Member Quilt

To have your pet added, let one of the council members know!

Haven;

2/13/2018: Guild home page is under renovation still but the role play is up and going! Tashara, Sly and myself are working on the content of the page itself before posting it up. I will also be creating a new layout to better represent the guild.

10/9/2017: Please excuse the mess. Currently working on fixing all the broken images and Haven is getting a HUGE renovation.

Haven is a semilit+ quad Neopet role play guild and art community, canine-based pet exclusive. We're the safe haven of all the old quad lupe role players from the early 2000s, and are always welcoming new members into our group. We have a main plot known as 'Quagmire', but we also have plenty of side role plays and opportunity for other species to be role played outside of the Quagmire storyline. Just know to participate in side rps, you must be active in the main one.

We also offer more than just role playing-- we have silly events, competitions for character points, and an 'item shop' for silly buyable things with your points. (Note: No items/neopoints involved. Everything earned is fictional or art or something for your character in the role play.) Members also earn silly badges and can be the 'member of the month'!
If it sounds like something you're interested, take a gander down below! We have some rules and an application, but what good role play guild doesn't?

Guild Members: Eight.
Founded: 10/29/13.
Season: Winter.
Setting & Plot:
Quagmire is covered in swamplands, however the more inland you go the more dry it is. To the right of the swamplands is a quarry where the pack's dens are located, dry and easy to maneuver through. The swamplands used to be a forest, however were cursed by Micomay's rage. There's still some life though, mainly algae, moss, common reeds, and sea lavender. The territory ends at the edge of the quarry where the Forbidden Forest is-- which is obviously, you know, forbidden unless game is scarce.

Quagmire's pack is led by two Alpha's-- Liiniia and Narco. Things have seemed to calm down after the disappearance (and assumed passing) of Liiniia's sister Micomay. Even with her gone, the lands of Quagmire are still cursed by her black magic.



Drag the image up to the address bar for a full view. It's currently a sketch, but will be updated sooner or later.







In Depth Setting:


--The Forest: These are the main hunting grounds for the Quagmire pack. Critters in the forest are hard enough to find all due to the soft, pliable mire, and the plant life which adorns it. As one wanders deeper into the central forest, however, the ground loses its squishy quality, and the hunt eases. Light knits through the tight clusters of pine, oak, sweetgum, and chestnut trees, and a conglomeration of both decaying material such as old, fallen timber, moss homing itself over wood and rock, and a variety of interesting fungi dressing the ground. Wildlife to be hunted consists of deer, rabbit, squirrel, and boar. And if thoughts towards finding these elusive creatures weren't dire enough, dragging them back to the dens can prove even more difficult once one traverses back into the edges of the forest.

--The Coven Territory (Micomay's Mountain): The mountains are forbidden to members of Quagmire, as that is where The Coven live. The mountains are rather ominous. Tall peaks with some unnatural formations but to even the keenest of eyes it doesn't look out of place. It just looks... evil. They also spread into the Forbidden Forest, keeping a close eye on the other pack. The ground on the outskirts is soggy, but firms up the deeper you go.

--Water Sources: There's one big freshwater lake, and two smaller ponds on the mountain. The rest of the water is brackish and undrinkable, but good for hunting lizards and frogs and small fish.

--The Dead Forest: A heavy swamp neighbors the dens, and those in need of shelter may find safety in the many old logs lodged within its soggy waters. There's not much game here to hunt or find, though sometimes a small rodent or two might scurry by.







Rules:

One: Obviously, this is a Neopet quad only role play guild, limited to only canine characters ONLY. Examples of species allowed: Lupes and Gelerts. Other species are allowed, as long as they have a mainly canine based character design. (Example, a draik that's a 'dragon/wolf hybrid' that has a canine body. This is fine. A Kacheek that is designed as a wolf/dog/whatever. As long as it looks more canine than any other species, it's allowed.
If you're unsure; remember: If your character isn't quad, and isn't mainly canine-like; he/she cannot be used in the guild. And if you're still not sure, ask any of the Admins.

Two: Semi literate and up. This means that, not only can you use proper grammar and you know what a 'spell check' is, but you can compose seven + sentences per reply. This does not mean;
He sat down. His ears perked. "What was that noise?" He asked. He slowly stood up. Hus green eyes focused on the grasshopper that moved towards him. He had been startled by a bug.
^ This is not an acceptable post.
And please remember. Seven sentence minimum! But goodness; please, please do expand on this! If you're feeling left out, or you're not sure how to reply, give it some time to get a bit more to respond to.

Three: Jump in as soon as possible. You will be considered inactive until you hop in and actually begin role playing. You have until the first of every month to become active (This means involved in the role play, not just posting once and vanishing) before deletion. You may re-apply, but you only get three chances. You know, like baseball; three strikes, you're out!

Four: You are allowed up to three characters at first. Once you're involved in the role play (let's say five or so posts in, you talk outside of character here n there, etc) we'll allow you to add in more characters. We do this to make sure, one, you're not overwhelmed trying to add in too many at once. Two, we do this to cut back on the post-n-gone members who interact with our characters. This sometimes slows the role play to a stop.

Five: No power playing nor god modeling, that's ridiculous. I get that if things become less than friendly between characters, you can't be cautious all the time. But don't go off slaying other characters, this isn't a one player scenario. If there is a 'fight' between characters, talk to that person to decide what character would win. If no outcome has been decided, we will look to the stats on your pet. If there's a tie in stats, an admin member will make the decision.

Six: No lone pups that are unable to fend for themselves. You're more than welcome to add in an adolescent character, I just don't want any 'too young to open his/her eyes' or 'so weak he/she is about to pass out from starvation!' because that's annoying. And I don't know about anyone else; but my characters won't care hahaha.

Seven: When entering the rp, you're more than welcome to just plop in, or if you want someone to run into your character ask on the guild board. We're more than willing to help you out. Despite the common belief of 'you're on your own' when starting, you're not, promise! We're friendly and we love active role players, so if you need help getting started just ask!

Eight: Have fun, cause what is a role play guild without fun ammirite? We do more than role play; we host events, play silly little games and talk about life. We're more focused on members and having fun than just strictly 'where's your post???'





Posting Rules:

Yay; you're in and ready to role play!
When on the boards; we have a few guidelines we'd like you to take note of and follow. This ensures the role play goes by peacefully, and that posts aren't lost and (hopefully) people aren't left out!

- When speaking in OOC-- you don't need to be a queen of grammar or anything like that. Feel free to type in all lowercase, toss in some caps lock, add in some LOL's or idek's. Just remember this is NOT acceptable when you're In Character.

- After you post, you have a waiting minimum of three replies. (Note** There is a mild posting order to keep things on track. This will be taken out of effect if we gain a few more members) That means if I were to post, I'd need to wait till three other people posted after myself before typing up another reply. The point of this is to keep most of the board from being a one x one, and also give other people a chance to add in without you missing anything.
Tip:// Keep two tabs open! That way you can have your reply in one tab (If you don't type up everything on a word doc of some sort) so you can re-read anything you need to!

- Please spell check and use proper grammar! I'm horrible at spelling, in fact it's one of my biggest downfalls. So, instead of having you guys trying to guess what my misspelled word means; I rather just have it correct in the first place. Mistakes DO happen, after all we're all human, but do remember that if it continued to happen we'll have to have a talk with you. There's plenty of free programs like Word, and Chrome/Firefox/other browsers spell checks for you as well.







Application:

Now, the point of the application process isn't to be an elitist guild. We're looking for members with experience in role playing, and members that can keep up with one another. If you're rejected PLEASE don't take it personally! Ask nicely why and we'll explain it to you. Just don't throw a fit, unless you want to be blocked.
And you're always more than welcome to apply again!

Fill out the application below and neomail your app to either Manni/Kat, Tashara, or Sly with the title 'Guild Application Part #; depending if it needs to be split into parts. Please number accordingly! Do your best with your role play sample, that's the most important part! A lot of people are curious; 'may I put the app on a petpage?' Go for it! If it's too long for two/three neomails, then feel free to post on a page or a look-up. There's no need to put a layout or anything, seeing as we're just reading the content. Actually we'd prefer no layout; a blank petpage would be perfect. And as said before, don't stress if you weren't accepted; and you're more than welcome to re-apply.

Name: What you'd like to go by; nickname or real.
Age: Just curious; though if you're uncomfortable releasing this to us don't feel like you have to!
Pets you plan to bring into the guild: This is obvious. You can list however many you'd like to or only name one. Whatever works best for you!
Role play example: The best example you can come up with. It can be an old intro, it can be something typed up spur of the moment, anything. As long as it's your best!
**Note; With the example; please have it be something canine-related; neopets or along those lines. If you don't have one we will accept something else of course, but because we're a quad focused guild we'd prefer an example of something similar.


Now, I've been asked a handful of times. Can you show me an example of what you're avoiding and what you're looking for in an example?
Of course!

Example 1: A Non-acceptable intro for an application written by Kat/Manni:

the air was fresh and the water was crisp as her paws touched the lake. It was mid winter and the ice began to froze on top of the water so really she was just walking on ice. Her fur was white with black markings and her eyes blue. She was the most beautiful lupe anyone ever had laid eyes on. She stunning to look at and breath taking any male would be lucky to have such a beautiful thing at his side. She approached the alpha, seemingly coming out of nowhere, and bowed her head. What a handsome dog he was. "Excuse me" she began "but I need a place to stay may I stay here I know that its not safe pasted these walls and Im cold and in need of protection!!" She nuzzled into his neck fur whimpering softly and feeling his heartbeat in his throat. He must have been awe-stricken by her beauty and obviously wanted her apart of his pack. He didn't need to say it because his eyes did.

Alright, class, can we list all the things wrong here? The length was longer than seven sentences; but the grammar. Dear lord that grammar. Also, the lack of description. I'm not asking someone to give huge amounts of detail, but writing is suppose to paint a picture for the reader. I just see ice, snow, a white wolf and some random male? Mind you, this is an example of an intro.
Now, let's try this again shall we?

Example 2: An acceptable intro for an application:

Twilight called the moon back below the earth, and so it retreated behind the ocean. The morning sky was still a deep and cool blue, dulling the pale yellow of sand and seashells scattered across the beach. Clouds quickly swam off into the horizon, as if they wished to clear a spot in the sky. A dull beacon dropped down from the center of a smaller cloud, and slowly descending, a winged canine appeared from within it.

Her pelt of mid grays appeared blue in the transforming sky. Lacy markings tied straight down her back and stopped just before her tail, and another set roped across her small, feathery pair. A wristlet in the shape of a red eyed, white serpent curled up from her right paw. Her sharp, deep gray pupils peered from beneath long blue bangs as she took note of her current whereabouts. There was no doubt that she had returned to her 'original' dimension, the one which her beloved mother and father who adopted her gingerly raised her.

While a beach was not quite what she was expecting (and she has had her fair share of terrible surprises dimension hopping), Corsir did find satisfaction in thinking about the pretty, glistening water and the shining sea glass once the sun finally began to rose. There wasn't anything quite like the sunrise in her home dimension. She paced confidently, eyes scoping the area with quite the interest. There was a reason why her keypiece guided her back here, after all. Mystical keys, invisible to the untrained, bare eye of the non magical, had been stolen from her gate, and had scattered across the dimensions. Only few bore knowledge of their magical properties, and the few who did recognize the mysterious keys realized their extremely rare value. The keys each had a one-of-a-kind ability, and fetched for a pretty price depending on who got their paws on it. And though each key was a rarity, there were hundreds that Corsir had to collect, in order to return them to her gate proper.
Graciously written up by Tashara, thanks love!

You get the idea.
What makes this intro work is that it has action, detail, and purpose. The details are painted in; Corsir isn't just walking on the beach during the morning, she floats down onto the beach. It's twilight, where the sky is transitioning into a lovely, yet somewhat cloudy sky. She's not just some winged grey wolf either; I took the time to describe her markings while keeping the setting in mind. She's grey, but she appears blue due to the morning light hitting her pelt, and her markings lace up her back. And notice that I used words to give the imagery that she is angelic without once using the word 'angel'. Finally, I end off by describing Corsir's thoughts and purpose for arriving, and then open up possibilities for her to have interaction with others by having her search the area. Peppering in thoughts with my character's actions and interactions is one of my favorite things to do in roleplay, and I think it makes for a strong intro or reply.
Now, this intro is far from perfect, but it's a good example of what we're looking for in our applicants.





Members:

A quick tidbit on all the active, in the roleplay members (: If you've entered the role play and would like to add yourself to this page, let the council know!

Kat/Manni
Hi I'm Kat/Manni/Amanda/whatever else yo'd like to call me. I'm a full time mama so I get to relax on neo when my kids have chilled out (: I'm not really sure what to put here so I'll do some plug-in advertising. Some cool reasons this guild is cool: badges, late night talks, the pretty lax and open community, the cool headshots Tashara made and the awesome plot Sly has had since we were little people, inside jokes like 'don't trace eagles', awesome friends who also enjoy the 2008 fad of sparkledogs, and of course meme sharing.

Badges:

-icons coming soon!-




Tashara
Hi, I'm Tashara. I'm extremely saucy so you'd better not take a dip. P: I like to draw, fiddle around with technological things, and frying eggs. Mmm, eggs. My favorite things to do on neo are making petpages and earning game avatars. You should check out my petpages. Also curse you, typing terror! My favorite part about Haven is of course, making friends with the others' characters. I'm also heavily into shipping. ;3 (Despie alert!!) I'm usually derping around somewhere in the shadows at all times. That's about it about me; now read about the next person!

Badges:

-icons coming soon!-




Sly
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Badges:

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Tasha
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Badges:

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Raven
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Badges:

-icons coming soon!-









Current Events:

Gotta update this










Characters & Stats:

How this works: The character's basic information is provided below. They are also given 'stats' which can be earned for each character through role play interaction/use, ranking up in the pack, activities and the point shop. Each new character is started off with ten points (unless otherwise specified or you were a member previously in Haven for the original plot or the old Quagmire). We use stats so there's more element to the role play and to avoid any temptation to be the 'all powerful fantastic godly' character we're all guilty of creating sometimes.

- Strength is physical strength without any sort of magical/elemental/mutated attributes. This also reflects what the character is able to drag, carry, lift or maneuver through that would take physical strength (Dragging prey, carrying another pack member, climbing up/down anything that would use muscle, moving logs, etc.)

- Defense is a combination of both magical resistance and defenses themselves. Think of this as a mix of a HP bar and boosting up all around defenses. The more defense they have, the more hits they can take. Characters with higher defense also have higher fortitude. This means when the weather gets tough they can stick it through better than those with lower defenses. This also raises immunity to illnesses.

- Speed/Agility: The faster your character is, the easier they'll be able to outrun threats or catch food. Characters with higher speed stats are also more agile and have more balance and capability of climbing things without much support and without worry of falling/becoming injured.

- Magic: Magic relates to supernatural energy/angelic or demonic power/etc. Anything that is not a physical attack is ranked here. Characters without any supernatural abilities do not need this stat, but those who are, do. The more magic your character has, the longer their abilities last, the more resistant a character is to other abilities, and the more powerful they are without needing time to recover.

- Endurance: What defense doesn't cover, endurance does! Endurance is how long a character can run and carry, and how long they can stand taking hits. Combined with a high defense, a character can become extremely bulky!




Pack: Quagmire.
Rank: Alpha.

Name: Narcouous.
Alias: Narco.
Age: Adult.
Gender: Male.
Height: 92cm (3ft at the shoulder)
Weight: 58.9kg (130lbs)
Specialty: Leadership, unbiased, usually level headed.
Flaws: Uncontrollable anger when pushed past his limit, overly trusting with newcomers.
Other: Nearsighted, especially in his right eye due to his injury.

Abilities:

Blood is acidic/toxic if ingested. Narco's blood is a deep, olive green. If someone were to attack him and break the skin, there is a chance that he/she might be burned, almost like a chemical burn. (Nothing more than minor, it's not like it would eat through flesh/bone etc unless he like... bled out on top of someone) His blood would also make someone possibly ill if his blood was ingested.
Venom, similar to a snake's, in his jaws. His venom isn't strong enough to end his intended target, however it can paralyze. It needs to be a deep bite to do so. (So don't worry this won't happen to your character unless previously discussed!)
Enhanced hearing and smell to make up for poor eyesight. Narco's eyesight, up close, is fairly good. The only problem is seeing things from far away. Because of this, he can pick up sounds and smells easier than your average wolf.

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Pack: Quagmire.
Rank: Alpha. Name: Liiniia (Lynne-Eye-Ah)
Alias: Liin
Gender: Female
Species: Maerai ( Lupe )
Age: 535 years ( around 24 human years )
Height: 2' 0"
Weight: 22 lbs
Build: Petite and underweight, not much muscle definition, fox-like
Relatives: Half-sister, Micomay

Abilities:
Very potent healer.
The gem around her neck contains thousands of years worth of ancient magic, which she taps into unknowingly during times of great stress.
Her small stature makes it easy for her to duck out of sight when needed, or venture into small caverns for prey/a place to hide.


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Pack: Quagmire.
Rank: Pack Member

Name: Victoria 'Kiva' Nola.
Alias: Kiva.
Age: Appears as a young adult; is actually thousands of years old.
Gender: Female.
Height: 80cm (3ft at the shoulder)
Weight: 29.48kg (65lbs)
Specialty: Quick witted, good head on her shoulders, silver tongued.
Flaws: Very distrusting, cynical, very standoffish.
Other: Don't take it personally-- Kiva is just a bitter old woman often throwing insults in gentle tones. She doesn't 'enjoy' company, but he is in Quagmire to keep a watchful eye over her student Seisora and is loyal to both Narco and Liiniia. She doesn't trust them, which might make hardly any sense, but they kept her student safe. That's all she cares about.

Abilities:
Magic. Kiva is a magic user. She specializes in dark magic, but also is connected to the earth and mother nature. She can manipulate water and air mainly, rarely ever using any sort of fire element as if she were to hurt the plant life around her while tapped in she would also feel pain. She can also manipulate the earth and plants around her-- but again this is rarely ever used as it causes her severe pain. Using 'dark' magic (IE blood magic) makes her lose touch of her humanity so she only ever does this in extreme cases.
Demonic presence. Saving Sei from the other side has permanently fused her soul with a demon's. She doesn't have much of a split personality (though she does hear a voice in the back of her head, always taunting her and tempting her to do wrong) she has an almost evil aura about her which makes many uncomfortable.
Third eye. Kiva's third eye is almost always closed, hiding away under her bangs. However when using magic it opens and gives off a faint pink glow almost like smoke. Her third eye, when opened, connects her to the earth around her and the elements. She can feel people near by, but she can also feel the pain the earth is in.


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-new design in the works headshot here-
Pack: Quagmire.
Rank: Pack Member

Name: Seisora.
Alias: Sei.
Age: Young adult.
Gender: Female.
Height: 50.8cm (1.7ft at the shoulder).
Weight: 22.6kg (50lbs).
Specialty: Gentle, kind, forgiving, open about everything and anything.
Flaws: Easily taken advantage of, oversensitive, ruled by her emotions, very gullible.
Other: Sei sees blue butterflies that no one else can see. They often lead her places (It's how she ended up in Quagmire after all). She also sees other things and often has small mental breakdowns. She'll stand frozen in time from anywhere between a few seconds to several minutes before snapping back into reality.
She has died previously, so her mind and memories are fractured and broken but she does her best to be positive despite losing some of herself.

Abilities:
Magic. Like Kiva, Sei uses earth-bound magic though she's a novice at it. She can manipulate vines and plants, often bringing fruits to harvest or using vines to hold someone in place. Unlike Kiva she has not made the connection to the earth, so she doesn't feel it's suffering just yet.
Healing. Sei can heal minor wounds thanks to Kiva tapping into dark magic and saving her life. Returning from the other side has had it's perks. She doesn't realize that it's black magic she's using; she transfers someone's wounds onto herself. She could do this to transfer them to another person, however Sei would never make someone carry another's pain. She rather do it herself.


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Pack: Quagmire.
Rank: Pack Member.

Name: Isonae ( Ice-Oh-Neigh ).
Alias: Nae.
Rank: Member, Quagmire.
Gender: Female.
Species: Wolf/Shepherd Mix.
Age: Young Adult ( around 25 human years ).
Eye Color: Green.
Height: 3' 2".
Weight: 43 lbs.
Build: Lean, slightly underweight.

Abilities:
Talented healer.
Sweet-talker and a flirt, she can get almost anyone on her side.
She can identify plants at a glance and list uses for them.
Light on her paws, and agile.





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Pack: Quagmire.
Rank: Pack Member.

Name: Iwora.
Alias: Wora.
Age: Young Adult.
Gender: Female.
Height: 26kg (57lbs)
Weight: 66cm (2'2")
Specialty: Paranormal Hunting.
Strengths: Keeps to herself for the most part. Loyal, not interested in physical quarrels with anything that isn't a demon.
Flaws: Stranger shy, has a bit of a lisp, known troublemaker. A very strange girl.
Other: Wora has a creepy vibe to her, and is known to rile up others for no reason.

Abilities:
Iwora's ability is the ancient art of hemomancy, in which its user is able to fully manipulate their blood or the blood of others. Wora's ability takes the form of the former; all her abilities move her own blood, which of course has several repercussions such as easily growing sick, and always being anemic.
Her preference is towards forming a sword, but she can create other weapons as well if she needed to.
Iwora can use her blood in other creative ways, mainly involving splashing her own cursed blood at others and dissolving their flesh.


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Pack: Quagmire.
Rank: Pack Member.

Name: Shawam.
Alias: Wam.
Age: Adult.
Gender: Male.
Height: 89cm (2'9") .
Weight: 79.3kg (140lbs).
Specialty: Sorcery .
Strengths: Treats everyone with equal friendliness. Lively, upbeat. Takes action. Smart.
Flaws: Not a people person. Somewhat reserved. More of a reactor. Not too sensitive towards certain subjects. Looks down on others of less intellect. A bit cowardly. Somewhat flimsy despite his muscles.
Other: He's a merhound! He can switch between forms, but using his transformation magic, it's an excruciating process. He'd like to create a solution to this, eventually, but for now, he sticks to the form more suiting to his surroundings.

Abilities:
Wam has an excellent grasp on most magic--the only exception is healing, and he's currently working on that! He doesn't excel in any except one certain type, and his extraordinary ability in learning has granted him the title of professor. Wam is an expert at transformation magic.


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Pack: Quagmire.
Rank: Pack Member.
Name: Soukuni.
Alias: Kuni.
Age: 27 years // Semi-Immortal.
Gender: Male.
Height: 89cm (2'9") .
Weight: 79.3kg (140lbs).
Specialty: Heroism.
Strengths: Kuni will help someone in danger and will not expect a dime in return. This is about the only selfless action he may take. He's a very independent wolf, doing quite well for himself on his own when his packmates aren't present.
Flaws: Generally a jerk. Antisocial. A hopeless flirt. Honestly, one doesn't want to get involved with him unless they need saving.
Other: Kuni loves plants, especially roses. He likes to make gardens.

Abilities:
In the sunlight, Kuni can move and materialize the markings on his forelegs to create endless rose vines that can ensnare and hurt his opponents. It does not work on cloudy days or at night.
Kuni has total control over any plant belonging to the Rosaceae genus. He can accelerate their growth, make them wilt, have them move as if they were sentient, etc. The only limitation he has to this ability is himself, and the wolf himself will admit that this power takes its toll on his immortal body, and he's at constant risk of losing control and returning to the earth. He always keeps some seeds with him in a small drawstring satchel in case of an emergency.


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Pack: Quagmire.
Rank: Pack Member.
Name:Uemisa.
Age: Roughly 3 years.
Gender: Female.
Height:15 inches at shoulder.
Weight: 18 lbs.
Strengths: Speed, stamina, flexible.
Flaws: Poor defensive and offensive abilities, easily startled, poor communication.
Other: You're gonna need a decoder ring. Missy can't properly understand some of the language the others use, as she is foreign. Some things she says are also a bit backwards/off. Turns of phrase go directly over her head. If you say "Man, I am so hungry I could eat an entire elephant", she's probably going to wonder where you're going to find an elephant. She does have a sister that she may mention at times.


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Pack: Quagmire.
Rank: Pack Member.
Name: Donovir.
Age: Roughly 5 years.
Gender: Male.
Height: 2'9" at shoulder.
Weight: 190 lb.
Strengths: Healing ability, patient, boasts good endurance
Flaws: Slow-moving, reluctant to hurt others - even to the point that harm is posed against him, soft-hearted and can be easily manipulated - especially those who are injured or pups
Other: His magic, though fairly potent, is not without a price and is rooted to his very life energy. If he expends too much, he could potentially destroy himself in the process. He is unable to resuscitate those who have fallen, even for a moment - the moment a heart stops, he can no longer touch that life source.
After taking care of particularly demanding wounds, it is not uncommon for him to pass out or experience a little delirium. Several hours of rest and a good meal tends to have him feeling better but his power is slow to fully recuperate after a larger expenditure of energy on a single wound than several smaller wounds.
The first signs of energy fatigue usually manifest as blood coming from a nostril or he begins to "slump" just a bit as though very tired. He is always oblivious to this taking place as his mind and focus are trained completely on his patient and can pose a risk to him if he isn't careful. Thankfully, from his years of training with his previous pack, he has more or less learned what his limit is and can keep an eye on how much energy he exhausts.
He is able to see "threads" of life in others. Each person has a different aura about them and he can see this.

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Pack: Quagmire.
Rank: Pack Member.
Name: Renris.
Age: Adult.
Gender:Female.
Height: 2'0" at shoulder.
Weight:65 lb.
Strengths:Hiding her emotions, calculating, eloquent and well-spoken.
Flaws: She has difficulty truly connecting with others, lacks true confidence and puts on a bravado around others, is trying to find her way in the world once more.
Other: To be elaborated on further later. Synopsis: Is haunted by her lost loved ones, has alchemic flowers attached to her body that harbor a great deal of power she can't tap into, must feed flowers via taking nutrients from soil thus does not need to eat normal food - does need water though.


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Pack: Quagmire.
Rank: Pack Member

Name: Riavn.
Alias: Raven.
Age: Adult.
Gender: Female.
Height:
Weight:
Specialty:
Flaws:
Other:

Abilities:


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Pack: Quagmire.
Rank: Pack Member.

Name: Croph.
Alias: Cro.
Age: Adult.
Gender: Female.
Height:
Weight:
Specialty:
Flaws:
Other:

Abilities:


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Pack: Quagmire.
Rank: Pack Member.

Name: Nikkaru.
Alias: Nik.
Age: Adult.
Gender:Male.
Height:
Weight:
Specialty:
Flaws:
Other:

Abilities:


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- - - - - - - - - -






Pack: Coven.
Rank: Mistress.

Name: Micomay ( Meek-Oh-May ).
Alias: Mico, but only if she likes you.
Gender: Female.
Species:Brute wolf/Maerai cross (lupe).
Age: 577 years [ considered a young adult; around 27 in human years ].
Eye Color: Pupiless, deep blood red.
Height: 3' 4.5".
Weight: 73 lbs.
Build: Lean, with decent muscle tone.
Relatives: Half-sister, Liiniia.

Abilities:
Incredibly adept at black magic, but is talented at many types of magic.
Favors fire and mind control magic.
Can create magical snares and traps.
Talented potion maker.
Extremely manipulative.
She hosts 13 demons within her, and can absorb power from their soul signatures as needed.


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Pack: Coven.
Rank: Minion.

Name: Canekko ( Cane- Echo ).
Alias: Cane.
Gender: Male.
Species: Brute Wolf ( lupe ).
Age: Young adult ( around 19 human years ).
Eye Color: Amber; Left eye is cloudy, partial blindness.
Height: 5'7" .
Weight: 585 lbs.
Build: Large, stocky and muscular. His species was built for dealing and taking damage.

Abilities:
Talented in close-quarters combat.
Has specialized, barbed fangs, and powerful molars to crush bone.
Immune to many forms of poison.
His large size aids his over-all strength.


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Pack: Coven.
Rank: Minion.

Name: Lupe Lupe.
Alias: Lulu.
Age: Adult / Immortal.
Gender: Female.
Weight: Small.
Height: 2'0".
Specialty: A fusion of Creation Magic and Dark Magic.
Strengths: Pragmatic, opportunist. She's outwardly nice for a witch, as dark magic usually involves losing one's humanity. Charming, and somewhat cute. She'll do her best to change a bad situation into one advantageous to herself.
Flaws: Diabolical, obsessively loyal. Wicked; she goes out of her way to harm others for no reason than to test out her magic. Foul eating habits. Snores loudly.
Other: Lulu is a kitsune and has nine tails, but she hides all but one. She thinks having her wings (gained by a freak accident) and all her tails out at once is way too many limbs to be toting around. If hurt, shocked, or when she truly gets serious, her magic will be broken, and all her tails will be revealed.

Abilities:
Lulu was born with the ability to move and create objects from sand. If there's any sand at all in an area, she may pull it and create any object she pleases. However, anything that she makes in this method will be, in the end, sand. Just touching the item she creates is enough to turn it back into its original state.
Lulu thought her ability would be unstoppable if only she could find a way for her sand creations to be more permanent. And so, by fusing her sand magic with dark magic, she can make less fragile objects. Anything she creates this way may be considered glass-like, but even the act of touching the object may curse its user.


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