Under reconstructuon

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¦Welcome¦ ¦Introduction to Art¦ ¦Getting Started¦ ¦Shapes and figures¦ ¦Body Parts and faces¦ ¦Colors¦ ¦Shading¦ ¦Background¦ ¦Suggestions From The Artist¦ ¦Links and Credits¦

Sorry this page has been put on hold while my computer is being worked on. I will resume work on it in early to late august once my computer is repaired or it has been replaced.

Thanks
~Aura


Be sure to check out this tutorial on Neopound

How many times have you wandered around onto a petpage and saw the user's amazing artwork and thought: "I wish I could draw like that." Then how many times have you said to yourself that you can't draw? That, my friend is where you are wrong. Everyone can draw if given the chance. Like anything in life, being an artist doesn't come right away. It takes time and practice to learn and improve. Yes, there are those who are naturally gifted, but on average any artist will tell you - the best way to improve is practice, practice, and more practice! Oftentimes, you can learn a lot just by practicing, but it helps to have a guide to teach you and give you a basic idea of the rights and wrongs of art. With this tutorial I will attempt to outline some of the basics of art to help get you started on your artist career or hobby.





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So what is art anyways? According to the Webster dictionary it's "The conscious production or arrangement of sounds, colors, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium." In actuality there is no agreed upon definition for what art is. Art, in a sense, is an -disallowed_word- living) that have that ability. Cheetah's claws, however, do not retract for optimum speed and traction. It is thought that cheetahs resemble canines more than felines in some ways. Canines have slightly narrower toes than the big cats. They are built for running greater distances for greater lengths of time.

I have a few examples of feline paw shapes and positions for you to use as a reference.

Limbs

Drawing limbs can be a bit difficult to do. One thing to remember about most animals limbs is that they have the same structure as we have. They have elbows, knees, shoulders, wrist, and ankles; they bend the same as ours (except for bats whose knees are backwards). If you're ever uncertain about a pose, you can always look to see how your own limbs move.

To draw the forelimb, sketch out the structure by using three differently sized circles with connecting lines. A large one for the shoulder, a medium sized one for the elbow, and a small one for the wrist. You can look to my image on the left to see an example of what it should look like. These circles act like hinges, just like the ones on a door. They can be farther apart or closer together, but they do not bend more than a straight line. Making them bend any further causes your leg to look broken.

Now, sketch out the outer shape out your leg by drawing a line from the outside of your first circle down and connecting to the outside of the middle circle. Do this on both sides. Now, some arms have more muscle structures which cause the arms to be wider and bulkier than my example. You can always look up muscle structures on Google to see what they should look like. Now, connect the middle circle to the last one and you have your basic shape. Add the details and a paw, and you have yourself a leg

Legs, and hind limbs can be more difficult for most people, because of the diversity of the structure. When it come to most mammals, we have most of the same parts in our legs, but it can differ in how they bend on in length of each parts.

There are three different statures for the hind leg which will dictate how the animal or person will walk. Humans along with raccoons, opossums, bears, rabbits, mice, pandas, rats, weasels, skunks and hedgehogs, have what is called the Plantigrade stature, where we walk flat on our feet.

The second is called a digitigrade. A digitigrade is an animal that stands or walks on its digits, or toes. Most animals walk this way, such as cats, dogs, and almost all other mammals. This style of walking lengthens the stride of the animal allowing faster running speeds.

The last is called Unguligrade which means to walk on the tips of the toes. This can be found in hoofed animal and few others mammals. By walking on the ends of the toes these animals are some of the fastest runners.




Now to draw the leg is similar to how you drew the forelimb. Sketch out the structure by using differently sized circles with connecting lines. A large one for the hip, a medium sized one for the knee, a small one for the ankle, and depending on which style of stature your trying to draw how ever many is needed for the toes. I provided the skeletal structure for each above so you can see the joints of each grade. I am drawing the digitigrade so you can look to my image on the right to see an example of what it should look like. These circles act like hinges, just like the ones on a door. They can be farther apart or closer together.

Now, sketch out the outer shape out your leg by drawing a line from the outside of your first circle down and connecting to the outside of the middle circle. Do this on both sides. Legs have more muscle structures than arms for the most part, which cause the them to be wider and bulkier than my example. once you get more practice in drawing limbs you will not always need this step to draw the limbs.

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Wings

There are two main types of wings that are used in drawing. The Angelic wing, which is found on birds and Angels, and the bat's style wing which is used for bat, dragons and some demonic creatures.

Angelic wings

I'll start of with the Angelic wing since it tends to be the most difficult to draw. To help you gain a better understanding of how the wings function I will provide a little bit of anatomy of the wing, so that you can reference back to and an see the different working parts. Desipite how difficult the wing is to draw it is actually very similar to our own arms. It has much of the same bone structures only simplified. Just as in our own arm it has the same joints of shoulder, elbow and wrist.



feathers

Feathers on a wing can be very complicated. Each feather can move independently and adjust to flying conditions and the position of the wing. In that the feather it's self is a very complicated structure. Drawing feathers can be a time consuming problem since there are so many on the wings. I have simplified my example for you. There are about 5 groups of feathers. The longest tipped primaries, the smaller secondaries, and the second layer, the lesser coverts, the greater coverts and the scapulars which cover the area near the Aula.

The feathers have four structures. I'm only showing three because the forth is only for displays.

The flight feather is found at the end of the wings. They are the largest feathers found on the wings.

The Contour feather is the main cover for the body and wing. When looking at a bird these are the main feather you will see.

The down feather is like the warm fluff that is used for insulation. They lie close to the skin so they are not seen as much.

Now that the biology lesson is over Its time to draw the wing. The wing I'm using as an example is of a wood duck.

The first step is to make the sketch of the structure. You can use the same method we used when drawing arms.


Next make the basic outline for the wing. The top lines follow the curve of the structural sketch. The bottom arches out more and comes to a point at the end of the wing.



Next add some feathers. This is still a sketch so its not too detailed. The feathers radiate outward from the center line. Remember there are more than one layer of feathers.





Now clean up your sketch to the final structure.







Add some final details and your done. I'll discuss coloring and shading in a later section of the tutorial

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