
Soul Stone: Def. 5 Earth
Special Equipment Song Of Futility: Att. 5 Air, 3 Dark, 3 Water May Freeze
Special Equipment Space Faerie Helmet: Att. 3 Fire, 3 Light
Special Equipment Space Faerie Sun Wand: Att. 5-10 Light
Space Faerie Sword: Att. 3 Dark, 1-3 Phys
Space Faerie Token: Att. 5 Light, 3 Fire | Def. 5 Dark
Space Fungus Spore: Att. 1-5 Light, 1-2 Phys (2-7)
Sparkling Bonbori Hammers: Att. 1-5 Phys
Sparkshooter: Att. 1 Fire, 1 Light, 1 Phys
Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys (8-10)
Special Equipment Spell Of Doom: Att. 2 Fire, 2 Dark, 1-2 Phys | Def. 3 Light
Special Equipment Spell Of Horror: Att. 2 Light, 2 Fire | Def. 1-3 Water?
Spicy Snowball: Att. 5 Fire, 5 Water (single use)
Spicy Snowflake: Att. 5 Water, 5 Light (single use)
Spider on a String: Att. 6 Earth
Special Equipment Spider Grundo Sword: Att. 3 Earth, 1-3 Phys
Special Equipment Spider Grundo Web Net: Att. 1-3 Phys | Def. 1-3 Phys
Special Equipment Spike Shield: Def. 2 Air, 2 Water, 3 Phys
Special Equipment Spiked Club: Att. 2 Light, 1-2 Phys
Spiky Snowball: Att. 4 Water, 4 Phys (single use)
Spirit Bottle: Att. 2 Water, 2-3 Earth, 2-3 Dark (6-8)
Splendid Buzz Helmet: Def. 3 Earth, 2 Light (Buzz only)
Splendid Buzz Sword: Att. 3 Air, 3 Earth (Buzz only)
Sponge Shield: Def. All Water, 1-5 Phys
Squishy Shoyru Healing Stone : 50% Max HP (if you are fighting with a Shoyru)
Special Equipment Sssidneys Bow Tie: Att. 10 Air
Special Equipment Sssidneys Top Hat: Att. 5 Dark | Def. 5 Light, 1-5 Phys
Staff of Garlicness: Att. 3 Air, 1-3 Earth
Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys
Staff of Righteous Fury: Att. 7 Light, 1-5 Phys (8-12)
Star Balls: Att. 2 Fire, 2-3 Dark, 1-2 Phys (5-7)
Starry Battle Dung: Att. 6 Earth, 5 Dark.
Steaming Skeem Potion: Att. 3 Air, 3 Water, 2 Fire (opponent has intel of 19 or less) or 5 Fire, 3 Air, 3 Water (opponent has intel of 20 or more)(8-11)
Sterling Greaves: Att. 3 Phys | Def. 1 Earth, 1 Phys
Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) Quiggles only
Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys (11-15)
Sticky Snowflake: Att. 2 Water, 2 Earth, 1-2 Phys (single use)
Stink Bomb: Att. 5 Air, 5 Earth (single use)
Stone Arm Shield: Def. 2 Fire
Stone Battle Helmet: Def. 3 Water, 3 Phys
Stone Boomerang: Att. 3 Earth, 1-3 Phys
Stone Club: Att. 3 Earth, 3 Air, 3 Phys
Stone Fire Body Basher: Att. 2 Fire
Stone Hourglass: Def. SpecialDestroys Stone Snowballs
Special Equipment Stone Lupe Claw: Att. 3 Fire, 1-3 Phys
Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys (one use)
Stone Snowball: Att. 6 Earth, 1-6 Phys (7-12) (single use)
Stone Snowflake: Att. 3 Earth, 2-3 Phys (single use)
Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire
Strange Potion: Att. Change opponents pet's gender (permanent)
Striped Balloons: Att. 2 Air, 1 Light, Def. 1-1.75 Phys
Striped Gnorbu Lance: Att. 2 Earth, 1-3 Phys
Studded Tonu Belt: Def. 3 Earth, 3 Dark, 3 Phys (Tonus only)
Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys (0-15) (vanishes after it hits)
Sturdy Bori Hammer: Att. 3 Light, 3 Phys | Def. ? Phys (Bori only)
Sturdy Steel Pudao: Att. 2 Fire, 2 Light, 1-3 Phys
Sun Ring: Att. 2 Light, 1-2 Phys | Def. 2 Dark, 1 Phys
Sun Scroll: Def. 3 Dark
Super Attack Pea: 20 Earth, 12 Air (32)
Super Ice Sword: Att. 2 Dark, 1-2 Phys | Def. 2 Light, 1-2 Phys
Super Luperus Tooth: Att. 2 Air, 1-2 Phys (one-use)
Super Poison Dart: Att. 2 Earth, 2 Fire Can cause 'Cricky Neck' (single use)
Super Sand Grain: Att. 6 Earth, 5 Light (single use)
Super U-Bend: Reflect x 50% Water (Fragile)
Superior Reflection Shield Blocks: Def. All Light, Block 4 Water
Superior Shield of Lightning: Def. 3Fire, 3 Light
Superior Shovel: Att. 3 Earth, 3 Light | Def. 3 Phys
Supersize!: Att. 2 Phys | Def. 1 Phys
Supersize Gargantuplex: Att. 3 Phys | Def. 2.3 Phys
Supersize Mega Ultra Plus: Att. 2 Phys | Def. 2 Phys
Supersize Ultimate: Att. 2 Phys | Def. 1.75 Phys
Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys (9-13)
Sword of Skardsen: Att. 15 Dark, 1-9 Phys (16-24)
Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys (7-27)
Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light
T
Taelias Snowball: Att. 5 Air, 5 Water (single use)
Taelias Token: Att. 3 Air, 3 Water | Def. 5 Dark
Talinias Whittling Knife: Att. 3 Fire, 3 Phys
Tangella Tonic: x 15 before damage (once per battle)
Tangle Net Gun: Att. 3 Light, 2 Earth | x 20 % chance of freeze
Tartan Snowball: Att. 5 Light, 5 Phys (single use)
Tattered Hissi Cloak: Att. 3 Phys | Def. Light ? (Hissi only)
Special Equipment Tax Beast Money Bag: Att. 3 Phys
Special Equipment Tax Beast Shield: Def. 4-5 Phys, 2 Light, 3-All Fire
Special Equipment Tax Beast Tooth: Att. 2 Dark, 2 Earth, 0-3 Phys
Tears of Caylis: Att. 3 Water, 2 Dark
Techo Dagger Of Speed: Att. 3 Air, 1-3 Phys (Techo only)
Techo Wand Of Smiting: Att. 2 Fire, 2 Light (Techo only)
Special Equipment Tekkitu Bag: Att. 5 Dark, 3 Air, 3 Fire
Special Equipment Tekkitu Mask: Def. 5 Light, 5 Earth, 2-5 Phys
Special Equipment Tekkitu Staff: Att. 3 Dark, 3 Fire | Def. 2-4 Phys
Telescope Lens: Att. 5 Fire, 1-3 Light
Terror Stone: Def. Special 100% freeze (once per battle) (chance this can break forever)
The Astronomy Club: Att. 3 Light, 1-3 Phys (4-6)
The Bringer Plushie: Att. 5 Air, 3 Earth, 5 Dark, 1-3 Phys (14-16)
Thick Smoke Bomb: Def.
All
All
All
All
All
All
All (one-use)
Thief Dagger: Att. 3 Earth, 1-3 Phys | Def. 3 Light, 3 Phys
Thieves Dirk: Att. 3 Air, 3 Phys
Thin Bamboo Staff: Att. 5 Earth, 6-7 Phys (11-12)
Thumburts Cane: Att. 3 Light, 3 Phys | Def. 3 Earth
Thyoras Tear: Def.
All
All
All
All
All
All
All (once per battle)
Tiki Amulet: Att. 3 Earth, 3 Light | Def. 2 Earth
Tiki Bomb: Att. 5 Earth, 5 Fire, 1-5 Phys (one-use)
Tiki Bomb Bag: x1 Tiki Bomb
Special Equipment Tiki Shield: Def. 2 Light, 3-6 Water
Special Equipment Tiki Sword: Att. 2 Earth, 2 Phys
Tomato Bomb: Att. 2 Fire, 2 Light, 1-3 Phys (5-7, once per battle)
Tomato Spitter: Att. 3 Earth, 2 Dark, 2 Water
Tonu Face Mask: Att. 2 Phys | Def. 2 Earth, 1 Phys (Tonu only)
Tonu Golden Blade: Att. 2 Light, 2 Phys (Tonu only)
Tonu Golden Horn: Att. 2 Earth, 2 Light (Tonu only)
Tonu Leather Shield: Def. 2 Earth, 2 Light, 1-2 Phys (Tonu only)
Tonu Lightning Horn: Att. 2-3 Light, 2-3 Phys (4-6) (Tonu only)
Tooled Leather Boots: Att. 2 Dark, 2 Phys | Def: 3 Earth
Tooth Necklace: Att. 3 Fire, 3 Phys
Tooth Of Terask: Att. 3 Air, 3 Water | : Def. 3 Dark
Tornado In A Bottle: Att. 3 Air, 2 Earth, 1 Phys (one-use)
Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys | x4 | 5.4% chance of steal multiple times
Tortured Snowball: Att. 5 Fire, 5 Water
Tower Shield: Def. 2 Air, 2 Dark, 2 Earth, 2 Fire, 2 Light, 2 Phys
Toxic Sludge: Att. 3 Water, 3 Earth
Toxic Sludge Blaster: Att. 5 Water, 5 Earth
Toxic Sludge Haggis: Att. 3 Water, 2 Earth, 1-3 Phys (6-8)
Toxic Sock of Doom: Att. 3 Fire, 3 Dark, 3 Earth, 1-3 Phys (10-12)
Transporter Helmet: Def. 2 Phys
Trapped Snow Wurm: Att. 1-2 Phys | Def. 1-2 Phys
Special Equipment Trident Of Chiazilla: Att. 10 Water, 1-10 Phys
Trident Of Poseidon: Att. 2 Water, 1-2 Phys | Def. 1.6 Fire, 1 Phys
Triple Turbo Dryer: Reflect x 75% Air
Tri-scimitar: Att. 1-3 Phys
Trumpet Of Blasting: Att. 1 Air
Trumpet Of Deafening: Att. 2 Air
Trusty Hand Cannon: Att. 5F, 3L, 5D, 1-5Phys (14-18)
Tunic of Warding: Def. 2 Dark, 2 Earth, 2 Water, 0-3 Fire Req: 300 intelligence to defend Fire
Turbo Flame Reflector: Reflect x 50% Fire (Fragile)
Special Equipment Turmaculus Claw: Att. 3 Earth, 3 Fire, 3 Light, 1-3 Phys (10-12)
Special Equipment Turmaculus Paw: Att. 5 Fire, 3 Light, 3-5 Phys (11-13)
Special Equipment Turmaculus Tail Swipe: Att. 5 Earth, 1-5 Phys | 100% Freeze
Tuskaninny Battle Mask: Att. 2 Dark, 2 Fire | Def. 2 Dark (Tuskaninny only)
Tuskaninny Battlesticks: Att. 2-3 Air, 1-2 Phys (Tuskaninny only)
Tuskaninny Chariot: Def. 3 Fire, 3 Water (Tuskaninny only)
Tuskaninny Power Paw: Att. 2 Light, 1-2 Phys (Tuskaninny only)
Twisted Tonu Tail Guard: Att. 1-2 Phys | Def. 3 Earth, 2-3 Phys (Tonus only)
Tyrannian Amulet: Att. 3 Earth, 2 Fire | Def. 2 Water
Tyrannian Army Math Tools: Att. 5 Light, 3 Air | Def. 5
Phys
Tyrannian Lupe Tooth: Att. 3 Fire, 3 Physical, 3 Earth
U
U-Bend: Reflect x 25% Water (Fragile)
U-Bend of Great Justice: Reflect x 80-100% Water
Ugga Marbleshield: Def. 3 Earth, 3 Phys, 3 Water
Ugly Snowball: Att. 3 Water, 3 Phys (single use)
Ultimate Dark Reflectorb: Reflect x 75% Dark
Ultra Attack Chive: Att. 5 Earth, 5 Water. (semi-fragile)
Special Equipment Ultra Attack Chive Of Death: Att. 80 Earth, 80 Water (160)
Ultra Bubble Beam: Att. 2 Air, 1-2 Phys
Ultra Bubble Gun: Att. 5 Water, 5 or 10 Air, may add 5 Phys (10, 15, or 20)
Ultra Dark Reflectorb: Reflect x 50% Dark (Fragile)
Ultra Dual Shovel: Reflect x 75% Earth
Ultra Rainbow Flash: Att. 1 Fire, 2 Light | Def. 1 Dark
Ultrasteel Helmet: Def. 3 Air, 3 Light, 3 Dark
Umbrella Shield: Def. All Water, 3 Air, 2-5 Earth
Ummagine Battle Muffin: Att. 6 Earth, 1-6 Phys (7-12 icons) (1 use per battle)
Ummagine Bomb: Att. 6 Fire, 1-6 Phys (7-12 icons) (1 use per battle)
Uni Face Shield: Def. 2 Earth, 2 Dark, 2 Water (Uni only)
Special Equipment Unlucky Scratchcards: Att. 5 Dark, 1-5 Phys
Unstable Slime: Att. 3 Air, 2 Dark, 2 Water
V
Velvet Eyrie Cloak: Att. 3 Dark | Def. 3 Light (Eyrie only)
Velvet Ixi Battle Cloak: Def. 2 Earth, 2 Light, 2 Water (Ixi only)
Vile Swamp Water: Att. 3 Water, 3 Dark | Can cause 'Watery Eyes'
Villager Pitchfork: Att. 2 Earth, 2 Water, 1-2 Fire
Special Equipment Vira Battle Bats: Att. 3 Fire, 1-3 Phys
Special Equipment Vira Cape Of Darkness: Def. 5 Air, 5 Earth, 5 Light
Special Equipment Vira Spiked Collar: Att. 10 Phys | Def. 5 Phys
Special Equipment Vira Winged Dagger : Att. 8 Dark
Virtublaster 3000: Att. 3 Air, 3 Light
Volcanic Blow Gun: Att. 3 Fire, 2 Phys
Volcano Crystal: Att. 2 Fire, 0-1 Light | Def. 2 Fire
Von Roo Dice: Att. 2-3 Air, 2-3 Dark, 2-3 Phys (6-9)
Special Equipment: Von Spider: Att. 2 Earth, 2 Fire, 2 Dark
W
Wand Of Dark Nova: x 1 Dark Nova (Fragile)
Wand Of Flamebolt: Att. 4 Fire, 1-2 Phys | |