Crisis Courier

Last Updated: January 21 2007

Crisis Courier
Guide by thexc
Click here to play Crisis Courier
Questions, Comments, Error Feedback
Game Description: Deliver a message for King Altador using Yooyus through Altador, facing various obstacles and enemies, and also collecting bonuses.
Controls: Left Click=Switch between Fire and Ice Yooyu. Use mouse to navigate Yooyu in all directions.
Codes: Type anytime during the game 'kingaltador' to receive an extra life. Recommended at the beginning of Level 1.
Scoring and Points: Gold Bag = +5 Points, Gold Bag(with Faerie Yooyu) = +20 Points, Red Bag = +10 Points, Blue Bags = +10 Points, All Minitheus = +10 Points
Level/Stage Completion Bonus: Finishing Stage 1=+100 Points, Finishing Stage 2=+200 Points etc. to Finishing Stage 9=+900 Points. Total of 4500 Points in Bonus from completing all nine levels.
Rules and Restrictions:Fire Yooyus can only peform the following: Attack Red Minitheus, Retrieve Gold or Red Bag. Ice Yooyus can only perform the following: Attack Blue Minitheus, Retrieve Gold or Blue Bag. Mutant Yooyu(transformed by retrieving a Fig) can only perform the following: Attack Red or Blue Minitheus, Retrieve Gold Bag. Faerie Yooyu (transformed by retrieving a Winged Fruit) can only perform the following: Retrieve Gold, Red, Blue Bag.
No Yooyu may run into any buildings, gray or green areas, or a life will be lost. When a new Yooyu starts (after losing a life), it will be invincible for a few seconds until the flashing stops.
Problems/Errors: None known.
Tips and Strategies:
  • Have the screen size be small to medium. Too large of a screen size makes it hard to maneuver the yooyu. Too small will make it harder to go through gaps, so adjust and experiment with sizes that work for you.
  • An optical/high quality mouse and mousepad is recommended. It's very important to have precise and quick mouse movements in the game. There are many obstacles and small gaps to navigate in the later levels, and an exact, responsive mouse is crucial.
  • (Tip from sumarian_nutamu)[It is also an advantage to have a tablet for that game, just touching the surface of the tablet with the pen tool will change between fire and ice. It's what I play with. Only thing is you have to be used to holding it close enough to the tablet without touching while playing (if the pen gets too far from the tablet it won't sense it and you won't be able to move until it is closer and the yooyoo will jump to wherever you bring it near the tablet). A little practise with one's tablet and anyone can do that.
    I use my tablet for all the mouseing games, much easier and more natural movements. I find my hand cramps up using a mouse so intensely for extended periods like crisis courier that doesn't let you take a break between levels. Tablet pens are easier on the hands.]
  • Play the game many times until you can memorize the paths to take in each level and the sequences and locations of enemies. Once you can easily recall the layout of each level, stay towards the front/right side of the screen. This is done so in case you miss something, an enemy isn't killed, or the Yooyu hasn't transformed back to Ice, you have room to move back/to the left side of the screen to prepare for the next move.
  • The Yooyu will always return to an Ice Yooyu after the Mutant or Faerie Yooyu ability wears off. This is important to remember as you judge whether the incoming item/enemy is good or bad for the Ice Yooyu color. See Rules/Restrictions for more info.

  • Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ 1% Effort 1% Effort
    10+ 2% Effort 1% Effort
    100+ Easy 2% Effort
    500+ Medium Easy Very Easy
    1000+ Medium Easy Very Easy
    5000+ Medium to Hard Easy
    10,000+ Hard Medium
    15,000+ Very Hard Medium Hard
    20,000+ Extremely Hard Hard
    25,000+ Nearly Impossibly Hard Very Hard
    30,000+ (No Longer Possible) (No Longer Possible)

    Game Statistics/Data:
    Release Date: April 12 2007
    Original Grand Master Score: ???
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: 45 NP per 100 Points Scored (2225+ Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 25,000+
    Average Minimum Trophy Score on First of Month: 17,000+

    World Challenge Winning Score: 8,000+ (Win 50% of the time) -- 15,000+ (Win 75% of the time) -- 20,000+ (Win 90% of the time) -- 24,995 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:

    Ugga Smash

    Last Updated: April 12 2008

    Ugga Smash
    Guide by thexc
    Click here to play Ugga Smash
    Questions, Comments, Error Feedback
    Game Description:
    Controls:
    Codes:
    Scoring and Points:
    Rules and Restrictions:
    Problems/Errors:
    Tips and Strategies:

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+
    10+
    100+

    Game Statistics/Data:
    Release Date: November 22 2006
    Original Grand Master Score: 1000+?
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: # NP per # Points Scored (# Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 995
    Average Minimum Trophy Score on First of Month: 650+

    World Challenge Winning Score: 500+ (Win 50% of the time) -- 650+ (Win 75% of the time) -- 685+ (Win 90% of the time) -- ???+ (Win 99.9% of the time)

    Screenshots:

    Hot Dog Hero

    Last Updated: January 22 2007

    Hot Dog Hero
    Guide by thexc
    Click here to play Hot Dog Hero
    Questions, Comments, Error Feedback

    Click Here for prize info, tips for other Daily Dare games and score comparisons with previous years.

    CLICK HERE FOR A VIDEO GUIDE FOR AAA's 15,000+ SCORE. Since some people don't believe Mustard is the best condiment to use for a quick and high score :)

    Game Description: Draw your own platforms to guide a hotdog to keys, doors and various bonuses.
    Controls: Use the mouse to click and drag to draw a path. Paths can be drawn anywhere in any shape on the screen (with the length of your path limited by the amount of your three condiments). Use left, up, right and down arrow keys to navigate the hotdog character on existing platforms or on paths you've created. Left and Right moves left and right on surfaces or changes direction when in motion. Up is to jump, and can be combined with Left or Right to jump greater distances left or right. Down is used when in the falling motion, and can be combined with Left or Right to fall in a slant direction toward your destination. Use your mouse to aim your pickles by pointing your cursor around your character in any direction. Your aim direction is shown by the mini arrow surrounding your character. Press Spacebar on your keyboard to shoot the pickles, which will go in the direction of your cursor/aim.
    The direction of the key and the door on each level is shown by the big arrow in the background screen, and also indicated by the icons on the left side of the top sidebar where your score is also shown. As the arrow gets smaller, it means you are getting closer to the key or door.
    The three condiments have different effects on the hotdog. The Ketchup is for regular walking purposes, and acts like the regular pre-existing platforms in each level. The Mustard is very bouncy, and will always make your character jump very high when you land on it. The Mayo acts like a glue and will allow your character to instantly stay still upon landing, and you can walk on any part of the lines drawn with Mayo, including upside down.
    Codes: None known yet, but mostly likely a code for extra life exists.
    Scoring and Points: Extra condiments bottles (ketchup, mustard, mayo) = No points, but refills the condiment percentage which will increase your bonus up to 100% for each condiment. Bonus x1 Star (yellow) = +100 Points, Bonus x2 Star (blue) = +200 Points, Bonus x3 Star (blue) = +300 Points. Pickles = No points, but gives you 5 more pickles for shooting enemies. Key = No points, but you must retrieve it to complete the level. Hotdog = One extra life.
    Enemies (contact them and you'll immediately lose a life and start at the beginning of the level): (Blue Fireball) = +5 Ponts, Snorlkin (largest enemy) = +10 Points, (Green enemy) = +10 Points, (Red Fireball) = +15 Points, Dribblet (tongue) = +15 Points, (Insect) = +20 Points, (Bats) = +25 Points.
    Enemies don't give points infinitely. When you shoot them and no points are awarded, you should move on. When you lose a life, your condiments are reset to full, and any remaining bonus stars will still be available.
    There are ten levels and the bonus points for each level are awarded after successfully completing the level. Any points gained during the level from getting bonuses or killing enemies are instantly awarded.
    Level Bonus = Time Bonus (0 to 1000) + (Sum of Ketchup, Mustard and Mayo % times Level Number). Example: On Level Five, you have 400 Time Bonus, and 85% Ketchup 80% Mustard 100% Mayo remaining. Your Level Bonus for Level Five is 400 + (85+80+100)x5 = 1725 Points
    Rules and Restrictions: Touching any enemy automatically results in losing one life and restarts you at the beginning of the level, while the time bonus still continues to decrease. The amount of lines you are able to draw is limited by the amount of condiments you have. When the % indication on each bottle is 0%, you can no longer draw with that condiment, and must switch to another that is not yet 0%. When all three reach 0%, you can no longer draw lines, but can still use existing lines to move around. Touching any bonuses, extra condiments or items will automatically retrieve them. Touching the glowing area of the door (after retrieving the key) completes the level. All existing platform/blocks that are part of the level are permanent and are safe surfaces to land on.
    Problems/Errors:
    When the level starts, the hotdog automatically starts falling or falls through the starting platform and any lines drawn does not stop its fall, eventually causing a game over after losing all five lives.
    This happens when the size of the game window does not match up with alignment of the intended game size coded into the game. Make sure you don't resize the size/shape of the game window in any way. If you're browser is opening the game into full screen, or making it the same size of your other browsing windows, then this problem will happen. Set your browser so that the game is opening into a pop up window and that should be the correct size of the game and allow the hotdog to land on platforms and lines.
    A possible solution to the problem if your browser is Internet Explorer, perform the following steps:
    1- On the Toolbars menu, Click "Tools". 2- Click "Internet Options" in the drop down menu. 3- Select the "General" tab, or it should be the already selected tab screen. 4- On the Tabs section, select "Settings". 5- Uncheck the button that says "Always open pop-ups in a new tab" OR Check the button that says "Always open pop-ups in a new window". Click OK, then OK again until you have confirmed your choices and back to your browser.
    Tips and Strategies:
  • Always go for the star bonuses. Chances are they will net more points than the time bonus you lose for getting them, unless you finish the level really slowly, or take more time bonus to get what the bonus is worth.
  • Use Mustard for the great majority of the time, or even the whole time if you can. It bounces the highest, and will allow you to finish the level faster. Touching any part of the Mustard will make you jump far and high depending on which keys you're pressing. See Controls section for more info.
  • Get pickles if they're in the general direction you're going, and try to save them for the later levels when enemies are worth more points and when you need to destroy enemies before they destroy you. Do not get pickles if they're in the opposite direction of the key or the door, unless they're in the direction of a bonus star. Time bonus you save will add up to a lot of points.
  • Don't get bonus condiments unless they're in the general direction you're going. The time bonus you lose and the condiment bonus you spend may not be worth it. Especially no need to get the Ketchup or Mayo bonus as extra condiments don't award any points and Mustard should be the main ingredient of your paths.
  • When you draw the Mustard paths, which should be the ingredient you use the whole time, or try to use most of the time, don't draw them very long. A mere dot or very short line of mustard is sufficient enough to let the hotdog bounce up and far if it contacts it. This will save a lot of bonus points. On the last level, every percentage of bonus you save is 10 points. Aim for having 90% or more Mustard left at the end of each level. And 100% Ketchup and Mayo left.
  • Most of the time when you jump after you contact the Mustard, you should hold Right or Left arrow along with Up if necessary to move further in the direction of right or left. Let go of the Right or Left arrow and your character will start falling straight down, which is the perfect time in which you draw another dot or very short Mustard line right below your character. Then the hotdog should bounce up high again and repeat the process toward your destination.
  • There's one extra life in the shape of a hotdog bonus on each of the later levels. Those should be attempted for if needed. A good way to gain more time bonus (on levels where the door is closer to the starting point than the key) is to lose a life on purpose after successfully collecting the key and bonuses. This will start you at the beginning of the level, provided that you still have extra life/lives left. Then you're much closer to the door and can get there faster, saving more time bonus. You're condiments will also be refilled and you can also get more condiment bonuses, which adds up to hundreds of points that will make a difference in your score. The quickest way to lose a life on purpose to save time bonus is to press the Clear button.
  • When shooting at enemies, time your aims, and try to predict the direction the enemy is going, and then aim a little higher or lower since your pickle will take time to travel through the air and will also fly in a curve downward (pulled by gravity it seems). When aiming for Korbats, let them come closer as they will always follow you, then point your cursor and directional arrow straight at them. Don't waste time bonus trying to stand still or land on a platform to shoot enemies, unless they're coming towards you or you aim as you're still going to your destination. The amount of points you gain is not worth the amount of time bonus you lose trying to shoot them.
  • When trying to land on a platform or on a path you've drawn, it's only necessary to be right next to it and then a push into the object/path/platform, and the hotdog will automatically respond to it. Whether it's landing on a platform or allowing the Mustard to bounce the hotdog up again.
  • Do not shoot enemies too late, especially if they're coming in your path. Even after you shoot a pickle, and they touch you before the pickle hits, you will lose a life, and also a precious pickle that you cannot afford extra time bonus to get.
  • A good way to escape enemies such as the bats is to draw a Mustard dot/very short line(another reason why Mustard is the choice condiment). Simply let the hotdog freefall straight down and draw a line below to catch it and have it bounce, then press the arrow of the direction away from the enemy, be it left or right.
  • Look at the color of the background, especially towards the bottom of each level. Don't get too close to the lighter parts of the color as you will eventually hit the edge before you can draw a line to catch the hotdog and lose a life.
  • Play the game many times and memorize each level, all the bonuses, the direction of keys and doors. And then try to practice the general shortest route direction in which you'll go each time as you play the game.
  • One way to score higher easier is to save all your pickles until Level 10 and keep shooting the bats, the bonus points gained will be more than the time bonus lost. (Tip by xrayx121)
  • In levels that I didn't need to restart, I 'undoed' my previous move so that the mustard could be set to 100%. This should only be done if it benefits one's score. If not, the person should just not use it. (Tip by davidguo)
    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ 2% Effort 1% Effort
    10+ 2% Effort 1% Effort
    100+ 5% Effort 2% Effort
    500+ Easy Very Easy
    1000+ Easy Very Easy
    5000+ Medium Easy
    10,000+ Medium Hard Medium Easy
    15,000+ Hard Medium
    20,000+ Very Hard Medium Hard
    25,000+ Extremely Hard Medium Hard
    30,000+ Nearly Impossibly Hard Hard to Very Hard

    Game Statistics/Data:
    Release Date: January 17 2008
    Original Grand Master Score: 25,000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 10 Points Scored (10,000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 3 Points Scored (3029 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 29,517
    Average Minimum Trophy Score on First of Month: 29,000+

    World Challenge Winning Score: 20,000+ (Win 50% of the time) -- 25,000+ (Win 75% of the time) -- 29,000+ (Win 90% of the time) -- 29,999 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:
  • Let It Slide

    Last Updated: February 12 2007

    Let It Slide
    Guide by thexc
    Click here to play Let It Slide
    Questions, Comments, Error Feedback
    Game Description: Guide a Snuffly through icy landscapes, collecting gems and avoiding hazards.
    Controls: Use Left and Right Arrow Keys to move left or right. Use Up Arrow Key (or Spacebar) to jump. Combine Up and Left or Up and Right to jump further left or right. Release Up Key after jumping to fall straight down. Press Left or Right Key when falling straight down to fall toward left or right. Jumping up is possible when holding down the Left or Right Arrow Key, and then pressing Up (or Spacebar). Press Up (or Spacebar) when wearing a Helicopter Hat to fall slower, and use Left or Right arrow keys to drift left or right when falling. Jumping when running or after holding down Left or Right arrow keys will jump further left or right. Holding the Up arrow key will jump the highest, holding the Left or Right arrow key will go left or right at a faster speed. See Rules and Restrictions section for more uses of the controls.
    Codes: Type any time during a level 'stalactites' to gain an extra heart.
    Scoring and Points: Gem = +10 Points, Heart (remaining at the end of the level) = +50 Points, Time Bonus Points = Seconds remaining at the end of the level (Technical Maximum is 200 Time Bonus per level, but realistically not possible). Helicopter Hat = No points, but allows better maneuverability. Heart Bonus and Time Bonus are only awarded after the competition of a level (where a computer will say "OK" after the Snuffly crosses the checkpoint). Gem Bonus is awarded any time the 'End Game' button is pressed, or at the end of a level.
    Maximum of 3300 Points Possible excluding Time Bonus for finishing the game.
    Level 1: 80 Max Gems, 6 Max Hearts -- Level 2: 80 Max Gems, 6 Max Hearts -- Level 3: 80 Max Gems, 6 Max Hearts. Max Hearts including possibility of extra heart code. (Confirmation by fortytwo200)
    Rules and Restrictions: All bonuses and hazards are received upon contact. Gems, Hearts and Helicopter Hats are retrieved by contacting them. All hazards upon contact will result in minus one heart. After losing a heart, the Snuffly will become invincible for a few seconds. After the invincibility disappears, further contact with any hazard will result in losing another heart. All Gabars and Snowballs will disappear after contacting them, but at the expense of losing a heart. All other Hazards will not disappear after contacting them and will cause a loss of one heart or more, refrain from contacting them.
    Bonuses: Gems, Helicopter Hats, Hearts
    Hazards: Gabars-Stationary, Walking, Jumping, Hovering or Attacking (All Levels), Snowballs Thrown by Gabars (Level 2-3), Water (Level 2-3), Spikes (Level 3)
    Landscape and Mechanisms: Information on the different features of the levels. All aspects from the Control section can be performed in the game.
  • Solid Ground: Most of the landscape is solid and the Snuffly is able to walk or slide on them. This includes the snow and ice surfaces, hills, raised ground of different heights. For the different levels of the ground, you can either keep going forward on the same level or you can jump up to a higher level of ground. The icy ground is slightly more slippery and holding the Right arrow key will cause the Snuffly to go faster than the snow grounds. Press and/or hold the Up key or a key of the opposite direction of your motion to stop the sliding motion.
  • Helicopter Hat: The Helicopter Hat is found in Levels 2 and 3. They should be in plain sight and in the direction of your travels. Contacting them will automatically allow the Snuffly to wear them. The hat can extend the time and travel distance when falling. Hold Up arrow to use the helicopter hat. Contacting any hazard will cause the helicopter hat to disappear. There are at least two in each level.
  • Wooden Platforms: These are always either moving up and down, or left and right. The Snuffly can land on these safely, but has no control over its motion. In Level 3, there are Wooden Platforms attached to swinging ropes and swing left and right in a pendulum-like motion. Two platforms can be found combined with the ropes.
  • Computer: This signifies the end of a level and once the Snuffly has passed to the right of it, it will flash an "OK" sign you will proceed to the next level after being awarded the Bonus Points.
  • Ice Cubes: These are found floating in water. The Ice Cubes will easily tilt with the weight of Snuffly. Jump up quickly when it's tilting toward the water or sinking very low or your Snuffly will contact the water and lose a heart. The Ice Cubes are very unstable and should not be stayed upon for more than a second. Take care not to press the left or right arrow when on the ice cubes, unless you have pressed Up and is now in the air to either adjust the position to land back on the ice cube, or to go forward.
  • Solid Spheres: These are tan colored and found in Level 2 either on the ground or in water. To move these, have the Snuffly jump on top of it and then walk left or right to tilt the Snuffly's weight and the sphere will go in that direction. Jumping off the sphere will cause it to instantly stop moving. The speed the sphere moves can be adjusted depending on how far to the left or right the Snuffly is on it.
  • Air Currents: These are found on Level 2 and can be seen as a clear column of blue light coming from the ground. Pressing Up arrow when the Snuffly is surrounded by these will allow for a boost in the height the Snuffly can jump upwards.
  • Melting Snow Platforms: These are about the same size as the moving Wooden Platforms, but they will melt after a few seconds after the Snuffly contacts it. After they disappear, they will reform in a few seconds. The Snuffly can bounce on these until it disappears and the extra bounce can produce a slightly higher jump compared to jumping up from solid ground.
  • Spikes: These are found on Level 3 at the beginning of the level with the ice surfaces. Contacting them from any direction will cause a loss of one heart. Hold right arrow key to slide and Up to jump in an arch over them. Release the right arrow to land straight down in case the jump is too far and will cause the Snuffly to land in the next spike. Press left or right arrow keys during midair to drift toward the left or the right to adjust the landing spot also.

  • Problems/Errors: None known.
    Tips and Strategies: Coming Soon... See Rules and Restrictions section for more tips.

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    10+ Super Easy Super Easy
    100+ Very Easy Very Easy
    500+ Easy Very Easy
    1000+ Medium Easy
    1500+ Medium Hard Medium
    2000+ Hard Medium Hard
    2500+ Very Hard Medium Hard to Hard
    3000+ Very, Very Hard Medium Hard to Hard

    Game Statistics/Data:
    Release Date: February 7 2008
    Original Grand Master Score: 3000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 3294
    Average Minimum Trophy Score on First of Month: 3100+

    World Challenge Winning Score: 1500+ (Win 50% of the time) -- 2000+ (Win 75% of the time) -- 2500+ (Win 90% of the time) -- 3400+ (Win 99.9% of the time)

    Screenshots: See Here for some mini demonstration clips complementing the guide.

    Piper Panic

    Last Updated: February 28 2007

    Piper Panic
    Guide by thexc
    Click here to play Piper Panic
    Questions, Comments, Error Feedback
    Game Description: Move Cobralls to baskets while collecting bonuses on the way.
    Controls: Use Left, Right, Up and Down Arrow Keys to move left, right, up or down respectively. Or click on a basket in your path horizontally or vertically to go to that basket.
    Codes: None known.
    Scoring and Points: Level Number = Amount of points for gems and baskets in each level. Level 10 would have gems and baskets worth 10 points each. Ankh = No points, extra life. Green Scarab = No points, bonus time. Desert Headdress = No points, increase or decrease multiplier bonus (different each level). Star Basket = Same points as level number, but collecting any last will increase star bonus.
    See Here for in-depth level variations and score-bonus results for various paths.
    The maximum possible score is estimated to be at least 6300 right now. My best score so far is 6240.
    Rules and Restrictions: Once direction is set and the Cobrall heads that way, it will not stop until it contacts a basket. Contacting any edges will cause a loss of one life. Gems must appear fully and be contacted to receive points. A fading gem will not give points when passing over it.
    The layouts of basket and gem placement for all the levels are the same, and there are four possible rotations in each level.
    Problems/Errors: If any level doesn't load, or the score appears as NaN, restart the game or reopen the game window.
    The extra life ankh only appears each time you startup the game, so close the game window and re-open it from the Piper Panic game page to get the ankh on Level 5.
    Tips and Strategies:
    See Here for in-depth level variations and score-bonus results for various paths.
  • Once you have a path planned for a level, look for items or "landmarks" that will easily guide you to the correct path. For example, on Level 6, there is only one Desert Headdress(Multiplier item), so no matter how the board rotates, look for the path that travel across the item and you'll be on the right start, then follow the pattern.
  • For the most possible points, you should always end with at least one star basket in every level. Ending levels with the star baskets last will make a large difference in your score.
  • Gems and time bonus make a difference to your score also, especially in the later levels. Don't get a gem if you have to wait for more than two seconds for it. Get all gems that are directly in your path
  • Try to keep all four cobralls until Level 10. Then collect all the gems on Level 10 except for the last row of gems and baskets (don't finish the level), crash into a wall on purpose and repeat with the remaining cobralls/lives until you have 0 cobralls left. Then finish the level as quickly as possible, my best time has been 11 seconds left on the timer.

  • Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ 1% Effort 1% Effort
    10+ 1% Effort 1$ Effort
    100+ 2% Effort 1$ Effort
    1000+ Easy Very Easy
    2000+ Easy Easy
    3000+ Easy to Medium Easy
    4000+ Medium to Medium Hard Easy to Medium Easy
    5000+ Medium Hard Easy to Medium
    5500+ Hard Medium to Hard
    6250+ Hard to Very Hard Hard

    Game Statistics/Data:
    Release Date: February 14 2008
    Original Grand Master Score: 2500+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 2 Points Scored (2000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 7 Points Scored (7140 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 4799
    Average Minimum Trophy Score on First of Month: 5200+

    World Challenge Winning Score: 4500+ (Win 50% of the time) -- 5700+ (Win 75% of the time) -- 5900+ (Win 90% of the time) -- 5999 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:
    See Here for in-depth level variations and score-bonus results for various paths.

    Gwyl's Great Escape

    Last Updated: February 17 2007

    Gwyl's Great Escape
    Guide by thexc
    Click here to play Gwyl's Great Escape
    Questions, Comments, Error Feedback
    Game Description:
    Codes:
    Scoring and Points:
    Rules and Restrictions:
    Problems/Errors: Lava Cave Problem (Coming soon)
    Tips and Strategies:
  • 1. Land center or slightly off to the right on the teleporter to get a 3x time bonus, otherwise you'd only get 2x or even no extra bonus.
    2. Complete each level as fast as you can, remember the gem positions and choose the shortest route. Try not to lose your first life until the last level, after collecting all the gems, use up the first life. Then when you restart the level, head straight down for a 75 time bonus x3 = 225 points.
    3. Type gwylsgreatestescapeever in the continue game code box to access the secret level which gets you at least 135 points not counting any time bonus.
    4. Hold down the mouse button makes Gwyl go the fastest, clicking rapidly allows for more precise movement. Slow down Gwyl's speed and move the Lightmite up and down one side to move in a straight horizontal path. Alternating clicks of opposite directions of the balloon creates slower and more precise movement.
    Scoring: There are a total of 93 gems in the game including the secret level. If don't get any time bonus and complete the game, your can score 675 points.
    Using Level 1 as an example, I usually get a 70 time bonus upon completion. Landing on the teleporter correctly (center or slightly off to the right), my 70 time bonus gets multiplied by 3, adding 210 points to my score. I also already have 55 points from collecting all the gems, giving me a total of 265 points at the end of Level 1.
    There is a max possible of 90 time bonus each level, 90x3=270 bonus points each level. The maximum theoretical score for this game is 3375.

  • Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+
    10+
    100+

    Game Statistics/Data:
    Release Date: May 6 2006
    Original Grand Master Score: 1000+ and 1500+
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: # NP per # Points Scored (# Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 16??
    Average Minimum Trophy Score on First of Month: 1000+

    World Challenge Winning Score: 650+ (Win 50% of the time) -- 800+ (Win 75% of the time) -- 1000+ (Win 90% of the time) -- 1800+ (Win 99.9% of the time)

    Screenshots:
    See Here for level screenshots and health targets.

    Smug Bug Smite

    Last Updated: March 20 2008

    Smug Bug Smite
    Guide by thexc
    Click here to play Smug Bug Smite
    Questions, Comments, Error Feedback
    Game Description: Click on the Bug Brothers to capture them as soon as they appear.
    Controls: Use your mouse to aim and click on the bugs to capture them.
    Codes: None known.
    Scoring and Points: 50 Points for each bug on Level 1, 75 Points for each bug on Level 2, 100 Points for each bug on Level 3. 450 Points total for all six bugs. (Credit to lem_ for time bonus information) Max 30 Time Bonus on Level 1 (15 Time Bonus for each bug). Max 40 Time Bonus on Level 2 (20 Time Bonus for each bug). Max 200 Time Bonus on Level 3. 1 Time Bonus = 1 Point (100 Time Bonus for each bug). Maximum technical possible score is 720 for perfect time bonuses. See Rules and Restrictions section for more details.
    Rules and Restrictions: Time Bonus starts decreasing as soon as the bug appears in its leaping position. After the leaping position, the bug appears fully in its final spot. Clicking on the bug as it is jumping out from the leaping position awards more time bonus. There are two bugs each level, six bugs total for all three levels. There are four spots the bugs can appear in each level. Bugs can overlap each other, but never appear at the exact same time, though one may appear 1 millisecond after the first bug. There are unlimited clicks to try to hit the bug. There are three weapons to choose from, but they all have the same purpose/effect/results. Clicking on any part of the bug will count as a hit/capture. Milliseconds (1/1000 of a second) matters on this game, especially Level 3, clicking on the bug as it starts leaping to its final position may be an 100 point difference in your score.
    Problems/Errors: The game is over before you see any bugs or only one bug on Level 3.
    This is most likely because you have a lagging game and the bug already jumped out but the image is too slow to respond. Try playing in low quality and a smaller window.
    Tips and Strategies:
  • It is possible to get the perfect/maximum time bonus on at least the first two levels and at least 198 on Level 3. You have to choose a spot to keep trying at and click rapidly there. Also hope to have the bugs double up in the same position so you can click them faster.
  • Constantly click the mouse as fast as you can to prepare to hit the bug right the split second it comes out. Again, emphasis on split second as it makes a significant difference in your score. Level 3 is the most important level in getting a high score.
  • Here is an excellent guide by hypno_the_cat with screenshots detailing how to score over 700, and possibly 720.

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ Easy Easy
    10+ Easy Easy
    100+ Easy Easy
    200+ Easy Easy
    300+ Easy Easy
    400+ Easy Easy
    500+ Medium to Easy Easy
    600+ Very Hard Hard
    700+ Extremely Hard Very Hard

    Game Statistics/Data:
    Release Date: March 13 2008
    Original Grand Master Score: 500+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 687?
    Average Minimum Trophy Score on First of Month: 680+

    World Challenge Winning Score: 530+ (Win 50% of the time) -- 580+ (Win 75% of the time) -- 600+ (Win 90% of the time) -- 649 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:

    Spacerocked!

    Last Updated: April 13 2008

    Spacerocked!
    Guide by thexc
    Click here to play Spacerocked!
    Questions, Comments, Error Feedback

    Click Here for prize info, tips for other Daily Dare games and score comparisons with previous years.

    Game Description: Launch Kreludor-themed objects through space, avoiding hazards and collecting bonuses, in order to reach and destroy Dr. Sloth's ship.
    Controls: Use Up and Down arrow keys to aim, press Spacebar to fire, and press 'B' key to use a Grundo Boost. You start with three Grundo Boosts each level, activating it will temporarily pause the projectile while a purple grundo flies in to boost the rock higher and further.
    Codes: None known.
    Scoring and Points: Basic score is made up of distance points + level bonus points. Distance points is the length of the path your rock/item traveled from start to stop. So the distance score is not linear, but rather the actual path your rock/item flew as it curves, or went up, then down etc.
    Finishing Level 1 = +2000 Points, Finishing Level 2 = +3000 Points, Finishing Level 3 = +5000 Points. So you will score at least 10,000 Points if you finish the game.
    Bonuses: Hitting any bright orange magma crater openings = +100 Points, Hitting any green meteor = +200 Points, Hitting any Purple Grundos = +500 Points, Hitting any puddles of gray matter = +1000 Points and either extra life or extra Grundo Boost.
    The distance bonuses for each life are added together, so you will get more points if you play the same level three times with all three lives, though this would increase the risk of not hitting the ship.
    Rules and Restrictions:

  • Hitting any pipes will stop your rock/item, but occasionally if you use the Grundo Boost at the right time you can save it from stopping
  • You have three tries and three Grundo Boosts per level, but more can be gained by hitting the puddles (which will also give you 1000 point bonus)
  • Grundo Boosts will work any time the rock/item is visible on the screen, except when the rock is on the ground
  • Hazards: Steam vents, Pipes, Dim red-orange cracks in the ground, Red meteor rock. Hitting any of these hazards will stop the rock and cost a life.
  • Bonuses: Bonuses are activated by contacting them. The spots of contact may be a little bit off depending on your settings.
  • The rock/item can miss the ship at the end, in that case you'll still get a distance bonus, but have to try again (and also lose a life).
  • Launching when the "elastic" is brightest green will give the most power. Launching when dim red will be the weakest power.
  • The Level 1 rock will have a maximum of five bounces depending on the launch power. On the fifth bounce it will stop and cost a life.
  • You lose a try/life every time the rock/item stops.
  • Instead of the rock, you may get random items. This is a random factor that is on purpose. This could help you collect bonuses as these bounce lower, but also could cause you to miss the ship.

  • Problems/Errors:
  • Hit boxes/contact points for bonuses/hazards may be off depending on your settings. Sometimes you could go through hazards, and also not get a bonus even if you touched it.
  • You can miss Sloth's ship at the end of each level. Level 3 is almost a guarantee to hit unless your rock is very high in the air.
  • Very Important- If your computer lags or if your graphics card is an older model, the game's background will lag while the actual speed the rock goes (and/or with Grundo Boost) will not change. You will end up getting more distance points, but you will not be able to reach the ship. If you play on a super fast computer, you'll notice that one Grundo Boost could let you finish a level compared to an older computer in which all three Grundo boosts won't let you finish the level. Think of it as if you're driving a car, and the trees by the side of the road move very slowly, so at 60 mph, you only pass ten trees in a minute. Compared to if you're driving the same car at 60 mph, but the trees pass by very quickly, you end up passing thirty trees in a minute. This is the difference the game makes on a slow/laggy computer compared to a faster computer. So it's very important that your computer has a fast graphics card to play the game, or you will not be able to reach the ship.

  • Tips and Strategies:
  • You'll have at least 10,000 points if you finish the game, and with the distance bonus, an average of 11,000+ points for finishing the game. Then if you use up more of your lives to repeat a level, you'll earn more distance points. But again, this increases the risk of not finish a level.
  • Hitting a few puddles (1000 points) and a few of the purple grundos (500 points) will give you a score in the 15,000+ range, but this takes a lot of luck.
  • Restart Level 1 and keep trying on the first level to hit some bonuses. Aim for at least 3000 to 5000 points at the end of Level 1.
  • The game is mostly luck, and a lot of luck if you want to score very high, so keep restarting on Level 1 until you get good bonuses when going for a high score.
  • Level 1 is possible without a Grundo Boost (press 'B') if you get very lucky and hit the flying meteor boosts. At most it usually only takes one Grundo Boost to finish the level. Try to get good distance on the first life, and save two grundo boosts for the second and third life of the level. (Please read the Problems and Errors section for more details on this)
  • It's okay to miss the ship on the first life, then you get more points from distance with the remaining lives.
  • If the rock is bouncing under the ship, quickly use a Grundo Boost to boost it upward and most of the time if timed right, the rock will contact the ship.
  • Other random items don't fly very far and makes no difference if you hit the ship with it. If it's the first item when you start the game, restart the game (unless you would like to try your luck to skim some bonuses on the ground).
  • It usually takes one or two Grundo Boosts to finish Level 2 and 3 depending on your luck. Level 3 may require all three Grundo Boosts (remember you can get more if you're lucky and hit a puddle, which is also 1000 more points).
  • A good way to gain distance and decrease chance of hitting hazards is to aim at the highest angle you can and hit the power at maximum (bright green). Then quickly keep pressing 'B' and the moment your rock falls back to the top of the screen it will go flying again. This is a good way to get distance and increases chances of finishing the level, but decreases chances of getting the point bonuses (needed for a high score).
  • The rock is paused when you activate the Grundo Boost, so if you're about to hit a hazard or close to a bonus, you could use the aid of the grundo to help you get a bonus (especially the flying meteors, 200 points).
  • Don't use more than two Grundo Boost on Level 1, it's very easy to miss the ship this way. Try to let the rock bounce a few times (no more than four) and then use a Grundo Boost when the rock is not very high. Let it naturally bounce to the end if possible, and try to use the Grundo Boost early on. Experiment with distance and power and find the right combinations. Good luck!
  • User submitted perspective by tiobenito:
    Hitting anyting with a grundo will bounce it upward. I believe anything green will launch it up. Most red holes in the ground will stop your rock, but I had a larger object (like a piece of metal) bounce off one. I also had a small rock stop in mid air by a geyser one. And of course you HAVE to hit the ship at the end or it's all for naught. And if you hit the side of pipe, it bounces back, but it will bounce off the top (and slow it down considerably), but I've never had one stop on the top, so you might want to give it a boost before if falls off the pipe.

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ Extremely Easy Extremely Easy
    10+ Extremely Easy Extremely Easy
    100+ Extremely Easy Extremely Easy
    1000+ Easy Very Easy
    2000+ Medium Very Easy
    3000+ Medium to Hard Easy to Medium
    5000+ Hard Medium Hard
    10,000+ Very Hard Hard/Luck
    15,000+ Extremely Hard Hard/Luck
    20,000+ Extremely Hard/Much Luck Hard/Much Luck

    Game Statistics/Data:
    Release Date: April 10 2008
    Original Grand Master Score: 10,000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 10 Points Scored (10,000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 4.16 Points Scored (4165 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 17,926
    Average Minimum Trophy Score on First of Month: 17,500+

    World Challenge Winning Score: 9000+ (Win 50% of the time) -- 11,000+ (Win 75% of the time) -- 15,000+ (Win 90% of the time) -- 17,999 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:
  • Berry Bash

    Last Updated: May 3 2008

    Berry Bash
    Guide by thexc
    Click here to play Berry Bash
    Questions, Comments, Error Feedback
    Game Description: Perform various duties serving Mystery Island inhabitants berries at the Grand Bogen.
    Controls: Use mouse to click and navigate character, and to perform various tasks as indicated in the "View Instructions" and directions in the game.
    Codes: None known.
    Scoring and Points: There are three types of characters: Tourists, Mystery Island Natives and The Elders.
    Type Seating Taking the order Serving food Cleaning up Total for completion
    Tourist +4 +8 +12 +20 +44 Points
    Native +2 +4 +6 +20 +32 Points
    Elder (Kyrii) +6 +12 +18 +40 +76
    Elder (Kougra) +16 +16 +24 +40 +96
    Thanks to arej1984 for score and points info

    Rules and Restrictions: There are three types of characters: Tourists, Mystery Island Natives and The Elders. In the early stages, only tourists will show up, and then as the game progresses, natives will come and finally the Elders.
  • You can have a Game Over by either having too many customers in line or having too many unhappy customers.
  • Each customer will have four hearts and they will slowly decrease as they're not being seated, served or cleaned up after.
  • When a customer has the heart meter emptied, you will not necessarily lose a life, but the customer will disappear. If you have too many empty heart meter customers, you will receive a Game Over.
  • You will lose points and lose some of your "next berry" meter if a customer becomes angry after their heart meter runs out and leaves.
  • For every successful customer you serve to completion, you will gain some juice for your "next berry" meter.
  • Once your meter fills up, you will gain a new Gadsgads fruit as an option for your customer.
  • The same berries will grow in the same order of trees. The leftmost tree will always grow the yellow berry, and the second tree will always grow the orange-purple berry.
  • A maximum of 6 customers can be seated at a time.

  • Problems/Errors: There have been glitches of being unable to click on customers or customers staying in the same spot and not moving. Try updating your flash player or switching browsers.
    Most likely you will need the Adobe/Macromedia Flash Player Version 9,0,115,0 installed.
    Tips and Strategies:
  • The speed and graphics card of your computer affects the game performance. If you have a fast computer, you can feed the customers quicker and Rufus will clean up much quicker than a slower computer. This is an important difference in how easy or hard the game will be for you. Playing on low screen and small quality should help Rufus perform his tasks faster and therefore allowing you to score more points.

  • (To be revealed at a later time=))

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ Extremely Easy Extremely Easy
    10+ Extremely Easy Extremely Easy
    100+ Very Easy Very Easy
    500+ Easy Easy
    1000+ Easy Easy
    2000+ Medium Easy
    5000+ Medium Hard Easy
    10,000+ Medium Hard Easy
    20,000+ Hard Medium Easy
    50,000+ Patience and Time Required Patience and Time Required

    Game Statistics/Data:
    Release Date: April 24 2008
    Original Grand Master Score: 4000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 4 Points Scored (4000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 4 Points Scored (4000 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 5956
    Average Minimum Trophy Score on First of Month: ???+

    World Challenge Winning Score: 4000+ (Win 50% of the time) -- 4500+ (Win 75% of the time) -- 5000+ (Win 90% of the time) -- 10,000+ (Win 99.9% of the time)

    Screenshots:

    200m Peanut Dash II

    Last Updated: May 3 2008

    200m Peanut Dash II
    Guide by thexc
    Click here to play 200m Peanut Dash II
    Questions, Comments, Error Feedback
    Game Description:
    Controls:
    Codes:
    Scoring and Points:
    Rules and Restrictions:
    Problems/Errors:
    Tips and Strategies:

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+
    10+
    100+

    Game Statistics/Data:
    Release Date: May ? 2006
    Original Grand Master Score: ?
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: # NP per # Points Scored (# Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date:
    Average Minimum Trophy Score on First of Month:

    World Challenge Winning Score: + (Win 50% of the time) -- + (Win 75% of the time) -- + (Win 90% of the time) -- + (Win 99.9% of the time)

    Screenshots:

    Piper Panic

    Level Screenshots, Variations and Scores for Multiple Paths


    Level 1 Variation 1
    Path Multiplier Star Bonus
    Down 1 5 x 1

    Level 2 Variation 1
    Path Multiplier Star Bonus
    Down, Right 1 10 x 1

    Level 3 Variation 1
    Path Multiplier Star Bonus
    Down, Right, Up, Left 2 15 x 1

    Level 4 Variation 1
    Path Multiplier Star Bonus
    Left, Down, Right, Up, Left, Down, Right, Up, Up, Left 3 20 x 2

    Level 5 Variation 1
    Path Multiplier Star Bonus
    Up, Right, Right, Down, Left, Down, Right, Left, Up, Right, Right 4 25 x 3

    Level 6 Variation 1
    Path Multiplier Star Bonus
    Right, Up, Left, Down, Left, Down, Right, Up, Right, Right, Left 4 30 x 1

    Level 7 Variation 1
    Path Multiplier Star Bonus
    Left, Left, Up, Right, Up, Down, Left, Right, Right, Up, Up, Left, Down 2 35 x 2
    (Strategy by labgian): Down, Left, Left, Right, Up, Up, Left, Left, Down, Right, Left, Down, Right 4 ??

    Level 8 Variation 1
    Path Multiplier Star Bonus
    Left, Up, Right, Up, Left, Left, Up, Right, Down, Down, Down, Left 3 40 x 2

    Level 9 Variation 1
    Path Multiplier Star Bonus
    Right, Up, Up, Down, Right, Up, Up, Right, Left, Up, Down 3 45 x 4
    Right, Down, Right, Up, Up, Right, Left, Up, Left, Down, Down 3 45 x 3

    Level 10 Variation 1
    Path Multiplier Star Bonus
    Right, Down, Left, Down, Right, Up, Right, Down, Left 4 50 x 3
    Please note that there are paths for even more points than the above shown. Challenge yourself to see if you can discover them. Once you do, 6000+ points each month on the High Score Table should give you a very good chance at a trophy. Good luck!

    My Highest Score So Far (Scored on 2-16-2008)

    Let It Slide

    Mini Demonstration Clips


    Basic jumping and using moving platforms.

    Jumping with air currents, press Up arrow key when standing in air current.

    Moving with sphere, and jumping off ice cubes. Be careful not to touch the water.

    Miscellaneous

    Mini Demonstration Clips


    +10 Points for one Mootix in Cooty Wars. Keep following the parachute as best as you can and if the border is highlighted red, that means you're on target.

    Gwyl's Great Escape

    Screenshots

    My scores after each level in my best game of 2304 points
    Take careful note at how much health you should still have after each level. The Catacombs will cost the most health. You shouldn't lose any health at all and still go the fastest routes in the Lava Caves. And some health needs to be spared in first Icy Mountain level. And just go slow on the last level so you can collect all the gems, then lose your first life, and go straight down to the teleporter to end the game with at least a 75 time bonus, which is 225 points.














    Grand Master Rankings

    Grand Master Ranking Requirement and Technical Maximum Possible Score

    Game # Game Name Grand Master
    Score
    Technical
    Maximum Score

    969 Eggo Mainframe Mania! 1100+ 1200+
    961 Fairly OddParents Video Trivia 400+ 1200
    957 Sky High Race to the Taste None ???
    956 Korbats Lab II ???Fluctuating Limited
    955 National Treasure 2 Trivia 300 300
    954 The Water Horse - Crusoe Cruiser 500+ ??? (Limited)
    953 Neovision Holiday Contest N/A N/A
    952 Warrior Cats Trivia 300 300
    951 The Chipmunks Audio Trivia 500+ 800
    950 Campbells King of the Soup Bowl 400+ Unlimited
    949 Enchanted Trivia 300 300
    948 Whirlpool 90000 135000
    947 The Golden Compass: Find Your Daemon 300 300
    946 The Water Horse - Crusoe Cruiser 500+ ???(Limited)
    945 Ready to Roll 2000+ 2450
    944 Build-A-Bear Workshop Papparazzi 300+ 480
    941 Biscuit Brigade: Hagan's Last Stand N/A N/A
    940 Wal*Mart: Santa's Sleigh 500+ 1000
    939 Word Girl Video Vocabulary 400(Unachievable) 360
    938 Wheel of Slime 500+? 2000
    937 Test Your 'Ology Knowledgy 300 300
    935 SpongeBob Pair Compare 1000 1000
    934 Ready to Roll 2000+ 2450
    933 Smug Bug Smite N/A N/A
    932 Master of Illusion Investi-Catch 300+ ???(Limited)
    931 Viva Pinata Party Animals 600+ ???(Limited)
    930 Ultimate Bullseye II 300+ Unlimited
    929 The Coolest Kidz Bop Christmas Ever 500+ 500?
    928 Surprise N/A N/A
    927 Whirlpool Fluctuating 135000
    926 The Last Blast 3000+ Unlimited
    925 Terror Mountain Tilt N/A N/A
    924 Froot Loops Treasure Map Hunt 500+ 540
    923 Activision Barbie Island Princess 500?(Unacheivable) 100
    922 Spyro and Crash 2000+ Unlimited
    921 Evan Almighty: Round Up 100000+ ???(Limited)
    920 i-Dog Amp'd Force Field of Defense No Ranking ???(Limited)
    919 Goparokko Fluctuating Unlimited
    917 Zoo Tycoon 2 Trivia 300 300
    916 Jungle Book: Jungle Patrol 800(Unachievable) 700
    915 Corey's Game N/A N/A
    914 NC Shopping Spree 2000+ ???(Limited)
    913 Surf's Up: Find Cody 775+ ???(Limited)
    912 KCAs: Slime Shuffle 1000+ Unlimited
    911 Find the Sushi Pack! 800(Unachievable) 630
    910 Apple Jacks Moped Madness 1500+ ???(Limited)
    909 Tug 'O' War 1500+ 4200
    907 Skittles Follow Me 550+ ???(Limited)
    906 Back at the Barnyard Pair Compare 1000 1000
    905 Qasalan Expellibox N/A N/A
    904 Mop 'n' Bop Fluctuating Unlimited
    903 Ultimate Bullseye II Fluctuating Unlimited
    902 Carnival of Terror 800+ Unlimited
    900 Spider-Man Cheese Nips Hunt 400+ 600
    899 Wicked Wocky Wobble 750+ 1501
    898 Animal Genius Matching Madness 1000(Unachievable) 690
    897 The Haunting Hour DVD Trivia 250+ 300
    896 School Book Drive 500+ 631
    895 Dar-BLAT!!! Fluctuating 600
    894 Ratatouille Nouveau Chef 650+ ???(Limited)
    893 Mr. Beans Holiday Sandcastle 300 300
    885 Maths Nightmare 2 7000+ ???
    N/A N/A

    Grand Master High Scores

    List of most Grand Master score rankings

    Latest Update: August 11 2009 Previous Update: September 18 2008

    Position Username Grand Master
    Scores
    Master
    Scores
    Games
    Played
    1 bartdrunkeys 331 32 676
    2 thexc 301 42 710
    3 meanmoddy 284 29 476
    4 contemno_hominum 263 22 394
    5 fredthompson100 240 46 845
    6 jellybeanott 228 45 630
    7 raiden638218384 227 39 627
    8 jcspare 224 23 445
    9 jezzicat 222 49 702
    10 jugular_freeman 220 21 458
    11 honestgirl888 217 46 846
    12 kdzr1st 215 28 448
    13 godzimir 197 27 369
    14 badyboy13 195 40 488
    15 davidguo 162 31 588

    Trophy Collection High Scores

    List of Trophy Cabinet count (excluding site events and theme trophies)

    Last Update: August 9 2009 Thank you so very much to 2uk for undertaking the incredibly, monotonous task of counting all the trophies and updating this list!!

    October 4 2008: Thank you so very much to the following people for counting up trophies for the most recent update: contemno_hominum, meanmoddy, 2uk, justlilly

    Position Username Total Gold Silver Bronze Runner-Up
    Position Username Total Gold Silver Bronze Runner-Up
    1 jcspare 189 35 75 77 2
    2 goro0614 169 64 41 63 1
    3 garu_and_pucca 165 87 40 38 0
    4 bartdrunkeys 160 108 26 26 0
    5 hydruxo 159 58 37 64 0
    6 milkypath 157 106 26 25 0
    7 wamhk 153 74 37 41 1
    8 raiden638218384 148 42 38 67 1
    9 sil3nt_cha0s 147 65 34 46 2
    10 the_biters 132 60 31 39 2
    11 thexc 129 69 32 26 2
    12 kjjdavid 121 98 13 8 2
    13 (anonymous) 110 41 31 36 2
    14 contemno_hominum 109 84 13 11 1
    15 duanezz 108 80 9 19 1
    16 karoo1211 108 57 25 24 2
    17 imperial_magna 108 48 27 31 2
    18 trocadilho 107 46 32 27 2
    19 mantiszero 106 30 31 43 2
    20 bortman4 101 30 28 42 1
    21 c0nfusedbrian 100 33 37 28 2
    22 zappermajig 99 92 1 4 2
    23 garmfay 98 46 23 26 3
    24 taniake 97 52 18 26 1
    25 diavolorosso 97 49 29 18 1
    26 ksifloon3y 96 75 13 7 1
    27 honestgirl888 96 36 19 41 0
    28 athaslim 95 55 13 26 1
    29 godzimir 94 59 18 16 1
    30 whytemyst 94 50 19 23 2
    31 rickymok 94 24 34 36 0
    32 zidane12276 93 47 23 23 0
    33 greatoceanroad 92 69 8 14 1
    34 stagea 92 45 20 26 1
    35 cheukyjuju 90 34 26 28 2
    36 rosebud2554 89 44 20 25 0
    37 weapon_hunter 89 35 20 32 2
    38 superpepe 88 44 22 20 2
    39 munsterpoo 88 29 26 32 1
    40 ava_ked 87 45 21 19 2
    41 zancs242 85 30 20 33 2
    42 fivemilliononly 85 69 11 5 0
    43 starnitz 84 37 20 26 1
    44 muffiato 84 27 26 29 2
    45 sub_neo 83 37 23 22 1
    46 yungyuhk 83 36 15 32 0
    47 xrayx121 83 35 23 25 0
    48 meanmoddy 82 50 16 14 2
    49 sky_83 81 27 21 32 1
    50 justlilly 79 47 15 15 2
    51 dominic_siukc 79 17 15 47 0
    52 c3cill3 76 46 16 13 1
    53 moocowalex 75 25 22 26 2
    54 whackthestaff 74 19 16 38 1
    55 sweetsixteen85 72 45 13 14 0
    56 talekdolorn 72 44 11 16 1
    57 master_algie 71 59 8 5 1
    58 ktchan131 71 38 15 16 2
    59 adolfomon 71 27 18 27 0
    60 ___magaxdestroyer___ 71 29 15 25 2
    61 (anonymous) 70 32 11 25 2
    62 ab_02 70 33 11 24 2
    63 wishbear2491 69 36 15 17 1
    64 patrick418 69 19 21 28 1
    65 bobpets 69 53 3 13 0
    66 karatehuendchen 68 22 20 24 2
    67 immortalii 68 41 9 17 1
    68 magnetismo 67 20 20 25 2
    69 sassyami 67 16 20 29 2
    70 blobenterprises 66 40 13 12 1
    71 nikitachi 66 33 11 22 0
    72 pasqui_q 65 30 15 18 2
    73 annie737 65 29 18 16 2
    74 majikninja 63 20 13 28 2
    75 liverpool20012003 63 26 18 17 2
    76 2uk 62 18 18 26 0
    77 littoangelzz 62 21 21 19 1
    78 kreativespirit 62 25 12 22 3
    79 mmaarryy356 62 13 20 27 2
    80 nuk1983 62 25 15 21 1
    81 amarello 62 48 7 5 2
    82 jellybeanott 60 35 9 14 2
    83 erpseneintopf 60 21 15 24 0
    84 flosset 60 25 10 24 1
    85 jezzicat 59 29 13 16 1
    86 sweep_the_doghouse 58 38 10 10 0
    87 parpsie92 58 37 8 12 1
    88 fenrina_caldro 58 34 13 11 0
    89 _doomsday_ 58 18 12 26 2
    90 toast418 55 20 22 12 1
    91 kaunan 55 16 12 26 1
    92 kdzr1st 54 26 16 12 0
    93 sandmaster1320 54 27 16 10 1
    94 maddinka 53 24 12 15 2
    # ??? #
    Past Trophy Collectors With 100+ Trophies
    - nbajd2525 205 150 24 31 0
    - iironiic 174 105 30 28 1
    - masticore12 173
    - cnmarine 160+? 140 6 7 1
    - jugular_freeman 133 56 46 29 2
    - xeldon39 1??
    - tomithegreat 1??
    - wylina 1??
    - akashic 13?
    - komas77 1??
    - rye_rye07 1??
    - llewopnedyaj 1??
    - lukee233 11?
    - xl_beast_lx 1??
    - solidus_snake 11?
    - questerdfester 1??
    - badyboy13 106 47 26 32 1
    - pianoru 102 43 24 35 0
    - mike_impossible 10?
    - l__deftones__l 102 54 33 13 2
    Past Trophy Collectors With 50+ Trophies
    - ghoulmauler 96 58 15 22 0
    - leeloo18 90 35 22 32 1
    - cozen ??
    - jazz_invincible 75
    - shadow_tamer1 86 47 22 16 1
    - georgie_smith777 ??
    - 200m ??
    - _stardemon_ ??
    - xzblackttx ??
    - zblacktt ??
    - deanno_ ??
    - sasha_l50 75 57 12 5 1
    - wwe_raw2 71 18 17 34 2
    - tiger_ojou 66 55 4 6 1
    - the_lancenator ??
    - _segredo_ 65
    - soonxl 6?
    - velocity_kills ??
    - unlucky_michelle 60 9 19 31 1
    - danman111111 51 28 12 11 0

    Daily Dare 2008

    Mini Guides and Tips

    Mini guides and assorted tips for each game. Examples and scores of my progress in each game in obtaining AAA's score. Most games are mediocre and played just to obtain AAA's score.

    Daily Dare Prize List
    Daily Dare FAQ

    Meepit vs Feepit
    Dungeon Dash
  • Links to Guides

    Guide #1 Guide #2 Guide #3 Guide #4

  • Ice Cream Machine
    Type 'strawberryvanillachocolate' anytime during the game to gain an extra life
  • Stay near the center, and make sure your mouse has plenty of time to move. Go for fish bonuses when you see them. Constantly be prepared to move your mouse around and try to snap to the general positions of each column of ice cream.
  • Type the extra life code during the break between levels.
  • Always get the purple shrink bonuses and avoid the blue enlarge bonuses.
  • When scoops have blocked your path, quickly move your cursor as high as you can in the game window, then straighout out and quickly move the cursor back in the game window in a safer spot, this is usually called teleporting and it happens because Adee the game character always is where your cursor is.
  • Dubloon Disaster
    Type 'scallywags' anytime during the game to create a whirlpool. Not recommended since you want to keep all nine mines active to prevent chances that one will appear under or close to you.
  • Go around in a circle and try to keep mines bunched together. When first starting with two mines, move to a spot in between them and quickly get out of the way while attracting them together. Try to do this until there are nine mines, then no more will appear and this will allow for a safer/less risk game until a whirlpool appears.
  • If you get extremely lucky, you could get the 1000 points from the golden dubloon.
  • Keep going around the board, and try to lure the mines (bunched together, but don't make them explode) away from the dubloon by going back and forth on one side of the board.
  • Once you have a clear path to a dubloon, quickly angle your boat and drive straight through the dubloon. Don't take risks, if the mines are too close, lure them away first.
  • Jubble Bubble
  • Start clicking ahead of time to charge up your bubble, and move your cursor quickly to the right spot, the bubble path will follow.
  • Stay in the center and move left or right when necessary, and return to the center.
  • Go for Jubjubs first, but try to get the bonus items if you can.
  • Once you send off a bubble, quickly move to catch the next Jubjub.
  • Ready to Roll
  • The game has no time limit, so be careful with each turn and take your time through the levels. If you don't lose too many lives, you should have enough points by Round 4.
  • Make sure there is plenty of room for comfortable mouse movement, sometimes you'll have to turn the mouse very quickly. Also start in a spot where you'll have room to drag the mouse in a circle, don't go off the screen.
  • If you aren't sure of the spikes, always wait and inch closer slowly until you're the closest safe distance away, then move quickly forward/get a headstart just as the spike moves out.
  • There is inertia for the yooyu, so if you're going at a fast speed in one direction, turn the opposite direction to slow down. To avoid going too far and hitting a spike, start changing directions early if you're charging toward a point.
  • Go for all the stars on Level 1 and at least 7 stars on Level 2. Aim for the finish on Level 3, don't worry about getting stars.
  • Stowaway Sting
    Type 'scrap' anytime during a level to restore health to full
  • Be very careful around water traps, it's automatic game over if you fall in.
  • Plan ahead when you are forced to jump through spikes, and jump quickly, to avoid losing too much health.
  • For the purposes of only scoring the necessary 650, collect NP bonuses and gems whenever you see them.
  • Click here for an excellent guide for the game
  • Attack of the Gummy Dice
    Type 'gummydice' anytime during a level to change the color of the current dice to a random color. Type 'delightful' anytime during a level to change current dice to a color-change dice (may not work due to glitch). Type 'explode' anytime during a level to change current dice to a bomb dice.
  • Starting in the later rounds, an extra dice will appear and possibly bump up one of your columns every time you make a move and also randomly. You can stop the extra random dice appearance by constantly moving your piece around, so never stop moving the blocks, even while you're thinking.
  • The codes should be reserved until an emergency, and hopefully for a later level.
  • When columns are 8 dice high, you will not see a shadow/light when you move a block over the column, look at surrounding pieces and try to lower that column immediately or it may cause a game over if one more block gets added.
  • When you reach 2001 points, end the game before you finish the level, for points will most likely be subtracted if you have dice remaining.
  • Click Here for a guide on scoring 500+ points in just Level 1
  • More strategies in this guide
  • Level My Score Recommended
    Score Range
    Notes
    1 457 300+ Created combos that lasted to x12 for 400+ points on the first level.
    2 515 -
    3 585 -
    4 668 -
    5 763 -
    6 861 -
    7 934 -
    8 1155 -
    9 1283 -
    10 1419 -
    11 1592 -
    12 1778 -
    13 1823 -
    14 2102 -
    Snowmuncher
    Type 'buuuurrrrrrrrp' anytime during a level to reduce your bloat meter. Type b, then 4 'u', then 8 'r' and then p.
  • Use the level strategy of finishing Level 1, then repeating Level 2 twice (so playing Level 2 three times), by letting the timer run out when you reach the end of the level (don't finish the level, leave one row of blocks), then playing through Level 3 and getting as far as you can.
  • When four blocks of the same color contact in any way, they will eliminate themselves. So try looking for connected colors and eat blocks that will cause chain reactions of block falling on other blocks, and when the colors contact, more blocks will be destroyed.
  • Always watch your bloat meter, and keep an eye out for the bloat-be-gone. Try to eat blocks that will cause other blocks to fall and destroy themselves so you can conserve your bloat meter.
  • Go for all the gems in Level 1 and as much as you can in Level 2 and 3. Gems are a significant source of points.
  • Stay in the center of the blocks and shift left or right when you see bloat-be-gones or gems.
  • Snowwurms can be killed when blocks fall on them, so once they're released, try to loose the foundation of blocks and have blocks collapse on them.
  • The polarchuck can climb left or right on blocks if they're only one block higher.
  • Try to avoid they gray blocks as you're going down, but eat them if you have to reach a bloat-be-gone or if they'll cause other blocks to fall.
  • Wingoball
  • Always try to get the ball in on the first shot, this will award you the bonus time points.
  • Practice in the same size screen everytime, and look at your cursor shape in relation to a scenery or some marking in the background and remember this for the level so you can place your mouse there faster next time.
  • The timer doesn't start counting down until you click, so look at where the moving gnomes are and click when they're safely out of your path. This will get you more time bonus.
  • Since you're not going for a score of 1000 or more, take your time in making sure that you will get the ball in on your first shot. Wait for the gnomes carefully, and click when you're sure they will miss the ball.
  • Be faster on the beginning levels and the levels without moving gnomes. Take your time on levels with moving gnomes.
  • Cooty Wars
  • Playing the game in full screen will make the target area larger and easier to hit. Press F11 or select the largest game window possible.
  • Aim for at least +6 to +7 on the first level. Then at least +5 or higher the rest of the game. The smaller the mootix gets, the more points.
  • Keep your mouse right in the center of the top of the parachute and try to follow it, keeping the target area in the red, by moving your cursor downwards as it's falling. Try not to shift the mouse left or right as it will move the game window.
  • Try to hit all three special petpetpets on Level 2.
  • Don't take too much risks when the levels get faster, it's better to get at least +4 points instead of none. Though the more points you can get the better. +7 and +8's are easy with practice.
  • Try to get every single petpetpet even if it's only +4. Try not to click on them too early for only +1, +4 and +5 should be very easy even without practice.
  • Level My Score Recommended
    Score Range
    Notes
    1 186 125 24/25
    2 405 265 30/35, got +25 from petpetpet
    3 657 445 44/45
    4 940 600+ 50/55
    5 1219 600+ 57/65
    Turmac Roll
    Snowball Fight
    Lost in Space Fungus
    Maths Nightmare
    Faerie Bubbles
    Hasee Bounce
    Kass Basher
    Bumble Beams
    Goparokko
    Sophie's Stew
    Type 'hungrymeowclops' anytime during the game to gain an extra life. Suggested at the very start of the game. Type hungry first then keep the item up, then type meow, then keep the item up, then type clops.
  • Always try to bounce the item on the right edge of the wand/staff, this will make most items go in the pot in 3 to 4 bounces.
  • Keep the order of the items in mind, always get the ones thrown first into the pot first.
  • Don't rely on the meowclops in the beginning, but once there are 3 or 4 items in the air, try to land one into the meowclops and hope it's in the right spot. Or if one is already accurately thrown and happens to head in the direction of the meowclops, let him eat it.
  • Don't try to hit the flying petpet on purpose, eventually an item will hit it without you trying. Hopefully it's an extra life or the blue + bonus. Always avoid the red -.
  • Keep your hand steady and make sure there's plenty of room for your mouse to move, bounce each item carefully and remember the order and speed in which the items are falling so you can reach them in time.
  • Ugga Smash
  • The most points come from Round 1 and Round 2, when the damage for each hit is low. Aim for at least 200 points by Round 1 and 400 points after finishing Round 2, then 505 can be easily attained with the remaining three rounds.
  • This is somewhat a game of luck in hoping that Grarrls don't appear, they destroy opponents that could have given you more points, and they may also end the game for you. Restart the game if the Grarrl appears on Level 1.
  • Opponents getting the lava boosts also aren't a good thing, this opens up the game arena and it's easier for them to run away and escape your attacks. Restart the game if this happens on Level 1, remember you are at least aiming for 200 points.
  • Don't go for shield or wrench bonuses if they're too far away, unless you're low on health. This wastes time that you could be gaining more points. Again on Round 1 and 2, the damage for each hit isn't very high, so as long as you attack carefully, you shouldn't lose as much health as your opponent.
  • Always charge at your opponent when they aren't heading your way, if your car speed is faster, you'll gain a hit (+). Try to wedge in between two cars to hit forward and then reverse, this is a time-saving and efficient way of gaining points.
  • There are 60 seconds in a level, and 40 hits will be worth 200 points. So try to either get in a pile-up in a corner, or wedge between opponents for quick, rebounding hits to gain points.
  • Crisis Courier
    Type 'kingaltador' anytime during a level to gain an extra life/Yooyu.
    Click Here for the guide and tips
  • Remember to click in the window or click somewhere in the game to make sure that your Yooyu will move when you move your mouse.
  • Destruct-O-Match II
    Type 'destroyboulders' to remove all blocks of one random color during a level. Or type this when you have 250 bonus points at the end of a level to get another 250 point bonus.
  • Always play on Normal Mode. It's impossible to reach 2400 points on Extreme Mode, no matter how fast you click.
  • The destroyboulders code should be typed when you get a 250 bonus at the end of a level after clearing all the blocks of that level. This gives you another 250 point bonus.
  • Clear all the color blocks the same color as the sun block first. Then clear the sun block to eliminate all of that one color. If you clear the color with sun block right away, you will not get any points for the blocks not touching the sun block. Remember to keep at least one same color block attached to the sun block so you can use it. If there isn't a sun block on the first level, restart the game. If there isn't a sun block on the later levels, continue to the ? block.
  • Clearing the ? block will give you a new row of blocks with the colors left on the board. If you clear all of the same color blocks as the ? block, then you'll have one less color when getting the new row.
  • Group as many of the same color blocks as you can, you'll get more points per block this way. For the early levels, choose one color that already has a lot of blocks connected and try to focus on grouping at least twenty blocks of that color together. In the later levels, combining this with the 3x blocks will triple your points when destroying the combination blocks.
  • The 3x block is also useful in completing the level requirement, each point you receive with the 3x block will also count toward the needed blocks to finish each level.
  • Look for and destroy the timer block as fast as possible. But if the timer block can't be destroyed without sacrificing a good pattern of colored blocks, leave it to be destroyed by the black/flame block. If the timer block has at least one same color block touching it, it should be destroyed.
  • Aim to clear at least the first level or restart. The more level bonuses you get the better.
  • There's no time limit for this game, so take your time and try to plan out your moves. Look up and down and see which blocks will line up after removing lower blocks. Always plan on which color to eliminate first (the same color as the sun block). Plan an order for the colors to eliminate.
  • If the colors are hard to differentiate, try adjusting the contrast and/or brightness of your screen/monitor.
  • Order of attack on the blocks should be the timer block, then sun block, then ? block (after eliminating as much of the same color as you can), the 3x block (connect as many as you can to the 3x) and then the flame block to destroy the surrounding blocks.
  • Round My Score Recommended
    Score Range
    Notes
    1 645 640 145/100, 250 Bonus and destroyboulders bonus of 250
    2 1052 1030 157/115, 250 Bonus
    3 1213 1180 161/100
    4 1622 1500 159/115, 250 Bonus
    5 1754 1650 132/130
    6 1911 1850 157/100
    7 2076 1980 165/115
    8 2209 2075 133/130
    9 2386 2200 177/145
    10 2492 2400+ 106/100
    11 2650 2400+ 158/115
    12 2764 2400+ 114/130, Game Over
    Meerca Chase II
    Type 'superextrahypergravitymode' at the main game screen to unlock Gravity Mode. Just make sure you are clicked in the game window and start typing the code on your keyboard. If done correctly, the Gravity Mode option should appear. This is the mode you should try for 700+ points, and the only mode to score 1500+
  • If you have the time and patience, you could always restart the game on Gravity Mode until you see a Fish Negg. That'll be 900 points automatically if you get it. The Power Negg (negg with lightning bolt) is worth 594 points and if you get that and 6 more neggs, you can also reach 700+.
  • Go in a counterclockwise circle and I usually hold down the up arrow key and adjust with left and right. Release the up arrow key to stop going forward.
  • Up is going forward, you can look at the Meerca's tail to see which way is foward for the game. This is similar to Dubloon Disaster where forward may not be directly up.
  • It's also possible to score 700+ on Classic Hard Mode, but it takes some luck with getting good neggs and some skill in lasting long in the game.
  • Ultimate Bullseye II
    Type 'catapult' anytime during the game to receive a random powerup
  • Type catapult code at the beginning of the game and restart if you don't get either the fire hoop or the inverted/blue board powerup.
  • Unless you're going for a balloon, there's no need to move the arrow position up or down. Practice timing the shot with the arrow angle in the same spot each time. Aim around half or a little over half of the power meter for average shots that are midfield or far away on the hill
  • Always restart the game if you don't get a balloon by the 6th shot. You'll need a few balloons in a lucky game to achieve 85 points.
  • When the balloon is not directly in front of the target, aim your arrow all the way up and reduce the power to about 1/4th of the power meter and hopefully the arrow will curve up then down.
  • Always save the fire powerup or the inverted powerup until the last shot, and if you get lucky with a balloon, you may have 85+ points.
  • It's possible to get several balloons in one game if you're lucky, or two balloons at once. Keep playing until you get those lucky games and once you practice getting the angle right for those balloons (make sure they land on the target after piercing the balloon) you should have enough points for AAA.
  • When aiming at Punchbag Bob, don't go for the apple, it's very hard to hit even for experts, just make sure you get the five points from hitting it.
  • Press the right arrow to skip the animation, it takes up time and can be distracting.
  • Occasionally you may get lucky and hit a bullseye, save those powerups until the last shot and you eventually will get lucky combos and/or balloons.
  • When you get a bullseye on the last shot, you get three extra shots.
  • Try My Score Recommended
    Score Range
    Notes
    1 2 -
    2 7 - Punchbag Bob
    3 9 -
    4 46 - King Hagan balloon
    5 48 -
    6 51 -
    7 51 - Missed completely
    8 56 - Missed Meridell Balloon
    9 94 - King Hagan balloon
    10 104 - Inverted powerup, got bullseye and got three extra shots
    11 109 -
    12 142 - Meridell Balloon
    13 144 -
    Volcano Run II
    Type 'glubgar' anytime during the game to gain an extra life. Not very useful, especially if you wish to score 1200 or 1500 for the avatar.
  • The only way and strategy to score high is to go as far as you can in distance on your first life and then get 480 to 500 gem bonus on the rest of your lives.
  • The game score is composed of distance bonus + gem bonus. The most gem bonus you can usually is 480 to 520 if you're very lucky. So to score 1201, you must reach 721 distance and get 480 in gem bonus as this is the typical result of gem bonuses.
  • The more gems you get, the more fireballs and more difficult the navigation becomes, so while going for distance on your first life, try to avoid the gems. You can get the gems later on your second life.
  • If you get one gem, you have to get all three. The gems only come in sets so it's either you get all of them or leave them untouched. If you only get part of the three-set gems, they won't appear again. You have to aim for 480 gem bonus unless you can reach farther on the distance.
  • Press C to slow down and V to speed up. This is a very important aspect of navigation that you should use. Click rapidly to hover around the same horizontal line of path.
  • Pay very close attention when going through the narrow areas, don't click extremely fast, just click and hold as necessary to adjust the height of your Scorchio so it doesn't touch the walls (ceiling or floor of the cave).
  • When you see a set of gems, it's usually almost always accompanied by a fireball. Stay back and make your decision quick when you see the fireball coming. Rush forward above or below the fireball and try to get the gems if you are forced to. Remember to always get the gems in sets of three.
  • When you lose on your first life while going for distance and didn't reach the 721+ distance, you will have to start at 0 distance again in an attempt to reach a higher distance bonus. You keep your gem bonus however.
  • Life # My Score Recommended
    Score Range
    Notes
    Kiko Match II
    Type 'ineedmoretime' anytime during a round to get 15 more seconds. Sometimes this code may give you more time, times of 400 seconds have been gotten, but very rarely.
  • Turn Animation off right away, playing without animation saves much time.
  • This game does have some luck factor, you may get matching cards close to each other. One strategy is to pick one card and have it as the central card, then click all nine cards around it, and at least 20% of the time, it will have a match.
  • Create names for kikos and their background color, like Blue angry, Green tartan, and say these in your head as you memorize which position or which general area they're located in.
  • Start flipping in rows first, then the columns. It's a lot about memorizing. One way to memorize general location is to divide the board into four quadrants, top left, top right, bottom left and bottom right. Once you note a card like Yellow curious, remember which quadrant it's in and then keep repeating the name in your head so next time you see the card in a different place you can go back and find it.
  • Only look for at most three cards at once. So keep repeating the nickname of three different cards in your head as you flip the other cards. However if you happen to see matching cards very close to each other, you should eliminate those right away also.
  • Try to see patterns in the intervals of the cards, the chess knight move is a common pattern for me to remember. This is for remembering two or three cards you are looking for. This also helps you remember which cards are where.
  • Always click in even numbers so all cards will flip back if they don't match. Try to eliminate one type of color first. In the later rounds when the green background appear, try to eliminate all the green background cards first. Another combination easy to remember is kiko color matching background color, like the red kiko and a red background, or the angry blue kiko with the blue background.
  • Aim for at least 30 time bonus starting Round 6 and at least 40 time bonus starting Round 9. The more time bonus the better as that's where the majority of the points come from.
  • Round My Score Recommended
    Score Range
    Notes
    Edna's Shadow
    Type 'edmoretime' anytime during a level to get 25 more seconds to complete the level. In essence, it's giving you 25 more points if you complete the level with at least 25 seconds left.
  • Press spacebar to shoot at a monster. Each moster killed is worth 10 points, so destroy every monster you can in each level. It's worth more than the time bonus, though you should still try complete each level fast.
  • In essence you have two lives. If one of your Edna's is paralyzed after touching a monster, be very careful with your other Edna and maneuver it to the frozen Edna to free it. You can only zap at monsters when one of your Edna is frozen.
  • The first three levels are symmetrical, so try to go evenly so that both will collect items at the same time. This saves time bonus.
  • To finish Level 4, after collecting all the items, have both Edna's go inward to the center and all the way down to the bottom, this lines them up then go straight up to finish at the cauldron. If you're fast enough, you could finish this level with 500+ points (enough for AAA)
  • To finish Level 5, after collecting all the items, make both Edna's fit in the top column area two blocks wide, then come all the way down to the bottom and very carefully space them out so they're approximately both the same distance away from the cauldron. Then go up to the cauldron. You shoul have 500+ points by now if you finish the first four levels fast.
  • Level My Score Recommended
    Score Range
    Notes
    1 119 110 Really try to finish this level fast and kill all the monsters.
    2 251 235 Kill all the monsters
    3 374 340 Kill all the monsters
    4 512 450+ Get enough points this level, hopefully 500, and you won't have to finish Level 5 for 500+.
    5 680 500+ Kill all the monsters and you should have 500+ if you had gotten at least 450+ by last level.
    Itchy Invasion
    Type 'pest' anytime during a level to refill your ammo to full
  • Precision in clicking is very important, practice moving your cursor right onto a petpetpet in one swish and go back and forth from petpetpets. Think click, click, click in your head as you move your cursor in a accurate shuffle from one spot on the screen to another.
  • Always kill all the petpetpets in the closest row first before moving on to the second. If you're running out of ammo, try to look for an ammo in a further row, quickly getting it, then come back and try to finish off the petpetpets.
  • Always pay attention to your ammo meter, when you have only one shot left, stop and look for the green robot that will refill your ammo.
  • When you see a pink robot that destroys all petpetpets on screen, wait for two rows to appear on the screen and then click it to destroy everything so far, saves ammo and time.
  • Try not to let any petpetpets get past you as the round bonus of 75 is important if you want to score 1000. For Rounds 2 to 4, try to only let one petpetpet get past you if you were running out of ammo. For Rounds 5 and 6, aim for only at most three petpetpets getting past you. You should have enough points during Round 6.
  • In the later levels as more petpetpets are added, find a pattern to click them in, like a clockwise circle for example. Start with that type of petpetpet each time, and always click them in the same order.
  • The game always gives out enough ammo, so look carefully among petpetpets to see if the green robot is sort of camouflaged somewhere. Sometimes if you have a few shots left, you should use up your ammo until the last shot and then refill your ammo.
  • Playing on Full Screen can help if it's hard to aim, a larger screen just requires you to move your mouse more, so practice accuracy.
  • Mission My Score Recommended
    Score Range
    Notes
    1 169 160 75 round bonus
    2 342 330 75 round bonus
    3 549 520 75 round bonus
    4 784 750 75 round bonus
    5 990 970 Only 30 round bonus, made some mistakes and let too many petpetpets through. Could have gotten 1000 by this round.
    6 1262 1000+ 40 round bonus
    Wicked Wocky Wobble
    Type 'wocky' anytime during the game after catching 3+ items to receive a buzzer bonus that freezes stack for a few seconds if caught.
  • Type 'wock' but don't type the 'y' yet at the start of the game. Then make sure you don't press your keyboard until you can use the code. Then press 'y' and the code will activate
  • Only go for either the book with the heart or the golden conch item for your first two items, avoid the two fruits.
  • Try your best to catch one of the plushies (35 points) for your third item.
  • A good, responsive mouse helps. Don't make sudden movements with your mouse in any direction other than the horizontal direction. Be careful when attempting to move the wocky quickly to a farther position instantly. This can be done, though difficult as the wocky follows your cursor very closely.
  • Try to avoid all 11 point and 22 point items starting with your fourth item, always go for the great value item.
  • Don't rush to get an item if it's too far away, no matter how good it is. Stay around the center so you have a shorter distance to cover the side items if they fall there.
  • Be patient, and keep waiting for good items and avoiding the lower point items.
  • The wocky from the left is much more "dangerous" than the dragonack from the right. When you see the wocky coming, move as far left as you can so you have more room to move when the wocky stops. When you see the dragonack coming, move as far to the right as you can so you have more room when the dragonack stops.
  • Try not to hit the tree and then go left, your stack might suddenly become unstable and collapse.
  • Collecting 13 items will complete the game and award you 200 point bonus.
  • Item # My Score Recommended
    Score Range
    Notes
    1 22 22 Catch either the golden conch or the book.
    2 44 44 Catch either the golden conch or the book.
    3 79 79 Catch the plushies if you can. Avoid oranella and twirly fruit.
    4 129 114+ Catch at least the 35 point items, avoid all lower point items if you can.
    5 164 149+ Same as above
    6 214 184+ Same as above
    7 264 200+ Same as above
    Meepit Juice Break
    Type 'juice-o-matic' during a level to reset the timer. Type 'meepits' anytime during the game to gain an extra life.
  • Type the meepits code right at the start of Level 1.
  • Always match the color of the pipes with the color of the meepit for the first three levels.
  • Point the final pipe that will connect the meepit to the juice away at first, until you connect as many pipes and fruits as you can. Then turn the final pipe that will feed the meepit. Do this for at least Levels 1 to 4 if possible.
  • For the purpose of getting only 2700 as a score, feed two or three meepits at a time starting Level 5 if possible. Try to match the color for some of those meepits and connect as many fruits as you can.
  • Matching colors and getting fruits will make a significant difference to your score, always try to get these bonuses in at least the first three levels.
  • Connecting all the pipes in one level will result in a super bonus of +50. This should be attempted at least in Levels 1 and 2.
  • Look for preexisting patterns and pipes that are already connected in groups, then just connect the groups together and this will save you time. The later levels have more pipes that are 3-way and 4-way.
  • Pay attention to the timer in the later levels. When two meepits are running out of time, try connecting their end pipes together so you can feed both at once. Starting Level 6, don't worry about connecting as many as you can or matching the colors, your goal is to make sure you don't lose a life.
  • Starting Level 5, continue going for matching colors for Red, Yellow and Blue meepits, and feed any color for Orange, Purple, Green or Pink
  • Make use of 3-way pipes and try to connect with those pipes to prepare for adjustment later if needed. 2-way pipes have the least flexibility to adjust choice of directions
  • Level My Score Recommended
    Score Range
    Notes
    1 410 300+ One Super Bonus of 50 Points from using all pipes when feeding a Meepit
    2 968 750+ Fed all meepits the same color pipes. Go for all the fruits you can, avoid rotten apples.
    3 1453 1250+ Didn't feed two meepits their respective colors. Lost 1 life trying to match color.
    4 1961 1700+ One Super Bonus of 50 Points again
    5 2416 2150+ Fed 3 meepits at once when pipes allowed.
    6 2952 2600+ Fed 2 meepits at once. Hopefully you will have 2700+ by now or during Level 7
    7 3325 2700+ Just feed quickly, don't worry about matching colors.

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