WEAPONPEDIA

| A | B | C | D | E | F | G | H | I | J | K | L | M |
| N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

Note: Not all weapons that exist in Neopia are listed on this page. My intention is to have a quick reference guide only of the most commonly used weapons. For a more complete list, please refer to IDB (idb.finalhit.org). Another incredible source of information has been garet_jaxx (http://home.roadrunner.com/~aahzee/). Thank you to both immensly for kindly permitting me to use weapon information that I did not test personally.

Special Note: Special Equipment simply refers to weapons not available to the general public. These are weapons that one-player challengers may use and that may be of some interest to those battlers wishing to equip defensive weapons.

Special Note: Semi-Fragile means the item can break for the duration of the battle. Fragile means the item can break forever.


A

  • Accursed Mittens: Att. 2-6 Phys
  • Abominable Snowflake: Att. 3 Water, 3 Dark (Fragile)
  • Special Equipment Advisor Broos Gnarled Staff: Att. 6 Phys or Def. 5 Fire, 6 Light, 5 Phys
  • Special Equipment Advisor Broos Hat: Att. 5 Fire, 7 Air | Def. 5 Air
  • Special Equipment Advisor Broos Necklace: Def. All All All All All All All x 35%
  • Air Faerie Crown: Att. 3 Air, 3 Dark, 3 Light | Def. 5 Light
  • Air Faerie Sceptre: Att. 3 Air, 2 Water, 1-3 Phys
  • Air Faerie Token: Att. 2 Air | Def. 2 Earth
  • Alien Aisha Ray Gun: Att. 3 Fire, 5 Light, 1-5 Phys
  • Alien Aisha Scrambler: Def. All Light, All Air
  • Altadorian Battle Helmet: Def. 3 Air, 3 Water, 1-2 Phys
  • Altadorian Initiate Sword: Att. 2 Earth, 1-3 Phys
  • Altadorian Practice Helmet: Def. 2 Air, 3 Light, 1-2 Phys
  • Altadorian Throwing Axe: Att. 2 Fire, 2 Dark, 1-3 Phys (5-7)
  • Amulet Of Chaos: May Freeze (opponent or self) or x2 (you or opponent) or Drain 2 HP from you or opponent (single use)
  • Amulet of Reflection: Reflect All Fire, All Dark (1-time use only)
  • Amulet of Inevitable Betrayal: Att. 3 Water, 2 Air, 2 Dark | Def. 3 Light
  • Amulet Of Life: Full Heal (one-use)
  • Amulet of the Sun: Att. 3 Light | Def. 3 Water, 3 Dark
  • Amulet of Thilg: Att. 3 Fire, 8 Light.
  • Ancient Eyrie Power Wand: Att. 3 Light, 3 Air, 1-2 Phys
  • Ancient JubJub Mask: Att. 2 Dark, 2 Light | Def. 2 Dark
  • Ancient Lupe Wand: 100% freeze, once per battle. Can break forever (break less frequently than Lupe Wand)
  • Antennae Ring: Att. 5 Fire
  • Apple Jelly Shield: Def. 2 Earth, 1 Air, 1 Phys
  • Ash Mote: Att. 2 Dark (fragile, can break forever)
  • Assassins Tunic: Def. 3 Dark
  • Attack Pea: 24 Earth
  • Attack Fork: Att. 2 Water, 2 Phys, 1 Dark | Def. 1 Fire
  • Arcane Bow: Att. 3 Air, 3 Light or : Att. 3 Air, 3 Phys
  • Artichoke Bomb: Att. 6 Fire, 3-4 Earth (once per battle)
  • Asparagus Dagger: Att. 3 Earth, 3 Light, 1-3 Phys | Def. 3 Dark (7-9)
  • Asparagus Powered Ray Gun: Att. 2 Fire, 2 Light
  • Asparatwigs: Att. 2 Air, 2 Earth | Def. 2 Phys
  • Astral Blade of The Space Station: Att. 3 Dark, 3 Phys
  • Auto Targetting Telescope: Att. 2 Fire, 1-2 Phys


    B

  • Special Equipment B-308 Tax Form: Does nothing
  • Bag of Healing Dust x 50% of your max HP (once per battle)
  • Bag of Infinite Neggs: Def. 1 Air, 1 Dark | x 3 Basic Healing Neggs
  • Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny) (once per battle)
  • Bagguss Bomb: Att. 3 Earth, 2 Fire, 1-3 Phys (once per battle)
  • Balsa Wood Shield: Def. 2 Air, 2 Water, 2 Phys
  • Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys (10-12)
  • Special Equipment Balthazar Fangs: Att. 5 Earth, 1-5 Phys
  • Special Equipment Balthazar Paw: Att. 2 Dark, 2 Fire, 1-2 Phys
  • Banana Sword: Att. 5 Light, 1-5 Phys
  • Basic Dryer: Reflect x 25% Air (Fragile)
  • Basic Healing Negg: x5 (one-use in BD only)
  • Basic Lightning Beam: Att. 1 Fire, 1 Light, 1 Phys | Def. 1 Dark
  • Basic Rubber Axe: Att. 1 Earth, 2 Phys
  • Basic Shovel: Reflect x 25% Earth (Fragile)
  • Battle Bones: Att. 3 Air, 1-3 Phys | Def. 1 Earth
  • Battle Duck: Att. 5 Water, 1-3 Phys (6-8)
  • Battle Faerie Amulet: Att. 3 Phys | Def. 3 Earth, 3 Dark
  • Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys, 2 Air
  • Battle Faerie Shield: Def. 2 Fire, 2 Light
  • Battle Faerie Staff: Att. 3 Fire, 2 Light | Def. 1-3 Phys
  • Battle Mirror: Reflect x 25% Light (Fragile)
  • Battle Plunger: Def. All Water | Att. 2-7 Water, 1-7 Phys (3-14)
  • Battle Potato: Att. 7-12 Earth (1 use per battle)
  • Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys
  • Battle Slices: Att. 5 Air, 1-5 Phys (6-10)
  • Battle Torch: Att. 6 Light
  • Bent Fork: Def. Special Renders Forks or Trident class weapons unuseable
  • Black Fan of Shenkuu: Att. 3 Air, 3 Phys | Def. 3 Phys
  • Black Frost Cannon: Att. 3 Water, 2 Phys x 23% chance of freeze
  • Black Leather Helmet: Def. 3 Air, 2 Earth, 3 Light
  • Blackened Pyramid Mace: Att. 1-2 Air, 1-4 Phys (2-6)
  • Blade of Supernova: Att. 5 Light or 47-103 ( Semi-Fragile = breaks for duration of battle after healing)
  • Blanking Ray: 100% (single use)
  • Special Equipment Block Of Ice: Att. 5 Water, 8 Air, 5 Light, 5 Phys | Can Freeze
  • Blood Grub: Att. 3 F, 3 E, 1-5 Phys (7-11) (1 use per battle)
  • Blue Clockwork Grundo: Att. 10-15 Air (one-use)
  • Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze
  • Blue Fur Lined Cloak: Def. 3 Air, 3 Dark
  • Blue Ruki Dagger: Att. 3 Air, 3 Phys (Ruki only)
  • Blue Ruki Spear: Att. 2 Air, 2 Earth, 1-3 Phys (Ruki only)
  • Blue Scorchstone: x 30 (after damage)
  • Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use) (breaks for duration after stealing)
  • Blueberry Snowflake: Att. 3 Water, 1-3 Phys (single use)
  • Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)
  • Bombaberry Bag: x2 Bombaberry Elixirs
  • Bombaberry Elixir: x11
  • Special Equipment Bone Axe: Att. 3 Earth, 1-3 Phys
  • Bone Breastplate: Def. 3 Earth, 3 Light
  • Bone Mace: Att. 5 Phys | Def. 3 Phys
  • Bone Sceptre: Att. 2 Dark, 2 Air, 2 Earth
  • Bone Sword: Att. 1-6 Phys
  • Special Equipment Boochis Bottle: Att. 2 Water, 2 Earth
  • Special Equipment Boochis Rattle: Att. 1-3 Phys
  • Special Equipment Boochis Ray Gun: Att. 2 Air, 2 Light
  • Bony Grarrl Club: Att. 3 Earth, 3 Light
  • Boots of Leaping: Att. 3 Earth, 1-3 Phys
  • Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 - 4.5 Phys
  • Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire
  • Bow Of Vileness: Att. 2 Earth, 2 Dark
  • Box Of Clockwork Grundos: x1-4 Clockwork Grundo
  • Bracelet Of Kings: Att. 5 Light, 1-5 Phys (6-10) or x50, or Def. 5 Earth, 5 Dark (takes up heal slot)
  • Brain Muffin: Att. 5 Earth, 5 Light, 5 Phys (single use)
  • Brain Tree Branch: Att. 3 Earth
  • Brain Tree Mace: Att. 2 Earth, 2 Water, 3 Phys
  • Brain Tree Root: Att. 2 Dark | Def. 2 Dark
  • Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark (once per battle)
  • Brilliant Wing Amulet: Att. 3 Air | Def. 3 Air, 3 Earth
  • Bronze Scorchstone: x15 (after damage) (once per battle)
  • Brown Clockwork Grundo: Att. 10-15 Earth (one-use)
  • Brown Snowball: Att. 3 Earth, 3 Water (single use)
  • Bucket Of Mud: Att. 2 Earth, 2 Water
  • Bucket o Water: Att. 3 Air, 3 Water
  • Bubble Beam: Att. 1 Air, 1 Phys
  • Bullseye Snowball: Att. 4 Fire, 4 Phys (single use)
  • Buzz Antennae: Att. 2 Light, 1-2 Phys
  • Buzz Bomb Bag: Att. 2 Fire, 1-3 Phys
  • Buzz Hive Bomb: Att. 2 Fire, 1-3 Phys (once per battle)
  • Bzzapper: Att. 3 Fire, 3 Air
  • Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.


    C

  • Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys (9-11) (1 use per battle)
  • Calculation Device: x 100% (single use and then it's gone forever)
  • Cape of the Sun: Def. 2 Air If used by a male pet with an intelligence of 11 or higher, it will change your gender to female.
  • Cardboard Baby Cabbage Cannon: Normal Att. (85.5%) 5 Earth, 1-3 Phys | Bullseye Att. (12.5%) 10 Earth, 2-8 Phys | Super Bullseye Att. (2%) 20 Earth, 6-14 Phys (6-34)
    Note: These were my own results of 200 battles, IDB claims seeing as much as 21 Physical on the Super Bullseye making it a (6-41) weapon.
    See also Grephuns results which vary slightly from my own.
  • Carrotblade: Att. 12-21 Earth
  • Carved Sansetsukon: Att. 2 Earth, 2 Light, 3 Phys | Def. 1-5 Phys
  • Caustic Potion: Att. 5-10 Earth x1-5 (1 use per battle)
  • Special Equipment Cave Chia Helmet: Def. 2 Water, All Phys
  • Special Equipment Cave Chia Shield: Def. 2 Air, 2 Earth, 2 Wate, All Phys
  • Special Equipment Caw Of Despair: Att. 5 Dark, 5 Phys
  • Ceremonial Qasalan Dagger: Att. 2 Fire, 1-3 Phys | Def. 3 Light, 3 Phys
  • Cheap Air Ring: Att. 4 Air | Def. 3 Earth (fragile)
  • Cheap Earth Ring: Att. 4 Earth | Def. 3 Air (fragile)
  • Cheap Fire Ring: Att. 4 Fire | Def. 3 Water (fragile)
  • Cheap Water Ring: Att. 4 Water | Def. 3Fire (fragile)
  • Cherry Tomato Darts: Att. 2 Earth, 2 Water (semi-fragile)
  • Chia Apple Bomb: Att. 3 Earth, 2 Fire (Chia only)
  • Chia Crayon Sword: Att. 3 Earth, 3 Light (Chia only)
  • Chia Defence Cloak: Def. 2 Dark, 2 Earth, 2 Water (Chia only)
  • Chia Healstone: x 12 (Chia only)
  • Chia Ray Gun: Att. 3 Fire, 5 Light (Chia only)
  • Special Equipment Chiazillas Horn Of Spikefish: Att. 5 Air, 1-5 Earth | Def. All Phys
  • Chilli Sword: Att. 8 Fire
  • Chocolate Battle Biscuit: Att. 3 Fire, 3 Phys (single use)
  • Chocolate Chip Battle Biscuit: Att. 4 Air, 4 Earth, 4 Phys (single use)
  • Chomby Slingshot: Att. 5 Earth (Chomby only)
  • Special Equipment Circlet Of The Snow Faerie: Att. 3 Air, 3 Water, 2 Light | Def. 1-2 Fire, 1-3 Water Can Freeze
  • Clawed Shield: Reflect x 60-80% Fire, Block 3 Dark
  • Cloak Of Night: Def. 5 Dark, 3 Light
  • Clockwork Quiggle: Att. 2 Earth, 2 Phys
  • Cloud Rod: Att. 6 Air, 1-5 Phys (7-11) *Once equipped it cannot be removed or it will vanish forever*
  • Cloudy Wand of Storms: Att. 3 Fire, 3 Dark, 2 Water | Def. 3 Earth
  • Special Equipment Clown Chia Car: Att. 0-2 Phys
  • Special Equipment Clown Chia Flower: Att. 2-4 Water
  • Special Equipment Clown Chia Seltzer: Att. 2 Air, 2 Water
  • Special Equipment Clown Chia Umbrella: Def. 2 Water, 2 Light
  • Special Equipment Clown Chia Wig: Def. 2 Earth, 2 Phys
  • Cobrall Dagger: Att. 2 Fire, 1-2 Phys
  • Cobrall In A Can: Att. 3 Dark, 3 Light
  • Cobrall Wand: Att. 2 Earth, 2 Dark, 2 Fire
  • Combo Battle Mirror: Reflect x 75% Light
  • Commander Blade: Att. 2 Water, 5 Phys | Def. 2 Air, 2 Light
  • Special Equipment Commander Garoo Shield: Def. 2 Earth, 2 Light, 2 Water, 1-3 Phys
  • Special Equipment Commander Garoo War Mask: Def. 3 Earth, 3 Air, 1-3 Phys
  • Special Equipment Commander Garoos Battle Axe: Att. 5 Earth, 1-5 Phys
  • Special Equipment Commander Garoos Blade: Att. 2-4 Phys
  • Control Rod Apparatus: Att. 3 Fire, 3 Air
  • Coral Koi Slingshot: Att. 3 Earth, 2 Water, 1-2 Phys (Koi only)
  • Corn Sword: Att. 3 Earth, 1-3 Phys (4-6)
  • Special Equipment Craftmans Lens: Def. Reflect 50% Earth, 50% Light
  • Creeping Shadow Hammer: Att. 3 Dark, 3 Phys | Def. 2 Light
  • Crisp Blue Tunic: x100 hp life drain/heal (must be down 100+hp and your opponent must have 100+hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)
  • Crystal Boomerang: Att. 2 Air, 1-2 Phys Very low chance it can steal. Fragile
  • Curious Sticks of Lethal Wax: Att. 2 Air, 2 Earth, 2 Light, 1-3 Phys (7-9)
  • Curse Stick: Att. 2 Dark, 2 Earth | Def. 3 Light
  • Cursed Elixir: Att. 1-4 Phys | 20 HP (drain) (once per battle)
  • Cursed Ink Pot: Att. 5 Fire, 3 Dark, 1-2 Phys
  • Cursed Wand of Shadow: Att. 2 Earth, 2 Dark, 2 Phys
  • Curved Ruki Dagger: Att. 3 Dark, 3 Phys
  • Cybunny Battle Pen: Att. 1-3 Earth, 1-3 Dark
  • Cybunny Rotten Carrot Attack: Att. 3 Air, 2 Earth
  • Cybunny X Ray Glasses: Att. 2 Fire, 3 Light | Def. 3 Dark


    D

  • Dai-scimitar: Att. 1-2 Phys
  • Darigan Generals Sword: Att. 7 Phys | Def: 2 Fire, 2 Earth
  • Darigan Muffin: Att. 5 Fire, 5 Dark, 5 Phys (single use)
  • Darigan War Machine: Att. 5 Earth, 6-10 Phys. (11-15)
  • Dark Battle Duck: Att. 5 Water, 3 Dark
  • Dark Faerie Collar: Att. 10 Dark | Def. 5 Light, Reflects 25% Dark
  • Dark Faerie Darts: Att. 3 Dark, 3 Phys
  • Dark Faerie Token: Att. 2 Dark | Def. 2 Light
  • Dark Nimmo Shield: Def. 3 Light, 2 Phys
  • Dark Reflectorb: Reflect x 25% Dark (Fragile)
  • Dark Scroll: Att. 5 Dark
  • Darkness Faerie Axe: Att. 3 Dark, 2 Fire, 1-3 Phys
  • Dee Mote: Att. 2 Fire
  • Dehydration Potion: Def. All Water | Att. 3 Air, 2 Fire (once per battle)
  • Demonic Bow: Att. 2 Fire, 1-3 Phys
  • Desert Arrow: Att. 2 Air, 2 Fire, 1-2 Phys
  • Desert Robe: Def. 3 Water, 2 Air, 2 Light
  • Dirt Mote: Att. 2-4 Earth, 2 Light (4-6)
  • Double Dryer: Reflect x 50% Air (Fragile)
  • Double Pointed Spear: Att. 2 Fire, 3 Phys
  • Downsize!: Def. x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 (once per battle)
  • Downsize Power Plus: Def. All All All All All All All (one-use)
  • Draconian Generals Tail Armour: 3 Earth
  • Dual Battle Mirror: Reflect x 50% Light (Fragile)
  • Dull Stone Axe: Att. 5 Air, 5 Phys, 2-9 Earth (12-19)
  • Dung Catapult: Att. 2 Dark, 2 Fire, 2-4 Earth | Def. Water All or none
  • Dung Snowflake: Att. 5 Water, 5 Earth (single use)
  • Dusty Magic Broom: Att. 3 Air, 5 Earth | Def. 5 Light


    E

  • Earth Faerie Bow: Att. 3 Earth, 2 Fire, 2 Air, 1-2 Phys (8-9)
  • Earth Faerie Darts: Att. 3 Earth, 3 Phys
  • Earth Faerie Slingshot: Att. 3 Air, 3 Light, 1-3 Phys (7-9)
  • Earth Faerie Token: Att. 2 Earth | Def. 2 Air
  • Earth Scarab: Att. 5 Earth | Def. All Earth
  • Earth Sceptre: Att. 3-5 Earth
  • Earthen Scorchstone: Def. 5 Air, 5 Dark
  • Earthen Wand of Stone: Att. 3 Air, 2 Light, 1-2 Phys (6-7)
  • Ee Mote: Att. 2 Light
  • Egg Bomb: Att. 2 Air, 2 Earth, 2 Fire (once per battle)
  • Elegant Jeweled Robe: Att. 2 Air | Def. 3 Dark, 3 Earth, 3 Fire
  • Elemental Rock: Att. 5 Dark, 1-5 Phys | Def. 3-5 Earth, 3-5 Fire, 3-5 Phys
  • Elementalists Robes: Def. 2 Air, 2 Phys, 2 Water
  • Elephante Stunray: Att. 3 Fire, 3 Water, 2 Air 2.4% Chance of a freeze and uses up your freeze slot. Can freeze more than once but very low percentage on this as a freezer (Elephante only)
  • Elephante Unguent : 50% Max HP (Elephante only)
  • Emerald Chomby Axe: Att. 3 Air, 1-3 Phys (Chomby only)
  • Enchanted Cobweb: Att. 2 Earth, 1-2 Phys | Def. 5 Phys
  • Enchanted Kiko Squeeze Toy: Def. All Water (Kiko only)
  • Enchanted Koi Shield: Def. 1-3 Dark, 1-3 Earth (Koi only)
  • Enchanted Maraquan Necklace: Att. 2 Light, 2 Phys
  • Enchanted Pudao: Att. 3 Air, 1-3 Phys
  • Enchanted Wooden Bow: Att. 2 Fire, 2 Air, 3 Light, 1-2 Phys (8-9)
  • Engraved Chakram: Att. 6 Phys
  • Entangling Lenny Lasso: 100% freeze, once per battle
  • Essence of Esophagor: Att. 5 Water, 5 Earth
  • Ethereal Sword: Att. 5 Air | Def. 5 Light
  • Everlasting Crystal Apple : x 30 HP per round. Note: When using this, always click it first or sometimes your second weapon won't work properly.
  • Evil Muffin: Att. 3 Dark, 3 Fire, 3 Phys (one-use)
  • Evil Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (7-9) (one-use)
  • Evil Snowball Wand: x1 Evil Snowball
  • Evil Snowflake: Att. 2 Water, 2 Dark, 1 Phys (single use)
  • Exceptionally Tiny Laser Cannon: Att. 3 Earth, 3 Light, 2 Air
  • Exploding Acorns: Att. 2 Air, 2 Phys x12% chance of freeze
  • Exploding Pizza Pasty: Att. 3 Fire, 3 Light, 1-3 Phys (7-9) (one use)
  • Exploding Powder: Att. 2 Fire, 2 Light (once per battle)
  • Exploding Snowball: Att. 4 Water, 4 Fire, 1-4 Phys (9-12)
  • Exploding Snowflake: Att. 2 Water, 2 Fire, 1-2 Phys (single use)
  • Special Equipment Exploding Space Bugs: Att. 5 Fire, 1-5 Phys (6-10)
  • Extra Evil Snowball: Att. 4 Water, 4 Light (single use)
  • Extract of Plum: Att. 5 Water, 5 Dark, 1-5 Phys (11-15)
  • Special Equipment Eye Of Storms: Att. 3 Water, 3 Air, 3 Earth
  • Special Equipment Eye Of The Mummy: Att. 2 Fire, 2 Dark | Def. 2 Dark
  • Special Equipment Eyriekis Amulet: Att. 3 Dark, 3 Phys | Def. 3 Air, 3 Light
  • Special Equipment Eyriekis Mystical Bag of Sand: 100% freeze
  • Special Equipment Eyrieki Scimitar: Att. 2 Fire, 2 Light, 1-2 Phys


    F

  • Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys (35-59 1/3times)
  • Faerie Tabard: Def. All Water, 5 Fire, 5 Phys, 3 Earth, 3 Air
  • Feather Tickler: Att. 2 Phys
  • Fake Hand: Att. 2 Earth, 2 Phys
  • Feathered Pteri Cloak: Def. 3 Air, 3 Dark, 2 Water (Pteri only)
  • Fiery Battle Carrot: Att. 3 Fire, 2 Phys
  • Fiery Bone Bow: Att. 3 Fire, 3 Earth
  • Fiery Hissi Amulet: Att. 3 Phys | Def. 3 Light, 3 Dark (Hissi only)
  • Fiery Snowball: Att. 4 Fire, 4 Water (single use)
  • Fiery Spine Of Death: Att. 3 Fire, 3 Phys, 2 Air
  • Fiery Sun Scroll: Att. 6 Fire
  • Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys
  • Fiery Wand: Att. 2 Fire, 2 Light | Def. 3 Dark
  • Fighting Folder: Att. 3 Fire, 2 Earth, 1-3 Phys | x 2
  • Fire And Ice Blade: Att. 3 W, 3 F, 1-6 Phys (7-12)
  • Fire Ball Staff: Att. 3 Fire, 1-3 Dark
  • Fire Bomb: Att. 2 Fire | Def. 2 Water
  • Fire Extinguisher of Diversion: Att. 3 Water, 2 Air
  • Fire Faerie Darts: Att. 3 Fire, 3 Phys
  • Fire Faerie Shield: Def. 2 Fire, 3 Water, 2 Phys
  • Fire Faerie Sword: Att. 3 Fire, 1-3 Phys (4-6)
  • Fire Faerie Token: Att. 2 Fire | Def. 2 Water
  • Special Equipment Fire Flying Disc: Att. 3 Fire, 1-3 Phys
  • Fire Hammer: Att. 3 Earth, 3 Fire, 1-3 Phys
  • Special Equipment Fire Nunchuks: Att. 2 Fire, Def. 3 Water
  • Fire Rock Helmet: Def. 2 Water
  • Fire Rock Torso Shield: Def. 1 Water, 2 Fire
  • Special Equipment Fire Spear: Att. 2 Fire, 1- 2 Light
  • Fire Utility Belt: Att. 1 Fire | Def. 1 Water
  • Special Equipment Fire Shield: Def. 3 Fire, 3 Water, 2-6 Phys
  • Fire Walking Boots: Def. 2 Fire
  • Fire Whip: Att. 2 Fire orChange your opponents weapon into a Million Degree Sword or Trumpet of Blasting or Fire Sword orBreaks for duration of battle. (Takes up your steal slot)
  • Firebolas: Att. 1-3 Phys
  • Fish Scale Breastplate: Def. 3 Earth, 3 Dark, 3 Phys
  • Flame Reflector: Reflect x 25% Fire (Fragile)
  • Flame Reflectozap: Reflect x 75% Fire
  • Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
  • Flaming Bronze Helm: Def 5 Water, 2-3 Phys
  • Flaming Catapult: Att. 3 Fire
  • Flaming Dagger Of Fire: Att. 2 Fire, 1-3 Phys | Def. 3 Dark, 3 Phys
  • Flaming Scorchio Battle Helm: Def. 3 Fire, 1-3 Water
  • Flaming Shield Of Fire: Def 2 Air, 2 Earth, 1-3 Phys
  • Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air
  • Flotsam Harpoon Helmet: Att. 2 Light, 0-3 Phys | Def. 1-5 Earth, 1-5 Phys (Flotsam only)
  • Flotsam Ice Shell: Att. 3 Air, 3 Water | Def. 3 Earth, 1-3 Fire (Flotsam only)
  • Flotsam Seaweed Lasso: Att. 3 Water, 3 Air (Flotsam only)
  • Flotsam Shell Helm: Att. 2 Fire | Def. 2 Air, 2 Earth (Flotsam only)
  • Flotsam Water Flame Sword: Att. 3 Water, 2 Fire | Def. 1-5 Earth, 1-5 Phys (Flotsam only)
  • Fluffy Cybunny Slippers: Att. 1-5 Phys (Cybunny only)
  • Flying Fireball: Att. 2 Fire, 2 Light, 1-3 Phys
  • Flying Scarab: Att. 3 Air, 1-3 Phys | Def. 90%-All Phys, 1-2 Air
  • Force Shield: Def. All All All All All All All (once per battle) Breakable (once broken it's gone forever)
  • Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys (5-6)
  • Forest Cloak: Def. 2 Earth, 2 Light
  • Forest Hat: Att. 2 Earth, Def. 1 Earth, 2 Dark
  • Forest Sling: Att. 2 Earth, 0-2 Phys
  • Freezing Potion: Att. 2 Water Def. Special 100% freeze (once per battle)
  • Frozen Battle Axe: Att. 5 Earth, 1-3 Phys (6-8)
  • Frozen Scroll: Def. 3 Fire
  • Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water
  • Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys (16-20) (1 use per battle)
  • Full Grundo Armour: Def. 3 Earth, 3 Dark, 3 Light, 2 Phys
  • Full Meerca Armour: Def. 3 Earth, 3 Light, 3 Phys, 2 Fire (Meercas only)
  • Full Tonu Armour: Def. 3 Earth, 3 Dark, 3 Phys, 2 Air (Tonus only)
  • Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
  • Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.
  • Fur Boots: Att. 3 Earth, 1-3 Phys
  • Fyoras Looking Glass: Reflect x 100% Light (or 100%-2) (once per battle)


    G

  • Galens Battleaxe: Att. 6 Fire, 2 Water, 0-3 Phys (8-11) | Def. 1 Dark, 1 Light
  • Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys
  • Special Equipment Garthroxian Goo: Does nothing
  • Gelert Battle Blade: Att. 2 Fire, 0-3 Phys (Gelert only)
  • Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze. (Gelert only, Semi-Fragile)
  • Gelert Boots: Def. 2 Air, 2 Earth, 1-2 Phys (Gelert only)
  • Gelert Healing Remedy : 50% Max HP (Gelerts only)
  • Gelert Tail Armour: Def. 2 Air, 2 Earth, 1-2 Phys (Gelert only)
  • Gelert Throwing Bone: Att. 3 Fire, 0-3 Phys
  • Gelert Wand: Att. 2 Fire, 2 Light | Def. 2 Dark, 2 Water (Gelert only)
  • Genie Orb: Att. 3 Fire, 3 Dark or +3 or -3 or Yellow Snowball
  • Special Equipment Ghost Lupe Plasma Gun: Att. 2 Dark, 2 Water, 0-2 Air
  • Special Equipment Ghost Lupe Shield: Def. 2 Earth, 2 Light, 2 Water, 2 Phys
  • Special Equipment Ghost Lupe Sword: Att. 1-2 Phys | Def. 2 Earth, 2 Phys
  • Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys (21-30) (1 use per battle)
  • Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys
  • Ghostkersword: Att. 8-23 Air, 5 Phys, 3 Dark (16-31)
  • Giant Goo Blaster: Att. 2 Water, 1 Phys
  • Giant Spyder Web: Def. 3 Water, 3 Earth, 2 Phys
  • Gilded Elephante Claw: Att. 3 Fire, 2 Light
  • Glittery Faerie Dust: Att. 15 x any one type Attack (random)
  • Glittery Scorchstone: x100 (after damage) (once per battle)
  • Glowing Battle Dung: Att. 6 Earth, 5 Light.
  • Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)
  • Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
  • Glowing Rock: Att. 3 Earth, 3 Light
  • Glowing Snowflake: Att. 3 Earth, 3 Phys (single use)
  • Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys (11-15)
  • Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys 9-12 icons
  • Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys (9-12) (one-use)
  • Gold Handled Katana: Att. 3 Earth, 3 Phys, 2 Fire
  • Gold Handled Short Sword: Att. 2 Earth, 2 Fire, 1-3 Phys (5-7)
  • Gold Mote: Att. 0- 2 Light, 0-2 Phys (0-4)
  • Golden Bori Bow: Att. 3 Earth, 3 Air, 2 Phys (Bori only)
  • Golden Butter Knife: Att. 10 Phys
  • Golden Candy Cane Sword: Att. 3 Light, 3 Phys, 2 Fire
  • Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark
  • Golden Handled Long Sword: Att. 2 Air, 2 Light, 3 Phys
  • Golden Korbat Charm: Att. 2 Fire| Def. 3 Light, 3 Dark (Korbat only)
  • Golden Laurel Circlet: Att. 2 Earth, 3 Light | Def. 1-3 Water, 1-3 Fire
  • Golden Lupe Bone Sword: Att. 3 Fire, 2 Phys (Lupe only)
  • Golden Lupe Mask: Def. 5 Earth, 5 Water, 3 Phys (Lupe only)
  • Golden Lupe Tooth Blade: Att. 2 Earth, 1-3 Phys | Def. 2 Earth, 2 Phys (Lupe only)
  • Golden Mage Robe: Def. 3 Air
  • Golden Moehog Tusk Guards: Att. 3 Earth, 1-3 Phys (Moehog only)
  • Golden Peophin Harp: Def. 2 Dark 100% Freeze (Peophin only)
  • Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water
  • Golden Pteri Shield: Def. 3 Air, 3 Earth, 1-3 Phys (Pteri only)
  • Golden Qasalan Chestpiece: Def. 3 Earth, 3 Light, 3 Phys, 2 Water
  • Golden Scorchstone: Def. 1-6 Air, 2-10 Fire (variable defence)
  • Golden Snowflake: Att. 4 Light, 1-3 Phys (single use)
  • Golden Sun Chalice: x full (25 chance of full heal?)
  • Golden Wocky Blade: Att. 3 Earth, 3 Fire (Wockys only)
  • Golden Wocky Wand: Att. 3 Light, 1-3 Phys (Wockys only)
  • Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys.
  • Good Luck Ankh: Att. 3 Earth, 3 Air or 3 Light or x20 or Lose HP
  • Good Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (once per battle)
  • Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys | Def. 3 Dark
  • Grape Jelly Helmet: Def. 1 Earth, 1 Phys
  • Grape Snowflake: Att. 4 Dark, 1-4 Phys (single use)
  • Special Equipment Grarrg Tooth: Att. 3 Fire, 1-3 Phys
  • Grarrl Boot: Att. 2 Fire, 1-2 Phys
  • Grarrl Claws of Doom: Att. 3 Fire, 0-3 Phys
  • Greater Defence Scroll: Def. 5 Air
  • Greater Fire Potion: Att. 5 Fire | Def. 5 Fire
  • Greater Healing Scroll: x50 before damage (once per battle) (fragile, can break forever) (no overheal)
  • Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water
  • Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys (4-6)
  • Greater Tiki Amulet: Att. 8 Dark, 3 Fire
  • Green Frost Cannon: Att. 3 Water, 2 Phys x11% chance of freeze
  • Green Invisihat: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Water
  • Green Knight Shield: Def. 2 Air, 2 Earth, 2 Water, 1-3 Phys
  • Green Scorchstone: x40 (after damage) (once per battle)
  • Special Equipment Green Spell: Att. 2 Earth | Def. 2 Earth
  • Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use) (breaks for duration after stealing)
  • Green Velvet Cape: Def. 4 Water, 2 Phys, 2 Earth
  • Grey Faerie Potion: Att. 3 Dark | Def. 3 Phys
  • Grey Linen Cloak: Def. 3 Air, 3 Water
  • Grimoire Of Thade: Att. 5 Dark, 1-3 Phys (6-8) | Def. 5 Dark
  • Gruesome Skeith Lunchbox: x 15


    H

  • H4000 Helmet: Def. Special 100% freeze (once per battle)
  • Hair Mote: Att. 2 Earth, 2 Light, 2 Water
  • Hairy Snowball: Att. 5 Air, 5 Water (single use)
  • Halo Of Devilpuss: Att. 5 Dark, 1-5 Phys (6-10)
  • Special Equipment Hand Of The Mummy: Att. 3 Earth
  • Hammer Of Death: Att. 3-9 Air, 1-11 Phys (4-20)
  • Hand Buzzer: Att. 3 Fire, 3 Light
  • Hand Painted Scarab: Att. 2 Fire, 2 Light, 2 Air | Def. 2 Water, 2 Phys
  • Hand Stitched Usul Hammer: Att. 3 Light, 3 Phys | Def. 2 Phys
  • Hardened Tonu Boots: Att. 3 Light, 2 Phys (Tonus only)
  • Haunted Shield: Def. 3 Earth, 3 Water, 3 Phys
  • Hawk Bracelet: Def. 3 Earth or Def. 2-3 Air
  • Hawk Feather: Att. 2 Air, 2 Fire
  • Hawk Wand: x1 Hawk Feather
  • Healing Ankh of the Nimmo: 50% Max HP (if you are fighting with a Nimmo)
  • Heavy Blue Tunic: Def. 3 Air, 3 Fire, 3 Water 100% freeze. Takes up freeze slot, one use per battle. Requires 1000 intelligence
  • Heavy Robe of Thievery: Def. Special Steal item 100% 1st use | Def. 2 Light Requires at least 201 agility, 100 intelligence. Cannot be used if stolen unless opponent matches criteria. Takes up steal slot (once per battle)
  • Heavy Round Shield: Def. 2 Air, 2 Earth, 2 Water, 1-2 Phys
  • Special Equipment Hefty Loot Bag: Att. 5 Dark, 5 Phys | Def. 5 Phys
  • Helm of Despair: Def. 3 Light, 3 Dark
  • Helm Of Darkness: Def. 3 Light, 3 Dark
  • Helm of Recovery: x 50 (before damage, once per battle)
  • Special Equipment Helmet Of Terror: Att. 2 Earth, 1-2 Phys | Def. 2 Phys
  • Highland Chia Battle Shield: Def. 3 Earth, 3 Water, 3 Phys
  • Highland Chia War Hammer: Att. 3 Earth, 1-8 Phys
  • Highland Chia War Paint: Att. 3 Earth, 3 Water
  • Honey Goo Blaster: Att. 3 Earth, 3 Water
  • Hobans Hat: Att. 3 Light, 3 Phys, 2 Air, 2 Earth | Def. 5 Water
  • Honey Potion: Att. 13 Earth, 1-3 Phys (14-16 icons) (1 use per battle)
  • Hydro Hammer: Att. 2 Water, 2 Light, 1-3 Phys (5-7)
  • Hypnotic Scroll: Att. 3 Fire, 3 Dark


    I

  • Ice Cave Crystal: Att. 2 Earth, 2 Water, 1 Phys,
  • Ice Caves Shield: Def. 3 Air, 3 Water, 1-2 Phys
  • Ice Club: Att. 3 Air, 3 Phys, 3 Water
  • Ice Conker: Att. 1-2 Air, 1-5 Phys, 1-3 Water (3-10)
  • Ice Dagger: Att. 3 Water, 1-3 Phys | Def. 1-6 Dark, 1-6 Phys
  • Ice Dice: 24.8% chance of freeze (can freeze more than once, handy in a long battle). See Grephun's page for more details
  • Ice Lolly of Doom: Att. 2 Water, 1-3 Phys
  • Ice Mirror: Def. Reflect 50% Light
  • Ice Ring: Att. 2 Water, 1-2 Phys | Def. 2 Water, 1-2 Phys
  • Ice Secptre: Att. 4 Water, 1-3 Phys
  • Ice Scimitar: Att. 2 Water, Def. 1 Fire, 1 Water
  • Ice Scorchstone: 24% chance of Full Heal (can use more than once, vanishes for duration after until it heals)
  • Iceray Bracelet: Att. 2 Air, 1-2 Phys
  • Icy Battle Duck: Att. 5 Water, 5 Air
  • Icy Blade of Terror Mountain: Att. 3 Air, 3 Water
  • Icy Bruce Boomerang Of Doom: Att. 3 Water, 3 Light, 2 Air
  • Icy Chia Goggles: 100 % freeze. (once per battle, for Chias only)
  • Icy Eye Snowball: Att. 5 Air, 5 Water (single use)
  • Icy Nimmo Sword: Att. 3 Air, 2 Water
  • Icy Snowball: Att. 4 Earth, 4 Water, 1-4 Phys (9-12) (one-use)
  • Icy Snowflake: Att. 2 Earth, 2 Water, 1-2 Phys (single use)
  • Illusens Blade: Att. 5 Earth, 1-6 Phys (6-11)
  • Illusens Earth Potion: Att. 6 Earth, 1-3 Phys (7-9) (1 use per battle)
  • Illusens Gems: Att. 5 Air, 5 Earth
  • Illusens Hip Blade: Att. 3 Earth, 3 Light
  • Illusens Potion: Att. 2 Light, 2 Earth (1 use per battle)
  • Illusens Silver Shield: Def. All Earth, 2-3 Dark
  • Illusens Staff: Att. 13 Earth, 1-6 Phys (14-19) | Def. All Dark | Reflect Light x 75% | x 20% Max HP if you are in red
  • Immense Rubber Axe Of Doom: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 1 Earth, 1-2 Phys (5-6)
  • Improved Earth Sceptre: Att. 2-6 Earth
  • Improved Lightning Beam: Att. 2 Fire, 2 Light, 1 Phys | Def. 1 Dark
  • Inflatable Kyrii Bat: Att. 3 Phys | Def. 3 Phys
  • Instant Invisible Armour Potion: Def. 3 Earth, 3 Water, 3 Phys
  • Iron Lupe Sword: Att. 3 Fire, 3 Phys, 2 Air
  • Iscas Wand: Att. 2 Water, 2 Earth, 2 Light
  • Island Lei: Att. 3 Fire, 3 Air | Def. some Dark?
  • Island Mystics Staff: Att. 5 Air, 3 Dark | Def. 5 Light
  • Ixi Indestructible Shield: Def. 2 Earth, 2 Water, 1-2 Phys


    J

  • Jade Elixir: Full Heal (one-use)
  • Jade Scorchstone: Full Heal (before damage) (once per battle)
  • Jade Staff: Att. 3 Earth, 3 Light | Def. 3 Dark
  • Jagged Chia Sword: Att. 3 Earth, 3 Light (for Chias only)
  • Jar Of Spiders: x 1-3 Scary Spiders
  • Jelly Net: Att. 1-3 Phys | Def. 1-3 Phys
  • Special Equipment Jelly Shield: Def. 3 Earth, 3 Light, 1-5 Phys
  • Special Equipment Jelly Sword: Att. 3 Water, 1-3 Phys
  • Jerans Shield: Def. 3 Earth, 3 Water, 1-5 Phys
  • Jerans Sword: Att. 5 Fire, 1-5 Phys | Def. 5-All Phys
  • Jeweled Battle Collar: Att. 3 Fire | Def. 3 Dark, 3 Phys
  • Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys | Def. All Light Once Equipped, don't remove it or it will vanish forever!
  • Jhudoras Potion: Att. 16 Dark, 1-10 Phys (17-26) (1 use per battle)
  • Jhudora The Dark Faerie Doll: Att. 5 Air, 10 Dark, 1-5 Phys (16-20) | Def. All Fire Equipped via Aisha Myriad only
  • Jhudoras Snowball: Att. 4-5 Water, 4-5 Dark (single use)
  • Jittery Jipple Potion: Att. 3 Air, 3 Dark (opponents intel 9 or less) or 5 Air, 5 Dark (opponents intel 10 or higher) (6-10)
  • JubJub Padded Paws: Att. 3 Light, 3 Earth, 1-3 Phys (JubJub only)
  • Jungle Arrow: Att. 2 Fire, 2 Air, 1-2 Phys (single use)


    K

  • K-Bomb: Att. 2 Fire, 1-3 Phys
  • Kacheek Life Potion : 33% of Max HP when you have 33% or less of your Max HP, Full when you're over 33% (If you are fighting with a Kacheek)
  • Kanriks Blade: Att. 1-3 Dark | Def. 3 Dark
  • Kass Skeiths Spear: Att. 3 Earth, 3 Fire
  • Special Equipment Kasuki Lu Chucks: Att. 2 Fire, 2-3 Phys
  • Special Equipment Kasuki Lu Sai: Att. 8 Phys | Def. 1-5 Phys
  • Special Equipment Kasuki Lu Sword: Att. 3 Light, 1-3 Phys
  • Kau Knight Helmet: Att. 3 Earth, 2 Fire, 1-3 Phys | Def. 3 Earth, 1-3 Phys
  • Kau Knight Shield: Def. 3 Earth, 1-2 Water, 1-2 Phys
  • Special Equipment Kauvara Attack Book: Att. 2 Earth, 1-3 Phys x2
  • Special Equipment Kauvara Magic Wand: Att. 5 Fire or | Def. 3 Phys or Tornado in a bottle
  • Special Equipment Kauvara Spell Scroll: Att. 3 Light, 1-3 Phys
  • Kaylas Hat: Att. 10 Light | Def. 5 Dark (species-only = Zafara
  • Kaylas Magic Cloak: Def. 5 Air, 5 Light, 5 Water (species-only = Zafara
  • Kaylas Potion Of Freezing: Att. 2 Air, 2 Water can freeze x 3 %, Breaks for duration of battle after freezing
  • Kiko Helm of Intellect: not known, neomail me stats if you know (Kiko only)
  • Kiko Sludge Bomb: Att. 2 Fire, 2 Water, 1-3 Earth (Kiko only)
  • Kiko Water Cannon: Att. 3 Water, 2 Light, 1-3 Phys (kiko only)
  • King Kelpbeards Blessing: Att. 3 Water, 3 Dark | Def. 3 Light
  • Kings Lens: Reflect x 50% Dark, 50% Light, 50% Earth
  • Knoty Wooden Blade: Att. 3 Air, 3 Phys
  • Koi Amulet: Att. 2 Dark, 2 Water | Def. 1-2 Dark (Koi only)
  • Koi Battle Gloves: Att. 3 Air, 3 Water | Def. 1-3 Earth (Koi only)
  • Koi Battle Helmet: Def. 3 Air, 3 Earth, 1-3 Phys (Koi only)
  • Koi Battle Net: Att. 3 Earth, 3 Water (Koi only)
  • Koi Defensive Goggles: Def. 2 Light, 2 Water (Koi only)
  • Koi Full Armour: Def. 3 Dark, 3 Phys, 3 Water, 2 Earth (Koi only)
  • Koi Seaweed Amulet: Def. 3 Fire (Koi only)
  • Koi Tail Armour: Att. 3 Water, 1-3 Phys | Def. 1-3 Earth (Koi only)
  • Koi Trident: Att. 2 Light, 2 Water, 1-2 Phys (Koi only)
  • Special Equipment Koi Warrior Battle Fork: Att. 5 Water, 5 Earth, 2 Light
  • Special Equipment Koi Warrior Hatchet: Att. 5 Fire, 1-5 Phys
  • Special Equipment Koi Warrior Helmet: Def. 5 Water, 5 Fire, 3-4 Phys
  • Special Equipment Koi Warrior Watergun: Att. 5 Water, 1-5 Phys
  • Korbat Helmet: Att. 3 Dark | Def. 2 Light (Korbats only)
  • Korbat Power Blaster: Att. 5 Air, 3 Water (Korbats only)
  • Korbat Wing Armour: Def. 1-3 Earth, 1-3 Phys (Korbats only)
  • Kougra Power Sword: Att. 4 Earth (Kougras only)
  • Kougra Wool Bomb: Att. 3 Fire, 2 Light, 1-2 Phys (Kougras only)
  • Kyrii Cork Gun: Att. 2 Earth, 1-2 Phys (Kyriis only)
  • Kyrii Golden Apple of Healing x 15 (once per battle, Kyriis only)


    L

  • Special Equipment Lab Ray Casing: Def. 2 Fire, 2 Light, 2 Phys or Reflect Light x 80%
  • Laced Wooden Staff: Att. 3 Light | Def. 3 Dark, 3 Phys
  • Special Equipment Lava Ghoul Sword: Att. 3 Fire, 1-3 Phys (4-6)
  • Special Equipment Lava Rock: Att. 3 Fire, 3 Light
  • Leaded Elemental Vial: Full Heal (before damage) (once per battle)
  • Leaf Shield: Def. 5 Earth, 5 Water, 3 Phys
  • Leather Exercise Ball: Att. 3 Air, 6 Earth, 6 Phys
  • Legendary Earth Sceptre: Att. 3-6 Earth
  • Special Equipment Legendary Von Roo Ring: Att. 3 Dark | Def. 2 Light, 2 Earth
  • Lenny Healing Stone: x 10 (once per battle, Lenny only)
  • Lenny Ray Gun Of Freezing : 100% freeze, once per battle (Lenny only)
  • Lenny Shield: Def. 2 Light, 2 Water, 2 Phys (Lenny only)
  • Lesser Attack Chive: Att. 4 Earth, 1-4 Phys (semi-fragile)
  • Lesser Defence Scroll: Def. 5 Water
  • Lesser Healing Scroll: x 25 before damage (once per battle) (fragile, can break forever) (no overheal)
  • Levatato Ray: Att. 1 Air, 2 Phys
  • Level 2 Bubble Beam Att.: Att. 2 Air, 1-2 Phys
  • Life Giver: Full Heal (one-use)
  • Light Faerie Shield: Def. 3 Dark, 1-3 Phys
  • Light Faerie Sword: Att. 3 Light, 3 Phys
  • Lightning Gun: Att. 1 Fight, 1 Light, 1 Phys | Def. 1 Dark
  • Lightning Scroll: Att. 3 Fire, 3 Light
  • Lightning Wand: Att. 1 Fire, 1 Light | Def. 2 Dark
  • Liquid Goo: Att. 2 Earth, 2 Light
  • Lost Desert Dagger: Att. 3 Earth, 3 Fire
  • Lost Desert Wrist Plate: Def. 4 Air or 4 Dark or 4 Earth or 4 Fire
  • Lucky Robots Foot: Full Heal (one-use)
  • Lucky Uni Charm : 50% Max HP (for Unis only)
  • Lupe Battle Claw: Att. 2 Earth, 1-2 Phys (Lupe only)
  • Lupe Chia Bomb: Att. 2 Fire, 2 Light vs. non-Chias | 15 Fire, 3 Light vs. Chias (Lupe only)
  • Lupe Grabber Jaw: Def. Special Steal item (64% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Lupe only)
  • Lupe Wand: 100% freeze, once per battle. Can break forever (Lupe only)


    M

  • Mad Hat: Att. 2 Dark | Def. 1 Light, 1-2 Phys
  • Mad Umbrella: Def. 2 Earth, 2 Water
  • Magic Branch: Att. 2 Earth,1 Dark, 1-2 Phys | Def. 2 Dark, 1-4 Phys
  • Magical Battle Paste: Att. 3 Earth, 3 Light
  • Magical Healing Potion: x 15 (once per battle)
  • Magical Marbles of Mystery: Att. 3 Phys 100% Freeze (once per battle)
  • Magical Mystery Mask: Def. 4 Water, 4 Earth, 4-6 Air
  • Magical Wheel Potion: Att. 3 Air, 3 Water or 3 Air, 3 Phys or 6 Dark or 6 Fire or 6 Light
  • Special Equipment Magnet Of Destruction: Att. 5 Air, 5 Phys
  • Special Equipment Magnus Amulet: Att. 1-2 Earth, 1-2 Light | Def. 2 Water x2
  • Special Equipment Magnus Club: Att. 2 Fire, 2 Earth, 1-3 Phys (5-7)
  • Special Equipment Magnus Fire: Att. 8 Fire
  • Magtile Staff: Att. 3 Earth, 1-3 Dark
  • Makeshift Ships Hammer: Att. 3 Earth, 3 Phys, 2 Air | Def. 3 Phys
  • Maractite Warriors Shield: Att. 3 Light, 3 Water | Def. 2 Fire
  • Maraquan Draik Cloak: Def. 3 Air, 3 Light, 3 Water (Draik only)
  • Marrowblade: Att. 1-2 Earth | Def. 2 Phys
  • Mask Of Coltzan: Att. 8F | Def. 6 Dark, 5 Earth
  • Math Slingshot: Att. 3 Air, 1-3 Phys (4-6)
  • MechaBerry Bomb: Att. 2 Fire, 1 Phys
  • Meepapault: Att. 3 Earth,3 Dark, 3 Fire
  • Meerca Boomerang: Att. 3 Light, 1-3 Phys
  • Meerca Brothers Glue: Att. 3 Earth, 3 Light
  • Special Equipment Meerca Brothers Water Pistol: Att. 5 Air, 5 Water, 5 Phys | Can Freeze
  • Meerca Mesh Net: 14-16.5 % chance of Freeze. Can multi-freeze.
  • Meerca Squirt Bottle: Att. 3 Water, 2 Earth
  • Mega Cabbage: Att. 2 Air, 2 Dark, 2 Water, 2 Earth or 5 Air, 5 Earth, 2 Dark or x10 HP (8 or 12 or heal 10)
  • Mega Carrot Blaster: Att. 3 Earth, 2 Air
  • Mega Fire Shield: Def. 3 Fire, 2 Phys, 2 Water
  • Mega U-Bend: Reflect x 75% Water
  • Melting Mirror: Att. 3 Earth, 3 Dark, 1-3 Phys (7-9)
  • Menacing Grarrl Gauntlet: Att. 3 Fire, 2 Phys
  • Metal Wand: Att. 3 Air, 3 Light, 1-2 Phys (7-8)
  • Meteor Rock: Att. 1-5 Phys
  • Meuka Snot Gloves: Def. 1-9 Earth, 1-9 Air, 1-9 Fire (variable defence)
  • Special Equipment Meuka Snot Gun: Att. 3 Water, 0-3 Fire, 0-3 Earth
  • Special Equipment Meuka Snot Shield: Def. 3 Earth, 3 Water, 3 Phys
  • Meukas Snot Trail: Att. 6 Earth, 6 Water
  • Mighty Cobrall Mace: Att. 3 Fire | Def. 3 Fire
  • Mighty Jubjub Sword: Att. 3 Light, 2 Earth, 1-3 Phys
  • Mighty Peophin Helmet: Att. 3 Earth, 3 Light | Def. 3 Dark (Peophin only)
  • Mighty Techo Gloves: Def. 3 Earth, 1-2 Phys (Techoe only)
  • Million Degree Sword: Att. 2 Fire
  • Minor Defence Scroll: Def. 3 Earth
  • Minor Healing Scroll: x 5 before damage (once per battle) (fragile, can break forever)
  • Minty Snowball: Att. 5 Water, 5 Earth (single use)
  • Minty Snowflake: Att. 5 Water, 5 Air (single use)
  • Moehog Healing Root: x 5 (Moehog only)
  • Moehog Mud Bomb: Att. 3 Earth, 2 Fire (Moehog only)
  • Special Equipment Moehog Stone: Att. 1-2 Earth, 1-2 Fire | Def. 1-3 Water | x2
  • Moehog Skull: Att. 10 Air, 5 Dark | Def. 5 Earth, 5 Dark | x 100 % (once per battle)
  • Moehog Sword: Att. 0-3 Earth, 0-3 Phys (0-6) (Moehog only)
  • Special Equipment Moehog Tail: Att. 2 Fire, 1-2 Phys
  • Monoceraptors Claw: Att. 6 Earth, 6 Light, 6 Fire, 1-6 Phys (19-24)
  • Mono-scimitar: Att. 2-5 Phys (2 icons 96/100 uses)
  • Moon Staff: Att. 2 Earth, 2 Light | Def. 3 Dark
  • Special Equipment Mootix Warrior Armour: Def. All All All All All All All
  • Special Equipment Mootix Warrior Spear: Att. 10 Earth, 10 Fire, 1-10 Phys (21-30)
  • Morguss Twisted Wand: Att. 5 Dark, 1-6 Phys | Def. 3 Fire (6-12)
  • Mud Mixture: Att. 5-10 Earth x1-5 (1 use per battle)
  • Mummified Scroll: Reading this scroll will take 0-3 Movement away from your pet and add them to your HP. You will lose 1 intelligence point as well (single use, once per pet)
  • Special Equipment Mutant Chia Dagger: Att. 3 Earth, 1-3 Phys
  • Special Equipment Mutant Chia Shield: Def. 3 Earth, 3 Phys
  • Special Equipment Mutant Chia Snot: Att. 2-3 Earth, 2-3 Water
  • Mynci Tail Guard: Def. 3 Earth, 3 Phys
  • Mysterious Amulet: Att. 3 Fire, 3 Dark, 3 Light | Def. 3 Dark
  • Mystery Fruit Bowl: Att. 3 Earth,3 Light, 3 Phys
  • Mystical Fish Lobber: Att. 5 Earth, 5 Air, 1-3 Phys (11-13)
  • Mystical Teapot Of Doom: Att. 3 W, 3 F, 1-3 Phys (7-9)
  • Mystical White Cloak: Def. 3 Air, 3 Light, 3 Dark


    N

  • Neoquest Amulet: Att. 2 Earth, 2 Water | Def. 2-6 Air
  • Neoquest Rod: Att. 2 Earth, 2 Water, 2 Fire
  • Neutralising Ray: Att. 6 Fire or : Att. 6 Water or : Att. 2 Air, 2 Dark, 2 Earth, 2 Light (6,6 or 8)
  • Night Katana: Att. 3 Phys, 2 Air, 2 Dark
  • Night Stone: Def. 2 Light
  • Nimmo Elixir of Healing: x 15 (once per battle)
  • Nimmo Finger: Weak Hit 2 Earth, 2 Air, 1-3 Phys (5-7) (44%), Strong Hit 10 Earth, 2 Air, 3-13 Phys (15-25) (56%)
  • Nova Blade: Att. 3 Light | x 5% (semi-fragile = vanishes for duration of battle after healing. Healing is rare, 1/20?)
  • Nurias Battle Shield: Def. 3 Fire, 3 Water, 2 Phys
  • Nurias Fire Amulet: Att. 3 Fire | Def. 3 Dark, 3 Water
  • Nurias Golden Dagger: Att. 1-3 Phys | Def. 3 Phys


    O

  • Oaken Kacheek Helm: Att. 3 Dark | Def. 3 Phys (Kacheek only)
  • Oaken Kacheek Shield: Def. 3 Earth, 2 Air, 2 Dark (Kacheek only)
  • Oaken Kacheek Sword: Att. 3 Fire, 3 Light | Def. 3 Earth (Kacheek only)
  • Oaken Kacheek Wand: Att. 2 Air, 3 Light (Kacheek only)
  • Obedience Medallion: Att. 5 Dark | Def. 2 Light
  • Obsidian Dagger: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
  • Omelette Shield: Def. 2 Air, 2 Earth, 3 Phys
  • Orb of the Dark Faerie: Att. 2 Dark | Def. 1 Air, 1 Light
  • Orb of the Earth Faerie: Att. 2 Earth | Def. 1 Air, 1 Phys
  • Orb of the Light Faerie: Att. 2 Light | Def. 1 Dark, 1 Earth
  • Orb of the Water Faerie: Att. 2 Water | Def. 1 Air, 1 Fire
  • Ornate Buzz Stinger: Att. 2 Earth, 3 Phys (Buzz only)
  • Ornate Fighting Fan: Att. 5 Air, 5 Earth, 5 Phys (one-use)
  • Ornate Fur Trimmed Robe: Def. 3 Dark, 3 Fire
  • Ornate Pteri Sash: Def. 2 Earth, 1-2 Phys (Pteri only)
  • Ornate Regal Robes: Def. 3 Light
  • Ornate Violet Cloak: Def. 3 Air, 3 Fire, 3 Light


    P

  • P-bomb: Att. 3 Fire, 2 Phys (Pteri only)
  • Padded Quiggle Cloak: Att. 3 Air | Def. 3 Light (Quiggle only)
  • Palace Guard Tunic: Def. 3 Air, 3 Earth, 3 Dark
  • Special Equipment : Palm Staff: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 3 Light
  • Special Equipment Pant Devil Claw: Appears to do nothing. It claims to steal an item but it doesn't
  • Patched Magic Hat: Def. 5 Earth, 3 Light, 3-6 Phys
  • Peach Snowball: Att. 3 Water, 3 Earth, 1-3 Phys (7-9) (one-use)
  • Peach Snowflake: Att. 2 Earth, 2 Water, 1-2 Phys (single use)
  • Pearl Koi Slingshot: Att. 3 Air, 1-3 Phys (Koi only)
  • Pearly Koi Bubble Net: 14-16.5 % Freeze. Can multi-freeze.(Koi only)
  • Pearly Koi Bubble Wand: Att. 3 Air, 3 Water, 1-2 Phys (Koi only)
  • Pearly Koi Mask: Att. 3 Light, 2 Earth | Def. 2 Dark (Koi only)
  • Pebble Snowball: Att. 5 Earth, 5 Phys (single use)
  • Peophin Lightning Hooves: Att. 2 Fire, 1-3 Phys | Def. 3 Dark (Peophin only)
  • Perfectly Flat Rock Shield: Def. 3 Water, 3 Earth
  • Petpet Bone: Att. 5 Air, 5 Phys
  • Pheppabomb: Att. 1-4 Fire, 1-10 Phys (2-14)
  • Pike Pike: Att. 5 Water, 5 Light
  • Pink Faerie Snowball: Att. 4 Light, 4 Water (single use)
  • Pink Squirt Flower: Att. 3 Air, 3 Water
  • Pirate Captains Cutlass: Att. 5 Light, 5 Phys, 7-14 Air (17-24)
  • Pirate Captains Hat: Def. All Earth, All Light, 5 Fire (semi-fragile means it can break for duration of the battle)
  • Plastic Butter Knife: Att. 1-2 Phys (once per battle)
  • Plastic Halloween Fork: Att. 2 Fire, 2 Dark, 2 Phys
  • Special Equipment Plumbeards Attack Pawkeet: Att. 5 Air, 3 Earth, 10 Water
  • Special Equipment Plumbeards Cannon: Att. 5 Water, 5 Phys 0-3 Fire
  • Special Equipment Plumbeards Glass Eye: Att. 6 Air, 8 Dark, 10 Phys
  • Special Equipment Plumbeards Savage Sabre: Att. 5 Air, 5 Dark | Def. 5 Phys
  • Special Equipment Plumbeards Stink Pot: Att. 5 Dark 100%
  • Pocket Cooking Pot: Att. 5 Fire, 5 Water
  • Pocket Feather: Att. 2 Water
  • Pocket Lab Ray:Att. 2 Air, 2 Water or Changes your opponents species or gender or colour change or nothing at all
  • Poison Dart: Att. 2 Earth, 2 Fire May cause 'Cricky Neck' (single use)
  • Poison Tipped Dagger: Att. 2 Dark, 2 Fire, 1-2 Phys (5-6)
  • Poison Snowball: Att. 2 Earth, 2 Dark, 1-2 Phys Can cause 'Hoochie Coochies' (single use)
  • Poison Snowball Wand: x 1 Poison Snowball
  • Poisonous Flower: Att. 3 Dark, 3 Phys, 2 Fire May cause 'Itchy Scratchies' (multiple use)
  • Poisonous Snowflake: Att. 2 Water, 2 Dark, 1 Phys Can cause 'Hoochie Coochies' (single use)
  • Poogle Cloak: Def. 3Air, 3 Earth, 2 Water (Poogle only)
  • Poogle Liquid Freeze Potion: Att. 2 Air, 2 Water | 14% chance it can freeze. (breaks after freeze for duration of battle, Poogle specific)
  • Porcelain Hair Sticks: Att. 5 fire, 5 water, 1.25-9 Phys (11.25-19)
  • Portable Cloud: Att. 5 Air, 5 Light | Def. 5 Earth, 5 Light | Can cause 'Watery Eyes
  • Portable Kiln: Att. 11 Fire
  • Pot of Darkness: Att. 3 Dark | Def. 5 Light
  • Potion Of Evil: Att. 3 Fire, 3 Light, 1-3 Phys
  • Potion of Night: Att. 5 Dark | Def. 3 Dark
  • Pottery Shard Dagger: Att. 2 Fire, 2 Earth, 0-2 Phys
  • Precise Throwing Cards: Att. 5 Air, 5 Light, 1-4 Phys (11-14)
  • Prickly Potion: Att. 3 Dark, 3 Fire If they go first, you use opponents strength boost, if you go first, its unblockable
  • Special Equipment Prismatic Mirror: Def. Reflect 50%-80% of all Air, Dark, Earth, Fire, Light and Water
  • Psellias Fighting Fan: Att. 3 Air, 3 Light, 3 Phys
  • Pteri Battle Goggles: Att. 3 Dark | Def. 2 Light, 2 Water (Pteri only)
  • Pteri Battle Whistle: Att. 3 Air, 2 Fire (Pteri only)
  • Pteri Combat Jacket: Def. 2 Air, 2 Earth, 2 Phys (Pteri only)
  • Pteri Dagger: Att. 3 Light | Def. 2-3 Dark (Pteri only)
  • Pteri Egg Amulet: Att. 3 Phys | Def. 3 Dark, 3 Light (Pteri only)
  • Pteri Egg Shot: Att. 3 Earth (Pteri only)
  • Pteri Egg Wand: Att. 3 Light, 1-3 Phys (Pteri only)
  • Pteri Precision Helmet: Def. 3 Earth, 3 Light, 3 Water (Pteri only)
  • Pteri Sword: Att. 2 Light, 1-2 Phys (Pteri only)
  • Pteri Throwing Feathers: Unknown, if you have stats on this, please Neomail me (Pteri only)
  • Pumpkin Shield: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Fire, 1 Phys (once per battle) (Fragile)
  • Pumpkin Club: Att. 6 Earth
  • Pumpkin Stick: Att. 8 Light
  • Purple Blob Potion: Att. 3 Fire, 3 Dark (1 use per battle)
  • Purple Chia Amulet: Att. 2 Dark | Def. 3 Light (Chias only)
  • Purple Hooded Robe: Def. 2 Earth, 2 Light, 2 Water | 10 HP non-heal drain life
  • Purple Scorchstone: x50 (after damage) (once per battle)
  • Purple Sticky Hand: Def. Special Steal item (55.35% Chance it will steal 1st use) (breaks for duration after stealing)
  • Special Equipment Python Bracelet: Att. 3 Phys | Def. 2 Phys


    Q

  • Qasalan Cobrall Staff: Att. 1-3 Phys | Def. 3 Phys
  • Quiggle Boomerang: Att. 3 Air, 2 Earth, 2 Water (Quiggle only)
  • Quiggle Brass Knuckles: Def. 2 Earth, 2 Light, 2 Phys (Quiggle only)
  • Quiggle Sword of Terror: Att. 2 Fire, 1-2 Phys Can freeze. Fragile (can break forever) (Quiggle only)
  • Special Equipment Quiggle Warlord Axe: Att. 3 Earth, 1-3 Phys
  • Special Equipment Quiggle Warlord Blade: Att. 3 Earth, 1-3 Phys
  • Special Equipment Quiggle Warlord Helm: Def. 5 Air, 5 Phys
  • Special Equipment Quiggle Warlord Shield: Def. 3 Air, 3 Water, 3 Earth, 2-4 Phys
  • QX-92 Neutrino Blaster: Att. 1 Air, 2 Phys


    R

  • Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys (one-use)
  • Radioactive Snow: Att. 2 Earth, 2 Dark | Def. 2 Earth, 2 Light
  • Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)
  • Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20) (1 use per battle)
  • Rainbow Frost Cannon: Att. 4 Water x17.4% chance of freeze
  • Rainbow Gun: Att. 1 Light, 1 Phys | Def. 1 Dark
  • Rainbow Scorchstone: x80 (after damage) (once per battle)
  • Rainbow Sticky Hand: Def. Special Steal item 87.27% chance 1st use (one steal per battle and then it breaks for duration of battle)
  • Rainbow Swirly Thing: Def. or or or or or Reflect a Random Icon type 60-80%
  • Special Equipment Ram Helmet: Att. 2 Air, 2 Earth, 1-3 Phys
  • Ramtors Spellbook: Att. 5 Light, 5 Dark
  • Rancid Battle Dung: Att. 6 Earth, 5 Air.
  • Red Clockwork Grundo: Att. 10-15 Fire (one-use)
  • Red Frost Cannon: Att. 2 Water, 1-2 Phys x3.25% chance of freeze
  • Red Scorchstone: x20 (after damage) (once per battle)
  • Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use) (breaks for duration after stealing)
  • Red Tassled Cloak: Def. 3 Earth, 3 Water, 2 Dark
  • Ree Mote: ? Light
  • Reflectozap2000: Reflect x 80-100% Fire
  • Regal Black Robe: Def. 3 Earth, 3 Water
  • Regal Mynci Cloak: Def. 2 Earth, 2 Light, 2 Water (Mynci only)
  • Regulation Chainmail: Def. 2 Dark, 2 Phys
  • Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys, 0-5 Fire (0, 5, 10, 15, or 20)
  • Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark.
  • Ring of Revenge: Att. 6 Dark | Def. 3 Light
  • Special Equipment Ring Of The Mummy: Att. 2 Water | Def. 1 Fire, 1 Light
  • Rings Of Fire: Att. 2 Fire, 2 Light | Def. 2 Fire
  • Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) "If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.
  • Special Equipment Robo Grarrl Claw Boots: Att. 3 Fire, 4 Phys | Def. 5 Water, 3 Earth
  • Special Equipment Robo Grarrl Helmet: Att. 5 Light, 3 Dark | Def. 4-5 Phys
  • Special Equipment Robo Grarrl Jetpack: Att. 5 Fire, 1-5 Phys
  • Robot Muffin: Att. 5 Fire, 5 Air, 5 Phys (single use)
  • Special Equipment Rock Sling: Att. 2 Earth, 2 Fire
  • Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys (4-6) | Def. 1-2 Fire, All Dark (if you click first) x40
  • Rohanes Armour Polish: Att. 3 Earth, 3 Phys
  • Rotten Jack-O-Lantern Bomb: Att. 5 Earth, 3 Fire, 2-5 Phys (10-13) (single-use)
  • Rotten Onion_ Att. 1 Air, 1 Earth (single use)
  • Rotten Radish: Att. 2 Air, 1 Phys (single use)
  • Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys (9-11)
  • Ruby Elixir: Att. 10 Fire, 5 Air
  • Ruby Krawk Stun Ray: Att. 3 Earth
  • Ruby Krawk Sword: Att. 2 Earth, 1-2 Phys
  • Rugged Zafara Shield: Def. 3 Earth, 3 Water, 1-3 Phys
  • Ruki Battle Helm: Def. 2 Dark, 2 Earth, 2 Water
  • Ruki Battle Staff: Att. 3 Phys | Def. 3 Phys
  • Runed Maractite Bow: Att. 5F, 3W, 5A, 1-5Phys (14-18)
  • Rustic Wooden Shield: Def. 2 Air, 2 Light, 2 Phys
  • Rustic Wooden Sword: Att. 2 Earth, 2 Light, 2 Phys
  • Rusty Garden Hoe: Att. 3 Fire, 2 Dark, 1-3 Phys (6-8)
  • Rusty Lamppost: Att. 5 Light | Def. 3 Dark, 3 Phys
  • Special Equipment Ryshu Ancient Magic Shield: Def. 3 Water, 3 Fire, 5 Phys
  • Special Equipment Ryshu Dragon Blade: Att. 3 Earth, 1-3 Phys
  • Special Equipment Ryshu Fiery Attack Cross: Att. 8 Fire | Def. 1-5 Water
  • Special Equipment Ryshu Platinum Dagger: Att. 5 Dark, 1-10 Phys


    S

  • Sack Of Sneezing Powder: Att. 5 Dark, 5Air
  • Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light
  • Sand Snowball: Att. 5 Fire, 4 Earth (one-use)
  • Scarab Medallion: Att. 3 Air, 3 Light | : Def. 3 Air
  • Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys | Def. 3 Fire, 3 Phys
  • Scarab Stone Slingshot: Att. 4E, 2L
  • Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys (one use)
  • Scroll Of Dark Nova: Att. 3 Dark, 3 Light
  • Special Equipment Screwdriver Of Doom: Att. 5 Earth, 1-5 Phys
  • Scroll of Benevolance: Def. 3 Dark
  • Scroll Of Dark Nova: Att. 3 Dark, 3 Light
  • Scroll of Despair: Att. 3 Dark
  • Scroll Of Flame Strike: Att. 3 Fire, 3 Phys
  • Scroll Of Freezing: Def. Special 100% freeze (once per battle) (chance this can break forever)
  • Scroll of Moon Light: Att. 6 Light
  • Scroll of Radiance: Att. 3 Light
  • Scroll of the Clouds: Att. 3 Air, 3 Water
  • Scroll of the Dark Star: Att. 6 Dark
  • Scroll of the Sea: Att. 3 Water, 3 Air
  • Scroll of the Western Winds: Att. 3 Air | : Def. 3 Air
  • Scroll of Trickery: Def. 3 Fire
  • Scroll Potion: Permanantly Drains 5 intelligence points (single use)
  • Scuzzys Comb: Att. 5 Light, 5 Phys
  • Scythe of Eternal Darkness: 2 Dark, 3 Phys
  • Seasonal Attack Pea: 20 Earth, 8 Light (28)
  • Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys (4-7) (1 use per battle)
  • Special Equipment Seaweed Shield: Def. 2 Water, 3 Earth, 1-5 Phys
  • Serpent Scroll: Att. 3 Dark
  • 17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys (7-9)
  • Shadow Shield: Def. All Light, 3 Fire
  • Special Equipment Shadow Star: Att. 3 Fire, 3 Dark, 1-3 Phys (7-9)
  • Special Equipment Shadow Sword: Att. 3 Fire, 3 Dark
  • Shadowy Cloak of Darkness: Def. 3 Light, 3 Phys
  • Shaken-up Can of Neocola: Att. 2-5 Air, 2-5 Water (4-10)
  • Sharp Fire Disc: Att. 3 Fire
  • Sharpened Hook: Att. 1-3 Phys | Def. 3 Phys
  • Special Equipment Shield Of Ice: Def. 2 Fire, 3-5 Water
  • Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark
  • Shield of Reflection: Reflect Light x 75%, Fire x 25%. (once per battle) Fragile
  • Shield of Revenge: Def. 3 Light, 3 Water
  • Shield of Soaring: Def. All Air, 2 Fire
  • Shiny Shoal Shell Shield: Def. 3 Water, 3 Air, 3 Earth, 1-3 Phys,
  • Shooting Star Muffin: Att. 5 Air, 5 Dark, 5 Fire single use
  • Short Sleeved Yellow Tunic: x75 | Def. 2 Dark, 2 Fire, 2 Water Only heals if you have 500 intelligence. Takes up heal slot. (once per battle)
  • Shovel Plus: Reflect x 50% Earth (Fragile)
  • Shoyru Battle Sabre: Att. 5 Phys (Shoyru only)
  • Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Shoyru only)
  • Special Equipment Shriek Of Misery: Att. 6 Air, 6 Dark
  • Silver 00 Hog Battlecard: Att. 5 Air, 5 Light
  • Silver Butter Knife: Att. 1-3 Phys
  • Silver Draik Bow: Att. 3 Air, 3 Fire, 3 Phys
  • Silver Elephante Boot: Att. 2 Earth, 2-3 Light
  • Silver Elephante Helmet: Att. 3 Light | Def. 1 Phys
  • Silver Kalora Battlecard: Att. 4 Air, 4 Light (one-use)
  • Silver Fernypoo Battlecard: Att. 5 Air, 5 Light (one-use)
  • Silver Mynci Tail Guard: Att. 4 Phys
  • Silver Sai: Att. 1-3 Phys | Def:3 Earth
  • Silver Scorchstone: Def. 2 Air, 2 Light, 2 Water
  • Simple Burlap Cloak: Def. 2 Air, 2 Light
  • Sinsis Crown: Def. 5 Air, 1-3 Phys
  • Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys (6-7) May heal x5 HP, then vanish for battle (Takes up your healing slot)
  • Sinsis Helm: Def. All but a fixed amount of Phys, 3 Earth (slightly less block than Winged Scarab but cheaper)
  • Sinsis Sword: Att. 2F, 2A, 2L, 1-3Phys (7-9)
  • Special Equipment Slime Net: Def. All Phys
  • Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark
  • Skarls Sword: Att. 10 Light, 5 Dark, 6-10 Phys (21-25) | Def. Blocks all Light
  • Skeith Freeze Mask: Att. 2 Air, 2 Water | can freeze (5% chance, breaks for duration of battle after freeze)
  • Skeletal Fire Gun: Att. 6 Fire, 2 Light
  • Sleep Ray: Att. 2 Dark, 2 Air | 100% freeze (once per battle)
  • Sloth Approved Hair Gel : Att. 2 Dark | 100% freeze (once per battle)
  • Special Equipment Slime Pendant: Att. 3 Earth, 3 Dark | Def. 3 Water, 2 Fire
  • Slime Potion: Heals x10 (once per battle)
  • Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys (9-11) (once per battle)
  • Special Equipment Sludge Hammer: Att. 2 Earth, 2 Water, 1-3 Phys
  • Slumberberry Potion: Att. 10 Water 16.4% chance of freeze (can freeze more than once). See Grephun's page for more details
  • Small Metal Shield: Def. 1 Air, 1 Earth, 1 Fire, 1 Water
  • Smelly Dung Muffin: Att. 5 Earth, 5 Phys, 5 Water (single use)
  • Smile Helmet: Def. 1 Air, 1 Dark, 1 Phys
  • Snotty Hammer: Att. 2 Earth, 2 Water, 3 Phys
  • Special Equipment Snow Beast Horn: Att. 5 Fire, 8 Water, 8 Air, 10 Phys
  • Snow Faerie Darts: Att. 3 Water?, 3 Phys
  • Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water
  • Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys (11-14)
  • Special Equipment Snowager Breath: Att. 10 Water, 1-10 Phys (11-20)
  • Snowager Crystal: Att. 2 Earth, 2 Water, 1 Phys
  • Special Equipment Snowager Pendant: Att. 5 Air, 5 Dark | Def. All Fire
  • Special Equipment Snowager Shield: Def. 5 Water, 5 Air, 5 Earth, All Phys
  • Snowball Club: Att. 3 Water, 3 Phys
  • Snowball Machine: x 1-3 Random Snowballs
  • Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys or : Att. 3 Air, 3Water, 1-3 Phys (5-9)
  • Snowflake Pendant: Att. 3 Earth, 3 Dark
  • Snowglobe Staff: Att. 3 Water, 3 Light or Yellow Snowball or 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration
  • Sophies Elixir: Att. 3 Water, 3 Earth, 2 Dark
  • Sophies Magic Hat: Def. 1 Dark, 1 Fire, 1 Phys, 2 Earth
  • Sophies Wooden Spoon: Att. 6 Earth
  • Soul Stone: Def. 5 Earth
  • Special Equipment Song Of Futility: Att. 5 Air, 3 Dark, 3 Water May Freeze
  • Special Equipment Space Faerie Helmet: Att. 3 Fire, 3 Light
  • Special Equipment Space Faerie Sun Wand: Att. 5-10 Light
  • Space Faerie Sword: Att. 3 Dark, 1-3 Phys
  • Space Faerie Token: Att. 5 Light, 3 Fire | Def. 5 Dark
  • Space Fungus Spore: Att. 1-5 Light, 1-2 Phys (2-7)
  • Sparkling Bonbori Hammers: Att. 1-5 Phys
  • Sparkshooter: Att. 1 Fire, 1 Light, 1 Phys
  • Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys (8-10)
  • Special Equipment Spell Of Doom: Att. 2 Fire, 2 Dark, 1-2 Phys | Def. 3 Light
  • Special Equipment Spell Of Horror: Att. 2 Light, 2 Fire | Def. 1-3 Water?
  • Spicy Snowball: Att. 5 Fire, 5 Water (single use)
  • Spicy Snowflake: Att. 5 Water, 5 Light (single use)
  • Spider on a String: Att. 6 Earth
  • Special Equipment Spider Grundo Sword: Att. 3 Earth, 1-3 Phys
  • Special Equipment Spider Grundo Web Net: Att. 1-3 Phys | Def. 1-3 Phys
  • Special Equipment Spike Shield: Def. 2 Air, 2 Water, 3 Phys
  • Special Equipment Spiked Club: Att. 2 Light, 1-2 Phys
  • Spiky Snowball: Att. 4 Water, 4 Phys (single use)
  • Spirit Bottle: Att. 2 Water, 2-3 Earth, 2-3 Dark (6-8)
  • Splendid Buzz Helmet: Def. 3 Earth, 2 Light (Buzz only)
  • Splendid Buzz Sword: Att. 3 Air, 3 Earth (Buzz only)
  • Sponge Shield: Def. All Water, 1-5 Phys
  • Squishy Shoyru Healing Stone : 50% Max HP (if you are fighting with a Shoyru)
  • Special Equipment Sssidneys Bow Tie: Att. 10 Air
  • Special Equipment Sssidneys Top Hat: Att. 5 Dark | Def. 5 Light, 1-5 Phys
  • Staff of Garlicness: Att. 3 Air, 1-3 Earth
  • Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys
  • Staff of Righteous Fury: Att. 7 Light, 1-5 Phys (8-12)
  • Star Balls: Att. 2 Fire, 2-3 Dark, 1-2 Phys (5-7)
  • Starry Battle Dung: Att. 6 Earth, 5 Dark.
  • Steaming Skeem Potion: Att. 3 Air, 3 Water, 2 Fire (opponent has intel of 19 or less) or 5 Fire, 3 Air, 3 Water (opponent has intel of 20 or more)(8-11)
  • Sterling Greaves: Att. 3 Phys | Def. 1 Earth, 1 Phys
  • Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) Quiggles only
  • Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys (11-15)
  • Sticky Snowflake: Att. 2 Water, 2 Earth, 1-2 Phys (single use)
  • Stink Bomb: Att. 5 Air, 5 Earth (single use)
  • Stone Arm Shield: Def. 2 Fire
  • Stone Battle Helmet: Def. 3 Water, 3 Phys
  • Stone Boomerang: Att. 3 Earth, 1-3 Phys
  • Stone Club: Att. 3 Earth, 3 Air, 3 Phys
  • Stone Fire Body Basher: Att. 2 Fire
  • Stone Hourglass: Def. SpecialDestroys Stone Snowballs
  • Special Equipment Stone Lupe Claw: Att. 3 Fire, 1-3 Phys
  • Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys (one use)
  • Stone Snowball: Att. 6 Earth, 1-6 Phys (7-12) (single use)
  • Stone Snowflake: Att. 3 Earth, 2-3 Phys (single use)
  • Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire
  • Strange Potion: Att. Change opponents pet's gender (permanent)
  • Striped Balloons: Att. 2 Air, 1 Light, Def. 1-1.75 Phys
  • Striped Gnorbu Lance: Att. 2 Earth, 1-3 Phys
  • Studded Tonu Belt: Def. 3 Earth, 3 Dark, 3 Phys (Tonus only)
  • Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys (0-15) (vanishes after it hits)
  • Sturdy Bori Hammer: Att. 3 Light, 3 Phys | Def. ? Phys (Bori only)
  • Sturdy Steel Pudao: Att. 2 Fire, 2 Light, 1-3 Phys
  • Sun Ring: Att. 2 Light, 1-2 Phys | Def. 2 Dark, 1 Phys
  • Sun Scroll: Def. 3 Dark
  • Super Attack Pea: 20 Earth, 12 Air (32)
  • Super Ice Sword: Att. 2 Dark, 1-2 Phys | Def. 2 Light, 1-2 Phys
  • Super Luperus Tooth: Att. 2 Air, 1-2 Phys (one-use)
  • Super Poison Dart: Att. 2 Earth, 2 Fire Can cause 'Cricky Neck' (single use)
  • Super Sand Grain: Att. 6 Earth, 5 Light (single use)
  • Super U-Bend: Reflect x 50% Water (Fragile)
  • Superior Reflection Shield Blocks: Def. All Light, Block 4 Water
  • Superior Shield of Lightning: Def. 3Fire, 3 Light
  • Superior Shovel: Att. 3 Earth, 3 Light | Def. 3 Phys
  • Supersize!: Att. 2 Phys | Def. 1 Phys
  • Supersize Gargantuplex: Att. 3 Phys | Def. 2.3 Phys
  • Supersize Mega Ultra Plus: Att. 2 Phys | Def. 2 Phys
  • Supersize Ultimate: Att. 2 Phys | Def. 1.75 Phys
  • Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys (9-13)
  • Sword of Skardsen: Att. 15 Dark, 1-9 Phys (16-24)
  • Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys (7-27)
  • Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light


    T

  • Taelias Snowball: Att. 5 Air, 5 Water (single use)
  • Taelias Token: Att. 3 Air, 3 Water | Def. 5 Dark
  • Talinias Whittling Knife: Att. 3 Fire, 3 Phys
  • Tangella Tonic: x 15 before damage (once per battle)
  • Tangle Net Gun: Att. 3 Light, 2 Earth | x 20 % chance of freeze
  • Tartan Snowball: Att. 5 Light, 5 Phys (single use)
  • Tattered Hissi Cloak: Att. 3 Phys | Def. Light ? (Hissi only)
  • Special Equipment Tax Beast Money Bag: Att. 3 Phys
  • Special Equipment Tax Beast Shield: Def. 4-5 Phys, 2 Light, 3-All Fire
  • Special Equipment Tax Beast Tooth: Att. 2 Dark, 2 Earth, 0-3 Phys
  • Tears of Caylis: Att. 3 Water, 2 Dark
  • Techo Dagger Of Speed: Att. 3 Air, 1-3 Phys (Techo only)
  • Techo Wand Of Smiting: Att. 2 Fire, 2 Light (Techo only)
  • Special Equipment Tekkitu Bag: Att. 5 Dark, 3 Air, 3 Fire
  • Special Equipment Tekkitu Mask: Def. 5 Light, 5 Earth, 2-5 Phys
  • Special Equipment Tekkitu Staff: Att. 3 Dark, 3 Fire | Def. 2-4 Phys
  • Telescope Lens: Att. 5 Fire, 1-3 Light
  • Terror Stone: Def. Special 100% freeze (once per battle) (chance this can break forever)
  • The Astronomy Club: Att. 3 Light, 1-3 Phys (4-6)
  • The Bringer Plushie: Att. 5 Air, 3 Earth, 5 Dark, 1-3 Phys (14-16)
  • Thick Smoke Bomb: Def. All All All All All All All (one-use)
  • Thief Dagger: Att. 3 Earth, 1-3 Phys | Def. 3 Light, 3 Phys
  • Thieves Dirk: Att. 3 Air, 3 Phys
  • Thin Bamboo Staff: Att. 5 Earth, 6-7 Phys (11-12)
  • Thumburts Cane: Att. 3 Light, 3 Phys | Def. 3 Earth
  • Thyoras Tear: Def. All All All All All All All (once per battle)
  • Tiki Amulet: Att. 3 Earth, 3 Light | Def. 2 Earth
  • Tiki Bomb: Att. 5 Earth, 5 Fire, 1-5 Phys (one-use)
  • Tiki Bomb Bag: x1 Tiki Bomb
  • Special Equipment Tiki Shield: Def. 2 Light, 3-6 Water
  • Special Equipment Tiki Sword: Att. 2 Earth, 2 Phys
  • Tomato Bomb: Att. 2 Fire, 2 Light, 1-3 Phys (5-7, once per battle)
  • Tomato Spitter: Att. 3 Earth, 2 Dark, 2 Water
  • Tonu Face Mask: Att. 2 Phys | Def. 2 Earth, 1 Phys (Tonu only)
  • Tonu Golden Blade: Att. 2 Light, 2 Phys (Tonu only)
  • Tonu Golden Horn: Att. 2 Earth, 2 Light (Tonu only)
  • Tonu Leather Shield: Def. 2 Earth, 2 Light, 1-2 Phys (Tonu only)
  • Tonu Lightning Horn: Att. 2-3 Light, 2-3 Phys (4-6) (Tonu only)
  • Tooled Leather Boots: Att. 2 Dark, 2 Phys | Def: 3 Earth
  • Tooth Necklace: Att. 3 Fire, 3 Phys
  • Tooth Of Terask: Att. 3 Air, 3 Water | : Def. 3 Dark
  • Tornado In A Bottle: Att. 3 Air, 2 Earth, 1 Phys (one-use)
  • Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys | x4 | 5.4% chance of steal multiple times
  • Tortured Snowball: Att. 5 Fire, 5 Water
  • Tower Shield: Def. 2 Air, 2 Dark, 2 Earth, 2 Fire, 2 Light, 2 Phys
  • Toxic Sludge: Att. 3 Water, 3 Earth
  • Toxic Sludge Blaster: Att. 5 Water, 5 Earth
  • Toxic Sludge Haggis: Att. 3 Water, 2 Earth, 1-3 Phys (6-8)
  • Toxic Sock of Doom: Att. 3 Fire, 3 Dark, 3 Earth, 1-3 Phys (10-12)
  • Transporter Helmet: Def. 2 Phys
  • Trapped Snow Wurm: Att. 1-2 Phys | Def. 1-2 Phys
  • Special Equipment Trident Of Chiazilla: Att. 10 Water, 1-10 Phys
  • Trident Of Poseidon: Att. 2 Water, 1-2 Phys | Def. 1.6 Fire, 1 Phys
  • Triple Turbo Dryer: Reflect x 75% Air
  • Tri-scimitar: Att. 1-3 Phys
  • Trumpet Of Blasting: Att. 1 Air
  • Trumpet Of Deafening: Att. 2 Air
  • Trusty Hand Cannon: Att. 5F, 3L, 5D, 1-5Phys (14-18)
  • Tunic of Warding: Def. 2 Dark, 2 Earth, 2 Water, 0-3 Fire Req: 300 intelligence to defend Fire
  • Turbo Flame Reflector: Reflect x 50% Fire (Fragile)
  • Special Equipment Turmaculus Claw: Att. 3 Earth, 3 Fire, 3 Light, 1-3 Phys (10-12)
  • Special Equipment Turmaculus Paw: Att. 5 Fire, 3 Light, 3-5 Phys (11-13)
  • Special Equipment Turmaculus Tail Swipe: Att. 5 Earth, 1-5 Phys | 100% Freeze
  • Tuskaninny Battle Mask: Att. 2 Dark, 2 Fire | Def. 2 Dark (Tuskaninny only)
  • Tuskaninny Battlesticks: Att. 2-3 Air, 1-2 Phys (Tuskaninny only)
  • Tuskaninny Chariot: Def. 3 Fire, 3 Water (Tuskaninny only)
  • Tuskaninny Power Paw: Att. 2 Light, 1-2 Phys (Tuskaninny only)
  • Twisted Tonu Tail Guard: Att. 1-2 Phys | Def. 3 Earth, 2-3 Phys (Tonus only)
  • Tyrannian Amulet: Att. 3 Earth, 2 Fire | Def. 2 Water
  • Tyrannian Army Math Tools: Att. 5 Light, 3 Air | Def. 5 Phys
  • Tyrannian Lupe Tooth: Att. 3 Fire, 3 Physical, 3 Earth


    U

  • U-Bend: Reflect x 25% Water (Fragile)
  • U-Bend of Great Justice: Reflect x 80-100% Water
  • Ugga Marbleshield: Def. 3 Earth, 3 Phys, 3 Water
  • Ugly Snowball: Att. 3 Water, 3 Phys (single use)
  • Ultimate Dark Reflectorb: Reflect x 75% Dark
  • Ultra Attack Chive: Att. 5 Earth, 5 Water. (semi-fragile)
  • Special Equipment Ultra Attack Chive Of Death: Att. 80 Earth, 80 Water (160)
  • Ultra Bubble Beam: Att. 2 Air, 1-2 Phys
  • Ultra Bubble Gun: Att. 5 Water, 5 or 10 Air, may add 5 Phys (10, 15, or 20)
  • Ultra Dark Reflectorb: Reflect x 50% Dark (Fragile)
  • Ultra Dual Shovel: Reflect x 75% Earth
  • Ultra Rainbow Flash: Att. 1 Fire, 2 Light | Def. 1 Dark
  • Ultrasteel Helmet: Def. 3 Air, 3 Light, 3 Dark
  • Umbrella Shield: Def. All Water, 3 Air, 2-5 Earth
  • Ummagine Battle Muffin: Att. 6 Earth, 1-6 Phys (7-12 icons) (1 use per battle)
  • Ummagine Bomb: Att. 6 Fire, 1-6 Phys (7-12 icons) (1 use per battle)
  • Uni Face Shield: Def. 2 Earth, 2 Dark, 2 Water (Uni only)
  • Special Equipment Unlucky Scratchcards: Att. 5 Dark, 1-5 Phys
  • Unstable Slime: Att. 3 Air, 2 Dark, 2 Water


    V

  • Velvet Eyrie Cloak: Att. 3 Dark | Def. 3 Light (Eyrie only)
  • Velvet Ixi Battle Cloak: Def. 2 Earth, 2 Light, 2 Water (Ixi only)
  • Vile Swamp Water: Att. 3 Water, 3 Dark | Can cause 'Watery Eyes'
  • Villager Pitchfork: Att. 2 Earth, 2 Water, 1-2 Fire
  • Special Equipment Vira Battle Bats: Att. 3 Fire, 1-3 Phys
  • Special Equipment Vira Cape Of Darkness: Def. 5 Air, 5 Earth, 5 Light
  • Special Equipment Vira Spiked Collar: Att. 10 Phys | Def. 5 Phys
  • Special Equipment Vira Winged Dagger : Att. 8 Dark
  • Virtublaster 3000: Att. 3 Air, 3 Light
  • Volcanic Blow Gun: Att. 3 Fire, 2 Phys
  • Volcano Crystal: Att. 2 Fire, 0-1 Light | Def. 2 Fire
  • Von Roo Dice: Att. 2-3 Air, 2-3 Dark, 2-3 Phys (6-9)
  • Special Equipment: Von Spider: Att. 2 Earth, 2 Fire, 2 Dark


    W

  • Wand Of Dark Nova: x 1 Dark Nova (Fragile)
  • Wand Of Flamebolt: Att. 4 Fire, 1-2 Phys |