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Frequently Asked Questions
Q - What is the Battledome? Q - Where is the Battledome?
You can get to the Secret Ninja Training School by clicking on the door on the volcano of Mystery Island, or by clicking here. As most people won't get to train there in their Neopets career, I've took some screenshots. It's actually quite like the regular training school:
The types of courses:
Just a difference in color between schools really:
This is sort of like the wishing well, only the statue gives a saying of wisdom back:
You can buy an item here every 30 minutes (no haggle) and sell for a quick profit.
Q - You can train at both schools at level 250?
A - If you noticed in the above screenshot, yes you can. Take advantage of it ![]() Q - Does the Volcano Training School give out bonuses like the other schools?
Q - Is there a limit to training stats? You can train strength and defence up to twice the amount of your level in all training schools. Hit points works differently; they can be trained 3 times your level in the Mystery Island and Secret Ninja Training Schools. For example, if you are level 100, you can get strength and defence to 200 and hp to 300 before having to train your level again. Level can be trained any time. If you have your hit points past twice your level however, you must get your level back up to half of your HP if you want to train strength or defence. For example, if you were level 100 with 201 hit points (just over twice the level) and wanted to train strength or defence, you would have to get level up by 1 before you could train. So you can train hit points twice your level, but not strength and defence if you do this. The Academy is different and simpler; all stats can be trained twice level.
Q - How do you train? Q - How do I cancel a training course? Q - Why Kitchen Quests?
Q - Is the lab ray worth it? Tip - The lab ray tends to put your level down and hit points up quite a bit. If you don't train in conjunction with the ray, then you can have trouble training down the road. I've seen many pets that simply can't train because the ray has put their level down so much, and raising it to half their hp is a hard and annoying task. Q - Why use the lab ray when it could put my level down to 1? *Many people say level 20, others say 50. Honestly, there's so much debate about the exact level that I don't know what it is for sure. For a long time I had level 20 down on my guide though, and I had no complaints from anyone. Now, if it is level 20 for example, at level 20 you could go down to level 1, but as soon as you hit level 21, the worst that could happen to your level at that point is -2. Q - What do all the faeries give you as rewards for quests? Regular Faeries Special Faeries
Q - I've been training constantly, but notice no increase in attack, why? Q - What's a boost? This means that if you are at 30 strength, you have the 20 boost. Having 20 to 34 strength is like having 20 strength. As soon as you make it to 35 however, you'll start doing extra damage as you'll then be at the 35 boost. Technically speaking, what really is happening is that you are doing more damage per icon, icons are explained later. Basically, once your strength reaches those numbers, you'll start dealing more damage in the Battledome. How much more? Like I said, each boost will do more damage per icon:
The top row is still all the strength boosts, the new bottom row is how much damage each of those boosts will do per icon. This means if you were to do 1 icon of attack with the 13 boost, you would do 1 HP of damage. If you were to do 3 icons of attack with the 350 boost, you would do 23 damage (it's rounded up). If you were to do 10 icons of attack with the 700 boost, you would do 150 HP damage, etc. That is not counting abilities that boost the attack like fierce or berserk. Q - Do these boosts work for defence too? All the boosts and icon multipliers are the same for defence.
Q - What is berserk attack? It should be noted that attacks like fierce and berserk also boost up your opponents attacks by the same percentage.
Q - Can I lose berserk attack, if say the lab ray puts my level down?
Don't exactly know what to train on your pet? Don't know which stats to increase and which to leave alone? This is for you. There are many different ways to train. Some people don't train defence; if they never use it then why train it, right? Some train their defence much higher than their other stats. These pets are known as tanks. When using the right defensive weapons, they can defend a lot of damage. This section has been made with the assumption that you will want to train all of your stats evenly. This is a good way to go about things, and can be changed later down the road. This may look expensive, but if you follow this to the word, this is the cheapest possible way you can train. Remember, you don't need all this NP at once. All this training can take years, plenty of time to gain more NP.
Q - Is there another way I can do more damage? Q - What are the different types of icons?
Some icons are more commonly used than others.
Q - What is a good amount of icons for a weapon?
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Q - Is the BD all about attacking and defending?
There are two types of healing items in the Battledome; pre-healers and post-healers. You may find that there are different terms for these items but this is what I'm going to call them. Basically, pre-healers are items that heal before damage is calculated, and post-healers are items that heal after damage is calculated. I'm going to use the Greater Healing Scroll and Blue Scorchstone to explain how the two heal types work through an example. The Greater Healing Scroll is a pre-heal and the Blue Scorchstone is a post-heal.
As you can see through the example above, even though the scroll can heal for more than the scorchstone, the scorchstone came out on top. Post-healing items tend to be better for lower HP pets; this is why the scroll is usually recommended to pets with a little more than 50 HP, since you want to be able to heal 50 HP to get the most use out of it.
Q - What are faerie abilities?
Q - How can I get the level of an ability up?
You must turn on your faerie abilities here before you can use them.
The big question now; what weapons should you get? This first depends on how much NP you have. Don't worry too much about NP though; you can get a basic starter set for very cheap. In most cases, you should have two multi use attacking items at a time. I say in most cases because some more experienced battlers may have three or more multiple use weapons, or spare weapons. A basic set should consist of at least two multiple use items, and one healing item. Since there are hundreds upon hundreds of weapons, I've found listing a bunch of good weapons for you to pick from. They are in order of price, from cheapest to most expensive. All items on this list are worthwhile; you just have some choices to make.
Each weapon has a number of asterisks beside it. This will tell you how good the weapon is, in my opinion:
Each weapon will also be coloured to tell you, roughly how much that weapon will cost. This way it will be a little easier for you to build a set based on your budget. Keep in mind that these prices may fluctuate due to war or retirement:
This is an item that will cost between 10,000 NP and 500,000 NP. This is an item that will cost between 500,001 NP and 2,000,000 NP. This is an item that will cost between 2,000,001 and 10,000,000 NP. This is an item that will cost more than 10,000,000 NP. Offensive Weapons ****Bone Sceptre - 6 icons (2 air, 2 dark, and 2 earth). One of the many 6 icon weapons, this however is probably the cheapest one you'll find anywhere. If you can afford it, go straight to the Scarab Ring. **Cobrall In A Can - 6 icons (3 dark and 3 light). One of the many 6 icon weapons; this does the same as a Scroll of Dark Nova but is less expensive. ***Scroll of Moon Light - 6 light icons. One of the many 6 icon weapons; if you use this in 2P then watch out for Dusty Magic Broom and Air Faerie Crown. This will get through both Leaf Shield and Scarab Rings defences however. ***Scroll of The Dark Star - 6 dark icons. Similar to Scroll of Moon Light, except with different icon types. Both Tooth of Terask and Jade Staff beat this, while Jeweled Battle Collar and Golden Geraptiku Talisman can hurt it. This will get through both Leaf Shield and Scarab Rings defences however. *****Mud Mixture - 5.2 earth icons plus a 1 to 5 HP heal; can be used once per battle. These are great for low level battlers with up to about 50 HP. Once you've gotten a hold of 2 multiple use weapons, a weak healer, and maybe a freezer, then consider filling up the rest of your set with these. *****Unstable Slime - 7 icons (3 air, 2 darkness, and 2 water). A very cheap 7 icon weapon; all icons will get through Scarab Rings defences. This is typically recommended for beating Punchbag Bob for low level battlers as well. **Battle Ready Pencil Box - 7 icons (3 earth, 2 light, and 2 physical), another very cheap 7 icon weapon. See Unstable Slime for a cheaper alternative. ***Obsidian Dagger - 5.2 plus 2.8 icons or 5.2 to 8 icons. For a starter weapon, I would get this or the Scarab Ring. Both are very cheap. Pick the ring if you want a little defence, or the dagger for a little more attack. ***17-Pound Trout - 6.65 plus 2 icons or 6.65 to 8.65 icons. A slightly better version of the Obsidian Dagger; nice if you can't quite afford a 9 iconer. ***Von Roo Dice - 6 plus 3 icons, or 6 to 9 icons. A slightly better version of the Obsidian Dagger; nice if you can't quite afford a 9 iconer. **Earth Faerie Slingshot - 7 plus 2 icons, or 7 to 9 icons (3 air, 3 light, and 1 to 3 physical). A slightly better version of the Von Roo Dice; again, nice if you can't quite afford a 9 iconer. *****Fighting Folder - 6 plus 2 icons (3 fire, 2 earth, and 1 to 3 physical); also gives a 2 HP heal each use. I really like this weapon; a multiple use attacking weapon with an added heal is very unique at this low level of battling, it's like an Obsidian Dagger with a small heal. The 2 HP heal will get less and less significant over time as you get stronger though. It's only good for low level battlers who can really make use of that 2 HP heal (or 4 HP if you use two of these). If it's another multi use heal you're looking for, try the Everlasting Crystal Apple. ***Halo of Devilpuss - 6 to 10 icons (5 dark and 1 to 5 physical). A nice weapon with dark attack. Sink will stop all of it, but for its price, it's still a very nice buy. It's surprising how cheap this is nowadays. NeoQuest II Evil mode prize. **Gold Handled Katana - 8 icons (3 earth, 2 fire, and 3 physical). The icons could be a little better, but on the whole it's still good because it's a solid 8 icon weapon that's buyable from the shop wizard. ***Electro Sword - 8 icons (3 fire, 3 light, and 2 physical), another cheap, solid 8 icon weapon buyable from the shop wizard. Bonus point for looking awesome! ***Skeletal Fire Gun - 8 icons (6 fire, and 2 light). A pretty good icon combination, also buyable from the shop wizard. Good for getting through Ghostkershield. Flaming Oven Gloves stops all but 1 of its icons. **Curious Sticks of Lethal Wax - 7 to 9 icons (2 air, 2 earth, 2 light, and 1 to 3 physical). 7 to 9 icons are quite good for the price. Look towards one of the three bows below for upgrades or alternatives. **Enchanted Wooden Bow - 2 air, 2 fire, 2.65 light, plus 0.2 to 2 physical icons (6.85 to 8.65 total) I would say this weapon is a little better than the Halo of Devilpuss, as it's cheaper, has more icon variety, and has a better minimum damage amount. Great if you still can't afford a 9 or 10 iconer yet. **Spectral Forest Bow - 6.85 plus 2.8 or 6.85 to 9.65 icons. I would say this weapon is a little better than the Halo of Devilpuss, as it's cheaper, has more icon variety, and has a better minimum damage amount. Great if you still can't afford a 9 or 10 iconer yet. **Earth Faerie Bow - 8 to 9 icons (2 air, 3 earth, 2 fire, and 1 to 2 physical). Again, I would say this weapon is a little better than the Halo of Devilpuss, as it's cheaper, has more icon variety, and has a better minimum damage amount. Great if you still can't afford a 9 or 10 iconer yet. ***Tyrannian Lupe Tooth - 8.66 icons (3 earth, 2.66 fire, and 3 physical), a decent and cheap item. Consider saving straight for the Ice Club or Stone Club. *****Psellias Fighting Fan - 9 icons (3 air, light, and physical). I believe this is the cheapest 9 icon out there now, making this extremely useful. See Stone Club or Ice Club for different icon types or Golden Compass for a small upgrade. ****Stone Club - 9 icons (3 air, 3 physical, and 3 earth). For a 9 icon weapon that's buyable on the wiz, you can't go wrong. If you don't care about defence much, pick this up for 1P or 2P battles. Look towards the Golden Compass if you can afford to spend a little more. Leaf Shield hurts this weapon. ****Ice Club - 9 icons (3 air, 3 physical, and 3 water). Another good 9 iconer buyable on the wiz. If you don't care about defence much, pick this up for 1P or 2P battles. Look towards the Golden Compass if you can afford to spend a little more. Leaf Shield hurts this weapon. ****Jittery Jipple Potion - 6 icons (3 air and 3 darkness) or 10 icons (5 air and 5 darkness). In 2P battles, this will do 6 icons if your opponent has 9 intelligence or less, otherwise it will do 10 icons. This will always do 6 icons in 1P. Similar to the Steaming Skeem Potion. *****Steaming Skeem Potion - 8 icons (3 air, 2 fire, and 3 water) or 11 icons (3 air, 5 fire, and 3 water). In 2P battles, this will do 8 icons if your opponent has 19 intelligence or less, otherwise it will do 11 icons. This will always do 8 icons in 1P. Similar to the Jittery Jipple Potion. Gets quite a bit through Ghostkershield too. *Pike Pike - 9 icons, 4.5 of both water and light. This is a nice alternative to the Scuzzys Comb, Ramtors Spellbook, or Essence of Esophagor if you can get it cheaper than the three. Look to the Golden Compass for an upgrade. *Essence of Esophagor - 9 icons; 4.5 earth and water. Great for 1P battles, however this could get completely blocked in 2P by a Leaf Shield. There are cheaper alternatives to this 9 iconer though such as the Ice Club or Stone Club. **Scuzzys Comb - 10 icons (5 light and 5 physical). Given out as NeoQuest II evil mode prize. They will only get more expensive if war inflation happens, otherwise it will always go down from being released over and over again. Not such a good weapon nowadays. 10 iconers were something everybody would work towards, but now I think I'd rather use the Golden Compass over this. Ramtors Spellbook is usually considered better though, as all 10 icons will get through burrow but all 10 will be blocked by sink, as apposed to the comb where 5 will get through burrow, and none through sink. **Ramtors Spellbook - 10 icons (5 light and 5 darkness). Given out as NeoQuest II evil mode prize. They will only get more expensive if war inflation happens, otherwise it will always go down from being constantly released. Not such a good weapon nowadays. 10 iconers were something everybody would work towards, but now I think I'd rather use the Golden Compass over this. The book is usually considered better than Scuzzys Comb, as all 10 icons will get through burrow but all 10 will be blocked by sink, as apposed the comb where 5 will get through burrow, and none through sink. ****Prickly Potion - 6 icons (3 fire and 3 darkness). This item is very unique because the icons you attack with show up as reflected icons. That means this weapon uses your opponents strength boost. This is very valuable if you're going up against someone much stronger with you. An upgrade is the Glowing Cauldron. ***Chilli Sword - 8 fire icons. This weapon is sometimes used as a backup in 2P sets because it completely gets through Ghostkershield. An upgrade would be the Portable Kiln. **Staff of Righteous Fury - 7.5 to 12 icons (7 light and 0.5 physical to 5 physical). Known as the worst NeoQuest II InSaNe prize, but consider keeping for use if you won it through NeoQuest II. **Sword of Apocalypse - 8.5 to 13 icons (3 fire, 5 darkness, and 0,5 – 5 physical). Slightly better than the Staff of Righteous Fury, but not by much; consider keeping for use if you won it through NeoQuest II. **Bzzt Blaster - 11 icons (3 air, 3 water, and 5 light). A little more expensive and harder to find, but a nice small upgrade from the 10 iconers. Just go straight to Ylanas Blaster. **Fungus Ray - 11 icons (3 dark, 3 earth, and 5 water). A little more expensive and harder to find, but a nice small upgrade from the 10 iconers. Just go straight to Ylanas Blaster. **Goo Blaster - 11 icons (3 earth, 3 physical, and 5 water). A little more expensive and harder to find, but a nice small upgrade from the 10 iconers. Just go straight to Ylanas Blaster. **Garoo Elite Blaster - 11 icons (3 earth, 5 fire, and 3 physical). A little more expensive and harder to find, but a nice small upgrade from the 10 iconers. As far as the 11 iconers go, this is considered by most to be the one with the best icons. Just go straight to Ylanas Blaster. *****Ylanas Blaster - 12.63 icons (2 air, 2.63 earth, 5 fire, and 3 physical). If you were to tell me when I first started Neopets that I could one day get a nearly 13 icon multiple use weapon for roughly 1.1 million NP, I'd say that's impossible. You'd have to be crazy to not want one of these guns for its current price when considering the price for upgrades. ***Portable Kiln - 11 icons, all fire. If you are a 2P battler and keep getting a Ghostkershield used against you, this is the item to go for. All 11 fire icons will get through. If you're a 1P battler however, look to the cheaper Bzzt Blaster / Fungus Ray / Goo Blaster / Garoo Elite Blaster for 11 icons, or save a bit more for Wand of Reality or Bow of Destiny. Ylanas Blaster is a good upgrade also. ***Bow of Destiny - 13 icons (5 air, 3 fire, and 5 earth). This is given out as a prize for NeoQuest II, but on InSaNe mode. 10 icons (5 earth and 5 air) will make it through sink, but everything will be blocked by burrow. Not widely used nowadays with Ylanas Blaster being so much cheaper for only 0.37 icons less. ***Wand of Reality - 13 icons (5 air, 5 light, and 3 physical). This is given out as a prize for NeoQuest II, but on InSaNe mode. The 5 light will get through burrow and the 5 air will get through sink, making this arguably better than the Bow of Destiny for 2P in my opinion. Not widely used nowadays with Ylanas Blaster being so much cheaper for only 0.37 icons less. ***Ultra Bubble Gun - Attacks with 10 icons (5 air, 5 water), 15 icons (5 air, 5 water, and either 5 more air or 5 more physical), or 20 icons (10 air, 5 physical, and 5 water). This has the potential to do 20 icons which sounds nice, but you can't always count on that. It has an average of about 13 icons per turn, so you might be better off with something like the Werelupe Claw Necklace at this price. ***Werelupe Claw Necklace - 12.52 to 17.32 icons (3 earth, 4.66 fire, 4.66 darkness, and 0.2 to 5 physical). This is a small jump from the Bow of Destiny, Wand of Reality, or Ylanas Blaster, but it's generally worth it. The necklace is usually just a temporary item until you can get a Sword of Skardsen or better. Many will skip the necklace and go straight for the sword, it's only an extra 3 mil more or so. **Dull Stone Axe - 12 to 19 icons (5 light, 5 physical, and 2 to 9 earth). The Werelupe Claw Necklace is fairly similar, it's almost a tossup when it comes to choosing one or the either. I'd have to give a slight edge to the necklace though. **Slingshot of Fire - 12 to 21 icons (5 air, 5 fire, and 2 to 11 physical). This apparently has a very low average of just under 14 icons. When you look at the price tag, it's simply not worth it when compared to something like the Sword of Skardsen. It's really only worthy of taking a look at if you like the icons. *****Kelpbeards Trident - 5 physical and 12 plus 7 water icons. This is the new Sword of Skardsen for 1P battlers. This is a great constant. In 2P, expect to see more out of Faerie Tabard Faerie Tabard and other waters defenders. ****Glowing Cauldron - 10 icons, all fire. This item is like the Prickly Potion in the fact that it will attack by reflection and use your opponent's strength boost. It's commonly used against opponents with a much higher strength boost than the one using it. You must click first for this to work though. It's a complicated little weapon, but IDB has a good explanation on how exactly it works. *****Sword of Skardsen - 16.25 to 24 icons (15 dark and 1.25 to 9 physical). A truly great weapon for its price; most all good battlers would have owned one of these weapons in the past. The only threat to it is in 2P. Because it does a ton of dark icons, Ghostkershield, Ultimate Dark Reflectorb, Ring of the Lost, or even Starlight Potion can destroy this sword. It's best not to get two of these if you fight in 2P a lot. ****Pirate Captains Cutlass - 16.25 to 24 icons (5 light, 5 physical, and 6.25 to 14 air). Same amount of icons as the Sword of Skardsen, but more expensive and different icon types. Just like the sword does mostly dark icons, the cutlass does mostly air icons and a bigger variety of icon types, so it's generally harder to block. Good to pair up with a Sword of Skardsen if you're into two player battles. ***Glittery Faerie Dust - 15 random icons. Most 2P battlers would rather buy this over a Sword of Skardsen or Pirate Captains Cutlass because it keeps your opponent on their toes. The random icons make it very hard to defend. **Ghostkersword - 16 to 31 icons (3 dark, 5 physical, and 8 to 23 air). The air icons will attack in blocks of 3, meaning you will either do 16, 19, 22, 25, 28, or 31 icons. This is a major jump in price from the Sword of Skardsen or Pirate Captains Cutlass. This does an average of 22 icons which is very nice, but it's just too expensive. This and the Faerie Slingshot are pretty much the last stop before the pea family though, which cost hundreds of millions. I feel this item is overrated. The retirement of this and the slingshot have made the price rise to astronomical heights, but because there are no weapons to fill in the gap between the Sword of Skardsen and this sword, there's really no other choice. ***Faerie Slingshot - Roughly 67% of the time it will do 5 to 7 icons (2 earth, 2 light, and 1 to 3 physical), while the other 33% of the time it will do 35 to 60 icons (17 earth, 12 light, and 6 to 31 physical). This has the potential to do more icons than the legendary Super Attack Pea; it's just not that reliable. Pirate Captains Hat or a physical blocker such as Yooyuball Player Sling can be very detrimental to this. ***Attack Pea - 24 earth icons. Upgrades include the Seasonal Attack Pea or the Super Attack Pea. Those who consider this should also consider the Faerie Slingshot, Illusens Staff, or Wand of the Dark Faerie. ***Seasonal Attack Pea - 28 icons (20 earth and 8 light). Upgrades include the Super Attack Pea. Those who consider this should also consider the Faerie Slingshot, Illusens Staff, or Wand of the Dark Faerie. ***Super Attack Pea - 32 icons (12 air and 20 earth). One of the weapons we could all dream for, but few of us will ever have.
*****Downsize! - This is a good little weapon to have in any set. This will defend half the damage done to you for one round, at a very cheap price as well. Thick Smoke Bomb or Thyoras Tear would be the upgrades. ****Thick Smoke Bomb - This is a one use item that will defend everything thrown at you for one turn. A little more costly than the Downsize! so only use it if you are going against a tough opponent. Thyoras Tear is the upgrade. **Flaming Oven Gloves - 5 fire and 2 light defence. This is a very cheap fire defender that would only be used in a select few tactical situations. For example, if your opponent had a Chilli Sword or a Portable Kiln and your defence boost was higher than their attack boost, this could prove to be useful. **Basic Shield of Flight - 5 air and 2 earth defence. This is much like the Flaming Oven Gloves, but different icons. Again, only good for a few tactical situations. **Sinsis Crown - 5 air and 1 to 3 physical defence. Similar to the Basic Shield of Flight, but with physical defence. Again, only good for a few tactical situations. ***Earthen Scorchstone - 4.5 air and 4.5 dark defence. Very cheap for the defence you're getting, not a very broad range though. Look towards items like Leaf Shield or Patched Magic Hat for a better range. ****Shiny Shoal Shell Shield - Defends 2.7 air, 2.7 earth, 2.7 water, and 0.2 to 2.7 physical. The amount of icons it defends could be better, but it's not bad for low level battlers. This or the Leaf Shield are nice starter shields. **Fish Scale Breastplate - Defends 3 dark, 3 earth, and 3 physical. This defends some nice icon types, especially for low level battlers. This will put a damper in the very common Scarab Ring. **Ugga Marbleshield - Defend 3 earth, 3 physical, and 3 water. Another small shield that defends some nice icon types especially for low level battlers. This can hurt the very common Scarab Ring. **Mystical White Cloak - Defends 3 air, 3 dark, and 3 light. A nice variety of icons at a decent price. *****Leaf Shield - Defends 5 earth, 3 physical, and 5 water. There's a reason this item is recommended by many; all of these icons are very common in low level battling. This takes a bite out of Scarab Ring, Honey Potion, Essence of Esophagor, Ice Club, Stone Club, Fighting Folder… the list goes on. Don't neglect to train your defence and miss out on the advantages of this weapon if you're a 2P battler. *****Patched Magic Hat - Similar to the Leaf Shield, but this defends 5 earth, 3 light, and 3 physical. Additionally, it will defend another 3 physical icons if the user receives air damage. Like the Leaf Shield, this is a nice variety of icons for low level battling. ****Virtupets X-514 Super Shield - Defends 2 darkness, 3 earth, 2 light, 2 water, and 0.9 to 3 physical. A more broad range compared to the Leaf Shield and Patched Magic Hat; a little more expensive but safer in my opinion. ***Sophies Magic Hat - 3 darkness, 5 earth, 3 fire, and 3 physical defence. Kind of expensive for what it does, but it has a decent array of icon types. **Enchanted Kiko Squeeze Toy - Defends all water icons. Water isn't used in great amounts, but this is probably the cheapest full blocker of any one icon you'll find. Sponge Shield, Faerie Tabard, and Battle Plunger are all upgrades. I like the Dehydration Potion too. **Sponge Shield - Defends all water icons as well as 1 to 5 physical. Enchanted Kiko Squeeze Toy, Faerie Tabard, Dehydration Potion and Battle Plunger are all possible alternatives. ***Superior Reflection Shield - Defends all light icons and also reflects 25% water. The light defence is nice and the water reflection is a bonus. It allows you to defend an icon type and possibly attack too. See Shadow Shield for an alternative. Jhudoras Bewitched Ring is also good for light defence. ***Shadow Shield - Good if you know your opponent uses light icons as this shield defends all light, also defends 3 fire icons. Good for the Space Faerie. See Superior Reflection Shield for an alternative. Skarls Sword is also good for light defence. ***Illusens Silver Shield - Blocks all earth and 2 to 3 dark icons. A reliable weapon that can destroy a common icon type; earth. Upgrades are the Shield of Pion Troect, Pirate Captains Hat, or Greater Staff of the Earth Faerie. ****Pirate Captains Hat - This one defends all light, all earth, and 5 fire to boot. This can stop a lot of weapons including Honey Potion, Faerie Slingshot, Attack Pea, Seasonal Attack Pea, or Super Attack Pea. The only downside is that it is fragile, meaning it could break and become useless for the rest of the battle. It may be too unreliable to some people, but it's still a very worthwhile shield. ****Faerie Tabard - One of the newest hidden tower items. It's very similar to the Ghostkershield. This defends all water, 3 air, 5 fire, 3 earth, and 5 physical. The Ghostkershield will be sought after more however, because of the heavy dark defence. Water is not usually used in great amounts. *****Ghostkershield - Considered to be one of the best defending weapons available because it can defend all dark, 3 air, 5 earth, 3 light, and 5 physical icons. This absolutely destroys Sword of Skardsen or other heavy dark weapons. If you train your defence, this is the weapon to go for. ***Yooyuball Keepers Chest Guard - Defends 3 dark, 3 earth, 2 water and all physical. I consider this weapon much like a mini Ghostkershield; only you'd probably be using this to a lesser degree. The full physical defence is nice, and although many weapons use small amount of physical here and there, not many use mass amounts of it. If you had enough points to buy one from the Altador Cup, consider keeping it. *Shield of Soaring - Defends all air icons and 3 fire icons. Great if you know you're going to go up against something like a Pirate Captains Cutlass or a Ghostkersword. Upgrades or alternatives include Triple Turbo Dryer, Tornado Ring, Alien Aisha Scrambler, or Jhudoras Wand. **Alien Aisha Scrambler - Defends all air and light icons. Very expensive. ****Thyoras Tear - The best defence weapon in Neopia, this defends all damage once per battle. **Castle Defenders Shield - Same as Thyoras Tear, except much more expensive. I've always liked the look of it though.
Note - A dual duty weapon is generally referred to a weapon that both attacks and defends **Starlight Potion - 2 fire and 3 light icons, also defends all dark icons. It's only one use then it's gone for good, but it's very cheap for what you're getting. **Potion of Concealment - 3 earth icons plus 1 to 3 physical icons, also defends 2 light, 2 physical, and all earth. It's only one use then it's gone for good, but it's very cheap for what you're getting. **Steam Jug - 7 icons (2 air, 2 darkness, and 3 water), also defends 2 water and all light icons. It's only one use then it's gone for good, and again, it's very cheap for what you're getting. **Slippery Floor Potion - 6 icons (2 air, 2 physical, and 2 water), also defends all fire and water. It's only one use then it's gone for good, but it's very cheap for what you're getting. *****Scarab Ring - 6 icons of attack (2 dark, 2 physical, and 2 water) with 6 icons of defence (3 fire and 3 physical). The standard and most common beginner weapon; very cheap and great for starter sets. ****Thief Dagger - 4 to 6 icons (3 earth and 1 to 2 physical), also 3 light and 3 physical defence. A weaker version of the Scarab Ring, but still notable because of its icon difference. **King Kelpbeards Blessing - 5.2 icons of attack (2.6 dark and 2.6 water) with 3 icons of light defence. There are quite a few weak dual duty weapons like this. Nothing very special unless you like the icon types. **Golden Geraptiku Talisman - 3 dark icons of attack with 3 dark and 3 earth icons of defence. Not a great weapon, but very cheap for what you're getting. **Jeweled Battle Collar - 3 fire icons of attack with 3 dark and 3 physical icons of defence. Not a great weapon, but very cheap for what you're getting. Scarab Ring shuts down the attack on this. ***Jade Staff - 6 icons of attack (3 earth and 3 light) with 3 dark defence. The dark defence is nice; this will actually beat out a Scarab Ring if you go up against one. ***Black Fan of Shenku - 6 icons of attack (3 air and 3 physical) with 3 physical defence. The physical defence is nice. It's one of many 6 icon attacking and 3 icon defending weapons. ***Tooth of Terask - 6 icons of attack (3 air and 3 water) with 3 darkness defence. This is finally cheap enough to consider as a weapon. This will come out ahead of Scarab Ring. ***Superior Shovel - 6 icons of attack (3 earth and 3 light) with 3 physical defence. The physical defence is nice; this is another weapon that will beat out the Scarab Ring. *Zapatron 2000 - 6 light icons with 3 dark defence. Rather easily blocked, but the 3 dark defence is good against most other weapons, expensive too. **Rusty Lamppost - 5 light icons with 2.66 dark defence and 2.66 physical defence. The price kind of hurts this weapon, but if you earned it from the Tale of Woe plot you could consider using it. Beats the Scarab Ring. ***Sword of the Dead - 3 air and 3 darkness icons. Also defends 5 light icons. Look towards the Dusty Magic Broom and Air Faerie Crown for an upgrade. ***Carved Sansetsukon - 7 icons (2 earth, 2 light, and 3 physical), also 1 to 3 physical defence. A pretty cheap 7 icon weapon with some added physical defence. ***Amulet of Inevitable Betrayal - 7 icons (2 air, 2 dark, and 3 water) with 3 light defence. If you were to pair this up with a Wand of the Moon or Carved Sansetsukon you would get a nice variety of attacking icons plus up to 6 defensive icons. *****Golden Compass - 9 icons of attack (3 air, 3 fire, and 3 light), also 2.6 icons worth of dark defence; a slight upgrade from the 9 iconers. For only a few thousand NP more than the Stone Club or Ice Club you get the added 2.6 darkness defence. It's well worth it. **Wand of the Moon - 7 icons (3 earth, 2 fire, and 2 light) with 3 dark defence. 1 more icon than the Scarab Ring, but the different attack and defence icons would be a nice combo. Try for one of each if you're short on NP. *Cloudy Wand of Storms - 7.2 icons (2.6 darkness, 2.6 fire, 2 water) of damage with 3 earth defence. A little pricy, get if it comes down in price or you don't mind spending the extra cash. *Frozen Wand of Crystals - 7.6 icons (2.6 air, 2 fire, 3 light) of damage with 3 water defensive icons. Also get if you don't mind spending the extra NP or can't quite afford the bigger weapons. *Makeshift Ships Hammer - 8 icons of attack (2 air, 3 earth, and 3 physical) with 3 physical defence. Definitely consider keeping and using it if you won it from the Journey to the Lost Isle plot. Getting a little too expensive to consider buying. ***Dusty Magic Broom - 8 icons (3 air and 5 earth) with 5 light defence icons. This one is iffy; it's still very much worth considering because of that 5 light defence. If you fight a lot of people with Ramtors Spellbook or Pike Pike, go with this as it will overpower it; otherwise, go with a 10 iconer or better. **Air Faerie Crown - 8.73 icons (2.73 air, 3 darkness, 3 light) and 5 light defence. A very small upgrade from the Dusty Magic Broom, thus, don't get this if you have to spend a fortune on it compared to the broom. ***Dehydration Potion - 3 air and 2 fire icons. Also defends all water. I like this better than the Enchanted Kiko Squeeze Toy, but I would consider Faerie Tabard to be a nice upgrade. *Hobans Hat - 10 icons (2 air, 2 earth, 3 light, and 3 physical) and 5 water defence. An array of different icon types. This was a prize from the Cyodrakes Gaze plot. It's retired so it will be expensive. ****Mask of Coltzan - 8 fire icons of attack with 6 dark and 5 earth defence icons. The dark and earth defence is what makes this one special. Consider getting if you train your defence and want something other than Wand of Reality or Bow of Destiny. The 8 fire is nothing to scoff at either, as it will get through Ghostkershield. Portable Cloud would make a nice upgrade. **Shield of Pion Troect - 3 dark icons, 1 to 2 light defence, and full earth defence. A little expensive, but the earth defence is nice. Illusens Silver Shield and Pirate Captains Hat are nice alternatives for earth defence. **Dark Faerie Collar - Attacks with 10 dark icons, defends 5 light icons, and reflects 25% dark. It's a Jhudora's quest prize for level 44. I would probably only use this if you won it from Jhudora's quests. ***Portable Cloud - Attacks with 5 air and 5 light, and defends with 5 earth and 5 physical. Also has the chance to give your opponent the watery eyes illness (in 2P only). Prize from Jhudoras quest level 47. A nice combination of icons, but a little pricey. However, as people continue to do Jhudora's quests for the wand, more and more of these clouds will hit the market which will lower the price. Something to consider for those who train strength and defence fairly evenly. ***Yooyuball Player Sling - 3 light and 3 dark icons of attack, plus all physical defence. Just like the Ring of the Lost, you won't be buying this for the attack, but for the full physical defence. The full physical defence is nice. Not many weapons use mass amounts of physical, but many weapons use small amounts of it. If you had enough points to buy one from the Altador Cup, consider keeping it or using it. Some people like pairing this with a Ring of the Lost because the two will completely block Sword of Skardsen and you'll still be attacking with a fair amount of icons. A slightly cheaper physical blocker would be the Yooyuball Keepers Chest Guard. ***Ring of the Lost - 9.5 icons (5 fire and 4.5 light) and full dark defence. What makes this ring worth while is its full dark defence. This can reduce something like a Sword of Skardsen (a very commonly used item for higher level battlers) to rubble. Some people like pairing this with a Yooyuball Player Sling because the two completely block the sword. Ghostkershield is a nice alternative to the ring. **Greater Staff of the Earth Faerie - Attacks with 3 earth icons, and 0.33 to 3 physical icons. Also defends 2 air icons and all earth icons. This is a multiple use item and is sought after for its full earth defence. This is retired and can wreak havoc on the Honey Potion, Attack Pea, Seasonal Attack Pea, Super Attack Pea, and a many number of other weapons. **Battle Plunger - 1 physical and 2 water icons plus 6 more physical and 5 more water. Defends all water. Also can steal 1 to 20 HP from your opponent, does not heal yourself. Incredible for low level battlers, it's quite expensive though. Similar to the Golden Pirate Amulet. **Golden Pirate Amulet - 3 darkness and 2 water icons. Defends all light. Also steals 3 – 27 HP from your opponent, does not heal yourself. Also incredible for low level battlers, but super expensive. Similar to the Battle Plunger. ***Skarls Sword - Attacks with 21 plus 4 (5 dark, 10 light, and 6 to 10 physical) icons, and defends all light icons. This is one of the best dual duty weapons obtainable. This has the potential to do more icons than the Attack Pea, and it does beat the Seasonal Attack Pea by just a tad. The price really hurts this though. ***Jhudoras Wand - Much like Illusens Staff, Wand of the Dark Faerie, and a few other weapons, this can be very confusing. In 1P, it will always do 3 earth icons, 5 darkness icons, defends all air, and reflects 75% light. In 2P, if no light is dealt it will do everything explained above. If light is dealt, then the light makes a copy of itself into light and air. The user will receive 100% of the copied air and 25% of the copied light. The remaining 75% light will be reflected... anyway, it's very expensive now.
**Amulet of Reflection - Reflects 25% of all fire damage and 75% of all dark damage thrown at you. It's a one use item though, but still, it's fairly cheap. Good for something like a Sword of Skardsen. *Shield of Reflection - Reflects 25% of all fire damage and 75% of all light damage thrown at you. It's once per battle, and can also brake however. Great for enemies such as the Space Faerie who use lots of fire and light. **Double Dryer - 50% reflection of all air damage thrown at you. Only good if you know your opponent uses a lot of air icons. **Triple Turbo Dryer - 75% reflection of all air damage thrown at you. Very expensive, only get this if you're constantly getting beaten by people with Pirate Captains Cutlass, Ghostkersword, or other heavy air weapons. **Ultra Dark Reflectorb - 50% reflection of all dark damage thrown at you. Only good if you know your opponent uses a lot of dark icons. **Ultimate Dark Reflectorb - 75% reflection of all dark damage thrown at you. Very expensive, only get this if you're constantly getting beaten by people with the Sword of Skardsen. Ghostkershield is a good alternative. **Shovel Plus - 50% reflection of all earth damage thrown at you. Only good if you know your opponent uses a lot of earth icons. **Ultra Dual Shovel - 75% reflection of all earth damage thrown at you. Very expensive, but great against the Attack Pea, Seasonal Attack Pea, and Super Attack Pea. **Dual Battle Mirror - 50% reflection of all light damage thrown at you. Only good if you know your opponent uses a lot of light icons. Fragile, could break permanently. **Combo Battle Mirror - 75% reflection of all light damage thrown at you. A lot of weapons use light, but not enough to justify the price for this I think. **Super U-Bend - 50% reflection of all water damage thrown at you. Only good if you know your opponent uses a lot of water icons. **Mega U-bend - 75% reflection of all water damage thrown at you. This is the cheapest of all 75% reflection items. The only problem is, there aren't many water dealing weapons out there to make good use of this. **U-Bend of Great Justice - The best of the water reflectors, 80% - 100% reflection of all water damage thrown at you. Only get this if you're opponents are constantly using items like Slumberberry Potion. Faerie Tabard is a good upgrade. **Turbo Flame Reflector - 50% reflection of all fire damage tossed your way. Only good if you know your opponent uses a lot of fire icons. **Flame Reflectozap - 75% reflection of all fire damage thrown at you. A semi-cheap 75% reflector. The problem with this, like the water reflectors, is that there aren't many heavy fire dealing weapons out there to make good use of this, Portable Kiln being perhaps the biggest one. *Reflectozap 2000 - 80% - 100% reflection of all fire damage thrown at you. The best of the fire reflectors; retired and on the expensive side as a result. **Clawed Shield - 3 dark and 60% - 80% all fire reflected back at the opponent. A nice defence if you're going against someone with a lot of fire icons. ***Kings Lens - Reflects 50% of all dark, earth, and light. Considered by many as the best reflector that can be bought.
**Green Frost Cannon - Just over 10% chance of freezing according to IDB, or 3 to 4 icons. Vanishes for the battle after freezing. A decent starter freeze, move to the Black Frost Cannon as soon as you can. ****Snowglobe Staff - Roughly 20% chance of either: freezing, breaking for the battle, doing nothing, creating a yellow snowball, or attacking with 6 icons (3 light and 3 water). Vanishes for the battle after freezing. A good starter freeze. ***Black Frost Cannon - Roughly 23% chance of freezing according to IDB, or 3 to 5 icons. Vanishes for the battle after freezing. Best frost cannon for freezing. ****Entangling Lenny Lasso - 100% Freeze. For use with Lennys only. Great if you have a Lenny and just can't afford an H4000 Helmet yet. ****Icy Chia Goggles - 100% Freeze. For use with Chias only. Great if you have a Chia and just can't afford an H4000 Helmet yet. ****Golden Peophin Harp - 100% Freeze and defends 3 darkness icons. For use with Peophins only. Great if you have a Peophin and just can't afford an H4000 Helmet yet. *****H4000 Helmet - 100% freeze. Once per battle. Great for all battles regardless of experience. This is a weapon that will help ensure a victory. *****Freezing Potion - 100% freeze and 2 water icons. Once per battle. The price of this is quickly closing in on the H4000 Helmet. You're basically paying the difference for the extra 2 water icons. Only get this is your pet's strength boost can take advantage of the extra 2 icons; otherwise that extra NP can be better spent elsewhere. ****Magical Marbles of Mystery - 100% freeze and 3 physical icons. Once per battle. Again, the 3 physical icons will probably not make much of a difference, plus if you're a 2P battler, they can be blocked with burrow or sink. If you're a 1P battler however, go for these if you can't afford Sleep Ray and you have a good strength boost to back up those 3 icons. ****Slumberberry Potion - Roughly 17.4% chance of freezing and 10 water icons; this also does not disappear after a freeze. A lower chance of freezing than the Ice Dice, but it makes up for that with its 10 icons of water attack. There aren't many water defensive weapons out their either, although the somewhat common Faerie Tabard would be something to worry about. Using this item or not is a tough choice to make later on in your Battledome career. Pets with 1,000 HP or more will sometimes use multi freeze items like this or Ice Dice because they can take a few big hits, and with any luck get in a few freezes. The important thing to keep in mind if you're planning on using this item is, can you survive the first two rounds if you don't freeze and your opponent does? I've used this many times in the past and it's my freezer of choice. Yes you can go many turns without a freeze, but you can also go multiple turns with freezes. Having no freezes for quite a few turns can hurt, but having 3, 4, 5, or even more freezes in a row is such a devastating power to have. Never have I debated on getting an item in the past so much as I did with this one; if you need help deciding on getting this or not feel free to send me a mail to discuss it further. ***Sleep Ray - 100% freeze and 2 air and dark icons. Once per battle. Again, and I can't stress this enough, only get this if you think your pet's strength can take advantage of the 4 icons. Good for 2P, 2 icons will get through burrow and sink. ****Heavy Blue Tunic - 100% freeze, and a defence of 3 fire, 3 air, and 3 water icons to boot. This freeze item, simply put, is one of the best. A pet with the 350 defence boost could get more use out of this than a pet with the 700 strength boost using a Sleep Ray. You do however need a pet with 1,000 intelligence for the freeze to work, otherwise it just defends. This may seem daunting, but it's easier than you think. You can get literally hundreds of books from the Book Shop for less than 1K NP each. You'll probably need more than just the books at the book shop though, so also try other book shops around Neopia, such as Sutek's Scrolls in the Lost Desert. If you're seriously interested in this weapon, spend a few weeks at different book shops, and that 1,000 intelligence should cost no more than 600K. *Ice Dice - About 25% chance of freezing. Once this freezes it will not vanish for the battle however. Good for long battles and experienced fighters, otherwise stick to the 100% freezers. I don't like this weapon personally. Comparing it to the Slumberberry Potion, the dice has 10 icons less and it's very expensive being that it's retired. You're paying many millions more for only an extra 8% chance to freeze. The price simply does not justify this. **Moehog Skull - 100% freeze, 10 air and 5 dark attack, and 5 dark and earth defence. Once per battle. The best 100% freeze weapon that can be bought.
Note - Stealing weapons are not permanent; all weapons will be returned to their original owners once the battle is over ***Purple Sticky Hand - Steals about 53.85% of the time according to IDB. Very cheap, and a great starter steal. Your opponent will get this item once it steals however. **Green Sticky Hand - Steals about 66% of the time according to IDB. A little more on the expensive side. Only get if you are really in to stealing, otherwise, stick with the Purple Sticky Hand. *****Heavy Robe of Thievery - This robe will defend 2 light icons. However, if your agility is 201 or higher, and intelligence is 101 or higher, you will also steal an item from your opponent. Best of all, unlike a sticky hand, the robe won't go to your opponent after using it; it will just disappear for the battle. This is the best steal weapon if you can get it cheap, you don't have to waste moves trying to get an item with the 100% steal rate. The only downside is that 200 agility part. It's a thinker, but if you want to train your agility to use this stealer (or hope for the best from kitchen quests and lab ray), go for it.
**Snow Mudball - 9.5 to 13.5. One use. Good for important battles where you don't have a good enough set yet. **Water Muffin - 15 icons, but it's one use. Brain Muffin, Darigan Muffin, Golden Muffin, Radioactive Muffin, Icy Muffin, Smelly Dung Muffin, Water Muffin, Poison Muffin, Robot Muffin, Shooting Star Muffin, and Stone Muffin all do 15 icons as well; they just do different variations of icon types. Because of the price, these should only be used for very important battles, or if you want to do a lot of damage for one round and can't afford things like Sword of Skardsen. Decent for DoN battles. *****Honey Potion - 13.3 to 16 icons (13 earth and 0.3 to 3 physical). Once per battle. Probably the best bomb in Neopia because of its price. Chances are that you will own this item at one point or another. The amount of earth is its downfall however, and can be fairly expected in most pet's sets. **Rainbow Clockwork Grundo - 16 to 20 icons (4 air, 4 dark, 4 fire, 4 light plus 1 air, dark, fire, and light). Appears to be fractional. Once per battle. This is one of the lower rated bombs as it is pretty costly for an average of two icons more than the Honey Potion. It's worth mentioning however for its different icon types. This is usually used as an upgrade to the potion as some people want to get away from all the earth icons it does. Others may pair it with the Honey Potion or Ghostkerbomb for a big blast. ****Jhudoras Potion - 16 darkness icons with 1 to 10 more physical. This is similar to the Sword of Skardsen, except it is only one use. Why consider getting this then? Two reasons; it has a higher average over the sword, and this is an unexpected weapon. If you're a 1P battler this shouldn't interest you much, but 2P battlers may find this weapon intriguing. *****Ghostkerbomb - 21 plus 9 or 21 to 30 icons (10 fire, 10 earth, 1 to 10 physical). Once per battle. The best bomb in Neopia, part of many battler's sets. It averages 25 to 26 icons. From experience, this is a very fun and all round great weapon, but only get it if your multi use weapons are fairly good. I would say make sure you have dual 13 iconers at least. 2P is its only flaw, as it is totally blocked by burrow.
Note – There are two different types of healing items; pre-heals and post-heals. Click here for an explanation on both. ****Jade Elixir - Full heal. One use. Good for DoN missions or other very important battles. ****Bronze Scorchstone - 15 hp heal. Once per battle. The lowest healing weapon most pets should have. ****Blue Scorchstone - 30 hp heal. Once per battle. There are other weaker heals than this for a slightly cheaper cost, but in most cases you should just skip them and go straight for this scorchstone as your first healer. *****Greater Healing Scroll - 50 hp heal. Once per battle. Used to be breakable, but that is no longer the case. If you've got a little more cash to spare, get this instead of the Blue Scorchstone. *****Kacheek Life Potion - Full heal if pet's hp is above 33% full. 33% heal if pet's hp is below 33% full. Also very good for a Kacheek; many people buy and use a morphing potion or transmogrification potion and change to a Kacheek in times of war to use this item. Borrowing Kacheek Flour is a good option too. ****Gelert Healing Remedy - Heals 50% max hit points. Good if you have a Gelert. Consider buying a Gelert morphing potion or transmog in times of a war so you can use this item. ****Elephante Unguent - Heals 50% max hit points. Again a species healer, good to morph during a war. ****Short Sleeved Yellow Tunic - Defends 2 fire, 2 water, and 2 darkness icons. If you have more than 500 intelligence however, you'll also heal 75 HP. Once per battle. **Squishy Shoyru Healing Stone - Heals 50% max hit points. Very expensive as apposed to other 50% healers. If you don't want to change your species however, then this would be a great choice. **Healing Ankh of the Nimmo - Heals 50% max hit points. Another very expensive 50% healer. If you don't want to change your species however, then this would be an alright choice. ****Everlasting Crystal Apple - Heals 30 HP, and it is multiple use. Great for low level battlers, but once you and your opponents start doing hundreds of damage to each other every turn, the 30 HP heal will seem very insignificant. It also tells you what weapons your opponent is using in 2P. ****Crisp Blue Tunic - This is a miraculous little healing weapon. This will defend 2 earth and 2 water, and it will also drain 100 HP from your opponent and give it to yourself as a heal, as long as you have at least 100 HP to heal, and you have 100 HP to take from your opponent. Like the Heavy Blue Tunic however, you need intelligence to use the heal; 751 or more to be precise. The intelligence bit is the least of your worries, 0 - 400 intelligence can be gained very quickly in a week or so if you restock at the Book Shop. Like I said with the Heavy Blue Tunic, intelligence can be quickly gained if you just spend a few weeks at it. *****Bag of Healing Dust - Heals 50% max hit points. Once per battle. Not a species healer. Great if you can't afford a once per battle full healer yet. *****Leaded Elemental Vial - Full Heal. Once per battle. This is probably the heal all BDers will work towards. Great to have in the BD, but it's costly of course. ***Jade Scorchstone - Full Heal. Once per battle. More expensive than the Leaded Elemental Vial, but still notable as this is retired, thus it will not decrease in price. *Jeweled Scarab - Full Heal. Once per battle. Same as the Leaded Elemental Vial and Jade Scorchstone, but much more expensive. Cool looking though.
Note - For one reason or another, these weapons don't fit in the above categories, there's just something different, about each of them. **Bracelet of Kings - This will either do 5 light and .5 physical plus 4.5 physical (all shown as reflected icons), heal 50 HP, or defend 5 earth and 5 dark icons. This is a pretty good weapon for weaker pets since they are essentially attacking with the opponent's strength boost, and good for those who can take advantage of that 50 HP heal. You may want to heal however, and it will attack or defend, or vice versa. It may be a little bit too random for many people *Scroll Potion - Permanently drains 5 intelligence from your opponent. Can be used once per battle and only works in 2P battles. Great if you need intelligence for some of the weapons that require intelligence. ****Jhudoras Bewitched Ring - Attacks with 10 dark and 1 plus 4 physical icons. Also defends all light icons. As far as a weapon goes, this is a really good one. The only thing that's stopped me from not getting this is the fact that it cannot be unequipped. Not ever. **Tornado Ring - Attacks with 2 air and 1 to 2 physical icons, defends all air icons, heals 4 HP, and has a chance to steal your opponents weapon. Talk about a weapon that does a lot. Most people would probably buy this for the full air defence and the chance for a multi-steal. I believe this is the only weapon with multi-steal capabilities. **Rod of Dark Nova - Attacks with 2 fire and 2 dark icons, defends all fire and dark icons, heals an average of 35 HP, and gives you 3 dark novas. This is another weapon that does a number of really cool things. The full dark and fire defence is extremely useful, and the fact that it's a better multi heal item than the Everlasting Crystal Apple makes this very valuable. The price however makes it so that few people will ever own this item. ***Illusens Staff - 14 to 19 icons (13 earth and 1 to 6 physical), defends all dark icons, reflects 75% of all light as dark, but what makes this unique is the fact that it will also heal you 20% of your maximum hit points when you have less than 20% of your maximum hit points. ***Wand of the Dark Faerie - 23 to 32 (22 darkness and 1 to 10 physical) icons, reflects 75% of all light, but what makes this unique is the fact that it will also heal you 25% of your maximum hit points when you have less than 25% of your maximum hit points.
Q - What is a stat increaser?
It helps to know that there are two basic types of stat increases; those that you feed to your pet, and those that you use on your pet. Items that you feed to your pet (such as most neggs) are generally cheaper; however your pet will eventually become too bloated to eat any more. Items that you use on your pet (such as potions) can be used over and over again; however they are generally more expensive.
Another good thing to use is the Rainbow Melt Pizza. This will bring your hunger level to very full no matter what your previous hunger level was. Of course, using this over and over again can get very expensive. Q - Is there anything I should avoid?
*Muntando Fruit - Has a small chance of giving you 1 hit point. This used to be a lot cheaper, not really worth it now. ****Purple Spotted Shroom - Either gives you 1 hit point, 1 strength, or heals you 3 hit points. I've used quite a few of these in the past and they always seem to give me a hit point or strength, so I like them. 66% chance for a stat isn't bad. This is also a Jhudora's Cloud prize.
Negg - Worth 1 negg point at the neggery. Purple Negg - Worth 2 negg points at the neggery. Icy Negg - Worth 2 negg points at the neggery. Cookie Negg - Worth 2 negg points at the neggery. Lime Swirly Negg - Worth 3 negg points at the neggery. Super Icy Negg - Worth 4 negg points at the neggery. Lemon Swirly Negg - Worth 4 negg points at the neggery. Ultra Icy Negg - Worth 6 negg points at the neggery. Rock Negg - Worth 7 negg points at the neggery. Scrambled Rainbow Negg - Worth 12 negg points at the neggery. Frozen Negg - Worth 14 negg points at the neggery. *Basic Power Negg - Small chance to give you 1 defence. 39 tokens. ****Faerie Queen Negg - 1 hit point. 57 tokens. ****Silver Knight Negg - 1 to 2 defence. 72 tokens. ***Power Negg - 1 strength. 79 tokens. ****Ferocious Negg - 1 to 3 strength and a random disease. 124 tokens. ****Snegg - 2 to 3 hit points, and 2 to 3 movement points. 126 tokens. **Spiked Negg - 2 to 3 hit points. 195 tokens. **Super Negg - 1 to 3 hit points, 1 to 3 movement points, and 1 level. 210 tokens. ****Cool Negg - 1 to 3 hit points, 1 to 3 movement points, 1 to 3 strength, and 1 level. 247 tokens.
*Cooling Balm of the Warrior - Has a small chance of giving you 1 to 2 defence. *Bomberry Elixir - Has a small chance of giving you 1 defence, otherwise it will injure your pet slightly. *Essence of Drackonack - Has a small chance of giving you 1 to 2 strength. *Energizing Elixir - Has a small chance of giving you 1 to 2 hit points. *Kaylas Super Special Potion - 0 to 1 defence and 0 to 1 level. ***Greater Earthen Potion - 2 intelligence and 2 strength. ***Strength Serum - 1 to 4 strength. Great when you get 3 or 4 strength, not so much when you get 1. **Kauvaras Potion - 1 defence, 1 strength, 1 level, and 2 hit points.
*****Terror Trove Scratchcard - Has a small chance of giving you 1 level. You can scratch 5 each day. *****Festering Fortune Scratchcard - Has a small chance of giving you 1 level. You can scratch 5 each day. ****Mummified Scroll - 1 to 3 hit points, takes away 1 to 3 movement, and possibly 1 intelligence. This is considered to be a book and can only be read to your pet once. ****Scroll of the Warrior - 1 to 3 defence, takes away 1 to 3 movement, and possibly 1 intelligence. This is considered to be a book and can only be read to your pet once. ***Irritable Genie-in-a-Bottle - 1 to 3 levels. Won from Underwater Fishing.
Defenders of Neopia – Series II
Battledome Avatars
Other Things to Keep in Mind… Wars are the biggest chance you get to showing off just how strong you really are. Generally, new opponents in the Battledome will come out and you have to fight them for points. The more wins you get on them, the more points you'll have. After each war you'll usually get a nice trophy for your lookup and a few prizes. Keep an eye on the News page often to see what is going on in Neopia. There are 4 little items in the Battledome that can ruin anybodies day: Slorg Flakes, Chia Flour, Kacheek Flour, and Eraser of the Dark Faerie. Need more help? Why not check out the Battledome board? It's a great place to ask even more questions about the Battledome or anything Battledome related.
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