Need help with Attack of the Gummy Dice? Well, you've come to the right place. I'm hamsterheart, and I hope that this page I've created helps you. I'll share a basic explanation of the game and its controls, tips and strategies I've found, level screenshots, and some graphics and additional fun bits about the game.

If you have comments, questions or additions for my page, feel free to neomail me. Please note that I'm not a trophy-winner at this game, and can't help you much past what I have here, except for clarification. =) I'd really appreciate it if you have any strategies to share, or screenshots of levels higher than what I have here. Thanks in advance!

Please note: I am still a student with a part-time job and many clubs - I get busy. If you contact me and I don't write back, take a long time to write back, or simply refer you to this page once it's updated, don't take it personally. I apologize in advance if this happens.

Updates:
3-21-07: It's my birthday. XD Just because I care about my guide-readers, I've added a new section,Tips from the Experts. Our first expert is the gold-trophy-winner, morgian_le_fey! If you're a trophy-winner or have any strategies I don't mention, send me a neomail with your tips and I'll add them.

3-18-07: Hope you all enjoyed the Daily Dare! If my page isn't sufficient to help you beat AAA, I truly apologize, but everything on here is all the tips I have. Remember, I'm no trophy-winner, and I'm having trouble beating AAA as well. ;D I've added some comments from those who my guide helped, and a new cheat code. I'm also featured in a new game guides guide. Check my links to visit.

3-9-07: Received the following message from music4michelle: "As you probably know, AotGD is going to be the Daily Dare game tomorrow, and as a reult, lots of people will be looking for a good game guide. I'll definitely recommend yours wherever I can, and I get a feeling that you'll be getting a lot more thankyous over the next few days for such a great guide!" Thanks for the news and comments Michelle. Please let me know if the guide helps you or is lacking. =)

3-8-07: Now featured in a new game guide list, please check my Links to visit it.

2-28-07: Some new cheat codes added. I also updated the items in the Extras section.

2-24-07: If you sent me a neomail between the last update and this one, I didn't get it. I haven't been on since my last update because ads were giving my computer viruses. I'm back now to update this guide as needed.

12-6-06: Apparently I forgot to add a description of the Ollie block's function, this has been fixed. I've also been presented with a question all you Gummy Dice gurus might be able to help with - do you get a point bonus for clearing the board? I know you don't for clearing the board during the level, but what if your last move (the last one needed to finish the level) also happens to clear the board? Hmmmm. Neomail me your findings.

11-22-06: A generous reader has sent me a screenshot of the Ollie block and another has sent me a description of what it does! Find the information under Special Blocks. Also, I've added some comments I've been sent - so sweet of you guys to even bother. x3

11-15-06: Added section, "How the Game Ends". Also added a screenshot of the Mullet Method in action. Made a new Secrets category - I know I'll find more. Game codes will now be listed here. Some more updates on the way.

11-14-06: I've been informed of the Game Code for Attack of the Gummy Dice, which I never knew existed. Find it in the Basics section. More level screenshots and such have been taken, will add sometime this week.

11-12-06: Page set up and ready to go!




Try your luck and play it now!




Contents:
Release Information
Game Description

Trophies and Rankings
Controls
Basics
Cheat Codes
Points and Scoring
Special Blocks
Drop Combinations
How the Game Ends
Strategies
Tips from the Experts
Level Screenshots
Extras
Comments
Link Me
Links Out




Release Information and Game Description

Release Information
28th and 29th October [2006]
New Game! - Help Roo Island squash the invading Gummy Dice in Attack of the Gummy Dice.



The same day, some new furniture, buddy icons, food, and a background were all released to celebrate the new game. Find these and other gummy and dice-related items in my Extras section.

Game Description
At first, Gummy Dice were just a delightful addition to the Roo Island menu. They were imported in huge quantities from the Chocolate Factory to King Roo's kingdom and, almost overnight, became the most requested dessert on the island. That had been their plan all along, though, and at midnight the gummies attacked. The citizens of Roo Island were caught off guard; no matter how many gummies they squished, more kept coming! Clever Roo Islanders soon found that stomping on multiple gummies was much more effective than smushing them one by one. Due to different consistencies in the various gummy flavours, however, the squashing could only be done among groups of the same colour. Join the fight before Roo Island is completely overrun by gummies!

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Trophies and Rankings
Trophies
First PlaceSecond PlaceThird Place

Here are the shiny trophies you can win by playing! I haven't won a trophy yet, but I hope to someday!

Rankings
When you look at your High Score Table, you will get a ranking in each game you play, based on your score. Here's the rank ranges:

Points Ranking
0-99 Beginner
100-399 Amateur
400-699 Novice
700-1099 Expert
1100-1499 Master
1500 + Grand Master


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Controls
Use the A and S keys on the keyboard to rotate the dice. Position them with the arrow keys on the keyboard. When you've got them in the place you want, press the space bar to drop them.

Note that when you drop the dice, they will land at the lowest spot possible for each. For example, if you were to drop these pineapple die above this grape one in this fashion, they would land to form a stack on top of the grape die and the others will fall to the ground.



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Basics

The aim of the game is to clear the board as much as possible by connecting a group of at least 5 blocks of the same color. When you do this, the connected blocks will all disappear. You can connect your blocks all on one level, or you can stack them up. A warning, though: the blocks cannot be taller than the grid on the edge of the board. If they get to be that tall, an alarm will sound, the board blows up, and the game is over.

Connected blocks on one level. Connected blocks stacked.


There are five different colored blocks to connect. Sounds easy, right? Wrong. The board comes pre-loaded with a group of blocks for you to build off of. And after a certain level, blocks begin popping up under your blocks just to mess with you, after and sometimes during every turn.

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Cheat Codes
Note: If you're already in the higher levels where blocks pop up during play, you may need to type the cheat code a few times for it to work.

  • Gummydice - Type this during play to change the current dropping block color. Thanks garmfay!

  • Delightful - Type this during play to change the active block into a color-changing block. Thanks garmfay!

  • Explode - Type this during play to change the active block into a bomb block. Thanks jitsurugi and agateshadow!

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    Points and Scoring

    Each level has a basic amount of points needed to go on to the next level. You earn points by making groups of 5 or more blocks of the same color that touch each other.

    Points Needed
    The points needed in each level begin on level 1 with 40 points. Each level, 20 more necessary points are added to the points needed (ie, level 2 - 60 points, level 3 - 80 points). You can see how many points you need and how many points you've earned so far in the blue box on the right side of the game screen.

    Bonus Points
    The points you earn for groups of a certain number blocks doesn't work the way you think. True, if you make a group of 5 you get 5 points, and a group of 6 is worth 6 points. But larger combinations earn you bonus points. Let's see exactly how this works.

    Blocks Used Points Earned Bonus Points
    5 5 0
    6 6 0
    7 8 1
    8 9 1
    9 12 3
    10 14 4
    11 17 6
    12 19 7
    13 23 10
    14 25 11


    The exception to this table is if you use a bomb block. Bomb blocks count one point for each block in the column that is destroyed, including the bomb. So if the column happens to be 9 blocks tall, and you drop a bomb on it, you get 10 points for the column, not 12 or 14.



    Special Blocks

    There are a few special blocks in addition to the five basic colored blocks. These blocks have special features that the normal blocks don't have.

    Gray Blocks
    There are gray blocks that don't count as a group of 5. They cannot be destroyed unless you blow them up with a bomb or change their color with a rainbow block.

    Pesky gray blocks!


    Bomb Blocks
    Bombs blow up an entire column of blocks when dropped, and give you one point per block that blew up. This includes the bomb. So, if you get a bomb and sucessfully drop it, you're guaranteed to get one point.

    Before bombAfter bomb


    Rainbow Blocks
    Rainbow blocks are even better than bomb blocks, because they change the entire column of blocks you position them over to one color. How do you know what color they'll be turned into? The color on the top of the block lets you know.

    Before rainbow.After rainbow.


    Color Changing Blocks
    There are also color changing blocks. Try not to get these confused with the rainbow blocks. Color changing blocks are blocks that will change color (and make an audible color-changing noise) while you think about where to place them. Once placed, they act just like normal blocks, and have no special feature. But if you wait until they change into the color you need, you can make groups of 5 much easier than usual.

    The end block is purple.And now it's green!


    Ollie's Blocks
    These blocks are completely orange, with a pictures of Ollie (the Neopets Team member who makes a lot of the coolest games) on each side. To my understanding, they work like a bomb. They blow up the entire column you drop them on, along with the 8 columns immediately surrounding it in each direction. Here's a visual of that:

    BBB
    BOB
    BBB


    If you drop the bomb where it says 'O', it will blow up that entire column along with all of the 'B' columns as well.


    Thanks dipper70 for the screenie of this block!


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    Drop Combinations

    As you play the game, your next drop combination is the one that is automatically given to you that you must place. These come in five different shapes that you can use to your advantage:

    The 1 The 2 The 3 The L The X


    These basic shapes can be made up of any combination of blocks - basic colors, gray, or special blocks.

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    How the Game Ends

    The game ends in one of three ways:
    1. You manually end the game (by clicking 'End Game').
    2. You stack blocks too tall (touching or above the grid). An alarm will sound and the gummy dice will explode.
    3. You have too many blocks on the screen (exact number not yet verified) and set off the same alarm.

    Exploded gummy dice via block overload.


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    Strategies

    Destruct-O-Match II Strategy

    Often in Destruct-O-Match II, it's best to get rid of the blocks on the top row first. If you remove blocks from below first, any that match up above them may no longer match up. This strategy is usable in Attack of the Gummy Dice as well. You can add dice to the top row instead of next to the bottom of the column to form combinations. Use this strategy only when there is a flat 3x3-block space with at least 2 blocks of the same color on the top row. This will give enough space for all possible drop combinations.

    Which of the 2 highlighted choices is best? Right. By destroying the orange blocks (closer to the top), the green blocks aren't seperated as much as they would be if the gray blocks were destroyed. Much better.


    Advantages: Can see all the blocks you're dealing with. Won't lose the top groups of 5.
    Disadvantages: Often the stacks become too tall and it ends the game. Also, if blocks pop up underneath your stacks, it ruins your group of 5 and makes the strategy pointless.

    Chemistry for Beginners Strategy:

    In Chemistry For Beginners, you sometimes have to make groups of 4 or 5 elements. Since you only put in one element at a time, and smaller combinations (of 2 or 3) are often also counted, you cannot build the pieces all together at once. You have to build smaller combinations seperately, and then join them. This strategy is very useful in Attack of the Gummy Dice. You often start with some individual blocks that are spread out across the board. If you build seperate groups between them, leaving a gap, and then join them later, you get more points (because if you have more than 5 in your combination, you can get bonus points). You also use those blocks so that your points aren't deducted at the end of the level for having blocks left over.

    Building seperately and then joining will give more points. Building right next to each other would cause a group of 3, only worth 2 points in this game. By using this method, more points were earned and less blocks were used!


    Advantages: Uses up more starting blocks, gets more points.
    Disadvantages: If you're close to your level point goal and decide to use this strategy, you can often meet the goal and have unfinished combinations left that are taken from your score.

    Tall Columns Strategy:

    In this strategy, you build or use the already-existing tall columns as optimal places to drop the rainbow and bomb blocks. By dropping them on the tallest columns, you get the most possible points for that column and control them from getting too tall.

    Advantages: Get most possible points from special blocks and control tall columns.
    Disadvantages: If your column is already tall, it may get to be too tall if blocks start popping up underneath it. This can end the game.

    The Mullet Method

    I call this The Mullet Method because your aim while using it is to keep the columns in the front of the board short while the columns in the back are allowed to be taller. This helps you see most of your blocks so that you can use them for combinations. Ideally when using this strategy, in the beginning of the level, try to destroy the blocks in the front while leaving the stacks in the back alone.

    The Mullet Method in action!


    Advantages: Can see most of your blocks. Tallest blocks have a more viewable grid right behind them so they can be trimmed before they grow too tall.
    Disadvantages: This strategy can bring forth an isometric-view phenomenon where semi-tall blocks in the front can appear to be short blocks in the back. This problem is easily solved by 1. moving your cursor around over the blocks in question to see the shadow and determine where they really are and 2. by destroying the semi-tall column for easier viewing.
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    Tips from the Experts

    I bet you've probably read a lame guide at one time for a game you're not too good at, and in exasperation, neomailed one of its experts, hoping for some tips. Well, I don't like to think that my guides are all that bad, so I've done the work for you. Here are some tips from the Gummy Dice experts!

    Anna, aka morgian_le_fey, is a gold-trophy winner. Her highest score (as of 3/21/07) is 16,864! Her tips?

  • Skill in related games is not important "I'm far worse at Destruct-O-Match or Chemistry for Beginners, the games you refer to."

  • Set up the keyboard to the right option, where you "feel it to be more natural."

  • For strategy to start out with, she says, "for the first nine levels it is usually best to remove the dice from the bottom."

  • As you get to the higher levels in the game "it is always the same setup with three layers of dice that are arranged in certain patterns. There you should remove the upper layers first and try not to let columns grow too tall. That means when there is a column that is higher than 6 dice, you should use the next rainbow or bomb block to remove it."

  • You cheaters out there might be wasting time. "I rarely use the cheats, for typing the words takes my attention from the growing columns. Very often it is a matter of mental concentration - it takes you about 3 or 4 hours to reach the highscore."

  • And her biggest annoyance in the game? "The lack of a "Pause Game" key."



    If you'd like to share your tips, neomail me, hamsterheart.

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    Level Screenshots

    Since each level begins with a different group of blocks ready for you to squash, I thought it might be helpful to provide some screenshots and level-based tips.

    Screenshot Tips
    Level One:
    Points Needed to Advance: 40
    Starting Blocks: 13

    This is a great level to use the Chemistry For Beginners strategy on. By making large combinations, you can easily surpass the required point value and get extra points.

    Another good idea you should know about is using the drop combinations with three blocks (all the same color) to your advantage. Stack them on top of two blocks with their same color to make an automatic group of 5. Easy!
    Level Two:
    Points Needed to Advance: 60
    Starting Blocks: 13

    Try to eliminate the red block in the center first, and then work your way out from there, eliminating the yellow and purple. By starting in the middle, you can make bigger combinations where the blocks once were.

    *Note: Blocks will start popping up under your existing blocks after you take a turn.
    Level Three:
    Points Needed to Advance: 80
    Starting Blocks: 16

    Use the strategy of starting in the middle and working your way out again.
    Level Four:
    Points Needed to Advance: 100
    Starting Blocks: 31

    Eliminate the red blocks in the middle to use the yellow blocks to a greater advantage.
    Level Five:
    Points Needed to Advance: 120
    Starting Blocks: 38

    Eliminate the taller columns first, and then work on the short ones.

    Another strategy is to use the drop combinations with three blocks to your advantage again.
    Level Six:
    Points Needed to Advance: 140
    Starting Blocks: 43

    Start in the middle and work your way out.

    Using the drop combinations to your advantage with the yellow blocks should be easy.
    Level Seven:
    Points Needed to Advance: 160
    Starting Blocks: 47

    If you can, eliminate the orange column in the middle (lucky me, the bomb would be perfect to do that). Then, drop blocks down the opening in the order that they're already stacked (yellow, red, purple, green). If you drop a yellow block down the opening, it usually causes the blocks above to fall into another group of 5.
    Level Eight:
    Points Needed to Advance: 180
    Starting Blocks: 56

    There are 14 tall columns. Hey, a great time to use the Tall Columns strategy! Get rid of the tall columns in the front first, so that you can see the columns in the middle and any blocks that pop up underneath. Try to set red blocks on the ground next to the columns to make groups of 5 from the bottom up.

    You might also want to read up on the Mullet strategy.
    Level Nine:
    Points Needed to Advance: 200
    Starting Blocks: 85
    Level Ten:
    Points Needed to Advance: 220
    Starting Blocks: 147
    Level Eleven:
    Points Needed to Advance: 240
    Starting Blocks: 147


    NOTE: There are more levels, but I don't yet have the screenshots up. I will add them as soon as I can!

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    Extras

    Gummy Food
    Grape Blumaroo Gummy Die
    Rarity 80
    Candy
    This grape die is so yummy you dont care what side it lands on.


    Orange Blumaroo Gummy Die
    Rarity 81
    Candy
    This orange die is so yummy you dont care what side it lands on.


    Pineapple Blumaroo Gummy Die
    Rarity 83
    Candy
    This pineapple die is so yummy you dont care what side it lands on.


    Stawberry Blumaroo Gummy Die
    Rarity 82
    Candy
    This strawberry die is so yummy you dont care what side it lands on.


    Assorted Gummy Dice
    Rarity 60
    Candy
    Why have one flavour when you can have them all?


    Lime Gummy Die
    Rarity 65
    Candy
    This one die will keep you fed for hours.


    Stone Gummy Die
    Rarity 70
    Candy
    Why would they make candy out of this one?


    Rainbow Gummy Die
    Rarity 75
    Candy
    Hurry before it melts!



    Furniture
    Gummy Dice Bed
    Rarity 93
    Furniture
    Try not to eat it in your sleep.


    Gummy Dice Chair
    Rarity 90
    Furniture
    It can pretty much only hold the weight of a small Petpet.


    Gummy Dice Lamp
    Rarity 92
    Furniture
    Make sure to use a low wattage bulb. You dont want the gummy to melt.


    Gummy Dice Table
    Rarity 91
    Furniture
    The legs are made out of real gummy dice!



    To Be Sorted
    Gummy Blocks Executive Desk Toy
    Rarity Unknown
    Unknown
    This is the perfect toy to have on your desk for when you need those quick breaks...
    Note: Awarded for beating AAA in the March 2007 Daily Dare Challenge.

    Gummy Dice Blocks
    Rarity Unknown
    Unknown
    Neopets will enjoy playing with these brightly coloured Gummy Dice blocks.
    Note: Awarded for beating Abigail in the March 2007 Daily Dare Challenge.



    Buddy Icons

    50x50


    100x100


    Backgrounds



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    Comments

    Thanks to all who love my guide, I'm glad it helped you. If for some reason you would like me to remove your comment, just neomail me and it'll be gone at my earliest convenience.

  • Very nice job. ~ garmfay

  • Just read your guide - very nice, I just had to say *the mullet method* too funny! :D ~ oddest8104

  • Hi and thanks for your great guide on attack of the gummy dice. ~ dipper70

  • Thanks for the guide! ~ should_b_working

  • Just a quick neomail to say thank you very much for such a well thought-out, clear and easy-to-read guide for the game Attack of the Gummy Dice! I really enjoyed reading it, and I'm sure it will help me improve the game a lot. ~ music4michelle

  • I'm not sure how much neomail you're getting today because of your AotGD guide, but I was just writing to say I read it and found it helpful. ~ jitsurugi

  • Hi -- I just wanted to send a thank you for such a great guide for AotGD. My highest score was 69 going into today's daily dare. Got 316 to beat Abigail so I greatly appreciate your guide. Thought was going to be playing all day, but got it on my first try....thanks again. ~ ccmselgil



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