Hello guest, welcome to my Chemistry Guide!

Hi, My name is SjakieDrakie the Draik and I come from a strange and wonderful world. My mom, kortjakje says I am very special as I am rare, although there are thousands of Draiks where I come from so I don't really understand...

I am a very smart Draik and I love to play with my mom kortjakje. She likes to play Chemistry for Beginners and she often gets frustrated when there are not enough players in the world challenges. The game is on only once a week on average! So to encourage you to play this game, she has written out how she plays it. You are welcome to send her your comments :)


There are many ways to play Chemistry for Beginners, this is the way I do it. If you follow this guide you should get over 700 points. If you're lucky and finish level 15, you get over 800 points. You need a lot of luck to finish over 1100 and even when you are good at the game it happens only once in a while.

When you get a score of 750 or higher, your score will be reviewed by the staff. You will get your points within the next few days. When you get the review message, close and reopen your game window before playing the next game, otherwise it will say that you have already played the maximum number of games for the day, even if you played only one game. If Chemistry is in the world challenges, keep an eye on your score at the end of level 14 (65 points) and calculate how many points you need in level 15 to get 749.

This is not a walk-through. Only the first part of the sequence of the atoms is the same every time and I have written out what I do with those. Your final score still depends your own skill and your luck with the random elements.

Tip for the random pieces: try to put the greens strategically so that you can put the yellow on one side, blue and red on another so that you keep your options open. In the higher levels you must try to collect 7 reds of course, but keep one green next to it in case you don't get enough reds and need those 4 points of a GRRG combo.

If you play on an older computer, choose low quality. The pieces won't drag and the molecules will blow up faster.

Levels 1-5: Just remember that you get a point for every atom that you haven't used, so don't waste any. At the start of level 6 you would have 95 - 99 points, usually 97.

The co-ordinates are given like in maths: R(1,1) means: put the Red atom in the bottom left corner
B(2,6) means: put the Blue atom in the second column from the left and in the top row. Here is an example for the start of level 7:

Level 6: From this level onwards you get 5 bonus points for clearing the board. R(6,4) G(6,4) B(1,5) R(6,2) B(1,6) If you get for example two greens and a blue, you can make 2x GG and one GBG at the bottom. If there are two reds you make a GRRG of course, but if there is only one red and too many blues and greens you won't be able to clear the board.

Level 7: This level you can always finish before the random sequence: you can clear the board twice! G(3,1) R(4,5) G(3,1) B(4,1) R(1,1) B(4,3) G(4,4) R(3,4) R(2,4) (B(4,2) G(5,6) G(5,6) G(6,6)

Level 8: Note the new combo! This is the first combo that gives more points than the number of atoms it uses. G(5,1) B(4,4) R(2,1) B(1,3) G(3,4) B(1,4) R(2,2) B(6,6)

Level 9: R(4,4) G(4,5) G(5,2) B(5,3) R(3,5) R(3,2) G(3,2) B(6,6) B(2,3) G(1,5) R(1,2) G(3,5) Most of the time the next one will go on G(2,6) to clear the board, but if there are 2 reds lined up I play G(3,2) instead. Then you can still see if you have enough greens for GBGBG at the top or not, but at least you're not stuck with the reds. If you have to fill up the board with reds, it is not worth getting the clearance bonus.

Level 10: B(2,1) G(3,1) G(1,1) R(5,1) Y(2,5) Y(2,4) B(3,5) G(3,5) G(6,3) B(4,5) R(6,4) Y(2,2) G(1,3) Y(2,1) If you're lucky and get 2 greens now (or any other ready combo), you're done :)

Level 11: R(3,4) G(3,6) G(6,2) B(1,3) Y(2,5) Y(5,3) B(6,6) G(3,4) G(2,3) B(5,1) R(5,4) Y(3,3) G(1,4) R(1,3) R(1,2) You still need 7 points here, keep an eye on that. If there are 3 yellows, save the greens for those and don't use them on the reds or blues. If you are lucky you get a combo of 2 points minimum plus clearance bonus.

Level 12: G(3,1) Y(3,2) Y(5,4) B(5,1) B(3,1) G(3,3) G(3,5) B(2,2) Y(5,3) Y(1,5) G(4,4) B(2,4) Y(1,3) B(6,6) B(6,4) + GRRG

Level 13:You can clear this level by making many GG combo's, but that's not advantageous. This way works better for me: R(1,5) B(6,4) G(6,3) Y(5,1) B(6,5) G(6,4) G(6,6) R(3,5) B(2,2) R(2,6) G(3,1) B(2,3) Now there's a blue and a green left. Unless there's a row of greens coming, I keep the green for the yellow that will come, the blue for long blue combos and save up the reds for the big red combo.

Level 14: R(4,1) G4,6) R(6,3) B(2,6) P(3,5) Y(3,3) R(6,1) G(2,4) B(1,4) G(4,2) P(5,5) B(1,6) G(2,2) This level can occasionally go wrong, e.g. when you get lots of yellows and no greens and not enough reds for the long red combo.

Level 15: R(4,6) R(6,5) B(5,5) R(6,4) P(5,3) Y(2,4) G(2,2) R(5,6) R(3,1) R(3,3) G(3.4) B(5,1) B(5,3) R(1,2) P(2,5) P(5,1) R(2,1) You now have 40 points and 33 atoms left to make the other 40 points. So, in order to finish this level, you need good luck. You need to clear the board one or two more times and get a long red combo.

Level 16: R(3,6) R(6,1) P(3,5) P(1,2) R(4,2) Y(6,6) R(6,2) B(2,5) G(3,5) R(5,1) P(1,4)

Good Luck!!!




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