The only Battledome Guide
written especially for 9- to 13-year-olds



Welcome to the Battledome guide for kids!

Hi, guest. Whether you are a plotter or are joining the Defenders of Neopia, this guide will help you train your pet and choose your weapons as inexpensively as possible.1

  • Training Your Pet
  • Battledome Equipment
  • Shortest Route to the Battledome
  • Faerie Abilities (Updated!)


  • Training your pet


    There are three areas that MUST be trained for your pet to do well in the Battledome: Strength, Defense and Endurance (HP). There is one area your pet must train to be allowed to continue training: Level. The first step in training a pet is learning how to read the pet's stats.

    Pet Stats

    To begin training, carefully study your pet's stats. The easiest way to check your pet's stats is by going to the Swashbuckling Academy's Status page here.


    There are five areas that a pet can train: Level, Strength, Defence, Agility and Endurance. Of these areas, agility is the least important.2



    What Is Strength?
    Strength is the ability to damage a Battledome opponent.
    Strength increases the amount of damage weapons can do in the Battledome.
    Each time a pet moves up to a new strength step, the amount of damage done by his weapons will be increased.

    Strength steps:
    Pet strength-training does not increase pet strength in the Battledome until a new strength step is reached.

    The first strength training goal is eight (8). When a pet's strength is eight (8), weapons will do three-quarters (.75) of the damage they are meant to do.

    Our second strength training goal is thirteen (13). When a pet's strength is thirteen (13), weapons will do the full damage they are designed to do.

    At a strength of twenty (20), weapons will do full damage plus one quarter (1.25).

    At a strength of thirtyfive (35), weapons will do full damage and a half (1.5).

    At a strength of fiftyfive (55), weapons will do double damage.


    What Is Defence?
    Defence is the ability to PREVENT damage inflicted by a Battledome opponent.
    Defence increases the amount of protection that defensive weapons can provide in the Battledome.
    Each time a pet moves up new defence step, the amount of defence provided by his defensive weapons will be increased. Defence steps increase in the same manner as strength steps.

    Endurance (HP)
    Each pet begins each fight with certain number of HitPoints (HP). As damage is inflicted on him, he will lose HitPoints (HP). Pets must be trained to increase their HP.

    Level
    Level has nothing to do with a pet's abilities in the Battledome, but everything to do with a pet's ability to train. Higher Level allows the pet to train for Strength, Defense, Agility and Endurance.
    Increasing a pet's Level also increases the availibility of Faerie Abilities for the pet (see below).
    Beware! Increasing a pet's Level also increases the cost of training! To keep training affordable, always keep Level as low as possible.

    Strenth, defence and endurance can be trained to twice Level. If one of these is more than twice Level, Level must be raised for training to continue.

    Affordable Training at Swashbuckling Academy


    Now that it is clear "what" and "why" to train, it is important to find the cheapest "way" to train. Swashbuckling Academy is the training academy of choice for beginning battledomers.


    Training Stats Evenly

    Blesys really needs to even out his stats.

    When a pet enters training, his Stats are usually skewed either because of his unbalanced natural abilities, lab ray zapping, faerie quests or because of his many visits to Coltzan's Shrine. The first order of business is to even out Strength, Defence and Endurance so that they are double the pet's Level.

    Train Strength, Defence and Endurance evenly, but train Level to one half of whatever is highest. If Level is four (4), we can train everything else to eight (8). Since we pay for training based on the pet's level, and we would like to pay as little as possible, we can save the most nps by training as high as we are allowed for each Level. The pet can be trained to twice his Level.

    The True Cost of Training

    Training at the Swashbuckling academy costs one dubloon for levels one through ten, and two dubloons for levels 11-20, and five dubloons for levels 21-40. Dubloons come from the shop wizard, Coltzan's shrine (rumour says clicking at :25 or :55 seconds past the minute increases your chance of getting dubloons) or from random events on Krawk Island.

    Have you noticed that two dubloon coins are cheaper than one dubloon coins? Two dubloon coins can be converted to one dubloon coins by paying a visit to the Golden Dubloon on Krawk Island. Make sure you have nothing out of your Safe Deposit Box except the coin you'd like to change. Wait on line to get in if necessary, and then order a 1 dubloon item from the "Starters" menu. When you click "eat", the cashier will grab one of your two dubloon coins and give you a one dubloon coin as change.

    BEWARE! If you have a one dubloon coin out of your Safe Deposit Box, he will grab that, instead!


    Alternative training methods:

    Pets can also be unpredictably trained by completing Faerie quests; finding ingredients for the Kitchen Chef on Mystery Island; visiting Coltzan's Shrine and by using the lab ray.

    There is an alternative training academy at Mystery Island, and although the training is faster, codestones generally cost more than dubloons. At levels higher than 40, the Mystery Island Training School is the only training academy available to your pet.



    Battledome Equipment



    A poorly equipped pet has no hope of survival in the Battledome.
    There are five types of weapons: freeze, attack, defend, heal and steal. There are inexpensive and expensive weapons in each category. The less expensive weapons are either less predictable or less powerful. Many weapons are also multi-use.

    Freeze Weapons


    A freeze weapon may freeze the Battledome opponent for one turn following the turn in which it is discharged. While an opponent is frozen, it is the perfect opportunity to whack him with two powerful attack weapons, and a fierce attack, since he can do nothing but stand there. Some freeze weapons are more predictable than others. Some freeze weapons break. (See chart below)




    An example of an expensive freeze weapon is the H4000 Helmet. The H4000 helmet (h4k) is considered a 100% freeze weapon, which means it is guaranteed to freeze the opponent when used. Because it is guaranteed to freeze every time, it is very expensive, usually selling for at least five million neopoints (5 million np).

    An example of a less expensive freeze weapon is a snowglobe staff. The snowglobe staff has only a 20% chance freezing your opponent, which means it will only freeze the opponent one out of five times. The snowglobe staff sells for around 25,000 to 40,000 neopoints.

    An example of a cheap freeze weapon is the red frost cannon, which has only a 3% chance of freezing an opponent. A red frost cannon sells for 150 np and is barely worth it.


    Attack Weapons


    Attack weapons cause damage to the Battledome opponent. Almost no battles can be won without the use of attack weapons. The amount of damage done by an attack weapon is measured in "icons". Some weapons do 1 icon of damage; Some weapons do 12 icons of damage. Examples of attack weapons are shown below:


    An example of an expensive attack weapon is the Sword of Skardsen. This sword does a minimum of 17 icons of damage, and costs around 11 million np. It is currently available in the Hidden Tower.

    An example of a less expensiveattack weapon is the Pike Pike. The Pike Pike does 10 icons of damage for about 150,000 np. An intermediate battler should invest in two 9/10 icon weapons in the 100,000 to 150,000 np cost range.

    An example of a cheap but effective attack weapon is the Obsidian Dagger. At under 1000 np, the Obsidian Dagger does a huge amount of damage. Unlike cheap freeze weapons, cheap attack weapons can really help in the Battledome.
















    Shortest route to the Battledome

    You can reach the
    Battledome by clicking the little purple cybunny on the yellow ribbon above your inventory, or from right here.




    Faerie Abilities (Updated!)

    The right Faerie Abilities will assist you in the Battledome, and extend your pet's life significantly! Certain Faerie Abilities, such as Sink, Burrow, Drain Life and Healing Vapour are absolutely necessary to do well against Plot opponents and almost any other 1-player opponents.

    How to get Faerie Abilities


    There are two requirements for Faerie Abilities: Bottled Faeries and the correct pet Level. In order to get an ability, a pet must have reached a certain level. For instance, the ability Burrow requires that a pet be at least a Level 10.

    The Critical Faerie Abilities*
    (and how to get them...)

    *Ranked from most important to least important


    Burrow: Requires 4 Bottled Earth Faeries and a minimum pet Level of 10. Burrow allows your pet to defensively burrow out of harms way when trying to evade combat, once per battle. Use Burrow with two strong offensive weapons to avoid harm while doing the most damage to your opponent.

    Sink: Requires 7 Bottled Dark Faeries and a minimum pet Level of 30. Sink allows your pet to defend against all Physical, Light, Dark, Water and Fire attacks once per battle.

    Healing Vapour: Requires 8 Bottled Water Faeries and a minimum pet Level of 30. Be sure to activate both Heal (available when blessed by the first Bottle Water Faerie) and Healing Vapour. Healing Vapour restores 33% (1/3) of your lossed hitpoints once per battle. Use after using a healing weapon in conjunction with a strong double attack.

    Drain Life: Requires 6 Bottled Dark Faeries and a minimum pet Level of 21. This ability will be automatically available to your pet if Sink has already been activated. Drain Life will drain hitpoints from your opponent once per battle. Use in conjunction with a Defense weapon and the Scarab ring or another good split defense/offense weapon. It can also be useful to use Drain Life in combination the two strong offense weapons in the first attack.
    Regeneration, Diamond Dust and Boil may also be useful to the experienced battledomer...


    How to Activate Faerie Abilities

    Step 1: Buy the correct bottled Faeries using the Shop Wiz.
    Step 2:
    Confirm that your pet's Level is high enough to be blessed.
    Step 3: Click on the Bottled Faerie and chose "Bless Petname". Be careful to Bless the pet you are training!
    Step 4: Click on your active pet to reach the Quick Reference page for pets.
    Step 5: Scroll down and click on the word "Abilities" under your Pet's Name.
    Step 6: Click on the faded Ability under "current abilities" to activate the ability. Do not activate every ability that you see! Focus on the ones that are important.







    Notes:
    1This is a beginner's guide: There are many guides available for advanced pet training.
    2This may change, but as of May 2007, agility makes very little difference in the Battledome.)



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