Welcome
Read all about the new Neopets game
with this helpful guide! :)
Oh hello there! I go by Rica, yes the very same one that brought you the Neopets: The Darkest for PS2 Walkthrough/FAQ on Gamefaqs, and here I go once again with another guide for yet another Neopets Video Game, this time for Neopets: Puzzle Adventure. And why is Rubston hosting the guide? Because, while he might be an Island Ogrin on the site, in the world of Puzzle Adventure he's transformed into a ravishing Yellow Kougra with one flashy musketeer-like outfit :D
The Gamer's Guide to Puzzle Adventure is abbreviated in many ways, as shown in our buttons. This page can officially be referred to as GG2PA, Puzzle Adventure, and Guide to PA. Spread the word!
So, why the DS version? Simply because of the price and the conveniency of having the Nintendo DS right next to me as I write up the guide :) Gameplay should be the same if not very similar between the 3 different versions (also available on the Nintendo Wii and PC) but please remember this guide is for DS version only! Please do not neomail me saying that something is different in your Wii or PC version because it most probably is.
As with all Walkthroughs/FAQs, this will contain spoilers. So whether or not you like the element of surpise, you can either play the game first then read my guide later (or vice versa) but you're still going to find out either way eventually. I'd take the vice versa ;P
I am always open for feedback on the guide, but please only send all neomails to my main account, surfersider.
Last Updated: July 9th, 2009.
Counter Started on April 27th, 2009.
News
- July 7th, 2009: I love thieves+Game Board Variations Up+Characters Updated!
So this may not be completely related to the guide, but it is related to my pet in which the guide is on. What in blazes am I talking about? Well, look for yourself. I go out of my way to make "neofriends" petlookup requests and this is the way you repay me? Hrmph.
Also, after much procrastination and putting off, I finally put up the 16 game board variations the game features! ;D
Oh, and I fixed the Characters Images because I was being lazy and didn't make them look all organized.
- June 23rd, 2009: New Sections!
Info for the mini-games and characters are up! - June 21st, 2009: One new affie xD
We have one new affie, Leaves of Carnival. - June 9th, 2009: I have RETURNED!
Ok, so I sorta disappeared for a little over a month but now that I'm on summer break, I have more time to finish the guide! I have added a new section under "Unlockables", one that shows all the items that can be won by redeeming a virtual prize code obtained from the game! In addition to working on the Characters and Mini Game sections, I will also be putting in different boards that are used in the game. I'm always looking for plenty of affiliates! - April 27th, 2009: OFFICIAL LAUNCH DAY! XD
At long last I have finally finished the basics for the guide! I will be working on some of the more in-depth sections such as the Characters and Battle (Puzzles) sections, as well as looking for plenty of affiliates! ;D Check back soon for more updates.
Navigation
Game InfoCharacters
Unlockables
Exploring Neopia
Battle (Puzzles)
Mini Games
Petpets
Story (Walkthrough)
Linkage
Game Info
Features
- Choose and customize one of 12 Neopets to be your central character in the story
- Travel through 3 Lands of Neopia as you experience an epic story with more than 150 quests in the single-player game
- Head-to Head multiplayer matches
- Collect 100 Petpets for extra abilities and earn 30 special Awards for completing missions
- Collect oer 100 items, recipes and treasures, many of which can be equipped on your Neopet to provide useful bonuses
- After completing certain levels in the game, a unique prize code will be generated that you can redeem to recieve a unique virtual prize
From Shenkuu to the Lost Desert, all the lands of Neopia are being bombarded by giant destructive fireballs accompanied by hordes of hostile fire creatures. One by one, cities are falling into chaos and ruin. Join the crew of the Cyodrake's Gaze and stop the source of this devastation before it's too late!
You are about to embark on a mighty quest to once again save Neopia. Once again? Yes, assuming you've played TDF for PS2 and read my guide to help you :P But who exactly are you? Well you get to choose from 12 different characters to *gasp* (no surprise here!) fully customize yourself.
Choose from a Blumaroo, Gelert, Grarrl, Kacheek, Kougra, Mynci, Ruki, Scorchio, Techo, Usul, Xweetok, or Yurble each available in the 4 basic colors plus Pink and Purple, 6 different colors and even the ability to choose your gender. As mentioned before, I played as Rubston the male Yellow Kougra. To the best of my knowledge, the characters are all the same during gameplay; the only difference of course, is their appearance. Yes Kougras look the coolest.
It all begins in Shenkuu, the place where you've been dying to visit (who could blame you, Shenkuu is a lovely place :D) when all of a sudden you bump into Linae, a crewmember on the Cyodrake's Gaze, the best ship in all of Shenkuu! She asks you to help her out on a bit of a problem that has arisen suddenly. And thusly does your adventure begin!
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Characters
Main Character (You!)
Choose from a Blumaroo, Gelert, Grarrl, Kacheek, Kougra, Mynci, Ruki, Scorchio, Techo, Usul, Xweetok, or Yurble each available in the 4 basic colors plus Pink and Purple, 6 different colors and even the ability to choose your gender. Who will you choose? ;D Well, whoever it is you decide to choose, your fate has been decided: to save Neopia!
The Cyodrake's Gaze Crew
(Captain Tuan, Anshu, Bonju, Hoban, Kentari, Linae, Orrin, Shumi)
The Cyodrake's Gaze is a magical flying ship from the land of Shenkuu, which you might have recognized back from the plot in the early fall of 2006. The Crew is lead by Captain Tuan, a bold and rather large blue Gnorbu. Anshu, the wise-looking Ruki, is the ship's doctor who also runs his own medicine shop back in Shenkuu. Bonju, the rather infamous orange Blumaroo of his unattainable avatar, is the ship's cook. Hoban, the hatted yellow Aisha, is the ship's navigator, whom you will find to become a close friend on your journeys. Kentari, the armored Shoyru, handles all the weapons aboard the ship and runs his own weapons shop back in Shenkuu. Linae, the only female on board, has no official job on the ship, but she does help out everyone else's job. Orrin, the four-eyed Nimmo, keeps stock of all inventory on board and also manages his own food shop back in Shenkuu. And lastly, Shumi, the rather minuscule Scorchio, is Captain Tuan's first mate. A motley crue, eh?
Eithne
The evil fire faerie that was once thought to have been destroyed by Moltenus back during the Mystery Island Plot. However, she has mysteriously returned, and you first meet her in the Lost Desert. Apparently, she is searching for a powerful magical artifact, and although her true motives are unknown, nothing good can be floating around this faerie.
Princess Amira
The current ruler of Sakhmet in the Lost Desert, this beautiful Aisha is the target of a certain kidnapping. All that aside, Princess Amira is the only able-bodied Neopian that can give anyone permission to the catacombs deep below the city. But now why would anyone want to go there?
Nuria
Nuria, assumedly, is the fire faerie protector of the Lost Desert in one shape or form. She had been following Eithne all over the Lost Desert, hoping to stop any diabolical plans she had.
Jhuidah
Otherwise known as the Island Faerie, Jhuidah is in charge of the cooking pot and one of Mystery Island's five protectors. With Eithne's presence in the island, there is nothing she nor Nuria can do to stop her from setting the island aflame, so she becomes in charge of evacuating all residents on the island.
Tura-Kepek
The true evil mastermind behind the Mystery Island Plot, it seems as the wicked shaman has returned at another chance for seizing Neopia all to himself! He has yet again employed Eithne as his right-hand woman to carry out all sorts of disastarly tasks in his quest to take over, which included already destroying Shenkuu and the Lost Desert!
Moltenus
The humongous Moltenore that lives in the heart of Mystery Island's Volcano, anyone that has the power to summon him can control him to do their bidding. Tura-Kepek seeks to, once again, take control of the beast to take over Neopia..or at least attempt to ;)
Unlockables
Watch for Unlockables that can be found throughout the game. Each unlockable can be achieved by completing a task. These tasks are lited under "Unlockables" in the main menu. Check back often to track your achievements.When a task is complete you will recieve a Virtual Prize Code. Take this code to the Puzzle Adventure Page to redeem your virtual prize.
- Acquire 10,000 Total XP
- Acquire 45,000 Total XP
- Acquire 80,000 Total XP
- Acquire 2,000 XP by placing one token
- Finish a multiplayer game of Battle
- Control all four corners of Battle in one game
- Complete all side quests and all main story quests in Story Mode
- Control all four walls in one Battle game
- Win 30 games of any minigame
- Win a game by converting all enemy tokens
Users who have purchased the game and have not been able to find another person with the game can contact the Neopets Team in order to recieve a special code for the Multiplayer Game of Battle task. Before contacting them with your query, please make sure to be at least almost close to finishing the game (info from sunnyneo.com)
Virtual Prize Code Items
Here are all the prizes that can be earned from entering in one of the prize codes from unlocking an unlockable in the game!
(Credit goes to remixerr for telling me to include this in the guide ;D)
![]() A Gamers Guide To Puzzle Adventure |
![]() Ancient Tales of Shenkuu |
![]() Anshu and Nuria Friend Garland |
![]() Antwerph Plushie |
![]() Anubis Cherry Sundae |
![]() Anubis Hand Puppet |
![]() Apis Plushie |
![]() Bandit Leader and Rock Monster Enemy Garland |
![]() Blobikins Pull Toy |
![]() Blue Blumaroo Character Garland |
![]() Blue Playing Token Garland |
![]() Blue Ruki Character Garland |
![]() Bonju and Captain Tuan Friend Garland |
![]() Captain Tuan Hand Puppet |
![]() Cyodrakes Gaze Balloon |
![]() Cyodrakes Glazed Cake |
![]() Designing a Thatched Roof |
![]() Fans of Shenkuu |
![]() Fire Drackonack and Minitheus Enemy Garland |
![]() Green Grarrl Character Garland |
![]() Green Techo Character Garland |
![]() Kentari and Shumi Friend Garland |
![]() King Coltzan Kite |
![]() Lost Desert Bouncy Ball |
![]() Lost Desert Bubbly Beverage |
![]() Lost Desert Game Board Background |
![]() Lost Desert Hot Dog |
![]() Lost Desert Mystery Beverage |
![]() Lost Desert Pop Up Book |
![]() Lost Desert Pyramid Cupcake |
![]() Lost Desert Pyramid Pancakes |
![]() Modern Shenkuu |
![]() Mystery Island Coconut Rice Bowl |
![]() Mystery Island Coconut Yoyo |
![]() Mystery Island Fizzy Tiki Drink |
![]() Mystery Island Flying Disc |
![]() Mystery Island Game Board Background |
![]() Mystery Island Lawn Bowling Game |
![]() Mystery Island Palm Sundae |
![]() Mystery Island Palm Tree Kite |
![]() Mystery Island Tiki Burger |
![]() Mystery Island Tiki Grass Wrap |
![]() Mystery Island Tiki Hotdog |
![]() Mystery Island Toy Bamboo Plane |
![]() Pandaphant Pull Toy |
![]() Pink Kougra Character Garland |
![]() Pink Shenkuu Soup |
![]() Pink Xweetok Character Garland |
![]() Purple Mynci Character Garland |
![]() Purple Yurble Character Garland |
![]() Puzzle Pancakes |
![]() Red Gelert Character Garland |
![]() Red Playing Token Garland |
![]() Red Scorchio Character Garland |
![]() Scamander Yoyo |
![]() Scarab Secrets from the Lost Desert |
![]() Secret Recipes of Mystery Island |
![]() Shenkuu Art |
![]() Shenkuu Bouncy Ball |
![]() Shenkuu Decorative Kite |
![]() Shenkuu Game Board Background |
![]() Shenkuu Landscapes |
![]() Shenkuu Ricebowl Yoyo |
![]() Shenkuu Scenic Puzzle |
![]() Shenkuu Soba Noodles |
![]() Shenkuu Sticky Rice |
![]() Simmered Shenkuu Mushrooms |
![]() Spam Shenkuu Sushi |
![]() Stories from Inside the Lost Desert Pyramids |
![]() Tales From Inside the Volcano |
![]() Tales From The Lost Desert |
![]() Taro Root Cakes |
![]() The Battle of Shenkuu |
![]() The Great Coconut |
![]() The Great Tiki Attack! |
![]() The Lost Desert Dictionary |
![]() The Lost Lost Desert Journals |
![]() Tropical Tales From Mystery Island |
![]() Wild Biyako and Gikerot Enemy Garland |
![]() Yellow Kacheek Character Garland |
![]() Yellow Usul Character Garland |
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Exploring Neopia
You can scroll the map by sliding your stylus around on the Touch Screen, or by using the + Control Pad. To visit a location, simply tap the spot you wish to go to!World Map
The world of Neopia is full of exciting places and sights to see! As you embark on your adventure, you will come across many different establishments that can either help or challenge you. Be sure to visit all of them."
In Neopets: Puzzle Adventure you will come to explore 3 different worlds that include Shenkuu, The Lost Desert, and Mystery Island.
Bases
Bases are sites where you can obtain adventures and complete objectives. Available adventures can be spotted by a star hovering over a base, while objectives appear as a star hovering over a base, while objectives appear as hovering stars.
Movement and Encounters
You Neopet and Petpets are visible on the World map. If your Neopet lands on the same spot as a Petpet, then you can enter a battle. Once the battle is completed you must re-issue any movement orders to your Neopet.
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Battle (Puzzles)
Basic Battle GameplayBattles in Neopets: Puzzle Adventure works very simply. Players take turns placing Tokens on a board. If you are unsure of where to place a token, a flashing indicator around every square where you can place tokens will come up. When placing a Token on the board, any enemy Tokens between the newly placed Token and another of the player's Token are converted, which earns experience. The larger the number of Tokens converted, the more experience gained, especially if multiple lines of Tokens are converted. Players can also use Petpets to change the tide of battle. The battle ends once the board is full, or if a player no longer has any Tokens.
Before your very first objective, a tutorial will take place showing you how to play. If you do not have the game, then you can play this demo to get a taste of Puzzle Adventure :)
Trap your opponent's tokens! Any enemy's tokens between your two tokens will be flipped to your color.
You'll want to place your token in the only available spot and see how your opponent's tokens flip!
Place a token on the board. Flip tokens in all directions. You can even flip your opponent's tokens diagonally.
Once again place your token in the only available spot, flipping the tokens diagonally.
Flip tokens in more than one direction to get a combo the multiplies your XP. The more directions you flip at once, the bigger your multiplier!
Suprise suprise place your token in the one place and watch all of the tokens convert!
Bonus Squares give you extra XP! Bonus Squares are only available to the first person to get them, so be quick!
You know what to do by now, I hope.
If a single token starts two or more chains, a SHOCKWAVE may occur. SHOCKWAVES flip a random enemy token to your color, which can cause chains of its own. The more chains you start and the more tokens you flip, the more likely you are to get a Shockwave!
This is by far my favorite move to use against every enemy :) Not only does this rack up the experience points, but can only save your neck in many a situation. Practice makes perfect on successful shockwaves, and not to mention the perfect placement of tokens.
Experience and Petpets
After every battle there will be a Character Result page to see how many tokens you flipped, experience earned (you earn XP even if you lose a battle), shockwaves, lockdowns caused, total lockdowns caused, and any multipliers.
Both Experience Bonuses and Petpets are used together to provide variety during battle.
Bonus Experience can be earned by placing a Token on any grid with a number on it. That number is then converted into extra experience for you!
Petpets work differently. You will be launched into a tutorial after you recieve your first 3 Petpets from Linae in Shenkuu. You don''t need to place a Token to activate them. Instead, simply tap on them to activate one in battle. Most Petpets are a little sleepy when you go into battle, and aren't usable right away. But after five turns they're ready to help out!
Board Variations
The battle board can differ in many ways based on your location on the map, including:
- Shape
- Starting position
- Placement of "Bonus" Grids
- Placement of "Locked" Grids which cannot be converted once captured
Here's the 16 game board variations.
Battle Status Effects
Over the course of battle, a Neopet can use Petpets to provide help. However, once a Petpet has been used, it falls asleep and cannot be used until the next battle. To learn more info on Petpets and their unique abilities, just scroll down :)
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Mini Games
Mini Games can be reached by clicking on the Single Player menu and selecting "Instant Action". There are 3 in total, excluding the option to have a freelance battle. All successful mini games win will count towards your total experience for your character.Forging
Touch groups of 2 or more tiles. If you score over the target, you win!
(Mini version of Destruct-O-Match III)
Easy: 48 blocks, a 6x8 block layout. Target Score: 500
Normal: 63 blocks, a 7x9 block layout. Target Score: 750
Hard: 80 blocks, a 8x10 block layout. Target Score: 850
Training
Touch the cards to find pairs within the time limit. If you match all pairs before the time runs out, you win!
The cards tend to move alot, so keep an eye out for that!
(Mini version of Kiko Match II)
Easy: 1 minute allotted time. 12 cards given.
Normal: 50 seconds allotted time. 16 cards given.
Hard: 40 seconds allotted time. 20 cards given.
Quick Draw
Draw the symbols the petpets are holding. If you beat the target score before time runs out, you win!
Only draw the symbols colored in black, and not in red! If you draw the red symbols, you'll lose time!
Shapes include: circle, star, triangle, square, heart, crescent, and a cross.
Easy: 1 minute allotted time. Target Score: 450
Normal: 50 seconds allotted time. Target Score: 650
Hard: 40 seconds allotted time. Target Score: 850
Petpets
Petpets are recieved from various people and completed objectives. All of them have different abilities to be used at your advantage, but you can only have 5 at the maximum. You can only use them once per battle. Your opponent may also have Petpets to help aid them in battle. Use them wisely!I have ordered the Petpets in order of location and whom/where you recieve it from. The name of the petpet is bolded, followed by a brief desciption and their ability in battle.
Quetzal: Highly inquisitive and brightly coloured, the Quetzal makes an excellent companion.
(Recieved from Linae after defeating the Blobagus)
Select one enemy token and one of your tokens. These tokens switch places.
Kazeriu: A stray Kazeriu seems to be following you. He might be able to help you fight.
(Recieved from Linae after defeating the Blobagus)
Select one token. That token cannot be converted, moved or destroyed for the remainder of the game. Your turn does not end.
Duocorn: Duocorns use their large feet to keep their balance as they patter across the rocky landscape at remarkable speeds.
(Recieved from Linae after defeating the Blobagus)
Select two tokens. These tokens are converted to the opposite color.
Alabriss: The little Petpet isn't large enough to transport much, but it can fly quite fast.
(Recieved from Linae after obtaining a Gikerot Scale)
Select a location. The enemy must place their token in this space on their next turn.
Momba: Not the brightest of Petpets, Mombas still love to be taught one or two clever tricks.
(Recieved from Anshu after capturing a Fungree)
Remove two tokens from the board. Your turn does not end.
Scamander: Quite shy and jittery, Scamanders can often be seen scurrying across the desert sands.
(Recieved from Kentari after saving his shop)
Select a token. This token moves up to three spaces in a random direction. Your turn does not end.
Anubis: An Anubis is a friendly and loyal little fellow.
(Received from Bonju after giving him the Kollie Flower stalks)
Select one token. This token is converted to the opposite color, and causes chains.
Mimbi: Timid and quiet, Mimbi are peaceful plant-eaters.
(Received from Captain Tuan after meeting him)
You may place two tokens on empty spaces.
Pandaphant: Pandaphant is now available to use! With a devastating attack, he'll turn the tide of battle.
(Recieved after rescuing Linae)
Select a row, column, or diagonal line. The positions of the tokens in that line become randomized. Your turn does not end.
Pyon: The Pyon has a dangerous stinger that it can use against those wo become threatening.
(Recieved after gathering the crew at the Gaze)
Select 5 tokens. These tokens may not be converted, moved or destroyed for 5 turns.
Geb: Gebs may look silly, but they are very intelligent. They can retract their arms and legs when threatened.
(Recieved after helping Kentari defend the palace)
Select six tokens. Each token has a 50% of chance of being converted to the opposite color.
Taigar: The brightly-coloured stripes of the Taigar allow it to blend in with its natural habitat.
(Recieved after rescuing Greyfang)
Remove three random enemy tokens from the board. Your turn does not end.










Yackito: Highly intelligent, Yackitos have been known to outsmart their owners!
(Recieved after defeating the Bandit in thier campground)
Destroy four edge spaces. No tokens may be placed there for the rest of the game.
Fleeper: Rarely making a sound, Fleepers can have quite an unnerving stare.
(Recieved after defeating the White Chumablah in the Northeast Gebmid)
Select a token and a direction. This token and each adjacent token move to the next available space in that direction.
Gypmu: Easily frightened, a Gypmu can be difficult to befriend.
(Recieved after giving Anshu red desert sunflowers)
Two random enemy tokens are converted and cause chains.
Babaa: When surprised, Babaas are known to hide under a bed (and be very difficult to get back out!).
(Recieved after rescuing Eithne from the clutches of the Jinn)
You may place one token on the board before the game begins. The token may not be placed next to any existing tokens.
Crystacat: Crystacats demand lots of care and attention. When not correctly looked after they can get incredibly moody.
(Recieved after clearing the rock monsters in front of Al Hanir's house)
Select one row, column, or diagonal. The tokens in this line may not be converted, moved or destroyed for 5 turns.
Juma: You've unlocked Juma! He's good at flipping those tokens for you.
(Recieved after defeating the thief holding the 2nd Amulet)
Select a row or column. The order of the tokens in that row or column becomes reversed.
Yullie: This funny-looking ellow is very shy and loves hiding in small places.
(Received after defeating Calciferus)
Destroy two selected spaces. No tokens may be placed in those spaces for the remainder of the game.
Quilin: The Quilin is one of the most prized Petpets of Shenkuu, and is suspected of having many magical powers.
(Received after trying to get into the palace the first time)
Select a location. Place an enemy token there. Your turn does not end.
Ponka: Bright and colourful, a Ponka is incapable of flight despite its small wings.
(Received after speaking to Princess Amira for the first time)
Select a Petpet power you've already used. You may reuse that power once.
Schmoonie: Schmoonies often curl up into a tight ball of fur when frightened.
(Received after entering the catacombs under Sakhmet)
Select one row, column, or diagonal. Each token is converted to the opposite color. May not select an entire edge.








Bazatlan: A drowsy, slow-moving fellow, the Bazatlan often makes up for its laziness with perfect night vision
(Received after speaking to Jhuidah for the first time)
Remove six random tokens from the boards.
Spardel: What Spardels lack in intelligence they more than make up with love.
(Received after trying to pass into the inner region of the volcano)
Your opponent may not use petpet powers for 3 turns.
Sandan: Sandans are very curious, often running right up to someone new to investigate them.
(Received after defeating Moltenus at the foot of Techo Mountain)
Take an extra turn after this one. Your turn does not end.


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Story (Walkthrough)
Note: This section contains the whole plot, so if you want to read all the spoilers, continue at your own peril!
This section will also act as the "walkthrough"
portion of the guide, even though everything is pretty straightforward even though I'm really just pretty much telling what
goes on in the game :P
(You'll obviously want to select Story Mode from the Game Select screen if you're following on here x)
Welcome to the land of Shenkuu. To start your adventure, simply tap on the location beneath the star.
Yes indeed welcome to Shenkuu! Your character, which I will now refer to as Rubston, has finally arrived in Shenkuu after having been wanting to visit for quite some time. It's a beatiful city built on top of a mountain range. Simply amazing right? ;)
Rubston walks into the entrance of Shenkuu, eager to explore the grand city when he unexpectedly bumps into Linae, a member of the Cyodrake's Gaze. She asks him for some help, because apparently he looks like the ideal guy to ask for help. The problem turns out to be a Blobagus causing some trouble in the teahouse down the road. It's up to Rubston to scare it off back into the caves where it came from! Rubston asks why Linae can't take care of the situation herself, but apparently Linae is too busy with preparations for the departure of the Gaze. Rubston is suprised to hear that Linae is a member of a ship crew, but she rushes off to leave Rubston alone to handle the Blobagus. Heehee look how the pixelated little character goes :)
A Good Start
(Help Linae scare off the Blobagus)
Before Rubston takes on the Blobagus, he decides to practice his fighting skills a little. (You will then be launched into "practice mode" to help teach you the battles that occur in Puzzle Adventure, which I have written up above in the Basic Gameplay Battles section. Your first ever battle will ensue, good luck!)
After successfully scaring off the Blobagus back into the cave, Rubston returns to the same spot where he met Linae. Linae tells Rubston that she's pretty sure that the Blobagus had swallowed her Lost Desert Sunset Kou-Jong piece, and she tells him that now that the Blobagus is taken care of, there are still preparations to be made for the Cyodrake's Gaze. Rubston asks her what the Gaze is, and Linae responds by telling him she's the finest ship in all of Shenkuu! The crew sails the seas to trade and have a few odd adventures or two. Linae then remembers that she has another favor to do and asks Rubston for some help. Rubston willingly accepts as she tells him that Anshu mentioned he could use some help. Anshu is the ship's doctor and he called for some Gikerot scales. Linae tells Rubston to check the Chen-Du Household which should have a few scales lying around since Wild Gikerots love to hang out there. Linae then gives him a few Petpets which will come in handy for future battles! Rubston gives her many thanks as he strolls on over to the household.
Leapin Gikerots!
(Find Gikerot scales for Anshu)
Rubston has a Petpet! He better learn how to control that thing before it goes wild. (You will then be launched into a tutorial on how to effectively use your Petpet. Make sure to try out each new Petpet you recieve and see how it can help you, or whether or not you like its abilities. You will then choose which Petpet to bring in to battle, and at this time you can only equip one Petpet. Let the battle begin with the Wild Gikerot!) After obtaining the scales, Rubston once again returns to the entrance of Shenkuu where Linae is.
Rubston tells Linae that he must have startled one of them because it attacked him, but he managed to obtain the scales. Linae then asks him to deliver the scales over to Anshu, and she gives him an Alabriss as a reward. Rubston departs once more to deliver the scales to Anshu.
Tipping the Scales
(Capture a Wild Fungree for Anshu)
Rubston delivers the Gikerot Scales to Anshu, as a favor from Linae. Anshu tells Rubston that she mentioned someone had been helping her, and was wondering if he wouldn't mind another task. Rubston says he will try his best, and Anshu tells him that he is in need of a Petpet to protect his shop while away from Shenkuu. He tells Rubston that a wild Fungree should do the job perfectly, but that they can be quite a handful...Anshu also tells him that a few of them might be found to the west in Shoyru Tower, which is where Rubston heads on over to next. A wild Fungree is immediately found and a battle begins! After putting up a strong fight, Rubston manages to capture a Fungree as he lugs it on back to Anshu.
When Rubston returns to Anshu and hands him over the Fungree, Anshu admits that he doubted his ability to successfully capture one since they're quite a handful. Anshu gives him a Momba as a reward for his troubles. Anshu asks Rubston if he could head on back over to Shoyru Tower to assist Hoban, another crew member, with a navigational problem. And Rubston, always ready to accept any task, proceeds underway back to Shoyru Tower!
Helping Hoban
(Go to the tower and set off a flare)
Rubston approaches a troubled Hoban in the middle of making a map, who reveals to him that he's the navigator on the Cyodrake's Gaze. His job is very important, for one careless mistake could cause the ship to crash or sink. He's having trouble making the map because since the crews' arrival back in Shenkuu, a lot of new buildings have appeared (a potential Shenkuu Map redrawing?! ;) and since the mass majority of them are so high up in the mountains, there's a good chance the Gaze could smash into one. Rubston is amazed to learn that the Cyodrake's Gaze can fly! Pfft, of course she can, she's a Shenkuu air ship! Hoban continues on saying he needs to re-do his chart on Shenkuu to pinpoint the positions of the main buildings in Shenkuu. He points out a location far off into where Rubston will launch a flare and from there he'll be able to measure the distance between various points and the very tower that they are on. Rubston says "No problemo" as Hoban mutters something about an odd light in the sky far away that wasn't there too long ago...
When Rubston reaches the point where Hoban told him to light a flare, he is attacked by a wild Blurgah and must defend himself! Rubston, valiant knight he is, fends off the Blurgah and sets the flare off. Rubston heads back to Shoyru Tower to see if Hoban needs anything else. After a brief awkward silence, Rubston asks for his reward. Rubston apologetically regrets asking for his reward for he knows Hoban is very busy, but Hoban interrupts his thoughts when he tells him to look through his telescope. Peering through the telescope, Rubston sights a person coming out of Kentari's Wondrous Weaponry Stop. Hoban tells him that's pretty weird, since Kentari's shop is closed right now and that person is not Kentari. Rubston suggests to Hoban that he'll look into it.
Trials and Triangulations
(Save the earnings at Kentari's shop from a shoplifter)
Turns out that the mysterious person is actually a shoplifter! Rubston confronts the thief, engaging in battle with him! After taking the care of the thief (and tying him up nice and tight for the city guards to carry him off), Kentari suddenly arrives, with a worried look on his face, asking Rubston what had just happened. Rubston informs him that the thief was trying to get away with his shop's till, but luckily for Kentari, he saved the day. Kentari thanks Rubston for his brave deed, after admitting that he left an apprentice to watch over the store, but that there are too many thieves crawling around these days. Kentari also tells Rubston that he is the weapons master on the Cyodrake's Gaze, which nonetheless shocks Rubston. Before leaving Kentari's side, he asks Rubston if he could swing on by to Orrin to see if he needs any help. Rubston thanks Kentari for the Scamander and leaves for Orrin's Shop.
Lost and Found
(Find and capture a Wild Hegelob)
Upon finding Orrin, Rubston quickly discovers that Orrin is also a crew member on the Cyodrake's Gaze. Orrin is not surprised at all to see that Rubston himself is suprised, since many people don't consider the inventory master a member of the crew. Before he let himself get ahead of things, he asks Rubston to find a Wild Hegelob so that the crew can take one to sell. Rubston turns to the door to go out and find one, but Orrin quickly calls him back in because the Wild Hegelob is inside his store! Orrin really doesn't want to lose or leave the poor little creature behind, so Rubston steps inside the store to take a look. Rubston quickly locates the Hegelob and hands it back over to Orrin, who then hands him some herbs to take over to Bonju at Culinary Concoctions (BONJU!!! :K) Orrin thanks him once more before Rubston leaves to find Bonju.
Culinary Confusion
(Defeat a Wild Biyako who is guarding Bonju's garden)
As Rubston walks up the pathway leading to Culinary Concoctions, he hears Bonju muttering something how the crew would suffer without a cook. Rubston asks if he's interrupting him in his train of thought, and Bonju angrily asks him if he were out at sea for months on end without a good cook, would he think he were happy? Rubston confusedly says no, and an excited Bonju agrees with him fully, trailing off again about pushing someone off the board...and once again Rubston asks if he's also a member of the Cyodrake's Gaze. Bonju, who seems slightly insulted, tells him that he is indeed the chef on the ship. Rubston plain out tells him that he's never heard of him (x__x Oh, Rubston...) Bonju fires off saying that's exactly what he means, how no one appreciates him, the low quality ingredients..and finally Rubston interrupts him bringing out the herbs from Orrin. Turns out they were the wrong herbs, only upsetting Bonju even further, who continues to rant on and on how he needed Kollie Flower (haha get it?) stalks not Pebeanjays, and who wants to eat peanut butter and jelly sandwiches...boy does Rubston feel bad for the rest of the crew, having to put up with this mess. Rubston quickly cuts his ranting off, offering to find him some Kollie Flowers. Bonju's face lights up, his mood obviously taking a sudden turn, as he tells him that there might be a few growing out near the Hau household. Rubston sighs with relief as he heads north to the garden.
Rubston quickly spots some Kollie Flower stalks, taking his sword out to cut a few pieces. Good thing he had his sword at, for just at that moment a Wild Biyako attacks him! Phew what's up with wild petpets attacking innocent travellers? Rubston shoos the aggressive Biyako off and collects the Kollie Flowers stalks. He returns to Bonju, who is finally happy for getting the help he rightfully deserves -___- Bonju gives Rubston an Anubis that seems to be following him around as a reward for the stalks, and also the Pebeanjays too since he won't be needing them. He suggests giving them to Captain Tuan since he enjoys the occasional sandwich or two. Rubston excitedly asks who Captain Tuan is, but we all know that he's none other than the Captain of the Gaze! Bonju tells him that the Captain has been anxious to meet the little quester that has been helping out the whole crew, and Rubston runs off to the docks up north.
Smooth As...
(Meet Captain Tuan and investigate the Blobagus Caves.)
Upon reaching the docks in the northernmost moutaintops, Rubston approaches a tall, grizzled blue Gnorbu with a mighty beard. Captain Tuan asks him what business he has for interrupting him in such a busy time, and Rubston tells him that Bonju had sent him. With a hearty laugh Captain Tuan tells Rubston that it's a pleasure to finally meet the person helping his whole crew out, and to excuse his previous gruff behavior due to the many tasks still left to complete before they leave. Rubston tells him it's no problem, he's already learnt how much work it is to get ready for the departure. Captain Tuan also asks him, since he's so aware of all the necessary precautionaries taken, for a little bit more help if he has the time; he calls for some Shenkuu Silk just in case the sails of the ship experience some wear and tear. According to Tuan, silk can be found growing out in the Blobagus Caves and Rubston is more then happy to help the Captain out. Rubston takes his leave down the menancingly tall mountainside to acquire the silk.
The Caves were quiet as a curious Rubston slowly crept up to a pile of silk. Picking up the silk with one hand, he thrusts his sword out to defend a suprise attack from a lurking Blobagus! Sending the Blobagus back into the shadows of the cave, Rubston stashes the silk into a pocket and begins the climb back up the mountainside to Captain Tuan. With a warm smile Captain Tuan takes the silk from Rubston, who also mentions that he had to get past a Blobagus, which Tuan knows is no problem at all. After a few brief moments of a visual check of the Ship itself, Captain tuan exclaims to Rubston that the Gaze is almost ready to cast off! All that needs to be done is that someone needs to inform Kentari that the rest of the crew needs to head back on over to this spot. Without any hesitation, Rubston undertakes the task. Captain Tuan is so impressed by Rubston's selfless actions that he asks him to consider being a crew member of the Cyodrake's Gaze! Rubston, although we all know he'd love to be a member, stammers that he's never been on a Shenkuu air ship before, but Captain Tuan disregards that fact as he tells him to think about it on the way to Kentari. Rubston takes heel down the mountain, hearing the Captain mutter "What in blazes is that light in the sky? Is that getting...bigger?", slightly remembering that he heard someone else mention a faint light in the sky.
Rounding Up
(Gather the crew of the Cyodrake's Gaze for departure)
Rubston knocks on the door of Wondrous Weaponry calling out, "Kentari, are you in?" before stepping in. Kentari appears from behind a door and Rubston tells him the message from Captain Tuan to gather the rest of the crew. Kentari tells him that he shall do that at once as soon as he finishes up with something. Rubston jumps at the chance for more help, and Kentari reveals to him that apparently the Rei-Yan household had been struck by a meteorite. Fortunately nobody was hurt from the incident, but Kentari would just like to investigate to make sure everything is alright. He asks Rubston if he wouldn't mind accompanying him, since the whole situation seems odd. The two lock up the Shop and leave for the Rei-Yan household to the southwest.
Investigating Rocks
(Help Kentari investigate the meteorite)
Just before the pair reach the meteorite site, Kentari gasps, "Hmm...this is much larger than I was expecting," as Rubston replies to his sudden taken aback with a "Is it just me, or hasn't it caused a whole lot of damage?" The two discuss the strange scene before them, when suddenly the meteorite begins to open! Both Neopets draw their weapons as a strange little rock monster crawls out, attacking them! After assumingly sending the strange creature right down the mountainside, Rubston suddenly recalls that it was Hoban that mentioned spotting an odd light in the sky earlier on. Kentari turns his gaze toward the sky when Rubston said that, and tells him that if the 20 or so other lights in the sky right now might be the same exact thing. The wise little shoyru has come to this conclusion: it's an invasion. Kentari returns his gaze, which his turned quite serious (despite the weak pun Rubston muttered a few minutes ago) back to him, telling him that despite all that he had imposed on him today, he requires one more favor from him...He quickly asks him to find Linae, since she might know where a few other members of the Gaze are. He tells Rubston to find as many members as he can and that he will do the same. The quickly they all find each other and get to the Gaze, the better! Rubston delays no further as heads off back into the city.
Teahouse Troubles
(Rescue Linae at the Teahouse)
Rubston decides the best place to search for Linae would be the place he first met her:the entrance of Shenkuu. Heading in that direction, he suddenly hears a loud cry coming from the Teahouse, who undoubtedly belonged to Linae! Sword at bay, he comes crashing into the frenzy! After defeating the Rock Monster, Rubston asks Linae if everything is alright, and if she had any idea what that creature was. Linae really has no clue, but she tells him that they seem to be popping up from the striking meteorites. Rubston begins on how Hoban mentioned the light, but suddenly he remembers he had to be saving the rest of the Crew! Linae and Rubston need to head over to Shoyru Tower to see if poor little Hoban is still alright!
Collecting Hoban
(Rescue Hoban at Shoyru Tower)
Haha what a funny title, "Collecting Hoban". Anyways Rubston and Linae find Hoban up in the tower quite unharmed, who reveals his excitement with the invasion from the heavens! He begins to pull out parchment to try and triangulate the true origins of the meteorites, but Rubston pushes him out of the way just as another rock monster comes gliding in! Once the battle is over, everyone asks each other if they're alright. Rubston tells Linae that the situation doesn't seem to be getting any better; the meteorites are falling nonstop! Linae suggests heading back to the Gaze, where things should be a lot safer. During the battle it seems that Hoban was working on figuring out the origin of the meteorites and with those notes he might be able to figure where the meteorites are coming from. All 3 of them quickly vacate the tower to board the Gaze.
Gathering at the Gaze
(Return to the Cyodrake's Gaze)
All members of the crew are present on the Gaze as Kentari congratulates everyone for making a safe journey. Captain Tuan then asks Orrin on the status of the departure, but Orrin says he still needs more time. Kentari asks the Captain if he can take his leave to provide more time, as well as check to ensure that the Imperial Place is secure. Anshu also pipes up telling him that he should ensure that those staying behind have enough medical supplies. Captain Tuan gives in to their final requests telling them that any final measures to be taken, be taken immediately and swiftly. He then turns to face Rubston, asking him to make sure that whatever else the crew needs to get done, gets done immediately and swiftly. Geez it seems like all of them REALLY are busy.
Course Correction
(Protect Hoban as he charts the Gaze's course through the mountains)
Rubston went on his way to wander about Shenkuu to see if he could discover the whereabouts of each crew member that departed from the docks and finds Hoban trying to find a secondary route just in case they need to go that particular way. Hoban explains to him that if he could find a way along a path through the mountains and out over Fanciful Fauna, just south of the palace, then they would be safe! However, his task has become quite impossible with so many rock monsters crawling around. Rubston offers to escort him through the way, fighting any rock monster that comes in their path. Hoban half agrees as the move towards the path. The two manage to carry on without getting harmed through the various points located around Shenkuu, as Hoban wrote down various calculations and such to ensure a safe trip. Rubston reminds Hoban to be careful as he remembers that Kentari would be at the Imperial Palace.
Palace Protection
(Help Kentari protect the palace from invaders)
Rubston approaches Kentari, asking him how the defence of the palace is going along. Kentari tells him that there is something strange afoot going on here, although the Imperial family is almost safely away. Rubston is shocked to hear that monsters of stone are not the only things attacking everything; fearsome-looking Dandans and Fire Cyodrakes have suddenly appeared! Rubston exclaims that it musn't be true; he though nobody has seen an actual Cyodrake in years! Kentari sighs, confirming that the fire variety has finally returned and are on the enemy's side. He grabs the hilt of his sword as he beckons Rubston to join him to fend off the invaders from the palace! Kentari congratulates Rubston on a job well done fending off the evil petpets, as he asks what they should do next. He says that Captain Tuan will be expecting everyone to arrive back to Gaze as soon as possible, and that is exactly what they do.
Gathering at the Gaze
(Return to the Cyodrake's Gaze)
Rubston arrives back at the dock just in time for the cast off. But just as Captain Tuan and Rubston board the ship, a group of meteorites come in closer! They hurry on quickly on to the Gaze, making sure that everyone needs to be onboard is aboard. After slaying the final onslaught of enemies, everyone settles on down as they prepare to finally set off. Rubston walks on over to Hoban who is still fiddling around with his notes, muttering that he believes the meteorites did not fall from the heavens. Rubston doesn't quite believe his ears, but Hoban continues on, explaining that they came in from an angle that would indicate a much closer point of origin. Racking his brains to figure out what he's trying to impose, Rubston is cut off by an announcement from Captain Tuan: they will be making a brief stop on Heavenly Peak. Rubston speaks up, telling the Captain that that decision is far too dangerous, but his mind is already made up. It seems that an old lupe is surrounded by the strange creatures, and he won't let them get the lupe so easily! Everyone runs on off to the Heavenly Peak to rescue the lupe.
A Heavenly Rescue
(Rescue the Old Lupe)
After everyone fought their fare share of enemies, Rubston asks the lupe who he is exactly. The lupe says his name is Greyfang, and as much as he would like to thank them for their help, the monsters will return eventually. Rubston asks why would they be after him in the first place. Greyfang reveals to them it's because of a cursed amulet that he found exploring some ruins in Tyrannia. He believes that the amulet has brought him nothing but bad luck. He rambles on saying that at first it was thieves trying to swipe it from him, but the petty thieves became group of bandits, and bandits became monsters. He finishes off saying he wanted to speak to the Wise Old Gnorbu up in the Lunar Temple about it, possibly so that the Gnorbu could figure out what's so important about this amulet. Rubston asks him if all this destruction going on is occuring because of someone looking for that particular amulet. Greyfang nods and simply says that he isn't quite sure but he wouldn't mind giving him the amulet. Rubston refuses, telling him he has the whole situation mixed up! Greyfang argues with him, saying that they have a ship, a way out of Shenkuu. He suggests that they would have an easier way getting to the Lunar Temple before he does, and Captain Tuan answers for Rubston, telling Greyfang they will take the amulet there. Rubston continues to refuse the amulet, but Captain Tuan reminds him that they need to get going and if it really is the amulet that's causing all the trouble, it might possibly be the solution. A simple plan is constructed: take the amulet to the Lunar Temple, see what's up with it, then leave immediately. The looming danger of bad luck lurks in Rubston's mind the whole way to the Lunar Temple.
A Lunar Landing
(Defend Hoban while he searches for information on the Amulet)
Rubston drifts in to the Lunar Temple, his voice echoing out into the obviously empty Lunar Temple. Hoban approaches Rubston, telling him that the Gnorbu most probably had already been evacuated and he should stop wasting time. Rubston questions what were they going to do there, and Hoban tells him to just guard the door to make sure nothing nosy comes to disrupt him as he searches for information on the amulet. Rubston agrees and heads straight for the door just as a Fire Cyodrake squadron come dashing in to see what the small group of Neopets are up to! Rubston yells to Hoban that they need to hurry up as Hoban hurriedly reads the last lines of a book, learning that there's a similar amulet in Sakhmet!
Flee!
(Escape Shenkuu on the Cyodrake's Gaze)
Rubston hurried on to the Gaze to find a huge Fire Cyodrake bellowing at the top of his lungs: "Embraxus...Crush...Now!!!" Rubston quickly hurts him, as the Cyodrake's tone suddenly fell. "Embraxus...Cry :(" Hitting the deck of the Gaze, Captain Tuan confusedly asks him if that thing down there was supposed to be the king of the Cyodrakes, but that last spout of fire damaged the hull of the ship pretty badly. Hoban pops up asking if it would be possible to make it to Sakhmet, as a few texts in the Lunar Temple referenced to another amulet made out of fine sand. Continuing on with his findings, he claims that there isn't an exact location of the amulet but rumours suggest that it may be within one of the tombs there. After a few brief moments, Captain Tuan confirms that they will need to go to Sakhmet in order to unravel the mysteries surrounding the strange amulet.
***
As repairs are being done, Rubston asks the Captain how the ship is coming along. Captain Tuan sighs, admitting that Embraxus dealt an incredible amount of damage to the hull, and they might not be make it all the way to Sakhmet. Suddenly Kentari interrupts their conversation, reporting that the boards on the hull that got hit have splintered open, and the rough timbers are awfully close to the ship's keel! Captain Tuan sighs again. If the keel is damaged, they might not be able to steer properly. He exclaims to the rest of the crew to prepare for a rough landing as they head straight for the sprawling desert below them! They land quite nicely directly on top of a monument though ;)
Welcome to the Lost Desert
(Help find supplies to repair the Cyodrake's Gaze)
After their rocky landing Anshu mutters that their landing could have been worse. Captain Tuan reports it was just a few bumps and bruises but everyone should be fine. Rubston then asks exactly where are they. Captain Tuan simply tells him The Lost Desert (DUH!)...somwhere, but Hoban seems to believe Sakhmet is just to the east of them. Rubston asks if he knows how far it is, but Captain Tuan interrupts him to make sure that he's not thinking of going out there. Rubston exclaims that he just wants to get rid of the amulet-it brought them enough bad luck already! Tuan tells him that he's not about to leave the Gaze all alone in the middle of the desert, and if Rubston really insists on going there, he suggests finding a guide first, who might also know a thing or two on finding some suppies to repair Gaze. He points to the east where a small a group of tents were standing still amongst the barren desert, and cautions him on being careful. He also whistles to Hoban to accompany you.
As Hoban rushes forward past Rubston, he quickly calls him back to caution him of any suspicious people. Hoban disregards that, reassuring Rubston that he can easily convince whoever can help aid him, but suddenly a Bandit attacks the two! Hoban complains of bandits again as he spits out sand from his mouth and empties his shoes, too. Rubston suddenly notices a faint light coming from the Southeast as he beckons Hoban to follow him there, taking his lucky hat off as sand spills out from it.
A Light in the Distance
(Investigate the light to the southeast)
Hoban obviously does not enjoy the many wonders of sand as he shakes his head to free himself of all the loose grains that got tangled in there. As Rubston questions him on why he would want to take a bath in the middle of a desert, a glittering lamp of some sort catches the eye of Hoban. Rubston warns him not to rub it as Hoban frees his hand in his hair and strokes his hand back on forth of the bottom of the lamp, just as a menancing evil like monster floats out of the lamp!
Hoban concludes, after the battle, that that thing was no genie at all; genies are more...wish-y. Rubston ponders for a bit, grabs the lamp, and says that he has an idea. Hoban tells him to leave the lamp right where they found it, but Rubston is already on his way back to the group of tents in the northwest.
Payback's a Not Nice Person
(Return to the bandit tents with a special gift...)
Rubston stands at the entrance to the group of tents, the lamp in one hand, sword in other. The bandit that he defeated earlier came out of the nearest tent, asking him what he was doing back here, and teach him a lesson or two for messing with the Desert Sand Brigands! Just as the rest of the bandits filter out of their tents, Rubston smiles mischieviously as he rubs the magic lamp, unleashing the scary evil monster blob thingy, scaring off the bandits! Hoban tells him he'd like to leave as Rubston continues to gloat in triumph for his genius idea.
Getting your Bearings
(Help Hoban get his bearings on the pyramid to the northeast)
Upon returning to the Gaze, Hoban promptly excuses himself as he heads below deck. Rubston tells Captain Tuan that sand and Hoban don't mix very well, and that the camp was full of bandits. Tuan tells him their best choice would to just find out where Sakhmet is. He points to a high dune in the distance to the northeast, saying there might be a Gebmid where Hoban might be able to get their bearings. Rubston mutters that he won't want to go out to the desert again, but Captain Tuan disregards that fact as he tells him to get their equipment ready.
After finally reaching the top of the Gebmid, Hoban says that this spot will do quite nicely for him to try and figure out how to get to Sakhmet from there. Hoban tells him to stop poking his nose around and causing trouble, when he notices some white thing...which turns out to be a White Chumablah! After that feeble distraction, Hoban tells him that he should be able to figure out their direction now. They both return to the Gaze to tell the Captain of the good news.
Medical Emergency
(Bring Linae back to the Cyodrake's Gaze)
As Hoban and Rubston step off the Gebmid and walk past a few ruins, they suddenly rush on over to a crumpled up Linae who got stung by a Pyon while exploring the ruins. Rubston helps Linae stand up as they wobble on back to the Gaze. Upon returning to the Gaze, Anshu calls for some red desert sunflowers to help Linae out. Rubston leaves to check out a few entrances to the crypts and tombs to find the flowers. Rubston quickly locates a few red desert sunflowers and races back on the Gaze, where Anshu tells him that he should be able to find a cure within these flowers to heal Linae.
Orrin beckons to Rubston to tell him that the Captain is having a few problems getting started on the repairs to the Gaze's hull mainly because he simply doesn't have the tools at the moment. He believes that they were the last thing to have been brought aboard, but since they left in such a hurry, they probably were never brought on board in the first place. Orrin tells him that he might be able to find a few tools in a small little markest near that Oasis he spotted earlier.
Tools of the Trade
(Go to the desert market to find tools and supplies to repair the Gaze)
Travelling wearily through the open-air market, Rubston is stopped by a shop keeping nomad named Remnok, who tells him that he could assist him in his task of getting to Sakhmet. He reveals to Rubston that it is under siege many rock monsters, the very same ones that attacked Shenkuu. A bewildered Rubston asks how this predicament could ever be possible! Remnok fears that this situation might have been possible with that amulet Rubston is carrying with him. Rubston holds up the bad luck charm up to the sun, wondering if it really is the cause of all the atrocities that have been occuring. Remnok explains to him that it wasn't amulet exactly that caused all this damage; it has long been rumoured that an amulet similar to that of Rubston's rests deep within Sakhmet's royal palace. He also says that they destroyed Shenkuu in order to try and recieve the amulet, and he imagines that they would do the very same to Sakhmet. He says that Calciferus, one of the biggest rock monsters is pounding at the city gates at that very moment and no one has been able to find an attack so powerful to defeat him. He suspects that only one knows the way: Eithne, a fire Faerie, who arrived in Sakhmet shortly after the siege began that just happened to be searching for a tomb rumoured to hold a powerful magical artifact. Princess Amira has suspected her true motives and directed her search to the Lost Desert's various other tombs, and she was last seen headed to the Tomb of the Watcher. However, she has not returned and many suspect that she has been captured by Jinn, the Watcher himself. Rubston asks who Jinn, and he finds out that it is the most powerful ruins spirit anybody has ever seen, and it is rumoured he was once a king. Remnok points out to a tomb off into the distance, telling Rubston that if he travels to the Tomb of the Watcher, he might be able to rescue her and ask for help. Rubston tells him that he will go and rescue Eithne, if that is the only way to get into Sakhmet. Remnok wishes him good luck and a safe journey back into the desert.
Rescue Eithne
(Rescue Eithne from the clutches of the Jinn)
Rubston quickly locates the tomb where Jinn holds Eithne captive! After a very intense battle defeating the Jinn, Rubston helps Eithne escape the tomb as she mutters to herself about getting back to Sakhmet. Rubston holds her back, telling her that Sakhmet is under siege by rock monsters, but she already knew all about that. She tells Rubston just to bring her to the bridge outside Sakhmet and she'll tell him how to defeat Calciferus.
Escort Eithne
(Escort Eithne to the bridge outside Sakhmet)
Rubston and Eithne arrive to the bridge to have only been greeted by swarms of rock monsters. Eithne runs off, telling Rubston to take care of the smaller rock monsters while she deals with Calciferus! After slaying a few monsters, Rubston quickly re-finds Eithne as she questions as to why he had stopped defeating them. She momentarily pauses to tell him that she found someone that may know how to defeat Calciferus; an old hermit named Al Hanir says he knows of an item that can help defeat him, but they need to clear the rock monsters from his home and the monument he looks after before the hermit will help her. Rubston suspiciously says to 'Help Us' as she tells him to get back to work clearing the way. Looks like Rubston has to help out the hermit himself while Eithne does her 'faerie errands'.
No More Rock
(Clear the rock monsters from Al Hanir's house)
Rubston quickly dispatches the now larger rock monsters as Eithne tells him to wait outside while she speaks to Al Hanir, saying that he wouldn't want to talk to him. Rubston sighs, fearing that his plan is going along all too well...Wait seems like hours turns out to actually be minutes while Rubston waits outside Al Hanir's house for Eithne. Eithne leaves the house, surprised to see Rubston waiting half patiently in the front yard. Eithne orders Rubston to return to the Oasis on Al Hanir's orders to search for an amulet that can help him defeat Calciferus. Al Hanir says that the bandits that were there stole it from him some time ago, and is most probably still in one of their tents. Rubston asks why it should be him to go out to the Oasis, but Eithne angrily replies that she's far too busy and important to be doing such a menial little task! He doesn't ask any more questions as he heads out to the Oasis.
Calciferus' Bane
(Recover the Calciferus Bane amulet from the bandits who stole it)
Coming upon the Oasis, Rubston quickly catches the attention of a lurking thief and engages into a fierce battle for the accursed amulet! The thief willingly gives into Rubston's fierce orders to hand it back over, hoping that this would finally give him a chance against Calciferus. Amulet in hand, Rubston bravely sets out after the scarily animated rock beast.
Calciferus!
(Defeat Calciferus!)
It seemed as if Calciferus had been waiting for Rubston as they engage into a fierce battle! Rubston luckily manages to dispose of the rock beast after many massive blows, clearing the entrance to Sakhmet. Eithne suddenly appears and thanks Rubston for granting her entrance into the city. Rubston feels slightly used as Eithne whizzes past him into the city.
An Audience With The Princess
(Talk to the princess about the amulet you got from Shenkuu)
Rubston decides his best choice is to seek out the Princess and inform her of the amulet he found in Shenkuu. Making his way towards the grand palace, Rubston is nonetheless surprised to see Eithne arguing at two guards blocking the entrance. She tells him that it is very urgent for her speak to Princess Amira, but the guards just won't budge, even after she told them that she defeated Calciferus! At this point Rubston is befuddled; it was he that single handedly dealt with Calciferus! The guard steps into their heated conversation, claiming that 50 or so neopets had already come by and tried to claim the reward for defeating Calciferus. If either of them want to gain access into the palace, they'll have to provide some sort of evidence. Rubston leaves the palace entrance, baffled that he has to prove his worth in order to speak to the princess.
Proving Your Worth
(Find proof that you defeated Calciferus)
Rubston aimlessly wanders about the city, trying to figure out how he could prove that he indeed defeated Calciferus. Eventually he comes upon Remnok's tent, who asks him if there's anything he could do for the poor little kougra. Rubston tells him that the flying ship he arrived on, the Cyodrake's Gaze, was forced to land for repairs out on the desert, and he's been on the search for supplies. Remnok quiets him down, telling him that supplies will be sent out to fix the repairs on the ship as a way of saying thanks. He also mentions that he found a chunk of rock outside the gates before he came into Sakhmet, reckoning it must have been a piece of Calciferus. Delighted that he found some evidence, Rubston races on back to the palace.
Coming upon the palace, it seems as though Eithne had stayed rooted to the ground, threatening the guard to let her into the palace. Rubston politely interrupts the two, showing the guard the piece of volcanic rock from Calciferus. Eithne insists that she helped on defeating the beast, so the guard lets both of them inside. The guard introduces himself as Nebit, apologizing for being so uptight about security, since he's heard a rumour that someone's going to attempt at a kidnapping of Princess Amira, supposedly today. All of a sudden, a deafening screech splits the air, freezing them in place! Rubston quickly draws his sword and chases after the kidnapper! The kidnapper leads Rubston all around the city, and finally gives up on top of an unfinished pyramid, leaving the Princess there.
A Real Audience with the Princess
(Speak to the Princess)
Back at the palace, Princess Amira is thanking Nebit for following the kidnapper and herself before they could get away. Nebit refuses, saying that he shouldn't take any credit from Rubston, who also happened to have destroyed Calciferus. Amira beckons Rubston to come closer, formally thanking him for freeing the city from the clutches of Calciferus as well as herself. Rubston tells her it really isn't a problem, but the Princess tells him she owes him a reward for defeating Calciferus, but now she feels obliged for saving her. Eithne decides to step in, telling her that without her help, it wouldn't have been able to defeat him. Princess Amira sighs at the sight of the persistent little faerie. The Sakhmet catacombs are sealed for a reason, meaning nobody is allowed to enter, not even Eithne. However, Eithne is far from giving up, telling her that she owes Rubston a favor, and what he wants is entrance into the catacombs. Amira asks why he would want entrance into such a dangerous place, and whatever could he want that he'd risk his life. Rubston folds his arms in a tired gesture, but tells his story of his arrival: he had arrived in Sakhmet from Shenkuu not too long ago. The city was as good destroyed by rock monsters, and it's possible that the amulet he has has something to do with it. He and his companions belive that there may be another in the catacombs. Amira gasps, obviously baffled at his claim, asking him that the monsters had besieged the city in order to obtain such an amulet? She doesn't comply any further, giving in to his request to enter the catacombs. Rubston tells her that it'd be a wise choice to bring the ship's navigator (which he presumably forgot the name of, HOW COULD YOU FORGET HOBAN!?) since he knows more about the amulet then he does. Amira tells him that she'll have the catacombs open for Rubston and his friends, but precautions him once again of its dangers.
Enter the Tomb
(Enter the tomb to find the second amulet)
Eithne and Rubston arrive at the tomb, and an impatient Eithne asks whatever could be taking Hoban so long. Rubston tells her that is Hoban himself that told him about the amulet, and just exactly what abilities it could possibly possess. Hoban arrives right on cue, complaining that only Rubston would drag him all the way over there for something like this. Rubston begins to speak, but the rest of the crew comes gliding down the stairs, excited to enter these crypts. The crew tells them they have been through too much to abandon Rubston now :) The crew of the Cyodrake's Gaze rejoice, exchange reassuring glances, stare down Eithne, and take the tomb by storm!
The Second Amulet
(Recover the Second Amulet from the guardian)
Suddenly, a mysterious, booming voice echoes, "Who dares disturb the guardian of the ward?" Rubston and the others jump, as the Elephante-like creature continues, "I am the guardian of the ward. And you should not be here. I can sense that you are a guardian of another." Rubston puzzingly looks at the thing before him, realizing that the amulet he holds is a ward. The guardian goes on, "Yes. And you should know better than to bring it so near to another." Rubston exclaims that he doesn't understand what's going on, and Eithne crashes through the crowd, saying that the guardian must have the other ward on him! At the sight of Eithne, the guardian proclaims, "A FAERIE? You would bring a Faerie here? Traitor! You must PAY!" And Mahut, the guardian, attacks them mercilessly!
However, it is Eithne that manages to successfully defeat Mahut. Rubston asks why she had done such a thing, but it seems it is all too late for them to realize her true motives...Eithne's master had tried to enter Sakhmet and take the ward by force, but when Calciferus could not bring down its gates, she was sent in order to rescue their operation. In truth, it was Rubston that had been doing her dirty work for her! Rubston angrily attacks her for finding out how evil Eithne really is! Rubston slashes at Eithne one last time, throwing her against the wall. Eithne laughs maniacally, telling Rubston he has nothing to worry about now, because she holds the two wards that must be delivered to her master! Suddenly, in a flash of fire, a fire faerie appears beneath Rubston and Eithne, prepared to battle! The faerie is Nuria, protector of Lost Desert! Nuria tells a bewildered Eithne that she found her by following her trail of disgrunted and insulted people behind her. Holding up a steady hand, she tells her to hand over the wards. Eithne shrieks, replying, "Hah! You dare to threaten me? Do you truly think you can defeat me while I hold the fire ward?" A booming voice belonging to Captain Tuan echoes from behind Nuria, saying that with the combined force of Nuria and the Cyodrake's Gaze crew, they just might have a chance against Eithne! Eithne hisses that she would love to stay and watch their futile attempt, but suddenly disappears in a poof of red smoke. Nuria calmly tells the crew to gather together and head out for Mystery Island, the place where Eithne is headed.
***
Back aboard the Cyodrake's Gaze, Nuria informs them that Eithne obtains her unbelievable power from the force of the fire ward she holds. The wards are ancient magical artifacts of evil intent, and although Faeries, for the most part, wish to watch over Neopia and nurture, there are those who wish cause it harm. It was those very same evil forces, ages ago, who created the Faerie Wards. Each amulet makes the bearer immune to a given type of magic, such as fire or water magic. Even worse, the Wards channel the power of those who wield that kind of magic to the ward's holder. Because of this kind of effect the amulet had, Nuria's magic would have had no effect whatsoever on Eithne. What's even more worse, is that the other wards have been disappearing. Eithne and the evil shaman, Tura-Kepek, have tried to summon forth a creature of fire known as Moltenus once before. If those two manage to have all the wards, there is a high chance they will be able to summon this beast. The Crew continues to interrogate Nuria about the wards and the two villains' motives as the sun rises over a new horizon: Mystery Island.
A Mystery Island Arrival
(There's a faerie under attack by a fire creature. Save her!)
The faerie turns out to be Jhuidah, also known as the Island Faerie, who thanks Rubston for his help. She mentions that she's never seen a Fire Dragoyle so aggressive before, and Nuria jumps in saying it was probably because of Eithne's presence on the island. Jhuidah is shocked to see Nuria, who explains to her that Eithne stole the last two wards, one of which was the fire ward from Sakhmet. Jhuidah gasps, exclaiming that they now have all six wards, and that they must move everyone away from the island ASAP. Rubston asks why, since there must be something else they could do. Jhuidah sighs, claiming that since all the wards are in now Tura-Kepek's possession, there is nothing them faeries can do to stop him. Jhudiah fears that he is now summoning Moltenus as they speak, and when he reaches the outer island, Eithne will be able to set the the whole island aflame, something she has been longing to have: a paradise for a fire faerie which she can rule over, while Tura-Kepek controls the rest of Neopia. Rubston gathers all his courage to put his foot down to stop him, even if that means he must free every faerie ward, guarded by one powerful enough to control its abilities on the rim of Techo Mountain. Captain Tuan offers his assistance to Rubston, but Jhuidah says they will need his ship to help the island people to safety.
Enter the Inner Island
(Pass into the inner region of the volcano to confront Moltenus)
Jhuidah suddenly appears, telling Rubston that Moltenus has been summoned. She knows this because Nuria collapsed back at the Gaze, saying that she felt a burst of power followed by the feeling of her own dimming, being drawn into the mountain. If he's in the heart of the volcano, then he will become invincible because the flames fuel his power, making it impossible to be stopped by anything or anyone. However, Rubston decides if he could somehow draw him out of the volcano, he would be able to defeat him for a little while. In order to lure him out of his lair, Rubston will go around the mountain to fight off some of Tura-Kepek's minions. Jhuidah and Rubston exchange good lucks to one another as they set off in different directions.
Assault the Entrance
(Defeat Tura-Kepek's minions to draw out Moltenus)
Rubston goes around the edge of Techo Mountain, defeating various minions of the shaman Tura-Kepek. Battle after battle Rubston restlessly defeats the countless villains until he finally catches the attention of Moltenus himself!
Moltenus!
(Defeat Moltenus, the protector of Techo Mountain)
Rubston seizes the opportunity of catching Moltenus' attention, and gathers all his strength and courage to deal with the huge Moltenore accordingly! After a long and weary battle, Rubston is able to batter Moltenus' last defense and shuts him out of the way so Rubston can make way to proceed up Techo Mountain, to the very mouth of the volcano.
The First Shrine
(Defeat the guardian of the first faerie ward!)
A fire eyrie guards the first shrine, telling Rubston he'll pay for his petpet (Moltenus? XD) Rubston asks him who he is, and the eyrie tells him he is Froy. He is helping Eithne make a paradise out of flame on this very island! Rubston tells him he can't let him do that, he must think of all the Neopians he'll be hurting in the process. Froy laughs maniacally, telling him he can try to take the force if he so wishes! Rubston and Froy engage in a struggle for control over the faerie ward, but Rubston emerges victorious. Rubston then seizes the faerie ward and tosses it into the volcano. He makes haste to the second shrine.
The Second Shrine
(Defeat the guardian of the second faerie ward!)
A dark faerie stands guard at the second faerie ward. Quite boredly she tells Rubston she's slightly impressed by him for defeating Froy. Rubston asks as to why a dark faerie would be helping Eithne and Tura-Kepek, but she says she is being held against her own will. Tura-Kepek controls all the magic close to the wards, and she simply cannot resist. Rubston asks if he can just have it, but Ariadne, the dark faerie, is compelled to defend it if he should try to grab it. However, if he is successful in destroying it, the shaman will no longer have control voer her. She tells him to defeat him for her sake. Rubston bites his tongue and charges toward Ariadne! Forcifully grabbing the ward from the weakened Ariadne, he throws it into the volcano as he watches a slight smile grow on Ariadne's face. With a slight bow to the faerie, Rubston excuses himself to the third shrine.
The Third Shrine
(Defeat the guardian of the third faerie ward!)
Wasplin, a huge buzz, guards the third shrine, and the first thought that came across Rubston's mind upon approaching this creature was..."Pscyhooooooo". Rubston quickly makes waste of the hyperventilated creature, tossing yet another faerie ward into the volcano. This time, since according to Wasplin he was so slow to confront him, Rubston runs to the fourth shrine.
The Fourth Shrine
(Defeat the guardian of the fourth faerie ward!)
A huge, fiery skeith stands guards, bellowing what happened to the others at Rubston. Rubston rolls his eyes and bellows back to get out his way, for the faerie ward shall no longer be under control of this monstrous beast! Sloven then attacks Rubston! Deathly blow after deathly blow, Rubston manages to push the gargantous beast aside as he tosses the fourth ward into the volcano. Rubston wastes no time to the fifth shrine, and he gasps upon discovering who stands guard at the shrine.
Eithne
(Defeat Eithne, Tura-Kepek's final guardian!)
As Rubston slowly approaches Eithne, she tells him that she's amazed that he made it this far. Rubston tells her to step aside, for he does not want to fight her. Eithne throws her arms up and in a sarcastic tone squeals, "Oh, but I'm under the control of the evil shaman and blah blah blah!" Ariadne had the chance to join them...but it just didn't work out. Rubston shuts her up as they engage in one last battle! As the long and tedious battle rages on, Rubston deals a devastating blow to the overly confident Eithne, grabbing the faerie ward from her hands. He smirks, telling her that the ward must not be used for evil as he tosses it into the volcano! Defeated, Eithne flies away into the jungles of Mystery Island, never to be seen again.
Tura-Kepek
(Defeat Tura-Keped to save Neopia!)
Rubston finally manages to confront Tura-Kepek at the mouth of the volcano. Exchanging few and worthy words with each other, Rubston and Tura Kepek engage in a heated battle for the very fate of the entirity of Neopia!
***
Rubston has defeated Tura-Kepek with a quite impassive look on his face, but on the inside he is overwhelmed with great triumph and accomplishment. A lone travelling Kougra that just happened to become intertwined with the destiny of saving Neopia from a great villain has just achieved victory; wouldn't you be tired? Rubston hastily descends the volcano to meet up with Captain Tuan and the rest of the crew back at the Gaze. He bids the astonished Captain goodbye, more than positive he's had enough adventure for a while. But if Rubston should ever change his mind, he should be sure to keep his gaze towards the sky; they just might be waving back at him *
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