About Strength

Strength Boosts

Negg + Stat Increasers

Faerie Abilities (Basics)

Faerie Abilities(In-Depth)

FAQ

Screenshots

Top 50 Weapons





Battledome Intro

Freezing

Defence

Healing

Stealing

Bombs

Weapons (single use)

Weapons (multi use)


Equipping your Neopet

Below listed are just a few of the thousands of choices available when getting ready to fight in the Battledome. Your budget and determination will be what will help you select your choices. This is intended as a Quick outline of where to begin for those new to Battling. Numbers quoted below come from a wide variety of places. Those not mine (or Neoguide's) are used with the permission of IDB , garet_jaxx , and IBA. Thank you all

  • You are selling a what for how much?
    Battledome Acronyms Page 1 | Page 2 | Page 3.
  • Battling on a budget help and getting started help can be found on Doughnut_Dons pet page
  • Visit DemoiselleRogues page for some great weapons in your price range
  • A Strength boosts and Damage Calculator can be found on beatmetoapulps page.
  • Visit here for a complete list of all Faerie Abilities.
  • A very nice Negg guide can be found on _Totoro_s pet page.
  • For one-player Battledome Challengers including a Defenders of Neopia section, visit garmfires page.
  • A list of one-player Battledome Challengers and one player's suggested defence can be found on EvilXBoys page.
  • Top Battlers in Meridell I war can be found here
  • Top 100 Battlers in the Meridell II war can be found here
  • Screen shots from Battle for Meridell II can be found here
  • Top 100 Battlers in the Hannah and the Ice Caves war can be found here
  • Screen shots from Hannah and the Ice Caves war can be found here
  • Click these links for the Curse of Maraqua Story Line and the Curse of Maraqua Reruitment Center.
  • Click here for the Curse of Maraqua High-Score list
  • A great COM Supporters Guide is located on raidens pet page
  • jibbles691 has an awesome Lost Desert Plot info page and it can be found here
  • Screen shots from Lost Desert Plot war can be found here
  • Top 50 pets can be found on lilhrobi's pet page
  • Top 51-100 pets can be found on antiyou's pet page

Good Luck

Getting Started

I always recommend building sets evenly. To me, there seems little point in paying 6 mil on a freezer if your total budget for a lineup is only 7 mil.

The 2 of your 8 weapons you will always use are a 100% multiple-use freezer and a Full Health healer. If you can't afford the permanant freezer, a Scroll Of Freezing will work, keep in mind, it can break permamantly. If you can't afford a Full Health healer, many pet species now have good healing weapons (Blumaroo, Elephante, Gelert, Lenny, Nimmo, Shoyru, Uni and Kacheek). They may seem pricey at first but they will grow with your pet (they heal by percentages). If you are on a small budget, consider one-use healers such as the Lucky Robots Foot or multiple-use Healing Scrolls, great for low-HP fighters

The next 3 of your 8 items will be your 'main' weapons. These you will be always upgrading to the next step. If given a choice between 2 attack weapons that deal similar damage, also consider dual-duty weapons that offer some defence. There are many 'categories' here, but in general we have the following:

  • 6 icons - lots of variety to choose from here so shop for the bargains
  • 9 icons -some good choices that are well-priced. examples: Earth Faerie Slingshot, Stone Club, Psellias Fighting Fan, Sword Of Apocalypse, Royal Wedding Ring
  • 10 icons - examples: Ramtors Spellbook, Scuzzy's Comb and Ring of the Lost
  • 13 icons -examples: Bow of Destiny and Wand of Reality

Next you move into the higher end weapons, Werelupe Claw Necklace, SoS, and PCC etc. Once you reach this stage you won't be needing my advice any more

Q)Why 3 'main' weapons?
A)There are two answers for this.
1)You may fight a 2-player battle and have 1 stolen and
2)If you never 2-player battle, having 3 weapons allows you the option of trading the lesser of the three up for something better and still not leave you unequipped

Now you should have 5/8 weapons

For Defence you might want a Leaf Shield and/or Downsize!. These are cheap and will last you a very long time. Later you can develop Blockers or Reflectors to fit your needs.

You can now finish off your set with 'bombs'.These are once per battle weapons and should be resold as your main weapons outdo your bombs in damage inflicted. If your budget can't afford bombs, I'd suggest sticky snowballs as a one-use weapon for now, they aren't too expensive, and work well, until you save up for something better. Bombs, from lowest to highest, the logical procession would be as follows:

Illusens Earth Potion

Battle Potato
Ummagine Battle Muffin
Ummagine Bomb
(the above grouping are all about equal)

Honey Potion
Rainbow Clockwork Grundo
Ghostkerbomb

Alternative weapons:

Stealers can be fun and allow you to steal whatever might be in your opponents #1 slot for the duration of the fight (#1 slot = the first weapon in your lineup)

Shields/Reflectors can be handy against specific opponents. You can equip a reflector, for example, against a specific challenger if you know what weapons they will be using in advance. Later you can always revert back to your leaf shield/downsize.

Another option I should also mention is adding a Thick Smoke Bomb. These block all damage and are single-use. I normally only buy/use these when I really want/need a win and I almost have it and can win with 1 more round using 1 weapon. With the Smoke Bomb, the beauty is being able to berserk (available at level 50 or higher) my best remaining weapon while using the Smoke Bomb to block all damage to myself and put the finishing touch against my opponent.

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    Freezing (One Recommended )

    note*: Freeze weapons won't work on rounds you use Rainbow Swirly Thing or Prismatic Mirror. If you are using an ECA with a freezer, click the ECA first. (credit: quigglefan1234)

  • Calculation Device: 100% Freeze (single use then breaks forever)
  • Amulet Of Chaos: May Freeze (opponent or self) or x2 (you or opponent) or Drain 2 HP from you or opponent (single use then breaks forever)
  • Sword of Lameness: Att. 10 Earth, 1-10 Phys (11-20) or Att. 3 Air, 3 Water, 3 Fire, 3 Light (12) or Full Heal, or Freeze or Does nothing!

    Species Freezers

  • Icy Chia Goggles: 100 % freeze. (once per battle)
  • Elephante Stunray: Att. 3 Fire, 3 Water, 2 Air 2.4% Chance of a freeze and uses up your freeze slot. Can freeze more than once but very low percentage on this as a freezer
  • Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze. Semi-Fragile
  • Pearly Koi Bubble Net: 14-16.5 % Freeze. Can multi-freeze.
  • Entangling Lenny Lasso: 100% freeze, once per battle
  • Lenny Ray Gun Of Freezing : 100% freeze, once per battle
  • Lupe Wand: 100% freeze, once per battle. Can break forever
  • Ancient Lupe Wand: 100% freeze, once per battle. Can break forever (break less frequently than Lupe Wand)
  • Meerca Mesh Net: 14-16.5 % chance of Freeze. Can multi-freeze.
  • Golden Peophin Harp: Def. 3 Dark 100% Freeze
  • Poogle Liquid Freeze Potion: Att. 2 Air, 2 Water 14% chance of a freeze. semi-fragile
  • Quiggle Sword of Terror: Att. 2 Fire, 1-2 Phys Can freeze. Fragile (can break forever)

    Freezers (vanish for duration of battle after freezing)

  • Terror Stone: 100% freeze (once per battle) (chance this can break forever)
  • Scroll Of Freezing: 100% freeze (once per battle) (chance this can break forever)

  • Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze
  • Red Frost Cannon: Att. 2 Water, 1-2 Phys x3.25% chance of freeze
  • Yellow Frost Cannon: Att. 2 Water, 1-2 Phys x6% chance of freeze
  • Green Frost Cannon: Att. 3 Water, 2 Phys x11% chance of freeze
  • Exploding Acorns: Att. 2 Air, 2 Phys x12% chance of freeze
  • Rainbow Frost Cannon: Att. 4 Water x17.4% chance of freeze
  • Snowglobe Staff: Att. 3 Water, 3 Light or Yellow Snowball or 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration. See Grephuns page for more details
  • Tangle Net Gun: Att. 3 Light, 2 Earth | x 20 % chance of freeze
  • Black Frost Cannon: Att. 3 Water, 2 Phys | x23% chance of freeze

    Guaranteed Freezers

  • H4000 Helmet: 100% freeze (once per battle)
  • Heavy Blue Tunic: Def 2 Air, 2 Fire, 2 Water | 100% freeze (once per battle), Requires 1000 intelligence
  • Freezing Potion: Att. 2 Water | 100% freeze (once per battle)
  • Sloth Approved Hair Gel : Att. 2 Dark | 100% freeze (once per battle)
  • Magical Marbles of Mystery: Att. 3 Phys | 100% freeze (once per battle)
  • Sleep Ray: Att. 2 Dark, 2 Air | 100% freeze (once per battle)
  • Moehog Skull: Att. 10 Air, 5 Dark | Def. 5 Earth, 5 Dark | x 100% freeze (once per battle)

    Multiple Freezers

  • Ice Dice: 24.8% chance of freeze (can freeze more than once). See Grephun's page for more details
  • Slumberberry Potion: Att. 10 Water 16.4% chance of freeze (can freeze more than once). See Grephun's page for more details


Defence/Shields (At Least one Recommended , Others for more options)

  • Leaf Shield: Def. 5 Earth, 5 Water, 3 Phys
  • Downsize!: Def. x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 (once per battle)
  • Downsize Power Plus: Def. All All All All All All All (one-use)
  • Thick Smoke Bomb: Def. All All All All All All All (one-use)
  • Force Shield: Def. All All All All All All All (once per battle) Breakable (once broken it's gone forever)
  • Thyoras Tear: Def. All All All All All All All (once per battle)

    Blockers

    Single use Blockers

  • Nanka Bottle: Att. 2 Air, 2 Dark | Def. 2 Earth, All Light (single use)
  • Starlight Potion: Att. 3 Light, 2 Fire | Def. All Dark (single use)
  • Potion of Concealment: Att. 3 Earth, 1-3 Phys | Def. 2 Light, 2 Phys, All Earth (single use)
  • Slippery Floor Potion: Att. 2 Fire, 2 Water, 2 Phys | Def. All Fire, All Water (single use)
  • Steam Jug: Att. 3 Water, 2 Dark, 2 Air | Def. 2 Water, All Light (single use)

    Full Blockers (multiple use)

  • Enchanted Kiko Squeeze Toy: Def. All Water
  • Sponge Shield: Def. All Water, 1-5 Phys
  • Umbrella Shield: Def. All Water, 3 Air, 2-5 Earth
  • Faerie Tabard: Def. All Water, 5 Fire, 5 Phys, 3 Earth, 3 Air
  • Dehydration Potion: Def. All Water | : Att. 3 Air, 2 Fire (once per battle)
  • Battle Plunger: Def. All Water | : Att. 2-7 Water, 1-7 Phys (3-14)
  • Sinsis Helm: Def. All but a fixed amount of Phys, 3 Earth (slightly less block than Winged Scarab but cheaper)
  • Winged Scarab: Def. All but a fixed amount of Phys, 3 Air | Att. 3 Air
  • Yooyuball Keepers Chest Guard: Def. All Phys, 3 Dark, 3 Earth, 2 Water
  • Yooyuball Player Sling: Def. All Phys | Att. 3 Light, 3 Dark
  • Yooyuball Goal Net Shield: Def. All Air (If earth is received), 3 Fire (If air is received). Does nothing if neither earth or fire is not received
  • Shield of Soaring: Def. All Air, 2 Fire
  • Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) "If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.
  • Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys | x4 | 5.4% chance of steal
  • Illusens Silver Shield: Def. All Earth, 2-3 Dark
  • Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark
  • Earth Scarab: Def. All Earth | Att. 5 Earth
  • Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys (4-6)
  • Superior Reflection Shield Blocks: Def. All Light, 4 Water
  • Shadow Shield: Def. All Light, 3 Fire
  • Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water
  • Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys
  • Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark.
  • Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys | Def. All Light Once Equipped, don't remove it or it will vanish forever!
  • Alien Aisha Scrambler: Def. All Light, All Air
  • Pirate Captains Hat: Def. All Earth, All Light, 5 Fire (semi-fragile means it can break for duration of the battle)

Reflectors

  • Amulet of Reflection:Reflect All Fire, All Dark (1-time use only)
  • Rainbow Swirly Thing: Def. or or or or or Reflect a Random Icon type 60-80%

    *Note* : (Fragile) means this weapon can break forever
    Dryers reflect Air :
    Basic Dryer: Reflect x 25% Air (Fragile) || Double Dryer: Reflect x 50% Air (Fragile) || Triple Turbo Dryer: Reflect x 75% Air

    U-bends reflect Water :
    U-Bend: Reflect x 25% Water (Fragile) || Super U-Bend: Reflect x 50% Water (Fragile) || Mega U-Bend: Reflect x 75% Water || U-Bend of Great Justice: Reflect x 80-100% Water

  • Mirrors reflect Light :
    Battle Mirror: Reflect x 25% Light (Fragile) || Dual Battle Mirror: Reflect x 50% Light (Fragile) || Kings Lens: Reflect x 50% Dark, 50% Light, 50% Earth || Fyoras Looking Glass: Reflect x 100% or 100%-2 Light (once per battle) || Combo Battle Mirror: Reflect x 75% Light

    Reflectorbs reflect Dark :
    Dark Reflectorb: Reflect x 25% Dark (Fragile) || Ultra Dark Reflectorb: Reflect x 50% Dark (Fragile) || Kings Lens: Reflect x 50% Dark, 50% Light, 50% Earth || Ultimate Dark Reflectorb: Reflect x 75% Dark

    Shovels reflect Earth:
    Basic Shovel: Reflect x 25% Earth (Fragile) || Shovel Plus: Reflect x 50% Earth (Fragile) || Kings Lens: Reflect x 50% Dark, 50% Light, 50% Earth || Ultra Dual Shovel: Reflect x 75% Earth

    Flame Reflectors/Reflectozaps reflect Fire:
    Flame Reflector: Reflect x 25% Fire (Fragile) || Turbo Flame Reflector: Reflect x 50% Fire (Fragile) || Flame Reflectozap: Reflect x 75% Fire || Clawed Shield: Reflect x 60-80% Fire, Block 3 Dark || Reflectozap2000: Reflect x 80-100% Fire

    *Note*: The cheapest are Fragile (can break forever) and reflect less. The better you want, the more you will pay and also reflect more.


    Healing (One Recommended)

      Full heal: one use, then gone forever

    • Amulet Of Life: Full Heal
    • Lucky Robots Foot: Full Heal
    • Life Giver: Full Heal
    • Jade Elixir: Full Heal

      Partial Heal: one use per battle

    • Minor Healing Scroll: x 5 (before damage, once per battle) (fragile, can break forever)
    • Slime Potion: Heals x 10 (once per battle)
    • Lesser Healing Scroll: x 25 (before damage, once per battle)
    • Greater Healing Scroll: x 50 (before damage, once per battle)

    • Helm of Recovery: x 50 (before damage, once per battle)

      Species Healers

    • Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)
    • Elephante Unguent : 50% Max HP (If you are fighting with an Elephante)
    • Gelert Healing Remedy : 50% Max HP (If you are fighting with a Gelert)
    • Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny)
    • Healing Ankh of the Nimmo: 50% Max HP (if you are fighting with a Nimmo)
    • Squishy Shoyru Healing Stone : 50% Max HP (if you are fighting with a Shoyru)
    • Lucky Uni Charm : 50% Max HP (if you are fighting with a Uni)
    • Kacheek Life Potion : 33% of Max HP when you have 33% or less of your Max HP, Full when you're over 33% (If you are fighting with a Kacheek)

      Unique Healers

    • Bracelet Of Kings: Att. 5 Light, 1-5 Phys (6-10) or x50, or Def. 5 Earth, 5 Dark (takes up heal slot)
    • Sword of Lameness: Att. 10 Earth, 1-10 Phys (11-20) or Att. 3 Air, 3 Water, 3 Fire, 3 Light (12) or Full Heal, or Freeze or Does nothing!
    • Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys (4-6) | Def. 1-2 Fire, All Dark (if you click first) x40
    • Everlasting Crystal Apple : x 30 HP per round (mulitiple heal)
    • Bag of Healing Dust x 50% of your max HP (once per battle)
    • Short Sleeved Yellow Tunic: x75 | Def. 2 Fire, 2 Water, 2 Dark Requires 500 intelligence. Takes up heal slot. (once per battle)
    • Crisp Blue Tunic: x100 hp life drain/heal (must be down 100+hp and your opponent must have 100+hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)

      Scorchstones
      Buy one that will fully heal your pets and allow for some growth in Endurance as your pet grows stronger. Once they heal they vanish for the duration of the battle.

    • Bronze Scorchstone: x15 (after damage)
    • Red Scorchstone: x20 (after damage)
    • Blue Scorchstone: x30 (after damage)
    • Green Scorchstone: x40 (after damage)
    • Purple Scorchstone: x50 (after damage)
    • Rainbow Scorchstone: x80 (after damage)
    • Glittery Scorchstone: x100 (after damage)
    • Ice Scorchstone: Heals Full (24% of the time, can use more than once in a battle until it heals)
    • Leaded Elemental Vial: Full Heal (before damage)
    • Jade Scorchstone: Full Heal (before damage)


    Stealing (One Recommended , optional)

    *Note* : These steal one of your opponents weapons for the duration of the battle only. Once you steal something of their's, they get to use your 'Stealer' on you (unless it's like the Lupe Jaw Grabber and they don't have a Lupe). After the fight the weapons return to their rightful owners.*Steal weapons are disabled against war challengers

      Species Stealers

    • Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)
    • Lupe Grabber Jaw: Def. Special Steal item (64% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)
    • Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing)

      Stealers (go to challenger after stealing)

    • Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use)
    • Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use)
    • Yellow Sticky Hand: Def. Special Steal item (36.36% Chance it will steal 1st use)
    • Purple Sticky Hand: Def. Special Steal item (55.35% Chance it will steal 1st use)
    • Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use)
    • Rainbow Sticky Hand: Def. Special Steal item (87.27% Chance it will steal 1st use)
    • Heavy Robe of Thievery: Def. Special Steal item 100% | Def. 2 Light Requires at least 201 agility, 100 intelligence. Cannot be used if stolen unless opponent matches criteria. Takes up steal slot (credit bobajfett)

      Stealers (multiple steal)
    • Tornado Ring: Def. All Air | Att. 2 Air, 1-2 Phys | x4 | 5.4% chance of steal multiple times

    Weapons (single use)

    • Peach Snowball: Att. 3 Water, 3 Earth, 1-3 Phys (7-9)
    • Evil Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (7-9)
    • Yellow Snowball: Att. 3 Earth, 3 Water, 1-3 Phys (7-9)
    • Exploding Pizza Pasty: Att. 3 Fire, 3 Light, 1-3 Phys (7-9)
    • Stone Snowball: Att. 6 Earth, 1-6 Phys (7-12)
    • Silver Kalora Battlecard: Att. 4 Air, 4 Light
    • Evil Muffin: Att. 3 Dark, 3 Fire, 3 Phys
    • Sand Snowball: Att. 5 Fire, 4 Earth
    • Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys (9-12)
    • Icy Snowball: Att. 4 Earth, 4 Water, 1-4 Phys (9-12)
    • Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys 9-12 icons
    • Exploding Snowball: Att. 4 Water, 4 Fire, 1-4 Phys (9-12)
    • Tortured Snowball: Att. 5 Fire, 5 Water
    • Silver Fernypoo Battlecard: Att. 5 Air, 5 Light
    • Silver 00 Hog Battlecard: Att. 5 Air, 5 Light
    • Red Clockwork Grundo: Att. 10-15 Fire
    • Yellow Clockwork Grundo: Att. 10-15 Light
    • Blue Clockwork Grundo: Att. 10-15 Air
    • Brown Clockwork Grundo: Att. 10-15 Earth
    • Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys
    • Thin Bamboo Staff: Att. 5 Earth, 6-7 Phys (11-12)
    • Precise Throwing Cards: Att. 5 Air, 5 Light, 1-4 Phys (11-14)
    • Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys (0-15) (vanishes after it hits)
    • Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys (11-14)
    • Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys (11-15)
    • Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys (11-15)
    • Extract of Plum: Att. 5 Water, 5 Dark, 1-5 Phys (11-15)
    • Tiki Bomb: Att. 5 Earth, 5 Fire, 1-5 Phys (11-15)
    • Water Muffin: Att. 5 Earth, 5 Water, 5 Phys
    • Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys
    • Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys
    • Ruby Elixir: Att. 10 Fire, 5 Air
    • Ornate Fighting Fan: Att. 5 Air, 5 Earth, 5 Phys
    • Leather Exercise Ball: Att. 3 Air, 6 Earth, 6 Phys


    Once Per Battle Weapons *Bombs* (Equip a few of these?)

    • Illusens Potion: Att. 2 Light, 2 Earth
    • Mud Mixture: Att. 5-10 Earth x1-5
    • Caustic Potion: Att. 5-10 Earth x1-5
    • Purple Blob Potion: Att. 3 Fire, 3 Dark
    • Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark
    • Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys (4-7)
    • Illusens Earth Potion: Att. 6 Earth, 1-3 Phys (7-9)
    • Blood Grub: Att. 3 F, 3 E, 1-5 Phys (7-11)
    • Battle Potato: Att. 7-12 Earth
    • Ummagine Battle Muffin: Att. 6 Earth, 1-6 Phys (7-12 icons)
    • Ummagine Bomb: Att. 6 Fire, 1-6 Phys (7-12 icons)
    • Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys (9-11)
    • Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys (9-11)
    • Honey Potion: Att. 13 Earth, 1-3 Phys (14-16 icons)
    • Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys (16-20)
    • Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20)
    • Jhudoras Potion: Att. 16 Dark, 1-10 Phys (17-26)
    • Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys (21-30)


    Weapons (mulitple use)(Equip at least 2)

    • Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys | Def. 3 Dark (4-6)
    • Wand Of The Air Faerie: Att. 3 Air, 1-3 Phys | Def. 3 Fire (4-6)
    • Fiery Battle Carrot: Att. 3 Fire, 2 Phys
    • Attack Fork: Att. 2 Water, 2 Phys, 1 Dark | Def. 1 Fire
    • Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water
    • Ethereal Sword: Att. 5 Air | Def. 5 Light
    • Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys (5-6)
    • Poison Tipped Dagger: Att. 2 Dark, 2 Fire, 1-2 Phys (5-6)
    • Immense Rubber Axe Of Doom: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 1 Earth, 1-2 Phys (5-6)
    • Hydro Hammer: Att. 2 Water, 2 Light, 1-3 Phys (5-7)
    • Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys or : Att. 3 Air, 3Water, 1-3 Phys (5-9)
    • Ice Conker: Att. 1-2 Air, 1-5 Phys, 1-3 Water (3-10)
    • Shaken-up Can of Neocola: Att. 2-5Air, 2-5Water (4-10)
    • Pheppabomb: Att. 1-4 Fire, 1-10 Phys (2-14)
    • Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys, 0-5 Fire (0, 5, 10, 15, or 20)
    • Hammer Of Death: Att. 3-9 Air, 1-11 Phys (4-20)
    • Nimmo Finger: Weak Hit 2 Earth, 2 Air, 1-3 Phys (5-7) (44%), Strong Hit 10 Earth, 2 Air, 3-13 Phys (15-25) (56%)
    • Cardboard Baby Cabbage Cannon: Normal Att. (85.5%) 5 Earth, 1-3 Phys | Bullseye Att. (12.5%) 10 Earth, 2-8 Phys | Super Bullseye Att. (2%) 20 Earth, 6-14 Phys (6-34)
      Note: Based on my own results of 200 battles, IDB claims seeing as much as 21 Physical on the Super Bullseye making it a (6-41) weapon.
      See also Grephuns results which vary slightly from my own.

      6 icons or more (based on minimal damage)

    • Spider on a String: Att. 6 Earth
    • Iscas Wand: Att. 2 Water, 2 Earth, 2 Light
    • Scarab Stone Slingshot: Att. 4E, 2L
    • Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
    • Fiery Bone Bow: Att. 3 Earth, 3 Fire
    • Lost Desert Dagger: Att. 3 Earth, 3 Fire
    • Kass Skeiths Spear: Att. 3 Earth, 3 Fire
    • Rohanes Armour Polish: Att. 3 Earth, 3 Phys
    • Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
    • Meerca Brothers Glue: Att. 3 Earth, 3 Light
    • Tooth Of Terask: Att. 3 Water, 3 Air
    • Bzzapper: Att. 3 Fire, 3 Air
    • Talinias Whittling Knife: Att. 3 Fire, 3 Phys
    • Scroll Of Flame Strike: Att. 3 Fire, 3 Phys
    • Lightning Scroll: Att. 3 Fire,3 Light
    • Scroll Of Dark Nova: Att. 3 Dark, 3 Light
    • Virtublaster 3000: Att. 3 Air, 3 Light
    • Thieves Dirk: Att. 3 Air, 3 Phys
    • Arcane Bow: Att. 3 Air, 3 Light or : Att. 3 Air, 3 Phys
    • Toxic Sludge: Att. 3 Water, 3 Earth
    • Bone Sceptre: Att. 2 Dark, 2 Air, 2 Earth
    • Plastic Halloween Fork: Att. 2 Fire, 2 Dark, 2 Phys
    • Vile Swamp Water: Att. 3 Water, 3 Dark | Can cause 'Watery Eyes'
    • Prickly Potion: Att. 3 Dark, 3 Fire If they go first, you use opponents strength boost, if you go first, its unblockable
    • Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys (6-7) May heal x5 HP, then vanish for battle (Takes up your healing slot)
    • Tiki Amulet: Att. 3 Earth, 3 Light | Def. 2 Earth
    • Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys
    • King Kelpbeards Blessing: Att. 3 Water, 3 Dark | Def. 3 Light
    • Island Lei: Att. 3 Fire, 3 Air | Def. some Dark?
    • Zapatron 2000: Att. 6 Light | Def. 3 Dark
    • Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys
    • Hand Painted Scarab: Att. 2 Fire, 2 Light, 2 Air | Def. 2 Water, 2 Phys
    • Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light
    • Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light
    • Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys | Def. 3 Fire, 3 Phys
    • Earthen Wand of Stone: Att. 3 Air, 2 Light, 1-2 Phys (6-7)
    • Frozen Battle Axe: Att. 5 Earth, 1-3 Phys (6-8)
    • Battle Duck: Att. 5 Water, 1-3 Phys (6-8)
    • Toxic Sludge Haggis: Att. 3 Water, 2 Earth, 1-3 Phys (6-8)
    • Obsidian Dagger: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
    • Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
    • Neutralising Ray: Att. 6 Fire or : Att. 6 Water or : Att. 2 Air, 2 Dark, 2 Earth, 2 Light (6,6 or 8)
    • Grimoire Of Thade: Att. 5 Dark, 1-3 Phys (6-8) | Def. 5 Dark
    • Battle Slices: Att. 5 Air, 1-5 Phys (6-10)
    • Halo Of Devilpuss: Att. 5 Dark, 1-5 Phys (6-10)
    • Jittery Jipple Potion: Att. 3 Air, 3 Dark (opponents intel. 9 or less) or 5 Air, 5 Dark (opponents intel. 10 or higher) (6-10)
    • Illusens Blade: Att. 5 Earth, 1-6 Phys (6-11)
    • Morguss Twisted Wand: Att. 5 Dark, 1-6 Phys | Def. 3 Fire (6-12)

      7 icons or more (based on minimal damage)

    • Brain Tree Mace : Att. 3 Phys, 2 Earth, 2 Water
    • Snotty Hammer: Att. 3 Phys, 2 Earth, 2 Water
    • Night Katana: Att. 3 Phys 2 Air, 2 Dark
    • Wand of The Moon: Att. 3 Earth, 2 Fire, 2 Light | Def. 3 Dark
    • Amulet of Inevitable Betrayal: Att. 3 Water, 2 Air, 2 Dark | Def. 3 Light
    • Commander Blade: Att. 2 Water, 5 Phys | Def. 2 Air, 2 Light
    • Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water
    • Metal Wand: Att. 3 Air, 3 Light, 1-2 Phys (7-8)
    • 17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys (7-9)
    • Melting Mirror: Att. 3 Earth, 3 Dark, 1-3 Phys (7-9)
    • Earth Faerie Slingshot: Att. 3 Air, 3 Light, 1-3 Phys (7-9)
    • Mystical Teapot Of Doom: Att. 3 Water, 3 Fire, 1-3 Phys (7-9)
    • Sinsis Sword: Att. 2 Fire, 2 Air, 2 Light, 1-3 Phys (7-9)
    • Curious Sticks of Lethal Wax: Att. 2 Air, 2 Earth, 2 Light, 1-3 Phys (7-9)
    • Asparagus Dagger: Att. 3 Earth, 3 Light, 1-3 Phys (7-9) | Def. 3 Dark (7-9)
    • Fire And Ice Blade: Att. 3 Water, 3 Fire, 1-6 Phys (7-12)
    • Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys (7-27)

      8 icons or more (based on minimal damage)

    • Chilli Sword: Att. 8 Fire
    • Pumpkin Stick: Att. 8L
    • Dark Battle Duck: Att. 5 Water, 3 Dark
    • Fiery Throwing Marble: Att. 3 Air, 3 Fire, 2 Phys
    • Fiery Spine Of Death: Att. 3 Fire, 3 Phys, 2 Air
    • Sophies Elixir: Att. 3 Water, 3 Earth, 2 Dark
    • Gold Handled Katana: Att. 3 Earth, 3 Phys 2 Fire
    • Florbix Blaster: Att. 3 Earth, 3 Water, 2 Air
    • Golden Candy Cane Sword: Att. 3 Light, 3 Phys 2 Fire
    • Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys, 2 Air
    • Exceptionally Tiny Laser Cannon: Att. 3 Earth, 3 Light, 2 Air
    • Frozen Wand of Crystals: Att. 3 Air, 3 Light, 2 Fire | Def. 3 Water
    • Cloudy Wand of Storms: Att. 3 Dark, 3 Fire, 2 Water | Def. 3 Earth
    • Dusty Magic Broom: Att. 3 Air, 5 Earth | Def. 5 Light
    • Island Mystics Staff: Att. 5 Air, 3 Dark | Def. 5 Light
    • Tyrannian Army Math Tools: Att. 5 Light, 3 Air | Def. 5 Phys
    • Mask Of Coltzan: Att. 8F | Def. 6 Dark, 5 Earth
    • Earth Faerie Bow: Att. 3 Earth, 2 Fire, 2 Air, 1-2 Phys (8-9)
    • Enchanted Wooden Bow: Att. 2 Fire, 2 Air, 3 Light, 1-2 Phys (8-9)
    • Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys (8-10)
    • Steaming Skeem Potion: Att. 3 Air, 3 Water, 2 Fire (opponent has intel of 19 or less) or 5 Fire, 3 Air, 3 Water (opponent has intel of 20 or more)(8-11)
    • Staff of Righteous Fury: Att. 7 Light, 1-5 Phys (8-12)
    • Mega Cabbage: Att. 2 Air, 2 Dark, 2 Water, 2 Earth or 5 Air, 5 Earth, 2 Dark or x10 HP (8 or 12 or heal 10)

      9 icons or more (based on minimal damage)

    • Zapatron 4000: Att. 6 Light, 3 Earth
    • Mystery Fruit Bowl: Att. 3 Earth,3 Light, 3 Phys
    • Stone Club: Att. 3 Earth, 3 Air, 3 Phys
    • Ice Club: Att. 3 Water, 3 Air, 3 Phys
    • Tyrannian Lupe Tooth: Att. 3 Fire, 3 Physical, 3 Earth
    • Meepapault: Att. 3 Earth,3 Dark, 3 Fire
    • Psellias Fighting Fan: Att. 3 Air, 3 Light, 3 Phys
    • Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark
    • Mysterious Amulet: Att. 3 Fire, 3 Dark, 3 Light | Def. 3 Dark
    • Air Faerie Crown: Att. 3 Air, 3 Dark, 3 Light | Def. 5 Light
    • Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys (9-11)
    • Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys (9-13)

      10 icons or more (based on minimal damage)

    • Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)
    • Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)
    • Golden Butter Knife: Att. 10 Phys
    • Toxic Sludge Blaster: Att. 5 Water, 5 Earth
    • Essence of Esophagor: Att. 5 Water, 5 Earth
    • Illusens Gems: Att. 5 Air, 5 Earth
    • Zaptwig: Att. 5 Light, 5 Earth
    • Icy Battle Duck: Att. 5 Water, 5 Air
    • Pike Pike: Att. 5 Water, 5 Light
    • Pocket Cooking Pot: Att. 5 Fire, 5 Water
    • Ramtors Spellbook: Att. 5 Light, 5 Dark
    • Scuzzys Comb: Att. 5 Light, 5 Phys
    • Sack Of Sneezing Powder: Att. 5Air, 5 Dark
    • Petpet Bone: Att. 5 Air, 5 Phys
    • Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire
    • Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark
    • Kaylas Hat: Att. 10 Light | Def. 5 Dark
    • Hobans Hat: Att. 3 Light, 3 Phys, 2 Air, 2 Earth | Def. 5 Water
    • Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 - 4.5 Phys
    • Dark Faerie Collar: Att. 10 Dark | Def. 5 Light, Reflects 25% Dark
    • Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark.
    • Toxic Sock of Doom: Att. 3 Fire, 3 Dark, 3 Earth, 1-3 Phys (10-12)
    • Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys (10-12)
    • Ultra Bubble Gun: Att. 5 Water, 5 or 10 Air, may add 5 Phys (10, 15, or 20)
    • Twin Faerie Blades: Att. 3-8 Air, 3-8 water, 3-8 Light, 1-5 Phys (10-29)

      11 icons or more (based on minimal damage)

    • Glowing Battle Dung: Att. 6 Earth, 5 Light.
    • Rancid Battle Dung: Att. 6 Earth, 5 Air.
    • Starry Battle Dung: Att. 6 Earth, 5 Dark.
    • Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys
    • Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys.
    • Portable Kiln: Att. 11 Fire
    • Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.
    • Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.
    • Amulet of Thilg: Att. 3 Fire, 8 Light.
    • Greater Tiki Amulet: Att. 3 fire, 8 dark.
    • Mystical Fish Lobber: Att. 5 Earth, 5 Air, 1-3 Phys (11-13)
    • Darigan War Machine: Att. 5 Earth, 6-10 Phys (11-15)
    • Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys (11-15) | Def. All Light Once Equipped, don't remove it or it will vanish forever!
    • Sword of Lameness: Att. 10 Earth, 1-10 Phys (11-20) or Att. 3 Air, 3 Water, 3 Fire, 3 Light (12) or Full Heal, or Freeze or Does nothing!

      12 icons or more (based on minimal damage)

    • Meukas Snot Trail: Att. 6 Earth, 6 Water
    • Porcelain Hair Sticks: Att. 5 fire, 5 water, 2-9 Phys (12-19)
    • Dull Stone Axe: Att. 5 Air, 5 Phys, 2-9 Earth (12-19)
    • Carrotblade: Att. 12-21 Earth
    • Slingshot of Fire: Att. 5 Air, 5 Fire, 2-11 Physical (12-21)

      13 icons or more (based on minimal damage)

    • 9 Pound Coconut: Att. 3 Physical, 10 Water
    • Ylanas Blaster: Att. 5 Fire, 3 Earth, 3 Phys, 2 Air
    • Brynns Legendary Sword of Wraith Smiting: Att. 2 Light, 3 Fire, 3 Earth, 5 Physical
    • Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire
    • Wand Of Reality: Att. 5 Light, 5 Air, 3 Phys

      14 icons or more (based on minimal damage)

    • The Bringer Plushie: Att. 5 Air, 3 Earth, 5 Dark, 1-3 Phys (14-16)
    • Werelupe Claw Necklace: Att. 5 Dark, 3 Earth, 5 Fire, 1-5 Phys (14-18)
    • Runed Maractite Bow: Att. 5 Fire, 3 Water, 5 Air, 1-5 Phys (14-18)
    • Trusty Hand Cannon: Att. 5 Fire, 3 Light, 5 Dark, 1-5 Phys (14-18)

      16 icons or more (based on minimal damage)

    • Sword of Skardsen: Att. 15 Dark, 1-9 Phys (16-24)
    • Ghostkersword: Att. 8-23 Air, 5 Phys, 3 Dark (16-31)

      17 icons or more (based on minimal damage)

    • Kelpbeards Trident: Att. 5 Physical, 12-19 Water (17-24)
    • Pirate Captains Cutlass: Att. 7-14 Air, 5 Light, 5 Phys (17-24)

      Insane

    • Monoceraptors Claw: Att. 6 Earth, 6 Light, 6 Fire, 1-6 Phys (19-24)
    • Skarls Sword: Att. 10 Light, 5 Dark, 6-10 Phys (21-25) | Def. Blocks all Light
    • Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys (35-59 1/3times)
    • Attack Pea: 24 Earth
    • Grapes of Wrath: 15 Earth, 9 Fire (24)
    • Seasonal Attack Pea: 20 Earth, 8 Light (28)
    • Super Attack Pea: 20 Earth, 12 Air (32)

      More Weapons


    Faerie Abilities (suggestions only)

    Quench (Water) Blocks all Fire

    Steam Shield (Water) Blocks all Light

    Boil (Fire) Blocks all Water
    Water Breathing (Water) blocks all Water

    Burrow (Earth) Blocks all E,A,W,F,P
    Sink (Dark) Blocks all L,D,W,F,P

    Drain Life (Dark) Steals Life from Opponent and heals you (11% to a max 100 HP)

    Fiery Gaze (Fire) Can Freeze, 1 Light
    During a random testing this abilty froze 40/200 (20%) times using weak and same pet against same opponent on same day -March ,2004. Results may vary
    *May 13, 2004 tests revealed a 26/200 13% Freeze ratio using the same rules as above
    Diamond Dust (Air) Can Freeze, 1 Light
    During a random testing this abilty froze 37/200 (18.5%) times using weak and same pet against same opponent on same day -March ,2004. Results may vary
    *May 13, 2004 tests revealed a 32/200 16% Freeze ratio using the same rules as above

    Heal (Water) Restores 1-57 Lost Health
    Healing Vapour (Water) heals 33% Lost Health (strong), 16.5% (med), 8.25% (weak)
    Restore (Light) heals 33% Lost Health (strong), 16.5% (med), 8.25% (weak)
    Regeneration (Earth) heals 33% Lost Health (strong), 16.5% (med), 8.25% (weak)

    FAQ: Increasing Ability levels has no purpose at this time. To raise your levels, sometimes you will get an event spinning the Wheel of Excitement. Radioactive Neggs will also increase 1 random ability level.

    An in-depth guide of all abilities can be found by clicking here.


    IDB Top 50 rated multi-use weapons. Used with permission of
    *note*:This list is not updated frequently and is intended as a general guide only*

    1 H4000 Helmet 9.64
    2 Super Attack Pea 9.40
    3 Downsize! 9.24
    4 Jade Scorchstone 9.21
    5 Sword Of Skardsen 9.14
    6 Scarab Ring 9.05
    7 Leaded Elemental Vial 8.85
    8 Ghostkerbomb 8.58
    9 Heavy Robe Of Thievery 8.57
    10 Ghostkersword 8.56
    11 Bottle Of Magic Sand 8.50
    12 Pike Pike 8.50
    13 Ring of the Lost 8.50
    14 Seasonal Attack Pea 8.45
    15 Heavy Blue Tunic 8.42
    16 Thyoras Tear 8.38
    17 Bzzt Blaster 8.37
    18 Kacheek Life Potion 8.37
    19 Wand Of Reality 8.36
    20 Kiko Water Cannon 8.33
    21 Illusens Staff 8.28
    22 Cloudy Wand of Storms 8.25
    23 Honey Potion 8.25
    24 Quiggle Boomerang 8.25
    25 Bow Of Destiny 8.20
    26 Gelert Healing Remedy 8.16
    27 Kau Knight Helmet 8.10
    28 Elephante Unguent 8.08
    29 Bone Sceptre 8.00
    30 Flotsam Ice Shell 8.00
    31 Frozen Wand of Crystals 8.00
    32 Patched Magic Hat 8.00
    33 Poison Dart 8.00
    34 Werelupe Claw Necklace 8.00
    35 Iron Lupe Sword 7.90
    36 Mud Mixture 7.90
    37 Mask Of Coltzan 7.85
    38 Ramtors Spellbook 7.85
    39 Sword Of Apocalypse 7.85
    40 Ancient Eyrie Power Wand 7.83
    41 Snow Mudball 7.83
    42 Ghostkershield 7.81
    43 Air Faerie Crown 7.76
    44 Leaf Shield 7.76
    45 Mighty Jubjub Sword 7.75
    46 Sand Snowball 7.75
    47 Silver 00 Hog Battlecard 7.75
    48 Winged Scarab 7.69
    49 Koi Battle Gloves 7.66
    50 Portable Kiln 7.66

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    About Strength, Icons, Defence and Damage (author zdenka, updates by Garm)

    Strength boosts

    Strength 1-
    7
    8-
    12
    13-
    19
    20-
    34
    35-
    54
    55-
    84
    85-
    124
    125-
    199
    200-
    249
    250-
    299
    300-
    349
    350-
    399
    400-
    449
    450-
    499
    500-
    549
    550-
    599
    600-
    649
    650-
    699
    700 +
    Damage per icon 0.5 0.75 1.0 1.25 1.5 2.0 2.5 3 4.5 5.5 6.5 7.5 8.5 9.75 11 12 13 14 15

    What is 'strength boost'? Strength boost is what gives your neopet's weapons their damage per icon.
    For people who don't know what 'icons' are, those are the images that appear in battledome when you use a weapon:

    fire=, air=, water=, earth=, light=, dark=, physical=
    fire defence=, air defence=, water defence=, earth defence=, light defence=, dark defence=, physical defence=

    In Battledome, your attack icons appear on the right and your opponent's attack icons appear on the left. Your defence icons appears at the left below your opponent's attack icons(if any) and the opponent's defence appear on the right below your attack icons(if any).

    Each icon does the same damage according to what area of Strength Boost your neopet's Strength is in. The type of icon doesn't matter (unless it's easily gets blocked, but that's a whole other story.)
    How does this apply to weapons?
    Well, let's take the Improved Lightning Beam as an example:
    The ILB (Improved Lightning Beam) attacks with 5 icons

    2 ILB will do 10 icons.
    Now let's say your Strength is 60. According to the chart, one ILB will do 1.5 damage per icon because your Strength is 60. The 2 ILB will do about 15 HP damage to your opponent (10 icons x 1.5 HP damage per icon=15 HP damage).

    However, there are several things that could change the damage:
    If some or all of your icons gets blocked.
    If you use Attack commands such as Berserk/Fierce/Jump and Attack.
    If your opponent uses Attack commands.
    If you use an Ability that attacks.
    The DEFENCE of a neopet.

    Example in 1-player fights:
    If your opponent attacks with 2 weapons + ability (like Aura or Frost instead of using Fierce or Jump and Attack), and you attack with 2 ILB + ability (like Defend, Burrow or Drain Life instead of Berserk or Fierce), and none of the icons of the ILB gets blocked by the opponent, the damage will be about 15 HP.
    10 icons x 1.5 HP damage per icon=15 HP damage

    How did that happen?:
    Damage is based on the area of your neopet's Strength not the exact number for Strength itself. A neopet with a Strength of 130 will do the about same damage as a neopet with a Strength of 190 because they have the same Strength boost. If they both use the same weapons in the same round, and both doesn't use Attack commands and if none of the icons gets blocked, then they would both received about the same damage.

    Example in 2-player fights:
    Player 1 has a neopet with Strength 130. And Player 2 has a neopet with a Strength 190. Player 1 attacks Player 2 with 2 ILB +Drain Life. And Player 2 attacks with the same. They would both end up with about 15 HP damage (not including Drain Life damage, just weapon damage). Would Player 1 has a chance of winning?
    Well, in 2-player fight there are a lot of things that could decide the winner of a fight:

    HP - even if both of them have the same Strength boost, having higher Hit Points makes a difference.
    Weapons - even if the opponent has a higher HP, you still have a chance to win depending on your weapons.
    Abilities - having the right abilities and knowing when to use them can change the outcome of the battle.
    Defence - DEFENCE have their own defence boosts, these work in the same way as strength boosts. Higher DEFENCE can lower the damage done to you but only if you're using defensive equipment or a defensive stance. DEFENCE is maxed out at 700, the same STRENGTH.

    Damage per icon also changes whether you or your opponent uses Command abilities like Fierce and Berserk. Berserk increases the damage you do to your opponent but also decreases your defence. This is the reason why when you use Fierce/Berserk you do more damage but also received more damage. The same goes for when your opponent does the same. If your opponent uses Fierce attack, they will get more damage because their defence are lowered.

    One more thing, notice I say "about the same damage". This is because the numbers for Strength boosts used by Battledome experts are just close approximations of damage per icon based on Strength, not the exact number used by NeoPets itself. I'm pretty sure the real numbers are much more complicated when the Battledome calculates the damages for the Battledome fights. But the chart gives you an idea of how much damage your neopet can do based on their STRENGTH and weapons.

    By the way, Strength boosts and Defence boosts also apply to all 1-player opponents as well. When their difficulty gets higher, their Strength, Defence and HP increases also.

    Now that you know about Strength Boosts, try and get to the next one close to your Strength to make your weapons do more damage the next time you fight.

    zdenkara's Strength is currently 667. She's doing about 14 HP damage per icon. I'm training her to get the 700(last) Strength boost so she can do about 15 HP damage per icon.

    Reaching the next Strength boost may not seem much but when you are using weapons that does 20 or 30 icons, the extra damage makes a difference and it could be the difference between winning or losing a fight in Battledome. If you look at the chart below... At 700 Strength boost, the difference between attacking with 10 icons and attacking with 20 icons is 150 hp damage. Now that's a big difference! Imagine if you can attack with 100 icons!!! :P


    STRENGTH BOOSTS

    Strength Damage per icon 10 icons 20 icons 30 icons
    700 and above 15 150 300 450
    650 - 699 14 140 280 420
    600 - 649 13 130 260 390
    550 - 599 12 120 240 360
    500 - 549 11 110 220 330
    450 - 499 9.75 97 194 291
    400 - 449 8.5 85 170 255
    350 - 399 7.5 75 150 225
    300 - 349 6.5 65 130 195
    250 - 299 5.5 55 110 165
    200 - 249 4.5 45 90 135
    125 - 199 3 30 60 90
    85 - 124 2.5 25 50 75
    55 - 84 2.0 20 40 60
    35 - 54 1.5 15 30 45
    20 - 34 1.25 12 25 37
    13 - 19 1.0 10 20 30
    8 - 12 0.75 7 15 22
    1 - 7 0.5 5 10 15

    (This is the same as the chart above just arranged differently)

    The above information came from zdenkara's pet page and written by zdenka (now defunct) with edits and updates by Garm

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    Negg and Stat Increasers (thanks again to IDB used with permission)
    Bang Bang Negg 1 random snowball
    Basic Healing Negg Heal 5 HP, only useable in Battledome (Obtained in battle from the Bag of Infinite Neggs or the Earth Faerie ability Negg)
    Basic Power Negg May add 1 Defence
    Blue Furry Negg Heal 5 HP (Outside BD only)
    Cackling Negg Gives you 'Shadow Health' ability, regardless of level
    Christmas Tree Negg Heal 10-20 HP? Outside BD only
    Confusionegg Grants you 'Psychic' ability regardless of level
    Cool Negg Gives you 1-2 level,1-3 Max Hit Points, 1-3 Movement Point, 1-3 Strength Points
    Cracked Negg Heals you 3 HP, takes 3 HP from you, or 6 icons (3 light, 3 dark)
    Crystal Negg Heals 8 HP Useable outside Battledome only
    Evil Negg 1 Phys, 3 Dark
    Faerie Queen Negg Gives you + 1 HP
    Ferocious Negg Gives your pet 1-3 Strength and your pet a random disease
    Fireball Negg Does 4 Fire icons
    Ghost Negg No effect, feeds pet
    Glamour Negg Gives a Beauty product (Gold Mirror, Shampoo, or Gold Hairbrush), also Decreases Intelligence by 1 point.
    Happy Negg Makes pet happier
    Icestorm Negg Does 3 Water, 1 Phys
    Kaleideonegg Changes your pet colour to a random colour(Blue, Green, Red, Yellow)
    Plaid Negg Raises level of random ability *Can change pet's color*
    Power Negg Grants + 1 Strength
    Pumpkin Negg Your pet gains 1-2lb weight and loses 1-2cm in height
    Radioactive Negg Raises level of random ability
    Rainwater Negg Gives you 'Shield of Water' & 'Steam Shield' abilities regardless of level
    Silver Knight Negg Grants 1-2 Defence
    Smiley Negg Makes pet happier
    Snegg Gives you 2-3 Max Hit Points 2-3 Movement Points
    Spiked Negg Gives your pet 1-3 Max Hit Points
    Spinning Negg Gives your pet 'Air Shield' ability regardless of pet's level
    Staring Negg Doubles your non-max Hit Points (eg: 50/50 becomes 100/50) -1 intelligence
    Super Negg Gives you 1 level, 1-3 Max Hit Points, 1-3 Movement Point
    Sweet Heart Negg Gives you an Ice Cream
    Vortex Negg May change your pet's color to the basic (red, yellow, blue, green) colors. May give your pet neggitus.
    Witchy Negg *From NT Week 118 - 'Changes your pets gender or turns them into a Lenny, Tuskaninny or Moehog or, boost their intelligence or, raise their hit points or cure any disease your pet may have'.
    Level Up Shroom 1 level
    Super Fast Shroom 1 Movement
    Strength Shroom 1-3 Strength
    Purple Spotted Shroom Can heal 3 HP, grant 1 permanant HP or grant 1 Strength. (outside Battledome only)
    Mega Power Plusshroom 1 HP, 1 Strength or 1 Level
    Bomberry Elixir Can grant 1 Defence (Sept. 8, 2008: 25 of 100 used worked so = 25% chance you'll get a stat)
    Negg of Purity +1 Rumours say it can grant Defence, neomail me your results
    Cooling Balm of the Warrior Low chance it can grant you Defence. I only got 1/11
    Scroll of the Warrior Gives your pet 1-3 Defence while decreasing your pet's Movement by the same amount. May decrease Intelligence by 1
    Armoured Negg Gives your pet 1 Defence and drops a defensive item like Nurias Battle Shield,Omelette Shield, Scamander Shield, , Shoulder Armour
    Meridellian Potion of Defence Grants your pet 0-3 Defence
    Kauvaras Marvellous Potion Kaus only! 1-3 Defence, 1-3 Strength, 1-3 Level, 1-3 HP
    Essence Of Drackonack 1-2 Strength or nothing
    Muntando Fruit 1 HP or nothing
    Energising Elixir Can grant your pet 1 HP or nothing (3/6 is what thirdtimeout got)
    Mummified Scroll Reading this scroll will take 0-3 Movement away from your pet and add them to your Hit Points. You will lose 1 intelligence point as well.
    Scroll of the Ancients Read this scroll to your pet to receive 1 strength , 1 movement, and 2 intelligence points. As with any book or scroll, you can only read this to a pet one time.
    Strength Serum 1-4 Strength
    Bubbling Fungus This potion will either remove or add strength to your pet, anything from -3 to +5 Strength. According to IDB, a gain of 253 strength from 145 potions used
    (Average: 1.74 strength/potion)
    Twisted Potion of Strength This potion can grant your pet 0-3 strength points
    Bullseye Potion Needs more testing but can make your pet weaker
    Kaylas Super Special Potion Grants your pet 0-1 Level, 0-1 Defence
    Irritable Genie-in-a-Bottle Drinking these increase your pet's level by 1-3 (Of 7 tries, results were 1,3,3,1,3,3,1)
    Cape of the Sun This used to alter a male pet, with an intelligence of 11 or higher, will turn female if they use this cape. Currently no longer works
    Illusen Day Elixir Gives your pet +2 Intelligence
    Sparkle Potion Increases Intelligence by 1-3 points.
    Genius Negg Gives 1 book (R101), increases intelligence by 1 point

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    Faerie, Normal and Sponsor Abilities (author duke_of_earl):

    For a last bit of information, I have created this table with the list of all the Faerie abilities, normal abilities, and sponsor abilities.

    The sponsor abilities are retired. You can still get Improved Defend, Scorch and Psychic Attack, however, if you lose your Lab Ray to a glitch. TNT will now fix the glitch if you lost the Lab Ray since they implemented an account tagging system. Whether you keep the abilities or not is unknown. New pets created after the loss of your lab ray will get the abilities as well.

    The Faerie abilities are gained by using a bottled faerie to bless your pet. Your pet must be the required minimum level or higher to learn the ability. You can not skip over abilities; to get the last ability of each type, you would have to learn each previous ability. At a later time, the bottled grey faeries may be given the power to grant abilities.

    Your pet has all of the normal abilities to begin with, except for Berserk, which they learn at level 50. In addition you will gain new species abilities dependant upon your level.

    The following abilites use 39% of your total power :

    • Steam Shield (once per battle)
    • Drain Life(once per battle)
    • Boil (once per battle)
    • Burrow (once per battle)
    • Diamond Dust (can be used until you get a freeze)
    • Sink (once per battle)
    • Fiery Gaze (can be used until you get a freeze)
      Faerie ability stats from IDB and Neoguide.(used with permission)

    Faerie Abilities
    Recommended abilities have a different color background.
    Air Water Fire Earth Dark Light
    #1

    Spark
    Req. Lvl.: 1

    Heal
    Req. Lvl.: 1

    Smoke Screen
    Req. Lvl.: 1

    Magic Pebbles
    Req. Lvl.: 1

    Night Vision
    Req. Lvl.: 2

    Magic Torch
    Req. Lvl.: 1
    #2

    Air Shield
    Req. Lvl.: 5

    Bubble Shield
    Req. Lvl.: 3

    Fiery Roar
    Req. Lvl.: 3

    Tough Skin
    Req. Lvl.: 3

    Nighttime
    Req. Lvl.: 4

    Flash
    Req. Lvl.: 4
    #3

    Haste
    Req. Lvl.: 8

    Water Jet
    Req. Lvl.: 6

    Fiery Gaze
    Req. Lvl.: 6

    Magic Berries
    Req. Lvl.: 6

    Temporal Leak
    Req. Lvl.: 7

    Bless
    Req. Lvl.: 7
    #4

    Thunder Tail
    Req. Lvl.: 10

    Quench
    Req. Lvl.: 9

    Fireball
    Req. Lvl.: 8

    Burrow
    Req. Lvl.: 10

    Shroud
    Req. Lvl.: 10

    Sun Ray
    Req. Lvl.: 10
    #5

    Flying
    Req. Lvl.: 12

    Steam Shield
    Req. Lvl.: 12

    War Cry
    Req. Lvl.: 12

    Negg
    Req. Lvl.: 12

    Demon Breath
    Req. Lvl.: 12

    Psychic Blast
    Req. Lvl.: 13
    #6

    Dive
    Req. Lvl.: 17

    Water Breathing
    Req. Lvl.: 16

    Lava Spit
    Req. Lvl.: 15

    Twisting Vines
    Req. Lvl.: 15

    Shadow Health
    Req. Lvl.: 17

    Mote Dance
    Req. Lvl.: 17
    #7

    Invsibility
    Req. Lvl.: 21

    Water of Life
    Req. Lvl.: 20

    Song of the Volcano
    Req. Lvl.: 19

    Great Feast
    Req. Lvl.: 19

    Drain Life
    Req. Lvl.: 21

    Restore
    Req. Lvl.: 22
    #8

    Diamond Dust
    Req. Lvl.: 28

    Healing Vapour
    Req. Lvl.: 27

    Boil
    Req. Lvl.: 24

    Regeneration
    Req. Lvl.: 23

    Sink
    Req. Lvl.: 30

    Ascension
    Req. Lvl.: 28
    #9

    Teleport
    Req. Lvl.: 38

    Watery Guardian
    Req. Lvl.: 33

    Meteor Shower
    Req. Lvl.: 30

    Stone Legion
    Req. Lvl.: 30
    N/A
    N/A
    Normal Abilities

    Defend
    Decreases damage to pet and damage done by pet by 20%
    Cautious Attack
    Does nothing; damage amounts unaffected.
    Normal Attack
    Increases damage to opponent and damage to pet by 20%
    Jump Attack
    Increases damage to opponent and damage to pet by 30%
    Fierce Attack
    Increases damage to opponent and damage to pet by 40%
    Berserk
    Requires Level 50.
    Increases damage to opponent and damage to pet by 50%
    Sponsor Abilities
    Abilities with gray background are gained when you lose your lab ray.

    Improved Defend
    Decreases damage to pet and damage done by pet by 30%

    Scorch
    Att. for one Fire and one Light icons.
    Def. one Dark and one Water icons.

    Aura
    Att. for one Light icon.
    Def. one Dark icon.

    Psychic Attack
    Att. for one Earth icon.
    Def. one Earth icon.
    Frost
    Att. for one Water icon.
    Def. one Fire icon.
    Inertia
    Att. for one Air icon.
    Def. one Earth icon.
    Dark Shield
    Def. one Light icon.
    Used by Punch Bag Bob.



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