Need help with Attack of the Gummy Dice? Well, you've come to the right place. I'll share a basic explanation of the game and its controls, tips and strategies I've found, level screenshots, and some graphics and additional fun bits about the game.

I'm hamsterheart, aka Hammie or Heather, and I created this guide in November 2006. Since then I've gone off to college and given away Tirchie, the original host of this page. Now it is hosted by Tigger_Bunny, so update your bookmarks! Please neomail me if you find any errors with my guide and I'll be happy to fix them.

Note: I have plans to update this guide to be much more stunning and well-organized. It's been about four years since it was first created. Bear with me as I am currently taking summer classes at university. Check back in a month or two and I'm sure you will be amazed!




Try your luck and play it now!




Contents:
Release Information
Game Description

Trophies and Rankings
Controls
Basics
Cheat Codes
Points and Scoring
Special dice
Drop Combinations
How the Game Ends
Strategies
Tips from the Experts
Level Screenshots
Hidden Ollie (TPOSG)
Extras
Comments
Link Me
Links Out




Release Information and Game Description

Release Information
28th and 29th October [2006]
New Game! - Help Roo Island squash the invading Gummy Dice in Attack of the Gummy Dice.



The same day, some new furniture, buddy icons, food, and a background were all released to celebrate the new game. Find these and other gummy and dice-related items in my Extras section.

Game Description
At first, Gummy Dice were just a delightful addition to the Roo Island menu. They were imported in huge quantities from the Chocolate Factory to King Roo's kingdom and, almost overnight, became the most requested dessert on the island. That had been their plan all along, though, and at midnight the gummies attacked. The citizens of Roo Island were caught off guard; no matter how many gummies they squished, more kept coming! Clever Roo Islanders soon found that stomping on multiple gummies was much more effective than smushing them one by one. Due to different consistencies in the various gummy flavours, however, the squashing could only be done among groups of the same colour-blocked- the fight before Roo Island is completely overrun by gummies!

top




Trophies and Rankings
Trophies
First PlaceSecond PlaceThird Place

Here are the shiny trophies you can win by playing! I haven't won a trophy yet, but I hope to someday!

Rankings
When you look at your High Score Table, you will get a ranking in each game you play, based on your score. Here's the rank ranges:

Points Ranking
0-99 Beginner
100-399 Amateur
400-699 Novice
700-1099 Expert
1100-1499 Master
1500 + Grand Master


top




Controls
Use the A and S keys on the keyboard to rotate the dice. Position them with the arrow keys on the keyboard. When you've got them in the place you want, press the space bar to drop them.

Note that when you drop the dice, they will land at the lowest spot possible for each. For example, if you were to drop these pineapple die above this grape one in this fashion, they would land to form a stack on top of the grape die and the others will fall to the ground.



top




Basics

The aim of the game is to clear the board as much as possible by connecting a group of at least 5 dice of the same color. When you do this, the connected dice will all disappear. You can connect your dice all on one level, or you can stack them up. A warning, though: the dice cannot be taller than the grid on the edge of the board. If they get to be that tall, an alarm will sound, the board blows up, and the game is over.

Connected dice on one level. Connected dice stacked.


There are five different colored dice to connect. Sounds easy, right? Wrong. The board comes pre-loaded with a group of dice for you to build off of. And after a certain level, dice begin popping up under your dice just to mess with you, after and sometimes during every turn.

top




Cheat Codes
Note: If you're already in the higher levels where dice pop up during play, you may need to type the cheat code a few times for it to work.

  • Gummydice - Type this during play to change the current dropping die color. Thanks garmfay!

  • Delightful - Type this during play to change the active die into a color-changing die. Thanks garmfay!

  • Explode - Type this during play to change the active die into a bomb die. Thanks jitsurugi and agateshadow!

    top




    Points and Scoring

    Each level has a basic amount of points needed to go on to the next level. You earn points by making groups of 5 or more dice of the same color that touch each other.

    Points Needed
    The points needed in each level begin on level 1 with 40 points. Each level, 20 more necessary points are added to the points needed (ie, level 2 - 60 points, level 3 - 80 points). You can see how many points you need and how many points you've earned so far in the blue box on the right side of the game screen.

    Bonus Points
    The points you earn for groups of a certain number dice doesn't work the way you think. True, if you make a group of 5 you get 5 points, and a group of 6 is worth 6 points. But larger combinations earn you bonus points. Let's see exactly how this works.

    Dice Used Points Earned Bonus Points
    5 5 0
    6 6 0
    7 8 1
    8 9 1
    9 12 3
    10 14 4
    11 17 6
    12 19 7
    13 23 10
    14 25 11


    The exception to this table is if you use a bomb die. Bomb dice count one point for each die in the column that is destroyed, including the bomb. So if the column happens to be 9 dice tall, and you drop a bomb on it, you get 10 points for the column, not 12 or 14.



    Special dice

    There are a few special dice in addition to the five basic colored dice. These dice have special features that the normal dice don't have.

    Gray dice
    There are gray dice that don't count as a group of 5. They cannot be destroyed unless you blow them up with a bomb or change their color with a rainbow die.

    Pesky gray dice!


    Bomb dice
    Bombs blow up an entire column of dice when dropped, and give you one point per die that blew up. This includes the bomb. So, if you get a bomb and sucessfully drop it, you're guaranteed to get one point.

    Before bomb After bomb


    Rainbow dice
    Rainbow dice are even better than bomb dice, because they change the entire column of dice you position them over to one color. How do you know what color they'll be turned into? The color on the top of the die lets you know.

    Before rainbow. After rainbow.


    Color Changing dice
    There are also color changing dice. Try not to get these confused with the rainbow dice. Color changing dice are dice that will change color (and make an audible color-changing noise) while you think about where to place them. Once placed, they act just like normal dice, and have no special feature. But if you wait until they change into the color you need, you can make groups of 5 much easier than usual.

    The end die is purple. And now it's green!


    Ollie's dice
    These dice are completely orange, with a pictures of Ollie (the Neopets Team member who makes a lot of the coolest games) on each side. To my understanding, they work like a bomb. They blow up the entire column you drop them on, along with the 8 columns immediately surrounding it in each direction. Here's a visual of that:

    BBB
    BOB
    BBB


    If you drop the bomb where it says 'O', it will blow up that entire column along with all of the 'B' columns as well.


    Thanks dipper70 for the screenie of this die!


    top




    Drop Combinations

    As you play the game, your next drop combination is the one that is automatically given to you that you must place. These come in five different shapes that you can use to your advantage:

    The 1The 2The 3The LThe X


    These basic shapes can be made up of any combination of dice - basic colors, gray, or special dice.

    top




    How the Game Ends

    The game ends in one of three ways:
    1. You manually end the game (by clicking 'End Game').
    2. You stack dice too tall (touching or above the grid). An alarm will sound and the gummy dice will explode.
    3. You have too many dice on the screen (exact number not yet verified) and set off the same alarm.

    Exploded gummy dice via die overload.


    top




    Strategies

    Destruct-O-Match II Strategy

    Often in Destruct-O-Match II, it's best to get rid of the dice on the top row first. If you remove dice from below first, any that match up above them may no longer match up. This strategy is usable in Attack of the Gummy Dice as well. You can add dice to the top row instead of next to the bottom of the column to form combinations. Use this strategy only when there is a flat 3x3-die space with at least 2 dice of the same color on the top row. This will give enough space for all possible drop combinations.

    Which of the 2 highlighted choices is best?Right. By destroying the orange dice (closer to the top), the green dice aren't seperated as much as they would be if the gray dice were destroyed.Much better.


    Advantages: Can see all the dice you're dealing with. Won't lose the top groups of 5.
    Disadvantages: Often the stacks become too tall and it ends the game. Also, if dice pop up underneath your stacks, it ruins your group of 5 and makes the strategy pointless.

    Chemistry for Beginners Strategy:

    In Chemistry For Beginners, you sometimes have to make groups of 4 or 5 elements. Since you only put in one element at a time, and smaller combinations (of 2 or 3) are often also counted, you cannot build the pieces all together at once. You have to build smaller combinations seperately, and then join them. This strategy is very useful in Attack of the Gummy Dice. You often start with some individual dice that are spread out across the board. If you build seperate groups between them, leaving a gap, and then join them later, you get more points (because if you have more than 5 in your combination, you can get bonus points). You also use those dice so that your points aren't deducted at the end of the level for having dice left over.

    Building seperately and then joining will give more points. Building right next to each other would cause a group of 3, only worth 2 points in this game.By using this method, more points were earned and less dice were used!


    Advantages: Uses up more starting dice, gets more points.
    Disadvantages: If you're close to your level point goal and decide to use this strategy, you can often meet the goal and have unfinished combinations left that are taken from your score.

    Tall Columns Strategy:

    In this strategy, you build or use the already-existing tall columns as optimal places to drop the rainbow and bomb dice. By dropping them on the tallest columns, you get the most possible points for that column and control them from getting too tall.

    Advantages: Get most possible points from special dice and control tall columns.
    Disadvantages: If your column is already tall, it may get to be too tall if dice start popping up underneath it. This can end the game.

    The Mullet Method

    I call this The Mullet Method because your aim while using it is to keep the columns in the front of the board short while the columns in the back are allowed to be taller. This helps you see most of your dice so that you can use them for combinations. Ideally when using this strategy, in the beginning of the level, try to destroy the dice in the front while leaving the stacks in the back alone.

    The Mullet Method in action!


    Advantages: Can see most of your dice. Tallest dice have a more viewable grid right behind them so they can be trimmed before they grow too tall.
    Disadvantages: This strategy can bring forth an isometric-view phenomenon where semi-tall dice in the front can appear to be short dice in the back. This problem is easily solved by 1. moving your cursor around over the dice in question to see the shadow and determine where they really are and 2. by destroying the semi-tall column for easier viewing.
    top




    Tips from the Experts

    I bet you've probably read a lame guide at one time for a game you're not too good at, and in exasperation, neomailed one of its experts, hoping for some tips. Well, I don't like to think that my guides are all that bad, so I've done the work for you. Here are some tips from the Gummy Dice experts!

    Anna, aka morgian_le_fey, is a gold-trophy winner. Her highest score (as of 3/21/07) is 16,864! Her tips?

  • Skill in related games is not important "I'm far worse at Destruct-O-Match or Chemistry for Beginners, the games you refer to."

  • Set up the keyboard to the right option, where you "feel it to be more natural."

  • For strategy to start out with, she says, "for the first nine levels it is usually best to remove the dice from the bottom."

  • As you get to the higher levels in the game "it is always the same setup with three layers of dice that are arranged in certain patterns. There you should remove the upper layers first and try not to let columns grow too tall. That means when there is a column that is higher than 6 dice, you should use the next rainbow or bomb die to remove it."

  • You cheaters out there might be wasting time. "I rarely use the cheats, for typing the words takes my attention from the growing columns. Very often it is a matter of mental concentration - it takes you about 3 or 4 hours to reach the highscore."

  • And her biggest annoyance in the game? "The lack of a "Pause Game" key."



    If you'd like to share your tips, neomail me, hamsterheart.

    top




    Level Screenshots

    Since each level begins with a different group of dice ready for you to squash, I thought it might be helpful to provide some screenshots and level-based tips.

    Screenshot Tips
    Level One:
    Points Needed to Advance: 40
    Starting dice: 13

    This is a great level to use the Chemistry For Beginners strategy on. By making large combinations, you can easily surpass the required point value and get extra points.

    Another good idea you should know about is using the drop combinations with three dice (all the same color) to your advantage. Stack them on top of two dice with their same color to make an automatic group of 5. Easy!
    Level Two:
    Points Needed to Advance: 60
    Starting dice: 13

    Try to eliminate the red die in the center first, and then work your way out from there, eliminating the yellow and purple. By starting in the middle, you can make bigger combinations where the dice once were.

    *Note: dice will start popping up under your existing dice after you take a turn.
    Level Three:
    Points Needed to Advance: 80
    Starting dice: 16

    Use the strategy of starting in the middle and working your way out again.
    Level Four:
    Points Needed to Advance: 100
    Starting dice: 31

    Eliminate the red dice in the middle to use the yellow dice to a greater advantage.
    Level Five:
    Points Needed to Advance: 120
    Starting dice: 38

    Eliminate the taller columns first, and then work on the short ones.

    Another strategy is to use the drop combinations with three dice to your advantage again.
    Level Six:
    Points Needed to Advance: 140
    Starting dice: 43

    Start in the middle and work your way out.

    Using the drop combinations to your advantage with the yellow dice should be easy.
    Level Seven:
    Points Needed to Advance: 160
    Starting dice: 47

    If you can, eliminate the orange column in the middle (lucky me, the bomb would be perfect to do that). Then, drop dice down the opening in the order that they're already stacked (yellow, red, purple, green). If you drop a yellow die down the opening, it usually causes the dice above to fall into another group of 5.
    Level Eight:
    Points Needed to Advance: 180
    Starting dice: 56

    There are 14 tall columns. Hey, a great time to use the Tall Columns strategy! Get rid of the tall columns in the front first, so that you can see the columns in the middle and any dice that pop up underneath. Try to set red dice on the ground next to the columns to make groups of 5 from the bottom up.

    You might also want to read up on the Mullet Method.
    Level Nine:
    Points Needed to Advance: 200
    Starting dice: 85
    Level Ten:
    Points Needed to Advance: 220
    Starting dice: 147
    Level Eleven:
    Points Needed to Advance: 240
    Starting dice: 147


    NOTE: There are more levels, but I don't yet have the screenshots up. I will add them as soon as I can!

    top




    Hidden Ollie (TPOSG)

    Ollie, aka "The Phantom Orange Shirt Guy", aka "TPOSG", is the designer of all of the best Neopets games, and he usually hides a drawing of himself somewhere in each of his games.

    Besides Ollie's special die, he is also hidden in the game on the "Send Score" page. Click the Blumaroo's eye as shown to find him!



    top




    Extras

    Food
    Grape Blumaroo Gummy Die
    Rarity 80
    Candy
    This grape die is so yummy you dont care what side it lands on.


    Orange Blumaroo Gummy Die
    Rarity 81
    Candy
    This orange die is so yummy you dont care what side it lands on.


    Pineapple Blumaroo Gummy Die
    Rarity 83
    Candy
    This pineapple die is so yummy you dont care what side it lands on.


    Stawberry Blumaroo Gummy Die
    Rarity 82
    Candy
    This strawberry die is so yummy you dont care what side it lands on.


    Assorted Gummy Dice
    Rarity 60
    Candy
    Why have one flavour when you can have them all?


    Lime Gummy Die
    Rarity 65
    Candy
    This one die will keep you fed for hours.


    Stone Gummy Die
    Rarity 70
    Candy
    Why would they make candy out of this one?


    Rainbow Gummy Die
    Rarity 75
    Candy
    Hurry before it melts!


    Gummy Dice Salad
    Rarity 89
    Food
    Roll the dice and have a fun salad.



    Furniture
    Gummy Dice Bed
    Rarity 93
    Furniture
    Try not to eat it in your sleep.


    Gummy Dice Chair
    Rarity 90
    Furniture
    It can pretty much only hold the weight of a small Petpet.


    Gummy Dice Lamp
    Rarity 92
    Furniture
    Make sure to use a low wattage bulb. You dont want the gummy to melt.


    Gummy Dice Table
    Rarity 91
    Furniture
    The legs are made out of real gummy dice!



    Toys
    Gummy Blocks Executive Desk Toy
    Rarity 101
    Toy
    This is the perfect toy to have on your desk for when you need those quick breaks...
    Note: Awarded for beating AAA in the March 2007 Daily Dare Challenge.

    Gummy Dice Blocks
    Rarity 101
    Toy
    Neopets will enjoy playing with these brightly coloured Gummy Dice dice.
    Note: Awarded for beating Abigail in the March 2007 Daily Dare Challenge.

    Gummy Dice Blumaroo Cards
    Rarity 101
    Toy
    Now you can play Gummy Dice as a card game!
    Note: Awarded for beating Abigail in the March 2008 Daily Dare Challenge.


    Books
    When Gummy Dice Attack
    Rarity 101
    Book
    Yikes... what do you do when gummy dice attack?
    Note: Awarded for beating AAA in the March 2008 Daily Dare Challenge.


    Buddy Icons

    50x50


    100x100


    Backgrounds



    top




    Comments

    Thanks to all who love my guide, I'm glad it helped you. If for some reason you would like me to remove your comment, just neomail me and it'll be gone at my earliest convenience.

  • Very nice job. ~ garmfay

  • Just read your guide - very nice, I just had to say *the mullet method* too funny! :D ~ oddest8104

  • Hi and thanks for your great guide on attack of the gummy dice. ~ dipper70

  • Thanks for the guide! ~ should_b_working

  • Just a quick neomail to say thank you very much for such a well thought-out, clear and easy-to-read guide for the game Attack of the Gummy Dice! I really enjoyed reading it, and I'm sure it will help me improve the game a lot. ~ music4michelle

  • I'm not sure how much neomail you're getting today because of your AotGD guide, but I was just writing to say I read it and found it helpful. ~ jitsurugi

  • Hi -- I just wanted to send a thank you for such a great guide for AotGD. My highest score was 69 going into today's daily dare. Got 316 to beat Abigail so I greatly appreciate your guide. Thought was going to be playing all day, but got it on my first try....thanks again. ~ ccmselgil



    Link Me

    Note: Links out do not appear to work in shops anymore.

    88x31






    Randomly Sized



    top




    Links Out


    This is a great listing of game guides and cheat codes.


    My guild! If you like Pirates of the Caribbean, join us!


    A great guide to efficient gaming.


    An excellent guide to dailies and making thousands of NP a day!




    since 11-12-06






  • Heads Up! You're about to leave Neopia!

    You've clicked on a link that will take you outside of
    Neopets.com. We do not control your destination's website,
    so its rules, regulations, and Meepit defense systems will be
    different! Are you sure you'd like to continue?



    It is a journey
    I must face...alone.
    *dramatic music*
    I want to stay on Neopets,
    where the dangers of
    Meepit invasion
    are taken seriously.
    Heads Up! You're about to leave Neopia!

    You've clicked on a link that will take you outside of
    Neopets.com. We do not control your destination's website,
    so its rules, regulations, and Meepit defense systems will be
    different! Are you sure you'd like to continue?



    It is a journey
    I must face...alone.
    *dramatic music*
    I want to stay on Neopets,
    where the dangers of
    Meepit invasion
    are taken seriously.
    Heads Up! You're about to leave Neopia!

    You've clicked on a link that will take you outside of
    Neopets.com. We do not control your destination's website,
    so its rules, regulations, and Meepit defense systems will be
    different! Are you sure you'd like to continue?



    It is a journey
    I must face...alone.
    *dramatic music*
    I want to stay on Neopets,
    where the dangers of
    Meepit invasion
    are taken seriously.
    /help/bumper/headers/log-in-to-facebook

    NEOPETS, characters, logos, names and all related indicia
    are trademarks of Neopets, Inc., © 1999-2014.
    ® denotes Reg. US Pat. & TM Office. All rights reserved.

    PRIVACY POLICY | Safety Tips | Contact Us | About Us | Press Kit
    Use of this site signifies your acceptance of the Terms and Conditions