Crisis Courier

Last Updated: January 21 2007

Crisis Courier
Guide by thexc
Click here to play Crisis Courier
Questions, Comments, Error Feedback
Game Description: Deliver a message for King Altador using Yooyus through Altador, facing various obstacles and enemies, and also collecting bonuses.
Controls: Left Click=Switch between Fire and Ice Yooyu. Use mouse to navigate Yooyu in all directions.
Codes: Type anytime during the game 'kingaltador' to receive an extra life. Recommended at the beginning of Level 1.
Scoring and Points: Gold Bag = +5 Points, Gold Bag(with Faerie Yooyu) = +20 Points, Red Bag = +10 Points, Blue Bags = +10 Points, All Minitheus = +10 Points
Level/Stage Completion Bonus: Finishing Stage 1=+100 Points, Finishing Stage 2=+200 Points etc. to Finishing Stage 9=+900 Points. Total of 4500 Points in Bonus from completing all nine levels.
Rules and Restrictions:Fire Yooyus can only peform the following: Attack Red Minitheus, Retrieve Gold or Red Bag. Ice Yooyus can only perform the following: Attack Blue Minitheus, Retrieve Gold or Blue Bag. Mutant Yooyu(transformed by retrieving a Fig) can only perform the following: Attack Red or Blue Minitheus, Retrieve Gold Bag. Faerie Yooyu (transformed by retrieving a Winged Fruit) can only perform the following: Retrieve Gold, Red, Blue Bag.
No Yooyu may run into any buildings, gray or green areas, or a life will be lost. When a new Yooyu starts (after losing a life), it will be invincible for a few seconds until the flashing stops.
Problems/Errors: None known.
Tips and Strategies:
  • Have the screen size be small to medium. Too large of a screen size makes it hard to maneuver the yooyu. Too small will make it harder to go through gaps, so adjust and experiment with sizes that work for you.
  • An optical/high quality mouse and mousepad is recommended. It's very important to have precise and quick mouse movements in the game. There are many obstacles and small gaps to navigate in the later levels, and an exact, responsive mouse is crucial.
  • (Tip from sumarian_nutamu)[It is also an advantage to have a tablet for that game, just touching the surface of the tablet with the pen tool will change between fire and ice. It's what I play with. Only thing is you have to be used to holding it close enough to the tablet without touching while playing (if the pen gets too far from the tablet it won't sense it and you won't be able to move until it is closer and the yooyoo will jump to wherever you bring it near the tablet). A little practise with one's tablet and anyone can do that.
    I use my tablet for all the mouseing games, much easier and more natural movements. I find my hand cramps up using a mouse so intensely for extended periods like crisis courier that doesn't let you take a break between levels. Tablet pens are easier on the hands.]
  • Play the game many times until you can memorize the paths to take in each level and the sequences and locations of enemies. Once you can easily recall the layout of each level, stay towards the front/right side of the screen. This is done so in case you miss something, an enemy isn't killed, or the Yooyu hasn't transformed back to Ice, you have room to move back/to the left side of the screen to prepare for the next move.
  • The Yooyu will always return to an Ice Yooyu after the Mutant or Faerie Yooyu ability wears off. This is important to remember as you judge whether the incoming item/enemy is good or bad for the Ice Yooyu color. See Rules/Restrictions for more info.

  • Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ 1% Effort 1% Effort
    10+ 2% Effort 1% Effort
    100+ Easy 2% Effort
    500+ Medium Easy Very Easy
    1000+ Medium Easy Very Easy
    5000+ Medium to Hard Easy
    10,000+ Hard Medium
    15,000+ Very Hard Medium Hard
    20,000+ Extremely Hard Hard
    25,000+ Nearly Impossibly Hard Very Hard
    30,000+ (No Longer Possible) (No Longer Possible)

    Game Statistics/Data:
    Release Date: April 12 2007
    Original Grand Master Score: ???
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: 45 NP per 100 Points Scored (2225+ Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 25,000+
    Average Minimum Trophy Score on First of Month: 17,000+

    World Challenge Winning Score: 8,000+ (Win 50% of the time) -- 15,000+ (Win 75% of the time) -- 20,000+ (Win 90% of the time) -- 24,995 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:

    Ugga Smash

    Last Updated: April 12 2008

    Ugga Smash
    Guide by thexc
    Click here to play Ugga Smash
    Questions, Comments, Error Feedback
    Game Description:
    Controls:
    Codes:
    Scoring and Points:
    Rules and Restrictions:
    Problems/Errors:
    Tips and Strategies:

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+
    10+
    100+

    Game Statistics/Data:
    Release Date: November 22 2006
    Original Grand Master Score: 1000+?
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: # NP per # Points Scored (# Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 995
    Average Minimum Trophy Score on First of Month: 650+

    World Challenge Winning Score: 500+ (Win 50% of the time) -- 650+ (Win 75% of the time) -- 685+ (Win 90% of the time) -- ???+ (Win 99.9% of the time)

    Screenshots:

    Hot Dog Hero

    Last Updated: January 22 2007

    Hot Dog Hero
    Guide by thexc
    Click here to play Hot Dog Hero
    Questions, Comments, Error Feedback
    Game Description: Draw your own platforms to guide a hotdog to keys, doors and various bonuses.
    Controls: Use the mouse to click and drag to draw a path. Paths can be drawn anywhere in any shape on the screen (with the length of your path limited by the amount of your three condiments). Use left, up, right and down arrow keys to navigate the hotdog character on existing platforms or on paths you've created. Left and Right moves left and right on surfaces or changes direction when in motion. Up is to jump, and can be combined with Left or Right to jump greater distances left or right. Down is used when in the falling motion, and can be combined with Left or Right to fall in a slant direction toward your destination. Use your mouse to aim your pickles by pointing your cursor around your character in any direction. Your aim direction is shown by the mini arrow surrounding your character. Press Spacebar on your keyboard to shoot the pickles, which will go in the direction of your cursor/aim.
    The direction of the key and the door on each level is shown by the big arrow in the background screen, and also indicated by the icons on the left side of the top sidebar where your score is also shown. As the arrow gets smaller, it means you are getting closer to the key or door.
    The three condiments have different effects on the hotdog. The Ketchup is for regular walking purposes, and acts like the regular pre-existing platforms in each level. The Mustard is very bouncy, and will always make your character jump very high when you land on it. The Mayo acts like a glue and will allow your character to instantly stay still upon landing, and you can walk on any part of the lines drawn with Mayo, including upside down.
    Codes: None known yet, but mostly likely a code for extra life exists.
    Scoring and Points: Extra condiments bottles (ketchup, mustard, mayo) = No points, but refills the condiment percentage which will increase your bonus up to 100% for each condiment. Bonus x1 Star (yellow) = +100 Points, Bonus x2 Star (blue) = +200 Points, Bonus x3 Star (blue) = +300 Points. Pickles = No points, but gives you 5 more pickles for shooting enemies. Key = No points, but you must retrieve it to complete the level. Hotdog = One extra life.
    Enemies (contact them and you'll immediately lose a life and start at the beginning of the level): (Blue Fireball) = +5 Ponts, Snorlkin (largest enemy) = +10 Points, (Green enemy) = +10 Points, (Red Fireball) = +15 Points, Dribblet (tongue) = +15 Points, (Insect) = +20 Points, (Bats) = +25 Points.
    Enemies don't give points infinitely. When you shoot them and no points are awarded, you should move on. When you lose a life, your condiments are reset to full, and any remaining bonus stars will still be available.
    There are ten levels and the bonus points for each level are awarded after successfully completing the level. Any points gained during the level from getting bonuses or killing enemies are instantly awarded.
    Level Bonus = Time Bonus (0 to 1000) + (Sum of Ketchup, Mustard and Mayo % times Level Number). Example: On Level Five, you have 400 Time Bonus, and 85% Ketchup 80% Mustard 100% Mayo remaining. Your Level Bonus for Level Five is 400 + (85+80+100)x5 = 1725 Points
    Rules and Restrictions: Touching any enemy automatically results in losing one life and restarts you at the beginning of the level, while the time bonus still continues to decrease. The amount of lines you are able to draw is limited by the amount of condiments you have. When the % indication on each bottle is 0%, you can no longer draw with that condiment, and must switch to another that is not yet 0%. When all three reach 0%, you can no longer draw lines, but can still use existing lines to move around. Touching any bonuses, extra condiments or items will automatically retrieve them. Touching the glowing area of the door (after retrieving the key) completes the level. All existing platform/blocks that are part of the level are permanent and are safe surfaces to land on.
    Problems/Errors:
    When the level starts, the hotdog automatically starts falling or falls through the starting platform and any lines drawn does not stop its fall, eventually causing a game over after losing all five lives.
    This happens when the size of the game window does not match up with alignment of the intended game size coded into the game. Make sure you don't resize the size/shape of the game window in any way. If you're browser is opening the game into full screen, or making it the same size of your other browsing windows, then this problem will happen. Set your browser so that the game is opening into a pop up window and that should be the correct size of the game and allow the hotdog to land on platforms and lines.
    A possible solution to the problem if your browser is Internet Explorer, perform the following steps:
    1- On the Toolbars menu, Click "Tools". 2- Click "Internet Options" in the drop down menu. 3- Select the "General" tab, or it should be the already selected tab screen. 4- On the Tabs section, select "Settings". 5- Uncheck the button that says "Always open pop-ups in a new tab" OR Check the button that says "Always open pop-ups in a new window". Click OK, then OK again until you have confirmed your choices and back to your browser.
    Tips and Strategies:
  • Always go for the star bonuses. Chances are they will net more points than the time bonus you lose for getting them, unless you finish the level really slowly, or take more time bonus to get what the bonus is worth.
  • Use Mustard for the great majority of the time, or even the whole time if you can. It bounces the highest, and will allow you to finish the level faster. Touching any part of the Mustard will make you jump far and high depending on which keys you're pressing. See Controls section for more info.
  • Get pickles if they're in the general direction you're going, and try to save them for the later levels when enemies are worth more points and when you need to destroy enemies before they destroy you. Do not get pickles if they're in the opposite direction of the key or the door, unless they're in the direction of a bonus star. Time bonus you save will add up to a lot of points.
  • Don't get bonus condiments unless they're in the general direction you're going. The time bonus you lose and the condiment bonus you spend may not be worth it. Especially no need to get the Ketchup or Mayo bonus as extra condiments don't award any points and Mustard should be the main ingredient of your paths.
  • When you draw the Mustard paths, which should be the ingredient you use the whole time, or try to use most of the time, don't draw them very long. A mere dot or very short line of mustard is sufficient enough to let the hotdog bounce up and far if it contacts it. This will save a lot of bonus points. On the last level, every percentage of bonus you save is 10 points. Aim for having 90% or more Mustard left at the end of each level. And 100% Ketchup and Mayo left.
  • Most of the time when you jump after you contact the Mustard, you should hold Right or Left arrow along with Up if necessary to move further in the direction of right or left. Let go of the Right or Left arrow and your character will start falling straight down, which is the perfect time in which you draw another dot or very short Mustard line right below your character. Then the hotdog should bounce up high again and repeat the process toward your destination.
  • There's one extra life in the shape of a hotdog bonus on each of the later levels. Those should be attempted for if needed. A good way to gain more time bonus (on levels where the door is closer to the starting point than the key) is to lose a life on purpose after successfully collecting the key and bonuses. This will start you at the beginning of the level, provided that you still have extra life/lives left. Then you're much closer to the door and can get there faster, saving more time bonus. You're condiments will also be refilled and you can also get more condiment bonuses, which adds up to hundreds of points that will make a difference in your score. The quickest way to lose a life on purpose to save time bonus is to press the Clear button.
  • When shooting at enemies, time your aims, and try to predict the direction the enemy is going, and then aim a little higher or lower since your pickle will take time to travel through the air and will also fly in a curve downward (pulled by gravity it seems). When aiming for Korbats, let them come closer as they will always follow you, then point your cursor and directional arrow straight at them. Don't waste time bonus trying to stand still or land on a platform to shoot enemies, unless they're coming towards you or you aim as you're still going to your destination. The amount of points you gain is not worth the amount of time bonus you lose trying to shoot them.
  • When trying to land on a platform or on a path you've drawn, it's only necessary to be right next to it and then a push into the object/path/platform, and the hotdog will automatically respond to it. Whether it's landing on a platform or allowing the Mustard to bounce the hotdog up again.
  • Do not shoot enemies too late, especially if they're coming in your path. Even after you shoot a pickle, and they touch you before the pickle hits, you will lose a life, and also a precious pickle that you cannot afford extra time bonus to get.
  • A good way to escape enemies such as the bats is to draw a Mustard dot/very short line(another reason why Mustard is the choice condiment). Simply let the hotdog freefall straight down and draw a line below to catch it and have it bounce, then press the arrow of the direction away from the enemy, be it left or right.
  • Look at the color of the background, especially towards the bottom of each level. Don't get too close to the lighter parts of the color as you will eventually hit the edge before you can draw a line to catch the hotdog and lose a life.
  • Play the game many times and memorize each level, all the bonuses, the direction of keys and doors. And then try to practice the general shortest route direction in which you'll go each time as you play the game.
  • One way to score higher easier is to save all your pickles until Level 10 and keep shooting the bats, the bonus points gained will be more than the time bonus lost. (Tip by xrayx121)
  • In levels that I didn't need to restart, I 'undoed' my previous move so that the mustard could be set to 100%. This should only be done if it benefits one's score. If not, the person should just not use it. (Tip by davidguo)
    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ 2% Effort 1% Effort
    10+ 2% Effort 1% Effort
    100+ 5% Effort 2% Effort
    500+ Easy Very Easy
    1000+ Easy Very Easy
    5000+ Medium Easy
    10,000+ Medium Hard Medium Easy
    15,000+ Hard Medium
    20,000+ Very Hard Medium Hard
    25,000+ Extremely Hard Medium Hard
    30,000+ Nearly Impossibly Hard Hard to Very Hard

    Game Statistics/Data:
    Release Date: January 17 2008
    Original Grand Master Score: 25,000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 10 Points Scored (10,000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 3 Points Scored (3029 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 29,517
    Average Minimum Trophy Score on First of Month: 29,000+

    World Challenge Winning Score: 20,000+ (Win 50% of the time) -- 25,000+ (Win 75% of the time) -- 29,000+ (Win 90% of the time) -- 29,999 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:
  • Let It Slide

    Last Updated: February 12 2007

    Let It Slide
    Guide by thexc
    Click here to play Let It Slide
    Questions, Comments, Error Feedback
    Game Description: Guide a Snuffly through icy landscapes, collecting gems and avoiding hazards.
    Controls: Use Left and Right Arrow Keys to move left or right. Use Up Arrow Key (or Spacebar) to jump. Combine Up and Left or Up and Right to jump further left or right. Release Up Key after jumping to fall straight down. Press Left or Right Key when falling straight down to fall toward left or right. Jumping up is possible when holding down the Left or Right Arrow Key, and then pressing Up (or Spacebar). Press Up (or Spacebar) when wearing a Helicopter Hat to fall slower, and use Left or Right arrow keys to drift left or right when falling. Jumping when running or after holding down Left or Right arrow keys will jump further left or right. Holding the Up arrow key will jump the highest, holding the Left or Right arrow key will go left or right at a faster speed. See Rules and Restrictions section for more uses of the controls.
    Codes: Type any time during a level 'stalactites' to gain an extra heart.
    Scoring and Points: Gem = +10 Points, Heart (remaining at the end of the level) = +50 Points, Time Bonus Points = Seconds remaining at the end of the level (Technical Maximum is 200 Time Bonus per level, but realistically not possible). Helicopter Hat = No points, but allows better maneuverability. Heart Bonus and Time Bonus are only awarded after the competition of a level (where a computer will say "OK" after the Snuffly crosses the checkpoint). Gem Bonus is awarded any time the 'End Game' button is pressed, or at the end of a level.
    Maximum of 3300 Points Possible excluding Time Bonus for finishing the game.
    Level 1: 80 Max Gems, 6 Max Hearts -- Level 2: 80 Max Gems, 6 Max Hearts -- Level 3: 80 Max Gems, 6 Max Hearts. Max Hearts including possibility of extra heart code. (Confirmation by fortytwo200)
    Rules and Restrictions: All bonuses and hazards are received upon contact. Gems, Hearts and Helicopter Hats are retrieved by contacting them. All hazards upon contact will result in minus one heart. After losing a heart, the Snuffly will become invincible for a few seconds. After the invincibility disappears, further contact with any hazard will result in losing another heart. All Gabars and Snowballs will disappear after contacting them, but at the expense of losing a heart. All other Hazards will not disappear after contacting them and will cause a loss of one heart or more, refrain from contacting them.
    Bonuses: Gems, Helicopter Hats, Hearts
    Hazards: Gabars-Stationary, Walking, Jumping, Hovering or Attacking (All Levels), Snowballs Thrown by Gabars (Level 2-3), Water (Level 2-3), Spikes (Level 3)
    Landscape and Mechanisms: Information on the different features of the levels. All aspects from the Control section can be performed in the game.
  • Solid Ground: Most of the landscape is solid and the Snuffly is able to walk or slide on them. This includes the snow and ice surfaces, hills, raised ground of different heights. For the different levels of the ground, you can either keep going forward on the same level or you can jump up to a higher level of ground. The icy ground is slightly more slippery and holding the Right arrow key will cause the Snuffly to go faster than the snow grounds. Press and/or hold the Up key or a key of the opposite direction of your motion to stop the sliding motion.
  • Helicopter Hat: The Helicopter Hat is found in Levels 2 and 3. They should be in plain sight and in the direction of your travels. Contacting them will automatically allow the Snuffly to wear them. The hat can extend the time and travel distance when falling. Hold Up arrow to use the helicopter hat. Contacting any hazard will cause the helicopter hat to disappear. There are at least two in each level.
  • Wooden Platforms: These are always either moving up and down, or left and right. The Snuffly can land on these safely, but has no control over its motion. In Level 3, there are Wooden Platforms attached to swinging ropes and swing left and right in a pendulum-like motion. Two platforms can be found combined with the ropes.
  • Computer: This signifies the end of a level and once the Snuffly has passed to the right of it, it will flash an "OK" sign you will proceed to the next level after being awarded the Bonus Points.
  • Ice Cubes: These are found floating in water. The Ice Cubes will easily tilt with the weight of Snuffly. Jump up quickly when it's tilting toward the water or sinking very low or your Snuffly will contact the water and lose a heart. The Ice Cubes are very unstable and should not be stayed upon for more than a second. Take care not to press the left or right arrow when on the ice cubes, unless you have pressed Up and is now in the air to either adjust the position to land back on the ice cube, or to go forward.
  • Solid Spheres: These are tan colored and found in Level 2 either on the ground or in water. To move these, have the Snuffly jump on top of it and then walk left or right to tilt the Snuffly's weight and the sphere will go in that direction. Jumping off the sphere will cause it to instantly stop moving. The speed the sphere moves can be adjusted depending on how far to the left or right the Snuffly is on it.
  • Air Currents: These are found on Level 2 and can be seen as a clear column of blue light coming from the ground. Pressing Up arrow when the Snuffly is surrounded by these will allow for a boost in the height the Snuffly can jump upwards.
  • Melting Snow Platforms: These are about the same size as the moving Wooden Platforms, but they will melt after a few seconds after the Snuffly contacts it. After they disappear, they will reform in a few seconds. The Snuffly can bounce on these until it disappears and the extra bounce can produce a slightly higher jump compared to jumping up from solid ground.
  • Spikes: These are found on Level 3 at the beginning of the level with the ice surfaces. Contacting them from any direction will cause a loss of one heart. Hold right arrow key to slide and Up to jump in an arch over them. Release the right arrow to land straight down in case the jump is too far and will cause the Snuffly to land in the next spike. Press left or right arrow keys during midair to drift toward the left or the right to adjust the landing spot also.

  • Problems/Errors: None known.
    Tips and Strategies: Coming Soon... See Rules and Restrictions section for more tips.

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    10+ Super Easy Super Easy
    100+ Very Easy Very Easy
    500+ Easy Very Easy
    1000+ Medium Easy
    1500+ Medium Hard Medium
    2000+ Hard Medium Hard
    2500+ Very Hard Medium Hard to Hard
    3000+ Very, Very Hard Medium Hard to Hard

    Game Statistics/Data:
    Release Date: February 7 2008
    Original Grand Master Score: 3000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 3294
    Average Minimum Trophy Score on First of Month: 3100+

    World Challenge Winning Score: 1500+ (Win 50% of the time) -- 2000+ (Win 75% of the time) -- 2500+ (Win 90% of the time) -- 3400+ (Win 99.9% of the time)

    Screenshots: See Here for some mini demonstration clips complementing the guide.

    Piper Panic

    Last Updated: February 28 2007

    Piper Panic
    Guide by thexc
    Click here to play Piper Panic
    Questions, Comments, Error Feedback
    Game Description: Move Cobralls to baskets while collecting bonuses on the way.
    Controls: Use Left, Right, Up and Down Arrow Keys to move left, right, up or down respectively. Or click on a basket in your path horizontally or vertically to go to that basket.
    Codes: None known.
    Scoring and Points: Level Number = Amount of points for gems and baskets in each level. Level 10 would have gems and baskets worth 10 points each. Ankh = No points, extra life. Green Scarab = No points, bonus time. Desert Headdress = No points, increase or decrease multiplier bonus (different each level). Star Basket = Same points as level number, but collecting any last will increase star bonus.
    See Here for in-depth level variations and score-bonus results for various paths.
    The maximum possible score is estimated to be at least 6300 right now. My best score so far is 6240.
    Rules and Restrictions: Once direction is set and the Cobrall heads that way, it will not stop until it contacts a basket. Contacting any edges will cause a loss of one life. Gems must appear fully and be contacted to receive points. A fading gem will not give points when passing over it.
    The layouts of basket and gem placement for all the levels are the same, and there are four possible rotations in each level.
    Problems/Errors: If any level doesn't load, or the score appears as NaN, restart the game or reopen the game window.
    The extra life ankh only appears each time you startup the game, so close the game window and re-open it from the Piper Panic game page to get the ankh on Level 5.
    Tips and Strategies:
    See Here for in-depth level variations and score-bonus results for various paths.
  • Once you have a path planned for a level, look for items or "landmarks" that will easily guide you to the correct path. For example, on Level 6, there is only one Desert Headdress(Multiplier item), so no matter how the board rotates, look for the path that travel across the item and you'll be on the right start, then follow the pattern.
  • For the most possible points, you should always end with at least one star basket in every level. Ending levels with the star baskets last will make a large difference in your score.
  • Gems and time bonus make a difference to your score also, especially in the later levels. Don't get a gem if you have to wait for more than two seconds for it. Get all gems that are directly in your path
  • Try to keep all four cobralls until Level 10. Then collect all the gems on Level 10 except for the last row of gems and baskets (don't finish the level), crash into a wall on purpose and repeat with the remaining cobralls/lives until you have 0 cobralls left. Then finish the level as quickly as possible, my best time has been 11 seconds left on the timer.

  • Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ 1% Effort 1% Effort
    10+ 1% Effort 1$ Effort
    100+ 2% Effort 1$ Effort
    1000+ Easy Very Easy
    2000+ Easy Easy
    3000+ Easy to Medium Easy
    4000+ Medium to Medium Hard Easy to Medium Easy
    5000+ Medium Hard Easy to Medium
    5500+ Hard Medium to Hard
    6250+ Hard to Very Hard Hard

    Game Statistics/Data:
    Release Date: February 14 2008
    Original Grand Master Score: 2500+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 2 Points Scored (2000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 7 Points Scored (7140 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 4799
    Average Minimum Trophy Score on First of Month: 5200+

    World Challenge Winning Score: 4500+ (Win 50% of the time) -- 5700+ (Win 75% of the time) -- 5900+ (Win 90% of the time) -- 5999 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:
    See Here for in-depth level variations and score-bonus results for various paths.

    Gwyl's Great Escape

    Last Updated: February 17 2007

    Gwyl's Great Escape
    Guide by thexc
    Click here to play Gwyl's Great Escape
    Questions, Comments, Error Feedback
    Game Description:
    Codes:
    Scoring and Points:
    Rules and Restrictions:
    Problems/Errors: Lava Cave Problem (Coming soon)
    Tips and Strategies:
  • 1. Land center or slightly off to the right on the teleporter to get a 3x time bonus, otherwise you'd only get 2x or even no extra bonus.
    2. Complete each level as fast as you can, remember the gem positions and choose the shortest route. Try not to lose your first life until the last level, after collecting all the gems, use up the first life. Then when you restart the level, head straight down for a 75 time bonus x3 = 225 points.
    3. Type gwylsgreatestescapeever in the continue game code box to access the secret level which gets you at least 135 points not counting any time bonus.
    4. Hold down the mouse button makes Gwyl go the fastest, clicking rapidly allows for more precise movement. Slow down Gwyl's speed and move the Lightmite up and down one side to move in a straight horizontal path. Alternating clicks of opposite directions of the balloon creates slower and more precise movement.
    Scoring: There are a total of 93 gems in the game including the secret level. If don't get any time bonus and complete the game, your can score 675 points.
    Using Level 1 as an example, I usually get a 70 time bonus upon completion. Landing on the teleporter correctly (center or slightly off to the right), my 70 time bonus gets multiplied by 3, adding 210 points to my score. I also already have 55 points from collecting all the gems, giving me a total of 265 points at the end of Level 1.
    There is a max possible of 90 time bonus each level, 90x3=270 bonus points each level. The maximum theoretical score for this game is 3375.

  • Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+
    10+
    100+

    Game Statistics/Data:
    Release Date: May 6 2006
    Original Grand Master Score: 1000+ and 1500+
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: # NP per # Points Scored (# Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 16??
    Average Minimum Trophy Score on First of Month: 1000+

    World Challenge Winning Score: 650+ (Win 50% of the time) -- 800+ (Win 75% of the time) -- 1000+ (Win 90% of the time) -- 1800+ (Win 99.9% of the time)

    Screenshots:
    See Here for level screenshots and health targets.

    Smug Bug Smite

    Last Updated: March 20 2008

    Smug Bug Smite
    Guide by thexc
    Click here to play Smug Bug Smite
    Questions, Comments, Error Feedback
    Game Description: Click on the Bug Brothers to capture them as soon as they appear.
    Controls: Use your mouse to aim and click on the bugs to capture them.
    Codes: None known.
    Scoring and Points: 50 Points for each bug on Level 1, 75 Points for each bug on Level 2, 100 Points for each bug on Level 3. 450 Points total for all six bugs. (Credit to lem_ for time bonus information) Max 30 Time Bonus on Level 1 (15 Time Bonus for each bug). Max 40 Time Bonus on Level 2 (20 Time Bonus for each bug). Max 200 Time Bonus on Level 3. 1 Time Bonus = 1 Point (100 Time Bonus for each bug). Maximum technical possible score is 720 for perfect time bonuses. See Rules and Restrictions section for more details.
    Rules and Restrictions: Time Bonus starts decreasing as soon as the bug appears in its leaping position. After the leaping position, the bug appears fully in its final spot. Clicking on the bug as it is jumping out from the leaping position awards more time bonus. There are two bugs each level, six bugs total for all three levels. There are four spots the bugs can appear in each level. Bugs can overlap each other, but never appear at the exact same time, though one may appear 1 millisecond after the first bug. There are unlimited clicks to try to hit the bug. There are three weapons to choose from, but they all have the same purpose/effect/results. Clicking on any part of the bug will count as a hit/capture. Milliseconds (1/1000 of a second) matters on this game, especially Level 3, clicking on the bug as it starts leaping to its final position may be an 100 point difference in your score.
    Problems/Errors: The game is over before you see any bugs or only one bug on Level 3.
    This is most likely because you have a lagging game and the bug already jumped out but the image is too slow to respond. Try playing in low quality and a smaller window.
    Tips and Strategies:
  • It is possible to get the perfect/maximum time bonus on at least the first two levels and at least 198 on Level 3. You have to choose a spot to keep trying at and click rapidly there. Also hope to have the bugs double up in the same position so you can click them faster.
  • Constantly click the mouse as fast as you can to prepare to hit the bug right the split second it comes out. Again, emphasis on split second as it makes a significant difference in your score. Level 3 is the most important level in getting a high score.
  • Here is an excellent guide by hypno_the_cat with screenshots detailing how to score over 700, and possibly 720.

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ Easy Easy
    10+ Easy Easy
    100+ Easy Easy
    200+ Easy Easy
    300+ Easy Easy
    400+ Easy Easy
    500+ Medium to Easy Easy
    600+ Very Hard Hard
    700+ Extremely Hard Very Hard

    Game Statistics/Data:
    Release Date: March 13 2008
    Original Grand Master Score: 500+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 1 Point Scored (1000 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 687?
    Average Minimum Trophy Score on First of Month: 680+

    World Challenge Winning Score: 530+ (Win 50% of the time) -- 580+ (Win 75% of the time) -- 600+ (Win 90% of the time) -- 649 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:

    Spacerocked!

    Last Updated: April 13 2008

    Spacerocked!
    Guide by thexc
    Click here to play Spacerocked!
    Questions, Comments, Error Feedback
    Game Description: Launch Kreludor-themed objects through space, avoiding hazards and collecting bonuses, in order to reach and destroy Dr. Sloth's ship.
    Controls: Use Up and Down arrow keys to aim, press Spacebar to fire, and press 'B' key to use a Grundo Boost. You start with three Grundo Boosts each level, activating it will temporarily pause the projectile while a purple grundo flies in to boost the rock higher and further.
    Codes: None known.
    Scoring and Points: Basic score is made up of distance points + level bonus points. Distance points is the length of the path your rock/item traveled from start to stop. So the distance score is not linear, but rather the actual path your rock/item flew as it curves, or went up, then down etc.
    Finishing Level 1 = +2000 Points, Finishing Level 2 = +3000 Points, Finishing Level 3 = +5000 Points. So you will score at least 10,000 Points if you finish the game.
    Bonuses: Hitting any bright orange magma crater openings = +100 Points, Hitting any green meteor = +200 Points, Hitting any Purple Grundos = +500 Points, Hitting any puddles of gray matter = +1000 Points and either extra life or extra Grundo Boost.
    The distance bonuses for each life are added together, so you will get more points if you play the same level three times with all three lives, though this would increase the risk of not hitting the ship.
    Rules and Restrictions:
  • Hitting any pipes will stop your rock/item, but occasionally if you use the Grundo Boost at the right time you can save it from stopping
  • You have three tries and three Grundo Boosts per level, but more can be gained by hitting the puddles (which will also give you 1000 point bonus)
  • Grundo Boosts will work any time the rock/item is visible on the screen, except when the rock is on the ground
  • Hazards: Steam vents, Pipes, Dim red-orange cracks in the ground, Red meteor rock. Hitting any of these hazards will stop the rock and cost a life.
  • Bonuses: Bonuses are activated by contacting them. The spots of contact may be a little bit off depending on your settings.
  • The rock/item can miss the ship at the end, in that case you'll still get a distance bonus, but have to try again (and also lose a life).
  • Launching when the "elastic" is brightest green will give the most power. Launching when dim red will be the weakest power.
  • The Level 1 rock will have a maximum of five bounces depending on the launch power. On the fifth bounce it will stop and cost a life.
  • You lose a try/life every time the rock/item stops.
  • Instead of the rock, you may get random items. This is a random factor that is on purpose. This could help you collect bonuses as these bounce lower, but also could cause you to miss the ship.

  • Problems/Errors:
  • Hit boxes/contact points for bonuses/hazards may be off depending on your settings. Sometimes you could go through hazards, and also not get a bonus even if you touched it.
  • You can miss Sloth's ship at the end of each level. Level 3 is almost a guarantee to hit unless your rock is very high in the air.
  • Very Important- If your computer lags or if your graphics card is an older model, the game's background will lag while the actual speed the rock goes (and/or with Grundo Boost) will not change. You will end up getting more distance points, but you will not be able to reach the ship. If you play on a super fast computer, you'll notice that one Grundo Boost could let you finish a level compared to an older computer in which all three Grundo boosts won't let you finish the level. Think of it as if you're driving a car, and the trees by the side of the road move very slowly, so at 60 mph, you only pass ten trees in a minute. Compared to if you're driving the same car at 60 mph, but the trees pass by very quickly, you end up passing thirty trees in a minute. This is the difference the game makes on a slow/laggy computer compared to a faster computer. So it's very important that your computer has a fast graphics card to play the game, or you will not be able to reach the ship.

  • Tips and Strategies:
  • You'll have at least 10,000 points if you finish the game, and with the distance bonus, an average of 11,000+ points for finishing the game. Then if you use up more of your lives to repeat a level, you'll earn more distance points. But again, this increases the risk of not finish a level.
  • Hitting a few puddles (1000 points) and a few of the purple grundos (500 points) will give you a score in the 15,000+ range, but this takes a lot of luck.
  • Restart Level 1 and keep trying on the first level to hit some bonuses. Aim for at least 3000 to 5000 points at the end of Level 1.
  • The game is mostly luck, and a lot of luck if you want to score very high, so keep restarting on Level 1 until you get good bonuses when going for a high score.
  • Level 1 is possible without a Grundo Boost (press 'B') if you get very lucky and hit the flying meteor boosts. At most it usually only takes one Grundo Boost to finish the level. Try to get good distance on the first life, and save two grundo boosts for the second and third life of the level. (Please read the Problems and Errors section for more details on this)
  • It's okay to miss the ship on the first life, then you get more points from distance with the remaining lives.
  • If the rock is bouncing under the ship, quickly use a Grundo Boost to boost it upward and most of the time if timed right, the rock will contact the ship.
  • Other random items don't fly very far and makes no difference if you hit the ship with it. If it's the first item when you start the game, restart the game (unless you would like to try your luck to skim some bonuses on the ground).
  • It usually takes one or two Grundo Boosts to finish Level 2 and 3 depending on your luck. Level 3 may require all three Grundo Boosts (remember you can get more if you're lucky and hit a puddle, which is also 1000 more points).
  • A good way to gain distance and decrease chance of hitting hazards is to aim at the highest angle you can and hit the power at maximum (bright green). Then quickly keep pressing 'B' and the moment your rock falls back to the top of the screen it will go flying again. This is a good way to get distance and increases chances of finishing the level, but decreases chances of getting the point bonuses (needed for a high score).
  • The rock is paused when you activate the Grundo Boost, so if you're about to hit a hazard or close to a bonus, you could use the aid of the grundo to help you get a bonus (especially the flying meteors, 200 points).
  • Don't use more than two Grundo Boost on Level 1, it's very easy to miss the ship this way. Try to let the rock bounce a few times (no more than four) and then use a Grundo Boost when the rock is not very high. Let it naturally bounce to the end if possible, and try to use the Grundo Boost early on. Experiment with distance and power and find the right combinations. Good luck!
  • User submitted perspective by tiobenito:
    Hitting anyting with a grundo will bounce it upward. I believe anything green will launch it up. Most red holes in the ground will stop your rock, but I had a larger object (like a piece of metal) bounce off one. I also had a small rock stop in mid air by a geyser one. And of course you HAVE to hit the ship at the end or it's all for naught. And if you hit the side of pipe, it bounces back, but it will bounce off the top (and slow it down considerably), but I've never had one stop on the top, so you might want to give it a boost before if falls off the pipe.

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ Extremely Easy Extremely Easy
    10+ Extremely Easy Extremely Easy
    100+ Extremely Easy Extremely Easy
    1000+ Easy Very Easy
    2000+ Medium Very Easy
    3000+ Medium to Hard Easy to Medium
    5000+ Hard Medium Hard
    10,000+ Very Hard Hard/Luck
    15,000+ Extremely Hard Hard/Luck
    20,000+ Extremely Hard/Much Luck Hard/Much Luck

    Game Statistics/Data:
    Release Date: April 10 2008
    Original Grand Master Score: 10,000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 10 Points Scored (10,000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 4.16 Points Scored (4165 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 17,926
    Average Minimum Trophy Score on First of Month: 17,500+

    World Challenge Winning Score: 9000+ (Win 50% of the time) -- 11,000+ (Win 75% of the time) -- 15,000+ (Win 90% of the time) -- 17,999 (Win 99.9% of the time or Tie 100% of the time)

    Screenshots:
  • Berry Bash

    Last Updated: May 3 2008

    Berry Bash
    Guide by thexc
    Click here to play Berry Bash
    Questions, Comments, Error Feedback
    Game Description: Perform various duties serving Mystery Island inhabitants berries at the Grand Bogen.
    Controls: Use mouse to click and navigate character, and to perform various tasks as indicated in the "View Instructions" and directions in the game.
    Codes: None known.
    Scoring and Points: There are three types of characters: Tourists, Mystery Island Natives and The Elders.
    Type Seating Taking the order Serving food Cleaning up Total for completion
    Tourist +4 +8 +12 +20 +44 Points
    Native +2 +4 +6 +20 +32 Points
    Elder (Kyrii) +6 +12 +18 +40 +76
    Elder (Kougra) +16 +16 +24 +40 +96
    Thanks to arej1984 for score and points info

    Rules and Restrictions: There are three types of characters: Tourists, Mystery Island Natives and The Elders. In the early stages, only tourists will show up, and then as the game progresses, natives will come and finally the Elders.
  • You can have a Game Over by either having too many customers in line or having too many unhappy customers.
  • Each customer will have four hearts and they will slowly decrease as they're not being seated, served or cleaned up after.
  • When a customer has the heart meter emptied, you will not necessarily lose a life, but the customer will disappear. If you have too many empty heart meter customers, you will receive a Game Over.
  • You will lose points and lose some of your "next berry" meter if a customer becomes angry after their heart meter runs out and leaves.
  • For every successful customer you serve to completion, you will gain some juice for your "next berry" meter.
  • Once your meter fills up, you will gain a new Gadsgads fruit as an option for your customer.
  • The same berries will grow in the same order of trees. The leftmost tree will always grow the yellow berry, and the second tree will always grow the orange-purple berry.
  • A maximum of 6 customers can be seated at a time.

  • Problems/Errors: There have been glitches of being unable to click on customers or customers staying in the same spot and not moving. Try updating your flash player or switching browsers.
    Most likely you will need the Adobe/Macromedia Flash Player Version 9,0,115,0 installed.
    Tips and Strategies:
  • The speed and graphics card of your computer affects the game performance. If you have a fast computer, you can feed the customers quicker and Rufus will clean up much quicker than a slower computer. This is an important difference in how easy or hard the game will be for you. Playing on low screen and small quality should help Rufus perform his tasks faster and therefore allowing you to score more points.

  • (To be revealed at a later time=))

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+ Extremely Easy Extremely Easy
    10+ Extremely Easy Extremely Easy
    100+ Very Easy Very Easy
    500+ Easy Easy
    1000+ Easy Easy
    2000+ Medium Easy
    5000+ Medium Hard Easy
    10,000+ Medium Hard Easy
    20,000+ Hard Medium Easy
    50,000+ Patience and Time Required Patience and Time Required

    Game Statistics/Data:
    Release Date: April 24 2008
    Original Grand Master Score: 4000+
    Game Type: Flash Game
    Original Neopoint Ratio: 1 NP per 4 Points Scored (4000 Points for 1000 Neopoints)

    Current Neopoint Ratio: 1 NP per 4 Points Scored (4000 Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date: 5956
    Average Minimum Trophy Score on First of Month: ???+

    World Challenge Winning Score: 4000+ (Win 50% of the time) -- 4500+ (Win 75% of the time) -- 5000+ (Win 90% of the time) -- 10,000+ (Win 99.9% of the time)

    Screenshots:

    200m Peanut Dash II

    Last Updated: May 3 2008

    200m Peanut Dash II
    Guide by thexc
    Click here to play 200m Peanut Dash II
    Questions, Comments, Error Feedback
    Game Description:
    Controls:
    Codes:
    Scoring and Points:
    Rules and Restrictions:
    Problems/Errors:
    Tips and Strategies:

    Score Ratings:
    Score Difficulty
    with Some Practice
    Difficulty
    with Thorough Practice
    1+
    10+
    100+

    Game Statistics/Data:
    Release Date: May ? 2006
    Original Grand Master Score: ?
    Game Type: Flash Game
    Original Neopoint Ratio: ???

    Current Neopoint Ratio: # NP per # Points Scored (# Points for 1000 Neopoints)

    Lowest Gold Trophy Score on Release Date:
    Average Minimum Trophy Score on First of Month:

    World Challenge Winning Score: + (Win 50% of the time) -- + (Win 75% of the time) -- + (Win 90% of the time) -- + (Win 99.9% of the time)

    Screenshots:

    Piper Panic

    Level Screenshots, Variations and Scores for Multiple Paths


    Level 1 Variation 1
    Path Multiplier Star Bonus
    Down 1 5 x 1

    Level 2 Variation 1
    Path Multiplier Star Bonus
    Down, Right 1 10 x 1

    Level 3 Variation 1
    Path Multiplier Star Bonus
    Down, Right, Up, Left 2 15 x 1

    Level 4 Variation 1
    Path Multiplier Star Bonus
    Left, Down, Right, Up, Left, Down, Right, Up, Up, Left 3 20 x 2

    Level 5 Variation 1
    Path Multiplier Star Bonus
    Up, Right, Right, Down, Left, Down, Right, Left, Up, Right, Right 4 25 x 3

    Level 6 Variation 1
    Path Multiplier Star Bonus
    Right, Up, Left, Down, Left, Down, Right, Up, Right, Right, Left 4 30 x 1

    Level 7 Variation 1
    Path Multiplier Star Bonus
    Left, Left, Up, Right, Up, Down, Left, Right, Right, Up, Up, Left, Down 2 35 x 2

    Level 8 Variation 1
    Path Multiplier Star Bonus
    Left, Up, Right, Up, Left, Left, Up, Right, Down, Down, Down, Left 3 40 x 2

    Level 9 Variation 1
    Path Multiplier Star Bonus
    Right, Up, Up, Down, Right, Up, Up, Right, Left, Up, Down 3 45 x 4
    Right, Down, Right, Up, Up, Right, Left, Up, Left, Down, Down 3 45 x 3

    Level 10 Variation 1
    Path Multiplier Star Bonus
    Right, Down, Left, Down, Right, Up, Right, Down, Left 4 50 x 3
    Please note that there are paths for even more points than the above shown. Challenge yourself to see if you can discover them. Once you do, 6000+ points each month on the High Score Table should give you a very good chance at a trophy. Good luck!

    My Highest Score So Far (Scored on 2-16-2008)

    Let It Slide

    Mini Demonstration Clips


    Basic jumping and using moving platforms.

    Jumping with air currents, press Up arrow key when standing in air current.

    Moving with sphere, and jumping off ice cubes. Be careful not to touch the water.

    Miscellaneous

    Mini Demonstration Clips


    +10 Points for one Mootix in Cooty Wars. Keep following the parachute as best as you can and if the border is highlighted red, that means you're on target.

    Gwyl's Great Escape

    Screenshots

    My scores after each level in my best game of 2304 points
    Take careful note at how much health you should still have after each level. The Catacombs will cost the most health. You shouldn't lose any health at all and still go the fastest routes in the Lava Caves. And some health needs to be spared in first Icy Mountain level. And just go slow on the last level so you can collect all the gems, then lose your first life, and go straight down to the teleporter to end the game with at least a 75 time bonus, which is 225 points.














    Grand Master Rankings

    Grand Master Ranking Requirement and Technical Maximum Possible Score

    Game # Game Name Grand Master
    Score
    Technical
    Maximum Score

    969 Eggo Mainframe Mania! 1100+ 1200+
    961 Fairly OddParents Video Trivia 400+ 1200
    957 Sky High Race to the Taste None ???
    956 Korbats Lab II ???Fluctuating Limited
    955 National Treasure 2 Trivia 300 300
    954 The Water Horse - Crusoe Cruiser 500+ ??? (Limited)
    953 Neovision Holiday Contest N/A N/A
    952 Warrior Cats Trivia 300 300
    951 The Chipmunks Audio Trivia 500+ 800
    950 Campbells King of the Soup Bowl 400+ Unlimited
    949 Enchanted Trivia 300 300
    948 Whirlpool 90000 135000
    947 The Golden Compass: Find Your Daemon 300 300
    946 The Water Horse - Crusoe Cruiser 500+ ???(Limited)
    945 Ready to Roll 2000+ 2450
    944 Build-A-Bear Workshop Papparazzi 300+ 480
    941 Biscuit Brigade: Hagan's Last Stand N/A N/A
    940 Wal*Mart: Santa's Sleigh 500+ 1000
    939 Word Girl Video Vocabulary 400(Unachievable) 360
    938 Wheel of Slime 500+? 2000
    937 Test Your 'Ology Knowledgy 300 300
    935 SpongeBob Pair Compare 1000 1000
    934 Ready to Roll 2000+ 2450
    933 Smug Bug Smite N/A N/A
    932 Master of Illusion Investi-Catch 300+ ???(Limited)
    931 Viva Pinata Party Animals 600+ ???(Limited)
    930 Ultimate Bullseye II 300+ Unlimited
    929 The Coolest Kidz Bop Christmas Ever 500+ 500?
    928 Surprise N/A N/A
    927 Whirlpool Fluctuating 135000
    926 The Last Blast 3000+ Unlimited
    925 Terror Mountain Tilt N/A N/A
    924 Froot Loops Treasure Map Hunt 500+ 540
    923 Activision Barbie Island Princess 500?(Unacheivable) 100
    922 Spyro and Crash 2000+ Unlimited
    921 Evan Almighty: Round Up 100000+ ???(Limited)
    920 i-Dog Amp'd Force Field of Defense No Ranking ???(Limited)
    919 Goparokko Fluctuating Unlimited
    917 Zoo Tycoon 2 Trivia 300 300
    916 Jungle Book: Jungle Patrol 800(Unachievable) 700
    915 Corey's Game N/A N/A
    914 NC Shopping Spree 2000+ ???(Limited)
    913 Surf's Up: Find Cody 775+ ???(Limited)
    912 KCAs: Slime Shuffle 1000+ Unlimited
    911 Find the Sushi Pack! 800(Unachievable) 630
    910 Apple Jacks Moped Madness 1500+ ???(Limited)
    909 Tug 'O' War 1500+ 4200
    907 Skittles Follow Me 550+ ???(Limited)
    906 Back at the Barnyard Pair Compare 1000 1000
    905 Qasalan Expellibox N/A N/A
    904 Mop 'n' Bop Fluctuating Unlimited
    903 Ultimate Bullseye II Fluctuating Unlimited
    902 Carnival of Terror 800+ Unlimited
    900 Spider-Man Cheese Nips Hunt 400+ 600
    899 Wicked Wocky Wobble 750+ 1501
    898 Animal Genius Matching Madness 1000(Unachievable) 690
    897 The Haunting Hour DVD Trivia 250+ 300
    896 School Book Drive 500+ 631
    895 Dar-BLAT!!! Fluctuating 600
    894 Ratatouille Nouveau Chef 650+ ???(Limited)
    893 Mr. Beans Holiday Sandcastle 300 300
    885 Maths Nightmare 2 7000+ ???
    N/A N/A

    Grand Master High Scores

    List of most Grand Master score rankings

    Last Update: April 6 2008

    Position Username Grand Master
    Scores
    Master
    Scores
    Games
    Played
    1 bartdrunkeys 204 30 532
    2 jugular_freeman 203 20 434
    3 thexc 184 34 569
    4 raiden638218384 173 28 541
    5 badyboy13 172 34 450
    6 fredthompson100 167 38 700
    7 jcspare 162 22 352
    8 honestgirl888 161 34 703
    9 nbajd2525 157 13 303

    Trophy Collection High Scores

    List of Trophy Cabinet count (excluding site events and theme trophies)

    Last Update: May 18 2008

    Position Username Total Gold Silver Bronze Runner-Up
    1 nbajd2525 205 150 24 31 0
    2 jcspare 168 31 69 66 2
    3 garu_and_pucca 162 86 39 37 0
    4 milkypath 157 105 25 25 2
    5 hydruxo 154 55 36 63 0
    6 wamhk 149 74 36 38 1
    7 sil3nt_cha0s 147 65 34 46 2
    8 raiden638218384 141 42 33 65 1
    9 jugular_freeman 133 56 46 29 2
    10 cnmarine 132 117 6 8 1
    11 the_biters 132 60 31 39 2
    12 goro0614 125 50 27 47 1
    13 kjjdavid 118 96 13 7 2
    14 imperial_magna 108 48 27 31 2
    15 bartdrunkeys 107 57 25 24 1
    16 badyboy13 105 40 28 36 1
    17 trocadilho 103 44 32 25 2
    18 bortman4 100 30 27 42 1
    19 pianoru 100 36 24 40 0
    20 diavolorosso 96 48 29 18 1
    21 garmfay 96 44 23 26 3
    22 ghoulmauler 95 58 15 22 0
    23 whytemyst 94 50 19 23 2
    24 greatoceanroad 92 68 9 14 1
    25 taniake 92 51 16 24 1
    26 athaslim 91 55 13 22 1
    27 zidane12276 91 45 23 23 0
    28 honestgirl888 91 35 18 38 0
    29 leeloo18 90 35 22 32 1
    30 duanezz 88 61 13 14 0
    31 stagea 88 45 17 25 1
    32 munsterpoo 88 29 26 32 1
    33 rosebud2554 87 43 19 25 0
    34 rickymok 86 19 30 36 1
    35 superpepe 84 44 19 19 2
    36 starnitz 84 37 20 26 1
    37 sub_neo 83 37 23 22 1
    38 cheukyjuju 83 32 23 26 2
    39 ksifloon3y 82 69 10 3 0
    40 thexc 82 55 11 14 2
    41 sky_83 80 27 21 31 1
    42 (anonymous) anonymous
    43 zancs242 79 30 18 29 2
    44 fivemilliononly 78 62 10 6 0
    45 xrayx121 78 32 20 26 0
    46 c3cill3 76 46 16 13 1
    47 karoo1211 76 37 17 20 2
    48 shadow_tamer1 74 38 18 16 1
    49 ava_ked 74 34 21 16 2
    50 gottalovebruce 73 41 16 15 1
    51 weapon_hunter 73 27 19 25 2
    52 yungyuhk 71 29 12 30 0
    53 adolfomon 71 26 18 27 0
    54 ktchan131 69 32 19 16 2
    55 c0nfusedbrian 68 28 21 17 2
    56 sassyami 68 16 20 30 2
    57 immortalii 67 41 9 16 1
    58 karatehuendchen 66 21 19 24 2
    59 sweetsixteen85 65 35 17 14 0
    60 blobenterprises 64 39 12 12 1
    61 annie737 64 27 17 18 2
    62 master_algie 63 49 9 4 1
    63 wishbear2491 63 31 13 18 1
    64 majikninja 63 20 13 28 2
    65 whackthestaff 63 16 12 34 1
    66 pasqui_q 62 27 16 17 2
    67 kreativespirit 62 25 12 22 3
    68 dominic_siukc 62 16 11 35 0
    69 bobpets 61 43 6 12 0
    70 ___magaxdestroyer___ 61 26 10 23 2
    71 liverpool20012003 61 24 16 19 2
    72 contemno_hominum 60 49 5 6 0
    73 nikitachi 60 30 11 19 0
    74 erpseneintopf 60 21 15 24 0
    75 unlucky_michelle 60 9 19 31 1
    # mmaarryy356 58 12 18 26 2
    # godzimir 57
    # flosset 54 24 8 21 1
    # ??? #
    # ??? #
    # ??? #
    # ??? #
    Past Trophy Collectors With 100+ Trophies
    - masticore12 173
    - iironiic 164 105 30 28 1
    - xeldon39 1??
    - tomithegreat 1??
    - wylina 1??
    - akashic 13?
    - komas77 1??
    - rye_rye07 1??
    - llewopnedyaj 1??
    - lukee233 11?
    - xl_beast_lx 1??
    - solidus_snake 11?
    - questerdfester 1??
    - jazz_invincible 10?
    - mike_impossible 10?
    - l__deftones__l 102 54 33 13 2
    Past Trophy Collectors With 60+ Trophies
    - cozen ??
    - georgie_smith777 ??
    - 200m ??
    - _stardemon_ ??
    - sasha_l50 75 57 12 5