darkest

Hello there! You're here to learn about the Darkest Faerie, I see. Wonderful! My name is SleekBlueShark and I have tons to tell you about her, her game, and all her TCG cards. But first, here's a message from that mermaid who told me about her in the first place.

The first version of this guide came out in early March for the OPD guild's weekly newsletter. There was much speculation, then, that the next plot would be about the Darkest Faerie. Alot of the reasoning behind this speculation was the TCG cards. As a Neopian History buff, I decided to research the game and TCG cards so that we could get familiar with the story and characters before the plot came out. The newsletter turned out to be pretty popular, and when the Altadorian plot demanded its return, I expanded it to a guide. My sharky friend over here loved it so much, he offered to host it for me.

I sure did. So here is the story before the story. The planning of the PS1 game was introduced to Neopia several years ago, and then the project canned. Some of the Trading Cards at that time spoke of Talador and the Darkest Faerie. TNT then revived the game plans and created The Darkest Faerie for PS2. The city once known as Talador had its T moved over a few places to be renamed Altador. Also, the summer before the game came out, TNT promised another side of Neopia. That promise has been fulfilled. They never, however, promised a Darkest Faerie plot. The Darkest Faerie TCG cards have always only been about the Play Station game. There is only one mysterious card that has not been fully explained in the game. That is the card that features Roberta, and a robotic head of... Sloth? The leading theory on this card is that it would have been explained away in the last cancelled Sloth plot.

Prologue

Over a thousand years ago, twelve Neopians founded a land and named it Altador. These Neopians became known as the Twelve Protectors of that land. They were from all walks of life, and they worked together to keep Altador a friendly, bright place to live, as their crest reflects. One of these Protectors grew more powerful than the rest, and in her lust for that power, tried to overthrow the other Protectors, and destroy Altador. It was believed that she HAD destroyed it. Fyora, queen of Faeries, arrived too late to save the land, but she did fight this Betrayer. Using Jerdana's Orb, she turned the betrayer to stone and threw that stone far out into the sea. The name of the Betrayer was struck from all memory, and since then, was only known as The Darkest Faerie, the darkest of them all. The power that held the Darkest Faerie was to last an eternity, but it turned out that an eternity only lasted 1000 years. That's 1000 years the Darkest Faerie had to plan her revenge.

Act 1: Tormund's Story

The game begins with Tormund as a young boy on his Meri Acres Farm, playing with his sister, Lucy. After learning the controls, introducing the character, and performing several farmhand chores, it is time for Tor's first real adventure, to deliver a package to Meridell. The road to Meridell is a long one, and many many side quests can be completed there. After arriving in Meridell, Tor's package is immediately stolen by two Meerca thieves, Heermedjet and Meerouladen. However, Tor is saved and the package recaptured by a mysterious knight. Tor already had aspirations to become a knight, and now, moreso.

So Tormund went to the Recruitment center in hopes of becoming a squire. Requirements need to be met first. One is the need for a shield. After finding one, Tor is told that he needs a sponsor, someone that will take care of the finances as well as the training. This person will become a grarrl called Master Torak. After helping Torak out, the Grarrl signs the sponsor papers. But then Tormund needs parental consent. So Tormund must return home to speak with his parents.

When he arrives, he finds his parents stricken with worry for his sister Lucy. She had gone off on her own adventure, to the haunted Shadowglen Woods. Tor manages to work through many hazards, defeats the Juppie Monster, and rescues his sister. They return home, the parents give their consent, and Tor travels back to the Recruitment Center in Meridell to finally become a squire.

Tor receives his armor, visits Master Torak, and is put to bed. About this time, the Darkest Faerie emerges from the sea. The next day and apparently many days to follow, Tormund performs many duties, completes many training sessions, saves King Skarl's headache by murdering a bunch of Crokabeks (large crows), and grows into almost a knight.

Tor's first real mission after all this training is to rescue the town of Cogham. On his way, he fights off many Ixi raiders, defeats more Ixi's in the town, and is finally rewarded by the town Mayor. Tormund returns to the castle and is promoted to Knight. After this, a peasant informs them that Illusen has been attacked by the Werelupe King. At this time, the Darkest Faerie, somewhere in the distance, is also cackling over her succeeding plans.

Tormund was not chosen to aid in the rescue mission, but after the knights that had been chosen never returned, it is up to Tor to go after them. Along the way, many Werelupe Bashers must be fought off. The first knight Tor will rescue is his own old sponser, Master Torak. Torak orders him to go after the rest of the knights. He does so, and then faces the Werelupe King himself. But the King throws a monster called A Gnarfas at Tor, and while Tor is distracted, The Werelupe King snatches Illusen's Charm. Meridell is covered in darkness by the time Tor returns. Dark Knights fill the castle and Tor races through it looking for the King. He instead runs into the Darkest Faerie. Tor cannot stand up against her powerful magic, and so must flee from the Dark Faerie sisters that were sicced on him.

TCG Cards for Act 1

The Characters

Tormund (Tor) Ellis
the Lupe

He grew up on Meri Acres farm, has a heart of pure gold, and aspires to be a knight for Meridell someday. (He succeeds, btw.)

Lucy Ellis
the Lupe

Tormands younger sister. She grew up in Meri Acres and has a habit of getting herself and others into trouble.

Heermedjet and Meerouladen

Two Meerca Thieves who steal Tormunds package.

Master Torak

He is Tor's sponsor and trainer. He is also one of the twelve protectors in disguise?

Juppie Plant Beast

The monster Tormund had to defeat twice, once to save his sister in act 1, once to save his family in act 3.

King Skarl

King of Meridell, uncle of Roberta, and brother of Hagan. He is a crass ruler, but smart. While he could not stand against the Darkest Faerie, he has proven his battle wits in the past.

Ixi Raider

The Ixi Raiders that torment Cogham. Tormund defeats them once in Act 1, and then must do so again with Roberta in Act 3.

Illusen

An Earth Faerie living in a Meridellian glade. Her charm was stolen by the Werelupe King, but brought back to her by Roberta and Tor.

Werelupe King

The king of werelupes, he stole Illusen's charm and was defeated by Tormund and Roberta.

Gnarfas

A monster thrown at Tor by the Werelupe King.

Dark Faerie Sister

Three sisters named Malice, Spite, and Vanity, they attacked Tormund in the castle, causing him to flee. They were later defeated by Roberta.

The Places

Meridell

Ruled by King Hagan, it is the center of things for Tor.

Meri Acres Farm

Tor grew up here on a farm.

Cogham

A town Tor rescued from the Ixi Raiders resulting in Tor's knighthood.

Act 2: Roberta's Story

Roberta, the neice of King Hagan and King Skarl, is a diplomat on her way to meet Queen Fyora, to inform her of the dark clouds spreading over the lands. She enters Faerieland and completes a few quests in order to reveal the Hidden Tower. When she and her teacher, Seradar, learn that the Queen is not ready to meet them, Searadar awaits in the Library, and Roberta aids an old lady in finding a Harris.

Roberta then meets back up with Seradar where they spend the rest of evening learning magic. Queen Fyora's council meeting never ends before Roberta and her party must retire to their guest rooms.

The next morning, Roberta awakes to the sound of screaming and Faerieland covered in the same dark clouds that had darkened her homeland. She follows the sound of the screams to find the same old lady she had helped the day before being attacked by the Darkest Faerie. Roberta knows she is too weak to fight off this powerful faerie, so she decides to create a distraction. She causes the bells in the bell tower to ring thunderous notes, then returns to set the old woman free. The old woman lets Roberta know that her next task will be to escape and meet up with Tormund.

Roberta runs through the castle, finds the endless staircase, and escapes on the back of Solarin, the Uni.

The TCG Cards for Act 2

The Characters

Roberta the Acara

She is neice to King Hagan and King Skarl, lives in Brightvale with King Hagan, and works as a diplomat. She aspires to be a sorceress. (She also succeeds, btw.)

Seradar

Secretly teaches Roberta magic. Royal Sorcerer of Brightvale. Accompanied Roberta to see Queen Fyora. Is driven mad by the dark clouds.

Queen Fyora

Queen of Faerieland, turned the Darkest Faerie to stone a thousand years before, and was the first target when that faerie awoke. She was overpowered by the Darkest Faerie. Later, as Tormund and Roberta escape through a portal, she is captured and put into a bottle.

Solarin

A trusted steed of King Hagan, this uni helps Roberta escape Faerieland before succumbing to the dark clouds.

The Places

Faerieland

The land (or clouds) of the Faeries and the home of Fyora, Queen of Faeries.

Act 3: Heroes Unite

Roberta falls from Solarin when he becomes tainted by the dark clouds in Meridell and she is then immediately attacked by the Tainted Minions, of which Tormund was already fighting off. Tor and Roberta run into each other after defeating these Minions. They join up and head for Brightvale to speak with King Hagan and research in the royal library. It is then time for them to cover some major ground.

First stop is Bogshot Village where they must defeat the Swamp Serpant in order to get some black bogberries. The berries are used to cure the town of a strange plague. Then it's off to Market Town where they meet up with the Traders Guild and defeat the Darkest Knight. From Market Town, the duo head for the Werelupe Woods. After meeting up with Sophie, the Swamp Witch, Tor and Roberta depart for the Werelupe graveyard to defeat the Werelupe King and retrieve Illusen's charm. Next they must go back to Cogham Village where they find that the Ixi Raiders have returned and have taken the village inhabitants to the Merelode Mines. They must travel through the mines to defeat the Ixi Chieftan again.

Tormund and Roberta decide to visit Tormund's farm, but when they arrive, they find the farmers missing. They went back to Shadowglen and defeated the Juppie Monster again to meet up with Tormund's family. Then they went to Illusen's Glade where they were attacked by the Gelert Assassin. When the Assassin was finally killed, they were able to return Illusen's Charm and receive Illusen's Wand in exchange.

King Skarls castle is completely overrun with dark minions, and Roberta and Tor must make their way through these minions to find the castle dungeons, and from there, the ancient sewers. The two heroes make their way through the winding sewers until they reach a golden door, and through it, to the ruined caves. Then the duo must pick through the mazes of the oubliette (dungeon with a trap door as the only entrance and exit) to the Knight's Crypts. They fight off three death knights and the Undead Draik Skeleton. Several enemies later, they face off with the three Darkest Faerie Sisters, save King Skarl, and head back to Faerieland to rescue the Queen.

Tormund and Roberta sneak their way through Faerieland until they meet up with Fyora. Fyora asks that they find Jerdana and then directs them to the portal of Altador.

The TCG Cards for Act 3

The Characters

King Hagan

King of Brightvale, uncle of Roberta, brother of Skarl.

Kastraliss

The Swamp Serpant that had to be defeated by Roberta and Tor.

Darkest Knight

The knight Tor and Roberta defeated in Market Town.

Sophie, the Swamp Witch

Sophie lives in Werelupe Woods and shows Roberta and Tor how to find the Werelupe King.

Gelert Assassin

The Assassin was hired by the Darkest Faerie to get rid of Tormund and Roberta. He failed every attempt and was eventually defeated.

The Places

Brightvale

The kingdom of wisdom and light ruled by King Hagan.

Bogshot Village

A village in a swamp where Tor and Roberta defeat a Swamp Serpant.

Market Town

The center of the Traders Guild and where Roberta and Tor defeat the Black Knight

Act 4: Legends of Altador

Tormund and Roberta do not, at first, know where they are when they arrive in Altador. They only know that they should search for Jerdana. They put together a broken mosaic, which reveals the history of Altador and opens a golden door. This leads outside and Tor and Roberta must defeat the minions in each district. Now, because we have a map of Altador, I'll ask that you open it up, and we can talk about this world as it relates to the game. The world of Altador is devided into four districts. A Park District (South), a Money District (West?), an Arena District (North), and a Bazaar District (East?). Yes, I am guessing as to which side of Altador is the Money District and which side is the Bazaar District. Keep that in mind when I talk about those sections, however, not alot is said about what we see on the map in the game, so it is not particularly important (except knowing what to call the sections) which side is which.

Park District

The Southern portion of the map is called the Park District. On the North East side is a building in the shape of a potion. Next to this building is a barrel next to a canope. Tor and Roberta climbed onto the barrel and jumped onto the canope to enter the center section of the Park District. In the Gazebo, there were four mortogs which had to be herded onto a button in the middle of the gazebo. The weight of the mortogs kept the park shrine door open. Inside the shrine were many mazes, full of petpet enemies. Tainted Drackonacks and evil Harris stood in the way of the two heroes. Once a group of whinnies were properly herded onto another button, the petpet handler was freed, and the Park District saved.

Money District

The Western? portion of the map is known as the Money District. I'm not completely sure on this, but I believe Tor and Roberta bounced atop the Altadorian Archives building, and walked the narrow ledge to the Exquisit Ambrosia second story. They then solved many mazey puzzles inside to free that district.

Arena District

The Northern portion of the map is called the Arena District. Tor and Roberta entered the main building, released three sets of minions, defeated them, and freed the district.

Bazaar District

The Eastern? portion of the map is known as the Bazaar District. By the fountain on the west side of that district were three techo statues that needed to have their direction moved, in order open a secret entrance to the sewers beneath. Many puzzles were completed down there to free that district.

The Hall of Heroes

The huge building in the center of the city is known as the Hall of Heroes. In the lower levels of the building, Roberta and Tor solved several puzzles and awoke Jerdana from her stone sleeping state. She tells the heroes that they may explore Altador or get ready for their fight with the Darkest Faerie. They, of course, fight her, and beat her. (The walkthrough I used did not talk about the end because I could watch the end sequence myself... but I can't, haha)

The TCG Cards for Act 4

Altador

The grand city protected by twelve and hidden for a 1000 years.

Twelve Protectors

These twelve were the ones that founded Altador, and became constellations.
King Altador of Meridell
The Hunter

He is a white Lupe and leader of the Twelve Protectors.

Jerdana of Faerieland
The Protector

She is a blue Aisha and an Empire Sorceress. Her magical orb in the hands of the Faerie Queen was responsible for imprisoning the Darkest Faerie in stone.

Siyana of Talador
The First To Rise

A Royal Light Faerie, Siyana is the Faerie of Altador.

Psellia of Meridell
The Dreamer

She is a Royal Air Faerie and she fought in the Meridell war.

Gordos of Altador
The Collector

Gordos is a blue Skeith and the Tax Collector/Treasurer of Altador.

Torakar of Meridell
The Gladiator

A blue Grarrl Gladiator and possibly Master Torak.

Florin of Meridell Plains
The Farmer

Florin, a yellow Kacheek, Master of the Green, is a gaurdian of the forests and glades surrounding Altador.

Fauna of Meri Acres
The Gatherer

She is a yellow Acara and a friend to the animals.

(The constellation image seems to be missing, so that is the smaller item image stretched)

Kelland of Meri Acres
The Thief

A blue Techo, he is a rogue and thief.

Sasha of Meridell
The Dancer

A yellow Cybunny, she is Mistress of Entertainment.

Marak of Maraqua
The Wave

A blue Peophin and the Ocean Protector.

The Darkest Faerie
The Sleeper

She is a royal Dark Faerie, betrayer of the twelve.

Her name has been stricken from all memory for her crime. After she went mad with her power and tried to destroy Altador, Jerdana sealed the city, but everyone thought the Faerie did destroy it. She was turned to stone and dropped in the ocean, but awoke 1000 years later to finish her reign of terror.

Credits

If you have any questions or comments about this page. Please neomail the Mermaid.

TNT for creating this fine little world.

Various offsite game guides. Google.

Sirius_Padfoot08's petpage.

kimik000 for finding the kastraliss.

Link Back









NEOPETS, characters, logos, names and all related indicia
are trademarks of Neopets, Inc., © 1999-2012.
® denotes Reg. US Pat. & TM Office. All rights reserved.

PRIVACY POLICY | Safety Tips | Contact Us | About Us | Press Kit
Use of this site signifies your acceptance of the Terms and Conditions