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Laboratory results | Chia Bomber 2 guide | The Last Blast guide






Secret Laboratory Results for Unbeatable13 - All

1. 1/28/2008 - Unbeatable13 loses three strength points
2. 1/29/2008 - Unbeatable13 loses two levels
3. 1/30/2008 - Unbeatable13 loses two defense points
4. 1/31/2008 - Unbeatable13 gains two defense points
5. 2/1/2008 - Unbeatable13 loses two movement points
6. 2/2/2008 - Unbeatable13 gains two levels
7. 2/3/2008 - Unbeatable13 loses two levels
8. 2/4/2008 - Unbeatable13 loses three movement points
9. 2/5/2008 - Unbeatable13 gains five endurance points
10. 2/6/2008 - Unbeatable13 changes color from Christmas to Yellow
11. 2/7/2008 - Unbeatable13 gains three strength points
12. 2/8/2008 - Unbeatable13 loses three movement points
13. 2/9/2008 - Unbeatable13 changes color from Yellow to Red
14. 2/10/2008 - Unbeatable13 loses three defense points
15. 2/11/2008 - Unbeatable13 gains three movement points
16. 2/12/2008 - Unbeatable13 loses two defense points
17. 2/13/2008 - Unbeatable13 gains three movement points
18. 2/14/2008 - Unbeatable13 loses two strength points
19. 2/15/2008 - Unbeatable13 gains three movement points
20. 2/16/2008 - Unbeatable13 gains three movement ns three movement points
51. 3/30/2008 - Unbeatable13 gains three movement points
52. 3/31/2008 - Unbeatable13 loses three strength points
53. 4/1/2008 - Unbeatable13 gains three movement points
54. 4/2/2008 - Unbeatable13 gains two strength points
55. 4/5/2008 - Unbeatable13 loses three strength points
56. 4/6/2008 - Unbeatable13 gains five endurance points
57. 4/7/2008 - Unbeatable13 gains three defense points
58. 4/8/2008 - Unbeatable13 gains two defensepoints
59. 4/9/2008 - Unbeatable13 loses two levels
60. 4/10/2008 - Unbeatable13 gains two levels
61. 4/11/2008 - Unbeatable13 changes gender back to male
62. 4/12/2008 - Unbeatable13 gains two strength points
63. 4/13/2008 - Unbeatable13 gains three strength points
64. 4/14/2008 - Unbeatable13 changes gender to female
65. 4/15/2008 - Unbeatable13 changes color from Green to Biscuit
66. 4/16/2008 - Unbeatable13 changes color from Biscuit to Darigan
67. 4/17/2008 - Unbeatable13 gains three movement points
68. 4/18/2008 - Unbeatable13 gains three defense points
69. 4/19/2008 - Unbeatable13 loses three defense points
70. 4/20/2008 - Unbeatable13 gains three defense points
71. 4/21/2008 - Unbeatable13 loses three movement points
72. 4/22/2008 - Unbeatable13 changes color and species from Darigan Kougra to Yellow Blumaroo
73. 4/23/2008 - Unbeatable13 gains two levels
74. 4/24/2008 - Unbeatable13 loses two levels
75. 4/25/2008 - Unbeatable13 loses two levels
76. 4/26/2008 - Unbeatable13 gains two movement points
77. 4/27/2008 - Unbeatable13 gains three strength points
78. 4/28/2008 - Unbeatable13 gains two movement points
79. 4/29/2008 - Unbeatable13 gains two defense points
80. 4/30/2008 - Unbeatable13 loses three movement points
81. 5/1/2008 - Unbeatable13 gains five endurance points
82. 5/2/2008 - Unbeatable13 gains two levels
83. 5/3/2008 - Unbeatable13 gains five endurance points
84. 5/4/2008 - Unbeatable13 gains two movement points
85. 5/5/2008 - Unbeatable13 gains two levels
86. 5/6/2008 - Unbeatable13 gains three strength points
87. 5/7/2008 - Unbeatable13 loses two levels
88. 5/8/2008 - Unbeatable13 changes gender to male
89. 5/9/2008 - Unbeatable13 changes gender to female
90. 5/10/2008 - Unbeatable13 loses two strength points
91. 5/12/2008 - Unbeatable13 gains three strength points
92. 5/13/2008 - Unbeatable13 gains three strength points
93. 5/14/2008 - Unbeatable13 changes color from Yellow to Maraquan
94. 5/15/2008 - Unbeatable13 gains two strength points
95. 5/16/2008 - Unbeatable13 gains two movement points
96. 5/17/2008 - Unbeatable13 gains two strength points
97. 5/18/2008 - Unbeatable13 loses three defense points
98. 5/19/2008 - Unbeatable13 loses two levels
99. 5/20/2008 - Unbeatable13 gains two defense points
100. 5/21/2008 - Unbeatable13 loses two levels
101. 5/22/2008 - Unbeatable13 loses two levels
102. 5/23/2008 - Unbeatable13 loses three movement points
103. 5/24/2008 - Unbeatable13 gains two levels
104. 5/25/2008 - Unbeatable13 loses three movement points
105. 5/26/2008 - Unbeatable13 loses two movement points
106. 5/27/2008 - Unbeatable13 gains three strength points
107. 5/28/2008 - Unbeatable13 gains two defense points
108. 5/29/2008 - Unbeatable13 gains two endurance points
109. 5/30/2008 - Unbeatable13 gains three movement points
110. 5/31/2008 - Unbeatable13 gains two strength points
111. 6/1/2008 - Unbeatable13 loses two levels
112. 6/2/2008 - Unbeatable13 gains three defense points
113. 6/3/2008 - Unbeatable13 gains two levels
114. 6/4/2008 - Unbeatable13 loses two levels
115. 6/5/2008 - Unbeatable13 loses two levels
116. 6/6/2008 - Unbeatable13 changes color from Maraquan to Sponge
117. 6/7/2008 - Unbeatable13 gains two defense points
118. 6/8/2008 - Unbeatable13 changes gender to male
119. 6/9/2008 - Unbeatable13 gains three defense points
120. 6/10/2008 - Unbeatable13 loses two movement points
121. 6/11/2008 - Unbeatable13 changes color from Sponge to Fairy
122. 6/12/2008 - Unbeatable13 changes gender to female
123. 6/13/2008 - Unbeatable13 gains three defense points
124. 6/14/2008 - Unbeatable13 gains two strength points
125. 6/15/2008 - Unbeatable13 gains two defense points
126. 6/16/2008 - Unbeatable13 loses two levels
127. 6/17/2008 - Unbeatable13 gains three endurance points
128. 6/18/2008 - Unbeatable13 gains two defense points
129. 6/19/2008 - Unbeatable13 gains two movement points
130. 6/20/2008 - Unbeatable13 gains two defense points
131. 6/21/2008 - Unbeatable13 loses two levels
132. 6/22/2008 - Unbeatable13 gains two strength points
133. 6/23/2008 - Unbeatable13 changes color and species from Fairy Blumaroo to Blue Aisha
134. 6/24/2008 - Unbeatable13 changes gender to male
135. 6/25/2008 - Unbeatable13 gains three defense points
136. 6/26/2008 - Unbeatable13 gains two strength points
137. 6/27/2008 - Unbeatable13 gains four endurance points
138. 6/28/2008 - Unbeatable13 gains two endurance points
139. 6/29/2008 - Unbeatable13 loses two levels
140. 6/30/2008 - Unbeatable13 gains five endurance points
141. 7/1/2008 - Unbeatable13 changes color from Blue to Mutant
142. 7/2/2008 - Unbeatable13 loses three defense points
143. 7/3/2008 - Unbeatable13 gains two movement points
144. 7/4/2008 - Unbeatable13 loses two movement points
145. 7/5/2008 - Unbeatable13 loses two movement points
146. 7/6/2008 - Unbeatable13 changes color from Mutant to Shadow
147. 7/7/2008 - Unbeatable13 loses three movement points
148. 7/8/2008 - Unbeatable13 gains three endurance points
149. 7/9/2008 - Unbeatable13 gains three endurance points
150. 7/10/2008 - Unbeatable13 loses three defense points
151. 7/11/2008 - Unbeatable13 gains three movement points
152. 7/12/2008 - Unbeatable13 gains two strength points
153. 7/13/2008 - Unbeatable13 loses three strength points
154. 7/14/2008 - Unbeatable13 gains two movement points
155. 7/15/2008 - Unbeatable13 gains two endurance points
156. 7/16/2008 - Unbeatable13 gains five endurance points
157. 7/17/2008 - Unbeatable13 loses two strength points

Total Stats Results:
-24 levels
+18 movement points
+22 strength point
+19 defense point
+59 endurance points

Total Stats Gained (excluding movement): 76

----------------------------------------------------------------------------------------------------

The laboratory changed Unbeatable13's color 13 times. To (in order):
Yellow, red, biscuit, fairy, disco, electric, biscuit, darigan, maraquan, sponge, fairy, mutant, shadow.

The laboratory changed Unbeatable13's species 4 times. To (in order):
Usul, Kougra, Blumaroo, Aisha

The laboratory changed Unbeatable13's gender 8 times.




Counter of unique hits since May 7th, 2008.
My Attack of the Marblemen codes:
Level 5: Z3N1VU || Level 10: QU0UT7 || Level 15:N0Y297 || Level 20: 3UY9T7 || Level 25: LO6W33 ||
Level 30: M6Z3T7 || Level 35: 0XNCT7 || Level 40: M66733 || Level 45: NTN1VU || Level 50:


Trophies to try for on the 1st: Attack of the Marblemen || Feed Florg || Shenkuu River Rush || Terror Mountain Tilt || The Castle of Eliv Thade ||
The Last Smiley || Tyranu Evavu || Volcano Run II || Zurroball || Hasee Bounce || Neverending Boss Battle
































Chia Bomber 2 Guide --- Click to play

Introduction + Scoring || Tips || Racing to the avatar || Racing to the trophy || Levels || Screenshots


Chia Bombers have invaded Geoffrey Chia's neighbourhood and
are attacking him and his friends with their nasty
mud-slinging bazookas! Geoffrey has set out with his
home made water-balloon gun in an effort to drive them out of town!


Are you trying for the cool avatar or for the shiny trophy? @_@
If so, you're in the right place!
Folllow my guidelines and you'll hopefully get what you want :)


Introduction Top of guide

There are 5 different Chia Bombers. Each Chia Bomber can
take a different number of hits before it's removed.
The color of the Chia will change according to the hit points left:
Green = 1 hitpoint
Blue = 2 hitpoints
Yellow = 3 hitpoints
Red = 4 hitpoints
Black = 5 hitpoints


Controls:
Movement: Arrow keys.
Spreading a mine: "M" key.
Fire: Space bar

Scoring
Scoring in Chia Bomber 2 is as the following:
For every chia you kill you get 10 points (if you die at
a certain level, the points you got from it are lost [not the bonus points]).

Bonus Points:
Shown after losing/completing the game.
For every chia you kill by firing at him you get 3 bonus points,
and for every chia you kill with your mines you get 2 bonus points.
You also get 100 bonus points for every life left you have
(ONLY when ending the game at level 12 and when completing the game).
Here are two examples:






The Chia Bombers have limited range which increases after
level 6 and 12. Once within range, the Chia Bombers
will chase after you and fire at you.
There's a total of 12 levels, and there are eight (8) Chia
Bombers in each level, except for levels 11 (9 chias) and 12 (10 chias).

Code: geoffrey (extra life)




Tips Top of guide
* Do not shoot when you don't need to shoot - you need to wait until the baloon
explodes before you can fire another one.

* Don't forget to use the extra life code (geoffrey).
The more lives you have at the end of the game - the more points you'll have.

* I find it helpful to kill the last chia when you're on the upper path.
This way you can click the right arrow when starting the next level, and you appear at
the north-west corner of the game - making the gaming faster and safer :).

* You'll often face a chia who walks veeeery slowly. It mostly means that it's
two (or more) chias that just mixed together. I advice
you to shoot them from some distance, just in case, or wait until they separate again.

* I suggest you make this game one of your daily games if you're trying for
the trophy/avatar. The game also mostly has a great NP ratio.

* When a chia fires at you, you don't always have to escape the baloon.
You can shoot at it to destroy it, and then kill the chia.

* If there are some chias in front of you, you may want to fire quickly to kill
them before they reach you. In this case, I suggest you hold down the
space bar until the chias in front of you are dead.
* Don't run toward the chias when shooting at them. They might release a mine
just when they're about to die and you won't notice, and crash into it.
Your mine: . Enemy mine:
Racing to the avatar Top of guide
You've probably heard this a lot, but the best advice I can tell you is: practice, practice, practice.
To get the avatar, you must successfully send a score of 1300+.
For that you need to reach level 12 (but you don't actually have to pass it).

Using your mines:
I find it the best to spread your mines in crossroads. This way you have
more chance of killing the chias with your mines.
Here's an example to how to spread the mines:



Always keep one mine for an emergency case (for instance, if a chia is chasing you,
you can spread a mine and escape).
However, I advice you not to use any mines until after level 7, so that you can get the avatar easily.

Keep a distance between you and your enemy, especially when
you're about to kill a yellow/red/black chia:




However, you can ambush your enemy behing a rock, then kill him (for enemies in colors
green-red. It's a bit risky to do it on the black ones):




The levels:
Top of guide | Skip



























Reached level 12? Great! If you have 2 or more lives - click the "End Game" button. Yes, you read it right. xD
If you won't, you'll risk losing the game with a score that's below the avatar score (1300),
and as I mentioned before, in level 12 you get 100 bonus points for every life you've got left.
So let's say you didn't use mines, and you're left with 1 life after completing level 11,
you'll have 1247 points (unless you killed enough chia bombers before you died with your 3 lost lives,
which means you'd have to kill 18 chias [before you lost your 3 lives in total]
by firing at them [not with mines], and if you used all your 5 minse from level 7 and on, left
with two lives and reached level 12, it'd mean you have now at least 1319 points.
If you don't have two lives, simply complete the game (unless you did what's written above).




For a record of me scoring the max score (1,687) see the Racing to the Trophy section.

Got the avatar score? Congratulations! Now please neomail me so I can know my guide actually helped someone xD


Racing to the trophy Top of guide

So, now you want to get the trophy? If so, you should keep two things in mind:
To get the trophy you must complete the game with all the FOUR lives
(use the geoffrey code - 4 lives = 400 points bonus), and you must not use
any mines, so that you can get the maximum points - 1,687.
Chia Bomber 2 is a special six game (explanation). Meaning it doesn't matter in what rank
you are when the trophies are awarded (11:50 PM NST), you just have to be
in the top 100 (with the maximum score) to get a gold trophy. From my experience,
there are usually around 10-20 people scoring the maximum score every day, so I
wouldn't worry about my score getting bumped off before the trophies are awarded.







Sometimes it's easier to understand by seeing them. Because of that reason
I made movie records of me getting the trophy score. The addresses are the following (each one is a different
game and was recorded with a different file):
http://www.youtube.com/watch?v=mTve7f2iCwY
http://www.youtube.com/watch?v=pMD02gzcNNA


Got the trophy? Congratulations! Now please neomail me so I can know my guide actually helped someone xD



Screenshots:














Have any questions? Is there anything that's not clear to you? Do you have any suggestions or ideas to my guide? Feel free to neomail me.

Please do not copy any little or large part of this guide. I worked hard and put many effort into making this guide.
You may put a link in your shop/petpage/lookup, however. I'll really appreciate it :D
You may use a simple link, or one of the banners listed below (currently only one xD)
(and you're welcome to make your own too :P):





Thank you Rose for this great banner :*




Special thanks to garmfay for providing a link to this page from his game guides petpage and in his avatar help petpage.

That's all for now. Hope you come back soon :) Top of guide
































Mini Guide to quickly win a
trophy at "The Last Blast
--- Click to play


So shiny... *_*

Welcome to my guide to win a gold trophy quickly in "The Last Blast".
This guide is for people who want to win a fast trophy of the game
The Last Blast", and is based on cloudagent's The Last Blast guide,
so I suggest reading his guide before using my guide for the fast trophy :).
I'm also not going to go through all the controls and such, so it's highly
recommended to pay a visit to his guide.

So, as you can read in cloudagent's guide, the scoring system is counting down 10 minutes,
and once the 10 minutes are over, you only get points from Big Globilols and Dr. Sloth Clones.
Based on this little (and very important) fact, I made this guide.

Using this guide, you can get a score of around 3,000 points in just 10
minutes of playing.

First off, you should be able to finish the first level in two-two and a half minutes
(less time is better). After destroying the first target, you should get a
Goo Blaster or Virtublaster 3000. If you get the Sleep Ray - restart the game.
Don't forget to kill all the monsters while moving. You'll save time this way.
You can also turn to them and shoot at them while going backward.

Level 2:
Destroy the first target and get the Virtublaster 3000/Goo Blaster (whichever you
didn't get in the first level). Again, if you get the Sleep Ray - restart the game.
Now go to the place I marked with the gun target:
(as fast as you can. You don't wanna lose any time, do you?)




Walk around, and kill everything with your Goo Blaster and Virtublaster 3000
(again: kill the monsters as fast as you can. Remember that faster is more points




After the ten minutes of playing, as said before, the monsters will not give
you any points (except the two others mentioned above). At this point you should have around
3000 points. Let the monsters kill you, and VOLA! You have a trophy score in
just ten minutes of playing :P


Here's a screenshot of the high-score list with my personal high-score
(on the 1st, a few minutes before the trophies are awarded, and it was with the tactics on this guide, of course):



Good luck on getting into the trophies ranks! :)



Screenshots:
Please send me a neomail if you got a trophy using my guide. It'll be nice to know that I helped someone :D.
Also, if you don't want your neomail to be posted here, just neomail me about that and I'll delete it :).





Have any questions? Is there anything that's not clear to you? Do you have any suggestions or ideas to my guide? Feel free to neomail me.

Please do not copy any little or large part of this guide. I worked hard and put many effort into making this guide.
You may put a link in your shop/petpage/lookup, however. I'll really appreciate it :D
You may use a simple link, or one of the banners listed below
(and you're welcome to make your own too :P):









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