Frequently Asked Questions
Intro
Training
Boosts
Icons
Other Strategies
Faerie Abilities
Stat Increasers
Specifics
What to Train
Regular Heal vs. Overheal
Building a Battledome Set
Intro
Click here to view!
Defenders of Neopia
Series 1
Series 2
Battledome Opponents
Avatar Opponents
Miscellaneous
Battledome Avatars
Other Things to Keep in Mind...

Frequently Asked Questions – Intro

Question - What is the Battledome?
Answer - The Battledome is where you get to fight other pets; either against a computer in 1 Player fights or against other user owned pets in 2 Player fights.

Question - Where is the Battledome?
Answer - Go to your inventory by clicking on the amount of NP you have on you and then click the Battledome button under the list of links, or click here.

Question - Can I win anything from battling?
Answer - Yes! You can win up to 1,500 NP and 15 prizes each day from battles. You will get more NP for defeating tougher challengers. There are prizes that are specific to the challenger that you face, prizes that are specific to the type of dome that you fight in, and generic prizes that can be won from any opponent. Codestones and bottled faeries are the generic prizes. Opponent difficulty does seem to play a role in the types of prizes that you can win as well. There are far too many prizes for me to list, but if you'd like to see which opponents give what, jellyneo.net and sunnyneo.com both have lists of all the prizes.

You could also complete the Defenders of Neopia series for trophies, or avatars, although you should check out the Battledome – Beta News page to see if they are working first. Additionally, prizes may be awarded to people who participate in a war or plot.

Finally, there is the Battleground of the Obelisk, an event held every other week. The structure is always the same; the first three days are for people to join teams, the next four days are battling, and the final seven days are for resting. There are three randomly selected teams each time the event is held. You must win at least ten battles of any difficulty in order to receive any prizes. If you join the wining team and win at least ten battles, you'll receive an avatar, a site theme, and a boon. A boon is a little bonus that wil help you around the site. This lasts for one week. The boons are different for each team. Both sunnyneo.com and jellyneo.net have good info on the boons.

Question - What are the difficulties?
Answer - There are three difficulties:


Average

Tough

Mighty

The difference in difficulties include an increase in hit points, and consequently, an increase in attack power (other stats such as strength are tied to the opponent's HP). Additionally, prizes may be better for defeating opponents on the higher difficulty settings.

Question - What do I need to know before starting?
Answer - Know that getting good at battling will take time, patience, and lots of NP. You'll need quite a bit of NP to train your pet and make them stronger, as well as NP for weapons that your pet can use.

Frequently Asked Questions – Training

Question - How do I increase my pet's stats?
Answer - There are many ways to increase your pet's stats, but training is the cheapest and easiest way. We'll talk about the other ways later on in the guide.

Question - Where do I train my pet?
Answer - You have three choices, you can train in Cap'n Threelegs' Swashbuckling Academy at Krawk Island with dubloons, the Mystery Island Training School on Mystery Island with codestones, or the Secret Ninja Training School also located on Mystery Island with red codestones.

Question - What's the difference with the training?
Answer - Only pets at or below level 40 can train at the Swashbuckling Academy, pets at or below level 250 can train at the Mystery Island Training School, and pets at level 250 and higher must train at the Secret Ninja Training School. Training at the Swashbuckling Academy takes longer, but dubloons are cheaper than codestones. Codestones will be a little more expensive, but you have to start using them eventually. Red codestones are the most expensive, but most pets won't even get to see the Secret Ninja Training School.

Question - Can you train at both schools at level 250?
Answer - Yes, you can. Take advantage of it.

Question - Does the Volcano Training School give out bonuses like the other schools?
Answer - Yes.

Question - Should I train all my stats?
Answer - No, only hit points, strength, defence, and level are important. Agility and intelligence are (debatably) useless in the BD; however, there are a few exceptions to agility and intelligence that I will go into detail about further below.

Question - It's not letting me train a stat, why not?
Answer - The Swashbuckling Academy is the easiest to explain; all stats can be trained to twice the pet's level. If your pet is level 20, all stats can be trained to 40 before you have to train level again. Things are different at the other training schools…

You can train strength, defence, and agility to twice your level in the other training schools. Hit points works differently; they can be trained three times your level in the Mystery Island and Secret Ninja Training Schools. For example, if you are level 100, you can get strength, defence, and agility to 200 and hit points to 300 before having to train your level again. Level can be trained at any time.

If you have your hit points past twice your level however, you must get your level back up to half of your HP if you want to train strength, defence, or agility. For example, if you were level 100 with 201 hit points (just over twice the level) and wanted to train strength, defence, or agility, you would have to get level up by one before you could train something other than your hit points. Now if your level was 100 and your strength was 201, you would have to train your level by one if you wanted to train your defence or agility. Hit points could still be trained however.

In other words; you can train your strength, defence, and agility twice your level, and your hit points three times your level at any time, but if you want to train strength, defence, or agility, your level has to be half the amount of your highest stat.

Question - Can I cancel a training course?
Answer - Only pets training at the Swashbuckling Academy and the Secret Ninja Training School can cancel a course. There is no penalty if a course is canceled at the Swashbuckling Academy. If a course is canceled at the Secret Ninja Training School, 24 hours must pass before training can continue.

Question - Are there other ways to increase stats?
Answer - Yes. You can do quests for the faeries, or for Mumbo Pango at the Mystery Island Kitchen. There are certain items that can boost your pet's stats like Cool Negg, Strength Serum, etc. Then there is the lab ray, oh, and certain scratchcards could also increase you pet's levels. There are many things around Neopia to help you increase your pet's stats; it just depends on how much NP you are willing to spend.

Question - Why Kitchen Quests?
Answer - When completing a kitchen quest, there is a chance that one of your pets will gain a random stat as a reward; the stat could be good like a hit point, or it could be something fairly useless like agility. You won't always get stats. If you do wish to do the quests, it's best to pick a price to stop at. For example, sometimes he may ask for a 30K item and if you're on three codestones lets say, it probably wouldn't be worth it to buy the item for one stat… a chance at one stat that is.

Question - Is the lab ray worth it?
Answer - In most cases, yes. If you use the lab ray to train then it is a very good help, and most definitely worth it in the long run. The lab will put your stats up more often then down. The only time people don't get the lab ray is if they care what their pet looks like. If you just spent a few million on a Zombie Paint Brush for your new Draik and don't want your pet to get changed into a purple Moehog, then you probably won't want to use the lab ray. If you only care about stats, get the lab ray.

The lab ray tends to put your level down and hit points up quite a bit. If you don't train in conjunction with the ray, then you can have trouble training down the road. I've seen many pets that simply can't train because the ray has put their level down so much, and raising it to half their hp is a hard and annoying task. Pets in this position are called lab rats.

Question - How much does the lab ray cost?
Answer - The lab ray will cost close to one million NP, the prices change all the time though. You can get most of the pieces on the Shop Wizard, but you'll likely need to get one or two pieces on the Trading Post or Auction House.

Question - What can the lab ray do to my pet?
Answer - The lab ray can change your pet's species, colour, gender, or do nothing. But if you're going to be training with the lab ray, you should only care about the stats. The lab ray can make your pet gain or lose 2 to 3 movement, gain or lose 2 to 3 defence, gain or lose 2 to 3 strength, gain 2 to 5 endurance (you can't lose hit points from the lab ray), gain or lose 2 levels, and it can also bring your pet down to level 1 in a single zap if your Neopet isn't a high enough level.

Question - Why use the lab ray when it could put my level down to 1?
Answer - The lab ray can put your level down to 1 only if you are below a certain level. I'm still not sure what this level is, but I'm fairly certain it's somewhere between 20 and 50. So if it's 50 let's say, then once you are level 51 or higher, you don't need to worry about being zapped down to level one. Now, if your pet is level 51 for example, you could get the -2 levels zap one day, and the "down to level 1" zap the next day. Just make sure your pet is always level 51 or higher before using the lab ray, or you use it at your own risk.

Question - I got a faerie quest. What do I do? Is it worth it?
Answer - Most faerie quests give you useful stats for your pet. Look at the cost of getting the item versus training. If it's cheaper to get the item than it is to train, then do the quest! You won't be able to use the Shop Wizard while on a quest. If you need help with a quest a friend might be able to help you out, or you could try the Quests Neoboard. To hand in a quest or to see if you are currently on a quest, head to the Faerie Quests page. There is no penalty for quitting a faerie quest.

Question - What do all the faeries give you for completing their quests?
Answer - They will give you the following…

Air Faerie

2 Agility
Dark Faerie

2 Endurance
Fire Faerie

2 Strength
Light Faerie

1 Level
Water Faerie

2 Defence
Battle Faerie

1 - 3 of these:
1 - 2 Defence
1 - 6 Endurance
1 - 6 Levels
1 - 6 Strength
Earth Faerie

1 of these:
1 - 2 Agility
1 - 2 Defence
1 - 2 Strength
Faerie Queen

1 Level
4 Endurance
4 Strength
Fountain Faerie

The ability to paint your pet nearly any colour at the Rainbow Fountain
Space Faerie

4 Levels

Question - I got a Crafting Faerie quest, is that worth it?
Answer - The Crafting Faerie doesn't give you any stats. Instead, you must buy an NC item for her. You can buy the items she needs in the Crafting Faerie Quest Shop. She will give you another NC item for completing her quest.

Frequently Asked Questions – Boosts

Question - I've been training constantly, but notice no increase in attack, why?
Answer - This may be because you have not reached another strength boost yet.

Question - What is a boost?
Answer - Boosts are specific strength points at which you will start doing more damage. These boosts are located below. The top row is the strength required while the bottom row is how much damage you will do per icon.

1
8
13
20
35
55
85
125
200
250
300
350
400
450
500
550
600
650
700
750
0.5
0.75
1
1.25
1.5
2
2.5
3
4.5
5.5
6.5
7.5
8.5
9.75
11
12
13
14
15
16

This means that if you are at 30 strength, you have the 20 boost. Having 20 to 34 strength is like having 20 strength, but as soon as you make it to 35 strength, you'll have the next boost and will start doing more damage. Technically speaking, what really is happening is that you are doing more damage per icon; icons are explained later. Basically, once your strength reaches a higher boost, you'll start dealing more damage in the Battledome.

How much more? Like I said, each boost will do more damage per icon. The top row has all the strength boosts, and the bottom row is how much damage each of those boosts will do per icon. This means if you were to do 1 icon of attack with the 13 boost, you would deal 1 HP of damage. If you were to do 3 icons of attack with the 350 boost, you would deal 23 damage (it's rounded up). If you were to do 10 icons of attack with the 750 boost, you would do 160 HP damage, etc.

These examples are not taking into consideration stances you or your opponent may be using, species resistances, etc. Right now both of these things have been removed from the Battledome so you don't have to worry about it anyway.

Question - Do these boosts work for defence too?
Answer - Yes, although this is a little more complicated. All the boosts and icon multipliers are the same for defence.

Let's say there are two pets fighting each other, the first has the 500 strength boost. If that pet attacks with five fire icons, the damage done would be about 55 according to the 500 strength boost. If the other pet defended anything but fire, nothing would be defended. What I mean to say is that you need to defend fire icons if your opponent attacks with fire, you need to defend water if they attack with water, etc.

So the first pet attacks with five fire icons with the 500 boost doing 55 points of fire damage. Assume the other pet does not have the 500 defence boost, but instead the 300 defence boost. This is where it can get complicated. The 300 defence boost pet does not have to defend 5 fire icons to cancel out the attack; they have to defend 55 points worth of fire icons based on their boost. 55 (total damage) / 6.5 (damage per icon according to the 300 defence boost) = 8.46 (icons). Round it up and about 9 fire icons have to be defended. If the 300 boost pet defends 9 fire icons, they are essentially defending 59 hit points of fire damage.

Frequently Asked Questions – Icons

Question - What are icons?
Answer - This is where weapons come in. Weapons do damage by icons. The more icons a weapon does, the more damage you will do. There are seven different icon types:

Air

Darkness

Earth

Fire

Light

Physical

Water

Here are some other Battledome symbols that you may run into:

Limit One
Freeze
Heal
Gives Something

Question - What are the best icons to attack with?
Answer - There is no "best" icon in terms of attack. Water icons will not do more damage to Flaming Meerca for example. For the most part though, when fighting in 1P battles it's not very important which icons you use. In 2P battles however, icons can become more important. If you are using a Sword of Skardsen and your opponent has a Ghostkershield, things aren't going to turn out too well for you, unless you have a contingency plan. If you keep a Sword of Reif or a Kelpbeards Trident on your pet just in case your opponent has something to block your Sword of Skardsen, then you will do a lot better.

Question - What is a good amount of icons for a weapon?
Answer - I would say the minimum for one fair multi-use item would be 6 icons, but a good average would probably be somewhere from 8 to 13. Refer to which weapons to get later on. Some weapons can do variable icons, meaning they will not always do the same thing. When thinking about buying these weapons, it's best to take into consideration the average amount of icons dealt. Obsidian Dagger for instance, can be referred to as a 6 to 8 icon weapon, meaning it will do either 6, 7 or 8 icons of damage. Some weapons will do fractional icons, meaning they will only do a portion of an icon. For example a Sword of Skardsen does 16.25 icons of damage on its weakest hit, even though it appears to hit with 17 icons.

Question - Where can I get weapons?
Answer - Weapons come into existence from a number of different ways. They could restock into a Neopian shop like the Battle Magic shop, they could be given away from a daily like Coltzan's Shrine, an event like The Games Master Challenge, won from the Battledome, or even bought from other users on the Shop Wizard, Trading Post, or Auction House.

Question - What is the Hidden Tower?
Answer - The Hidden Tower is... Well, a hidden tower. It is located in Faerie Land, just to the left of the Faerie Bubbles sign. You can click here to go there. It is filled with rare and expensive items, many of which are for use in the Battledome. You can buy one item from the tower every 24 hours. On the third Wednesday of every month, every item in the tower is discounted by 3%.

Frequently Asked Questions – Other Strategies

Question - Is the BD all about attacking and defending?
Answer - No, there are other things you can do to add some strategy to the Battledome. For instance: freezing, stealing, bombs, healing, using faerie abilities, etc.

Question - What is freezing?
Answer - Freezing an opponent makes them not able to do anything the next turn. This will devastate many opponents. A good freezer is essential to any serious Battledomer. I recommend going for a reliable freezer as soon as you can, something like a Randomly Firing Freeze Ray, or a 100% freezer. Until then, cheaper freezing weapons are things like the Green Frost Cannon or Snowglobe Staff.

Question - What is stealing?
Answer - You can steal weapons from your opponent with certain items such as Green Sticky Hand. Generally, most people don't use stealing weapons as it wastes a turn just to get the item from your opponent, and you may not even get a good item. Of course, if your opponent has really good weapons, stealing one may be beneficial to you. If you do manage to steal a weapon with a sticky hand, your opponent will then get the sticky hand. The steal is not permanent, so when the battle is over you won't lose your weapons. Your pet can hold up to eight items and one of them can be a stealer. The weapon you steal is random. Sometimes it can be a good idea to fill the rest of your equipment up with junk weapons for your opponent to steal. For example, if your set consists of five good items, add three junk weapons in there. You can even equip a Pile of Sludge for your opponent to steal.

Question - What are bombs?
Answer - Bombs are one use or once per battle items that do massive damage; more than your multi-use weapons. They are commonly paired up with a freeze weapon to offset the low damage freeze weapons often do; this is called a "freeze-bomb" combo.

Question - What is healing?
Answer - Healing is when you use an item in the Battledome to heal your pet of some or all of the damage it has taken. Some good beginner healers are Greater Healing Scroll or Blue Scorchstone.



Question - I'm stuck in a battle, what do I do?
Answer - The Battledome was updated a little while ago now, and it's not uncommon to run into errors or glitches. If an error message pops up, usually you can click "Battle" at the top of the page to re-enter the battle and fix any problems. If something a little more serious happens and you need to withdraw from the battle for whatever reason, you can visit this page to withdraw from a fight. Withdrawing from a fight now counts as a loss! If you can't even withdraw from a battle, submit a ticket and ask TNT for assistance.

Frequently Asked Questions – Faerie Abilities

Question - What are faerie abilities?
Answer - Faerie abilities are techniques your pet can use in the Battledome. You can use one ability each turn. Use a weak bottled faerie to bless your pet and give them ability points, then use those points to unlock abilities for your pet. A list of all the abilities is here.

Question - How do I gain faerie blessings?
Answer - You need to bless (give) your pet a weak bottled faerie. If you want fire blessings then you will need to give your pet a Weak Bottled Fire Faerie, if you want water blessings then you will need to give your pet a Weak Bottled Water Faerie, etc. An Unidentifiable Weak Bottled Faerie will give your pet one or two random blessings.

Question - How can I get weak bottled faeries?
Answer - You can win weak bottled faeries from the Battledome, up to 15 prizes per day. The Koi Warrior seems to be a popular challenger for winning codestones and faeries. You can also combine any three of the old retired faeries (now called fading bottled faeries) at the cooking pot and receive a random type of weak bottled faerie, although it's probably going to be cheaper to just buy the weak bottled faeries directly from the shop wizard. They're pretty cheap nowadays.

Question - How many abilities are there?
Answer - There are a total of 30 faerie abilities spread out among ten different tiers. Only one ability per tier can be unlocked at a time, therefore, your pet can have a maximum of ten abilities. Your pet needs to have reached the required level of a tier in order to be able to unlock any abilities within that tier. The required levels for the different tiers are 1, 5, 10, 25, 50, 100, 200, 300, 400, and 500. If you have an ability in a tier and wish to purchase a different ability in the same tier, it will be half price.

Question - Which faerie abilities should I get?
Answer - Highlighted abilities are the ones I think you should get:

Neopets Faerie Abilities

1 | 5 | 10 | 25 | 50 | 100
200 | 300 | 400 | 500

Level:
1

Static Cling

Halitosis

Drizzle
Blessings required:
FREE

What it does:
x 3
  • Multiple use
  • Blessings required:
    FREE

    What it does:
    x 2 (2)
  • Deals 2 icons on the turn of use, and 2 more icons on the next turn
  • Multiple use
  • 2 turn cooldown
  • Blessings required:
    FREE

    What it does:
    x 4
  • Multiple use
  • 1 turn activation
  • 1 turn cooldown
  • Back
    The first set of abilities are free so this is a good place to experiment with abilities if you've never used them before. Try them all out if you wish, although you can only have one ability per tier selected at a time. Having said that, I believe Static Cling is the best ability of the first tier. None of these abilities are powerhouses, but of the three, Static Cling will end up doing the most damage in the long run. I suppose one could make an argument for Drizzle if you would like to be more strategic though. It takes one turn to activate, meaning nothing will happen on the turn that you use it, but it will attack on the following turn instead.

    Level:
    5

    Bandage

    Meditate

    Shade
    Blessings required:
    2

    What it does:
    5 HP
  • Once per battle
  • Blessings required:
    2

    What it does:
    4 HP (2)
  • Heals 4 HP on the turn of use, and 4 HP more on the next turn
  • Multiple use
  • 4 turn cooldown
  • Blessings required:
    2

    What it does:
    Defends up to 9 random icons
  • Uses your opponent's defence boost
  • Multiple use
  • 4 turn cooldown
  • Back
    Meditate beats out Bandage easily, so Bandage is out. It comes down to Meditate and Shade then. I'm not really a fan of either. I feel like Meditate isn't powerful enough, and Shade isn't reliable enough. Meditate might be a good ability if you have a very low amount of health, like 10 HP or so. As you get stronger however, Shade definitely has the potential to save you more often than Meditate would.

    Level:
    10

    Cranky

    Meh

    Positive Thinking
    Blessings required:
    4

    What it does:
    Multiplies your damage by 5%
  • Once per battle
  • Blessings required:
    4

    What it does:
    Damage taken is reduced by 5%
  • Once per battle
  • Blessings required:
    4

    What it does:
    5% of remaining HP
    (if you have 100 HP remaining, you'll heal 5 HP)
  • Once per battle
  • Back
    To be honest, I didn't really like any of these abilities when testing them. 5% just isn't enough to do anything signifigant even if you have both 750 boosts and thousands of HP. If you do 500 damage you're only going to add 25 more with Cranky, if you take 500 damage you're only going to defend 25 with Meh, and if you have 500 health you'll heal a whopping 25 with Positive Thinking. Maybe if these were multiple use…

    I'm only going with Positive Thinking because while damage produced from attacking and defending is capped with both of the 750 boosts, the heal from Positive Thinking has no potential limit.

    Level:
    25

    An Icicle

    Sear

    Irritable Minions
    Blessings required:
    10

    What it does:
    x 6
  • Multiple use
  • Blessings required:
    10

    What it does:
    x 4 (2)
  • Deals 4 icons on the turn of use, and 4 more icons on the next turn
  • Multiple use
  • 1 turn cooldown
  • Blessings required:
    10

    What it does:
    x 8
  • Multiple use
  • 1 turn to activate
  • 10 turn cooldown
  • Back
    This tier is very similar to the first tier, only everything is just about doubled. Anyway, the choice is easy here. An Icicle will do the most damage over time. In fact, I find myself falling back to An Icicle quite often, especially when I've gone through my better once per battle abilities.

    Level:
    50

    Throw Pillows

    Lens Flare

    Shhhhhhhhh…
    Blessings required:
    15

    What it does:
    Stops your opponent from using their weapons and ability for one turn
  • Prevents all damage to you
  • Even stop your opponent from healing
  • Once per day
  • Blessings required:
    15

    What it does:
    Stops your opponent from using their weapons and ability for one turn
  • Prevents all damage to you
  • Even stop your opponent from healing
  • Once per battle
  • Blessings required:
    15

    What it does:
    Stops your opponent from using their ability for one turn
  • Once per battle
  • Back
    Before the BD update, getting to level 50 would provide a pet with Berserk Attack. It was a nice little bonus that provided additional damage. Now instead of receiving Berserk Attack at level 50, you can look forward to getting a full blocker of sorts. Lens Flare is like having your very own Thyoras Tear, only it's even better than that. Lens Flare stops your opponent from using any of their weapons and abilities for one turn. This means that you won't be able to take damage from them, they won't be able to defend, they won't even be able to heal themselves. Throw Pillows works the exact same way as Lens Flare, except that you can only use it once per day. Shhhhhhhhh… can be used once per battle except that it only targets the opponent's ability.

    If two pets use these similar abilities (both pets use Lens Flare for example) on the same turn in 1P, the human player always seems to stop the AI in their tracks, while in 2P the one who clicked first will end up stopping all of the opponents weapons and abilities. Clicked first meaning ended their turn first.

    Level:
    100

    Shroud

    Float

    Burrow
    Blessings required:
    8 6 6

    What it does:
    Low %
  • Once per battle
  • Blessings required:
    8 6 6

    What it does:
    Low to Medium %
  • Once per battle
  • Blessings required:
    8 6 6

    What it does:
    100%
  • Randomly selects up to three icon types
  • Never seems to select dark or physical
  • Once per battle
  • Back
    From my testing, Shroud defends such a small amount of earth and / or fire that its not worth it. It appeared to be defending less than 20%. Float faired a little better, defending one more icon type, and defending a higher percentage (around 20% to 30%). But either way, they're both worse than Burrow.

    Burrow chooses one to three icon types when used, and completely defends against them. It could potentially choose icon types that you weren't attacked with that turn, and end up defending nothing. Through my usage I've never seen it defend against dark or physical, so pairing this with a full dark or physical blocker like Hanso Charisma Charm or Altadorian Swordbreaker respectively might be a good idea.

    Level:
    200

    Tempest

    Snowager's Breath

    Warlock's Rage
    Blessings required:
    25 15

    What it does:
    Stops your opponent from using their weapons and ability for one turn
  • Prevents all damage to you
  • Even stops your opponent from defending and healing
  • Once per day
  • Blessings required:
    25 15

    What it does:
    Stops your opponent from using their weapons and ability for one turn
  • Prevents all damage to you
  • Even stops your opponent from defending and healing
  • Appears to have the chance to freeze for multiple turns
  • Once per day
  • Blessings required:
    25 15

    What it does:
    Stops your opponent from using their weapons and ability for one turn
  • Prevents all damage to you
  • Even stops your opponent from defending and healing
  • Once per battle
  • Back
    Because Tempest and Snowager's Breath can only be used once per day, it pretty much knocks them out of the running in this tier. Just the same though, Warlock's Rage is a great ability on its own. It does the same thing as Lens Flare. So… Now you essentially have two Thyoras Tears. Sweet!

    Level:
    300

    Healing Fire

    Rejuvenate

    Drain Life
    Blessings required:
    40 40

    What it does:
    25
  • Once per battle
  • Blessings required:
    40 40

    What it does:
    Full
  • Once per battle
  • Blessings required:
    40 40

    What it does:
    Drain 11%
  • Adds to your HP
  • Maximum drain of 100 HP
  • Once per battle
  • Back
    At level 300 your pet should have somewhere between 600 and 900 HP, and with that amount of health, Rejuvenate is an easy choice here. Before the BD update a full healer was essential in any set for pets nearing 1,000 HP, but now that there is an ability that restores all health, a full heal item could likely take a back seat.

    Level:
    400

    Reflect

    Rally Cry

    Adrenaline Rush
    Blessings required:
    120

    What it does:

    Reflects 2/3 of all damage received
  • Once per battle
  • Blessings required:
    120

    What it does:
    x 6 (1 - 3)
  • Deals 6 icons on the turn of use, and 6 more icons on the next turn(s)
  • Once per battle
  • Blessings required:
    120

    What it does:
    Multiplies your damage by 8.125%
  • Once per battle
  • Back
    Reflect is the clear winner here. An 8% stronger attack just isn't enough to justify Adrenaline Rush. Rally Cry would be nice if it was more reliable and always hit multiple times, that way you could stack it with other abilities, but from my testing it would tend to only hit one time more often than it would hit two or three times.

    Being able to not only defend but also reflect such a high percentage of damage back at your opponent destroys the other two abilities in this tier. This is the last good ability that everyone should look forward to using, as you're about to see…

    Level:
    500

    Meepit Stampede

    Summon Monoceraptor

    Esophagor Stench
    Blessings required:
    100 60

    What it does:
    x 10
    95% to 99%
  • Once per day
  • Blessings required:
    100 60

    What it does:
    x 10
    95% to 99%
  • Once per day
  • Blessings required:
    100 60

    What it does:
    x 10
    95% to 99%
  • Once per day
  • Back
    All three of these abilities are garbage. They only do 10 icons at level 500? And you can only use them once per day?! Sure they defend nearly everything, and that's the best part about them, but once a day? They should be multiple use with a large cooldown, or lose some of the defence and be multiple use with a short cooldown. I don't know, I just don't like these once per day abilities, terrible idea. Especialy when you compare them with something like Lens Flare or Warlocks Rage. Those will stop your opponent from attacking you, as well as defending and healing, plus they're once per battle. Anyway, you probably won't be using these ones often, so get whichever you'd like, or just skip this tier and save your blessings for something better. If I had to choose one, well, fire seems the hardest to block, then earth, and finally dark. 1P opponents who use these abilities against you may end up doing more icons of damage depending on their difficulty.

    Frequently Asked Questions – Stat Increasers

    Question - What is a stat increaser?
    Answer - A stat increaser is an item that your pet can consume to boost his or her stats. For example, many neggs will boost your HP, strength, defence, etc.

    Question - Are they worth it?
    Answer - To most people, no. You're going to be paying a lot of NP per stat when it comes to stat increasers. Why consider them then? When you're using multiple red codestones, sometimes stats increasers are actually cheaper to gain stats. Stat increasers also have the advantage of speed. If you're a few points away from the next strength boost and you want to gain a few points quickly, stat increasers might be a good option.

    It helps to know that there are two basic types of stat increases; those that you feed to your pet, and those that you use on your pet. Items that you feed to your pet (such as most neggs) are generally cheaper; however your pet will eventually become too bloated to eat any more. Dozens or even hundreds of potions can be used on your pet and they will not make your pet bloated, however they are generally more expensive.

    Question - Is there anything I can do to feed my pet more of these stat increasers?
    Answer - When it comes to feeding your pet, one of the fastest and cheapest ways to feed your pet as much as possible is to let its hunger level drop to dying. Once it's at dying, you can feed it a stat increaser. The hunger level will move to starving, but in just over an hour you can feed them again. You can repeat as many times as necessary. The only disadvantage to this is the fact that your pet will not be able to enter the Battledome while in the starving / dying condition.

    Another possible option you could use is the Rainbow Melt Pizza. This will bring your hunger level to very full no matter what your previous hunger level was. Of course, using this over and over again can get very expensive. Zeenana Potion is said to make your pet hungrier, although this is unconfirmed.

    Question - Is there anything I should avoid?
    Answer - Don't visit the healing springs if you're using the starving / dying method. The water faerie could raise your hunger level to not hungry.

    Question - So what are some good stat increasers?
    Answer - Here is a list of a bunch of stat increasers, what they can do, approximate cost, and my rating:

    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Altador Strength Potion - This will give your pet five strength every time you use one. This item was available for purchase if you participated in The Faeries' Ruin plot for 8,000 points.
    My Rating:
    4 / 5
    Approx. Cost:
    400,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Armoured Negg - This gives you one defence for only 16 negg tokens. It also gives you a random weapon upon opening; either a Nurias Battle Shield, an Omelette Shield, Scamander Shield, or a Shoulder Armour, none of which are really good. I wish I had these when I was training; I had to use Silver Knight Neggs.
    My Rating:
    5 / 5
    Approx. Cost:
    44,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Basic Power Negg - This only has a chance of giving you one defence point for 39 negg tokens. Use an Armoured Negg instead, unless you'd like to pay twice as much just to have a chance at one defence.
    My Rating:
    1 / 5
    Approx. Cost:
    60,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Bomberry Elixir - Drinking this potion has the chance of increasing your pet's defence by one, doing a random amount of damage to your pet, or nothing at all. Another potion you should probably skip. Look to the Armoured Negg.
    My Rating:
    1 / 5
    Approx. Cost:
    20,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Brilliant Sun and Moon Potion - Using this potion on your pet will increase their intelligence by seven points. This item was a prize for joining the winning team during the 2013 Games Master Challenge in November to December.
    My Rating:
    3 / 5
    Approx. Cost:
    20,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Bubbling Fungus - This has the possibility of raising your strength one to five points, or it could lower it one to three points, possibly up to five. Results seem to suggest it has a positive effect more often then not though.
    My Rating:
    3 / 5
    Approx. Cost:
    100,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Bullseye Potion - This potion can raise or decrease your strength by one to three points. Too risky if you ask me.
    My Rating:
    1 / 5
    Approx. Cost:
    60,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Cool Negg - This will give you one to three agility, one to three hit points, one to three strength, and one to two levels. This will cost 247 negg tokens and is the most expensive stat negg out there.
    My Rating:
    3 / 5
    Approx. Cost:
    545,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Cooling Balm of the Warrior - Has a small chance of increasing your defence by one to two points. I used a few of these a long time ago and didn't really like them. Besides, now you can just use the Armoured Negg.
    My Rating:
    1 / 5
    Approx. Cost:
    10,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Elixir of Intellect - Consuming this potion will give your pet two intelligence points. If you want quick intelligence, Sparkle Potion might be better, otherwise you're probably much better off using books instead.
    My Rating:
    3 / 5
    Approx. Cost:
    15,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Energising Elixir - It may give you zero, one, or two hit points. A Snegg will give you a minimum of two hit points.
    My Rating:
    1 / 5
    Approx. Cost:
    115,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Essence of Drackonack - This has a small chance of increasing your strength by zero, one, or two points. This is another potion that should probably be skipped unless you're feeling lucky. Check out the Altador Strength Potion instead.
    My Rating:
    2 / 5
    Approx. Cost:
    20,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Essence of Mortog - This has a small chance of increasing your strength by zero to three points. This is rare and probably not worth using; you can spend a little more for an Altador Strength Potion and get more stats guaranteed.
    My Rating:
    1 / 5
    Approx. Cost:
    200,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Faerie Queen Negg - Feeding this negg to you pet will give them one hit point for 57 negg tokens. Sneggs generally have a better hit point to NP spent ratio.
    My Rating:
    3 / 5
    Approx. Cost:
    125,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Ferocious Negg - This gives you one to three strength for 124 negg tokens. It also gives you a random disease. These used to be good, but then the Altador Strength Potions came out. The potions may rise in price eventually due to rarity, making these a more viable option again.
    My Rating:
    3 / 5
    Approx. Cost:
    275,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Festering Fortune Scratchcard - Some scratchcards have a chance of increasing your level. At the scratchcard kiosk in the Haunted Woods, any scratchcard equal to or better than the Festering Fortune Scratchcard can increase your pet's level. You can scratch 5 cards per day.
    My Rating:
    5 / 5
    Approx. Cost:
    7,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Genius Negg - This negg gives you one intelligence point for 24 negg tokens. It will also give you a random book.
    My Rating:
    1 / 5
    Approx. Cost:
    55,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Glamour Negg - This negg will remove one intelligence point for the low price of 7 negg tokens. It will also give you a Gold Mirror or a Gold Hairbrush; what a deal! Okay, maybe not, but if for any reason you'd like to decrease your intelligence, this is the negg for you.
    My Rating:
    1 / 5
    Approx. Cost:
    15,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Greater Earthen Potion - This potion will give you two strength and two intelligence points. Unless Altador Strength Potion gets to be very expensive, this probably won't be used often.
    My Rating:
    2 / 5
    Approx. Cost:
    300,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Illusen Day Elixir - This gives your pet two intelligence points. Elixir of Intellect or Sparkle Potion are cheaper and better for intelligence, but even so, just use books if you want more intelligence.
    My Rating:
    1 / 5
    Approx. Cost:
    40,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Irritable Genie-in-a-Bottle - This gives your pet one to three levels. This is very expensive and probably shouldn't be used. Train to get your levels, or if you're in a hurry use some scratchcards and hope you get lucky.
    My Rating:
    1 / 5
    Approx. Cost:
    250,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Jar of Forest Earth - This has the possibility of giving you strength. You could gain anywhere from 0 to 10. 10 would be awesome, but 0 is a possibility.
    My Rating:
    3 / 5
    Approx. Cost:
    70,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Kaleideonegg Negg - This negg has similar effects as the lab ray. It costs 52 negg tokens. Just get the lab ray instead.
    My Rating:
    1 / 5
    Approx. Cost:
    115,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Kauvaras Marvellous Potion - This potion will supposedly give your Kau 2 points to every stat except for agility and intelligence. This restocked at Smugglers Cove and is way too rare and expensive to be considered as a viable training method.
    My Rating:
    1 / 5
    Approx. Cost:
    5,000,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Kauvaras Potion - This potion will give your pet one point to defence, level, and strength, as well as two hit points. Cool Negg is very similar and cheaper than this.
    My Rating:
    2 / 5
    Approx. Cost:
    500,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Kaylas Super Special Potion - This potion will give you either zero or one level, as well as either zero or one defence point. This is too expensive for just a chance at one level and defence. If you want cheap defence; Armoured Negg. If you want cheap levels; Terror Trove and Festering Fortune Scratchcards.
    My Rating:
    1 / 5
    Approx. Cost:
    190,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Level Up Shroom - This will increase your pet's level by one if you feed it to your pet. Unfortunately it's retired and way too rare and expensive now. It would most likely be cheaper to grain a level with six red codestones.
    My Rating:
    1 / 5
    Approx. Cost:
    500,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Mega Power Plusshroom - This will either increase your level, hit points, or strength by one if you feed it to your pet. Another retired item that is too rare and expensive now. It would most likely be cheaper to grain a stat with six red codestones.
    My Rating:
    1 / 5
    Approx. Cost:
    500,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Meridellian Potion of Defence - This could give you anywhere from zero to three defence. Three Armoured Neggs would come to about the same price and they would be more reliable.
    My Rating:
    1 / 5
    Approx. Cost:
    115,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Mummified Scroll - Reading this to your pet will increase its HP by one to three points, it will also lower the agility by one to three points, and the intelligence by zero or one point. This is a book and can only be read to your pet once.
    My Rating:
    3 / 5
    Approx. Cost:
    100,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Muntando Fruit - This has a small chance of giving you one hit point. This is made in the cooking pot by maxing a Teal Juppie and Krakuberries. This used to be a lot cheaper, but it's not really worth it now.
    My Rating:
    1 / 5
    Approx. Cost:
    70,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Negg of Purity +1 - This has a small chance of giving you one defence point for only 10 negg tokens. I guess if you were really low on cash and really lucky this might be worth it, but you should probably just save up 6 more points and get an Armoured Negg.
    My Rating:
    1 / 5
    Approx. Cost:
    20,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Neovian Strength Potion - This will give your pet four strength upon use. This is right up there with the Altadorian Strength Potion. This was awarded during the Daily Dare in 2013.
    My Rating:
    4 / 5
    Approx. Cost:
    300,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Not So Brilliant Sun and Moon Potion - Using this potion on your pet will increase their intelligence by two points. This item was a prize for joining the losing team during the 2013 Games Master Challenge in November to December.
    My Rating:
    2 / 5
    Approx. Cost:
    8,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Potion of Brightvale Castle - This potion gives your pet zero, one, or two intelligence points. Look to the Sparkle Potion or Elixir of Intellect if you want intelligence, or better yet just read some cheap books.
    My Rating:
    1 / 5
    Approx. Cost:
    20,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Potion of Strategic Maneuvers - Gives your pet two strength and two agility. This was awarded from the Games Master Challenge in 2013.
    My Rating:
    5 / 5
    Approx. Cost:
    140,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Power Negg - Increases your strength by one. This will set you back 79 negg tokens. This was decent before the Altador Strength Potion came out. Look to that item first.
    My Rating:
    2 / 5
    Approx. Cost:
    175,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Purple Spotted Shroom - This either gives you one hit point, one strength, or heals you three lost hit points. I've used quite a few of these in the past and they always seem to give me a hit point or strength, so I liked them. 66% chance for a stat isn't bad. This is also a Jhudora's Cloud prize for completing quest 26.
    My Rating:
    3 / 5
    Approx. Cost:
    70,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Scroll of the Ancients - Reading this to your pet will increase its strength and agility by one, and its intelligence by two. This is a book and can only be read to your pet once.
    My Rating:
    3 / 5
    Approx. Cost:
    200,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Scroll of the Warrior - Reading this to your pet will increase its defence by one to three, decrease its agility by one to three, and decrease its intelligence by zero or one. This is a book and can only be read to your pet once.
    My Rating:
    3 / 5
    Approx. Cost:
    100,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Silver Knight Negg - Increases your defence by either one or two points. This will cost you 72 negg tokens. This was the only option I had back in the day, and I went through quite a few of these. Now with the Armoured Negg, this is a collector's item.
    My Rating:
    1 / 5
    Approx. Cost:
    160,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Snegg - This will increase your hit points by two or three, and your agility by two or three as well, for 126 negg tokens. Once you get your strength and defence to 750, all that is really important are your hit points, and this is what a lot of the bigger battlers will use to get those hit points.
    My Rating:
    5 / 5
    Approx. Cost:
    350,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Sparkle Potion - This potion can increase your intelligence by zero to three points. If you've read a ton of books and still want more intelligence, this is so cheap that it might be a good way to go.
    My Rating:
    4 / 5
    Approx. Cost:
    4,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Spiked Negg - This will increase your hit points by two or three points, for 195 negg tokens. Worse than a Snegg and more expensive; only use this if you don't want agility for some reason.
    My Rating:
    2 / 5
    Approx. Cost:
    430,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Staring Negg - Will decrease your pet's intelligence by 10 for 30 negg tokens. This is useless unless you specifically want to avoid taking heavy damage from something like a Sroom Fruit Potion.
    My Rating:
    1 / 5
    Approx. Cost:
    60,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Strength Serum - Using this potion will give your pet one to four strength points. You could potentially get more bang for your buck if you get lucky and hit four strength, or you could take the safe bet and go with an Altador Strength Potion.
    My Rating:
    2 / 5
    Approx. Cost:
    100,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Strength Shroom - This will give your pet one to three strength points. Get an Altador Strength Potion instead.
    My Rating:
    1 / 5
    Approx. Cost:
    5,000,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Super Fast Shroom - This will give your pet one agility point. Don't even think about using this one.
    My Rating:
    1 / 5
    Approx. Cost:
    5,000,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Super Negg - This will increase your hit points by one to three points, your agility by one to three points, and your level by one, for 210 negg tokens. It would probably be better to use a Cool Negg if you're looking for a large group of stats.
    My Rating:
    3 / 5
    Approx. Cost:
    465,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Terror Trove Scratchcard - Some scratchcards have a chance of increasing your level. At the scratchcard kiosk in Terror Mountain, any scratchcard equal to or better than the Terror Trove Scratchcard can increase your pet's level. You can scratch 5 cards per day.
    My Rating:
    5 / 5
    Approx. Cost:
    1,500 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Twisted Potion of Strength - Using this potion will either increase your strength by five, decrease your strength by five, or do nothing. It's quite a risky potion if you ask me. I would rather use an Altador Strength Potion personally.
    My Rating:
    2 / 5
    Approx. Cost:
    100,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Vortex Negg - I've seen conflicting reports on this negg, but apparently it can change the colour of your pet to one of the basic colours; blue, green, red, or yellow. It could also raise or lower your hit points by one for 24 negg tokens. If true, this is currently the only way to decrease hit points.
    My Rating:
    1 / 5
    Approx. Cost:
    55,000 NP
    This item can affect your: hit points | strength | defence | agility | level | intelligence
    Witchy Negg - This negg costs 48 negg tokens and can do a number of things according to TNT, including turn your Neopet Halloween, change your pets gender, turn them into a Lenny, Tuskaninny or Moehog, boost their intelligence, raise their hit points or cure any disease your pet may have.
    My Rating:
    1 / 5
    Approx. Cost:
    105,000 NP

    Question - I got a bonus in the training school, but now I have to pay an extra codestone. Is there a way to lower any particular stat so I can train for a cheaper cost?
    Answer - Yes, we can focus on a specific stat and raise, or even lower some stats. Of course training is the best way to increase stats, but if you're in a hurry these might be some good options. Choose which stat you want to look at below and we'll see what we can do…

    Question - I need to raise or lower my level, what can I do?
    Answer - Worthwhile ways to increase your level include Cool Negg, Irritable Genie-in-a-Bottle, Kauvaras Potion, Super Negg, the Fruit Machine, Coltzan's Shrine, the lab ray, scratchcards, Kitchen Quests, and certain faerie quests and random events if you are really lucky.

    If you're looking to lose levels, the lab ray would probably be your best bet. The Kaleideonegg Negg works like the lab ray and could also be used. There is also Deadly Dice, which can only be done from 12 AM to 1 AM NST. You will either gain or lose a set amount of levels from Count Von Roo. The only sure fire way to lose levels would be with Fake Von Roo Fangs, which are very rare and expensive.

    Question - I need to raise or lower my hit points, what can I do?
    Answer - The best way to gain cheap hit points would probably be the lab ray. The lab can't take away hit points, so you can only gain with it. Kaleideonegg Negg also works like the lab ray. Snegg is probably the best HP to cost effective item, followed by the Faerie Queen Negg. Other good hit point increasers are the Cool Negg, Energising Elixir, Kauvaras Potion, Mummified Scroll (one use), Purple Spotted Shroom, Spiked Negg, Super Negg, Vortex Negg, and Witchy Negg. There are also Kitchen Quests, Coltzan's Shrine, and certain faerie quests. There is also an item called the 7th Birthday Cake Slice #1 that gives 5 HP, but this costs real currency and you'll have to trade with other users to find it.

    If you're looking to lower your HP, currently there is only one way; with the Vortex Negg. This is unconfirmed as far as I know, but apparently it can give or take away one hit point.

    Question - I need to raise or lower my strength, what can I do?
    Answer - Right now the Altador Strength Potion and the Neovian Strength Potion are great strength increaser, followed by Strength Serum and Ferocious Negg. The lab ray, kitchen quests, Coltzan's Shrine, Fruit Machine, Turmaculus, certain faerie quests, and a random event could increase strength. Other good ways to increase strength are with Cool Negg, Essence of Drackonack, Greater Earthen Potion, Kauvaras Potion, Power Negg, Purple Spotted Shroom, Scroll of the Ancients (one use), or Twisted Potion of Strength.

    To lose strength, the lab ray might be your best bet. Bullseye Potion is a good choice. The Kaleideonegg Negg is like a one use lab ray. The Twisted Potion of Strength could decrease your strength by five, or it could increase it by five.

    Question - I need to raise or lower my defence, what can I do?
    Answer - If you want quick defence, look no further than the Armoured Negg. If you want cheap defence, the lab ray, Kitchen Quests, Coltzan's Shrine, and certain faerie quests will work.

    If you want to lose defence, the lab ray is notorious for doing exactly that. Whether the Kaleideonegg Negg is as haphazard about taking defence away or not, I'm not sure. There are no items that take away defence.

    Question - I need to raise or lower my agility, what can I do?
    Answer - The Snegg might be your best bet for agility. The lab ray, Kitchen Quests, Coltzan's Shrine, and certain faerie quests can gain you agility. Other decent options for agility would include Cool Negg, or Super Negg.

    If you're looking to lose agility, the lab ray is a good option. Both the Mummified Scroll and the Scroll of the Warrior will lower your agility by at least one, but they can only be read to your pet once. Your pet can actually forget which books they have read if you land on a specific spot on the Wheel of Misfortune, so it could technically be possible to read these multiple times.

    Question - I need to raise or lower my intelligence, what can I do?
    Answer - Books are the best way to increase intelligence. You can find hundreds of cheap books throughout Neopia. If you've read so many that they are starting to get expensive, look to the Brilliant Sun and Moon Potion. Not So Brilliant Sun and Moon Potion, Sparkle Potion, and Elixir of Intellect are also a good option.

    If you do low end 2P battles a lot, lowering intelligence might be a good idea to avoid getting hit with a Steaming Skeem Potion, Sroom Fruit Potion, Flask of Liquid Fire, or other intelligence based weapons. Good ways to lower intelligence include the Staring Negg followed by the Glamour Negg.

    Specifics – What to Train

    Don't exactly know what to train on your pet? Don't know which stats to increase and which to leave alone? This is for you.

    There are many different ways to train. Some people don't train defence; if they never use it then why train it, right? Others choose to train their defence much higher than their other stats. These pets are known as tanks. When using the right defensive weapons, they can defend a lot of damage.

    First, make sure that you're aware of the special Neopet days if you have a pet that is level 40 or lower. These are the days that certain Neopets can receive free training from the Swashbuckling Academy. For example, if you have a Chomby that is level 40 or lower, you can get free training for that pet on March 22nd. To see the full list of all the special Neopet days, you can visit The Neopian Calendar. Additionally, all Neopets that are level 40 and lower can receive free training at the Swashbuckling Academy on Neopet's Birthday, November 15th.

    This section has been made with the assumption that you will want to train all of your stats evenly. This is a good way to go about things, and can be changed later down the road. I included agility in these calculations. The only reason we are including agility is so we can use weapons like the Heavy Robe of Thievery later on. You may want to also train your intelligence as well to use items like Short Sleeved Yellow Tunic or Crisp Blue Tunic later on down the road.

    This may look expensive, but if you follow this to the word, this is the cheapest possible way you can gain your stats using training. And don't get discouraged! You don't need all this NP at once. All this training can take years, plenty of time to gain more NP. When starting out, I recommend training in the academy with dubloons. This is because they are generally cheaper than codestones.

    Sea Urchin - Train your level to 10, then strength, defence, agility, and hit points to 20. Do this in any order. Dubloons are very cheap now, this shouldn't cost too much (unknown amount of One Dubloon Coins).

    Deckhand - Train your level to 20, then strength, defence, agility, and hit points to 40. Do this in any order. Check the prices of One Dubloon Coins and Two Dubloon Coins. It might actually be more beneficial to get away from Sea Urchin as soon as possible if Two Dubloon Coins are cheaper than One Dubloon Coins. It will take longer to train but it will be cheaper (90 Two Dubloon Coins).

    Pirate - Train your strength, defence, agility, and hit points to 60. Train your level to 30. Do this in any order (90 Five Dubloon Coins).

    Cap'n - Train your strength, defence, agility, and hit points to 80. Train your level to 40. Do this in any order (90 Five Dubloon Coins).

    Pretty simple so far, right? Now we move on to the training school. The Mystery Island Training School is where you'll be training for a very long time. You should have your strength, hp, agility and defence at 80, and level at 40 by this point.

    Basic - This training school allows you to train your HP 3 times higher than your level. Take advantage of just two codestones and train your HP to 120 (80 Codestones).

    Intermediate - Now that your HP is 120, you must train your level to at least 60 before you can train anything else. Get your level to 80, and train your strength, agility, and defence to 160 in any order, then bring your HP to 200 (840 Codestones).

    Adept - You should now have your HP at 200, strength, defence, and agility at 160, and level at 80. Train level to 100, and strength, defence, and agility to 200. Train HP to 240 (660 Codestones).

    Advanced - Train level to 120. Train agility to 201. Agility doesn't need to be trained any higher than 201; the reason we were training agility was to use the Heavy Robe of Thievery. Strength and defence can go to 240. HP can go to 300 (805 Codestones).

    Expert - Now train your level to 150. Train strength and defence to 300. Train HP to 400 (1,500 Codestones).

    Master - Train level to 200. Train strength and defence to 400. Once this is all done, HP should be Trained to 500 (2,450 Codestones).

    Grand Master - Moving straight on to the Secret Ninja Training School is going to seem very appealing while at this point, since training will be much faster. If you want to try to get to and stay at level 250 and use both, by all means. If you wish to stay with 8 codestones, train level to 250, strength and defence to 500, and HP to 598 in any order (2,784 Codestones).

    Congratulations, you will have come a long way if you made it this far, but it's only going to get tougher now. Take a deep breath and say hello to the red codestone.

    Intermediate - Train level to 299. Train strength and defence to 598. Leave HP at 598 (243 Red Codestones).

    Adept - Train level to 350. Train strength and defence to 750. From this point on, you no longer need strength or defence, and you can train solely HP. Luckily you can train your HP 3 times your level, so you'll be on 2 red codestones for quite some time. You can get your HP all the way up to 1,197 before moving on to 3 red codestones. At this point, stat increasers like Sneegs might be a good option too (unknown amount of Red Codestones).

    Specifics – Regular Heal vs. Overheal

    There are two types of healing items in the Battledome; regular healers and overhealers. You may find that there are different terms for these items but this is what I'm going to call them. The Battledome - Beta News page says that there is no functional difference between the two right now, but eventually they will be fixed so it's good to know the difference.

    Regular healers are items that heal before damage is calculated, and overhealers are items that heal after damage is calculated. I'm going to use Rejuvenating Jar of Brains and Blue Scorchstone to explain how the two heal types work through an example. Rejuvenating Jar of Brains is a regular healer while the Blue Scorchstone is an overhealer.

    We're going to have a battle in the Battledome. You're pet has 30 HP. During the first turn I do 20 damage and you have 10 / 30 HP left. During the second turn I again do 20 damage, but you happen to use the Rejuvenating Jar of Brains. Because the scroll is a regular healer, it is going to heal you for 20 HP, bringing you back to full health, then the damage will be calculated, thus you would be back down to 10 / 30 HP.


    Overheal

    Regular Heal

    Regular Heal

    Overheal

    Regular Heal

    We're going to have another battle now. The first turn is the same; I do 20 damage bringing you down to 10 / 30 HP. On the second turn, I do another 20 damage to you, but this time you happen to use the Blue Scorchstone. The damage is going to be calculated first, and you would theoretically have -10 / 30 HP, then because the Scorchstone is an overhealer it will be calculated last, and you would end up with 20 / 30 HP.

    As you can see through the example above, even though the jar can heal double what the scorchstone can, the scorchstone came out on top. Overhealing items tend to be better for lower HP pets; so something like Rejuvenating Jar of Brains would usually be recommended for pets with more than 60 HP, since you want to be able to heal 60 HP to get the most use out of it.

    Many pets with low amounts of hit points will tend to use overhealers like scorchstones. If you only have 20 hit points and you can heal for 40 or 50 hit points with a Green or Purple Scorchstone, you're basically getting a free turn against similar stated opponents.

    Building a Battledome Set – Intro

    Due to the massive amount of characters used…


    This section had to be moved to its own page.

    You can find it here!

    Defenders of Neopia – Series 1

    Defenders of Neopia trophies are not being awarded (avatars are being granted, and the Bob trophy is also working now). Check the Battledome - Beta News page for more info. I'll put updated info back up when DoN is fixed.

    Defenders of Neopia – Series 2

    Defenders of Neopia trophies are not being awarded (avatars are being granted, and the Bob trophy is also working now). Check the Battledome - Beta News page for more info. I'll put updated info back up when DoN is fixed.

    Battledome Opponents – Avatar Opponents

    Neopets Battledome

    Ghost Lupe | Kasuki Lu | Meuka
    The Black Pteri | Space Faerie

    Brute Force
    Cloak and Dagger
    You don't train defence or use defensive weapons, but it's okay since you have the NP to get amazing offensive weapons. You prefer to go with an all out berserk attack in order to destroy your opponent before they know what hit them.
    You train all stats roughly equally and make use of healers, shields, stealers, dual-duty; all kinds of different weapons. It may take a few more turns to defeat your opponent, but you prefer going about things in a more strategic manner.

    GHOST LUPE
    Back

    32

    64

    96
    How to obtain: Go here:
    http://www.neopets.com/neohome.phtml?type=neighbourhood&location=0&street_name=4&street_number=131
    Max damage per turn: Average: 30, Tough: 48, Mighty: 60
    Description: The Icy Snowball is the Ghost Lupe's most powerful weapon, capable of hitting up to 12 icons. The Combo Battle Mirror might be something to worry about too; it reflects 50% of your light attack back at you.
    Brute Force
    Hit Points: 31
    Strength:
    20
    Defence:
    -
    Cloak and Dagger
    Hit Points: 19
    Strength:
    13
    Defence:
    13
    The Ghost Lupe can't defend air or fire icons, so we're going to try to get an item with either of those icon types. Bottled Scorchio Breath would be good, but Flask of Liquid Fire would be better. On the first turn let's use two of the flasks with the Shade ability. You will get at least 12 icons through, and you shouldn't take more than 30 damage. If you do manage to take a lot of damage, use a Blue Scorchstone on your second turn. With a little luck, he should be defeated in two or three turns using two bottles or flasks.
    Nearly all of the Ghost Lupe's weapons attack with some physical. Altadorian Swordbreaker would be a good choice, but if you can't afford that, Scarab Ring has some physical defence. Golden Compass will get six icons through for sure, but it probably won't defend as much. He uses every icon type there is, so if you want to defend use something that defends a wide range of icons, like Shiny Shoal Shell Shield. Rusty Lamppost would pair nicely with it. Take a Bronze Scorchstone just in case. It could take about three or four turns to defeat him cautiously like this.

    KASUKI LU
    Back

    38

    48

    67
    How to obtain: Own a Kasuki Lu collectable card then click and view it from your inventory. You can buy one from the shop Wizard.
    Max damage per turn: Average: 42, Tough: 42, Mighty: 56
    Description: Kasuki Lu's most powerful attack will come from his Red Clockwork Grundo, capable of doing 15 fire icons. He is also capable of healing back to full health with his Life Giver.
    Brute Force
    Hit Points: 35
    Strength:
    35
    Defence:
    -
    Cloak and Dagger
    Hit Points: 25
    Strength:
    20
    Defence:
    20
    We want to take Kasuki Lu out in two turns, three tops. Hit him with everything you have on the first turn. Having 43 or more HP will ensure that he doesn't defeat you no matter how hard he hits you. If you have a little less and you're worried, use something like an Altadorian Swordbreaker. This will stop a portion of many of his weapons. Either heal if you need to, or use a full blocker like Thick Smoke Bomb on the second turn. If he has already used up his Red Clockwork Grundo then you should be in good shape and should be able to take him on the third turn. If you need a little extra damage you could use bombs like the Brain Muffin or Stone Muffin.
    Kasuki Lu attacks with a heavy amount of fire and physical, although the amount of fire icons he can attack you with will be significantly reduced once he uses his Red Clockwork Grundo. Scarab Ring offers both fire and physical defence, although it likely won't be enough. Fire can be a tough icon to defend against in low level battling. Consider using dual Scarab Rings or another heavy fire defender until you see him use the Red Clockwork Grundo. Once that is out of the way, pair anything with the Altadorian Swordbreaker and you should nab the victory. Heal when necessary.

    MEUKA
    Back

    60

    72

    84
    How to obtain: Get a pet with Neoflu or Sneezles and click here.
    Max damage per turn: Average: 66, Tough: 83, Mighty: 83
    Description: Meuka is a major jump in difficulty compared to the previous opponents. He can do a lot of damage, especially with his Radio Active Muffin and Meukas Snot Trail, his most powerful weapons
    Brute Force
    Hit Points: 55
    Strength:
    55
    Defence:
    -
    Cloak and Dagger
    Hit Points: 46
    Strength:
    35
    Defence:
    35
    Light and dark are the only icons Meuka can't defend against, so let's find some weapons with those icons. Flask of Liquid Light would be a good choice, but Sun and Moon Chakram would be better. Have a Thick Smoke Bomb and a Rejuvenating Jar of Brains if you need to push it to a third and fourth turn. If you have the NP to spare, Dr. Sloths Personal Bath Buddy or Stone Foam Finger would get quite a bit of damage through too.
    Meuka attacks with everything expect air icons, and he can defend everything except dark and light. Rusty Lamppost paired with a Leaf Shield would go together nicely, pairing the Leaf Shield with a Hanso Charisma Charm might be a better option though. He could hit you with a maximum of 42 damage in this way, but it will be much less after he gets his Radio Active Muffin out of the way. Consider filling much of your set with bombs like Water Muffin or Stone Muffin. Take a Blue Scorchstone, Greater Healing Scroll, or Rejuvenating Jar of Brains to heal, and keep going with the Hanso Charisma Charm / Rusty Lamppost and Leaf Shield combo.

    THE BLACK PTERI
    Back

    89

    134

    178
    How to obtain: Random Event
    Max damage per turn: Average: 68, Tough: 81, Mighty: 81
    Description: The Black Pteri has some good attacking weapons that mostly hit with dark and air icons. We also need to look out for his Thyoras Tear and the Throw Pillows ability.
    Brute Force
    Hit Points: 63
    Strength:
    55
    Defence:
    -
    Cloak and Dagger
    Hit Points: 51
    Strength:
    35
    Defence:
    35
    The two major icons you have to worry about here are air and dark. A Hanso Charisma Charm will take care of the dark. For the air, Shield of Faerieland would be awesome. If you can't afford it then you just want to overpower him. Pair the HCC with something big; Stone Foam Finger, Water Muffin, etc. And as always, if you need extra turns make sure to bring a Thick Smoke Bomb and a decent healer.
    If you can afford it, Shield of Faerieland and Hanso Charisma Charm would make an amazing combo here. The Black Pteri wouldn't be able to do more than 25 damage in a worst case scenario to you, and you would end up doing about 15 damage plus your ability. Ghostkershield is another possibility. If all of that is too expensive, Golden Compass offers a small amount of dark defence, but you should really aim for something better.

    SPACE FAERIE
    Back

    450

    9,000

    18,000
    How to obtain: Use a rare item code here
    Max damage per turn: Average: 312, Tough: an awful lot, Mighty: an awful awful lot
    Description: Just about every one of the Spaces Faerie's weapons uses fire, light, or physical icons. She could potentially heal back to full health twice; once with her Jade Scorchstone, and again with the Rejuvenate ability.
    Brute Force
    Hit Points: 300
    Strength:
    300
    Defence:
    -
    Cloak and Dagger
    Hit Points: 220
    Strength:
    200
    Defence:
    200
    The Space Faerie will be attacking with more light, physical, and fire icons than anything else, so it's good to have some kind of defence against any of those. Altadorian Swordbreaker or Dr. Sloths Personal Body Armour would be two nice full blockers to use. The fire will be a little harder to defend against, but it should be broken up a bit more than the light or physical. As for her defences, it looks like she is capable of defending a little bit of everything, however air, earth, light, and dark will get the most damage through to her depending on what she uses. Skarls Hasty Mace or many of the anagram swords would be a great choice. It's still going to be an uphill battle with the 300 boost, it may be prudent to wait until you have a higher boost or more HP. Remember that she is capable of healing back to full health twice, as well as stopping you in your tracks with Lens Flare.
    On one hand the Space Faerie can be difficult to defend against because she attacks with everything except air and earth icons, on the other hand most of her attack will come from light, physical, and fire icons. Altadorian Swordbreaker and Pirate Captains Hat would be a decent combination, with the former handling the physical and the latter handling the light and some fire. Dr. Sloths Personal Body Armour and Clawed Shield would be another possible combination, with the former handling the light and some physical and the latter reflecting most of the fire. If you're more confident with your HP or can't afford the bigger weapons, you could try reflectors like Turbo Flame Reflector and Dual Battle Mirror. You can't win if you fight with just those the whole battle though; you'll need to heal, bring bombs, defend more, etc. Make sure you have the Lens Flare ability.

    Miscellaneous – Battledome Avatars


    Beat the Ghost Lupe.


    Beat Kasuki Lu.


    Beat Meuka.


    Beat The Black Pteri.


    Beat the Meerca Henchmen. You must collect the Defenders of Neopia trophy to receive the avatar.
    You can only obtain one of these avatars, not both. It's random which is given to you.


    Beat the Space Faerie.


    Fight and lose to Punchbag Sid. Sid randomly appears for a short time in the BD.


    Lose a fight with your Lupe. You can also lose to Balthazar.


    Fight with a Shoyru and win. You must own the Shoyru.


    Fight a battle with a Jetsam.


    Fight as, or against a Darigan Tonu. It doesn't matter if you win or lose.


    Given out randomly after winning a fight.

    Miscellaneous – Other Things to Keep in Mind...

    Wars and plots are the biggest chance you get to showing off just how strong you really are. Generally, new opponents in the Battledome will come out and you have to fight them for points. The more wins you get on them, the more points you'll have. After each war you'll usually get a nice trophy for your lookup and a few prizes. Keep an eye on the New Features page to see what is going on in Neopia. Remember that there is a bi-weekly event called the Battleground of the Obelisk. You have three days to join a team, four days to battle, and one week of collecting prizes / resting.

    There are four little items that can be used in the Battledome that could ruin your day: Slorg Flakes, Chia Flour, Kacheek Flour, and Eraser of the Dark Faerie.
  • Slorg Flakes if used in the Battledome will turn your current pet's petpet into a Slorg. Be wary if you have an expensive petpet.
  • Chia Flour will turn the pet you're fighting with into a yellow Chia. Be careful if you have something like a Maraquan Draik for example. Kacheek Flour will do the same thing, but your pet will turn into a blue Kacheek.
  • Eraser of the Dark Faerie will permanently erase one of your weapons if used by your opponent. Don't worry about this though. The Eraser has long been retired, there are but a few left. I wouldn't be worried about someone using it on you.
  • These items can only be used by other players in 2P fights. It's rare for any of these items to be used on someone. It's in bad taste.

    Need more help? Why not check out the Battledome board? It's a great place to ask even more questions about the Battledome or anything Battledome related.

    All of the information in this guide is not only a culmination of my expenience, but also from places on the Internet like IDB and TDN (for certain weapon info), and I give them full credit for said information. If you would like more guides on the Battledome, you can check out noggins147's directory of Battledome guides.

    Back to SilverCyanide's Guides



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