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Potions Help

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Thank you so much to nmagelet, teotwayki, rottmusi, and wolftail -- This guide would not have been possible without you. (If I forgot anyone, please tell me and I'll put your name up; it's been a long night ^^; ) Layout created by Pea (cootieface) |
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Go to Sophie's Shack. Once you get there, you may need to refresh the page. Once you've done that, click on the door of the shack to enter the lab. 1. Once you get to the lab, scroll to the bottom of the page. Sophie will have a bunch of jibberish for you to decipher... 2. Let's say she asks you to find: Composite #1: Quantity: 5 grams Relevant property: Enchantment Target value: +51 +/- 5 You're probably asking yourself, WHAT DOES THAT MEAN? Have no fear, I will explain. QUANTITY : This is how many grams TOTAL you will need in the final composite. What's a composite? I'll get to that. RELEVANT PROPERTY: This is the property you need to focus on for the composite. For the first step, there's only one property, so don't worry about it yet. TARGET VALUE Here's the most important number of the night. You're going to need to mess with your ingredients until they get to THIS NUMBER... plus or minues five points. So, in the case above, you need to reach 51 points, plus or minus 5 points, so you will need a value between 46 and 56 to make the potion work. 3. Now. Scroll back up and click on the blue words in the top left corner of the page, reading "Open basic ingredients cabinet." 4. You will open the cabinet (NO WAI) and low and behold there are ingredients for you! Click on one. Any of them. It doesn't matter, just pick one. 5. Then enter in how much you need. In this example, Sophie wants five grams, so enter 5 into the box and hit enter. 6. You now have an ingredient. It will tell you that you can do one of 4 things: Burn, Cursh, Soak or Dessicate. 7. Burn looks good. Let's click that. 8. Now sit back and wait. Wait. Wait. Hit "wait" s'more. Wait. Wait. About 300 seconds will go by before you get the message, "This ingredient cannot burn any more." 9. Hit stop. 10. You values will have gone up. Are they what you want? No? Okay, hit crush. 11. Repeat step 8. Wait longer until the ingredient "Cannot be more finely ground." 12. Look at the values. Getting closer? Move on to Soak. 13. If you're really close, you don't have to wait the full time this time before hitting stop. Hit stop, check the value, and hit soak again. 14. Repeat with soak and move on to Dessicate if needed. Keep guessing and checking until you get the right value (between 46 and 56) 15. FINALLY got that right value? Spectacular! Hit "Create new composite." DO NOT DISCARD ON ACCIDENT. You will cry if you do. 16. Once you've got that composite, check to make sure it's got the right weight and the right value. 17. Throw it into the pot. 18. Congratulations, you've just made a potion for creating Mr. Bigglesworths! |
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1. Whoops, we need to try again. Scroll down to the bottom, Sophie will have more gibberish for you. 2. Here is an example gibberish: Quantity: 17 grams Relevant property: Conjuring Target value: +42 +/- 5 Composite #2: Quantity: 25 grams Relevant property: Enchantment Target value: +85 +/- 5 Composite 2 cannot contain more than 10 grams of any one basic ingredient. 3. Again, WHAT DOES THAT MEAN? Well. It means we're basically doing the same thing as we did in the first step... only it'll take longer. 4. Let's start with composite #1. Don't worry about composite #2 for now. In the example listed, you need 17 grams. Head into your ingredients cabinet. 5. Okay. Let's grab 10 grams of one ingredient (since you can't grab more than 10 grams at a time). Any ingredient will do. People seem to like Baggus Pulp. 6. Head back to the cabinet. Now grab 7 grams (or however many more you need) of that SAME INGREDIENT. If you grabbed 10 grams of Bagguss Pulp before, grab 7 grams of Baggus pulp now. 7. Now you have two parts of the same ingredient. Mess around with them in the system of steps 7-14 above. Don't worry, I'll wait. 8. You need to make sure BOTH ingredients get to the right value. In other words BOTH ingredients must have a value of 42 +/- 5, s in the example above. WHEN WE MOVE ON TO COMPOSITE TWO, WE ARE ONLY GOING TO WORRY ABOUT ENCHANTMENT AND IGNORE CONJURING ENTIRELY. 9. Got it? Cool. Now you get to combine. 10. TO COMBINE: First grab one of your ingredients-- either will do-- and make a composite. ONLY make a composite for ONE of the ingredients. 11. Click on that composite. A red arrow will pop up. 12. Scroll back up to the leftover ingredient. Hit the "combine" button at the bottom of the box. 13. You should now have one composite of the right values and weight. NOTE. WHEN YOU COMBINE INGREDIENTS, THE RESULTING COMPOSITE VALUE WILL BE THE AVERAGE OF THE INGREDIENT VALUES. THIS MEANS THAT, FOR EXAMPLE, IF YOU COMBINE A COMPOSITE WITH A VALUE OF 40 WITH AN INGREDIENT HAVING A VALUE OF 80, THE RESULTING VALUE WILL BE THE AVERAGE(MEAN) OF THESE TWO NUMBERS. SO IT WOULD RESULT IN 60 IN THIS CASE. QUICK AND EASY EQUATION: (Sum of values of ingredients)/(number of ingredients) = average (40 + 80) / 2 = 60 14. Okay, moving onto composite #2. We will be doing the same thing, but with three ingredients this time. 15. In this example, we need 25 grams. Head to the potions cabinet. Grab 10 grams of one ingredient, 10 grams of another, and 5 grams of one other. 16. Repeat steps 7-14 of potion one. Keep at it (I'll wait-- I'm not going anywhere) until you get three values whose AVERAGE equals the value you need. 17. How do I figure out my average? See the above equation. You're going to need [(value 1) + (Value 2) + (value 3)] / 3 For me, I had to use (78 + 110 + 58)/3 and got an average of 82. This was within the range I needed (see example gibberish above: I needed 80-90 points) Submitted by zoogrrl27:This time, the average is weighted! What does that mean? Well, the average this time is a bit more difficult to figure out, because we have to look at the weight of the ingredients at well as the value. Now, we have three ingredients: Two are 10g, and one is 5g. So what we need to do is multiply the values by their corresponding weight, add those numbers together, and then divide by 25 to get our average. QUICK AND EASY EQUATION: Submitted by ezbird [(10*value 1) + (10*value 2) + (5*value 3)] / 25 Pretend we need to get a value of 33, plus or minus 3 points. Also pretend have a 10g ingredient with a value of 16, another 10g ingredient with a value of 32, and a 5g ingredient with a value of 66. The equation would be as follows: [(160) + (320) + (330)] / 25 [(810)] / 25 = 32.4 18. Combine the ingredients. Make one into a composite, click on it, and combine with the second ingredient. Then click on that combined composite and click on the third ingredient. 19. You should now have two composites of the right value and weight. Toss 'em in. 20. HUZZAH! We have a two-headed cat. Onto potion #3. |
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1. Sophie has more gibberish for us, this time asking that Composition #1 have something called "Spectral Essence." Here is an example of what it might look like: ![]() HOW TO GET SPECTRAL ESSENCE Submitted by several players... hellzlena, vladrw, and cyndisue46 :) Spectral essence 10g Bloodfern - Crush and Soak both to Max 10g Bloodfern - Crush and Soak both to max 5g Leafy Slorgblossom - Crush, Soak and dessicate to MAX Combine everything together into one composite. You the name of the composite should change to "Spectral Essence." :) -Don't throw it into the cauldron until you have composite #2! 2. Let's move on to composition #2. This is a bit harder as now you're going to have to balance two values at once. EDIT: A brilliant, universal solution has been discovered. IT INVOLVES NO MATH. (Woot!) Here is the big secret: 3. You do NOT have to have four different ingredients for this step. What Sophie says is misleading. You can four of the SAME ingredient, if you want, so long as you ONLY ADD 3g AT A TIME. Why does this make things simpler? Well, because this means we all can use four 3g of Jurpleberries! Why is this so exciting and stop you from getting headaches? Let me explain. 4. First, grab 3g of Jurpleberries out of your ingredient cabinet. Then go back and grab another 3g of Jurpleberries. Then go back again. And one last time. Okay, you should now have 4 Jurpleberries on your workbench, at 3g each. EDIT: Submitted by xahdum8 Instead of going to the basic ingredients cabinet over and over, you can just pull out 9g of something and use the 'split' feature right under actions, then go back and grab 3g more. If this works for you, go for it! 5. Here comes the fun part. If you scroll down to look at the table at the bottom of this page, you will see the properties for Jurpleberries are rather unique. In fact, Jurpleberries are the only ingredient that will have only ONE property effected at a time, depending on whether you burn, crush, dry or soak. For example, soaking jurpleberries will ONLY make the Divination stats rise and nothing else. BURNING Jurpleberries will raise the Enchantment value. CRUSHING Jurpleberries will raise the Conjuring value. SOAKING Jurpleberries will raise the Divination value. DESSICATING Jurpleberries will raise the Power value. -NOTE: (Submitted by share_t): Watching 4 Jurpleberries at once can get difficult, especially since the values rise so fast. If this is too hard for you, a possible solution is to withdraw 6g of Jurpleberries from the cabinet twice, so you'll have two Jurpleberries on your workbench at 6g each. Once you're done raising the stats on those, use the split command to split both of them into two parts of 3g each. 6. So, in the example above, we need a 78 in Conjuring and an 83 in Enchantment. So what we would do to achieve this is GENTLY (carefully) crush ALL the Jurpleberries until their conjuring value reaches 78. Then we would GENTLY burn all of the Jurpleberries until the enchantment value reached 83. Combine them all and violia! We have a composite will our exact needed stats! 7. Since we now have composite #1 and Composite #2, throw it all into the pot, mix up some Dr. Meowsloth brew and let's move on to step four. Please Note: Individual solutions have been removed from the page to save clutter and time. The above solution should work for everyone. If it does not, please neomail me. Thank you to n00b_b_gone, nmagelet, rottmusi, Hellz Lena, giladriel, just_call_me_orf, snooey, daughterofearth85, ashroxmehsox, 1sannie, and tigergirl00020 for taking the time to help out. |
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STEP FOUR 1. Alright, so, step four. WHAT? WE'RE NOT DONE YET?! No, we're not, because TNT has a sadistic sense of humor. Sophie has yet more gibberish for us. Here is an example of what it might look like: ![]() 2.
Anti-Gravitic Goo? Apparently Sophie has been having her cat name ingredients again. Here's the formula: |
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1. Sophie doesn't know when to quit, does she? I feel sorry for her poor cat! ![]() |
The following is a table representing the values of each ingredient when Burn, Crush, Soak or Dry has been maxed out. The following is the SAME FOR EVERY PLAYER, REGARDLESS OF WEIGHT (AMOUNT OF GRAMS) Results for BaaBaa Wool and Bronze Sansam submitted by vladrw Results for Madvine Root and Nova Essence submitted by them_not_us and tipsuli, edited with help from sabrina_showcase
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