Hi! I'm Liirth! As you can probably tell from the picture of me up above that my owner, Ris drew, I'm a happy, young, green xweetok who wants desperately to be painted faerie. What you might not be able to tell is that I'm pretty smart too (a lot smarter than my older brother TreLexion, if you ask me) and I like playing games. I didn't always like to play games, but after one unfortunate incident that turned out to be not so unfortunate after all, (a tale for another time, I'm afraid) I decided to begin making the ultimate game guides. I've already made a few for my favorite games. Why don't you take a look at them and tell me what you think? Or maybe you already have looked through them and have some helpful suggestions? Or perhaps you want to see your favorite game featured in one of my guides? Just send me a message through Ris (Unsatisfied_Werewolf) and I'm sure she'll get it to me. Thanks for stopping by!
Send my owner, Ris (Unsatisfied_Werewolf) a message if you want to affiliate so she can let me know.
Wanna make any buttons for me? I'd gladly accept them! Just drop my owner, Ris (Unsatisfied_Werewolf), a message about it!
This page was created on OCTOBER 13,2010
This page was last updated NOVEMBER 2, 2010.
Bouncy Supreme, my favorite game. You see, there is a part of Jelly World where the jelly isn't as tasty as it should be. An inhospitable place, filled with jelly volcanoes, rivers of jelly lava and ominous jelly clouds. Unfortunately, that's where the game Bouncy Supreme happens to take place. That's where you, our unlucky protagonist find yourself today and it's also where a very hungry pterodactyl find you. Apparently he's even brought his own ice cream and sprinkles, so watch out. The object of the game is, obviously, to not get eaten by the pterodactyl by bouncing from pillar to pillar over a sea of jelly lava (but since it's jelly... how can it be harmful? Looks yummy strawberry to me) without falling into the jelly lava because for some reason, even though it's made of jelly, it's still lava. Along the way you can collect gold and silver coins (because everyone running for their life totally has the time to stop and pick up a lucky penny or two, right?) for points and a time bonus. Now that you've got the background of the game down pat, let's take a look at a few screen shots.

As you'll notice, certain parts of the picture are circled/underlined and marked with a letter. For those of you unfamiliar with the game, I'm going to go through the layout of the game. For those of you who are familiar with the game screen, you can skip this part... or maybe you shouldn't. You might learn something new.
A. The amount of time you have left. When you run out of time, the pterodactyl catches you and then it's game over, goodbye, enjoy being desert.
B. When you first start out the game you get a little dotted line to guide you through your jump. You only get it for the first three jumps. After that all you get is the little white line with the circle on the end. Basically, just aim and click. Hard, huh?
C. THAT'S YOU! Aren't you just handsome?
D. That is your destination. You're trying to aim for the dead center of that pillar.
E. This measures the angle of the little white line. If you drag it up, it goes lower, if you drag it down it goes higher. It's sort of along the lines of that one thing your one geometry teacher tried to tell you about angles and lines and... whoa, dozed off there for a minute. Where was I? Oh. Try to keep the angle between 35-55. Anything higher or lower and you're probably going into the jelly lava. About 45 is the kicker, but every jump is different.
F. This measure your power, the power of your jump. You know, are you trying out for the pole volt or just skipping down the street? Try to keep power between 50-70. High 60's, low 70's is what most of your jumps should be. Wow, that sounded a little like a whether forecast, didn't it?
G. This is your score. You score points by making successful jumps and collecting coins. I have zero. *sob*
H. This is how many lives you have left. You only get three unless you *cough*type*cough, cough*bounce*cough*three times*cough, cough*works once*cough* Wow, I think I might be getting sick or something.;)
I. I skipped the letter I for some reason. I think I was dropped on my head as a baby and consequently was never able to grasp the correct order of the alphabet.
J. This is the end game button. Click it if you want to end the game and send your score. Once you click though, there's no going back. *shifty eyes, haunting music*
K. This is your radar. The little red dot is the pterodactyl. You're in the center of the screen. If that little flashing red dot reaches you it's game over. Whether or not the pterodactyl reaches you depends on your time left, which depends on how quick and how successful each jump is.
Now that you know what everything is and how it works, let's take a look at a little tip I have.

Generally you'll find that the coins are either right next to your head or a little way out. In this example the coin is further out. As you can see, I've made a red circle and a yellow circle. The red circle is an approximation of where you can put the cursor and still land on the pillar. Yes, I said approximation. The yellow circle is the much smaller approximation of where you want to be if you want to collect all the coins and end up centered. Now, can you stick the cursor somewhere else and end up on the pillar? Sure. Just have the right combo of power and angle. But, if you want to collect all the coins, I highly suggest you aim the cursor where the little yellow circle is.
Now, in this case, notice how the first coin is nearly touching your head? Now we aim for the second coin. Again, the red circle gets you on the pillar, the yellow circle gets in the center. If you'll notice I'm on the far side of the yellow circle. In this case I should lower my angle, which would actually be raising the cursor upwards, to make up for using too much power. The next screen shot shows the approximate path I took when I completed my jump.

Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.7
NP RATIO: .90 (1000 np = 1112 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 20,000 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's my personal favorite and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
Ah, Mop 'n' Bop, another favorite of mine starring our favorite character from the Altador Plot, the yurble janitor. Well he was my favorite character. Okay... so he wasn't... but cut the guy some slack because is this game, you play him. Set in the mythical and grand Hall of Heroes is one lonely yurble janitor. Everything is fine and well in his life until suddenly hundreds of dirty, grimy petpets, drawn in by powers of Fauna the Gatherer, come marching in right through the front door. They're tracking dirt all over his pretty clean floor and he's starting to get mad about it. There's only one solution. Grab your mop and your bucket, ladies and gentlemen. It's cleaning time.
Alright now, first off let's get familiar with the game screen. If you already are familiar with it, then you can skip this part. Or maybe you shouldn't. You might learn something new.

A. Very self explanatory instructions that you start out with. Don't worry, they fade away soon.
B. THAT'S YOU! You're such a cute wittle yuble, yes you are *pinches cheek*
C. This little red circle is the approximate area that you want the petpet to be in when you release your mop. It's just a guide though. You only get it for the first few seconds of the game.
D.You're power meter. The longer you hold down the mouse button the fuller it gets. Release it and bop that dirty petpet when it comes in range, but always try to get the power full before releasing it.
E. Your water bucket. You'll ocassionally see little water droplets that will be mentioned again below. When you pick them up, they fill this bucket up partway. It takes three to fill it.
F. This is your upgrade screen. When you finish one lap you get to upgrade your mop (because the yurble janitor is obsessive compulsive and can only change one mop head or handle after passing the statue of the Dancer) by either clicking this icon (NOT recommended) or hitting the shift key (RECOMMENDED). But you'll hear more about that later.
G. This is your dirt meter. It shows how dirty the Hall of Heroes is and if you don't do your janitorial duties properly, things can get dirty fast. When the dirt reaches the top of the screen, it's game over. We don't know this for sure, but I'm thinking King Altador comes in and fires you for not keeping the place clean. But who knows?
H. Lap and Score. Lap is how many laps around the hall you've done e.g., how many times you've passed the statue of the Dancer signifies your laps. Score is... well... your score.
I. Ah, the wonderful End Game button. If you just want to redeem your neopoints and get out of there, click this button.
Alright, now that we're all on the same level with the basics of the gaming screen, let's talk about the basics of the game. Each lap is like a level and each lap brings more petpets and a different kind. Lap one you face the ever so innocent looking Minitheus. Give them each a gentle bop on the head and send them on their way. Lap two you get an increase in petpets and you get to scrub clean a few Altachucks. On Lap Three things begin to get a little difficult as they introduce the ornery Alabriss who, for some reason, looks chronically angry. Lap Four, enter the Vaeolus, my favorite fiery petpet of all time. On Lap Five comes the toughest petpet of them all, the eliminator, the destroyer, the nightmare of small children's dreams, the petpet that turns boys/girls into men/women... the Altalaphus.
Listed in aforementioned order




The first one (left to right) is the water droplet. It's not really a power up and we'll talk more about it later. The second one is a feather and it increases your speed. Third in line is a coin. If you pick it up it awards 50 points. Next is some gold shiny thing... not sure what it is but it decreases the janitor's fume time. Then there's the fiery one. Or it looks like fire anyway. It awards you extra power, thereby increasing the points you get for bopping a petpet.
At every lap for the first four laps you get the chance to upgrade your mop. Let's talk about that now.
Now as you can see, this is the combination I like. The lightest, fastest handle with the largest mop head. As the game progresses the petpets will gang up on you and they'll come in marathon-paced hordes. Though a heavier handle awards more points, that doesn't get you very far if you lose the game in three seconds because you can't keep pace with the petpets. As for the mop head, it offers a wider range and the ability to bop multiple pets at once. With the large mop head it is slower than the smaller one, but as I said, more area. It helps when you're being attacked by a massive horde of five petpets. But that's my opinion. You check them out for yourself and see which one you like the most and are comfortable with.
Now that you're completely familiar with the game, let's talk mechanics. The idea is to power up your mop by holding down the left mouse button and when the power is full wait for a petpet to come into range, then release the mouse button to hit the petpet. You can only hit petpets that are in range of you and this range varies depending on your mop head. If you miss, the janitor stops and begins fuming. Looks like he might start frothing too.*uneasy look* When you're only dealing with one petpet at a time, this task will see easy. Wait until it is directly in front of you and then release. But what about when you're dealing with two or three petpets? Here's a few screenshots for you. Pay attention to the position of the petpets relative to the yurble janitor. I tried to take them at the exact moment you should swing the mop.


If you're confronted with more than three petpets together, and you will be, hope they're really close together or try, if you can, to tackle them in teams or smaller groups. If you have water in your bucket, throw it. If you can't power up completely without missing the petpet, then relax and hit it. Removing some dirt is better than no dirt. Besides, after another lap around the hall you'll get the dirt you missed anyway.
Now here's something important to remember: On lap two I strong suggest you upgrade your mop head. On lap three you can choose to upgrade your mop head or your handle first, but if you choose to do the handle, which is fine, just remember that your mop head won't be able to clean the Alabriss in one swing. How do we circumvent this? If you have any water in your bucket, shoot it. If not, wait until the Alabriss is in front of you, bop it, and then before it clears the screen immediately click. You'll sweep instead of swing the mop, but it'll be enough to finish that troublesome petpet off. Or you can just upgrade the mop head instead of the handle. However, when you get to lap five where the Altalaphus is, you encounter the same problem, but you can't upgrade anymore. For the remainder of the game you won't be able to clean that petpet in one swing. The same method is applied. You only need your bucket to have one water droplet in it to work and you only need to click once to sweep it.
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.3
NP RATIO: .87 (1000 np = 1150 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 8,000 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
Now Sophie's my kind of witch. Her two petpets are really nice too, especially the meowclops. The droolik, not so much. However, don't get her too angry. She is a witch after all. The last person to try her anger got cursed to be a wand and now has been given the strenuous task of helping her with her potions. For as good of a witch as Sophie is, she often gets caught up in the heat of the moment with her spells and not all of her ingredients make it to the pot... or anywhere even close. In this game, you get to be her wand. But don't worry, that nice meowclops I was telling you about is a lot of help. The droolik... well what can you expect? It's a droolik.
As always, let's first get familiarized with the game screen.

A. This is Sophie. Isn't she great?
B. This is one of the ingredients that she threw which I missed because I was trying to take a screenshot.
C. This is the wand, a.k.a YOU! Well for a magical wand, you look so cute. That one creepy eye... totally suits you. You really make it work *nods with fake enthusiasm*
D. This is the meowclops. He follows you around so nicely just waiting for you to drop an ingredient so that he can catch it and eat it. If Sophie doesn't see it on the floor, she won't know it's missing and what she doesn't know won't hurt her... or whoever she tests this potion on... right? If you let the meowclops eat something you don't lose a life and he gets dinner. Win/Win.
E. This is the cauldron. You know, you'd think Sophie would realize it's all the way across the room and throw a little bit better. But know.
F. This is your score. You get points by getting items into the giant cauldron across the room. I have zero because I'm here talking to you instead of getting points.
G. Your lives. You start out with five, but you can have up to six if you collect the green powerup (explained later) or if you type that you're a very hungrymeowclops you might get an extra life.
H. This is that droolik. If you hit him with ingredients he drops powerups.
I. This button ends the game. Click it if you just want to get out and send your score.
Now that you've got the main game screen all figured out, let's talk about the ingredients. There is a total of fifteen different ingredients. Here is a list of what they are and how many points they give you if you drop them into the cauldron or let the meowclops eat them:
| Pic | Name | Cauldron | Meowclops |
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Almost Gummy Rat (Grape) | 5 | 5 |
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Blueberry Fish Pop | 10 | 10 |
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Brain Ice Cream | 6 | 1 |
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Ghost Marshmallows | 15 | 5 |
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Glaring Eye Wrap | 6 | 1 |
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Hot Worm Hot Dog(imagine it without the ketchup) | 8 | 1 |
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Mau Codestone | 12 | 0 |
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Octornapie(that being the tentacle thing) | 7 | 2 |
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Pile of Dung | 5 | 0 |
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Red Scorchipepper | 8 | 2 |
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Spoc Spoc Grub | 9 | 2 |
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Spooky Doughnut | 6 | 5 |
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Tongue Wrap | 8 | 1 |
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Twirly Fruit | 7 | 2 |
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Woo Woo Grub | 10 | 2 |
As you can see you get pretty low points for feeding the ingredients to the meowclops. With the Mau Codestone and Pile of Dung you get a big fat zero. However, in the later game when you're struggling with 200 points, it really is best to give the codestone and the dung to the meowclops. After all, it's giving back to get a head. Sure you'll lose the points for the codestone and the dung, but because they're so hard to get into the cauldron compared to the other items, it could save you a life when Sophie's throwing some Ghost Marshmallows before you get halfway across the room. ALWAYS feed the Almost Gummy Rat (Grape) to the meowclops. It's worth the same amount of points and it just doesn't bounce very well. Now, in order to feed something to meowclops you have to be careful. Make sure the meowclops is directly under the path of the falling food (he's positioned where it's going to fall to) and just don't catch it. He'll eat it, you'll watch him do some entertaining transformation, and Sophie will be none the wiser.
Now let's talk about powerups:

The green one gives you an extra life, the red one decrease your size, and the blue one increases your size. Increasing size is good. You want that one, not the red one. It makes the top of the wand wider and if you bounce the ingredients off of the right top edge of the wand it will give you a better angle to get to the cauldron. You can get powerups by bouncing the ingredients up into the air and hitting the flying droolik that flies across the top of the screen every once in a while. The droolik will drop a random powerup then. In order to catch a powerup you to move your wand underneath it.
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.3
NP RATIO: 2.29 (1000 np = 437 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 500 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
The Revenge is out for revenge. Captain Scarblade and his crew of motley pirates have sailed up right next to Garin's ship and they're trying to get on board! In this fast-paced high-seas game you play Garin, a young pirate usul who tried to take over the wrong pirate's turf. With the help of your loyal first mate Jacques, it's your job to blow these pirates out of the water!
So, Attack of the Revenge is really a rather simple game. If you want to do something, press the spacebar. If you want to move, press the arrow keys.
Here's a screenshot of level one:
B. This is Nathan, one of Captain Scarblade's goonies. He's worth 2 points if you hit him with your sword and 4 if you hit him with a cannonball or the bucket of water.
C. This is Fred. He's worth 2 points if you hit him with your sword and 4 if you hit him with a cannonball or the bucket of water.
D. This is the level you're on. There are more than 9 levels, but levels 3+ all look the same.
E. This is how many lives you have. You start out with five. You lose a life if one of your cannons burn up (to be discussed later) or one of the pirates climbs on board (which happens if you don't dispatch them soon enough) but you might get an extra life if you typed in the name of Garin's ship the blackpawkeet.
F. This is your score. At a certain score you progress to the next level, which I'll discuss later.
G. This is the End Game button, which you should press if you just want to quit and send your score.
This is what level 2 looks like:
A. These are cannonballs. Pick them up to hit enemies with to double their point values or, in levels 3+ use them to load the cannons.
B. This is a bucket of water. Use it to throw on your enemies and double their point values or, in levels 3+ use them to put on cannons that are on fire.
C. This is Swabby. He's worth 3 points if you hit him with your sword and 6 if you hit him with a cannonball or the bucket of water.
D. This is Benny. He's worth 3 points if you hit him with your sword and 6 if you hit him with a cannonball or the bucket of water.
This is a screenshot of level 3 and all of the remaining levels will look like this. Oh, and ignore the fact that it says level 4 on the screenshot, because this IS a screenshot of level 3. Yes it is. It is too!
A. This is Jacques. He fires the cannons and, unfortunately, if they're not loaded, he still fires them. Great first mate, aye? Firing a cannon gets you 10 points, but if Jacques lights one on fire you have to pick up the water bucket and throw water on it before it burns down. If a cannon burns down you lose a life.
B. This is a cannon being lit by Jacques
C. This is a cannon that's not being lit by Jacques. Yeah, I don't know why I included this letter either. I just like circling things in Paint, I guess.
D. This is Captain Scarblade. Fear one thing in all there is... fear the Scarblade. Or the djinn. Which is it, again? Anyway, Captain Scarblade is the ultimate bad guy, the captain of the ship trying to take over yours. But hey, look on the bright side, he's worth 5 whole points and if you hit him with a cannonball or a bucket of water, he's worth ten!
In case I haven't covered this, if you want to hit one of the pirates with your sword, hit the spacebar. To pick up a cannonball or water, hit the spacebar. To throw cannonball or water, hit the spacebar. Attack of the Revenge has two levels of space that Garin can move through. The back of the deck and the front of the deck. The back of the deck is always open but the front will be obscured by cannons in the later levels making movement hard. You have to be on the back of the deck behind the cannons to load the cannons and on the front of the deck to hit the pirates.
Here's what I recommend: Go for the cannonballs. Always have a cannonball in your hand. Load the cannons as soon as you can and if you don't get a chance to get back to the cannonballs, then hit any pirates that pop up, but try to keep a cannonball in hand always. Jacques can pop out of nowhere and those cannons burn fast. All the while you'll have cannons going up in smokes. Although, if you can get to level eight or nine and you can't handle the pressure of it anymore, let the cannons burn and focus on the pirates.
This is what you have to score each level to make it to the next level
Level One - 25
Level Two - 75
Level Three - 150
Level Four - 300
Level Five - 500
Level Six - 750
Level Seven - 1000
Level Eight - 1500
Level Nine - 2000
And I've never actually gotten past level seven... so if anyone has any info whatsoever on any levels past nine, drop my owner, Ris, Unsatisfied_Werewolf a message so she can let me know. I, however, think the levels go on forever, but TNT makes it so hard to get past Level Nine that no one will ever know.
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.3
NP RATIO: 3.33 (1000 np = 301 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 1500 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
THE PTERODACTYLS ARE TRYING TO TAKE OVER TYRANNIA! OMG NO!!! You play a pteri who's the only one who can stop this evil madness. On top of the pterodactyls, you also have the evil grarrls to deal with. Think you can take on the fearsome army? Or will you be like my own, Ris, Unsatisfied_Werewolf and get eaten by pterodactyls every day? *smirk*
Ris: I have a better score than you.
Liirth: *loses smirk*
In this game set into the ancient primeval canyons of Tyrannia you're a little green pteri trying to face down an army of pterodactyls. Just take aim and hit the spacebar to shoot. You can move around with the arrow keys, but be careful. In this game, control over the movements of your character is important. Anyway, let's get started with a screenshot.
A. This is you, you spiffy little sky captain, you.
B. This is a brown pterodactyl. They are the easiest to shoot and show up in level one. More on the pterodactyls later.
C. This is what a shot from your main weapon, the one you start out with, looks like. When you change weapons, your shots won't always look like this.
D. This shows what weapon you are using and the upgrade number. You start out with basic Ptershot. More on weapons later.
E. This is your level. I THINK there are only seven levels. If you know different, send my owner, Ris, Unsatisfied_Werewolf a message so she can let me know.
F. These are your lives. I know you get another life at levels four and seven... but beyond that I'm not sure. I don't think there's any other way to get lives.
G. This is your score. Each pterodactyl, no matter the color, is worth five points. The grarrl is worth ten. Picking up a powerup is worth ten points as well.
H. This is the End Game button. I bet you'll never guess what it does! Click this button if you just want to end the game.
I. These are the edges of the canyon. Stay between them or you'll lose a life.
I decided to include a screenshot of the evil grarrl. He comes up from the bottom of the screen in random places, so be careful and stay in the center of the screen so you'll get a chance to avoid him. If you touch him you lose a life.
Now let's take a look at your basic powerups.
From right to left: Pterpod, Pterboom, Fireball, Ptershot. You can change weapons by picking up a powerup that the pterodactyls will drop when you shoot them. Once you have a weapon if you pick up the same type of powerup you can upgrade it. You can upgrade a powerup three times after getting it, so technically there are four versions of each powerup.
Pick a weapon and stick with it. Once you've fully upgraded any weapon, it's really not worth it to go back and go through the process again with a different one, especially once you're past level three. You don't even know how many times I've been on level seven and then... I accidentally hit a different powerup and lost all five lives I had within ten seconds. There's really no recovery from that.
Now, let's get a better idea of the enemy we're facing. As you go through the levels you're introduced to different colors of pterodactyls. Here's the score you need to reach each level and the type of pterodactyl you'll see in that level
Level One: 0/Brown and Green
Level Two: 200/Brown and Green
Level Three: 300/Brown and Green
Level Four: 500/Brown, Green, Blue
Level Five: 800/Brown, Green, Blue, White
Level Six: 1000/Brown, Green, Blue, White, Yellow
Level Seven: 1500/Brown, Green, Blue, White, Yellow, Red
Now let's take a look at each pterodactyl. Next to each color is how many shots it takes to kill it. I'll be referring to the powerups as level one (not upgraded, just the basic form of the weapon), level two (upgraded once), level three (upgraded twice), and level four (upgraded three times), which corresponds to the number next to the name of your powerup (see screenshot one, letter D)
Brown: 1 lvl 1 shot
Green: 2 lvl 1 shot or 1 lvl 2 shot
Blue: 3 lvl 1 shot, 2 lvl 2 shot, or 1 lvl three shot
White: 4 lvl 1 shot, 3 lvl 2 shot, 2 lvl three shot, 1 lvl 4 shot
Yellow: If you haven't gotten a lvl 4 weapon and you've seen yellow pterodactyls, I applaud you. *claps* Otherwise, 2 lvl 4 shots.
Red: This is the Mac Daddy of all pterodactyls. Goodluck ;) 3 lvl 4 shots and they overwhelm you.
As long as you stay upgraded, it should be fairly easy for you to get to level six and even to level seven. However, once you start seeing those red pterodactyls, it's over. The idea here (which I EPICALLY fail at) is to move around the screen. STAY AWAY from the red pterodactyls. However, with more pterodactyls, there are also more powerups and my ultimate downfall. When you're at level seven, changing weapons by accidentally picking one up because extremely easy and if you happen to do it, you're done for. The grarrl shows up more often and the game simply becomes frustratingly hard. The most I've ever scored on the game is like 2500 (on my old main, not this one, back when it was my favorite game and I played it a million times a day) so I don't have a clue how some people are getting like 5000+ points. If you can, that's great! Let me in on the secret.
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.2
NP RATIO: .27 (1000 np = 3704 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 2000 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
In some dark corner of Neopia there is a mynci named Zenco. Armed with his deck of cards, he is unstoppable in a game of cards. Or is he? The trick to beating Zenco at his own game is to keep a cool head and a good poker face. And no, listening to Poker Face by Lady Gaga, will NOT help you in this game.:|
Zenco is really an easy person to beat if you know all of his tricks. Of course, naturally, his first trick is to play creepy music that will make you want to rip your ears off, which distracts you from playing the game and he tricked TNT into forgetting to put a TURN OFF SOUND button. TNT, you got some 'splaining to do. I prefer to drown it out with the heaviest metal and the rockiest rock. Right now I'm listening to Sick Puppies. Take THAT Zenco! Hm. Maybe Poker Face will help you in this game after all. Alright, seriously though, let's start this guide. Here's a screenshot of the main screen:
A. Your cards. You start out with ten.
B. Zenco's cards. He starts out with ten
C. This is Zenco.
D. This is the End Game button. Click it to end the game and send your score.
E. This is your score.
F. This shows how many cards you've gotten right in a row. For each consecutive card you have in a row up to five, you get a bonus.
G. This is your wildcard. Click it and your current card will be replaced with Nightsteed for this one round.
H. This is the card that you're currently playing.
I. This shows your cards that are currently in a tie.
Now, this game is a little different from the rest. You start out with ten cards and Zenco starts out with ten cards. KNOW THE CARDS YOU START WITH! It's actually important, believe it or not. Here are all the cards (in no particular order, just the order I got screenshots of them in) in the game and their best stat to play. Ignore the highlighted stats. Those are just evidence of Zenco beating me. But I let him win. No, really, I did. From right to left:




















The best stat for each card is chose by comparing the number of cards it can tie/beat with each stat. HOWEVER, that doesn't mean it's always good to choose a card's best stat. For instance, Sophie will beat or tie her intelligence with 39 out of 40 cards, but if Zenco happens to be holding Roothless, you'd sure wish you'd played her courage or charisma instead. Just keep that in mind. Now, if you just want to win a game against Zenco, pick the best stat for each card and you're pretty much nearly guaranteed to win (*Disclaimer: Unsatisfied_Werewolf makes no claim as to the verity of this statement if you lose using this strategy. See key word NEARLY*) this way. However, if you want to get your 1k per play or a trophy, you're going to have to implement a mildly complicated strategy here. This strategy is geared for the Hard version. The other two are really too easy to need any kind of strategy. Win until Zenco has a few cards left, then let him win. You've got complete control on Easy and Medium. However, on Hard, you need a bit of strategy to accomplish this, so that's what I'm going to detail below.
The game starts by showing you your cards. Take a screenshot or something (press the print screen button and then past into paint or other picture-editing software) so you can remember the order of your cards.

Now at the very least I know that these are ten cards Zenco doesn't have. Unfortunately, that means there are thirty possible unknown cards he could have. So how do we figure out those cards? Why, by playing him of course. Start out playing the best stat for each card like so:
My first card is Jaques. I play his intelligence, Zenco plays Torshac, I win, and Torshac is now added to my hand, right after the card I just played (Jaques) which is added at the end after my previous last card, Captain Scarblade. Next is Vira. I play her Charisma and get Cybunny Collector. To make a long story short, I do this until Zenco has three cards left.
Because I've been keeping track, I know my hand is in this order: Torshac, Bruno, Techo Master, Jaques, Prince, Cybunny Collector, Magnus, Vira, Jhudora, Captain Tuan, Roothless, Kauvara, Cylara, Dr. Sloth, Captain Scarblade, Princess Zafara, Isca.
Zenco just played his Judge Hog and got my Gorix and I know he's got Ylana left because I've seen him play her before, and since the card he just played (Judge Hog) and the card he took from me (Gorix) are added to the end, that means his next card must be Ylana Skyfire. So I know his hand looks like this: Ylana Skyfire, Judge Hog, Gorix. Now that I know all of the cards that he has and the order, I can keep track of him.
When you know all of the cards and their order, now it's time to start letting Zenco win. That's right. You heard me. Let him win. You get more points that way and you're mostly in control of the game. During his turn, keep track of the card order, obviously, and when it's your turn again, now you know exactly what card he's going to play and you can either choose to let him win (to keep the game going if he has like two cards left) or you can win this hand if you're the one with like two cards left. Keep up this strategy and you can get some pretty high scores. I personally can't stand sitting there playing the same game long enough to that high of a score. I'd die of boredom. Seriously, my attention span is about as short as... SHINY! *runs off after shiny thing.*
Two hours later
Oh... hey! I was writing a guide for Dueling Decks, wasn't I? Anyway... I think I've basically covered this game. So....
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 3.8
NP RATIO: 0.06 (1000 np = 16,667 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 30,000 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
Oh no! Some wayward Robot Petpets have gotten lost in the Recycling Center! In the game Bumble Beams, these innocent little petpets are depending on YOU to help save them. First Florg, then Petpet Plunge, and now this. I guess the Petpet Protection League are still a little frosty from Terror Mountain.;) Either way it's up to you to save these little petpets. Luckily the recycling center has plenty of beams that the petpets fall onto (doesn't every recycling center?) and little buckets for them to fall safely into (or maybe they just take the petpets to the Grinder to grind them into fine powder) and escape. It's your job to use these beams to drop the petpets into the buckets and save them. Or, if you're a Sloth Minion and you think robot petpets should be recycled and made into aluminum neocola cans, you could just let them fall:(
Alright, so let's talk about the main controls. Your petpet is going to drop from the sky onto a random beam. It could be the top beam or it could be one on either side. Either way, it's going to land on a beam and it's weight and gravity (curse Issac Newton for discovering gravity! If not for that stupid apple, this game would be so much easier!) will cause the beam to tilt and the petpet to slide down it onto the next beam, or if there aren't any beams left, into the dark abyss that is the bottom the screen. However, your aim is to have them fall into a bucket instead of the dark abyss. You wouldn't want the poor petpets ground up into dust, would you? Don't answer that. You can control these beams by pressing the right and left arrow buttons. If you want the beam to tilt to the left, press the left arrow button. If you want it to tilt to the right, use the right arrow button. It takes a lot of practice to get good at the controls, as they are tough for a beginner, but once you get the hang of it, it'll be easy and fun. So, without further ado, I'm going to introduce the first screenshot. Here's Level One:
B. This is your level. I've only gotten screenshots up to Level 9, so if you can get past Level 9 PLEASE send my owner, Ris (Unsatisfied_Werewolf) a neomail about it so she can let me know.
C. These are your points. You get five points for each petpet you drop into the bucket and X2 bonus points if you drop it in the center of the bucket.
D. This is a star. It awards bonus points. The ones in Level 1 are yellow, but eventually you'll see red stars too.
E. This is a beam. Your petpet drops down on one of these and you use them to get the petpets into the buckets as discussed above.
F. This is your petpet. There are several different kinds. All are robot, I believe.
G. This is one of the buckets you're trying to dump your petpet in. Aim for the center.
H. This is the End Game button. Push it if you want to end the game and send your score.
I. This button turns the sound on and off.
Now that you've seen the main game screen, here is an unaltered screenshot of Level One: The First Sorter Level
Note: my petpet has dropped onto the top beam. From time to time it will also drop on the beam directly below and to the left of the top beam. Generally, what I would do is use this level to practice playing around with the beams. I usually roll my petpet to the edge of the first beam (the one it's on right now) and collect the star, then roll it to the left until it falls onto the second beam, collect that star, roll it to the right until it falls on the third beam, collect that star, then roll it onto the last beam, collect that star, and then dump it into a bucket. Pretty simple strategy. With the rest of the petpets, I just find the shortest route to dumping them into a bucket. Then it's on to Level Two.

Petpets to Save: 5/10
Basically the same strategy as the first level, but it will take you two petpets to collect all the stars here. Remember, don't try to let your petpet linger on a beam. Get them into a bucket as quickly as you can. Trying to get them to balance on a beam for long amounts of time is extremely difficult, and although possible, is a strategy that only advanced gamers should use. However, if you do have to the let the petpet linger, the trick is to tap on the opposite side of its weight. If the petpet is on the left side and the beam is tilting left, tap the right button and vice versa.
Petpets to Save: 8/10
Here's a red star I was talking about. Level Three becomes slightly tougher than the previous levels. Here the beams are more unstable and smaller, making them harder to balance on. Here's another trick that you should definitely implement: try to drop a petpet into every other bucket. You want to do this because the buckets come back around. There are ten buckets and if you drop a petpet into the first bucket, once the other nine have gone by, you end up having one bucket with a petpet already in it. Therefore, if you drop a petpet into the first six buckets, miss the seventh, and then drop petpets into the next three buckets, you'll have to wait for six buckets to go by before you can dump your last petpet, meaning you'll probably lose it. However, if you'd dropped one in every other bucket, you'd probably have only had to wait for one or two to go by. That's just an example and in the right circumstances it can make all the difference.
Petpets to Save: 8/15
On this level three new features are introduced; the wooden beam, the blue beam, and the gray beam. The blue beam I've found to be more stable than the regular beams, as it moves slower. The gray beam is just the opposite, being much more unstable than the other beams. The wooden beam, on the other hand offers a nice feature that can really help you crush this level, but also provides a danger that can stop you in your tracks. You can't control the wooden beams in the same way you can the others. Once your petpet falls onto it, you're done. It tilts to whatever side your petpet falls on there's nothing you can do. However, if you press down on the opposite side and hold it, you can hold the beam level. What I mean is, if your petpet falls on the left side of the beam, push down and hold the right arrow button before the petpet lands and the beam will stay level allowing you to hold your petpet there until the right bucket comes along. Then let up on the right arrow and the wooden beam will tilt to the left, dropping the petpet into the bucket.
Petpets to Save: 8/15
In my opinion, this is the easiest level in the entire game. This wooden beam is even longer than the last one in level four, making it even easier to control, if that's at all possible. I've never ever lost a petpet in this level, even the first time I played. However, there is a new trick here. See the tiny little beam with the red star on it and the little orange circle in the middle? It explodes, because we know that all recycling centers have exploding beams in them, right? It takes a few seconds to explode, so what I do is, with my first petpet, quickly roll onto it from a higher beam and then drop down onto the wooden beam as fast you can. That way your petpet is safely on a different beam when it explodes and you no longer have to worry about it.
Petpets to Save: 12/15
This is a decently easy level. Generally what I do is with my first petpet I roll to the right to collect the two stars on the right side of the screen, drop down onto the exploding beam, and drop into the bucket that should be right about underneath it at this time. The beam explodes and you no longer have to worry about it. Collect the rest of the stars and get the rest of your petpets into buckets.
Petpets to Save: 15/20
For some strange reason I have the most trouble with this level. I've found even eight and nine to be easier. However, I can beat it. If you have a different strategy from me for beating (one that probably makes it easier) PLEASE send my owner, Ris (Unsatisfied_Werewolf) a message so that she can let me know. But, for the time being, this is what I do: Basically I just aim for all the stars and try to get them into the buckets. I go for the exploding beam first, the one with the triangle of stars on it. Drop the petpet into a bucket quickly from there. Then, when the exploding beam is gone, I try to get the petpet onto the bottom gray bar on the right side of the screen and drop it to the right into a bucket. This is the first level in which the buckets go at super fast speeds, which you'd think would make things easier, but for me, it really doesn't.
Petpets to Save: 15/20
This level, for me, is actually easier than the previous one. I like to roll my petpet down onto the exploding beam, then to the right onto the wooden beam, then drop it into a bucket, or sometimes onto the bottom blue beam before the bucket.
Petpets to Save:18/20
Good Luck! Obviously I haven't beaten this level yet, so if you have, PLEASE, PLEASE, PRETTY PLEASE let my owner, Ris (Unsatisfied_Werewolf), know how to beat it, and if you can get screenshots of higher levels+strategies to beat them, let her know so she can tell me.
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.2
NP RATIO: 1.49 (1000 np = 672 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 1200 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!
Screenshots of this game are difficult and very hard to come by, so if you want to help out and send my owner, Ris (Unsatisfied_Werewolf) any interesting screenshots you happen to come across, PLEASE send them to her so she can let me know. As it is, I've only got a few screenshots.
Alrighty then. First let's talk about the controls. To move your turmac, just press the right arrow button and hold it down. Once he gets up to speed, you can release the button and he'll keep rolling. To slow him down, press the left arrow button, although I've yet to find a reason that someone would want to slow him down (if you know, please send my owner, Ris, Unsatisfied_Werewolf a message so she can let me know). To bounce, press the up arrow. The idea is to roll through the backwoods of Meridel and collect all of the floating berries (That should be there new slogan. Meridel: The only place where berries float!) without hitting a tree stump or patch of sharp, upraised grass and dirt. Here are a list of the berries and how much they're worth:
Now let's talk about the terrain and the obstacles. If anyone has any screenshots of the obstacles I'm going to mention in this paragraph, PLEASE send them to my owner, Ris (Unsatisfied_Werewolf)
1) A small oblong hill followed by a small sharp upraised hill
2) A large oblong hill followed by a large sharp upraised hill
3) A large tree stump followed by a puddle and a small sharp upraised hill
4) A large oblong hill preceding a large tree stump that is followed by a sharp upraised hill
5) Two tree stumps slightly separated
6) A large round hill followed by a large sharp upraised hill
7) A large round hill followed by a large sharp upraised hill followed by another large round hill and then a small tree stump
8) A large tree stump followed directly by a large sharp upraised hill and a small oblong hill. 9) If you know of anymore common obstacle combinations (as in you've seen them multiple times in the game) send my owner, Ris (Unsatisfied_Werewolf) a message about it so she can tell me.
Turmac Roll really is a simple, easy game once you get the hang of it. If you know all of the obstacles you can easily make it through the game and score yourself 1k per play or even a nice trophy, if that's what you're going for.
Now that you've got the basic game play down, I have a few little facts.
NEOPETS RATING: 4.7
NP RATIO: 1.06 (1000 np = 944 points)
Trophies: 1st, 2nd, 3rd in that order


If you're going for the trophy, try submitting a score of around 3000 between 11:50 p.m. and 12:00 a.m. on the last day of the month.
Well, that's about all you need to know to play this awesome game. It's one of my favorites and I can assure you, if you practice at it, you'll be great and maybe even get a spiffy gold trophy for your lookup! If you have any questions, comments, concerns, or anything really, send my owner, Ris (Unsatisfied_Werewolf) a message and she'll get it through to me. Thanks for visiting and I hope this guide helps you out!














