Welcome to Assignment 53 Guide Animations. This site is dedicated to providing you with animated GIFs that show you how to get past the difficult areas of Assignment 53. Have an area you would like to see? Send me a neomail.
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Updates: Edited Tips Section.
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Avatar

Assignment 53 gives out this avatar when you send a score of 20,000+ points.

 

Please don't steal my animations, they should not be seen anywhere but here.

 



Tips

Here are some tips to help you when playing Assignment 53.

1. Know the Levels - If this is your first time playing, become familiar with the levels first. This way you know where to go and what you have to do. Some levels in this game are straightforward, while others you have to figure out which way to go or how to get past a certain part.
My GIFs will help you with the difficult parts.

2. Practice - Practice is the only way you can get good at this game, unless you are naturally good at these types of games. Even though I show you how to get past difficult parts, it doesn't mean that you will be able to do it exactly the same way your first few times through.

Furthermore, this game does have a timer - albeit in the form of the amount of air left - and you get a bonus for how fast you complete a level. The quicker you are, the more air bonus you will receive at the end of an act. This is why it is necessary to know the levels and to have practiced, so that you can get past them without too much trouble and get a good air bonus. Going too slow could prevent you from getting the avatar, 20,000+ points needed.

3. Use the Enemies' Strategy to your Advantage - What I mean by this, is that they like to attack you as soon as you come into their range. This applies to the ones that shoot things at you, not the ones that move on the ground. A good example is in Kreludor where I jump up on purpose into the laser's range to make it fire, this way when I jump to destroy the volcano or jump onto the moving platform (which is in its range) it won't fire at me, because it already has.

4. Use your Time Wisely - Sometimes getting every single nerkmid hurts you more than it helps. This is up to you to determine. For example, there is a secret area in Octozodi that has a couple of nerkmids, however the time spent going to it may cost you more air bonus than what you gain in nerkmids.

5. Always go to the Final Secret Area - Even if it means that you will have to lose a life. When you lose a life, half of your air bonus is gone. For example, say you lost a life and then successfully completed an act. At the end, you received 350 air bonus points. If you had not lost a life, you would have gotten 700 points for air bonus instead. The reason I recommend it only for this is because the pay off is much higher.

The final secret area is in Kreludor, where you need the super jump to reach it. It awards the most points out of any secret area. If you leave a pair of super boots behind and pass the checkpoint, then if you happen to lose your super boots you can lose a life and have another try at it.

6. Certain Power Ups May Not Be Worth Getting All of the Time - The one power up I am referring to is the one that makes you run faster. It's difficult to get a good control of it if you are new to the game. Specifically, at Wuba Secundus - Act I. It's very easy to fall down in that area with this power up.

7. Having Trouble? Take breaks - A self-explanatory one. If you are getting frustrated, take a break. I know that you want the avatar and/or a trophy and that you don't want to stop playing until you get it, but let's face it, people have to take breaks. Even when studying your brain needs a break. Take a break and relax, then have another go at it. This game is based on practice, not luck, with enough practice you will get it eventually.



Wuba Prime

Click on the act for an animation or a selection of animations.

ACT I
None at the moment. Want to request one in this act? Send me a neomail.

ACT II



Wuba Prime - Act II


Beginning

This part is just about dodging the red flower's attack. The way I did it was by jumping around the attack, in order to avoid it, which is shown above. You could also go to the right end of the moving platform and duck, but then you might miss out on some nerkmids.

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Wuba Secundus

Click on the act for an animation or a selection of animations.

ACT I

ACT II



Wuba Secundus - Act I

Click on the part to go to the animation.

Beginning: Obtaining the Shield

Just Before the 1st Checkpoint

 

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Wuba Secundus - Act I


Beginning: Obtaining the Shield

 

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Wuba Secundus - Act I


Just Before the 1st Checkpoint

For this area, you could also get through it by getting the shield that's located at the beginning of the level.

However, if you don't have it, use the above GIF as a guide. When you are at the top, the platform where the red monster was, wait for the orange monster in the center (the one that shoots 3 orange flames) to fire his attack, and then jump as I did in the GIF. If the moving platform isn't close enough, then wait until the orange monster has fired and the moving platform is close to you.

I recommend this because if you don't wait then it might fire while you are jumping towards it. Make sure to keep an eye on the anemone in the top left, I jumped up to check and see if it had fired before I jumped to destroy the 1st anemone on the right.

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Wuba Secundus - Act II


Just Before the 1st Checkpoint

For this part, I recommend waiting for the anemones to fire before jumping onto the moving platform. This way you aren't knocked off.

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Octozodi

Click on the act for an animation or a selection of animations.

ACT I

ACT II
None at the moment. Want to request one in this act? Send me a neomail.



Octozodi - Act I


Beginning

This area is all about timing, I went through it quite quickly in the GIF. Instead of immediately jumping from platform to platform as shown, you can play it safe and wait until the next upper 2 blue slug creatures have fired, then you can jump up to the next platform, jump on the slug, and then repeat the process till you have reached the top.

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