About Shapeshifters: What it says on the tin. They're things that can turn into other things, and use that ability to survive and manipulate their way through life, because regular society sure isn't welcoming them. They gain forms by consuming parts of another creature's body, though the method really depends on the shifter, that's the most effective way. They were quite the top predator in the day, but stuck in painfully outdated traditions and rituals. Strong family bonds are rooted in the old days where they would product families entirely of clones. But with old major clans being very insular and overly proud, they were quickly driven into hiding once technology came into play. Modern shifters who reside in cities are very different, less filial and more tactful. Their ability is perfect for irresponsible fun and clawing to power in the modern world.
At birth, they're wormy brainlike parasites that can do nothing but devour and convert the body of some existing creature - once they have their first body they can start to think and grow. As a rule, small bodies are easiest to convert and raise - so conveniently lots of baby shifters are start off with young kid hosts (provided their parents can hunt one down) and often revert to that form and let it age for stability. The shifter habit of nabbing kids is probably what really got humans on their case.
Transformation isn't infinitely flexible; healing serious injuries is tough, as is fully combating aging or sickness, but they do recover from injuries much faster than normal save for one kind of burn. When touched by Life Fountain aura, they feel a searing pain and lose the power to change the injured part.
Shifters can assume animal forms, and even non sentient organism forms but with the difference in mental state, changing back into something more complex is quite difficult. A plant is probably never becoming human again.
Relevant FamiliesAnima (Vanagandr, Hrodvitnir, Nifelheim, Tirfing - not anymore)
flex ★☆☆☆ | dur ★★☆☆ | rep ★★★☆
Corpus (Van, Hro, Fen & friends)
- Until Corpus was formed, this old clan that used to be the only shifter family with any presence in the human cities. Extremely strict hierarchy, very very old family heads. Keeping the leaders alive/successful as long as possible was a goal. They took stragglers (there was nobody else shifters could turn to), but only if they would join the high pressure workforce.
- Was focused on making their numbers as large as possible and selling labor mostly in construction and mining, but the poor treatment of their working members eventually caused an uprising.
- The original members of Corpus were part of this family, but obliterated the elders and most of the followers when they split off.
flex ?☆☆☆ | dur ?☆☆☆ | rep ★★☆☆
Face Eaters (Randgris&Shutsuu)
- Most members of this one are NOT biologically related, huge variation in ability. They were formed by abandoned blacksheep shifters or shrinking families banding together in the city. They're hard to pin down, and only the core members are a coherent group.
- Living in a new environment, they are more likely to take advantage of technology/communication/education in ways their countryside cohorts won't. Many will gun for high power (human) occupations where they can support their family members.
According to their leader, they want to clear the way for shifters to live/hunt openly in major cities. But until that happens, they seem to be fine living alongside humans, blending in.
- Shifters are supposed to look out for each other, but they will attack fellow shifter families and defend humans if seen as useful to their cause.
flex ★★★☆ | dur ★★★☆ | rep ★★★★
All clones, super traditional, most old families don't simply clone themselves anymore. They are born+grow in pseudo human form, don't need a host body when born. Straight brown hair and yellow eyes. They appoint one queen by some mutual nonviolent agreement, all the pure clones come from her until she becomes old.
- Their body shapes are somewhat similar, they tend to not be large but are very agile and flexible. They seems strong because they can sprout extra limbs and double up muscles.
- They hunt entire towns by posing as visitors. Very good at both hiding and defending themselves, they don't run and if confronted will just fight it out. Not sure if this is a good choice going forward; may not work on bigger settlements.
- They won a lot of ancient territory wars and basically drove other shifters out a certain mountain range. A longtime reputation for being erratic and nasty competition.
- They mostly use knives. Everyone gets a mask, wearing isn't strict but you should have it on hand. The mask seems to be to help the kids distinguish between samey looking adults.
- They only eat/hoard heads, hence the goofy name, and burn the rest. Their form retention is excellent, they can remember multiple forms accurately for a long time.
flex ★☆☆☆ | dur ★☆☆☆ | rep ★☆☆☆
- Really unreliable, flimsy transformations, likely to have patches of incomplete color/skin/muscle that they cover in fake skin or collected bones. The really weak ones need to eat constantly to get a fresh form. They try to find weak targets, sometimes resorting to animals. Human conversions often fail.
- Cruddy form-keeping results in frequent memory degradation
- Mostly hidden in the forests, they send a small group to the city once but it was scattered and mostly wiped out. Sao was probably one of them. However he passed quite easily as a normal person because his appearance seems totally stable, without hunting much (or at all). Also masks were popular... past that not much indication of being a shifter.
- (even he's not sure if he's a shifter who's lucky to be stable, a shifter who lost memory, failed conversion or kid who pretended to be a shifter so long he forgot...)
flex ★★★★ | dur ★☆☆☆ | rep ★☆☆☆
- Very sensitive transformation ability. They don't need to eat to steal form, can just rely on touch, smell, and sight. However their forms are really unstable as a result - they can accidentally shift without realizing it. Inconsistent training related to...
- Really low (live) replacement rate, always found abandoned or with deceased parent, no family structure at all. Most specialty families pass down technique/records but there's nothing here. So there's no real method to learning how to control their strange conditions. Actually nobody's really sure who's part of this family other than Freenet and suspected, scattered ancestors.
About Life Fountains: Essentially immortal, constantly regenerating creatures who have long loitered in their mountain enclaves. They are powerful, mostly immutable, but generally slow and peaceful - barring a few extreme deviants who are quietly sent away. Internally and even among exiles, there is little conflict. Needing little of health and safety standards, they tend to be overindulgent, looking irrationally calm and oblivious to danger, and frequently ignorant of social niceties that would be based on human safety and satisfaction.
Life Fountains produce aura, a substance of varying form per LF - common forms are faint light, foam or steam issuing from skin. Control, range and strength of aura vary depending on the Life Fountain but it is always the basis of their healing. Aside from preserving the LF it has a rejuvenating effect on the natural world and most living creatures - except shapeshifters, who are permanently burned by it. The aura is produced throughout the body, so when parts are removed, they can all survive. If left sitting without an organic well to absorb it, pure aura eventually dissipates without waste.
LFs mostly resemble humans, and age at a pretty normal pace until adulthood where they sort of linger. They can technically live through all sorts of diseases and injuries but their regeneration can become imbalanced with natural decay and create unpleasant internal/external tumorous growths. Since the health issues will not really take them down, most Life Fountains only pass on by their own willpower, when life is no longer enjoyable. Once they willingly enter brain death and go to sleep for good, their aberrant growths overtake them and they merge with whatever natural forms are nearby; most of the hills around their villages are actually ancient sleepings LFs.
Normal Life Fountains are pretty lackadaisical, not much to worry about, just living as long as they want as slow as they want. But when an exception happens, their ordinarily life-giving power can get converted into something ugly. When it becomes a risk to their village, this exception will be exiled - either to just wander, or more recently to human cities.
Trae (black smoke)
control ★★☆☆ | selfheal ★★★★ | outheal ★★☆☆ | dmg ★★★☆
Exudes a thick black smoke that seals his body, preventing even dismemberment; ie he heals himself really well. When used on others it can heal extreme injuries, but with some side effects from prolonged use: drains color, then energy, then finally the mind. A "saturated" body is more or less his loosely controlled zombie, but still prone to actual death. once that happens, he can't bring them back to life. In humidity the smoke can goop up and congest his airways, but it's not fatal. can be coughed up or something
Misaki (all fire)
control ★★☆☆ | selfheal ★★☆☆ | outheal ☆☆☆☆ | dmg ★★★★
It's really bright, colorful fire. Easily restrained to a point of pressure where it can just be puffed into the air as a fireball, can shoot from limbs/skin with exertion. Output easily increased, with potential infinite generation whenever she wants it's a good hunting aura once the shape can be controlled (actually it's the same as a famous hunter... but that hunter was supposedly defeated by Van?) Self healing is average, but she is not harmed by the fire itself. It can probably heal others but the side effect of setting fire on contact makes it totally pointless in that regard.
Rai (blue hands)
control ★★★☆ | selfheal ★★☆☆ | outheal ★☆☆☆ | dmg ★☆☆☆
Low power, very short range- hands only. Can have minor increase in power for targeted healing (he puts it all into healing insomnia effects) or to burn a little more than usual is possible, but is never super potent. The natural effect is so light shifters might not notice they are burned until they look. The main issue is that he can't turn off fully. Covering hands makes the LF growths sprout over them and they have to be surgically removed.
Cadmus (petal skin)
control ★★★☆ | selfheal ★★☆☆ | outheal ★★☆☆ | dmg ★☆☆☆
Weak but rare dry solid form, it lasts for a pretty long time even when separated from him so it can be packaged up for medical uses. Also looks like flowers. Smells like nothing though.
Cilix (oil well)
control ★☆☆☆ | selfheal ★★★☆ | outheal ☆☆☆☆ | dmg ★★★★
Super flammable gas tank. Ear/finger tips look like taps of black oil. It has no useful effect on other people by itself (useful fuel though, very little waste fumes). Like Misaki, he's not really hurt by the fire, or by slipping on/eating/breathing the subtance... an explosion is another story...
Nereid (foam and bubble)
control ★★☆☆ | selfheal ★★★★ | outheal ★★★☆ | dmg ★★☆☆
A fairly common shape of aura but way more severe than it should be. She's full of energy and constantly bubbling or regrowing parts that need to be cut off before they get out of control. The removed parts just dissolve into foam.
About Humans: Or human equivalents. Why do they have animal ears? Why does magic exist but ghosts are still a mystery? well in this flawlessly produced fantasy world there's obviously an explaination and that is