Escape to Kreludor Game Guide



Introduction:
This guide is written for beginners to above-average ETK players, and players sharing the same passion as me in the all-time favourite game, ♥Escape to Kreludor♥. In this guide, I will share some of the knowledges, I have learnt after playing this game for more than 2 years. Special thanks to Brain for teaching me some of his tips and strategies, enabling me to be among one of the best ETK players around. He has contributed to some of the contents that you will be reading and seeing below. Thanks to the person who suggest the need to write a guide on ETK, although he is only trying to challenge me into it. As a long time player, I must say ETK requires a certain amount of skills and experiences to play well. I have discovered strategies that people are not aware of, because of frequent playing. Like other games that you have played, practices are required if you want to play better in ETK.


Your Escape Pod:
This is the space transport that our heroes, Gorix and Cylara, used to escape to Kreludor. It represents your spaceship in the game of escaping. The number of escape pods at the bottom right hand corner of the game window, indicates the no. of game lifes that you have. All started out with 4 lifes per game.

Game Control:
In this game, you start your move first in any one of the eight grid spaces (Total grid squares on a map is 121) available beside your escape pod, that you think is good. (Note that you can only move once during your turn) Then all your enemy fighters will each move once after your turn, so you and your enemies will have your turn of moving, till one of you is being wipe out during the levels. The controls are simple, click on your escape pod, or press the spacebar, to fire torpedoes out either side to destroy enemies distanced 3 grid squares. (applies when you are diagonal) Click on any grid squares you want to move using your mouse. You are free to end game at any point of time during the game levels. However, your score for the current level that you press end game, will not be counted to the final score. Hence, your final score after you end game, will be the sum of total scores you earned from the previous levels. In the beginning, some of us thought that this game requires you to memorize the exact steps to each levels. Everytime you load a new game, the virtupet fighters, asteriods, comet and orbs are at different locations, so memorizing is futile. In fact, there are often more than one way to escape and pass the levels. Most importantly, you need to foresee an escape route before moving. More movements tactics and strategies will be covered later in this guide.


Game Code:
Type 'empulse' to destroy enemies within 1 grid square from you. This code acts like a smaller version of the red orb effect. It is very useful, so better reserve till the later levels, whereby there will be many fighters surrounding you. You can only use this code once in the game.


The Virtupets Fighters:
They are sent by Dr. Sloth to destroy your escape pod, so you need to flee from them when they chase you in the game.

Gray Virtupet Fighter: They are the easier enemies. They are easily being tricked to collide among themselves, into the asteroids, comet or other gray fighters around them, as they do not give path to anything ahead of them during their chase. They usually follow a shorter and straighter path to reach you in horizontal, vertical or diagonal directions. These are the enemies that I normally will not concentrate on shooting, when there are chances that I can trick them into collision. Shooting these fighters worth 10 points each.

Red Virtupet Fighter: They are more tricky. They avoid collision with other fighters, comet and space debris. They usually move after the gray fighters and side by side with the comet for protection and better attack on your escape pod. They usually combine with other red fighters and comet to surround the escape pod during the chase. Shooting these fighters worth 15 points each.

Comet: This is the most dangerous enemy, because it is indestructible, unless you downgrade it with blue orb. It can pass through space debris, therefore, it can catch up with you at a speed faster than the virtupet fighters.


The Space Elements:
They appear in the game not for decoration but for major purposes.

Wormholes: They are presented at 4 corners of the grid map. They serve the major purpose of teleporting you to another location on the map, when the fighters have chased you to a dead end. You will meet 2 outcomes after coming out of the wormhole: (The outcomes are random)
1) Your escape pod will be teleported to a safer location on the map from your enemies.
2) Your escape pod will land beside an enemy fighter, resulting you to lose an escape pod.

The Asteroids: They are rocks and appear at various locations on the map at random, from start of all the game levels. You can make use of these asteriods and space debris to trick the fighters and comet for escape.

Space Debris: They are created when you destroy the virtupet fighters, and when the gray fighters collide themselves. As you play, you will create more space debris, so plan your route to avoid being trapped by them carelessly. Note that using the game code 'empulse' does not create any debris.


The Orbs:
The following orbs will appear randomly in the game. They may disappear sometimes to trick you, when you try to get them, so be careful. As they happen to be at random locations at different games, you should lookout for the virtupets fighters first, before getting them. They can sometimes land you in a disadvantage position after getting it.

Purple Orb: This orb will gain you 50 bonus points for getting it, so you should always try to get this orb if possible.

Blue Orb: This orb will downgrade all the red virtupets fighters into gray virtupets fighters. It will also turn the comet into an asteriod. Get this orb if you wish to pass the level easier with lesser time spend. After downgrading, you can trick the gray fighters to collide among themselves. However, you will earn lesser points because of downgrading.

Green Orb: This orb will make your escape pod invisible to all the virtupets fighters and the comet. Get this orb only when you find difficulty in getting pass the level. Getting the green orb makes it more time consuming to complete the game level, because the enemy fighters will move randomly around you, and you need to shoot them down at random. Try not to get too close to any of the fighters or comet, so they will not intercept onto your escape pod by accident. I always try to maintain a grid square from them.

Red Orb: This orb is useful, as it can help you to wipe out enemy fighters spaced within 2 grid squares away from your pod. Get into a position near the orb, where more enemies are closed-up on you, (in order to wipe out more enemies) and that you will have an escape route from the rest. You can get this orb conveniently if it is on your way to wormhole escape.

White Orb: This orb will give you an extra game life. Try to get this orb whenever it appears in the game level.


Movement Tactics & Strategies:
Gray Fighter's Movement:
If a gray fighter is at your horizontal, it will move straight towards your escape pod, to the same row as your last position. Likewise, if gray fighter is at your vertical, it will travel to the same column as you. In diagonal position, a gray fighter will travel diagonally to a square closer to you. (in a straight line) The other fighters or comet beside the gray fighter, will not change the way it moves. Hence, a gray fighter will collide with another gray fighter or a comet, because of moving to the same square.

Red Fighter's Movement:
A red fighter move similarly to a gray fighter, especially when it is alone. However, a red fighter will give way to a gray fighter and move to a position beside or behind it. The red fighters are likely to line up beside your escape pod, so use the firing tactic mentioned below to destroy them. If a red fighter is side by side with a comet, move away from them, so the red fighter will position behind the comet and you can shoot it.
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Escaping Route:
As your enemies fighters seem to enjoy chasing you in a straighter path, to the same square that you were previously in, especially the gray fighters. To avoid them from intercepting you, your escape pod should sometimes move in a ziz zag manner to the wormhole. This will in turn result them to move in the same manner as you, and harder for them to intercept you. (Mostly applies when you have a chain of fighters right behind you, when you cannot shoot them) See a simple example below.

Wormhole Escape:
Wormholes can help teleport you to a safer or further location from the enemies fighters sometimes. To reduce the likely chances of landing next to an enemy fighter and lose an escape pod, after exiting from the wormhole. (Immediately after you are teleported, it is their turn to move) You should move in a way that will result all or most of the fighters to concentrate and crowd near the wormhole, before you enter it. So there will be a bigger area of blank grid spaces for you to escape later. But still, there are chances that you will be teleported to the same area, where you were before entering the wormhole. See examples below.

Escaping Via Asteriod or Space Debris:
You can make use of the asteriods or space debris to confuse the red fighters. They will go around the asteriods chasing your tail, and you can align to shoot them, when both of you are in the same diagonal direction beside the asteriod. Below are some pictures showing the red fighters being confused.
123
12 3

Trick the Gray Fighters Into Collision:
The gray fighters have a rougher sense of dangers ahead of them. Unlike them, the red fighters rarely collide, if they do, only 1 or 2 of them will collide onto the asteriod or space debris one at a time. This can happen at rare circumstances, when they are surrounded by 3 or 4 space debris and asteriods. The gray fighters mostly collide with the comet, asteriods and space debris. The red virtupets fighters will avoid collision with the gray. See the examples below.
1 2

Firing Torpedoes:
These are things you should know when firing torpedoes:
1) You can fire torpedoes to destroy fighters 3 grid squares away, whether your escape pod is facing horizontal, vertical or diagonal.
2) You can fire by clicking on your escape pod with mouse, or using your spacebar.
3) Concentrate more on firing the red fighters more than the gray fighters, if the red fighters are at your shooting range, because the red fighters are more tricky. Also, by destroying the red fighters, you will create more space debris for gray fighters to collide. This will help you to ultilize your turn, since this game is on a turn-based.
4) You can fire torpedoes 2 or 3 times continuously with your spacebar to destroy up to 3 red fighters, if they form 3 grid squares in-line, horizontally or vertically beside your escape pod. (In this case, diagonal forming is more rarely met) See an example below.
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Some Rules to Points System:
There are certain rules to points calculation system, based on gray fighter collisions. This is only useful when you want to get a certain score. Some of you might not be aware of the following:
1) When you collide with 2 or 3 gray fighters on the same grid square, their scores will not be added to your total score.
2) When a gray fighter collide on the asteriod or space debris, point is added when your escape pod collide with another gray fighter.
3) When you collide with 1 or more red fighters only, no points will be added after the collision. See pictures of collisions below.
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ETK World Challenge and Review Score:
Feel free to join in and play Escape to Kreludor World Challenge.


The Levels:
I have not completed all the levels for the game yet. The furthest stage I have reached is level 22. I shall only list down the levels 1 to 25 below, with the no. of gray and red virtupets fighters per level and their respective level and base scores each level. There is only 1 comet for every level, from level 6 onwards in the game. Level score is the score you can earn for the level and is fixed. Base score is the accumulation of level scores, without taking any blue and purple orbs into consideration. You will most likely earn more than the base scores, if you restart a level.



ETK Game Trophies:
The picture shows 3 grades of cool and lovely ETK trophies: Gold, Silver and Bronze ETK trophies. They are available if you meet the hst requirements.



The picture above shows some of the best players for Escape to Kreludor.



I am a big fan of the game Escape to Kreludor. I have been playing ETK world challenge since 2005. My target is to get 3000 wins for the All-time Winners table.


Copyright:
This page is created by Rosa Canina. Please do not copy any portion of this page without given permission. Thank you for your cooperation.





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