Mitchy's guide about the bd for the pc

Introduction and welcome

Welcome, everyone, to my guide about the Battledome. I created this guide because of the battledome craze circulating around the Pound Chat. Ever since the Forgotten Shore was introduced, Draiks and Krawks have significantly decreased in value. Oh, the days when Draiks and Krawks traded for Unconverted pets. The days of D/UC/K boards are over, and the bridge connecting UCs to converted pets has grown even smaller. There are few ways to break into the UC tiers, once of the most popular nowadays being Battledome pets (which will henceforth be referred to as BD pets).

In this guide, I will explain the battledome, what it means to be a BD pet, how to train, weapons and faerie abilities to take a look at (if you own/wish to own a BD pet and utilize him/her), and trading BD pets amongst other pets. If you notice any sections you believe I should include, please neomail me by clicking here. Feel free to neomail me if you have a specific question about yourself/your pet, but please take the time to look through all of this guide first, as your question might be answered here. I do hope you enjoy this guide.

Please note that this is just a guide. This guide is not law. I am not telling anyone what they can or cannot trade for, or what they can or cannot do. This guide is based on my past experiences: what I personally have done, what I have seen others do, and what I have read. Now, without further ado, thank you, happy browsing, and best of luck!


Terminology

Basic Terms

BD/Battledome: The Battledome (BD) is an area of the site, open 24 hours a day every day, in which you can send your neopet into a battle against an opponent generated by the computer (1-player fights) or against another user's neopet (2-player fights). You can equip up to 8 weapons on each pet. Every turn, you may choose two weapons at a time to fight with. Every turn, you may also choose a faerie ability, which can have different effects on that round of the battle depending on what you choose. Every attack you make can take away Hit Points, or HP, from your opponent. Every attack your opponent makes against you can take away your neopet's HP. Once someone's HP reaches 0, the battle is over, and the challenger that retained their hit points is the winner. In the battledome, if you're playing 1-player (1p) battles, you can win prizes such as codestones, dubloons, books, plushies, etcetera. Every day, you may win up to 1500 neopoints and 15 items from the Battledome.

HP/Hit Points/Endurance: For this part, how better to explain HP but a quote from TNT themselves? Hit Points are a measurement of how many points your Neopet has left before you lose in the Battledome. If your Hit Points show 8/14 it means your Neopet has 8 out of a possible 14 points left. When your Neopet reaches zero Hit Points it can no longer fight in the Battledome and needs to be nursed back to health.

STR/Strength: Strength is the ability to cause damage to your opponent in the BD. How much damage you can do depends heavily on your strength (and secondarily on your weapon). Strength increases the amount of damage weapons can do in the Battledome.

DEF/Defence: Defence is the ability to prevent/block damage inflicted by your opponent in the BD. Defence increases the amount of protection that defensive weapons can provide in the Battledome.

MOV/Agility/Speed/Movement: One of the most common questions I see is: "Does agility matter?" At the moment, honestly, no. It doesn't. It is not considered in HSD, it does not let you attack your opponent first. It does not make your attack faster and does not make you inflict/prevent more damage. Not to say Agility was completely useless, though. There was one weapon that utilized Agility in the Battledome: Heavy Robe of Thievery. Heavy Robe of Thievery had an 100% chance of stealing one of your opponent's items, which could be very useful. The robe would not work unless your Agility was trained to 201+. Unfortunately, this weapon is currently glitched in the Battledome. It will indicate that you stole a weapon in the log, but a new weapon does not appear in your set, and because of this, there's not much use for it. Considering the way things are now, should you train Agility? Only if you want that stat to look pretty.

Intelligence/INT: Intelligence? What is this doing here? Well, same thing as Agility (but Intelligence is more important). In order to use a weapon like Heavy Robe of Thievery, your intelligence had to be 67 or more. Weapons that currently utilize intelligence include Heavy Blue Tunic (a 100% freezer with some defensive icons, requires 1000 INT) and Crisp Blue Tunic (which occupies the healer slot, and drains 100 HP from your opponent to give to you; requires 750 INT). There are a few other items too, but those mentioned are the most noteworthy ones. The other side of intelligence is that, for competitive 2P play, low intelligence pets can be desired (though this is mostly academic now). Some weapons, like Flask of Liquid Fire and Flask of Liquid Light do extra icons against pets with intelligence above some score (it varies per item but it's usually pretty low).

HSD: If you look at any pet on their lookup, you will see a section marked "-Battledome Stats-." Underneath, you will see the categories of Hit Points, Strength, Defence, Movement, and Intelligence. HSD is the sum of Hit Points, Strength, and Defence. If a pet has 20 Hit Points, their Strength is 40, and their Defence is 32, then their HSD is 92. An important thing to note about HSD is that HSD only includes strength and defence up to and including 750. The reasoning behind this will be talked about more in the next term. Here's a practice problem for you: A pet has 1400 Hit Points, their Strength is 752, and their Defence is 430. What is this pet's HSD? Answer: 2580HSD. Remember that HSD is HP+STR+DEF. Also remember that nothing exceeding 750 in Strength/Defence is included in HSD, however if HP exceeds 750, that is fine and is still included in HSD.

Stat Caps: The current cap for STR, DEF, and MOV is 750. A pet with 10,000 STR, DEF, and/or MOV will not be better in the BD than a pet with 750 for these stats. This is why anything above 750 in STR/DEF is not included in HSD; because it has no use in accordance to advantages in battle. Further explanation is provided in the "Icons and Boosts" section of this guide.

BD pet: Now, as with most things BD-related, this is where things start to get opinionated and subjective to whomever is trading their pet. In my personal opinion, I classify a BD pet as having 300HSD+. Labbed, even, trainable, untrainable, doesn't matter. 300HSD+, and I will consider your pet a BD pet. So what, you may ask, are pets below 300HSD called?

SBD pet: In my personal opinion, a pet below 300HSD is known as SBD, or semi-Battledome. These pets are starter battledome pets, and great for people wanting to start small/train on their own.

Trainable: This is a term you will hear a lot. Trainable pets are pets with a level at least half of their other stats (HP, STR, DEF, and Agility). Intelligence does not play any sort of factor in a pet being trainable. Trainable means that the pet's stats can be trained in one of the Training Schools in Neopia (covered in the next few sections). If your level is below HP, STR, DEF, and/or Agility, this means that level must be raised to half of the highest stat before any stats can be raised. Hit Points are the strange exception here. Hit Points can be trained up to 3 times the number of your pet's current level, however as long as Hit Points are above twice the number of level, no other stats but Hit Points may be trained until level is brought up to half of HP. For example, my pet is level 51. HP is 42, STR is 10, DEF is 30 and Agility is 100. This pet is trainable, because level is at least half of the highest stat, which is Agility. Let's say that Agility is 105. This pet is no longer trainable, and in order to be trainable, level would have to be raised to 53 (you cannot train to 52.5; round up).

Even: Repeat after me: "Even does not mean trainable." Thank you. Moving right along, even stats mean that the individual stats in HSD are the same number or within 10 digits (subject to change depending upon person) of the same number. For example, HP of 50, STR of 55, and DEF of 48 is even. This can also and is often phrased as 50/55/48, with HP first, STR second, and DEF first (the order of the letters in HSD). If a stat exceeds 10 digits of another in HSD, the pet is not considered even. The exceptions, in my opinion, are pets with total HSD of above 300HSD. In this case, even can be considered within 50 digits. In the case of 700HSD or above, even can be considered within 100 digits.

Uneven: Repeat after me: "Uneven does not mean untrainable." Thank you. An example of uneven stats are: 50/55/39, or any variation of HSD in which any stat exceeds 10 digits of another.

Labbed: This is also a term you will hear a lot. When labbing your pet using the Secret Laboratory Map, your pet's stats are subject to change. The Lab Ray never removes HP and rarely removes Strength. The Lab Ray will oftentimes remove level, defense, and agility. The lab ray does not affect Intelligence. Labbed pets are typically uneven and untrainable.

help! rather than numbers in my pet's stats, it shows terms?

STRENGTH DEFENCE MOVEMENT
Term Stat Term Stat Term Stat
Pathetic 1 Defenceless 1 Barely Moves 1
Weak 2 N-ked 2 Snail Pace 2
Very Weak 3-4 Vulnerable 3 Lazy 3
Frail 5 Very Poor 4 Very Slow 4
Average 6 Poor 5 Slow 5
Quite Strong 7-9 Below Average 6-7 Quite Slow 6
Strong 10-11 Average 8 Average 7-8
Very Strong 12-13 Armoured 9 Fast 9
Great 14 Tough 10 Speedy 10
Immense 15-16 Heavy 11-12 Super Fast 11
Titanic 17-19 Very Heavy 13-14 Super Speedy 12
Herculean 20 Steel Plate 15 Breakneck 13
Bullet Proof 16 Cheetah 14
Semi-Demi Godly 17 Lightning 15-16
Demi-Godly 18 Mach 1 17
Godly 19 Mach 2 18
Beyond Godly 20 Mach 3 19
Mach 4 20

If your stat(s) show 2-3 potential numbers, visit here to know which one it is.


Before I start the training section

You will hear people complain about training all the time, and for very, very good reason. Training is expensive and time-consuming. If you are not willing to put in lots of time, effort, and neopoints, then perhaps training isn't something you should be doing. I suggest having a steady income, knowing how to make neopoints, or having a lot saved up.

This training guide (the next few blocks) will go as if you just created the pet, and are now starting to train. This guide will also go with the assumption that you are not training Agility. If you have not just created the pet and your pet already has some stats, jump right in at wherever applies to you.

If you don't care as much about how many neopoints you spend, and care more about training your pet up quickly, skip the Swashbuckling Academy block and move onto the Mystery Island Training School block.

Please note that especially in the training part of the guide, none of this is law. These are things I would do, and have seen others do. You can train your pet wherever and however you want. With that said, enjoy!

a few things that apply to all schools

When enrolling into a course, you must go to the "course" tab in the training school. Scrolling down, you will be able to select what you'd like to teach your pet: Strength, Defence, Agility, Endurance, or Level. Below that, you have the ability of choosing which pet you'd like to teach this course. Next to the pet, it will tell you how much the course will cost.

Once you select which course you want to teach your pet and select "Start Course," you will automatically be taken to the "Status" tab of the school. There, you will see your pet, and to the right of it, the amount you have to pay in order for the course to begin. In order to pay, you must have what they are asking for in your inventory. Click "pay," the page will refresh, and you will see how much time you have left. Once the time runs out, visit the status page again and click on "Complete Course!" You will receive the stat you payed for (and a bonus if you're really lucky), and then you can renew the course on the "Courses" page.

All schools are capable of giving SUPER BONUSES. These bonuses can give you an extra 1-4 stat points on whatever you were raising. You find out if you got a SUPER BONUS or not when you redeem the extra stat once training time is up.

All schools can train stats (HP, STR, DEF, MOV) to 2x your pet's current level. Endurance, however, can be trained to 3x your pet's current level. In order to train any other stat when Endurance is more than 2x level, level must be brought up to half of HP. For example. I have a level 20 pet. I train to 40/40/40 for HP/STR/DEF. I train Endurance up to 60, while still at level 20. This is possible. However, say I want to raise STR now. I can't unless level is half of my highest stat. So, 60/2 = 30. I must train to level 30 in order to raise any other stat.

It may be advisable not to train to the very upper limits of every suggested training method section, as faerie quests and random stat changes may occur. Just be aware of this.


Training: Swashbuckling Academy (Dubloons)

getting started at the academy


The Swashbuckling Academy is located on Krawk Island, and is the first school for training pets. This is for beginners, as the Academy only accepts pets level 40 and under. All courses at Swashbuckling Academy are payed with Dubloons. The cost you pay (in dubloons) depends on the level of your pet. The School accepts One, Two, and Five Dubloon Coins.


Below is the chart for Swashbuckling Academy courses, based upon level. The very left column shows the level, the middle column shows how much each course costs at that level, and the column to the right shows how long your pet will be on that course until you receive your stat raise and can put them into the Academy for another course.

Level Dubloon Length
10 and under One Dubloon Coin 4 hours
11 to 20 Two Dubloon Coin 6 hours
21 to 30 Five Dubloon Coin 8 hours
31 to 40 Five Dubloon Coin 10 hours


If you already have stats and now wish to follow this guide, jump right in at wherever applies to you.

Tips for Swashbuckling

Chose the wrong course for training? Don't panic! You can cancel any course at Swashbuckling you have not yet payed for, and there will be absolutely no penalty to you. Swashbuckling is the only school in which you can cancel a course without penalty.

Is today your pet's special day? If you have a Blumaroo on Blumaroo Day, or an Aisha on Aisha Day, etc., the Swashbuckling Academy will provide you with free training that day. Find out which day is your's here.

Save all of your codestones and start saving up and making neopoints when training at Swashbuckling Academy
I suggest everyone start at Swashbuckling because it is cheaper and the prices of Dubloons do not fluctuate as codestone prices can. Every One Dubloon Coin costs the same, but Codestones can range in price from 3,000-10,000. This is why, when you start training, I suggest you start hoarding them and making neopoints, because once you start codestone training, things can start getting expensive.

suggested training method

Remember that you can train however you wish, this is just what I suggest, have done, and have seen :)

First, check the table at the bottom of Terminology to see if your highest stat is a term rather than a number. Let's pretend you've just created a pet. These are an example of the starter stats you may have (thank you to everyway for these!):

Level: 1
Hit Points: 9 / 9
Strength: average
Defence: heavy
Movement: breakneck
Intelligence: average

Our highest stat here is Movement with "Breakneck," as seen by the chart, which is 13. Level is currently 1, and therefore no other stats can be trained until level is at least a half of the highest stat. Since 13 isn't evenly divisible by two, we round up.
13 / 2 = 6.5 = 7. We must train level up to 7.

Once level is trained up to 7, train your stats to 14, which is 2x of level. Next, train level up to 10. Train the other stats to 20, and make sure not to bring level up any more until the stats you wish to train are at 20. Once your stats are even at 20, train endurance to 30. Train level up to 19 or 20 (beware of bonuses that may accidentally push your pet over this limit!) and train your stats to 40/40/40. Then, train to 60/40/40.

If you'd like, another suggested method that won't cost you any more is train up level by level, stat by stat. Say we're at Level 8. All stats are at 16/16/16. Next you would train level up to 9. Then train stats to 18/18/18. Then level to 10. Then stats to 20/20/20. Then to 30/30/30. Get my drift? Train up Endurance at the end of each level block (11-20, 21-30, 31-40). Train all the way to level 40, stats to 120/80/80, and then switch to Mystery Island Training School.


Training: Mystery Island Training School (Tan Codestones)

getting started and tips


Welcome to the Mystery Island Training School, located on Mystery Island. The Mystery Island Training School accepts pets from level 1 to level 250. This school can train your pet in Strength, Defence, Agility, Endurance, and Level. This school accepts tan codestones. There are 10 Tan Codestones total: Mau, Tai-Kai, Lu, Vo, Eo, Main, Zei, Orn, Har, and Bri.


Which codestone the school will ask for during training is random, so it's handy to have all of these. The school may also ask for more than one of the same type of codestone during a course, so be prepared for that.

Unlike in the Swashbuckling Academy Training School, at the Mystery Island Training School you may not cancel a pet's course, so be very sure of which course you want to take before you click Start Course.

The Mystery Island Training School can train your pet's Endurance to 3x your pet's level. However, if Endurance is above level, no other stat may be raised until Level is once again a half of the highest stat (in this case, Endurance). Below is the chart for Mystery Island Training School courses, based upon level. The very left column shows the level, the middle column shows how much each course costs at that level, and the column to the right shows how long your pet will be on that course until you receive your stat raise and can put them into the School for another course.

Level Codestone(s) Length
20 and under 1 Codestone 2 hours
21 to 40 2 Codestones 3 hours
41 to 80 3 Codestones 4 hours
81 to 100 4 Codestones 6 hours
101 to 120 5 Codestones 8 hours
121 to 150 6 Codestones 12 hours
151 to 200 7 Codestones 18 hours
201 to 250 8 Codestones 24 hours

TIP: Start saving all of your red codestones!

If you already have stats and now wish to follow this guide, jump right in at wherever applies to you.

if you skipped swashbuckling completely

Welcome! If you skipped Swashbuckling Academy, this means you don't mind spending (a lot) more neopoints on training, and care more about how quickly your pet is training (not a bad thing at all).

First, check the table at the bottom of Terminology to see if your highest stat is a term rather than a number. Let's pretend you've just created a pet. These are an example of the starter stats you may have (thank you to everyway for these!):

Level: 1
Hit Points: 9 / 9
Strength: average
Defence: heavy
Movement: breakneck
Intelligence: average

Our highest stat here is Movement with "Breakneck," as seen by the chart, which is 13. Level is currently 1, and therefore no other stats can be trained until level is at least a half of the highest stat. Since 13 isn't evenly divisible by two, we round up.
13 / 2 = 6.5 = 7. We must train level up to 7.

Once level is trained up to 7, train your stats to 14, which is 2x of level. Next, train level up to 10. Train the other stats to 20, and make sure not to bring level up any more until the stats you wish to train are at 20. Once your stats are even at 20, train level up to 19 or 20 (beware of bonuses that may accidentally push your pet over this limit!) and train your stats to 2x your level.

If you'd like, another suggested method that won't cost you any more is train up level by level, stat by stat. Say we're at Level 8. All stats are at 16/16/16. Next you would train level up to 9. Then train stats to 18/18/18. Then level to 10. Then stats to 20/20/20.

Whichever way you choose to follow, get level to 20, then stop training level. Get stats to 40/40/40, then 60/40/40. Next, I'd like you to get to level 40, with the stats of 80/80/80. Then, stats of 120/80/80. Now, just jump into the next section.

if you followed suggested training method

Welcome! If you completed Swashbuckling, I'd like to congratulate you! If you chose to go by Mystery Island Training School, welcome to you as well :) Now, I'm going off of the assumption that you're joining this section with level 40, and stats of 120/80/80. In this school, you can also train endurance to 3x your level. I have been told you can even train up to 3x your level + 3, but I'm going to go off the assumption this is not true until confirmation (can you confirm it?). At level 40, you would still be eligible to pay for a course with 2 codestones rather than 3. When you enter this school, if your stats are level 40, 120/80/80. Great! Move right along. If any of them are below that, simply train it up until you get there. Next, train up level to 60. Why? Because to train other stats, your level has to be half of your highest stat, which right now is Endurance.

Once your level is 60, go ahead and train it to 80. Then train your other stats to 160/160/160. Train to 200/160/160.

Once you pass level 80, you're paying 4 codestones per course. Train level to 100. Stay. Bring the other stats up to 200/200/200. Train to 240/200/200.

Train level to 120, which is half of Endurance. Stay at 120. Do not raise level. Train all to 240/240/240, then 300/240/240. Train level up 1. You're now paying 5 codestones per course. Is it starting to get too expensive for you? Move onto the next section. If you can bear the cost, keep reading here.

Train from 121 to level 150. 300/300/300. 400/300/300.

From level 150 to 200. Train stats to 400/400/400. 600/400/400. Up one. At this point, move onto the next section if you haven't already. It will be a lot cheaper to rush to 250 rather than continue training here, at the moment.

rushing to 250

This is something you'll probably hear about a lot. As stated before, training is expensive. There's a Secret Ninja School (in the next block) that accepts Red Codestones. Once you reach level 250, you may leave Mystery Island Training School and join the Secret Ninja Training School. Every course at level 250 costs 1 Red Codestones (ranging from 6,000-36,000 in price), and each course is 4 hours long. Which, if you compare to level 250 at the Mystery Island Training School, is a lot shorter of a price and time.

When you believe training has become way too expensive for you, start racing to 250. This means you ignore all other stats, and only train up level. If you get Faerie Quests for other stats, yes, complete them, but do not enroll your pet in a course for anything but Level. The point at which you switch to racing mode is different for everyone, and depends on the Neopian economy. Watch the prices of Red Codestones. Do you predict a rise in them/do they seem to be rising right now? Maybe hold off rushing. Do you predict the cost of them to lower? Maybe try rushing. I've seen people start rushing at 5 codestones per course, 6, 7, and even all the way at 8. I personally tend to rush at 6 or 7. What you do is up to you. Maybe you'll choose not to rush at all, and that's okay as well.


Training: Secret Ninja Training School (red Codestones)

getting started and tips


Welcome to the Secret Ninja Training School! If you have a pet level 250 or above, the doors will open for you and you will be admitted into this special training school.

This school can train your pet in Strength, Defence, Agility, Endurance, and Level. This school accepts red codestones. There are 6 Red Codestones total: Mag, Vux, Cui, Kew, Sho, and Zed.


Which codestone the school will ask for during training is random, so it's handy to have all of these. The school may also ask for more than one of the same type of codestone during a course, so be prepared for that.

Similarly to the Swashbuckling Academy and unlike the Mystery Island Training School, you may cancel courses at the Secret Ninja Training School. There are two reasons you might cancel a course: you chose the wrong course, or the course they put you on is too expensive. There is a 24 hour penalty to canceling in which you may not put that pet on a course in the Secret Ninja Training School. Once the 24 hours are up, you may select the proper course for your pet and the codestone(s) the school requests will be randomized once again.

The Secret Ninja Training School can train your pet's Endurance to 3x that of your level, much like in the Mystery Island Training School. However, if Endurance is above level, no other stat may be raised until Level is once again a half of the highest stat (in this case, Endurance). Below is the chart for Secret Ninja Training School courses, based upon level. The very left column shows the level, the middle column shows how much each course costs at that level, and the column to the right shows how long your pet will be on that course until you receive your stat raise and can put them into the School for another course.

Level Codestone(s) Length
250 to 299 1 Codestone 4 hours
300 to 399 2 Codestones 6 hours
400 to 499 3 Codestones 8 hours
500 to 599 4 Codestones 10 hours
600 to 749 5 Codestones 12 hours
750+ 6 Codestones 12 hours


If you already have stats and now wish to follow this guide, jump right in at wherever applies to you.

It's good to note that: Once you reach the Secret Ninja Training School, you can still continue training your pets at the Mystery Island Training School (at the same time). Take advantage of this!

where is it?


Here, I have tried to make it very simple where to click in order to get to the school.
Drag and drop that image to the address bar.
Or simple click to the very left of the stairs on Techo Mountain.

Training at secret

Hello you ninja you. Great job on getting here! When you reach here, your stats probably aren't 500/500/500. Get them there. At this point, you probably know what you'd like to do with your pet; which stats you want to train, if you want to train any more, etc. Do as you wish, but if you need the guidance, follow the same thing as the other schools, just with the right numbers. It's the same concept. Happy training!

You want a table for how to train up here? Fine, fine.
Level HP STR DEF
250 500 500 500
250 600 500 500
300 800 600 600
375 800 750 750
400 1000 750 750
500 1200 750 750
600 1500 750 750
750 2250 750 750
up & up up & up 750 750

Ha! Mitchy! You made a mistake!
You stopped STR and DEF at 750, but you could go higher!

Silly you. As stated before in Terminology (see HSD/Stat Caps sections) and lower in Icons and Boosts, there is no reason to train beyond 750 for STR and DEF. That's their max boosts; you will not have any more power/defence than a pet with 10,000 STR/DEF. So why do it? To me, it's a waste of neopoints. Unless you're just going to 800, in the hopes that TNT will release more boosts. Right now, though, you don't have to go above 750.


Training: Other methods

Faerie Quests

A Faerie Quest is a random event (RE) that can happen anywhere on the site. Occasionally, one of the faeries below will appear and send you on a quest for an item they seek. When they request an item, your shop wizard access becomes blocked. There is a NeoBoard specifically for Quest help, however if the quest is too expensive, you miss Shop Wizard too much, the quest isn't worth it for you, or whatever other reason, you can always cancel your quest here. That link is also where you would go if you have returned with the Faerie's item. There is no time limit on quests; they last until you complete them or click reject, then your Shop Wizard access is again given back to you. Most items that a Faerie will ask for restocks at a Neopian shop. If applicable to the Faerie, the link to the shop their items restock in is shown below. Completing a quest does not go un-noted for the Faeries, of course. Upon completion, each Faerie gives you something. Now we'll be covering what each Faerie asks for, what she gives you upon completion, and the shop her requested items restock in (if applicable).


~ ~ ~

Dark Faerie

Asks for: Toys r69 and under
Shop: Toy Shop
Gives: +3 max HP for your active pet

~ ~ ~

Space Faerie

Asks for:Uncommon/rare items
Shop: N/A
Gives: +5 levels for your active pet

~ ~ ~

Water Faerie

Asks for: Books r69 and under
Shop: Magical Bookshop
Gives: +3 defence for your active pet

~ ~ ~

Air Faerie

Asks for: Grooming items r69 and under
Shop: Grooming Parlour
Gives: +3 movement for your active pet

~ ~ ~

Fire Faerie

Asks for: Clothing items r69 and under
Shop: Uni's Clothing Shop
Gives: +3 strength for your active pet

~ ~ ~

Battle Faerie

Asks for: Any r76-89 items
Shop: N/A
Gives: +3 max HP, +3 strength, and +3 defence for your active pet

~ ~ ~

Earth Faerie

Asks for: Magic items r69 and under
Shop: Kauvara's Magic Shop
Gives: +3 strength or defence or movement for your active pet

~ ~ ~

Faerie Queen

Asks for: Any r80-95 items
Shop: N/A
Gives: +2 level, +5 max HP, and +5 strength for your active pet

~ ~ ~

Fountain Faerie

Asks for: Any r94-96 items
Shop: N/A
Gives: Access to the Rainbow Fountain, where you can paint your pet almost any color, free

~ ~ ~

Light Faerie

Asks for: Collectable Cards r69 and under
Shop: Collectable Card Shop
Gives: +2 level for your active pet

Soup Faerie

Asks for: Smoothies
Shop: Smoothie Store
Gives: +2 in two random stats for your active pet

Grey Faerie

Asks for: Petpets
Shop: Neopian Petpet Shop
Gives: Another random faerie's reward



FQCs/Faerie Quest Fortune Cookies: These NC Mall Fortune Cookies, when opened, will grant you one guaranteed Faerie Quest per day. To access these faerie quests, you must visit the main faerie quest page. The quests from the FQC are given every Neopian day. If you choose to reject a quest while on the FQC, you will still get one the following Neopian day (but not another one from the FQC on the day you rejected), as long as the cookie hasn't reached the 7 day mark. FQCs can give any Faerie, including Fountain. If you do not reject nor complete a quest and the quest travels into the next neopian day, it will still be there, however after completion/rejection, you will not get another quest from the cookie that day. If using these cookies, I suggest having your Shop Wizard open before the quest. As long as you're on the Shop Wizard page before you get your quest, you can use the Shop Wizard.

Secret Laboratory Map

i wanna be a lion


LRC/Lab Ray Fortune Cookie: In the previous section we covered the effects that the Secret Laboratory Map can have on your pet. Using this NC Fortune Cookie, you may have access to zapping your pets more than once a day. When you open the cookie, you find out how many zaps you will have that day, and you will have these zaps for 7 days. After 7 days, you lose these extra zaps and go back down to one zap per day, until you open another LRC. These can be useful to you if you tend to lab your pet every day. TNT has told us in the cookies FAQ that it should only be use for main accounts, but editorial #565 tells us that if you do not have the Lab Map on your main account, you are allowed to use this cookie on side accounts.

foods/neggs/potions/books/scratchcards

First of all, we should go over whether it's worth it or not for your pet to use these in order to train up. For most people, it won't be. I wouldn't suggest using the method of foods/neggs/potions/books unless you're at the Secret Ninja Training School and are using multiple red codestones per course. I do, however, encourage everyone to use the Scratchcards. Furthermore, I will not be covering all of the Neggs/Potions/Books. I'll cover the ones that are my favorites, the cheapest, and the most effective c: With that being said, enjoy!

Tips for Neggs/Foods: Typically you can feed neggs/food to your pet once per day, however if you get their hunger status to "dying," neggs/foods can be fed every one to two hours. Make sure not to check into the NeoLodge! Also make sure not to visit the Healing Springs if using Neggs/Foods like this; the Faerie there can cure your hunger.

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BBQ Porkwich

BBQ Porkwich gives your pet one defence point per consumption, and is comparable to the Armoured Negg (next). These can be created by mixing Bread and Neopox Pizza in the Cooking Pot. If you plan on using a defence-increasing item, compare prices of the BBQ Porkwich and the Armoured Negg and see which would fit your budget better before making the decision.

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Armoured Negg

Armoured Neggs are one of the best alternate training methods for defence out there. The commonly used term A-Negging comes from these. Every time you feed a pet an Armoured Negg, it raises defence by 1. The nice part of these is that you can use these in parallel to training other stats. You can get these for 16 Negg Points at the Neopian Neggery, or you can just buy them off of the Shop Wizard. Compare prices to the BBQ Porkwich before you make a decision about defence-increasing items, if you plan to use them.

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Cool Negg

Not the best way to train due to price, but hey, you decide what's best for you and your pet. Cool Neggs can be purchased for 247 Tokens at the Neopian Neggery. They increase your pet's stats by 1-2 level, 1-3 total HP, 1-3 agility, and 1-3 strength.

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Snegg

Personally, I like Sneggs. Once you reach the boosts of 750 for STR and DEF, all that really matters is HP. Sneggs boost your HP by 2-3 and also raise your movement by 2-3. You can get these for 126 Negg Points at the Neopian Neggery.

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Super Negg

The Super Negg increases your level by 1 point, your HP by 1-3 points and your movement by 1-3 points. They can be purchased for 210 Negg Points at the Neopian Neggery.

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Ferocious Negg

The Ferocious Negg can give your pet any disease and adds 1-3 strength points. Using these are pretty contradictory (since you shouldn't visit the Healing Springs when using Neggs often), unless you don't mind your pet having a disease. They can be purchased for 124 Negg Points at the Neopian Neggery.

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Altador Strength Potion

Altador Strength Potions, or more commonly referred to as an ASP, give your pet +5 Strength points upon drinking it. These are one use. This was a plot prize from The Faeries' Ruin plot in 2010.

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Bubbling Fungus

A Bubbling Fungus can be a bit of a gamble. There's a 62.5% that you'll get a strength boost. It can raise your Strength by 1-5 or it can lower your strength by 1-5.

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Elixir of Intellect

I felt like I should add at least 1 thing for Intelligence. This potion increases your Intelligence by 1. I wouldn't suggest using it unless you're into weapons that require a high intelligence, or have read so many books that they would now be more expensive than this potion.

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Scroll of the Ancients


Scroll of the Ancients is a book, so note that it can only be read to your pet once. Scroll of the Ancients gives your pet 1 strength, 1-2 movement, and 2 intelligence upon reading. Scroll of the Ancients restocks at Suket's Scrolls.

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Scroll of the Warrior

Scroll of the Warrior is a book, so note that it can only be read to your pet once. Scroll of the Warrior raises your pet's defence by 1-3 points and decreases your pet's agility the same amount. It has the potential to decrease your pet's intelligence by 1 point. Scroll of the Warrior restocks at Suket's Scrolls.

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Mummified Scroll

Mummified Scroll is a book, so note that it can only be read to your pet once. Mummified Scroll increases your HP by 1-3 HP and decreases your movement by 1-3 points. It can also lower your intelligence by 1 point. Mummified Scroll restocks at Suket's Scrolls.

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Terror Trove Scratchcard
.
Terror Trove Scratchcards, from what I know, have the highest chance of giving your pet a level up. In order to get the level up, you must get 3 of the arrows that I put to the right of the Scratchcard. You can also win neopoints from them (5,000/10,000). You can buy them from the Ice Caves Kiosk. The Wocky charges 600NP per Scratchcard, but you're not guaranteed to get Terror Trove. You could also just buy a Terror Trove Scratchcard on the Shop Wizard, and then scratch it at the Kiosk. Any of your pets are subject to the level up, though. Not just your active.

others

Wheel of Extravagance: This is a pretty popular method for people with very high-stated pets. Spinning the Wheel of Extravagance in Qasala costs 100,000 neopoints. There are 12 possible spots this wheel could land on, and 2/12 of them are stat boosts. If you land on a spot that shows 1 arm flexing, 5 points are added to your active pet's HP, STR, DEF, MOV, or INT. It's random. If you land on a space with 2 arms flexing, a 10% increase (if your stats are low to begin with) or 10 points are added to your active pet's HP, STR, DEF, MOV, or INT.

TC/Training Fortune Cookies: These NC Mall Fortune Cookies grant you 30%-75% reduced time in all schools (Swashbuckling, Mystery, and Secret) for 5 days. You will be able to see how much the cookie cut your training time by once you enroll and pay for your training course and the time left shows up. These are useful for getting more training into a shorter amount of time. This cookie may ONLY be used on your main account.

KQs/Kitchen Quests: When you go to the kitchen, a Chef requests your help in finding 3 to 4 items within a set time limit. If you complete this quest, there is a chance that the Chef will grant one of your pets a raise in any stat. Please note that any pet currently on the account while completing the quest is susceptible to receiving the added stat; who your active pet is does not matter. Please also note that you may not get a stat raise, you could get neopoints or items. I suggest these quests for higher-statted pets, and I do not suggest spending any more than 10,000 neopoints per quest. If the quest is too expensive, let the time go and come back when the time is up; you'll be able to accept another quest.

Deadly Dice: At midnight NST for 1 hour each day, Count Von Roo awakens. During this time, you can play a game with him called Deadly Dice. This is a very simple dice game. If you roll higher than him, your active pet will gain a level. If you roll lower than him, your active pet will lose a level. If you tie, you roll again, however the stakes are doubled (roll higher: +2 levels, roll lower: -2 levels).

Coltzan's Shrine: Sometimes, when visiting Coltzan's Shrine, Coltzan will raise a single stat of your pet (could be LVL, HP, STR, DEF, MOV, or INT) by one. This has never happened to me, but I've heard that if you're lucky, he can raise it by ten.

Stat raising REs: You can sometimes (rarely) get random events around the site that could raise your pet's stat(s). Do not count on this as a training method, but know that it's possible that this could occur.


Icons and Boosts

Icons

Personally I think that icons and boosts are the most confusing and advanced part of the battledome, so please excuse me if it takes a bit to explain.

Now then. Every weapon in the battledome is linked to icons. If the item weapon is offensive, they will have icons that attack. If the item is defensive, it will have icon blocks. If the item is dual-duty, it will have both. There are seven total icons, and seven total icon blocks that correspond to them. These will be shown as offensive and defence respectively.
fire
water
air
physical
light
dark
earth

No icon has more power than another icon, and an icon does not attack better against a certain color/species. For example, an earth icon will not do any better than a fire icon against a Koi or Water-colored neopet. The amount of damage done with icons alone depends on how many icons are linked to the offensive weapon in question, and how many items the opponent's potential defensive weapon will block off, as well as which one. To give you an example, say we have a Skull and Crossbow versus a Sturdy Blue Shield.

The Skull and Crossbow has eight offensive icons:
The Sturdy Blue Shield has six defensive icons:

Assuming no faerie abilities were used, and no other weapons were used, let's see what happens. The pet using the Skull and Crossbow will be referred to as the offensive pet, and the pet using the Sturdy Blue Shield will be referred to as the defensive pet. The Shield's earth defensive icons do not make a difference, because the Skull and Crossbow has no offensive earth icons to deal out damage. The Shield successfully blocked two air icons and two physical icons. The icons the Shield was unable to block were an air icon, a physical icon, and two dark icons. Keep in mind that the offensive pet did not take any damage this round, because the defensive pet did not use a weapon with any offensive icons. So, we know that four icons hit the defensive pet. How do we find out how much damage the defensive pet took? That's where we get into boosts.

boosts

Boosts determine the damage per icon. Below you will see a chart demonstrating this. Let's take the example above. We know that four icons made it through. Let's say that the offensive pet had a strength of 100. If we look on the chart below, we can see that the strength of 100 falls between 85 to 124. Looking to the right of this number, we see the number 2.5. This is how much damage per icon this offensive pet can deal. If only one icon made it through, the damage done would be 2.5. Since four icons made it through, we multiply 4 by 2.5. The total damage done to the defensive pet was 10. The defensive pet loses 10 HP. In a perfect world, of course. Unfortunately it's not that simple (well, fortunately for the defensive pet).

Looking at the chart below, we see that defence also has its own boosts. Strength for offensive weapons works the same way as defence for defence weapons; they are more effective if used by a pet with a higher defence boost. For the example above, we had to assume that the defence boost of the defensive pet matched the strength boost of the offensive pet. If this was not the case, and the defence of the defensive pet were lower than the strength of the offensive pet, then more than 4 icons would've passed through. Small parts of the icons blocked would have made it past the shield, thereby causing more damage to the defensive pet. Again, the higher the defence, the more effective the shield.

Boost chart

In the boost chart, the boosts only go up to 750. There isn't a point in training past here in terms of boosts, because there are none higher. This means that a pet with 10,000 STR will not attack better than a pet with 751 STR. Some owners choose to train up to 800, hoping for TNT to announce the next boost. Do as you wish with your own pet :)

STR/DEF Dealt/Blocked per Icon
1 to 7 0.5
8 to 12 0.75
13 to 19 1
20 to 34 1.25
35 to 54 1.5
55 to 84 2
85 to 124 2.5
125 to 199 3
200 to 249 4.5
250 to 299 5.5
300 to 349 6.5
350 to 399 7.5
400 to 449 8.5
450 to 499 9.75
500 to 549 11
550 to 599 12
600 to 649 13
650 to 699 14
700 to 749 15
750 or more 16


my favorite weapons overview

offensive weapons

Offensive weapons are the weapons that only deal damage. Personally, I'm an offensive battler, so offensive weapons are my favorite weapons. Let's look over a few of them...

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Ylanas Blaster

Estimated price range: 800K-1.2M
Icons:
(5 fire, 2 air, 3 physical, 2.6 earth, 12.6 icons total)
Notes: This was a game prize worth 25,000 points in the Return of Dr. Sloth plot
Review: This weapon is a personal favorite of mine. I like the price-to-icon ratio, and I tend to suggest this weapon to others with a price-range within 1mil.

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Brynns Legendary Sword of Wraith Smiting

Estimated Price: 800K-1.2M
Icons:
(3 fire, 3 earth, 1.75 light, 5 physical, 12.75 icons total)
Notes: This was a prize worth 50,000 points in the Faeries' Ruin Plot.
Review: This weapon is quite similar to Ylanas Blaster, with just a few icons switched around. I suggest them both and like them both quite equally. If you plan on getting one or the other, pay attention to which icons you would prefer, but ultimately it just comes down to which one costs more at the moment.

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Scroll of Ultranova

Estimated Price: Less than 1K
Icons:
(3.4 fire, 3.4 air, 3 light, 9.8 icons total)
Notes: Restocks at The Scrollery, but I'd suggest buying it off of the Shop Wizard
Review: At the time of writing (March 31, 2014), I found this weapon for 1NP, 5NP, and 10NP all over the Shop Wizard. The price-to-icon ratio is amazing, and I highly suggest this weapon to users who cannot afford higher. The icons get through most common shields in the Battledome, such as Leaf Shield and Sophies Magic Hat.

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Scroll of Knowledge

Estimated Price: 50K-100K
Icons:
(2 earth, 2 water, 2 dark, 2 air, 3 light, 11 icons total)
Notes: Restocks at The Scrollery
Review: Personally this is one of my favorite weapons, and I own two. However I bought them when they were much cheaper, and nowadays the price-to-power ratio isn't the best, so only buy this if you're alright with paying ~4x the price for 1-2 extra icons.

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Ridiculously Heavy Battle Hammer

Estimated Price: ~100NP
Icons:
(3 air, 3 earth, 3 physical, 9 icons total)
Notes: Restocks at the Battle Magic shop, but I suggest buying it off of the Shop Wizard. Dropped a lot in price due to its increase in supply from the 2011 Game Master Challenge.
Review: I would only suggest this for beginner battles. The icons are easily blocked in 2-player battles, but the price-to-power ratio is quite nice.

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Scroll of the Scholar

Estimated Price: ~10K
Icons:
(2 earth, 2 air, 2 dark, 2 water, 2 light, 10 icons total))
Notes: This item restocks at The Scrollery, and is also a book (if you read it to your pet, it disappears)
Review: It loses only one icon to the Scroll of Knowledge, which is a small price to pay considering the ~70K drop in what you'd be paying to get the Scroll. The icon types are not the best for two-player, but this weapon is fine for one-player battling.

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Super Attack Pea

Estimated Price: 1B
Icons:
(12 air, 20 earth, 32 icons total)
Note: Gives the Super Attack Pea avatar (when equipped to a Pea Chia), featured to the right of the weapon
Review: This is the most powerful weapon ever released, and the most expensive item on neopets. Earth is common and air is nice, but at this level of BD fighting, defense is widespread. The price for this weapon is outrageous.

defensive weapons/shields

work in progress

dual duty weapons

work in progress

healers

work in progress



Bow Of Destiny (O), Bony Grarrl Club (DD), Sophies Magic Hat (S), Parasol of Unfortunate Demise (S), Hanso Charisma Charm (DD), Kacheek Life Potion (H), Greater Healing Scroll (H), Downsize! (S), Golden Compass (DD), Scarab Ring (DD), , Elephante Unguent (H), and Gelert Healing Remedy (H), Royal Blue Cape (H), Rejuvenating Jar of Brains (H), Honey Potion (O)

2cool4u


my favorite faerie abilities overview

What and how

This is pretty important, otherwise the rest of this block won't make sense. Every turn in the Battledome, you may choose two weapons. You may also use one Faerie Ability per turn (but you might not be able to use certain faerie abilities more than once per battle/day). Faerie abilities are an "extra." Some heal you, some help you attack, and some help you block. These can be extremely helpful in both 1p and 2p battles, and I highly suggest using faerie abilities. So, how do you get said faerie abilities? By visiting here, you'll be able to see if you already have abilities. This is also where you can unlock your desired faerie abilities. Click on your pet and open up all of the levels that your pet has passed. If an ability is shaded, you have not yet unlocked it. If it is not shaded and has a green border around it, you have unlocked it. To the right of the Abilities page, you will see a bar with six icons there (excluding physical). These are the Faerie Blessings that pet currently has. Using these blessings, you can unlock faerie abilities. Weak Bottled Faerie Potions bless your pets. All of the Weak Bottled Faerie Potions are listed below.


Weak Bottled Earth Faerie gives your pet 1-2 Earth Blessings
Weak Bottled Air Faerie gives your pet 1-2 Air Blessings
Weak Bottled Fire Faerie gives your pet 1-2 Fire Blessings
Weak Bottled Dark Faerie gives your pet 1-2 Dark Blessings
Weak Bottled Light Faerie gives your pet 1-2 Light Blessings
Weak Bottled Water Faerie gives your pet 1-2 Water Blessings
The Unidentifiable Bottled Faerie gives your pet 1-2 random Blessings


You can get these from the Shop Wizard, drops in the Battledome, the Trading Post, Igloo Garage Sale, Almost Abandoned Attic, Snow Faerie Quests, the Wheel of Excitement, or wishing for them at the Wishing Well. However, I prefer the battledome (since they're common prizes) or the shop wizard. Once you've blessed your pet with the Weak Bottled Faeries you want and the proper amount, you can select the ability you'd like (as long as your pet is at or above the required level), and the ability is that pet's forever. The type and amount of blessings required per ability vary, so onto the next section!

If you wish to find out information about any abilities I didn't cover, visit TheDailyNeopet's Battlepedia. They cover everything very well :)

Favorite Ability for level 1


Static Cling

Cost: Free
Does: 3 light attack icons
Review: Static Cling deals out 3 light icons every round you use it. I only suggest this for low-end players. It doesn't make much difference to use in higher-level battles, and if you're at a higher level, there are many more, better abilities you could be using instead of this. For example, once your pet is at level 25, I suggest you start using the ability for that level, which is further down.


Favorite ability for level 5


Shade

Cost: 2 (Weak Bottled Dark Faeries)
Does: Blocks 1+ icons
Review: Not the best ability, however the other abilities in this tier heal 4-5 HP, which is less useful (unless your pet has very low max HP). Shade can be used once every four rounds.


Favorite ability for level 10


Cranky

Cost: 4 (Weak Bottled Fire Faeries)
Does: Adds 1+ type of icon to your attack
Review: Another example of a tier with pretty bad abilities. This one is the one I like most within this tier, though. Can be used once per battle.


Favorite Ability for level 25


An Icicle

Cost: 10 (Weak Bottled Water Faeries)
Does: 6 water attack icons
Review: An Icicle deals out 6 water icons every round you use it, which can be pretty nice in battle. Can be used once per round.


Favorite Ability for level 50


Lens Flare

Cost: 15 (Weak Bottled Light Faeries)
Does: Stops opponent's attack
Review: Hands down one of the best abilities in the battledome. I use this one all the time, especially in 1-hit KO battles. It prevents your opponent from using weapons during the round of use. It only works once per battle, and is the most highly suggested ability in my book.


Favorite Ability for level 100


Float

Cost: 6 , 6 , 6 (Weak Bottled Light/Water/Air Faeries)
Does: Blocks x-amount air and water
Review: More testing is needed for the abilities within this tier. Until more information is available, I'd suggest skipping this tier/not using abilities in this tier, unless you've tested them and they've proven successful and effective for you.


Favorite Ability for level 200


Warlock's Rage

Cost: 15 and 25 (Weak Bottled Fire/Dark Faeries)
Does: Stops opponent's attack
Review: Does the same thing as Lens Flare. You should have both of them. They're both very effective, in that you can block anything your opponent does to you, and deal damage to your opponent (assuming they don't use this ability as well). Can be used once per battle.


Favorite Abilities for level 300


Rejuvenate

Cost: 40 and 40 (Weak Bottled Water/Light Faeries)
Does: Healer (more in review)
Review: Rejuvenate only works if you take damage that round. If your HP is above 5% of your max HP, you will be healed 100%. If your HP is below 5% of your max HP, it will heal you only 5% of your max HP. Be careful with how much damage you take when using this one. Can be used once per battle.

Drain Life

Cost: 40 and 40 (Weak Bottled Water/Dark Faeries)
Does: Drains 10-11% of opponent's HP and adds to your's
Review: Why did I include two in this tier? Which you use depends on how you're doing in battle and who you're fighting. Both can come in handy in their own ways. This one drains 10-11% of your opponent's HP, and adds it to your own. If your opponent's HP is very high, this one may come quite in handy (especially if your HP is below 5% and Rejuvenate won't help much). Can be used once per battle.


Favorite Ability for level 400


Reflect

Cost: 120 (Weak Bottled Light Faeries)
Does: Reflects 67% of opponent's attack
Review: Reflect does exactly what the name implies; it reflects offensive icons back onto your opponent. Pretty awesome if your opponent is big on offense and not defence. Can be used once per battle.


Favorite Ability for level 500


Meepit Stampede

Cost: 60 and 100 (Weak Bottled Earth/Dark Faeries)
Does: 10 dark attack icons
Review: This one is pretty similar to the other two in this tier, with Esophagor Stench dealing out 10 earth and Summon Monoceraptor dealing out 10 fire. I just chose Meepit Stampede because my set doesn't use much dark offensive icons, and many intermediate popular shields either don't block dark at all or block only a bit of dark. Which one you choose in this tier (if you use level 500 abilities at all) should depend on your personal weapons (the icons they deal), and who you battle. All the ones in this tier can be used once per day.


Leagues

Leagues are a way to categorize pet builds, so equal-stated pets fight against each other, evening the odds of the battle and making the BD fighting rely on ability more than, say, a strength boost. The information in this block for L97 was taken mostly from the JellyNeo In-Depth Battlepedia. L97 being the most popular league right now, it is the only one that will be covered in this block. If you think another League should be added and you have enough information on it, neomail me.

League 97/L97

L97 requires a build of 97/20/35. Any pet above those stats may not be admitted into L97. All participants must have the 20 Strength boost and 35 Defence boost and should make every attempt possible to have exactly 97HP. L97 has restrictions and limitations on the weapons you can use so battles are longer. The restrictions prevent battles from ending in a few turns, and makes it more about your battling ability and less upon luck to get a win. Here are a few rules for L97:
  • No single use items are allowed (weapons that break after one use in battle).
  • Weapons that exceed 12.0 offensive/attack icons are not allowed
  • Dual Duty weaponry may not exceed 15.0 total icons
  • No 100% block Dual Duties are allowed
  • Stealing and Freezing are prohibited unless both battlers agree to use them
  • Weapons capable of healing multiple times in a battle are not allowed
  • Faerie abilities in the Level 50 tier and above are not allowed
  • Participants are asked to use their own weapons, however borrowing an L97 pet is allowed
To view more rules about L97, please visit Jellyneo's In-Depth Battlepedia.


Healing (outside of the battledome)

You've had a tough battle, maybe an event wasn't nice to you, and your HP is low. No worries, there's a few quick and easy fixes to this that I'll teach you about.

Healing springs


The Healing Springs is home to a Faerie with mystical powers. When visiting her, you have a couple of options. She can heal your pets, and you can visit her shop. If your pet has come down with an illness or is low on HP, she should be your first resort. Make sure that the sick pet/the one you most want to heal is your active pet. Sometimes, she will feel generous and restore all of your pets back to full health, sometimes she will give only a few HP to you, sometimes she will give you a potion/snowball, and sometimes whatever she does only affects your active pet. You can visit her to be potentially healed every 30 minutes. You can also buy an item from her shop every half hour, however the items in her shop are usually sold for cheaper in the Shop Wizard.

Potions

Obviously, visiting the Healing Springs Faerie to get healed for free isn't the only option, although it is the cheapest way. Here I will only talk about HP, not illnesses. If you have an illness and would like to buy the cure, visit here to find out what cure you would need to buy. Anyways, here's a list of my personal favorite potion (ones I use/have used), and what they do in healing your HP.

1 2 3 5 8 10 12 15 20 25 35 45

Healing Potion I-XII: There are 12 Healing Potions in this set, all used outside of the Battledome. I wrote how much they heal you to the right of each potion. Don't ask me why the amount it heals doesn't follow proper Roman numerals, as the potion names do. I don't know. It's weird. These can be purchased at the Healing Springs or the Shop Wizard, if you so choose.


Blue Furry Negg: Not a potion, but hey, worth mentioning. These heal your pet by 5 HP upon consumption. If you wish to use this, your pet must be hungry (not checked into the NeoLodge). These can be bought extremely cheap on the Shop Wizard.


Dewberry Reviver: The Dewberry Reviver heals your pet by 175 HP outside of the Battledome. This can be purchased at the Healing Springs or the Shop Wizard, if you so choose.


Bubbling Healing Goo: Bubbling Healing Goo heals your pet by 200 HP outside of the Battledome. This one's my favorite. I just like green ok. This can be purchased at the Healing Springs or the Shop Wizard, if you so choose.


Super Strength Healing Potion: The Super Strength Healing Potion heals your pet by 225 HP outside of the Battledome. This can be purchased at the Healing Springs or the Shop Wizard, if you so choose.


Essence of Everlasting Apple: The Essence of Everlasting Apple heals your pet by 250 HP outside of the Battledome. This can be purchased at the Healing Springs or the Shop Wizard, if you so choose.


BD Trading

VWN = first letter capped, pronounceable, less than 6 characters, no numbers or underscores.
WN = pronounceable, longer than VWN, no numbers or underscores.
DN = pronounceable, but includes only 1 # or a couple of underscores
BN = lots of numbers or underscores or is very long/very short and not pronounceable
VBN = you smashed your face into the keyboard a few times then clicked Create

note to self: llamas are beautiful placeholders


BD Past Trades (even/trainable)

Even/trainable and uneven/labbed/untrainable are separated due to the fact that they trade differently. Even/trainable will tend to be more popular in the earlier stages, such as 300HSD. They are also popular higher up, especially once said even/trainable pet reaches level 250. These sections in the guide will give users a general idea of what certain HSDs can trade for, and will give owners lacking a BD pet an idea of what stats their pet can achieve. If you have recently completed a BD trade, please neomail me. If you are neomailing for this section, have the title be E/T Past Trade. I will not put up any trades that are extremely one-sided, or seem too good to be true (such as a scam). BD to BD trades are perfectly acceptable. Thanks!

150 to 300HSD

February 2014
WN 150HSD Chocolate Draik
VWN Neopets RW with 574HSD labbed
Pronounceable 4L basic with 163HSD
PDE custom
VWN 300HSD Brown Ruki
VWN Water Draik

January 2014
DN/BN 139HSD Baby Kau
WN Baby Kacheek

301 to 600HSD

May 2014
DN 496HSD Darigan Gelert
VWN Desert Draik

April 2014
VWN 580HSD Royalboy Draik
VBN UC Halloween Lupe (Werelupe)

March 2014
VWN 4L (Cvcv) 500HSD Stealthy Krawk
BN UC Mutant Jetsam
VWN 440HSD Blue Xweetok
4L Wraith Draik
VWN (Cvcv) 444HSD + Maraquan Draik custom
WN UC Halloween Wocky

February 2014
WN 395HSD Blue Eyrie
VWN Electric Draik
VWN 510HSD Gold Draik
BN UC Halloween Lupe (Werelupe)

January 2014
V/WN 600HSD Orange Kougra
WN UC Darigan Uni

601 to 800HSD

July 2014
WN 786HSD Maraquan Draik
VBN UC Halloween Wocky

June 2014
WN 620HSD Chocolate Draik
DN UC Mutant Lupe

May 2014
VWN 720HSD Zombie Krawk
VBN UC Tyrannian Nimmo

April 2014
WN 800HSD White Kacheek
WN UC Mutant Scorchio

March 2014
2L 750HSD Draik
VWN UC Maraquan Chomby

February 2014
3L English RW Basic with 630HSD
DN/WN UC Desert Poogle
DN 702HSD RB Lupe
BN UC Maraquan Scorchio

January 2014
WN 612HSD Desert Krawk
BN UC Halloween Lupe (Werelupe)

801 to 1000HSD

March 2014
4L 825HSD Green Uni
VBN UC Darigan Bori
4L 925HSD BD + Stealthy Draik custom
WN UC Grey Jubjub

February 2014
VWN 855HSD Basic
BN UC Coconut JubJub
DN/BN 840HSD Shadow Gelert
BN UC Halloween Lupe (Werelupe)

January 2014
WN 1000HSD Basic
VWN/WN UC Robot Jetsam

1001 to 1300HSD

May 2014
WN 1261HSD pet + Transparent Krawk custom
BN UC Faerie Ruki

April 2014
format of name, HSD, species & color/type of custom
what it traded for

March 2014
WN 1161HSD Green Krawk
VWN UC Tyrannian Peophin
WN 1174HSD Pea Chia
VWN UC Sponge Kiko

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
VWN 1008HSD Ghost Bori
VWN English RW + Royal bori custom

1301 to 1600HSD

June 2014
VWN 1394HSD Biscuit Kacheek
BN UC Faerie Ruki

May 2014
format of name, HSD, species & color/type of custom
what it traded for

April 2014
VWN 1472HSD Dimensional Kougra
VWN UC Baby Kougra
WN 1500HSD Shadow Pteri
BN UC Faerie Xweetok
VWN 1379HSD BD + Pea Chia custom
WN UC Grey Uni

March 2014
VWN 1462 HSD Draik + Stealthy paint (FFQ)
BN UC Grey Kyrii
VWN 1593HSD Maraquan Draik
DN UC Plushie Buzz

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

1601 to 2000HSD

April 2014
WN 1713HSD Stealthy Draik
WN UC Darigan Gelert
WN 1661HSD Stealthy Draik
DN UC Maraquan Skeith
VWN 1690HSD BD + Halloween Aisha custom
BN 180HSD UC Grey Kougra
VWN 1800HSD Pirate Pteri
WN UC Grey Scorchio

March 2014
VWN 1705HSD Plushie Xweetok
BN UC Grey Yurble
VWN 1710HSD Zombie Draik
DN UC Grey Kyrii
WN 1937HSD + Royalboy Wocky custom
VWN UC Grey Kougra

February 2014
VWN misspelled RN 1625HSD Stealthy Draik
DN UC Grey Eyrie

January 2014
WN 1967HSD Darigan Draik
BN UC Faerie Xweetok

2001HSD and above


December 2015
WN 3200HSD + Pea Chia custom
BN UC Plushie Draik

May 2014
BN 2424HSD Green Draik
WN UC Grey Kougra

April 2014
format of name, HSD, species & color/type of custom
what it traded for

March 2014
VWN 2660HSD Maraquan Hissi (7 BC trophies)
VWN UC Grey Ixi
BN 7200HSD Wraith Krawk
VWN UC Royalboy Kyrii

January 2014
VWN 2220HSD + Draik custom + FFQ
BN UC Plushie Kacheek


BD Past Trades (uneven/labbed/untrainable)

Even/trainable and uneven/labbed/untrainable are separated due to the fact that they trade differently. Even/trainable will tend to be more popular in the later stages, as in pets with high stats. These typically have less level and are thereby less expensive to train. Please know that for a pet to be valuable, it DOES NOT have to be even/trainable. If you have a labbed pet with 1000HSD and level 1, you don't have to raise the level to trainable in order for the pet to be wanted. These sections in the guide will give users a general idea of what certain HSDs can trade for, and will give owners lacking a BD pet an idea of what stats their pet can achieve. If you have recently completed a BD trade, please neomail me. If you are neomailing for this section, have the title be UT Past Trade. I will not put up any trades that are extremely one-sided, or seem too good to be true (such as a scam). BD to BD trades are perfectly acceptable. Thanks!

200 to 400HSD

April 2014
VWN 287HSD Blue Aisha
Pirate Draik Egg (PDE) custom
4L Cvcv 361HSD Blue Xweetok
Pirate Draik Egg (PDE) custom
DN 330HSD Red Poogle
WN (Japanese uncommon RW/RN) White Xweetok

March 2014
format of name, HSD, species & color/type of custom
what it traded for

February 2014
WN 345HSD Transparent Poogle
WN Royalgirl Cybunny

January 2014
format of name, HSD, species & color/type of custom
what it traded for

401 to 800HSD

April 2014
WN 650HSD Purple Techo (uneven)
Desert Draik custom
4L 553HSD Yellow Hissi
WN Stealthy Draik

March 2014
DN 550HSD basic
Woodland Uni custom (~1,500,000)
VWN 560HSD Pink Aisha
WN 77HSD Royalboy Draik
DN 642HSD Basic Acara
VWN 4L (Vcvc) Zombie Draik
BN 486HSD basic
VWN White Draik

February 2014
VWN Neopets RW with 574HSD
WN 150HSD Chocolate Draik
DN 496HSD (trainable/uneven) Christmas Kougra
WN Zombie Draik
WN 492HSD Pastel Kougra
PDE custom
DN 409HSD uneven/trainable Kougra + royal custom
WN female 77HSD even/trainable Royalboy Draik

January 2014
English suffixed RW 630HSD (uneven/trainable)
BN UC Tyrannian Peophin

801 to 1000HSD

April 2014
Danish RW with 911HSD (trainable/uneven)
WN UC Darigan Buzz

March 2014
format of name, HSD, species & color/type of custom
what it traded for

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

1001 to 1300HSD

March 2014
BN 1199HSD Christmas Grundo
BN UC Halloween Lupe (Werelupe)

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

1301 to 1600HSD

February 2014
BN 1400HSD (even & untrainable) Pirate Krawk
VWN UC Faerie Ruki

January 2014
format of name, HSD, species & color/type of custom
what it traded for

1601 to 2000HSD

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

2001HSD and above

February 2014
V/BN 2238HSD (high level) Pirate Kacheek
V/BN 300HSD (uneven/trainable) UC Halloween Moehog

January 2014
format of name, HSD, species & color/type of custom
what it traded for


BD Past Trades (unconverted BDs)

This is where trades of unconverted (UC) pets with stats will go. If you'd like to train an unconverted pet to add value, note that unconverted pets with stats are not extremely popular due to certain weapons in 2p fights that can change a pet's species, and thereby, unconvert a neopet. If you have recently completed a BD trade, please neomail me. If you are neomailing for this section, have the title be UC BD Past Trade. I will not put up any trades that are extremely one-sided, or seem too good to be true (such as a scam). BD to BD trades are perfectly acceptable. Thanks!

150 to 300HSD

February 2014
BN 180HSD UC Grey Kougra
VWN 1690HSD BD + Halloween Aisha custom

January 2014
format of name, HSD, species & color/type of custom
what it traded for

301 to 600HSD

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

601 to 1000HSD

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

1001 to 1400HSD

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

1401 to 2000HSD

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for

2001HSD and above

February 2014
format of name, HSD, species & color/type of custom
what it traded for

January 2014
format of name, HSD, species & color/type of custom
what it traded for



Extras

Thank you to...

•bendable (Mitchell), for fixing a bunch (and I mean a bunch) of my mistakes
•prelunear (Haru) for suggesting the "caps" section in terminology
•susabell (Crystal), for being an amazing coder and helping me so much
•Jenny (armormoblie1) for three buttons
•Cameron (periled) for a button

Things for me to consider adding

•favorite 1p bd challengers
•host on mitchy's petpage rather than _chombers_
•TL:DR suggested training method charts for swash & myst
rushing to 250
navigation panel
•FQCs & TCs in terms
•A-Negging in terms
leagues and L97

link back






affiliates


Want to be an affiliate? Neomail me.

about mitchy

Hi there! My name's Mitchy, and I created this guide c: It took a bunch of work, but I've gotten so many nice things said to me, and I really think it might help people, so it's worth it to me^^ I currently own 14 BD pets and one SBD pet, which I plan on training up as soon as I finish the training of a few others c: I collect funny item descriptions. You may ask what that is... well, just click here and you'll find out! I'm always buying tan and red codestones, as well as dubloons and neggs (that work at the neggery) to help enhance my training. I love llamas, but I don't love Gnorbus enough to own one. Oops. I like reading, writing, drawing, and of course, the BD. The BD is probably the reason I stay on neo. Yay x) I love nice people and funny people and super awesome people. I do not love rude people and white chocolate.



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