WEAPONPEDIA

| A | B | C | D | E | F | G | H | I | J | K | L | M |
| N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

Note: Not all weapons that exist in Neopia are listed on this page. My intention is to have a quick reference guide only of the most commonly used weapons. For a more complete list, please refer to IDB. Another incredible source of information has been garet_jaxx . Thank you to both immensly for kindly permitting me to use weapon information that I did not test personally.

Special Note: Special Equipment simply refers to weapons not available to the general public. These are weapons that one-player challengers may use and that may be of some interest to those battlers wishing to equip defensive weapons.

Special Note: Semi-Fragile means the item can break for the duration of the battle. Fragile means the item can break forever.


A

  • Accursed Mittens: Att. 2-6 Phys
  • Abominable Snowflake: Att. 3 Water, 3 Dark (Fragile)
  • Special Equipment Advisor Broos Gnarled Staff: Att. 6 Phys or Def. 5 Fire, 6 Light, 5 Phys
  • Special Equipment Advisor Broos Hat: Att. 5 Fire, 7 Air | Def. 5 Air
  • Special Equipment Advisor Broos Necklace: Def. All All All All All All All x 35%
  • Air Faerie Crown: Att. 3 Air, 3 Dark, 3 Light | Def. 5 Light
  • Air Faerie Sceptre: Att. 3 Air, 2 Water, 1-3 Phys
  • Air Faerie Token: Att. 2 Air | Def. 2 Earth
  • Alien Aisha Ray Gun: Att. 3 Fire, 5 Light, 1-5 Phys
  • Alien Aisha Scrambler: Def. All Light, All Air
  • Altadorian Battle Helmet: Def. 3 Air, 3 Water, 1-2 Phys
  • Altadorian Initiate Sword: Att. 2 Earth, 1-3 Phys
  • Altadorian Practice Helmet: Def. 2 Air, 3 Light, 1-2 Phys
  • Altadorian Throwing Axe: Att. 2 Fire, 2 Dark, 1-3 Phys (5-7)
  • Amulet Of Chaos: May Freeze (opponent or self) or x2 (you or opponent) or Drain 2 HP from you or opponent (single use)
  • Amulet of Reflection:Reflect All Fire, All Dark (1-time use only)
  • Amulet of Inevitable Betrayal: Att. 3 Water, 2 Air, 2 Dark | Def. 3 Light
  • Amulet Of Life: Full Heal (one-use)
  • Amulet of the Sun: Att. 3 Light | Def. 3 Water, 3 Dark
  • Amulet of Thilg: Att. 3 Fire, 8 Light.
  • Ancient Eyrie Power Wand: Att. 3 Light, 3 Air, 1-2 Phys
  • Ancient JubJub Mask: Att. 2 Dark, 2 Light | Def. 2 Dark
  • Ancient Lupe Wand: 100% freeze, once per battle. Can break forever (break less frequently than Lupe Wand)
  • Antennae Ring: Att. 5 Fire
  • Apple Jelly Shield: Def. 2 Earth, 1 Air, 1 Phys
  • Ash Mote: Att. 2 Dark (fragile, can break forever)
  • Assassins Tunic: Def. 3 Dark
  • Attack Pea: 24 Earth
  • Attack Fork: Att. 2 Water, 2 Phys, 1 Dark | Def. 1 Fire
  • Arcane Bow: Att. 3 Air, 3 Light or : Att. 3 Air, 3 Phys
  • Artichoke Bomb: Att. 6 Fire, 3-4 Earth (once per battle)
  • Asparagus Dagger: Att. 3 Earth, 3 Light, 1-3 Phys | Def. 3 Dark (7-9)
  • Asparagus Powered Ray Gun: Att. 2 Fire, 2 Light
  • Asparatwigs: Att. 2 Air, 2 Earth | Def. 2 Phys
  • Astral Blade of The Space Station: Att. 3 Dark, 3 Phys
  • Auto Targetting Telescope: Att. 2 Fire, 1-2 Phys


    B

  • Special Equipment B-308 Tax Form: Does nothing
  • Bag of Healing Dust x 50% of your max HP (once per battle)
  • Bag of Infinite Neggs: Def. 1 Air, 1 Dark | x 3 Basic Healing Neggs
  • Bag of Lenny Healing Seeds: 50% Max HP (if you are fighting with a Lenny) (once per battle)
  • Bagguss Bomb: Att. 3 Earth, 2 Fire, 1-3 Phys (once per battle)
  • Balsa Wood Shield: Def. 2 Air, 2 Water, 2 Phys
  • Balthazar Claw: Att. 3 Fire, 3 Light, 3 Earth, 1-3 Phys (10-12)
  • Special Equipment Balthazar Fangs: Att. 5 Earth, 1-5 Phys
  • Special Equipment Balthazar Paw: Att. 2 Dark, 2 Fire, 1-2 Phys
  • Banana Sword: Att. 5 Light, 1-5 Phys
  • Basic Dryer: Reflect x 25% Air (Fragile)
  • Basic Healing Negg: x5 (one-use in BD only)
  • Basic Lightning Beam: Att. 1 Fire, 1 Light, 1 Phys | Def. 1 Dark
  • Basic Rubber Axe: Att. 1 Earth, 2 Phys
  • Basic Shovel: Reflect x 25% Earth (Fragile)
  • Battle Bones: Att. 3 Air, 1-3 Phys | Def. 1 Earth
  • Battle Duck: Att. 5 Water, 1-3 Phys (6-8)
  • Battle Faerie Amulet: Att. 3 Phys | Def. 3 Earth, 3 Dark
  • Battle Faerie Dual Swords: Att. 3 Fire, 3 Phys, 2 Air
  • Battle Faerie Shield: Def. 2 Fire, 2 Light
  • Battle Faerie Staff: Att. 3 Fire, 2 Light | Def. 1-3 Phys
  • Battle Mirror: Reflect x 25% Light (Fragile)
  • Battle Plunger: Def. All Water | Att. 2-7 Water, 1-7 Phys (3-14)
  • Battle Potato: Att. 7-12 Earth (1 use per battle)
  • Battle Quill: Att. 3 Air, 3 Earth | Def. 3 Phys
  • Battle Slices: Att. 5 Air, 1-5 Phys (6-10)
  • Battle Torch: Att. 6 Light
  • Bent Fork: Def. Special Renders Forks or Trident class weapons unuseable
  • Black Fan of Shenkuu: Att. 3 Air, 3 Phys | Def. 3 Phys
  • Black Frost Cannon: Att. 3 Water, 2 Phys x 23% chance of freeze
  • Black Leather Helmet: Def. 3 Air, 2 Earth, 3 Light
  • Blackened Pyramid Mace: Att. 1-2 Air, 1-4 Phys (2-6)
  • Blade of Supernova: Att. 5 Light or 47-103 ( Semi-Fragile = breaks for duration of battle after healing)
  • Blanking Ray: 100% (single use)
  • Special Equipment Block Of Ice: Att. 5 Water, 8 Air, 5 Light, 5 Phys | Can Freeze
  • Blood Grub: Att. 3 F, 3 E, 1-5 Phys (7-11) (1 use per battle)
  • Blue Clockwork Grundo: Att. 10-15 Air (one-use)
  • Blue Frost Cannon: Att. 2 Water x3.2% chance of freeze
  • Blue Fur Lined Cloak: Def. 3 Air, 3 Dark
  • Blue Ruki Dagger: Att. 3 Air, 3 Phys (Ruki only)
  • Blue Ruki Spear: Att. 2 Air, 2 Earth, 1-3 Phys (Ruki only)
  • Blue Scorchstone: x 30 (after damage)
  • Blue Sticky Hand: Def. Special Steal item (14.55% Chance it will steal 1st use) (breaks for duration after stealing)
  • Blueberry Snowflake: Att. 3 Water, 1-3 Phys (single use)
  • Blumaroo Health Potion : 50% Max HP (if you are fighting with a Blumaroo)
  • Bombaberry Bag: x2 Bombaberry Elixirs
  • Bombaberry Elixir: x11
  • Special Equipment Bone Axe: Att. 3 Earth, 1-3 Phys
  • Bone Breastplate: Def. 3 Earth, 3 Light
  • Bone Mace: Att. 5 Phys | Def. 3 Phys
  • Bone Sceptre: Att. 2 Dark, 2 Air, 2 Earth
  • Bone Sword: Att. 1-6 Phys
  • Special Equipment Boochis Bottle: Att. 2 Water, 2 Earth
  • Special Equipment Boochis Rattle: Att. 1-3 Phys
  • Special Equipment Boochis Ray Gun: Att. 2 Air, 2 Light
  • Bony Grarrl Club: Att. 3 Earth, 3 Light
  • Boots of Leaping: Att. 3 Earth, 1-3 Phys
  • Bottle Of Magic Sand: Att. 5 Earth, 5 Light | Def. 4.5 Dark, 0.5 - 4.5 Phys
  • Bottled Uni Essence: x 10 (Uni only, once per battle)
  • Bow Of Destiny: Att. 5 Earth, 5 Air, 3 Fire
  • Bow Of Vileness: Att. 2 Earth, 2 Dark
  • Box Of Clockwork Grundos: x1-4 Clockwork Grundo
  • Bracelet Of Kings: Att. 5 Light, 1-5 Phys (6-10) or x50, or Def. 5 Earth, 5 Dark (takes up heal slot)
  • Brain Muffin: Att. 5 Earth, 5 Light, 5 Phys (single use)
  • Brain Tree Branch: Att. 3 Earth
  • Brain Tree Mace: Att. 2 Earth, 2 Water, 3 Phys
  • Brain Tree Root: Att. 2 Dark | Def. 2 Dark
  • Brain Tree Splinters: Att. 2 Earth, 2 Fire, 2 Dark (once per battle)
  • Brilliant Wing Amulet: Att. 3 Air | Def. 3 Air, 3 Earth
  • Bronze Scorchstone: x15 (after damage) (once per battle)
  • Brown Clockwork Grundo: Att. 10-15 Earth (one-use)
  • Brown Snowball: Att. 3 Earth, 3 Water (single use)
  • Bucket Of Mud: Att. 2 Earth, 2 Water
  • Bucket o Water: Att. 3 Air, 3 Water
  • Bubble Beam: Att. 1 Air, 1 Phys
  • Bubbling Ruki Elixir: x 15 (Ruki only, once per battle)
  • Bullseye Snowball: Att. 4 Fire, 4 Phys (single use)
  • Buzz Antennae: Att. 2 Light, 1-2 Phys
  • Buzz Bomb Bag: Att. 2 Fire, 1-3 Phys
  • Buzz Hive Bomb: Att. 2 Fire, 1-3 Phys (once per battle)
  • Bzzapper: Att. 3 Fire, 3 Air
  • Bzzt Blaster: Att. 5 Light, 3 Water, 3 Air.


    C

  • Cake Bomb: Att. 5 Earth, 3 Fire, 1-3 Phys (9-11) (1 use per battle)
  • Calculation Device: x 100% (single use and then it's gone forever)
  • Cape of the Sun: Def. 2 Air If used by a male pet with an intelligence of 11 or higher, it will change your gender to female.
  • Cardboard Baby Cabbage Cannon: Normal Att. (85.5%) 5 Earth, 1-3 Phys | Bullseye Att. (12.5%) 10 Earth, 2-8 Phys | Super Bullseye Att. (2%) 20 Earth, 6-14 Phys (6-34)
    Note: These were my own results of 200 battles, IDB claims seeing as much as 21 Physical on the Super Bullseye making it a (6-41) weapon.
    See also Grephuns results which vary slightly from my own.
  • Carrotblade: Att. 12-21 Earth
  • Carved Sansetsukon: Att. 2 Earth, 2 Light, 3 Phys | Def. 1-5 Phys
  • Caustic Potion: Att. 5-10 Earth x1-5 (1 use per battle)
  • Special Equipment Cave Chia Helmet: Def. 2 Water, All Phys
  • Special Equipment Cave Chia Shield: Def. 2 Air, 2 Earth, 2 Wate, All Phys
  • Special Equipment Caw Of Despair: Att. 5 Dark, 5 Phys
  • Ceremonial Qasalan Dagger: Att. 2 Fire, 1-3 Phys | Def. 3 Light, 3 Phys
  • Cheap Air Ring: Att. 4 Air | Def. 3 Earth (fragile)
  • Cheap Earth Ring: Att. 4 Earth | Def. 3 Air (fragile)
  • Cheap Fire Ring: Att. 4 Fire | Def. 3 Water (fragile)
  • Cheap Water Ring: Att. 4 Water | Def. 3Fire (fragile)
  • Cherry Tomato Darts: Att. 2 Earth, 2 Water (semi-fragile)
  • Chia Apple Bomb: Att. 3 Earth, 2 Fire (Chia only)
  • Chia Crayon Sword: Att. 3 Earth, 3 Light (Chia only)
  • Chia Defence Cloak: Def. 2 Dark, 2 Earth, 2 Water (Chia only)
  • Chia Healstone: x 12 (Chia only)
  • Chia Ray Gun: Att. 3 Fire, 5 Light (Chia only)
  • Special Equipment Chiazillas Horn Of Spikefish: Att. 5 Air, 1-5 Earth | Def. All Phys
  • Chilli Sword: Att. 8 Fire
  • Chocolate Battle Biscuit: Att. 3 Fire, 3 Phys (single use)
  • Chocolate Chip Battle Biscuit: Att. 4 Air, 4 Earth, 4 Phys (single use)
  • Chomby Slingshot: Att. 5 Earth (Chomby only)
  • Special Equipment Circlet Of The Snow Faerie: Att. 3 Air, 3 Water, 2 Light | Def. 1-2 Fire, 1-3 Water Can Freeze
  • Clawed Shield: Reflect x 60-80% Fire, Block 3 Dark
  • Cloak Of Night: Def. 5 Dark, 3 Light
  • Clockwork Quiggle: Att. 2 Earth, 2 Phys
  • Cloud Rod: Att. 6 Air, 1-5 Phys (7-11) *Once equipped it cannot be removed or it will vanish forever*
  • Cloudy Wand of Storms: Att. 3 Fire, 3 Dark, 2 Water | Def. 3 Earth
  • Special Equipment Clown Chia Car: Att. 0-2 Phys
  • Special Equipment Clown Chia Flower: Att. 2-4 Water
  • Special Equipment Clown Chia Seltzer: Att. 2 Air, 2 Water
  • Special Equipment Clown Chia Umbrella: Def. 2 Water, 2 Light
  • Special Equipment Clown Chia Wig: Def. 2 Earth, 2 Phys
  • Cobrall Dagger: Att. 2 Fire, 1-2 Phys
  • Cobrall In A Can: Att. 3 Dark, 3 Light
  • Cobrall Wand: Att. 2 Earth, 2 Dark, 2 Fire
  • Combo Battle Mirror: Reflect x 75% Light
  • Commander Blade: Att. 2 Water, 5 Phys | Def. 2 Air, 2 Light
  • Special Equipment Commander Garoo Shield: Def. 2 Earth, 2 Light, 2 Water, 1-3 Phys
  • Special Equipment Commander Garoo War Mask: Def. 3 Earth, 3 Air, 1-3 Phys
  • Special Equipment Commander Garoos Battle Axe: Att. 5 Earth, 1-5 Phys
  • Special Equipment Commander Garoos Blade: Att. 2-4 Phys
  • Control Rod Apparatus: Att. 3 Fire, 3 Air
  • Coral Koi Slingshot: Att. 3 Earth, 2 Water, 1-2 Phys (Koi only)
  • Corn Sword: Att. 3 Earth, 1-3 Phys (4-6)
  • Special Equipment Craftmans Lens: Def. Reflect 50% Earth, 50% Light
  • Creeping Shadow Hammer: Att. 3 Dark, 3 Phys | Def. 2 Light
  • Crisp Blue Tunic: x100 hp life drain/heal (must be down 100+hp and your opponent must have 100+hp remaining to get full benefit). | Def. 2 Earth, 2 Water Takes up heal slot. Requires 750 intelligence. (once per battle)
  • Crystal Boomerang: Att. 2 Air, 1-2 Phys Very low chance it can steal. Fragile
  • Curious Sticks of Lethal Wax: Att. 2 Air, 2 Earth, 2 Light, 1-3 Phys (7-9)
  • Curse Stick: Att. 2 Dark, 2 Earth | Def. 3 Light
  • Cursed Elixir: Att. 1-4 Phys | 20 HP (drain) (once per battle)
  • Cursed Ink Pot: Att. 5 Fire, 3 Dark, 1-2 Phys
  • Cursed Wand of Shadow: Att. 2 Earth, 2 Dark, 2 Phys
  • Curved Ruki Dagger: Att. 3 Dark, 3 Phys
  • Cybunny Battle Pen: Att. 1-3 Earth, 1-3 Dark
  • Cybunny Rotten Carrot Attack: Att. 3 Air, 2 Earth
  • Cybunny X Ray Glasses: Att. 2 Fire, 3 Light | Def. 3 Dark


    D

  • Dai-scimitar: Att. 1-2 Phys
  • Darigan Generals Sword: Att. 7 Phys | Def: 2 Fire, 2 Earth
  • Darigan Muffin: Att. 5 Fire, 5 Dark, 5 Phys (single use)
  • Darigan War Machine: Att. 5 Earth, 6-10 Phys. (11-15)
  • Dark Battle Duck: Att. 5 Water, 3 Dark
  • Dark Faerie Collar: Att. 10 Dark | Def. 5 Light, Reflects 25% Dark
  • Dark Faerie Darts: Att. 3 Dark, 3 Phys
  • Dark Faerie Token: Att. 2 Dark | Def. 2 Light
  • Dark Nimmo Shield: Def. 3 Light, 2 Phys
  • Dark Reflectorb: Reflect x 25% Dark (Fragile)
  • Dark Scroll: Att. 5 Dark
  • Darkness Faerie Axe: Att. 3 Dark, 2 Fire, 1-3 Phys
  • Dee Mote: Att. 2 Fire
  • Dehydration Potion: Def. All Water | Att. 3 Air, 2 Fire (once per battle)
  • Demonic Bow: Att. 2 Fire, 1-3 Phys
  • Desert Arrow: Att. 2 Air, 2 Fire, 1-2 Phys
  • Desert Robe: Def. 3 Water, 2 Air, 2 Light
  • Dirt Mote: Att. 2-4 Earth, 2 Light (4-6)
  • Double Dryer: Reflect x 50% Air (Fragile)
  • Double Pointed Spear: Att. 2 Fire, 3 Phys
  • Downsize!: Def. x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 x1/2 (once per battle)
  • Downsize Power Plus: Def. All All All All All All All (one-use)
  • Draconian Generals Tail Armour: 3 Earth
  • Dual Battle Mirror: Reflect x 50% Light (Fragile)
  • Dull Stone Axe: Att. 5 Air, 5 Phys, 2-9 Earth (12-19)
  • Dung Catapult: Att. 2 Dark, 2 Fire, 2-4 Earth | Def. Water All or none
  • Dung Snowflake: Att. 5 Water, 5 Earth (single use)
  • Dusty Magic Broom: Att. 3 Air, 5 Earth | Def. 5 Light


    E

  • Earth Faerie Bow: Att. 3 Earth, 2 Fire, 2 Air, 1-2 Phys (8-9)
  • Earth Faerie Darts: Att. 3 Earth, 3 Phys
  • Earth Faerie Slingshot: Att. 3 Air, 3 Light, 1-3 Phys (7-9)
  • Earth Faerie Token: Att. 2 Earth | Def. 2 Air
  • Earth Scarab: Att. 5 Earth | Def. All Earth
  • Earth Sceptre: Att. 3-5 Earth
  • Earthen Scorchstone: Def. 5 Air, 5 Dark
  • Earthen Wand of Stone: Att. 3 Air, 2 Light, 1-2 Phys (6-7)
  • Ee Mote: Att. 2 Light
  • Egg Bomb: Att. 2 Air, 2 Earth, 2 Fire (once per battle)
  • Elegant Jeweled Robe: Att. 2 Air | Def. 3 Dark, 3 Earth, 3 Fire
  • Elemental Rock: Att. 5 Dark, 1-5 Phys | Def. 3-5 Earth, 3-5 Fire, 3-5 Phys
  • Elementalists Robes: Def. 2 Air, 2 Phys, 2 Water
  • Elephante Stunray: Att. 3 Fire, 3 Water, 2 Air 2.4% Chance of a freeze and uses up your freeze slot. Can freeze more than once but very low percentage on this as a freezer (Elephante only)
  • Elephante Unguent : 50% Max HP (Elephante only)
  • Emerald Chomby Axe: Att. 3 Air, 1-3 Phys (Chomby only)
  • Enchanted Cobweb: Att. 2 Earth, 1-2 Phys | Def. 5 Phys
  • Enchanted Kiko Squeeze Toy: Def. All Water (Kiko only)
  • Enchanted Koi Shield: Def. 1-3 Dark, 1-3 Earth (Koi only)
  • Enchanted Maraquan Necklace: Att. 2 Light, 2 Phys
  • Enchanted Pudao: Att. 3 Air, 1-3 Phys
  • Enchanted Wooden Bow: Att. 2 Fire, 2 Air, 3 Light, 1-2 Phys (8-9)
  • Engraved Chakram: Att. 6 Phys
  • Entangling Lenny Lasso: 100% freeze, once per battle
  • Essence of Esophagor: Att. 5 Water, 5 Earth
  • Ethereal Sword: Att. 5 Air | Def. 5 Light
  • Everlasting Crystal Apple : x 30 HP per round. Note: When using this, always click it first or sometimes your second weapon won't work properly.
  • Evil Muffin: Att. 3 Dark, 3 Fire, 3 Phys (one-use)
  • Evil Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (7-9) (one-use)
  • Evil Snowball Wand: x1 Evil Snowball
  • Evil Snowflake: Att. 2 Water, 2 Dark, 1 Phys (single use)
  • Exceptionally Tiny Laser Cannon: Att. 3 Earth, 3 Light, 2 Air
  • Exploding Acorns: Att. 2 Air, 2 Phys x12% chance of freeze
  • Exploding Pizza Pasty: Att. 3 Fire, 3 Light, 1-3 Phys (7-9) (one use)
  • Exploding Powder: Att. 2 Fire, 2 Light (once per battle)
  • Exploding Snowball: Att. 4 Water, 4 Fire, 1-4 Phys (9-12)
  • Exploding Snowflake: Att. 2 Water, 2 Fire, 1-2 Phys (single use)
  • Special Equipment Exploding Space Bugs: Att. 5 Fire, 1-5 Phys (6-10)
  • Extra Evil Snowball: Att. 4 Water, 4 Light (single use)
  • Extract of Plum: Att. 5 Water, 5 Dark, 1-5 Phys (11-15)
  • Special Equipment Eye Of Storms: Att. 3 Water, 3 Air, 3 Earth
  • Special Equipment Eye Of The Mummy: Att. 2 Fire, 2 Dark | Def. 2 Dark
  • Special Equipment Eyriekis Amulet: Att. 3 Dark, 3 Phys | Def. 3 Air, 3 Light
  • Special Equipment Eyriekis Mystical Bag of Sand: 100% freeze
  • Special Equipment Eyrieki Scimitar: Att. 2 Fire, 2 Light, 1-2 Phys


    F

  • Faerie Slingshot: Weak Hit 2 Earth, 2 Light, 1-3 Phys (5-7 icons 2/3 times), Strong Hit 17 Earth, 12 Light, 6-30 Phys (35-59 1/3times)
  • Faerie Tabard: Def. All Water, 5 Fire, 5 Phys, 3 Earth, 3 Air
  • Feather Tickler: Att. 2 Phys
  • Fake Hand: Att. 2 Earth, 2 Phys
  • Feathered Pteri Cloak: Def. 3 Air, 3 Dark, 2 Water (Pteri only)
  • Fiery Battle Carrot: Att. 3 Fire, 2 Phys
  • Fiery Bone Bow: Att. 3 Fire, 3 Earth
  • Fiery Hissi Amulet: Att. 3 Phys | Def. 3 Light, 3 Dark (Hissi only)
  • Fiery Snowball: Att. 4 Fire, 4 Water (single use)
  • Fiery Spine Of Death: Att. 3 Fire, 3 Phys, 2 Air
  • Fiery Sun Scroll: Att. 6 Fire
  • Fiery Throwing Marble: Att. 3 Fire, 3 Air, 2 Phys
  • Fiery Wand: Att. 2 Fire, 2 Light | Def. 3 Dark
  • Fighting Folder: Att. 3 Fire, 2 Earth, 1-3 Phys | x 2
  • Fire And Ice Blade: Att. 3 W, 3 F, 1-6 Phys (7-12)
  • Fire Ball Staff: Att. 3 Fire, 1-3 Dark
  • Fire Bomb: Att. 2 Fire | Def. 2 Water
  • Fire Extinguisher of Diversion: Att. 3 Water, 2 Air
  • Fire Faerie Darts: Att. 3 Fire, 3 Phys
  • Fire Faerie Shield: Def. 2 Fire, 3 Water, 2 Phys
  • Fire Faerie Sword: Att. 3 Fire, 1-3 Phys (4-6)
  • Fire Faerie Token: Att. 2 Fire | Def. 2 Water
  • Special Equipment Fire Flying Disc: Att. 3 Fire, 1-3 Phys
  • Fire Hammer: Att. 3 Earth, 3 Fire, 1-3 Phys
  • Special Equipment Fire Nunchuks: Att. 2 Fire, Def. 3 Water
  • Fire Rock Helmet: Def. 2 Water
  • Fire Rock Torso Shield: Def. 1 Water, 2 Fire
  • Special Equipment Fire Spear: Att. 2 Fire, 1- 2 Light
  • Fire Utility Belt: Att. 1 Fire | Def. 1 Water
  • Special Equipment Fire Shield: Def. 3 Fire, 3 Water, 2-6 Phys
  • Fire Walking Boots: Def. 2 Fire
  • Fire Whip: Att. 2 Fire orChange your opponents weapon into a Million Degree Sword or Trumpet of Blasting or Fire Sword orBreaks for duration of battle. (Takes up your steal slot)
  • Firebolas: Att. 1-3 Phys
  • Fish Scale Breastplate: Def. 3 Earth, 3 Dark, 3 Phys
  • Flame Reflector: Reflect x 25% Fire (Fragile)
  • Flame Reflectozap: Reflect x 75% Fire
  • Flaming Bow Of Fire: Att. 3 Earth, 3 Fire
  • Flaming Bronze Helm: Def 5 Water, 2-3 Phys
  • Flaming Catapult: Att. 3 Fire
  • Flaming Dagger Of Fire: Att. 2 Fire, 1-3 Phys | Def. 3 Dark, 3 Phys
  • Flaming Scorchio Battle Helm: Def. 3 Fire, 1-3 Water
  • Flaming Shield Of Fire: Def 2 Air, 2 Earth, 1-3 Phys
  • Florbix Blaster: Att. 3 Water, 3 Earth, 2 Air
  • Flotsam Harpoon Helmet: Att. 2 Light, 0-3 Phys | Def. 1-5 Earth, 1-5 Phys (Flotsam only)
  • Flotsam Ice Shell: Att. 3 Air, 3 Water | Def. 3 Earth, 1-3 Fire (Flotsam only)
  • Flotsam Seaweed Lasso: Att. 3 Water, 3 Air (Flotsam only)
  • Flotsam Shell Helm: Att. 2 Fire | Def. 2 Air, 2 Earth (Flotsam only)
  • Flotsam Water Flame Sword: Att. 3 Water, 2 Fire | Def. 1-5 Earth, 1-5 Phys (Flotsam only)
  • Fluffy Cybunny Slippers: Att. 1-5 Phys (Cybunny only)
  • Flying Fireball: Att. 2 Fire, 2 Light, 1-3 Phys
  • Flying Scarab: Att. 3 Air, 1-3 Phys | Def. 90%-All Phys, 1-2 Air
  • Force Shield: Def. All All All All All All All (once per battle) Breakable (once broken it's gone forever)
  • Foreman Cudgel: Att. 2 Air, 2 Earth, 1-2 Phys (5-6)
  • Forest Cloak: Def. 2 Earth, 2 Light
  • Forest Hat: Att. 2 Earth, Def. 1 Earth, 2 Dark
  • Forest Sling: Att. 2 Earth, 0-2 Phys
  • Freezing Potion: Att. 2 Water Def. Special 100% freeze (once per battle)
  • Frozen Battle Axe: Att. 5 Earth, 1-3 Phys (6-8)
  • Frozen Scroll: Def. 3 Fire
  • Frozen Wand of Crystals: Att. 3 Light, 3 Air, 2 Fire | Def. 3 Water
  • Fruit Bomb: Att. 5 Earth, 10 Fire, 1-5 Phys (16-20) (1 use per battle)
  • Full Grundo Armour: Def. 3 Earth, 3 Dark, 3 Light, 2 Phys
  • Full Meerca Armour: Def. 3 Earth, 3 Light, 3 Phys, 2 Fire (Meercas only)
  • Full Tonu Armour: Def. 3 Earth, 3 Dark, 3 Phys, 2 Air (Tonus only)
  • Fumpu Leaf Medallion: Att. 3 Earth, 3 Light
  • Fungus Ray: Att. 5 Water, 3 Dark, 3 Earth.
  • Fur Boots: Att. 3 Earth, 1-3 Phys
  • Fyoras Looking Glass: Reflect x 100% Light (or 100%-2) (once per battle)


    G

  • Galens Battleaxe: Att. 6 Fire, 2 Water, 0-3 Phys (8-11) | Def. 1 Dark, 1 Light
  • Garoo Elite Blaster: Att. 5 Fire, 3 Earth, 3 Phys
  • Special Equipment Garthroxian Goo: Does nothing
  • Gelert Battle Blade: Att. 2 Fire, 0-3 Phys (Gelert only)
  • Gelert Blade of Frozen Wrath: Att. 3 Air, 3 Earth Low %age freeze. (Gelert only, Semi-Fragile)
  • Gelert Boots: Def. 2 Air, 2 Earth, 1-2 Phys (Gelert only)
  • Gelert Healing Remedy : 50% Max HP (Gelerts only)
  • Gelert Tail Armour: Def. 2 Air, 2 Earth, 1-2 Phys (Gelert only)
  • Gelert Throwing Bone: Att. 3 Fire, 0-3 Phys
  • Gelert Wand: Att. 2 Fire, 2 Light | Def. 2 Dark, 2 Water (Gelert only)
  • Genie Orb: Att. 3 Fire, 3 Dark or +3 or -3 or Yellow Snowball
  • Special Equipment Ghost Lupe Plasma Gun: Att. 2 Dark, 2 Water, 0-2 Air
  • Special Equipment Ghost Lupe Shield: Def. 2 Earth, 2 Light, 2 Water, 2 Phys
  • Special Equipment Ghost Lupe Sword: Att. 1-2 Phys | Def. 2 Earth, 2 Phys
  • Ghostkerbomb: Att. 10 Fire, 10 Earth, 1-10 Phys (21-30) (1 use per battle)
  • Ghostkershield: Def. All Dark, 3 Air, 5 Earth, 3 Light, 5 Phys
  • Ghostkersword: Att. 8-23 Air, 5 Phys, 3 Dark (16-31)
  • Giant Goo Blaster: Att. 2 Water, 1 Phys
  • Giant Spyder Web: Def. 3 Water, 3 Earth, 2 Phys
  • Gilded Elephante Claw: Att. 3 Fire, 2 Light
  • Glittery Faerie Dust: Att. 15 x any one type Attack (random)
  • Glittery Scorchstone: x100 (after damage) (once per battle)
  • Glowing Battle Dung: Att. 6 Earth, 5 Light.
  • Glowing Cauldron: Att. 10 Fire or x20HP Drain-NonHeal or nothing. Good against much stronger opponents as it uses their strength boosts (Strong 1-player Challengers)
  • Glowing Fire Axe: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
  • Glowing Rock: Att. 3 Earth, 3 Light
  • Glowing Snowflake: Att. 3 Earth, 3 Phys (single use)
  • Gold 00 Hog Battlecard: Att. 5 Earth, 5 Fire, 1-5 Phys (11-15)
  • Gold Brucey B Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys 9-12 icons
  • Gold Fernypoo Battlecard: Att. 4 Fire, 4 Dark, 1-4 Phys (9-12) (one-use)
  • Gold Handled Katana: Att. 3 Earth, 3 Phys, 2 Fire
  • Gold Handled Short Sword: Att. 2 Earth, 2 Fire, 1-3 Phys (5-7)
  • Gold Mote: Att. 0- 2 Light, 0-2 Phys (0-4)
  • Golden Bori Bow: Att. 3 Earth, 3 Air, 2 Phys (Bori only)
  • Golden Butter Knife: Att. 10 Phys
  • Golden Candy Cane Sword: Att. 3 Light, 3 Phys, 2 Fire
  • Golden Compass: Att. 3 Fire, 3 Air, 3 Light | Def. 3 Dark
  • Golden Handled Long Sword: Att. 2 Air, 2 Light, 3 Phys
  • Golden Korbat Charm: Att. 2 Fire| Def. 3 Light, 3 Dark (Korbat only)
  • Golden Laurel Circlet: Att. 2 Earth, 3 Light | Def. 1-3 Water, 1-3 Fire
  • Golden Lupe Bone Sword: Att. 3 Fire, 2 Phys (Lupe only)
  • Golden Lupe Mask: Def. 5 Earth, 5 Water, 3 Phys (Lupe only)
  • Golden Lupe Tooth Blade: Att. 2 Earth, 1-3 Phys | Def. 2 Earth, 2 Phys (Lupe only)
  • Golden Mage Robe: Def. 3 Air
  • Golden Moehog Tusk Guards: Att. 3 Earth, 1-3 Phys (Moehog only)
  • Golden Peophin Harp: Def. 2 Dark 100% Freeze (Peophin only)
  • Golden Pirate Amulet: Def. All Light | Att. 3 Dark, 2 Water
  • Golden Pteri Shield: Def. 3 Air, 3 Earth, 1-3 Phys (Pteri only)
  • Golden Qasalan Chestpiece: Def. 3 Earth, 3 Light, 3 Phys, 2 Water
  • Golden Scorchstone: Def. 1-6 Air, 2-10 Fire (variable defence)
  • Golden Snowflake: Att. 4 Light, 1-3 Phys (single use)
  • Golden Sun Chalice: x full (25 chance of full heal?)
  • Golden Wocky Blade: Att. 3 Earth, 3 Fire (Wockys only)
  • Golden Wocky Wand: Att. 3 Light, 1-3 Phys (Wockys only)
  • Goo Blaster: Att. 5 Water, 3 Earth, 3 Phys.
  • Good Luck Ankh: Att. 3 Earth, 3 Air or 3 Light or x20 or Lose HP
  • Good Snowball: Att. 3 Water, 3 Dark, 1-3 Phys (once per battle)
  • Grand Lightning Beam: Att. 2 Fire, 2 Light, 0-2 Phys | Def. 3 Dark
  • Grape Jelly Helmet: Def. 1 Earth, 1 Phys
  • Grape Snowflake: Att. 4 Dark, 1-4 Phys (single use)
  • Special Equipment Grarrg Tooth: Att. 3 Fire, 1-3 Phys
  • Grarrl Boot: Att. 2 Fire, 1-2 Phys
  • Grarrl Claws of Doom: Att. 3 Fire, 0-3 Phys
  • Greater Defence Scroll: Def. 5 Air
  • Greater Fire Potion: Att. 5 Fire | Def. 5 Fire
  • Greater Healing Scroll: x50 before damage (once per battle) (no overheal)
  • Greater Orb Of The Fire Faerie: Att. 7 Fire | Def. 2 Fire, 2 Water
  • Greater Staff Of The Earth Faerie: Def. All Earth, 2 Air | Att. 3 Earth, 1-3 Phys (4-6)
  • Greater Tiki Amulet: Att. 8 Dark, 3 Fire
  • Green Frost Cannon: Att. 3 Water, 2 Phys x11% chance of freeze
  • Green Invisihat: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Water
  • Green Knight Shield: Def. 2 Air, 2 Earth, 2 Water, 1-3 Phys
  • Green Scorchstone: x40 (after damage) (once per battle)
  • Special Equipment Green Spell: Att. 2 Earth | Def. 2 Earth
  • Green Sticky Hand: Def. Special Steal item (61.81% Chance it will steal 1st use) (breaks for duration after stealing)
  • Green Velvet Cape: Def. 4 Water, 2 Phys, 2 Earth
  • Grey Faerie Potion: Att. 3 Dark | Def. 3 Phys
  • Grey Linen Cloak: Def. 3 Air, 3 Water
  • Grimoire Of Thade: Att. 5 Dark, 1-3 Phys (6-8) | Def. 5 Dark
  • Gruesome Skeith Lunchbox: x 15 (Skeith only)


    H

  • H4000 Helmet: Def. Special 100% freeze (once per battle)
  • Hair Mote: Att. 2 Earth, 2 Light, 2 Water
  • Hairy Snowball: Att. 5 Air, 5 Water (single use)
  • Halo Of Devilpuss: Att. 5 Dark, 1-5 Phys (6-10)
  • Special Equipment Hand Of The Mummy: Att. 3 Earth
  • Hammer Of Death: Att. 3-9 Air, 1-11 Phys (4-20)
  • Hand Buzzer: Att. 3 Fire, 3 Light
  • Hand Carved Blumaroo Bow: Att. 3 Air, 3 Phys, 2 Earth (Blumaroo only)
  • Hand Carved Draik Slingshot: Att. unknown? (Draik only)
  • Hand Carved Kau Blade: Att. 3 Fire, 3 Phys (Kau only)
  • Hand Carved Shoyru Wand: x 15 (Shoyru only, once per battle)
  • Hand Painted Scarab: Att. 2 Fire, 2 Light, 2 Air | Def. 2 Water, 2 Phys
  • Hand Stitched Usul Hammer: Att. 3 Light, 3 Phys | Def. 2 Phys
  • Hardened Tonu Boots: Att. 3 Light, 2 Phys (Tonus only)
  • Haunted Shield: Def. 3 Earth, 3 Water, 3 Phys
  • Hawk Bracelet: Def. 3 Earth or Def. 2-3 Air
  • Hawk Feather: Att. 2 Air, 2 Fire
  • Hawk Wand: x1 Hawk Feather
  • Healing Ankh of the Nimmo: 50% Max HP (if you are fighting with a Nimmo)
  • Heavy Blue Tunic: Def. 3 Air, 3 Fire, 3 Water 100% freeze. Takes up freeze slot, one use per battle. Requires 1000 intelligence
  • Heavy Robe of Thievery: Def. Special Steal item 100% 1st use | Def. 2 Light Requires at least 201 agility, 100 intelligence. Cannot be used if stolen unless opponent matches criteria. Takes up steal slot (once per battle)
  • Heavy Round Shield: Def. 2 Air, 2 Earth, 2 Water, 1-2 Phys
  • Special Equipment Hefty Loot Bag: Att. 5 Dark, 5 Phys | Def. 5 Phys
  • Helm of Despair: Def. 3 Light, 3 Dark
  • Helm Of Darkness: Def. 3 Light, 3 Dark
  • Helm of Recovery: x 50 (before damage, once per battle)
  • Special Equipment Helmet Of Terror: Att. 2 Earth, 1-2 Phys | Def. 2 Phys
  • Highland Chia Battle Shield: Def. 3 Earth, 3 Water, 3 Phys
  • Highland Chia War Hammer: Att. 3 Earth, 1-8 Phys
  • Highland Chia War Paint: Att. 3 Earth, 3 Water
  • Honey Goo Blaster: Att. 3 Earth, 3 Water
  • Hobans Hat: Att. 3 Light, 3 Phys, 2 Air, 2 Earth | Def. 5 Water
  • Honey Potion: Att. 13 Earth, 1-3 Phys (14-16 icons) (1 use per battle)
  • Hydro Hammer: Att. 2 Water, 2 Light, 1-3 Phys (5-7)
  • Hypnotic Scroll: Att. 3 Fire, 3 Dark


    I

  • Ice Cave Crystal: Att. 2 Earth, 2 Water, 1 Phys,
  • Ice Caves Shield: Def. 3 Air, 3 Water, 1-2 Phys
  • Ice Club: Att. 3 Air, 3 Phys, 3 Water
  • Ice Conker: Att. 1-2 Air, 1-5 Phys, 1-3 Water (3-10)
  • Ice Dagger: Att. 3 Water, 1-3 Phys | Def. 1-6 Dark, 1-6 Phys
  • Ice Dice: 24.8% chance of freeze (can freeze more than once, handy in a long battle). See Grephun's page for more details
  • Ice Lolly of Doom: Att. 2 Water, 1-3 Phys
  • Ice Mirror: Def. Reflect 50% Light
  • Ice Ring: Att. 2 Water, 1-2 Phys | Def. 2 Water, 1-2 Phys
  • Ice Secptre: Att. 4 Water, 1-3 Phys
  • Ice Scimitar: Att. 2 Water, Def. 1 Fire, 1 Water
  • Ice Scorchstone: 24% chance of Full Heal (can use more than once, vanishes for duration after until it heals)
  • Iced Spoon: Att. 3 Air, 1-3 Water
  • Iceray Bracelet: Att. 2 Air, 1-2 Phys
  • Icy Battle Duck: Att. 5 Water, 5 Air
  • Icy Blade of Terror Mountain: Att. 3 Air, 3 Water
  • Icy Bruce Boomerang Of Doom: Att. 3 Water, 3 Light, 2 Air
  • Icy Chia Goggles: 100 % freeze. (once per battle, for Chias only)
  • Icy Eye Snowball: Att. 5 Air, 5 Water (single use)
  • Icy Nimmo Sword: Att. 3 Air, 2 Water
  • Icy Snowball: Att. 4 Earth, 4 Water, 1-4 Phys (9-12) (one-use)
  • Icy Snowflake: Att. 2 Earth, 2 Water, 1-2 Phys (single use)
  • Illusens Blade: Att. 5 Earth, 1-6 Phys (6-11)
  • Illusens Earth Potion: Att. 6 Earth, 1-3 Phys (7-9) (1 use per battle)
  • Illusens Gems: Att. 5 Air, 5 Earth
  • Illusens Hip Blade: Att. 3 Earth, 3 Light
  • Illusens Potion: Att. 2 Light, 2 Earth (1 use per battle)
  • Illusens Silver Shield: Def. All Earth, 2-3 Dark
  • Illusens Staff: Att. 13 Earth, 1-6 Phys (14-19) | Def. All Dark | Reflect Light x 75% | x 20% Max HP if you are in red
  • Immense Rubber Axe Of Doom: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 1 Earth, 1-2 Phys (5-6)
  • Improved Earth Sceptre: Att. 2-6 Earth
  • Improved Lightning Beam: Att. 2 Fire, 2 Light, 1 Phys | Def. 1 Dark
  • Inflatable Kyrii Bat: Att. 3 Phys | Def. 3 Phys
  • Instant Invisible Armour Potion: Def. 3 Earth, 3 Water, 3 Phys
  • Iron Lupe Sword: Att. 3 Fire, 3 Phys, 2 Air
  • Iscas Wand: Att. 2 Water, 2 Earth, 2 Light
  • Island Lei: Att. 3 Fire, 3 Air | Def. some Dark?
  • Island Mystics Staff: Att. 5 Air, 3 Dark | Def. 5 Light
  • Ixi Indestructible Shield: Def. 2 Earth, 2 Water, 1-2 Phys


    J

  • Jade Elixir: Full Heal (one-use)
  • Jade Scorchstone: Full Heal (before damage) (once per battle)
  • Jade Staff: Att. 3 Earth, 3 Light | Def. 3 Dark
  • Jagged Chia Sword: Att. 3 Earth, 3 Light (for Chias only)
  • Jar Of Spiders: x 1-3 Scary Spiders
  • Jelly Net: Att. 1-3 Phys | Def. 1-3 Phys
  • Special Equipment Jelly Shield: Def. 3 Earth, 3 Light, 1-5 Phys
  • Special Equipment Jelly Sword: Att. 3 Water, 1-3 Phys
  • Jerans Shield: Def. 3 Earth, 3 Water, 1-5 Phys
  • Jerans Sword: Att. 5 Fire, 1-5 Phys | Def. 5-All Phys
  • Jeweled Battle Collar: Att. 3 Fire | Def. 3 Dark, 3 Phys
  • Jhudoras Bewitched Ring: Att. 10 Dark, 1-5 Phys | Def. All Light Once Equipped, don't remove it or it will vanish forever!
  • Jhudoras Potion: Att. 16 Dark, 1-10 Phys (17-26) (1 use per battle)
  • Jhudora The Dark Faerie Doll: Att. 5 Air, 10 Dark, 1-5 Phys (16-20) | Def. All Fire Equipped via Aisha Myriad only
  • Jhudoras Snowball: Att. 4-5 Water, 4-5 Dark (single use)
  • Jittery Jipple Potion: Att. 3 Air, 3 Dark (opponents intel 9 or less) or 5 Air, 5 Dark (opponents intel 10 or higher) (6-10)
  • JubJub Padded Paws: Att. 3 Light, 3 Earth, 1-3 Phys (JubJub only)
  • Jungle Arrow: Att. 2 Fire, 2 Air, 1-2 Phys (single use)


    K

  • K-Bomb: Att. 2 Fire, 1-3 Phys
  • Kacheek Life Potion : 33% of Max HP when you have 33% or less of your Max HP, Full when you're over 33% (If you are fighting with a Kacheek)
  • Kanriks Blade: Att. 1-3 Dark | Def. 3 Dark
  • Kass Skeiths Spear: Att. 3 Earth, 3 Fire
  • Special Equipment Kasuki Lu Chucks: Att. 2 Fire, 2-3 Phys
  • Special Equipment Kasuki Lu Sai: Att. 8 Phys | Def. 1-5 Phys
  • Special Equipment Kasuki Lu Sword: Att. 3 Light, 1-3 Phys
  • Kau Knight Helmet: Att. 3 Earth, 2 Fire, 1-3 Phys | Def. 3 Earth, 1-3 Phys
  • Kau Knight Shield: Def. 3 Earth, 1-2 Water, 1-2 Phys
  • Special Equipment Kauvara Attack Book: Att. 2 Earth, 1-3 Phys x2
  • Special Equipment Kauvara Magic Wand: Att. 5 Fire or | Def. 3 Phys or Tornado in a bottle
  • Special Equipment Kauvara Spell Scroll: Att. 3 Light, 1-3 Phys
  • Kaylas Hat: Att. 10 Light | Def. 5 Dark (species-only = Zafara
  • Kaylas Magic Cloak: Def. 5 Air, 5 Light, 5 Water (species-only = Zafara
  • Kaylas Potion Of Freezing: Att. 2 Air, 2 Water can freeze x 3 %, Breaks for duration of battle after freezing
  • Kiko Helm of Intellect: not known, neomail me stats if you know (Kiko only)
  • Kiko Sludge Bomb: Att. 2 Fire, 2 Water, 1-3 Earth (Kiko only)
  • Kiko Water Cannon: Att. 3 Water, 2 Light, 1-3 Phys (kiko only)
  • King Kelpbeards Blessing: Att. 3 Water, 3 Dark | Def. 3 Light
  • Kings Lens: Reflect x 50% Dark, 50% Light, 50% Earth
  • Knoty Wooden Blade: Att. 3 Air, 3 Phys
  • Koi Amulet: Att. 2 Dark, 2 Water | Def. 1-2 Dark (Koi only)
  • Koi Battle Gloves: Att. 3 Air, 3 Water | Def. 1-3 Earth (Koi only)
  • Koi Battle Helmet: Def. 3 Air, 3 Earth, 1-3 Phys (Koi only)
  • Koi Battle Net: Att. 3 Earth, 3 Water (Koi only)
  • Koi Defensive Goggles: Def. 2 Light, 2 Water (Koi only)
  • Koi Full Armour: Def. 3 Dark, 3 Phys, 3 Water, 2 Earth (Koi only)
  • Koi Seaweed Amulet: Def. 3 Fire (Koi only)
  • Koi Tail Armour: Att. 3 Water, 1-3 Phys | Def. 1-3 Earth (Koi only)
  • Koi Trident: Att. 2 Light, 2 Water, 1-2 Phys (Koi only)
  • Special Equipment Koi Warrior Battle Fork: Att. 5 Water, 5 Earth, 2 Light
  • Special Equipment Koi Warrior Hatchet: Att. 5 Fire, 1-5 Phys
  • Special Equipment Koi Warrior Helmet: Def. 5 Water, 5 Fire, 3-4 Phys
  • Special Equipment Koi Warrior Watergun: Att. 5 Water, 1-5 Phys
  • Korbat Helmet: Att. 3 Dark | Def. 2 Light (Korbats only)
  • Korbat Power Blaster: Att. 5 Air, 3 Water (Korbats only)
  • Korbat Wing Armour: Def. 1-3 Earth, 1-3 Phys (Korbats only)
  • Kougra Power Sword: Att. 4 Earth (Kougras only)
  • Kougra Wool Bomb: Att. 3 Fire, 2 Light, 1-2 Phys (Kougras only)
  • Kyrii Cork Gun: Att. 2 Earth, 1-2 Phys (Kyriis only)
  • Kyrii Golden Apple of Healing x 15 (once per battle, Kyrii only)
  • Kyrii Spoonapult: Att. 3 Air, 3 Water


    L

  • Special Equipment Lab Ray Casing: Def. 2 Fire, 2 Light, 2 Phys or Reflect Light x 80%
  • Laced Wooden Staff: Att. 3 Light | Def. 3 Dark, 3 Phys
  • Special Equipment Lava Ghoul Sword: Att. 3 Fire, 1-3 Phys (4-6)
  • Special Equipment Lava Rock: Att. 3 Fire, 3 Light
  • Leaded Elemental Vial: Full Heal (before damage) (once per battle)
  • Leaf Shield: Def. 5 Earth, 5 Water, 3 Phys
  • Leather Exercise Ball: Att. 3 Air, 6 Earth, 6 Phys
  • Legendary Earth Sceptre: Att. 3-6 Earth
  • Legendary Fire Spoon: Att. 3 Fire, 1-3 Phys
  • Special Equipment Legendary Von Roo Ring: Att. 3 Dark | Def. 2 Light, 2 Earth
  • Lenny Healing Stone: x 10 (once per battle, Lenny only)
  • Lenny Ray Gun Of Freezing : 100% freeze, once per battle (Lenny only)
  • Lenny Shield: Def. 2 Light, 2 Water, 2 Phys (Lenny only)
  • Lesser Attack Chive: Att. 4 Earth, 1-4 Phys (semi-fragile)
  • Lesser Defence Scroll: Def. 5 Water
  • Lesser Healing Scroll: x 25 before damage (once per battle) (fragile, can break forever) (no overheal)
  • Levatato Ray: Att. 1 Air, 2 Phys
  • Level 2 Bubble Beam Att.: Att. 2 Air, 1-2 Phys
  • Life Giver: Full Heal (one-use)
  • Light Faerie Shield: Def. 3 Dark, 1-3 Phys
  • Light Faerie Sword: Att. 3 Light, 3 Phys
  • Lightning Gun: Att. 1 Fight, 1 Light, 1 Phys | Def. 1 Dark
  • Lightning Scroll: Att. 3 Fire, 3 Light
  • Lightning Wand: Att. 1 Fire, 1 Light | Def. 2 Dark
  • Liquid Goo: Att. 2 Earth, 2 Light
  • Lost Desert Dagger: Att. 3 Earth, 3 Fire
  • Lost Desert Wrist Plate: Def. 4 Air or 4 Dark or 4 Earth or 4 Fire
  • Lucky Robots Foot: Full Heal (one-use)
  • Lucky Uni Charm : 50% Max HP (for Unis only)
  • Lupe Battle Claw: Att. 2 Earth, 1-2 Phys (Lupe only)
  • Lupe Chia Bomb: Att. 2 Fire, 2 Light vs. non-Chias | 15 Fire, 3 Light vs. Chias (Lupe only)
  • Lupe Grabber Jaw: Def. Special Steal item (64% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Lupe only)
  • Lupe Wand: 100% freeze, once per battle. Can break forever (Lupe only)


    M

  • Mad Hat: Att. 2 Dark | Def. 1 Light, 1-2 Phys
  • Mad Umbrella: Def. 2 Earth, 2 Water
  • Magic Branch: Att. 2 Earth,1 Dark, 1-2 Phys | Def. 2 Dark, 1-4 Phys
  • Magical Battle Paste: Att. 3 Earth, 3 Light
  • Magical Healing Potion: x 15 (once per battle)
  • Magical Marbles of Mystery: Att. 3 Phys 100% Freeze (once per battle)
  • Magical Mystery Mask: Def. 4 Water, 4 Earth, 4-6 Air
  • Magical Wheel Potion: Att. 3 Air, 3 Water or 3 Air, 3 Phys or 6 Dark or 6 Fire or 6 Light
  • Special Equipment Magnet Of Destruction: Att. 5 Air, 5 Phys
  • Special Equipment Magnus Amulet: Att. 1-2 Earth, 1-2 Light | Def. 2 Water x2
  • Special Equipment Magnus Club: Att. 2 Fire, 2 Earth, 1-3 Phys (5-7)
  • Special Equipment Magnus Fire: Att. 8 Fire
  • Magtile Staff: Att. 3 Earth, 1-3 Dark
  • Makeshift Ships Hammer: Att. 3 Earth, 3 Phys, 2 Air | Def. 3 Phys
  • Maractite Warriors Shield: Att. 3 Light, 3 Water | Def. 2 Fire
  • Maraquan Draik Cloak: Def. 3 Air, 3 Light, 3 Water (Draik only)
  • Marrowblade: Att. 1-2 Earth | Def. 2 Phys
  • Mask Of Coltzan: Att. 8F | Def. 6 Dark, 5 Earth
  • Math Slingshot: Att. 3 Air, 1-3 Phys (4-6)
  • MechaBerry Bomb: Att. 2 Fire, 1 Phys
  • Meepapault: Att. 3 Earth,3 Dark, 3 Fire
  • Meerca Boomerang: Att. 3 Light, 1-3 Phys (Meerca only)
  • Meerca Brothers Glue: Att. 3 Earth, 3 Light
  • Special Equipment Meerca Brothers Water Pistol: Att. 5 Air, 5 Water, 5 Phys | Can Freeze
  • Meerca Healing Potion: x 15 (Meerca only, once per battle)
  • Meerca Mesh Net: 14-16.5 % chance of Freeze. Can multi-freeze (Meerca only)
  • Meerca Squirt Bottle: Att. 3 Water, 2 Earth (Meerca only)
  • Mega Cabbage: Att. 2 Air, 2 Dark, 2 Water, 2 Earth or 5 Air, 5 Earth, 2 Dark or x10 HP (8 or 12 or heal 10)
  • Mega Carrot Blaster: Att. 3 Earth, 2 Air
  • Mega Fire Shield: Def. 3 Fire, 2 Phys, 2 Water
  • Mega U-Bend: Reflect x 75% Water
  • Melting Mirror: Att. 3 Earth, 3 Dark, 1-3 Phys (7-9)
  • Menacing Grarrl Gauntlet: Att. 3 Fire, 2 Phys
  • Metal Wand: Att. 3 Air, 3 Light, 1-2 Phys (7-8)
  • Meteor Rock: Att. 1-5 Phys
  • Meuka Snot Gloves: Def. 1-9 Earth, 1-9 Air, 1-9 Fire (variable defence)
  • Special Equipment Meuka Snot Gun: Att. 3 Water, 0-3 Fire, 0-3 Earth
  • Special Equipment Meuka Snot Shield: Def. 3 Earth, 3 Water, 3 Phys
  • Meukas Snot Trail: Att. 6 Earth, 6 Water
  • Mighty Cobrall Mace: Att. 3 Fire | Def. 3 Fire
  • Mighty Jubjub Sword: Att. 3 Light, 2 Earth, 1-3 Phys
  • Mighty Peophin Helmet: Att. 3 Earth, 3 Light | Def. 3 Dark (Peophin only)
  • Mighty Techo Gloves: Def. 3 Earth, 1-2 Phys (Techoe only)
  • Million Degree Sword: Att. 2 Fire
  • Minor Defence Scroll: Def. 3 Earth
  • Minor Healing Scroll: x 5 before damage (once per battle) (fragile, can break forever)
  • Minty Snowball: Att. 5 Water, 5 Earth (single use)
  • Minty Snowflake: Att. 5 Water, 5 Air (single use)
  • Moehog Healing Root: x 5 (Moehog only)
  • Moehog Mud Bomb: Att. 3 Earth, 2 Fire (Moehog only)
  • Special Equipment Moehog Stone: Att. 1-2 Earth, 1-2 Fire | Def. 1-3 Water | x2
  • Moehog Skull: Att. 10 Air, 5 Dark | Def. 5 Earth, 5 Dark | x 100 % (once per battle)
  • Moehog Sword: Att. 0-3 Earth, 0-3 Phys (0-6) (Moehog only)
  • Special Equipment Moehog Tail: Att. 2 Fire, 1-2 Phys
  • Monoceraptors Claw: Att. 6 Earth, 6 Light, 6 Fire, 1-6 Phys (19-24)
  • Mono-scimitar: Att. 2-5 Phys (2 icons 96/100 uses)
  • Moon Staff: Att. 2 Earth, 2 Light | Def. 3 Dark
  • Special Equipment Mootix Warrior Armour: Def. All All All All All All All
  • Special Equipment Mootix Warrior Spear: Att. 10 Earth, 10 Fire, 1-10 Phys (21-30)
  • Morguss Twisted Wand: Att. 5 Dark, 1-6 Phys | Def. 3 Fire (6-12)
  • Mud Mixture: Att. 5-10 Earth x1-5 (1 use per battle)
  • Mummified Scroll: Reading this scroll will take 0-3 Movement away from your pet and add them to your HP. You will lose 1 intelligence point as well (single use, once per pet)
  • Special Equipment Mutant Chia Dagger: Att. 3 Earth, 1-3 Phys
  • Special Equipment Mutant Chia Shield: Def. 3 Earth, 3 Phys
  • Special Equipment Mutant Chia Snot: Att. 2-3 Earth, 2-3 Water
  • Mynci Tail Guard: Def. 3 Earth, 3 Phys
  • Mysterious Amulet: Att. 3 Fire, 3 Dark, 3 Light | Def. 3 Dark
  • Mystery Fruit Bowl: Att. 3 Earth,3 Light, 3 Phys
  • Mystical Fish Lobber: Att. 5 Earth, 5 Air, 1-3 Phys (11-13)
  • Mystical Teapot Of Doom: Att. 3 W, 3 F, 1-3 Phys (7-9)
  • Mystical White Cloak: Def. 3 Air, 3 Light, 3 Dark


    N

  • Nanka Bottle: Att. 2 Air, 2 Dark | Def. 2 Earth, All Light (single use)
  • Neoquest Amulet: Att. 2 Earth, 2 Water | Def. 2-6 Air
  • Neoquest Rod: Att. 2 Earth, 2 Water, 2 Fire
  • Neutralising Ray: Att. 6 Fire or : Att. 6 Water or : Att. 2 Air, 2 Dark, 2 Earth, 2 Light (6,6 or 8)
  • Night Katana: Att. 3 Phys, 2 Air, 2 Dark
  • Night Stone: Def. 2 Light
  • Nimmo Elixir of Healing: x 15 (once per battle) (Nimmo only)
  • Nimmo Finger: Weak Hit 2 Earth, 2 Air, 1-3 Phys (5-7) (44%), Strong Hit 10 Earth, 2 Air, 3-13 Phys (15-25) (56%)
  • Nova Blade: Att. 3 Light | x 5% (semi-fragile = vanishes for duration of battle after healing. Healing is rare, 1/20?)
  • Nurias Battle Shield: Def. 3 Fire, 3 Water, 2 Phys
  • Nurias Fire Amulet: Att. 3 Fire | Def. 3 Dark, 3 Water
  • Nurias Golden Dagger: Att. 1-3 Phys | Def. 3 Phys


    O

  • Oaken Kacheek Helm: Att. 3 Dark | Def. 3 Phys (Kacheek only)
  • Oaken Kacheek Shield: Def. 3 Earth, 2 Air, 2 Dark (Kacheek only)
  • Oaken Kacheek Sword: Att. 3 Fire, 3 Light | Def. 3 Earth (Kacheek only)
  • Oaken Kacheek Wand: Att. 2 Air, 3 Light (Kacheek only)
  • Obedience Medallion: Att. 5 Dark | Def. 2 Light
  • Obsidian Dagger: Att. 2 Fire, 3 Earth, 1-3 Phys (6-8)
  • Omelette Shield: Def. 2 Air, 2 Earth, 3 Phys
  • Orb of the Dark Faerie: Att. 2 Dark | Def. 1 Air, 1 Light
  • Orb of the Earth Faerie: Att. 2 Earth | Def. 1 Air, 1 Phys
  • Orb of the Light Faerie: Att. 2 Light | Def. 1 Dark, 1 Earth
  • Orb of the Water Faerie: Att. 2 Water | Def. 1 Air, 1 Fire
  • Ornate Buzz Stinger: Att. 2 Earth, 3 Phys (Buzz only)
  • Ornate Fighting Fan: Att. 5 Air, 5 Earth, 5 Phys (one-use)
  • Ornate Fur Trimmed Robe: Def. 3 Dark, 3 Fire
  • Ornate Pteri Sash: Def. 2 Earth, 1-2 Phys (Pteri only)
  • Ornate Regal Robes: Def. 3 Light
  • Ornate Violet Cloak: Def. 3 Air, 3 Fire, 3 Light


    P

  • P-bomb: Att. 3 Fire, 2 Phys (Pteri only)
  • Padded Quiggle Cloak: Att. 3 Air | Def. 3 Light (Quiggle only)
  • Palace Guard Tunic: Def. 3 Air, 3 Earth, 3 Dark
  • Special Equipment : Palm Staff: Att. 2 Earth, 2 Dark, 1-2 Phys | Def. 3 Light
  • Special Equipment Pant Devil Claw: Appears to do nothing. It claims to steal an item but it doesn't
  • Patched Magic Hat: Def. 5 Earth, 3 Light, 3-6 Phys
  • Peach Snowball: Att. 3 Water, 3 Earth, 1-3 Phys (7-9) (one-use)
  • Peach Snowflake: Att. 2 Earth, 2 Water, 1-2 Phys (single use)
  • Pearl Koi Slingshot: Att. 3 Air, 1-3 Phys (Koi only)
  • Pearly Koi Bubble Net: 14-16.5 % Freeze. Can multi-freeze.(Koi only)
  • Pearly Koi Bubble Wand: Att. 3 Air, 3 Water, 1-2 Phys (Koi only)
  • Pearly Koi Mask: Att. 3 Light, 2 Earth | Def. 2 Dark (Koi only)
  • Pebble Snowball: Att. 5 Earth, 5 Phys (single use)
  • Peophin Lightning Hooves: Att. 2 Fire, 1-3 Phys | Def. 3 Dark (Peophin only)
  • Perfectly Flat Rock Shield: Def. 3 Water, 3 Earth
  • Petpet Bone: Att. 5 Air, 5 Phys
  • Pheppabomb: Att. 1-4 Fire, 1-10 Phys (2-14)
  • Pike Pike: Att. 5 Water, 5 Light
  • Pink Faerie Snowball: Att. 4 Light, 4 Water (single use)
  • Pink Squirt Flower: Att. 3 Air, 3 Water
  • Pirate Captains Cutlass: Att. 5 Light, 5 Phys, 7-14 Air (17-24)
  • Pirate Captains Hat: Def. All Earth, All Light, 5 Fire (semi-fragile means it can break for duration of the battle)
  • Plastic Butter Knife: Att. 1-2 Phys (once per battle)
  • Plastic Halloween Fork: Att. 2 Fire, 2 Dark, 2 Phys
  • Special Equipment Plumbeards Attack Pawkeet: Att. 5 Air, 3 Earth, 10 Water
  • Special Equipment Plumbeards Cannon: Att. 5 Water, 5 Phys 0-3 Fire
  • Special Equipment Plumbeards Glass Eye: Att. 6 Air, 8 Dark, 10 Phys
  • Special Equipment Plumbeards Savage Sabre: Att. 5 Air, 5 Dark | Def. 5 Phys
  • Special Equipment Plumbeards Stink Pot: Att. 5 Dark 100%
  • Pocket Cooking Pot: Att. 5 Fire, 5 Water
  • Pocket Feather: Att. 2 Water
  • Pocket Lab Ray:Att. 2 Air, 2 Water or Changes your opponents species or gender or colour change or nothing at all
  • Poison Dart: Att. 2 Earth, 2 Fire May cause 'Cricky Neck' (single use)
  • Poison Tipped Dagger: Att. 2 Dark, 2 Fire, 1-2 Phys (5-6)
  • Poison Snowball: Att. 2 Earth, 2 Dark, 1-2 Phys Can cause 'Hoochie Coochies' (single use)
  • Poison Snowball Wand: x 1 Poison Snowball
  • Poisonous Flower: Att. 3 Dark, 3 Phys, 2 Fire May cause 'Itchy Scratchies' (multiple use)
  • Poisonous Snowflake: Att. 2 Water, 2 Dark, 1 Phys Can cause 'Hoochie Coochies' (single use)
  • Poogle Cloak: Def. 3Air, 3 Earth, 2 Water (Poogle only)
  • Poogle Liquid Freeze Potion: Att. 2 Air, 2 Water | 14% chance it can freeze. (breaks after freeze for duration of battle, Poogle specific)
  • Porcelain Hair Sticks: Att. 5 fire, 5 water, 1.25-9 Phys (11.25-19)
  • Portable Cloud: Att. 5 Air, 5 Light | Def. 5 Earth, 5 Light | Can cause 'Watery Eyes
  • Portable Kiln: Att. 11 Fire
  • Pot of Darkness: Att. 3 Dark | Def. 5 Light
  • Potion of Concealment: Att. 3 Earth, 1-3 Phys | Def. 2 Light, 2 Phys, All Earth (single use)
  • Potion Of Evil: Att. 3 Fire, 3 Light, 1-3 Phys
  • Potion of Night: Att. 5 Dark | Def. 3 Dark
  • Pottery Shard Dagger: Att. 2 Fire, 2 Earth, 0-2 Phys
  • Precise Throwing Cards: Att. 5 Air, 5 Light, 1-4 Phys (11-14)
  • Prickly Potion: Att. 3 Dark, 3 Fire If they go first, you use opponents strength boost, if you go first, its unblockable
  • Special Equipment Prismatic Mirror: Def. Reflect 50%-80% of all Air, Dark, Earth, Fire, Light and Water
  • Psellias Fighting Fan: Att. 3 Air, 3 Light, 3 Phys
  • Pteri Battle Goggles: Att. 3 Dark | Def. 2 Light, 2 Water (Pteri only)
  • Pteri Battle Whistle: Att. 3 Air, 2 Fire (Pteri only)
  • Pteri Combat Jacket: Def. 2 Air, 2 Earth, 2 Phys (Pteri only)
  • Pteri Dagger: Att. 3 Light | Def. 2-3 Dark (Pteri only)
  • Pteri Egg Amulet: Att. 3 Phys | Def. 3 Dark, 3 Light (Pteri only)
  • Pteri Egg Shot: Att. 3 Earth (Pteri only)
  • Pteri Egg Wand: Att. 3 Light, 1-3 Phys (Pteri only)
  • Pteri Precision Helmet: Def. 3 Earth, 3 Light, 3 Water (Pteri only)
  • Pteri Sword: Att. 2 Light, 1-2 Phys (Pteri only)
  • Pteri Throwing Feathers: Unknown, if you have stats on this, please Neomail me (Pteri only)
  • Pumpkin Shield: Def. 1 Air, 1 Dark, 1 Earth, 1 Fire, 1 Light, 1 Fire, 1 Phys (once per battle) (Fragile)
  • Pumpkin Club: Att. 6 Earth
  • Pumpkin Stick: Att. 8 Light
  • Purple Blob Potion: Att. 3 Fire, 3 Dark (1 use per battle)
  • Purple Chia Amulet: Att. 2 Dark | Def. 3 Light (Chias only)
  • Purple Hooded Robe: Def. 2 Earth, 2 Light, 2 Water | 10 HP non-heal drain life
  • Purple Scorchstone: x50 (after damage) (once per battle)
  • Purple Sticky Hand: Def. Special Steal item (55.35% Chance it will steal 1st use) (breaks for duration after stealing)
  • Special Equipment Python Bracelet: Att. 3 Phys | Def. 2 Phys


    Q

  • Qasalan Cobrall Staff: Att. 1-3 Phys | Def. 3 Phys
  • Quiggle Boomerang: Att. 3 Air, 2 Earth, 2 Water (Quiggle only)
  • Quiggle Brass Knuckles: Def. 2 Earth, 2 Light, 2 Phys (Quiggle only)
  • Quiggle Sword of Terror: Att. 2 Fire, 1-2 Phys Can freeze. Fragile (can break forever) (Quiggle only)
  • Special Equipment Quiggle Warlord Axe: Att. 3 Earth, 1-3 Phys
  • Special Equipment Quiggle Warlord Blade: Att. 3 Earth, 1-3 Phys
  • Special Equipment Quiggle Warlord Helm: Def. 5 Air, 5 Phys
  • Special Equipment Quiggle Warlord Shield: Def. 3 Air, 3 Water, 3 Earth, 2-4 Phys
  • QX-92 Neutrino Blaster: Att. 1 Air, 2 Phys


    R

  • Radioactive Muffin: Att. 5 Light, 5 Dark, 5 Phys (one-use)
  • Radioactive Snow: Att. 2 Earth, 2 Dark | Def. 2 Earth, 2 Light
  • Radish Bow: Att. 5 Fire, 5 Earth Semi-breakable (breakable for duration of battle)
  • Rainbow Clockwork Grundo: Att. 4-5 Fire, 4-5 Air, 4-5 Light, 4-5 Dark (16-20) (1 use per battle)
  • Rainbow Frost Cannon: Att. 4 Water x17.4% chance of freeze
  • Rainbow Gun: Att. 1 Light, 1 Phys | Def. 1 Dark
  • Rainbow Scorchstone: x80 (after damage) (once per battle)
  • Rainbow Sticky Hand: Def. Special Steal item 87.27% chance 1st use (one steal per battle and then it breaks for duration of battle)
  • Rainbow Swirly Thing: Def. or or or or or Reflect a Random Icon type 60-80%
  • Special Equipment Ram Helmet: Att. 2 Air, 2 Earth, 1-3 Phys
  • Ramtors Spellbook: Att. 5 Light, 5 Dark
  • Rancid Battle Dung: Att. 6 Earth, 5 Air.
  • Red Clockwork Grundo: Att. 10-15 Fire (one-use)
  • Red Frost Cannon: Att. 2 Water, 1-2 Phys x3.25% chance of freeze
  • Red Scorchstone: x20 (after damage) (once per battle)
  • Red Sticky Hand: Def. Special Steal item (24.45% Chance it will steal 1st use) (breaks for duration after stealing)
  • Red Tassled Cloak: Def. 3 Earth, 3 Water, 2 Dark
  • Ree Mote: ? Light
  • Reflectozap2000: Reflect x 80-100% Fire
  • Regal Black Robe: Def. 3 Earth, 3 Water
  • Regal Mynci Cloak: Def. 2 Earth, 2 Light, 2 Water (Mynci only)
  • Regulation Chainmail: Def. 2 Dark, 2 Phys
  • Regulation Meridell Crossbow: Att. 0-5 Dark, 0-5 Earth, 0-5 Phys, 0-5 Fire (0, 5, 10, 15, or 20)
  • Ring of the Lost: Att. 5 Fire, 5 Light | Def. All Dark.
  • Ring of Revenge: Att. 6 Dark | Def. 3 Light
  • Special Equipment Ring Of The Mummy: Att. 2 Water | Def. 1 Fire, 1 Light
  • Rings Of Fire: Att. 2 Fire, 2 Light | Def. 2 Fire
  • Ring Of Weightlessness: Def. All Air, 3 Earth Note: (from idb) "If it blocks air damage, it will do a fixed amount air damage to the user which is 2.5 times their stance multiplier.
  • Special Equipment Robo Grarrl Claw Boots: Att. 3 Fire, 4 Phys | Def. 5 Water, 3 Earth
  • Special Equipment Robo Grarrl Helmet: Att. 5 Light, 3 Dark | Def. 4-5 Phys
  • Special Equipment Robo Grarrl Jetpack: Att. 5 Fire, 1-5 Phys
  • Robot Muffin: Att. 5 Fire, 5 Air, 5 Phys (single use)
  • Special Equipment Rock Sling: Att. 2 Earth, 2 Fire
  • Rod Of Supernova: Att. 1-2 Fire, 2 Light, 1-2 Phys (4-6) | Def. 1-2 Fire, All Dark (if you click first) x40
  • Rohanes Armour Polish: Att. 3 Earth, 3 Phys
  • Rotten Jack-O-Lantern Bomb: Att. 5 Earth, 3 Fire, 2-5 Phys (10-13) (single-use)
  • Rotten Onion_ Att. 1 Air, 1 Earth (single use)
  • Rotten Radish: Att. 2 Air, 1 Phys (single use)
  • Royal Wedding Ring: Att. 5 fire, 3 Dark, 1-3 Phys (9-11)
  • Ruby Elixir: Att. 10 Fire, 5 Air
  • Ruby Krawk Stun Ray: Att. 3 Earth
  • Ruby Krawk Sword: Att. 2 Earth, 1-2 Phys
  • Rugged Zafara Shield: Def. 3 Earth, 3 Water, 1-3 Phys
  • Ruki Battle Helm: Def. 2 Dark, 2 Earth, 2 Water
  • Ruki Battle Staff: Att. 3 Phys | Def. 3 Phys
  • Runed Maractite Bow: Att. 5F, 3W, 5A, 1-5Phys (14-18)
  • Rustic Wooden Shield: Def. 2 Air, 2 Light, 2 Phys
  • Rustic Wooden Spoon: Att. 2 Earth, 1-3 Phys
  • Rustic Wooden Sword: Att. 2 Earth, 2 Light, 2 Phys
  • Rusty Garden Hoe: Att. 3 Fire, 2 Dark, 1-3 Phys (6-8)
  • Rusty Lamppost: Att. 5 Light | Def. 3 Dark, 3 Phys
  • Special Equipment Ryshu Ancient Magic Shield: Def. 3 Water, 3 Fire, 5 Phys
  • Special Equipment Ryshu Dragon Blade: Att. 3 Earth, 1-3 Phys
  • Special Equipment Ryshu Fiery Attack Cross: Att. 8 Fire | Def. 1-5 Water
  • Special Equipment Ryshu Platinum Dagger: Att. 5 Dark, 1-10 Phys


    S

  • Sack Of Sneezing Powder: Att. 5 Dark, 5Air
  • Sad Spell: Att. 3 Earth, 3 Dark | Def. 5 Light
  • Sand Snowball: Att. 5 Fire, 4 Earth (one-use)
  • Scarab Medallion: Att. 3 Air, 3 Light | : Def. 3 Air
  • Scarab Ring: Att. 2 Water, 2 Dark, 2 Phys | Def. 3 Fire, 3 Phys
  • Scarab Stone Slingshot: Att. 4E, 2L
  • Scary Spider: Att. 5 Earth, 3 Dark, 3 Phys (one use)
  • Scroll Of Dark Nova: Att. 3 Dark, 3 Light
  • Special Equipment Screwdriver Of Doom: Att. 5 Earth, 1-5 Phys
  • Scroll of Benevolance: Def. 3 Dark
  • Scroll Of Dark Nova: Att. 3 Dark, 3 Light
  • Scroll of Despair: Att. 3 Dark
  • Scroll Of Flame Strike: Att. 3 Fire, 3 Phys
  • Scroll Of Freezing: Def. Special 100% freeze (once per battle) (chance this can break forever)
  • Scroll of Moon Light: Att. 6 Light
  • Scroll of Radiance: Att. 3 Light
  • Scroll of the Clouds: Att. 3 Air, 3 Water
  • Scroll of the Dark Star: Att. 6 Dark
  • Scroll of the Sea: Att. 3 Water, 3 Air
  • Scroll of the Western Winds: Att. 3 Air | : Def. 3 Air
  • Scroll of Trickery: Def. 3 Fire
  • Scroll Potion: Permanantly Drains 5 intelligence points (single use)
  • Scuzzys Comb: Att. 5 Light, 5 Phys
  • Scythe of Eternal Darkness: 2 Dark, 3 Phys
  • Seasonal Attack Pea: 20 Earth, 8 Light (28)
  • Seasonal Battle Duck: Att. 2 Water, 2 Air, 0-3 Phys (4-7) (1 use per battle)
  • Special Equipment Seaweed Shield: Def. 2 Water, 3 Earth, 1-5 Phys
  • Serpent Scroll: Att. 3 Dark
  • 17-Pound Trout: Att. 3 Water, 3 Earth, 1-3 Phys (7-9)
  • Shadow Shield: Def. All Light, 3 Fire
  • Special Equipment Shadow Star: Att. 3 Fire, 3 Dark, 1-3 Phys (7-9)
  • Special Equipment Shadow Sword: Att. 3 Fire, 3 Dark
  • Shadowy Cloak of Darkness: Def. 3 Light, 3 Phys
  • Shaken-up Can of Neocola: Att. 2-5 Air, 2-5 Water (4-10)
  • Sharp Fire Disc: Att. 3 Fire
  • Sharpened Hook: Att. 1-3 Phys | Def. 3 Phys
  • Special Equipment Shield Of Ice: Def. 2 Fire, 3-5 Water
  • Shield Of Pion Troect: Def. All Earth, 1-2 Light | Att. 3 Dark
  • Shield of Reflection:Reflect Light x 75%, Fire x 25%. (once per battle) Fragile
  • Shield of Revenge: Def. 3 Light, 3 Water
  • Shield of Soaring: Def. All Air, 2 Fire
  • Shiny Shoal Shell Shield: Def. 3 Water, 3 Air, 3 Earth, 1-3 Phys,
  • Shooting Star Muffin: Att. 5 Air, 5 Dark, 5 Fire single use
  • Short Sleeved Yellow Tunic: x75 | Def. 2 Dark, 2 Fire, 2 Water Only heals if you have 500 intelligence. Takes up heal slot. (once per battle)
  • Shovel Plus: Reflect x 50% Earth (Fragile)
  • Shoyru Battle Sabre: Att. 5 Phys (Shoyru only)
  • Shoyru Grappling Hook: Def. Special Steal item (52% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) (Shoyru only)
  • Special Equipment Shriek Of Misery: Att. 6 Air, 6 Dark
  • Silver 00 Hog Battlecard: Att. 5 Air, 5 Light
  • Silver Butter Knife: Att. 1-3 Phys
  • Silver Draik Bow: Att. 3 Air, 3 Fire, 3 Phys
  • Silver Elephante Boot: Att. 2 Earth, 2-3 Light
  • Silver Elephante Helmet: Att. 3 Light | Def. 1 Phys
  • Silver Kalora Battlecard: Att. 4 Air, 4 Light (one-use)
  • Silver Fernypoo Battlecard: Att. 5 Air, 5 Light (one-use)
  • Silver Mynci Tail Guard: Att. 4 Phys
  • Silver Sai: Att. 1-3 Phys | Def:3 Earth
  • Silver Scorchstone: Def. 2 Air, 2 Light, 2 Water
  • Simple Burlap Cloak: Def. 2 Air, 2 Light
  • Sinsis Crown: Def. 5 Air, 1-3 Phys
  • Sinsis Grail: Att. 2 Fire, 3 Water, 1-2 Phys (6-7) May heal x5 HP, then vanish for battle (Takes up your healing slot)
  • Sinsis Helm: Def. All but a fixed amount of Phys, 3 Earth (slightly less block than Winged Scarab but cheaper)
  • Sinsis Sword: Att. 2F, 2A, 2L, 1-3Phys (7-9)
  • Special Equipment Slime Net: Def. All Phys
  • Skarls Sceptre: Att. 5 Earth, 5 Water | Def:3 Dark
  • Skarls Sword: Att. 10 Light, 5 Dark, 6-10 Phys (21-25) | Def. Blocks all Light
  • Skeith Freeze Mask: Att. 2 Air, 2 Water | can freeze (5% chance, breaks for duration of battle after freeze)
  • Skeletal Fire Gun: Att. 6 Fire, 2 Light
  • Sleep Ray: Att. 2 Dark, 2 Air | 100% freeze (once per battle)
  • Slippery Floor Potion: Att. 2 Fire, 2 Water, 2 Phys | Def. All Fire, All Water (single use)
  • Sloth Approved Hair Gel : Att. 2 Dark | 100% freeze (once per battle)
  • Special Equipment Slime Pendant: Att. 3 Earth, 3 Dark | Def. 3 Water, 2 Fire
  • Slime Potion: Heals x10 (once per battle)
  • Sludge Bomb: Att. 3 Water, 3 Earth, 2 Air, 1-2 Phys (9-11) (once per battle)
  • Special Equipment Sludge Hammer: Att. 2 Earth, 2 Water, 1-3 Phys
  • Slumberberry Potion: Att. 10 Water 16.4% chance of freeze (can freeze more than once). See Grephun's page for more details
  • Small Metal Shield: Def. 1 Air, 1 Earth, 1 Fire, 1 Water
  • Smelly Dung Muffin: Att. 5 Earth, 5 Phys, 5 Water (single use)
  • Smile Helmet: Def. 1 Air, 1 Dark, 1 Phys
  • Snotty Hammer: Att. 2 Earth, 2 Water, 3 Phys
  • Special Equipment Snow Beast Horn: Att. 5 Fire, 8 Water, 8 Air, 10 Phys
  • Snow Faerie Darts: Att. 3 Water?, 3 Phys
  • Snow Flame: Att. 2 Fire, 2 Light, 1 Water | Def. 2 Fire, 2 Water
  • Snow Mudball: Att. 5 Water, 5 Earth, 1-4 Phys (11-14)
  • Special Equipment Snowager Breath: Att. 10 Water, 1-10 Phys (11-20)
  • Snowager Crystal: Att. 2 Earth, 2 Water, 1 Phys
  • Special Equipment Snowager Pendant: Att. 5 Air, 5 Dark | Def. All Fire
  • Special Equipment Snowager Shield: Def. 5 Water, 5 Air, 5 Earth, All Phys
  • Snowball Club: Att. 3 Water, 3 Phys
  • Snowball Machine: x 1-3 Random Snowballs
  • Snowball Slingshot: Att. 2 Air, 2 Light, 1-2 Phys or : Att. 3 Air, 3Water, 1-3 Phys (5-9)
  • Snowflake Pendant: Att. 3 Earth, 3 Dark
  • Snowglobe Staff: Att. 3 Water, 3 Light or Yellow Snowball or 19.2% chance of freeze or Def. Icy Snowball or Breaks for duration
  • Sophies Elixir: Att. 3 Water, 3 Earth, 2 Dark
  • Sophies Magic Hat: Def. 1 Dark, 1 Fire, 1 Phys, 2 Earth
  • Sophies Wooden Spoon: Att. 6 Earth | Def. 5 Water
  • Soul Stone: Def. 5 Earth
  • Special Equipment Song Of Futility: Att. 5 Air, 3 Dark, 3 Water May Freeze
  • Special Equipment Space Faerie Helmet: Att. 3 Fire, 3 Light
  • Special Equipment Space Faerie Sun Wand: Att. 5-10 Light
  • Space Faerie Sword: Att. 3 Dark, 1-3 Phys
  • Space Faerie Token: Att. 5 Light, 3 Fire | Def. 5 Dark
  • Space Fungus Spore: Att. 1-5 Light, 1-2 Phys (2-7)
  • Sparkling Bonbori Hammers: Att. 1-5 Phys
  • Sparkshooter: Att. 1 Fire, 1 Light, 1 Phys
  • Spectral Forest Bow: Att. 2 Fire, 2 Air, 3 Dark, 1-3 Phys (8-10)
  • Special Equipment Spell Of Doom: Att. 2 Fire, 2 Dark, 1-2 Phys | Def. 3 Light
  • Special Equipment Spell Of Horror: Att. 2 Light, 2 Fire | Def. 1-3 Water?
  • Spicy Snowball: Att. 5 Fire, 5 Water (single use)
  • Spicy Snowflake: Att. 5 Water, 5 Light (single use)
  • Spider on a String: Att. 6 Earth
  • Special Equipment Spider Grundo Sword: Att. 3 Earth, 1-3 Phys
  • Special Equipment Spider Grundo Web Net: Att. 1-3 Phys | Def. 1-3 Phys
  • Special Equipment Spike Shield: Def. 2 Air, 2 Water, 3 Phys
  • Special Equipment Spiked Club: Att. 2 Light, 1-2 Phys
  • Spiky Snowball: Att. 4 Water, 4 Phys (single use)
  • Spirit Bottle: Att. 2 Water, 2-3 Earth, 2-3 Dark (6-8)
  • Splendid Buzz Helmet: Def. 3 Earth, 2 Light (Buzz only)
  • Splendid Buzz Sword: Att. 3 Air, 3 Earth (Buzz only)
  • Sponge Shield: Def. All Water, 1-5 Phys
  • Squishy Shoyru Healing Stone : 50% Max HP (if you are fighting with a Shoyru)
  • Special Equipment Sssidneys Bow Tie: Att. 10 Air
  • Special Equipment Sssidneys Top Hat: Att. 5 Dark | Def. 5 Light, 1-5 Phys
  • Staff of Garlicness: Att. 3 Air, 1-3 Earth
  • Staff of Impenetrable Gloom: 3 Earth, 3 Dark | Def. 3 Phys
  • Staff of Righteous Fury: Att. 7 Light, 1-5 Phys (8-12)
  • Star Balls: Att. 2 Fire, 2-3 Dark, 1-2 Phys (5-7)
  • Starlight Potion: Att. 3 Light, 2 Fire | Def. All Dark (single use)
  • Starry Battle Dung: Att. 6 Earth, 5 Dark.
  • Steam Jug: Att. 3 Water, 2 Dark, 2 Air | Def. 2 Water, All Light (single use)
  • Steaming Skeem Potion: Att. 3 Air, 3 Water, 2 Fire (opponent has intel of 19 or less) or 5 Fire, 3 Air, 3 Water (opponent has intel of 20 or more)(8-11)
  • Sterling Greaves: Att. 3 Phys | Def. 1 Earth, 1 Phys
  • Sticky Quiggle Flicky Thing: Att. 3 Earth, 3 Water | : Def. Special Steal item (33% Chance it will steal 1st use) Semi-Fragile (gone for duration of battle after stealing) Quiggles only
  • Sticky Snowball: Att. 5 Water, 5 Earth, 1-5 Phys (11-15)
  • Sticky Snowflake: Att. 2 Water, 2 Earth, 1-2 Phys (single use)
  • Stink Bomb: Att. 5 Air, 5 Earth (single use)
  • Stone Arm Shield: Def. 2 Fire
  • Stone Battle Helmet: Def. 3 Water, 3 Phys
  • Stone Boomerang: Att. 3 Earth, 1-3 Phys
  • Stone Club: Att. 3 Earth, 3 Air, 3 Phys
  • Stone Fire Body Basher: Att. 2 Fire
  • Stone Hourglass: Def. SpecialDestroys Stone Snowballs
  • Special Equipment Stone Lupe Claw: Att. 3 Fire, 1-3 Phys
  • Stone Muffin: Att. 5 Earth, 5 Dark, 5 Phys (one use)
  • Stone Snowball: Att. 6 Earth, 1-6 Phys (7-12) (single use)
  • Stone Snowflake: Att. 3 Earth, 2-3 Phys (single use)
  • Storm Amulet: Att. 3 Water, 3 Dark, 2 Light, 2 Fire
  • Strange Potion: Att. Change opponents pet's gender (permanent)
  • Striped Balloons: Att. 2 Air, 1 Light, Def. 1-1.75 Phys
  • Striped Gnorbu Lance: Att. 2 Earth, 1-3 Phys
  • Studded Tonu Belt: Def. 3 Earth, 3 Dark, 3 Phys (Tonus only)
  • Sturdy Blow Gun: Att. 0-5 Light, 0-5 Dark, 0-5 Phys (0-15) (vanishes after it hits)
  • Sturdy Bori Hammer: Att. 3 Light, 3 Phys | Def. ? Phys (Bori only)
  • Sturdy Steel Pudao: Att. 2 Fire, 2 Light, 1-3 Phys
  • Sun Ring: Att. 2 Light, 1-2 Phys | Def. 2 Dark, 1 Phys
  • Sun Scroll: Def. 3 Dark
  • Super Attack Pea: 20 Earth, 12 Air (32)
  • Super Ice Sword: Att. 2 Dark, 1-2 Phys | Def. 2 Light, 1-2 Phys
  • Super Luperus Tooth: Att. 2 Air, 1-2 Phys (one-use)
  • Super Poison Dart: Att. 2 Earth, 2 Fire Can cause 'Cricky Neck' (single use)
  • Super Sand Grain: Att. 6 Earth, 5 Light (single use)
  • Super U-Bend: Reflect x 50% Water (Fragile)
  • Superior Reflection Shield Blocks: Def. All Light, Block 4 Water
  • Superior Shield of Lightning: Def. 3Fire, 3 Light
  • Superior Shovel: Att. 3 Earth, 3 Light | Def. 3 Phys
  • Supersize!: Att. 2 Phys | Def. 1 Phys
  • Supersize Gargantuplex: Att. 3 Phys | Def. 2.3 Phys
  • Supersize Mega Ultra Plus: Att. 2 Phys | Def. 2 Phys
  • Supersize Ultimate: Att. 2 Phys | Def. 1.75 Phys
  • Swift Maractite Darts: Att. 3 Water, 2 Light, 1-2 Phys
  • Sword Of Apocalypse: Att. 5 Dark, 3 Fire, 1-5 Phys (9-13)
  • Sword of Skardsen: Att. 15 Dark, 1-9 Phys (16-24)
  • Sword Of The Air Faerie: Att. 6-24 Air, 1-3 Phys (7-27)
  • Sword of the Dead: Att. 3 Air, 3 Dark | Def. 5 Light


    T

  • Taelias Snowball: Att. 5 Air, 5 Water (single use)
  • Taelias Token: Att. 3 Air, 3 Water | Def. 5 Dark
  • Talinias Whittling Knife: Att. 3 Fire, 3 Phys
  • Tangella Tonic: x 15 before damage (once per battle)
  • Tangle Net Gun: Att. 3 Light, 2 Earth | x 20 % chance of freeze
  • Tartan Snowball: Att. 5 Light, 5 Phys (single use)
  • Tattered Hissi Cloak: Att. 3 Phys | Def. Light ? (Hissi only)
  • Special Equipment Tax Beast Money Bag: Att. 3 Phys
  • Special Equipment Tax Beast Shield: Def. 4-5 Phys, 2 Light, 3-All Fire
  • Special Equipment Tax Beast Tooth: Att. 2 Dark, 2 Earth, 0-3 Phys
  • Tears of Caylis: Att. 3 Water, 2 Dark
  • Techo Dagger Of Speed: Att. 3 Air, 1-3 Phys (Techo only)
  • Techo Wand Of Smiting: Att. 2 Fire, 2 Light (Techo only)
  • Special Equipment Tekkitu Bag: Att. 5 Dark, 3 Air, 3 Fire
  • Special Equipment Tekkitu Mask: Def. 5 Light, 5 Earth, 2-5 Phys
  • Special Equipment Tekkitu Staff: Att. 3 Dark, 3 Fire | Def. 2-4 Phys
  • Telescope Lens: Att. 5 Fire, 1-3 Light
  • Terror Stone: Def. Special 100% freeze (once per battle) (chance this can break forever)
  • The Astronomy Club: Att. 3 Light, 1-3 Phys (4-6)
  • The Bringer Plushie: Att. 5 Air, 3 Earth, 5 Dark, 1-3 Phys (14-16)
  • Thick Smoke Bomb: Def. All All All All All All All (one-use)
  • Thief Dagger: Att. 3 Earth, 1-3 Phys | Def. 3 Light, 3 Phys
  • Thieves Dirk: Att. 3 Air, 3 Phys
  • Thin Bamboo Staff: Att. 5 Earth, 6-7 Phys (11-12)
  • Thumburts Cane: Att. 3 Light, 3 Phys | Def. 3 Earth
  • Thyoras Tear: Def. All All All All All All All (once per battle)
  • Tiki Amulet: Att. 3 Earth, 3 Light | Def. 2 Earth
  • Tiki Bomb: Att. 5 Earth, 5 Fire, 1-5 Phys (one-use)
  • Tiki Bomb Bag: x1 Tiki Bomb
  • Special Equipment Tiki Shield: Def. 2 Light, 3-6 Water
  • Special Equipment Tiki Sword: Att. 2 Earth, 2 Phys
  • Tomato Bomb: Att. 2 Fire, 2 Light, 1-3 Phys (5-7, once per battle)
  • Tomato Spitter: Att. 3 Earth, 2 Dark, 2 Water
  • Tonu Face Mask: Att. 2 Phys | Def. 2 Earth, 1 Phys (Tonu only)
  • Tonu Golden Blade: Att. 2 Light, 2 Phys (Tonu only)
  • Tonu Golden Horn: Att. 2 Earth, 2 Light (Tonu only)
  • Tonu Leather Shield: Def. 2 Earth, 2 Light, 1-2 Phys (Tonu only)
  • Tonu Lightning Horn: Att. 2-3 Light, 2-3 Phys (4-6) (Tonu only)
  • Tooled Leather Boots: Att. 2 Dark, 2 Phys | Def: 3 Earth
  • Tooth Necklace: Att. 3 Fire, 3 Phys
  • Tooth Of Terask: Att. 3 Air, 3 Water | : Def. 3 Dark
  • Tornado In A Bottle: Att. 3 Air, 2 Earth, 1 Phys (one-use)
  • Tornado Ring: Def. All Air | : Att. 2 Air, 1-2 Phys | x4 | 5.4% chance of steal multiple times
  • Tortured Snowball: Att. 5 Fire, 5 Water
  • Tower Shield: Def. 2 Air, 2 Dark, 2 Earth, 2 Fire, 2 Light, 2 Phys
  • Toxic Sludge: Att. 3 Water, 3 Earth
  • Toxic Sludge Blaster: Att. 5 Water, 5 Earth
  • Toxic Sludge Haggis: Att. 3 Water, 2 Earth, 1-3 Phys (6-8)
  • Toxic Sock of Doom: Att. 3 Fire, 3 Dark, 3 Earth, 1-3 Phys (10-12)
  • Transporter Helmet: Def. 2 Phys
  • Trapped Snow Wurm: Att. 1-2 Phys | Def. 1-2 Phys
  • Special Equipment Trident Of Chiazilla: Att. 10 Water, 1-10 Phys
  • Trident Of Poseidon: Att. 2 Water, 1-2 Phys | Def. 1.6 Fire, 1 Phys
  • Triple Turbo Dryer: Reflect x 75% Air
  • Tri-scimitar: Att. 1-3 Phys
  • Trumpet Of Blasting: Att. 1 Air
  • Trumpet Of Deafening: Att. 2 Air
  • Trusty Hand Cannon: Att. 5F, 3L, 5D, 1-5Phys (14-18)
  • Tunic of Warding: Def. 2 Dark, 2 Earth, 2 Water, 0-3 Fire Req: 300 intelligence to defend Fire
  • Turbo Flame Reflector: Reflect x 50% Fire (Fragile)
  • Special Equipment Turmaculus Claw: Att. 3 Earth, 3 Fire, 3 Light, 1-3 Phys (10-12)
  • Special Equipment Turmaculus Paw: Att. 5 Fire, 3 Light, 3-5 Phys (11-13)
  • Special Equipment Turmaculus Tail Swipe: Att. 5 Earth, 1-5 Phys | 100% Freeze
  • Tuskaninny Battle Mask: Att. 2 Dark, 2 Fire | Def. 2 Dark (Tuskaninny only)
  • Tuskaninny Battlesticks: Att. 2-3 Air, 1-2 Phys (Tuskaninny only)
  • Tuskaninny Chariot: Def. 3 Fire, 3 Water (Tuskaninny only)
  • Tuskaninny Power Paw: Att. 2 Light, 1-2 Phys (Tuskaninny only)
  • Twisted Tonu Tail Guard: Att. 1-2 Phys | Def. 3 Earth, 2-3 Phys (Tonus only)
  • Tyrannian Amulet: Att. 3 Earth, 2 Fire | Def. 2 Water
  • Tyrannian Army Math Tools: Att. 5 Light, 3 Air | Def. 5 Phys
  • Tyrannian Lupe Tooth: Att. 3 Fire, 3 Physical, 3 Earth


    U

  • U-Bend: Reflect x 25% Water (Fragile)
  • U-Bend of Great Justice: Reflect x 80-100% Water
  • Ugga Marbleshield: Def. 3 Earth, 3 Phys, 3 Water
  • Ugly Snowball: Att. 3 Water, 3 Phys (single use)
  • Ultimate Dark Reflectorb: Reflect x 75% Dark
  • Ultra Attack Chive: Att. 5 Earth, 5 Water. (semi-fragile)
  • Special Equipment Ultra Attack Chive Of Death: Att. 80 Earth, 80 Water (160)
  • Ultra Bubble Beam: Att. 2 Air, 1-2 Phys
  • Ultra Bubble Gun: Att. 5 Water, 5 or 10 Air, may add 5 Phys (10, 15, or 20)
  • Ultra Dark Reflectorb: Reflect x 50% Dark (Fragile)
  • Ultra Dual Shovel: Reflect x 75% Earth
  • Ultra Rainbow Flash: Att. 1 Fire, 2 Light | Def. 1 Dark
  • Ultrasteel Helmet: Def. 3 Air, 3 Light, 3 Dark
  • Umbrella Shield: Def. All Water, 3 Air, 2-5 Earth
  • Ummagine Battle Muffin: Att. 6 Earth, 1-6 Phys (7-12 icons) (1 use per battle)
  • Ummagine Bomb: Att. 6 Fire, 1-6 Phys (7-12 icons) (1 use per battle)
  • Uni Face Shield: Def. 2 Earth, 2 Dark, 2 Water (Uni only)
  • Special Equipment Unlucky Scratchcards: Att. 5 Dark, 1-5 Phys
  • Unstable Slime: Att. 3 Air, 2 Dark, 2 Water


    V

  • Velvet Eyrie Cloak: Att. 3 Dark | Def. 3 Light (Eyrie only)
  • Velvet Ixi Battle Cloak: Def. 2 Earth, 2 Light, 2 Water (Ixi only)
  • Vile Swamp Water: Att. 3 Water, 3 Dark | Can cause 'Watery Eyes'
  • Villager Pitchfork: Att. 2 Earth, 2 Water, 1-2 Fire
  • Special Equipment Vira Battle Bats: Att. 3 Fire, 1-3 Phys
  • Special Equipment Vira Cape Of Darkness: Def. 5 Air, 5 Earth, 5 Light
  • Special Equipment Vira Spiked Collar: Att. 10 Phys | Def. 5 Phys
  • Special Equipment Vira Winged Dagger : Att. 8 Dark
  • Virtublaster 3000: Att. 3 Air, 3 Light
  • Volcanic Blow Gun: Att. 3 Fire, 2 Phys
  • Volcano Crystal: Att. 2 Fire, 0-1 Light | Def. 2 Fire
  • Von Roo Dice: Att. 2-3 Air, 2-3 Dark, 2-3 Phys (6-9)
  • Special Equipment: Von Spider: Att. 2 Earth, 2 Fire, 2 Dark


    W

  • Wand Of Dark Nova: x 1 Dark Nova (Fragile)
  • Wand Of Flamebolt: Att. 4 Fire, 1-2 Phys | Def. All Fire (if you click first)
  • Wand Of Nova: x 1 Nova (Fragile)
  • Wand Of Reality: Att. 5 Light, 5 Air, 3 Phys
  • Wand Of Supernova: x1 Supernova (Fragile)
  • Wand Of The Air Faerie: Att. 3 Air, 1-3 Phys | Def. 3 Fire
  • Wand of the Dark Faerie: Att. 22 Dark, 1-10 Phys (23-32) | x 20% (when in the red) | Reflect 75% Light
  • Wand Of The Light Faerie: Att. 2 Light | Def: 1 Dark, 1 Light
  • Wand of The Moon: Att. 3 Earth, 2 Fire, 2 Light | Def. 3 Dark
  • Special Equipment Wand Of The Snow Faerie: Att. 2 Water, 1-2 Phys May Freeze
  • Special Equipment Wand Of The Space Faerie: Att. 2 Fire, 2 Light, 2 Dark, 1-2 Phys (7-8)
  • Wand Of Ultranova: x1 Ultranova (Fragile)
  • Warriors Cloak of Wit: Def. 3 Phys, 2 Air, 2 Light, 2 Water
  • Warriors Rectangular Shield: Def. 1 Earth, 1 Phys, 1 Dark, 1 Air
  • Warriors Round Shield: Def. 1 Earth, 1 Phys
  • Water Faerie Halberd: Att. 2 Water, 3 Phys
  • Water Faerie Token: Att. 2 Water | Def. 2 Fire
  • Water Faerie Water Blaster: Att. 3 Water, 2 Air
  • Water Muffin: Att. 5 Earth, 5 Water, 5 Phys (one-use)
  • Water Scarab: Att. 5 Water | Def. All Water -1
  • Wax Covered Candlestick: Att. 3 Fire, 1-3 Phys
  • Web Claw: Att. 1-2 Phys | Def. 1-2 Phys
  • Special Equipment Web Shield: Def. 3 Water, 1-5 Phys
  • Weewoo Mote: Att. 2 Air
  • Werelupe Claw Necklace: Att. 5D, 3E, 5F, 1-5Phys (14-18)
  • Wet Snowball: Att. 2 Water, 0-2 Phys
  • Wet Snowball Wand: x1 Wet Snowball
  • Wet Snowflake: Att. 2 Water, 2 Phys (single use)
  • White Linen Tunic: Def. 3 Earth, 2 Air, 0-5 Dark
  • Winged Hammer:Att. 3 Dark, 3 Phys | Def. 3 Light
  • Winged Scarab: Def. All but a fixed amount of Phys, 3 Air | Att. 3 Air
  • Winged Shoyru Amulet: Att. 3 Air | Def. 2 Earth, 2 Dark (Shoyru only)
  • Winged Wand of Wonder: Att. 2 Air, 2 Light, 1-3 Phys (5-7)
  • Special Equipment Witches Orb: Att. 3 Fire, 1-3 Phys
  • Wocky Wand Of Darkness: Att. 2 Dark, 1-2 Phys
  • Wood Mote: Att. 1-3 Phys
  • Wooden Grarrl Club: Att. 3 Earth, 2 Air
  • Wooden Practice Fan: Att. 2 Air, 2 Phys
  • Wooden Practice Shield: Def. 2 Air, 2 Water, 1-2 Phys
  • Wooden Practice Staff: Att. 2 Earth, 2 Light | Def. 2 Dark


    X

  • Xantan Cloak Of Slime: Att. 2-4 Earth, 2-4 Fire, 2-4 Light (6-12) | Def. 100% Earth?, 100% Fire?, 100% Light? (only 1 in existance)
  • Xantan Slime Amulet: Att. 3 Earth, 3 Water, 3 Air | Def. All Earth
  • Xweetok Boots Of Speed: Def. 2 Water, 2 Earth, 1-2 Phys


    Y

  • Yellow Clockwork Grundo: Att. 10-15 Light (one-use)
  • Yellow Frost Cannon: Att. 2 Water, 1-2 Phys x6% chance of freeze
  • Yellow Snowball: Att. 3 Earth, 3 Water, 1-3 Phys (7-9) (one-use)
  • Yellow Snowflake: Att. 2 Water, 2 Earth, 2 Phys (single use)
  • Yellow Sticky Hand: Def. Special Steal item (36.36% Chance it will steal 1st use) (breaks for duration after stealing)
  • Ylanas Blaster: Att. 5 Fire, 3 Earth, 3 Phys, 2 Air
  • Yooyuball Keepers Chest Guard: Def. All Phys, 3 Dark, 3 Earth, 2 Water
  • Yooyuball Player Sling: Att. 3 Light, 3 Dark | Def. All Phys
  • Yoyo Of Death: Att. 1-19 Phys
  • Yurble Battle Yoyo: Att. 2 Phys (Yurble only)
  • Yurble Forest Cloak: Unknown at this time (Yurble only)


    Z

  • Special Equipment Zafara Enchanted Cape: Def. 5 Earth, 5 Air, 3 Water
  • Special Equipment Zafara Magic Gloves: Def. 5 Fire, 1-5 Earth
  • Special Equipment Zafara Power Dagger: Att. 2-8 Phys
  • Special Equipment Zafara Smoke Bomb: Att. 3 Fire, 3 Air
  • Zapatron 2000: Att. 6 Light | Def. 3 Dark
  • Zapatron 4000: Att. 6 Light, 3 Earth
  • Zaptwig: Att. 5 Light, 5 Earth
  • Zombie Squirt Gun: Att. 3 Water, 3 Dark

  • back to top





    Copy/Paste the code above if you wish to use the link displayed.
    Thanks for visiting my page garmfay , please return soon.

    This page was created by Neopet player
    garmfay Many thanks to

    kreativespirit for proofreading, colour schemes and hosting several pages.

    Copying all or any portion of this page without express written permission violates Neopets Terms and Conditions and is strictly prohibitted.
    Direct links to my pages are however allowed.




    Heads Up! You're about to leave Neopia!

    You've clicked on a link that will take you outside of
    Neopets.com. We do not control your destination's website,
    so its rules, regulations, and Meepit defense systems will be
    different! Are you sure you'd like to continue?



    It is a journey
    I must face...alone.
    *dramatic music*
    I want to stay on Neopets,
    where the dangers of
    Meepit invasion
    are taken seriously.
    Heads Up! You're about to leave Neopia!

    You've clicked on a link that will take you outside of
    Neopets.com. We do not control your destination's website,
    so its rules, regulations, and Meepit defense systems will be
    different! Are you sure you'd like to continue?



    It is a journey
    I must face...alone.
    *dramatic music*
    I want to stay on Neopets,
    where the dangers of
    Meepit invasion
    are taken seriously.
    Heads Up! You're about to leave Neopia!

    You've clicked on a link that will take you outside of
    Neopets.com. We do not control your destination's website,
    so its rules, regulations, and Meepit defense systems will be
    different! Are you sure you'd like to continue?



    It is a journey
    I must face...alone.
    *dramatic music*
    I want to stay on Neopets,
    where the dangers of
    Meepit invasion
    are taken seriously.
    /help/bumper/headers/log-in-to-facebook

    NEOPETS, characters, logos, names and all related indicia
    are trademarks of Neopets, Inc., © 1999-2018.
    ® denotes Reg. US Pat. & TM Office. All rights reserved.

    PRIVACY POLICY | Safety Tips | Contact Us | About Us | Press Kit
    Use of this site signifies your acceptance of the Terms and Conditions