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November 5, 2005:
Welcome to Version 2! This version should work in all browsers out there.

If you have a guide that you would like to contribute, please neomail stacigh and let her know about it. Currently, the requirements are that you follow this layout. Stacigh will code the layout for you but you must write the guide.

Neomail Stacigh

 

NQII Skills Guide

This guide was written in its entirety by chanel_roxs. It has been reworded in places to reduce complexity.

Any information is by her. If you notice something wrong, or you might want to suggest, comment or ask, feel free to neomail her. Also, what works for her may not work for you. You may want to experiment on your normal mode game to see what is good. If you are just starting out and might need a more in-depth explanation about NeoQuest I or NeoQuest II, you can neomail chanel_roxs.

You can find the original guide on Beachbabe1962000's petpage.


How to use this guide:

Choose two skills and work at getting them to level 13.
Bring your innates up to level 11 each.

Once you have achieved that then you stop spending your skill points. Once you are about to fight King Terask II, equip the final weapons to each character and then (and only then) max out any skills that were not maxxed out with the weapon bonuses.

If you got full equipment for one character (i.e.: you got the final weapon & armour for Talinia) then you can put the skill points in some of the recommended categories, explained below.

Note: Almost every final weapon increases +2 to every skill. Every final armour increases +4 to the innates.

As a rule of thumb, gradually increase the skill points. Here's why: if you only have critical attack up to 13 but you don't have any other skills, you're really stuck and will have a difficult time defending your self and vice versa.

 

Rohane:

Early on you might want to invest a lot in defense seeing as he has to battle the first bit of Chapter 1 by himself to retrieve Mipsy, I think it's a rather good idea if you happen to well.. be able to take hits.

Recommended Skill Set:
Damage increase- 13
Critical Attacks- 13
Innate Magic Resistance- 11
Innate Haste- 11

Rohane's final weapon is Sword of Apocalypse, it adds on +2 to every skill, hope you get it -- right?

 

Skill Explanations:

Critical Attacks: Each hit you make by clicking on the attack button for Rohane has a chance of making a Critical hit, which will cause more damage than a normal attack.

Damage Increase: This will increase the amount of damage you do.

Innate defense: It will increase your resistance to magic.

Innate Haste: This will increase how fast your turn comes, it's very important even though there's Group Haste.

If you have any extra skill points I think Stunning Strikes may be a good place. You don't have to actually spend the points if you don't want to though.

 

Mipsy:

Even with max direct damage she will not hit more than the number of her hit points -- odd huh? Oh well, you don't want to get her tired *shifty eyes* or do you *shifty eyes*?

Recommended Skill Set:
Direct Damage- 11
Group Haste- 11
Innate defense- 11
Innate Haste- 11

Mipsy's final weapon is Wand of Reality, it's the only one that doesn't add +2 to every skill Instead of using this wand, I recommend the Unbending Wand. It gives +4 to Direct Damage, good huh?

Skill Explanations:

Direct Damage: It does 100 damage at max, and if I remember correctly, it does 85 damage at level 13. It's resisted a lot against KT2, so some people don't use it, but I recommend it.

Group Haste: You have to cast this spell, but it's worth it because it'll make your group's turns come faster.

Innate defense: It will increase your defense, very important even though there's Group Shielding.

Innate Haste: This will increase how fast your turn comes, it's very important even though there's Group Haste.

If you have any extra skill points for Mipsy, I think you might want to consider investing in Damage Shields.

 

Talinia:

Okay, so she's a weakling in the start, but she'll do you good -- real good. Just keep on with it. Some people say you can do the game without her, and sure -gasp- it has been done... go ahead and try it if you want. But I don't plan on doing it myself -- Talinia is so kewl!

Recommended Skill Set:
Bow damage- 13
Multiple targets- 11
Innate Magic Resistance- 11
Innate haste- 11

Note on Bow Damage: At the number 11 you will be able to hit 4 opponents. Some people find that satisfactory while others do not. The numbers 11, 12 & 13 are supported in this guide.

Skill Explanations:

Bow Damage: This will increase the amount of damage Talinia will do.

Multiple Targets: It allows you attack multiple opponents at once, it is better than Group Direct Damage, which is one of Mipsy's skill because this will do over 100 sometimes, and Group Direct Damage will do only 64 damage to each opponent.

Innate Magic Resistance- It will increase your resistance to magic.

Innate Haste- This will increase how fast your turn comes, it's very important even though there's Group Haste.

If you have any extra skill points I think range or shockwave would be best.

 

Talinia's Alternative Skill Set

There is no right or wrong way to do skill sets, so there is of course an alternative for every character. However, Talinia has what I like to call the widest range of skills within all of the characters. That is the reason there is an alternate skill set for Talinia.

Credit to: digitel_anime_fan_20 for having the idea of a 'Stalling Talinia'. As you see, Talinia has 3 stalling skills, shockwave, range & slowing.

Maybe this would work:

Shockwave- 10
Range -10
Slowing -6
Innate Magic Resistance- 11
Innate Haste- 11

It's a bit of a different technique because the skills are spread around more.


If you don't find this Alternative to your liking, you can of course, move them around more... I suggest you keep Range one of the highest because it works on King Terask II more often, or so I hear.

*Note: Talinia's slowing will have more effect if Mipsy has slowing. You can also use a slowing potion in addition rather than a spell.

 

Velm:

He's the last character and, for me, he usually has the most hit points.. do you want to know why? BECAUSE HE CAN HEAL! Whoa! Don't ever go through the game without him. EVER!

Recommended Skill Set:
Group Healing- 13
Group Shielding- 13
Innate defense- 11
Innate Haste- 11

Velm's quite special because of his healing abilities. Wouldn't it be a shame if your whole group was a little low on health and you only had single healing? And you have to keep track of you have to heal? It's a hassle, no doubt!

Skill Explanations:

Group Healing: It will heal every member of the group. It can heal a maximum of 90 hit points.

Group Shielding: You have to cast this, but it's like having extra Innate Defense, very helpful.

Innate defense- It will increase your defense, very important even though there's Group Shielding.

Innate Haste- This will increase how fast your turn comes, it's very important even though there's Group Haste.

If you have any extra skill points you should put them into memorization.

 

 




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