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Quests
Quest 1



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Quest 2

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Quest 3

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Quest 4

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Quest 5

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Horizon
Realms
Four
Junho
App

Hello and welcome to my application for Junho101. It's worth noting that this was plotted designed and worked on out of my own free will.

Appeasing TNT aside I'd like to point out a few things:

1. Junho is considered a world name, the character is split across four individual Characters: Molly, James, Kyl and Eva. While all equally important to the true storyline, you'll find that there's Focus a LOT on the world building and beyond that, most focus is on Molly.
2. The quest bar at the bottom is currently non-fuctional, but serves as more of an idea of what will become the interactive component to Junho's petage should I be chosen to adopt

2a. The quest log however is fully functional at this time. Take a peek for a small playlist for each of the regions to play along at your leisure.

When man meets man in a show of force the seals will begin to fall Three realms meet. each, at their border, form a great seal to hold off the passage of darkness from Junho's great expanse

USER: [Mollevolent] is has logged in
Mollevolent: no one here?
Mollevolent: you guys are so slow. come on.
USER: [R4PTUR3] is has logged in
Mollevolent: GOOD
R4PTUR3: Ooh. What's next. Fanfare?
Mollevolent: i change my mind. you can leave
R4PTUR3: HARSH
USER: [littlevillages] is has logged in
R4PTUR3: JAMES
R4PTUR3: Jamie
R4PTUR3: Jim
R4PTUR3: J i m b o
R4PTUR3: MOLLY
R4PTUR3: IS BULLYING ME
littlevillages: ...omg
Mollevolent: omg
USER: [littlevillages] has left the chat
Mollevolent: kyle omg. i will strangle you
Mollevolent: i s2g
USER: [littlevillages] has been added to the chat
Mollevolent: STAY HERE
Mollevolent: I AM NOT
Mollevolent: YOUR BABYSITTER
R4PTUR3 sits
Mollevolent: okay where is Eva
Mollevolent: this is important

Horizon Cross

They promised us a reality bending experience

Everything was etched onto societal status. When man could look up and sell a new Idea, it might spread person to person like an inferno. Just as quickly It may burn out and wait for the next strike.

Keeping an object on ones person became a thing of the past. What man once saw as a phone, a music device, a compact entertainment device, was sold to the public as "inconvenient" and "a target for thievery" And the "Next big thing in networking" Passed into the publics hands. Marketed as Safe, reliable, and nigh impossible to lose.

At this stage of the game it was hardly a push to have people from all over buy into microchips slipped into the brain. Sell the convenience and security, Market it bigger than ever before and let the social quo and the word of mouth do the rest. In the early stages it was simple, very businesslike. Social media, Data storage, Banking, information, internet access, the like.

Soon enough people were programming specifically for these chips. New apps and even games were being developed through a feature where the mind could be inverted onto these chips and used in and of itself as an immersive media outlet. Simple games were created and began to threaten the existence of platform media.

A development company called Datamatrix sought to overthrow the gaming industry entirely and create a fully immersive, reality-bending experience.

Released under the title HorizonCross with minimal development, Datamatrix released the first ever inter-cranial MMO. Behind the game itself, the technology behind it was able to put the mind into a pseudo sleep that allowed the concious to pick up transmission directly from the chip and cycle it back, processing the information as if the true reality. Imitating the science of dreams, the motor control would be suspended and the user would enter a dreamlike state to enter the game firsthand. HorizonCross was developed very minimally before it's release, which detracted a lot of attention from itself. With a single server that seemed to contain nothing but an expanse of forested area clotted with enemies, it was dismissed as poorly set up. But a note to the contrary, Horizon was set up to be fully customisable. From the creation of character to the land itself, the game was intended to be built by the userbase. It encouraged the formation of varied players in guild to claim, build and customise regions as they saw fit. Certain places cleared or other steps completed would trigger Quests server-wide and further expand the game. Users were credited with certain dicoveries and achievement hunters could be willing to beg borrow and steal for their hands on some of them.

Some played the game for a divide from their own reality. and Idea to recreate oneself and live a realistic fantasy. Others played competitively to reap the rewards of professional play. Others merely played for a new way to play. To be on top of the latest games and what the digital world had to offer.

For the squeamish, Horizon was available as a desktop player, but Came across as a slow-paced game. Despite the bridge between reality and surreality and the cohesion with the brain, Datamatrix Gloated that their game was virtually unhackable, which attracted a whole new audience to play around and prove otherwise.

Mollevolent

Name
Molly Walsh
Gender
Female
Age
23
D.O.B
04/01/1990
Class
Monk
Sub-class
Black Mage
Rank
3
Game Points
1,624,502

Achievements Achievements are currently down for maintenence. Please try again later.
USER: [LaMuj3r] is has logged in
LaMuj3r: i'm really hoping this is actually important and not another loserfest like usual
LaMuj3r: the beeping is infernal
R4PTUR3: Oh look
R4PTUR3: Someone's having a bad week
Mollevolent: Kyl stop now.
LaMuj3r: i was right. this is a loserfest.
LaMuj3r: i'm leaving
Mollevolent: okay NO.
Mollevolent: Everyone sit nicely.
Mollevolent: Look what I found
User [Mollevolent] Shared a file
Hraesvelgr.gif
littlevillages: I think I know where this is going
littlevillages: and I really dont want any part of it
R4PTUR3: wait wut
LaMuj3r: Molly we're really not interested
LaMuj3r: in what you do on your downtime
Mollevolent: what
Mollevolent: no
Mollevolent: no no
Mollevolent: Leaked horizon files
Mollevolent: I feel bad for the gutter your lonely Braincells live in
littlevillages: leaked?
Mollevolent: Oh yes. they're preparing an expansion again. as far as I can tell this dude's a p2p for premiums.
Mollevolent: But I got into his programming. By all lines he's unbeatable.
R4PTUR3: Unbeatable? How can anything be unbeatable?
littlevillages Higher hp than the highest recorded hit and enough full restores to live forever.
Mollevolent: Bingo. And immune to bind
R4PTUR3: But what about B---- oh. 8I that's not fair.
LaMuj3r: a money sink?
LaMuj3r: i figured Data was up to no good. but this?
littlevillages: Data's trying to wire more money out of us. It's a business, what do you expect. So what?
Mollevolent: I'm sayiong its about time we got the little bird out of his cage and working for us.
R4PTUR3: that's a little like credit card fraud.
LaMuj3r: rather it's a little like robbing the rich.
littlevillages: Robin hood? Really guys? Mollevolent: Raven hood rather. You guys do what you want but my share is shiny and I'm keeping it

The Mire

Traps quicker than quicksand

The entry-level server was referred to as The Mire. Lanscaped as a dense forested expanse dotted with areas of open field. On opening the games beta testers were presented with next to no game development which initially spooked off many hopefuls on the game. But the development opportunities were beyond compare. The Betas were able to shape the very game itself unlocking the developments as time passed. When the game was open to the public it was still a very basic, beta made landscape with opportunities arising to open it up further. Within the forests of the Mire, discovery opportunities were available at any given moment. First encounters, relic discoveries were all credited to the player that found them.

There was a survival aspect to the Mire, Being such a young state. There were no foundations or strongholds to shelter the players to they were forced to build these sorts of things themselves. Until walls were built, villages and strongholds were formed, nothing was particularly safe. With enemies in free roam on all sided, it was a matter of being fast, being strong, being smart or being eliminateded. The default free classes reflected the definite need for survival types.

Hunter class was defined by the small, agile fighters. Their high dexterity spanned the dense forested areas well and they were classed by precision and lethality, while decently viable in a team solely of hunters it was too easy to pick them off one by one with a heavy hitter or strong enemy.

Warriors were all bulk and no speed, thus finding themselves often as a protective brick wall to parties. Because of their low agility, their movement was restricted to cleared paths and open areas, but strong force could and would be used open up areas and expand the area.

Watchmen were the closest thing in the early server to a sniper class. Privy to Arrows and darts they were the tailored class able to ascend above the ground level and had very minimal physical barrier in the way of mobility. Earning their name, watchmen had very high speed and defence but were buffeted by nothing special in the way of attack giving them the best attributes as scouts and watchmen.

Very early in the game the only magic users were chosen sages, and rightly so they could only yield white magicks. Players were outraged by the limitations on the sages. Stats were nothing to behold short of M.Atk and M.Def. Because of the outrage, sages were scarce on the server and it was almost impossible to have a ready healer on a party.

When the realm expanded, however, only the sages were able to enter what were called realms of concentrated magic that surrounded the runestones most magic was sourced from, simply because they could withstand the energy the barrier emitted. In these varying sized realms there were unique enemies, pickups key items and supplies that could only be nabbed by them, and rightly so, Sages on the servers seemed infinitely wealthy when wisely exploiting these pockets.

The distinct classes and survival set up of the game encouraged variation in parties and classed and enforced tight knitting among them. As advances were made in the building of the game A potentially perfect team could face off against others in arena battles for supremacy.

As horizon gained popularity in the open play, the Mire became clotted with casual players, budding professionals and players referred to by Datamatrix as "Invasive species"; players that occupied server space with an effort to prove the unhackable game hackable. Datamatrix combated these attempts with the forethought to program what would be called hacktraps into the gameplay to bar entry from the core programming. Hacktraps would subsequently mark the game's landscape with a puzzle like trap designed to keep a player stationary while the data was collected. Hacktraps prevented a player from using or switching a proxy while active.

Because of the Hacktrap concentration in the mire, It is an unpopular server for players beyond a certain novice stage.
Photo Not available

littlevillages

Name
James McAvoy
Gender
Male
Age
27
D.O.B
08/16/1986
Class
Sniper
Sub-class
Martyr
Rank
862
Game Points
331,901

Achievements Achievements are currently down for maintenence. Please try again later.
Good afternoon, sir. Have you heard about the bird?
For gods sake molly, I'm not saying it. These blasted creatures are bad enough don't remind me.
That's one way to find out who you are, James. How did you get stuck in the Mire
We drew Straws. Now can we get to the real business here. PvP Battles are breaking down the realms between the servers. The more battles fought, the higher your ranking. Highest ranked Heroes get first blood in Junho.
Three servers means three barriers right? so what we're saying here is I have to rank in the top three in the whole blasted game. No pressure or anything.
Thats why it's you, not us. Now get a move on!

{ MIRE-UTHALE SEAL HAS BEEN BROKEN }

Hero: { Orion8214 }
512.323.102.65
D a t a c o n f i r m e d

This might not take as long as we originally thought.... Switch servers, Molly. Straight to Uthale. That's the next one to fall

Uthale

This is the seventh Sun today, I swear

Servers were released in stages, once triggered by a certain series of completed global quests in the previous server. In the case of the mire, the second server was announced when the compulsory 7 strongholds circling the Mire's open field were complete. When the last stone was lay, the entire game paused to bring light-shift focus to what appeared to be an ingrained cinematic. A lone figure wrapped head to toe in loose fabric gunning awkwardly through the dense north-eastern forests Straight and focussed as if engaged in active pursuit. A rumbling not unlike an earthquake as the ground split to engage a battle with foreign enemies that emerged from the rift. The battalion from each of the Seven strongholds encircled the broken rift in an effort to contain it and the battle, only to have the containment invert and through the gaping rift blew in the sands of Uthale like a door opened in the centre of the stronghold circle.

Uthale is the first suggestion that players are given that Horizon is more expansive than what was originally thought, and gives first insight into the game's given name. In each server instance an option is given to cross servers into what's considered a new horizon, a new way to play and a show of allegiance.

In heavy contrast to the Mire, Uthale appears to be a wide, sandy expanse, dotted here and there with oases that are in fact further than one might gauge. The gameplay is slightly different. While the building aspect is available, uthale comes ready made with several outposts and settlements and a large market town in the very centre of the map. These small posts and distant oases are crucial as the game is programmed to slowly drain your life from overexposure. Its another thing to focus on and keep in mind as sandrats nip your ankles. The outposts let you recoup, but generally ask for quest or payment to do so. Oases are free to all but are far from most cities (Marketeers have figured out siphoning and groundwater to earn their pennies back) Settlements are of course wider and friendlier, but generally trigger small quests, but they reward also in jobs unlocked, job points and the occasional full subclass if Done exceptionally. Particularily in Job classes, questing can pick up the note for subclasses ranging from courier, physician and merchant to alchemist, swordsmith and apprentice, depending on who you cross paths with. A stand out feature was the seeming interaction between NPCs that could bar you from Earning certain classes conventionally based on the order in which you've spoken to or accepted quests from.

The market town in the centre is the main attraction. Thick with marketeers and shops for all wares and goods in the front, there also lies a back door to a certain underground. Street fighting replaces the need for a proper arena in the server and adds to the gritty nature of uthale. In the thick of the underground Several major classes can be pulled out, making it almost necessary for a player to engage. Notably Brawler class, gambler, Hitman, Mercenary and thief, all of which pair well with classed to even out certain stats and boost certain attributes.

Uthale is one of the choice places for grinding certainly with a region thick with quests enemies and for profit PvP. When one first entered Uthale after the expansion, the player is asked to select a home server. The home server marks the region you represent as the true battle begins. Context, NPCs and cinematics begin to place a certain focus on something called the seal.

{ UTHALE-AVOREM SEAL HAS BEEN BROKEN }

Hero: { SilverFox }
533.209.624.19
D a t a c o n f i r m e d

The group of four

What an unassuming family

The group of four was a guild created and hosted out of Uthale and seemed to take rise without notice. They moved as a single entity across servers and seemed to be four players operating a single Hero without noticeably breaking the laws of the game. People theorised that the four were a phantom guild made up of NPCs to take over public events. Forcing Datamatrix to release a public statement about the nature of their NPCs and how they're programmed to take the suspicion off them. The four became an elitist notion and the members played it up like they were. An illuminati of Horizon cross and people, on no ground or basis built a desire to be one of them. Individually the players were mostly nothing special. Three Low rank players and one sub Professional that blew the game over.

They provided a public statement of intent to shape the game even further than the seemingly invisible limitations. and in the centre of a public Uthale holding plaza, the Four disbanded. Three players vanished without a trace, as if their print on the server never existed. Traking down the trace of the Guilt broght only the result labelled thus:

Junho 101
Preach; teach; Free the dove


Avorem

Little blurby subheader yay filler

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et acsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor soluta nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica, quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, fiant sollemnes in futurum.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et acsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor soluta nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica, quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, fiant sollemnes in futurum.

{ UTHALE-AVOREM SEAL HAS BEEN BROKEN }

Hero: { Mollevolent }
412.312.339.86
D a t a c o n f i r m e d


Junho has been U N L E A S H E D

The battle begins in 6d:23h:59m:57s

Your heroes

IMAGE
Orion8214
IMAGE
SilverFox

Mollevolent
1 2 3

Reset

I'm going crosseyed from the world in my mind

Horizn cross had taken an immense amount of world building just to create. Never before have I had one plot with four entirely seperate built worlds. To finish the plot from start to finish before even possessing the avatar seems counterproductive, so I have opted to merely give you the worlds and the information up to the unleash of Junho.

Should I be given the chance to expand this further, It is guaranteed this single plot would go on for miles.

Here, generally I would start an overview of the simple plans and set ups. Little things. Customisations, petlookups the same boring bahumbug I do with all my pets (Not to say anything I do is boring, but perhaps its a tad tired.)

No we're going to get hyped about this, first and foremost. I wont be alone in finishing the development of HorizonCross, It;ll be a group effort of a couple extra bodies. This plot is meant to be RPed. Literally we're going to be taking characters, Plots, canons NPCs throwaways. Victories defeats from top to bottom.

The intent of Junho isn't to create a character. I want to create the game. Of course its not feasible to build an RPG on a neo petpage but I will be working on the closest thing to. Step by step by step to flesh out classes and boosts, Items quests a bestiary, a troupe of heroes and fleshing out exactly what a hacktrap encompasses. Junho's petpage will be my only existing interactive petpage and in hopes we will always keep it updated.

Perhaps if I'm feeling brave or foolis It can be adapted, submitted as a site spotlight. One big trophy there. A couple BC trophies one for each design of the little birdie NPCs we've met along the way.

We can go further with that. Pet spotlight, Petpet spotlight. Its so rate that I have a pet I can DO all these things with. A safe fleshed out plot and character that TNT probably won't snub.

I want to bring new meaning to trophy pet and let Junho Glitter like she deserves.

If that's not enough I have four customisation plans. one for each existing server:

But it only makes sense to use the custom from the Server she's named for:


It would be radical to interchange all of them. Especially for the seasons, but I'm not going to commit a paycheque of NC for four customs on 1 pet. That'll be put off to the side until last.

Junho wll be given a Kateil by the name of Gimle as a representative of the NPC species.

So in short I want to take this bird. get hyped, load her up with trophies, build a game and the interest surrounding it. draw a lot of backgrounds, Fight scenes. Pompadours, halleluja. An entire playlist of songs pulled from media to create an almost game like experience. What else?

Why not lets grind her for real. Some extra stats here there and everywhere couldn't hurt, right?

Right.

Credits

Little crumbs from the bird

Name's Hanna, though in and about the internet I might Go By Pathojay, Or Just PJay for short. I'm a 20 year old World building addict that uses Neo as a creative outlet. I have a hundred and one things going on in my head at any time and I itch to get them out.

Off neo I stock shelves for a living, putting bits and pieces away to go to back to school. Resonating a deep love and connection with animals I intent to haul out to vet school and back-step into animal rehabilitation, particularly wild animal, If I can find work in such a niche-y place.

Beyond that I'm an avid reader, dipping into the realms as far away from true reality as possible, Cleaving Sci-Fis, Dystopians, some fantasies if I can stomach the logic (I can't usually.

On neo I'm absolutely as advertised. 99.7% character creator, 0.3% nutjob. I have five accounts and I'm at war with premium to be able to keep Junho on my main

Main | Side | Side | Side | Side

While I might frequent chatter boards or an occasional board of my own of varying levels of intensity, most of my time is spent lurking, picking at things in the background. I sketch a lot, write little oneshots start stories way beyond me, but my trouble is always in the finishing things. I have hundreds of little do-dads for my pets that would fill volumes if I could just settle down and get my stuff together.

Talk is cheap, so I figure I might as well back it up. Here's several instances of art that never made it online or has yet to, due to being unfinished or not what I wanted it to be.




I never stop drawing. I doodle on notepads blackboards whiteboards, casually while I'm on the phone. Sometimes I work for hours and it turns into nothing, sometimes I work for minutes and find myself inspired to create something much bigger than myself. I can be described as ambitious, but sometimes short the steam necessary to finish a large project.

If I can't draw for one reason or another, I'm probably writing, whether in my head or in tangible words, something runs through my brain, written word like music, you can sometimes feel the rhythm I think in through the words. Again, Issues lie in losing my muse, falling off the rhythm before I get to the end. I find myself keying into several different things across several genres, often finding language or themes unsuitable for neo, or no appropriate place to leave a written piece such as what I have.

But the fact remains I'm always at it.

I believe in character building and world building not just for me, but for everyone. It's a real shame that many people don't get excited about the things they create and I like to, when I can, encourage it out of people. I good long while ago I ran a site called Jam on the wall, which was based in the formation of characters when you found yourself stuck. I offered one on one help to dislodge stuck characters, as most issues with characters came from never having a chance to talk it out.

Though Jam on the wall is long gone into the void of cyberspace, I still open myself up to character consulting on a case by case basis. I frequent app chats and character chats on the PC as well as nosing around the art chat, offering help as I find it needed. I also co-run an up and coming guild called The Teahouse, which has components in character building as well as it's main aim to get people excited about what they do and stimulate roleplay.

That's worth mentioning too. I'm a decently avid rper, which is where a lot of my character work goes. I range greatly from shortish paragraph replies to full 1000+ word replies to the far end of the spectrum of simply plotting and bantering with a friend on what would happen what wouldn't happen AUs where this should happen, how much pain can my soul take. e t c.

My characters are my life force, and more so is my world building, the intricacies of plot, all kinds of building, the desire to make something new, to stand out, or just to stand on while I play with it.



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It is a journey
I must face...alone.
*dramatic music*
I want to stay on Neopets,
where the dangers of
Meepit invasion
are taken seriously.
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You've clicked on a link that will take you outside of
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It is a journey
I must face...alone.
*dramatic music*
I want to stay on Neopets,
where the dangers of
Meepit invasion
are taken seriously.
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You've clicked on a link that will take you outside of
Neopets.com. We do not control your destination's website,
so its rules, regulations, and Meepit defense systems will be
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It is a journey
I must face...alone.
*dramatic music*
I want to stay on Neopets,
where the dangers of
Meepit invasion
are taken seriously.
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