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| Name | Land | Item | Occupation |
| Hurok | Brightvale | Glass Negg | Knight |
| Selvin | Kiko Lake | Plant Negg | Wizard |
| Rutu | Shenkuu | Clockwork Negg | Botanist |
| Voughn | Altador | Cloud Negg Negg | Explorer |
| Ricky | Lost desert | Sand Negg | Blacksmith |
| Not so fast there......Based on your current selections, you believe that you're looking for ????? who delivered the Clockwork Negg to ?????. Are you certain this is the guess you want to submit?"
As we now know the question above which will be asked in a few days time, we have time to prepare an answer. So we need to solve the logic puzzle ..... who has what and where they are taking the it. Obviously we do not have all the information yet as we are awaiting more Entries from the journal. As the future journal clues arrive we will be able to complete all of the logic puzzle above. |
| It all started the other day while I was doing a little cleaning. Out of the corner of my eye, I spotted something curious behind a dusty old cabinet. Upon closer inspection, I found that it was some sort of book. Flipping through the pages for a bit, I discovered that it was actually a journal.
Alright, now this is the part where it gets kind of sketchy, since the entries are very cryptic and can be hard to follow. It seems that the author of the journal came upon some sort of uber-powerful Negg, which had to be kept from falling into the wrong hands. The author gathered up a team, each of whom took a different Negg to one of Neopia's lands, making the original Negg harder to track. Beyond that, though, I can't really say... Maybe check back a little later once I have had a chance to dig a little and make heads or tails of this. |
| Entry 2 | Now that the team has been assembled, we've begun gathering our provisions, packing our things, and figuring out where the mysterious Clockwork Negg will be hidden (as well as who will be the one to protect it) . One thing we've decided is that, to throw off those that might seek out the relic, the team's remaining members will be taking different types of Neggs to four other destinations.
For instance, the wizard of the team (whose name is Selvin) insisted on not going to the Lost Desert—something about a fear of Scamanders, apparently. That was fine with the rest of us, so it's been decided that the wizard would go elsewhere. Meanwhile a team member named Voughn, who appeared quite taken with the look of the cloud Negg, insisted on taking that one to its destination. Again, there was no argument from the rest of us, so that's settled. |
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We can see from the statement above Voughn sees the Cloud Negg and takes it to its destination.
This also rules out Voughn as being the knight as there would be no reason for him to argue in Entry 5 about not taking the Clockwork Negg as it was agreed he would be taking the Cloud Negg. |
Selvin is the Wizard. Selvin is not going to the Lost Desert. Voughn takes the Cloud Negg. Voughn is not the Knight. |
| Entry 5 | Today was the day that we settled on who would be going to Shenkuu. One team member, Rutu, seemed particularly enthusiastic to be going, saying that it had been a longtime dream to visit such an exotic location. Another mentioned that now is an ideal time for stargazing, since the night skies are unusually clear this time of year. On the other hand, things got kind of awkward when the knight of the group stated that being the one to transport the clockwork Negg was absolutely out of the question. Nobody else had an issue with doing it, though, so it didn't become an issue. |
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It was decided Rutu is heading to Shenkuu, which rules out him also being the knight as he had no need to argue later on or take the Clockwork Negg.
Another mentions a typical TNT cryptic clue about Star Gazing .....so it stands to reason this member is the one going to Altador. Next things turn awkward, the Knight does not want to take the responsibility of the Clockwork Negg. Someone else takes it. |
Rutu goes to Shenkuu. Rutu is not the Knight. The Knight does not want the Clockwork Negg. The Knight does not go to Altador. |
| Entry 8 | It seems our wizard is not so fond of Brightvale, either. Could a sudden plague of Scamanders have taken over King Hagan's realm, too? Anyhow, the traveller responsible for delivering the glass Negg was more than happy to go there. Speaking of the glass Negg's transport, it certainly seems like that would be a lot of pressure to live with—after all, one misstep or accidental drop, and smash! There goes your precious cargo. On a lighter note, luckily for our volunteer, they've had unseasonably good weather along the route to Brightvale lately; here's hoping that it continues 'til the journey's conclusion. |
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Above we can see Selvin the Wizard is having another hissi fit and wont go to Brightvale.
The Glass Negg is being taken to Brightvale by another team member. |
Selvin does not go to Brightvale. The Glass Negg goes to Brightvale. |
| Entry 9 | A decision was made today as to who would be transporting the Clockwork Negg. In the end, Hurok was excused from consideration due to claims of "not liking the look of the thing." Let's just say that, if not liking the looks of someone were grounds for exclusion, then our pal Hurok would've probably been gone long ago. The group's explorer has been ruled out, as well; among the many reasons the explorer gave was that the whirring of the Negg's gears made it difficult to sleep (I for one, will be relieved once the explorer's snoring is no longer around to keep me from sleeping at night). Speaking of sleeping, it's been a long day, and tomorrow is looking like it could be even longer, so I'd best try to get some shut eye. |
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Hurok is ruled out of taking the Clockwork Negg, along with the Explorer.
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Hurok does not take the Clockwork Negg. Hurok is not the Explorer. The Explorer does not take the Clockwork Negg. |
| Entry 12 | There was a bit of confusion this afternoon, which led to an awkward situation that, thankfully, was comically resolved. It all began when someone called out, "Rutu!" in an attempt to get the blacksmith's attention. When the blacksmith didn't respond, the team member who called out the name angrily walked over and asked if there was a reason why they'd been ignored. Chuckling, the blacksmith said, "Because my name's not Rutu," at which point everyone else laughed heartily.
It turns out the reason the team member was calling for the blacksmith was to request the delivery of the sand Negg. "I don't have to take it to Altador, do I?" the blacksmith asked. "That would require sailing, and I tend to get seasick." The blacksmith was then assured that, no, the sand Negg would not need to be taken to Altador. Upon learning this news the blacksmith responded by shouting "Yeah!" and giving an enthusiastic fist-pump... which smacked directly into an overhead branch, resulting in what's likely to be a few days' delay as we wait for the blacksmith's hand to heal. Brilliant... |
| So the nothing special above. Just 3 simple statements. |
The Blacksmith is not Rutu. The Blacksmith is not going to Altador. The Blacksmith take the Sand Negg. |
| Entry 14 | When trying to decide who would transport the plant Negg, one member of the team abruptly said, "To be honest, I don't care which Negg you want me to deliver. I will say, though, that as someone with a serious sweet tooth, my destination of choice would be Kiko Lake. It's not even close—I mean, all that rock candy and taffy? Mmm!" And so, it was decided that the plant Negg would go to Kiko Lake. Unfortunately, the next morning the plant Negg's deliverer noticed that the wicker basket in which the Negg was to be transported had a huge tear along one of its lower corners. There is currently no known culprit, but it's suspected that this is the work of Meepits... |
| The last Negg is named as going to Kiko Lake | The Plant Negg goes to Kiko Lake. |
| Entry 17 | Well, if there's one thing that everyone is now crystal clear on, it's that the botanist does NOT like being called Ricky, even if it's as the result of a perfectly innocent mistake. Apparently, the slight dates back to the botanist's childhood days, when an unmerciful bully named Ricky taunted and terrorised them to no end. Duly noted, the rest of us affirmed, and have promised to do our level best not to let it happen again. In other "everyone's on edge, so we should probably get going soon" news, it seems that some prankster has hidden the knight's lucky plush toy, and we have since been informed that nobody's going anywhere until it's returned... *sigh* And so, the time has come for us adventurers to go our separate ways. Should anyone sufficiently clever and dedicated happen upon these words, then—having read this far—I would daresay they'd quite likely be capable of guessing the destination of that which we seek to protect... |
| The botanist does NOT like being called Ricky, referring to the mistake in Entry 12 when someone shouted out to the Blacksmith. |
The Botanist is not Ricky. Rutu is the Botanist. |
| Once you place all the results into your own blank logic table and carry the results across. It leaves a single person who is able to take the Clockwork Negg to its destination. |
| At last, the mystery surrounding the journal has been figured out! It turns out that the journal was kept by a poogle botanist named Rutu, who took the Clockwork Negg to Shenkuu. Well, now that the mystery's been solved, it's time to go investigate that cave in Shenkuu where the Negg is supposedly hidden... |
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After a long and demanding journey...
...you finally find yourself at the location where Rutu the botanist has been (or, rather, had been) watching over the mysterious Clockwork Negg mentioned in her journal. Everything you've accomplished has led you to this moment... |

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Despite an urge to rush in, you resist, briefly considering your options. Not seeing any traps, you slowly begin to approach. Advancing on the noble poogle's skeletal remains, you find yourself moved by her defence of the powerful artefact. An up-close look at the Negg's magnificence, however, snaps you back to reality.
Click on the scroll that Rutu the Deceased Botanist Poogle is still holding in his hand. Next click on the large Clockwork Negg to go the puzzle. NOTE: If you cannot see any clues on the scroll return to the cave and pick up the scroll, as you must have forgotten it earlier. |
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Everyones puzzle is different. So this example will not be identical to yours.
Start by clicking on the arrow at the bottom of the Negg. This will rotate the Negg showing you 3 sides. Each side has to be completed correctly to unlock the Clockwork Negg. Next look at the top of the Negg and you will see a symbol. Next click the matching symbol on the top of the scroll. Each puzzle will have: (3 Red), (3 Blue), (3 Yellow) squares (3 Swirly symbols), (3 Clover symbols), (3 Fire symbols) No 2 symbols will share the same color. And finally Do Not rotate the pieces. Just fit them in their current orientation. |


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Once the symbol matches at the top of the Negg its time to work on the puzzle. As you can see in this example, I have placed the colors on the Negg first. Some symbols and colors will overlap, but as long as there is no conflict between them then it is ok.
Remember each puzzle will have: (3 Red), (3 Blue), (3 Yellow) squares (3 Swirly symbols), (3 Clover symbols), (3 Fire symbols) No 2 symbols will share the same color. And finally Do Not rotate the pieces. Just fit them in their current orientation. As you can see the 2 missing colors must be Red squares. |

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Now I have done the same with the smbols adding them in and keeping the colors the same.
As you can see the 2 missing symbols in this example must be Swirly's. |

| You press submit and find part 1/3 of the puzzle is now complete. Now rotate the Negg and continue with the other 2 sides. |

| Side 2 of the Negg completed in much the same way as the previous side. |

| Side 3 of the Negg completed in much the same way as the previous sides. |

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At last, the mystery can be revealed...
The mysterious Negg you've discovered is starting to open... what could possibly be inside? It's only a matter of moments now... to think, of all the obstacles you've overcome to get here... there it goes, aaand... |

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FLEE!!!
You've simply got no choice—the ominous dark matter is spreading, and the fumes are just getting worse. Quickly gathering up the things that you've found on the botanist, you make a run for it... |
| Your puzzle solving skills are unmatched! It's too bad about that whole toxic dark matter thing, though... anyhow, you solved the Clockwork Negg's puzzles, allowing you to unlock it and reveal what was inside. If nothing else, you have the following things that you grabbed from the botanist to reward you for your effort... |
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