|
|
|
Need help with Attack of the Gummy Dice? Well, you've come to the right place. I'm hamsterheart, and I hope that this page I've created helps you. I'll share a basic explanation of the game and its controls, tips and strategies I've found, level screenshots, and some graphics and additional fun bits about the game. If you have comments, questions or additions for my page, feel free to neomail me. Please note that I'm not a trophy-winner at this game, and can't help you much past what I have here, except for clarification. =) I'd really appreciate it if you have any strategies to share, or screenshots of levels higher than what I have here. Thanks in advance! Please note: I am still a student with a part-time job and many clubs - I get busy. If you contact me and I don't write back, take a long time to write back, or simply refer you to this page once it's updated, don't take it personally. I apologize in advance if this happens. Updates: 3-21-07: It's my birthday. XD Just because I care about my guide-readers, I've added a new section,Tips from the Experts. Our first expert is the gold-trophy-winner, morgian_le_fey! If you're a trophy-winner or have any strategies I don't mention, send me a neomail with your tips and I'll add them. 3-18-07: Hope you all enjoyed the Daily Dare! If my page isn't sufficient to help you beat AAA, I truly apologize, but everything on here is all the tips I have. Remember, I'm no trophy-winner, and I'm having trouble beating AAA as well. ;D I've added some comments from those who my guide helped, and a new cheat code. I'm also featured in a new game guides guide. Check my links to visit. 3-9-07: Received the following message from music4michelle: "As you probably know, AotGD is going to be the Daily Dare game tomorrow, and as a reult, lots of people will be looking for a good game guide. I'll definitely recommend yours wherever I can, and I get a feeling that you'll be getting a lot more thankyous over the next few days for such a great guide!" Thanks for the news and comments Michelle. Please let me know if the guide helps you or is lacking. =) 3-8-07: Now featured in a new game guide list, please check my Links to visit it. 2-28-07: Some new cheat codes added. I also updated the items in the Extras section. 2-24-07: If you sent me a neomail between the last update and this one, I didn't get it. I haven't been on since my last update because ads were giving my computer viruses. I'm back now to update this guide as needed. 12-6-06: Apparently I forgot to add a description of the Ollie block's function, this has been fixed. I've also been presented with a question all you Gummy Dice gurus might be able to help with - do you get a point bonus for clearing the board? I know you don't for clearing the board during the level, but what if your last move (the last one needed to finish the level) also happens to clear the board? Hmmmm. Neomail me your findings. 11-22-06: A generous reader has sent me a screenshot of the Ollie block and another has sent me a description of what it does! Find the information under Special Blocks. Also, I've added some comments I've been sent - so sweet of you guys to even bother. x3 11-15-06: Added section, "How the Game Ends". Also added a screenshot of the Mullet Method in action. Made a new Secrets category - I know I'll find more. Game codes will now be listed here. Some more updates on the way. 11-14-06: I've been informed of the Game Code for Attack of the Gummy Dice, which I never knew existed. Find it in the Basics section. More level screenshots and such have been taken, will add sometime this week. 11-12-06: Page set up and ready to go! ![]() ![]()
Try your luck and play it now! ![]() ![]() Contents: Game Description Trophies and Rankings Controls Basics Cheat Codes Points and Scoring Special Blocks Drop Combinations How the Game Ends Strategies Tips from the Experts Level Screenshots Extras Comments Link Me Links Out ![]() ![]() Release Information and Game Description Release Information
28th and 29th October [2006] New Game! - Help Roo Island squash the invading Gummy Dice in Attack of the Gummy Dice. ![]() ![]()
The same day, some new furniture, buddy icons, food, and a background were all released to celebrate the new game. Find these and other gummy and dice-related items in my Extras section. Game Description At first, Gummy Dice were just a delightful addition to the Roo Island menu. They were imported in huge quantities from the Chocolate Factory to King Roo's kingdom and, almost overnight, became the most requested dessert on the island. That had been their plan all along, though, and at midnight the gummies attacked. The citizens of Roo Island were caught off guard; no matter how many gummies they squished, more kept coming! Clever Roo Islanders soon found that stomping on multiple gummies was much more effective than smushing them one by one. Due to different consistencies in the various gummy flavours, however, the squashing could only be done among groups of the same colour. Join the fight before Roo Island is completely overrun by gummies! ![]() ![]() Trophies and Rankings Trophies ![]() ![]() ![]() Here are the shiny trophies you can win by playing! I haven't won a trophy yet, but I hope to someday! Rankings When you look at your High Score Table, you will get a ranking in each game you play, based on your score. Here's the rank ranges:
![]() ![]() Controls Use the A and S keys on the keyboard to rotate the dice. Position them with the arrow keys on the keyboard. When you've got them in the place you want, press the space bar to drop them. Note that when you drop the dice, they will land at the lowest spot possible for each. For example, if you were to drop these pineapple die above this grape one in this fashion, they would land to form a stack on top of the grape die and the others will fall to the ground. ![]() ![]() ![]() Basics The aim of the game is to clear the board as much as possible by connecting a group of at least 5 blocks of the same color. When you do this, the connected blocks will all disappear. You can connect your blocks all on one level, or you can stack them up. A warning, though: the blocks cannot be taller than the grid on the edge of the board. If they get to be that tall, an alarm will sound, the board blows up, and the game is over.
There are five different colored blocks to connect. Sounds easy, right? Wrong. The board comes pre-loaded with a group of blocks for you to build off of. And after a certain level, blocks begin popping up under your blocks just to mess with you, after and sometimes during every turn. ![]() ![]() Cheat Codes
Note: If you're already in the higher levels where blocks pop up during play, you may need to type the cheat code a few times for it to work. ![]() ![]() Points and Scoring Each level has a basic amount of points needed to go on to the next level. You earn points by making groups of 5 or more blocks of the same color that touch each other. Points Needed The points needed in each level begin on level 1 with 40 points. Each level, 20 more necessary points are added to the points needed (ie, level 2 - 60 points, level 3 - 80 points). You can see how many points you need and how many points you've earned so far in the blue box on the right side of the game screen. Bonus Points The points you earn for groups of a certain number blocks doesn't work the way you think. True, if you make a group of 5 you get 5 points, and a group of 6 is worth 6 points. But larger combinations earn you bonus points. Let's see exactly how this works.
The exception to this table is if you use a bomb block. Bomb blocks count one point for each block in the column that is destroyed, including the bomb. So if the column happens to be 9 blocks tall, and you drop a bomb on it, you get 10 points for the column, not 12 or 14. ![]() ![]() Special Blocks There are a few special blocks in addition to the five basic colored blocks. These blocks have special features that the normal blocks don't have. Gray Blocks There are gray blocks that don't count as a group of 5. They cannot be destroyed unless you blow them up with a bomb or change their color with a rainbow block.
Bomb Blocks Bombs blow up an entire column of blocks when dropped, and give you one point per block that blew up. This includes the bomb. So, if you get a bomb and sucessfully drop it, you're guaranteed to get one point.
Rainbow Blocks Rainbow blocks are even better than bomb blocks, because they change the entire column of blocks you position them over to one color. How do you know what color they'll be turned into? The color on the top of the block lets you know.
Color Changing Blocks There are also color changing blocks. Try not to get these confused with the rainbow blocks. Color changing blocks are blocks that will change color (and make an audible color-changing noise) while you think about where to place them. Once placed, they act just like normal blocks, and have no special feature. But if you wait until they change into the color you need, you can make groups of 5 much easier than usual.
Ollie's Blocks These blocks are completely orange, with a pictures of Ollie (the Neopets Team member who makes a lot of the coolest games) on each side. To my understanding, they work like a bomb. They blow up the entire column you drop them on, along with the 8 columns immediately surrounding it in each direction. Here's a visual of that: BBB BOB BBB If you drop the bomb where it says 'O', it will blow up that entire column along with all of the 'B' columns as well.
Thanks dipper70 for the screenie of this block! ![]() ![]() Drop Combinations As you play the game, your next drop combination is the one that is automatically given to you that you must place. These come in five different shapes that you can use to your advantage: ![]() These basic shapes can be made up of any combination of blocks - basic colors, gray, or special blocks. ![]() ![]() How the Game Ends The game ends in one of three ways: 1. You manually end the game (by clicking 'End Game'). 2. You stack blocks too tall (touching or above the grid). An alarm will sound and the gummy dice will explode. 3. You have too many blocks on the screen (exact number not yet verified) and set off the same alarm. ![]() ![]() ![]() Strategies Destruct-O-Match II Strategy Often in Destruct-O-Match II, it's best to get rid of the blocks on the top row first. If you remove blocks from below first, any that match up above them may no longer match up. This strategy is usable in Attack of the Gummy Dice as well. You can add dice to the top row instead of next to the bottom of the column to form combinations. Use this strategy only when there is a flat 3x3-block space with at least 2 blocks of the same color on the top row. This will give enough space for all possible drop combinations. ![]() Advantages: Can see all the blocks you're dealing with. Won't lose the top groups of 5. Disadvantages: Often the stacks become too tall and it ends the game. Also, if blocks pop up underneath your stacks, it ruins your group of 5 and makes the strategy pointless. Chemistry for Beginners Strategy: In Chemistry For Beginners, you sometimes have to make groups of 4 or 5 elements. Since you only put in one element at a time, and smaller combinations (of 2 or 3) are often also counted, you cannot build the pieces all together at once. You have to build smaller combinations seperately, and then join them. This strategy is very useful in Attack of the Gummy Dice. You often start with some individual blocks that are spread out across the board. If you build seperate groups between them, leaving a gap, and then join them later, you get more points (because if you have more than 5 in your combination, you can get bonus points). You also use those blocks so that your points aren't deducted at the end of the level for having blocks left over. ![]() Advantages: Uses up more starting blocks, gets more points. Disadvantages: If you're close to your level point goal and decide to use this strategy, you can often meet the goal and have unfinished combinations left that are taken from your score. Tall Columns Strategy: In this strategy, you build or use the already-existing tall columns as optimal places to drop the rainbow and bomb blocks. By dropping them on the tallest columns, you get the most possible points for that column and control them from getting too tall. Advantages: Get most possible points from special blocks and control tall columns. Disadvantages: If your column is already tall, it may get to be too tall if blocks start popping up underneath it. This can end the game. The Mullet Method I call this The Mullet Method because your aim while using it is to keep the columns in the front of the board short while the columns in the back are allowed to be taller. This helps you see most of your blocks so that you can use them for combinations. Ideally when using this strategy, in the beginning of the level, try to destroy the blocks in the front while leaving the stacks in the back alone. ![]() Advantages: Can see most of your blocks. Tallest blocks have a more viewable grid right behind them so they can be trimmed before they grow too tall. Disadvantages: This strategy can bring forth an isometric-view phenomenon where semi-tall blocks in the front can appear to be short blocks in the back. This problem is easily solved by 1. moving your cursor around over the blocks in question to see the shadow and determine where they really are and 2. by destroying the semi-tall column for easier viewing. ![]() ![]() Tips from the Experts I bet you've probably read a lame guide at one time for a game you're not too good at, and in exasperation, neomailed one of its experts, hoping for some tips. Well, I don't like to think that my guides are all that bad, so I've done the work for you. Here are some tips from the Gummy Dice experts! Anna, aka morgian_le_fey, is a gold-trophy winner. Her highest score (as of 3/21/07) is 16,864! Her tips?
If you'd like to share your tips, neomail me, hamsterheart. ![]() ![]() Level Screenshots Since each level begins with a different group of blocks ready for you to squash, I thought it might be helpful to provide some screenshots and level-based tips.
NOTE: There are more levels, but I don't yet have the screenshots up. I will add them as soon as I can! ![]() ![]() Extras Gummy Food Grape Blumaroo Gummy Die
Rarity 80 Candy This grape die is so yummy you dont care what side it lands on. Orange Blumaroo Gummy Die
Rarity 81 Candy This orange die is so yummy you dont care what side it lands on. Pineapple Blumaroo Gummy Die
Rarity 83 Candy This pineapple die is so yummy you dont care what side it lands on. Stawberry Blumaroo Gummy Die
Rarity 82 Candy This strawberry die is so yummy you dont care what side it lands on. Assorted Gummy Dice
Rarity 60 Candy Why have one flavour when you can have them all? Lime Gummy Die
Rarity 65 Candy This one die will keep you fed for hours. Stone Gummy Die
Rarity 70 Candy Why would they make candy out of this one? Rainbow Gummy Die
Rarity 75 Candy Hurry before it melts! Furniture Gummy Dice Bed
Rarity 93 Furniture Try not to eat it in your sleep. Gummy Dice Chair
Rarity 90 Furniture It can pretty much only hold the weight of a small Petpet. Gummy Dice Lamp
Rarity 92 Furniture Make sure to use a low wattage bulb. You dont want the gummy to melt. Gummy Dice Table
Rarity 91 Furniture The legs are made out of real gummy dice! To Be Sorted Gummy Blocks Executive Desk Toy
Rarity Unknown Unknown This is the perfect toy to have on your desk for when you need those quick breaks... Note: Awarded for beating AAA in the March 2007 Daily Dare Challenge. Gummy Dice Blocks
Rarity Unknown Unknown Neopets will enjoy playing with these brightly coloured Gummy Dice blocks. Note: Awarded for beating Abigail in the March 2007 Daily Dare Challenge. Buddy Icons 50x50
100x100
Backgrounds
![]() ![]() Comments Thanks to all who love my guide, I'm glad it helped you. If for some reason you would like me to remove your comment, just neomail me and it'll be gone at my earliest convenience. ![]() ![]() Link Me 88x31
Randomly Sized
![]() ![]() Links Out
![]() ![]()
|
NEOPETS, characters, logos, names and all related indicia
are trademarks of Neopets, Inc., © 1999-2008.
® denotes Reg. US Pat. & TM Office.
All rights reserved.
PRIVACY POLICY | Safety Tips | Contact Us | About Us | Press Kit
Use of this site signifies your acceptance of the Terms and Conditions