If some one can make this prettier, your help would be appreciated :) or you can take this data and make your own guide. I am getting overwhelmed.

The Doors

1. Behind this door you hear loud chanting. The chanters are quite enthusiastic, though one is particularly bad at rhythm and keeps joining in late.

a. Kacheek from the Appreciation of Toes cult - Knock on the door politely

b. Disco meepit with Hooded cultists - Hum along with the cheery tune

c. Friendly Cultist - Knock on the door politely

2. You hear a skittering sound, like thousands of tiny bug legs crawling over every inch of the next room. Of course, it could be something nice in there. What noise do animated lollypops make?

No data

3. Huge snores can be heard behind this door. Surely whatever is making them must be very, very large. Probably you don't want to disturb its slumber.

a. A giant, snoring Globilol - ?

4. A cool, faintly cinnamon scent wafts toward your nose. You look down to find purplish slime oozing out from under the door. Oh, darn. Those were new shoes, too.

No Data

5. Behind the door, elaborate organ music resonates. Surely there's no trap here. What trap would come with its own sinister theme music?

No Data

6. An unearthly moan ripples through the door, echoing around the room. A chill runs down your spine and you have to resist the urge to flee for your life. You have a monster to catch. You're a hero and stuff.

Sad and lonely Zombie Ghosts - Knock on the door politely

7. A chorus of ordinary-sounding voices are singing an old camping song in the next room. How charmingly normal, right? They sound sort of hoarse, though. Maybe really hoarse.

Zombie Ghosts - Stomp your feet emphatically

8. Behind the door, you can easily hear an argument. You're not sure what they're arguing about, but there's some pretty creative name-calling. You write down a few of the better insults, in case you want to use them sometime.

a. Evil Cultist - Take sides

b. Ghost Hunders - Offer to mediate

9. All you hear past the door is silence. It's a deep, velvety hush that crushes all hope of escape or seeing a better tomorrow. It is the sound that comes after the last bell in the universe tolls its last peal—wait, wrong script. This is just an ordinary silence.

a. Silent Cultist Slumber Party - Knock Politely

b. Grundo and friends painting - Knock

c. Exit - Any option

d. Excited cultists who love dancing - Stomp feet

10. A faint whisper rustles behind the door, though you can't quite make out what's being said. It almost sounds like they're rhyming in couplets, but that would be absurd. As you step closer and put your ear to the door, the whispering stops.

a. Evil Cultists - N/A

b. a small group of cultists, heads bent.. - burst through the door violently

11. Voices emanate from behind the door. They seem to be having a pleasant conversation about the price of luggage in Altador... or is it the weather on Kreludor? It's hard to hear through a thick door.

a. Cultists - N/A

b. Friendly Cultists eating pie - Throw the door open boisterously

12. Someone, or something, is playing wild banjo music on the other side of the door. You recognise the melody. They're pretty good, actually.

No Data

13. High, wordless screaming echoes through the door. You can't tell if whatever's doing it is terrified, furious, or really excited by the latest Usuki Doll release. Chilling.

a. Globinol - N/A

14. The door is glowing. That can't be healthy. Maybe your eyes are playing tricks on you?

No Data

15. The growls that you can hear through the door sound rather threatening, actually. Whatever's behind this door isn't likely to be friendly if it's already growling and hasn't even met you yet.

No Data

The Curses

Curse of the Pant Devil - the pant devil steals one item from your treasures

Curse of Snow - the text is changed to a white font, thus making you think there is nothing written in your pop-up window

Curse of Shrinking - the game screen gets smaller

Curse of Clumsiness - a treasure that you recieved will be left behind in the room (not sure)

Curse of Fatigue - makes you wait for some time before you can start playing the next level again

Curse of Shrinkage - Unknown Effect

Curse of Lethargy - Unknown Effect

Curse of the Meepits - Unknown Effect

Curse of Foresight - allows you to see what is behind the door before taking any actions

Curse of Inversion - the game screen rotates 180 degrees

Curse of Tyranu Evavu - It just changes the name of all your curses to "Tyranu Evavu" Not sure if it actually disables the curse while it's at it, but if you have like 5 other curses, all of them will read "Tyranu Evavu" instead of their actual name

Curse of Kleptomania - you get two treasures instead of one at the next treasure earning

Barrel Roll - The whole game window 'rolled' around, like a barrel would, it lasted 3 turns and happened every time after I opened a door. It happened every time I opened a door, but only lasted for 3 doors. And it made one roll, and once the game window came to a stop upside down.

Curse of Apathy - Effect Unknown

Curse of Clobbering - You will not be able to be polite for the next 3? doors

Curse of Feebleness - Your stomps will be feeble.

Curse of Narcolepsy - Effect Unknown

Curse of Sarcasm - Effect Unknown

Curse of Cursed Treasure - Effect Unknown

The Treasure

Cantaloupe Melon
Delightful Petpetpet Medley
Cook Plushie
Ground Beef Smores
Jacket Potato with Chicken Wings
Battle Bones
Chocolate Taquitos
Schnelly Collectable Charm
Wrought Iron Bed
Snot My Fault
Plushie Adventures
Dark Eyes the Aisha
Great Reefs of Neopia
Fun Tree Facts
red bruce juice
anything soup
bone mace
fragrant battle charm
Spotted Red Collectable Scarab
Numbers and Shapes Soup
Glurp
Raspberry Usul Shake
Pirate Quiggle Plushie
Ground Beef Smores
Defenders Stand for Justice
Haaaarrd Boiled Egg
Faerieland Justice Stamp
That Fruit Basket You Forgot About
Webs of Death
Raspberry Usul Shake
Collectable Cards
Dark Eyes the Aisha

Runic Door

This is /not/ necessary to finish the floor. One scroll unlocks one door and awards a NC item.




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