Freaky Factory is about dropping blobs into colour coded vats to produce toys,
which travel down a conveyor belt, and are threatened by the Grundo Thief.
Confused? Don't be.
Freaky Factory is actually an insanely easy concept to grasp, once you know the techniques of it.
So you came to this guide to learn how to play?
Then let's get learning!
Want to skip the basics? Just go to » The Strategy. «
Pretty straightforward. Since you have no control over which colour pet you make,
there's nothing you can do to change your score involving colours.
As you can see, rainbow toys earn you more points, so don't get them stolen!
There's no poetic way to describe them, so we'll call them blobs:
-- cleans up the splash indicator
-- slows down the conveyer belt
--fills any vat it lands in to the top, changes toys to angel
--upgrades all plushies on the conveyer belt to the next level
--turns the clock back, giving you an extra 5 seconds
NO IMAGE. But imagine a blob that looks like an atom-- fills up all the vats
One reason why people dislike Freaky Factory is the fact that there are certain factors
in the game that can make you lose quickly.
So lets see what they are, and how to stop them!
1. Splash overflow -- this happens when you've missed too many blobs
and your splash indicator reaches the top.
It'll be game over if this happens.
Cure? Just click on the soap bubbles EVERY time they pass. Always.
2. Time is running out -- yes, this is the name of a Muse song (;
But its also something that can threaten your game.
Cure? Use a technique (next sections), and also click the 'extra 5 seconds' clock that flies past.
3. The Grundo thief -- he's ba-ack! The most annoying creature ever.
Cure? click him, or aim a blob at him.
There are bonuses you can receive to boost your score. They include;
Toys in queue: the toys that have not yet made it to the conveyer belt by the end of the level, but have been made.
Toys on the conveyer belt: you get a bonus for the extra toys on the conveyer belt.
Time remaining: if you finish the level before the clock runs out, you get a bonus.
Consecutive bonus: for all the toys you make one after the other, that adds up.
(shown as 5 in 'the screen' section.)
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