quilt/affiliates
The World
[ Welcome to the End ]
Associated Characters
Capreto the ghost bori
Taodri, the tyrannian peophin
About Qantuin
Appearance
Qantuin has heavy hooves, above all else. His hooves are heavy and can stamp down iron. His wings are strong as well, but is more suited for short distances. His eyes has a weakness to light and his skin is easily sunburnt. Although he can stand in sunlight with no problem, he prefers dark and moist places. His eyes have a blank, possessed look about them as if he were blind. Sometimes his expression can turn fierce and savage, but his default expression is stormy.
Among his friends, Qantuin is much more animated. With his friends, he laughs and makes jokes. He is dramatic and exaggerates his emotions, proving that zombie pets can be just as expressive as others. His body is always clean, and his mane is always well brushed. His stature is medium for a uni, with well defined muscles.
Personality
Qantuin is a very egocentric zombie uni. He believes he is the best at absolutely everything, and that no-one can ever hope to match to the brilliancy of his plans and ideas. He is a genius with mechanics and inventions, but in daily life, he possesses absolutely no logic. He has poor planning skills. One skill he does excel at is persistence. He tries again and again when he fails--Qantuin is not one to give up easily.
Qantuin laughs a lot. He takes pride in his evil villain's laugh and enjoys laughing his evil laugh when encountering lost creatures who come wandering to his castle. Then, he captures them and forces them to do his bidding. He is in love with power and control; someday, he would like to take over the world. Pleasant shivers dance down his spine when he sees the fear on others' faces.
Qantuin is melodramatic. He has large reactions to everything. When something is funny to him, he rolls on the ground in laughter. When something scares him, he screams an extremely high-pitched scream. When something pleases him, he grins in a widely comical way and starts guffawing. His underlings call him the "king of making a mountain out of a molehill."
History
Qantuin was washed up on Strongmoor Coast, in a quiet and solitary land with solitary residents. He woke up with no recollection of his past life. Reportedly, the farmer who discovered him screamed and ran away. Interviewers claimed that the farmer was from Silveroak, which explained why he screamed. Chuarameb creatures usually are more mentally prepared for the sight of a zombie pet.
Qantuin knew nothing of the world, but he was eager in consuming knowledge. He went from library to library, traveling from land to land to soak up the knowledge. He did not lose control like other zombie pets to scare villagers. Instead, he was polite and eager to associate himself with anyone he met. Once he had traveled around the world, he came back to Chuarameb. For years and years, he lived in a fairground. He made a visit to the nearby Tlanayuca Plain, but the farmers there did not readily accept him. Thus he lived for a long stretch of time alone, with the ghosts which regularly floated around in the Haunted Woods as company.
Two years ago, Qantuin met a young Tyrannian peophin while out buying groceries. Despite arguing over the last can of cold soup in the food store, Qantuin quickly became close to Taodri, who he now knew came from the Tlanayuca Plains. They gradually became friends and agreed to use both of their money to purchase a castle in the low lands of Chuarameb. One and a half years ago, a lone ghost from an "icy mountain" joined the two in their mansion.
A year ago, Qantuin joined the National League of Zombies, an organization that sprung up upon the zombies' discovery.
Ever since then, Qantuin had been leading an peaceful life, occasionally making appearances in the stories of those who pass through Chuarameb.
[ Endnotes ]
Layout by Vibe | Manga coloring by Otakuquilt/affiliates
The World
current inhabitants of the mansion
Introducing the Zombie
You jump. There, in the corner, in the grimiest corner of the castle in the ruins of Chuarameb is a crouched figure covered in a black cloak. "Who are you?" you ask warily.
The figure stirs. "The better question is," the figure says slowly, "Who... are... you?" The hood lifts back slightly, but the darkness covers the face. "I think this will be of interest to you..." the voice continues, handing you a -blocked-
Wait!" you protest. You look down at the letter. When you look back up again, the figure is gone.
Qantuin the Zombie Uni
GENDER: Male
POWERS: Skeleton Animation
PERSONALITY: Demanding, regal, and fussy.
CURRENT LOCATION: Chuarameb.
CAN BE BRIBED WITH: Rare jewels and artifacts.
MOST SEEN AROUND: Capreto, Taodri
quilt/affiliates
The World
Qantuin, the Smiler
Old Stories
The Curtain Opens
Qantuin's Narrative
Christmas Eve
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
quilt/affiliates
The World
[ Poems ]
Qantuin, the Uni ZombieAs finicky as Princess Amira
Notwithstanding, he is strong like a Grarrl
Tree of Ash in his room
Under his bed are baskets of photos
In his head are pictures of memories
Not a secret will pass his lips
quilt/affiliates
The World
[ The World ]
To the North:
The Country of Gradon--
A country ruled by nobility. Lots of politics. Filled with magic, mystery, and rich land. Many independent kingdoms here.
Cities
// Silveroak // Here lies a Medieval kingdom ruled by three families. The weather is pleasant, mild, hot in the summers, and cool in the winters. Silveroak has a big population of merchants and traders.
// Highfort // Here is where Verxias' Order is--home of brave soldiers and recluse for the injured. Flat ground, rolling hills, and lush green grass is a common sight in this area. The winters are cold and rainy, the summers very hot, the springs lovely, and the fall windy.
// Chuarameb // An old, abandoned city in ruins. There are few residents, who are usually ghosts or zombies. Said to be a dangerous and haunted place. Very few sunlight and seems to be chilly in all seasons. Other Places
// Tlanayuca Plain // A flat expanse where many farmers live. The houses are all one-storied farm houses with pens for kaus and petpets.
// Wildewall Forest // Dangerous forest with poisonous plants and many dark creatures. Filled with magic and spells.
// Strongmoor Coast // Cliffs and rocks dot this coast. Very dangerous, but lovely in summer.
To the East:
The Country of Alentus--
A large, scattered, and largely unclaimed land. Wild beasts roam around these areas, and the land is not great for agriculture.
Cities
// Geria // A small, superstitious town. People here are cautious, but welcoming.
The Country of Phasia--
The "country of heroes," and a place where fairies are rumored to live. This is the country of artists. All of the top performers of the world live here. It is a wealthy place.
Cities
// Dusia //Capitol of Phasia. Lots of artists come here. Rich city. Creative ones come here to perform and to learn.
The Country of Akhmis--
A desert country ruled by a Pharoah, a corrupted krawk with an iron fist.
Cities
// Bisol // Capitol of Akhmis. This is where the Pharoah's home is. Many smaller cities dot around Bisol.
The Country of Yueliang--
A land in the mountains with many tribes and rule by monarch.
Cities
// Lishou // Capitol of Yueliang
// Belge // Port city, with a large fishermen population.
Other Places
// Khiri Port // A shady Yue port, known to have pirates. Two pirates crews are famous here: Calypso Clan, with their ship Calypso's Scream, and the Poison Clan with their ship Morbid Poison of the East.
Underwater:
Underwater City of Inyarlond--
A city deep under the sea, ruled by the citizens. They have advanced technology. Rumor has it that there are mermaids here. No one has heard of this place for a long time, and people say that it has disappeared.
To the West:
The Country of Althorp--
A modern land ruled by democracy.
Cities
// Ellon // A Metropolitan city. Open-minded, fast paced, advanced, very policed, filled with pollution. Many corporations and shops. Most other cities in Altorp are poor and downtrodden.

