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I am losochie, and this is the firtst ever Legends of Pinball Game Guide!
There are two levels in this game. Each level has two sub- levels - 1.1, 1.2, 2.1, and 2.2. For all of these sub-levels, you get 5 lives, or balls, per each level. To begin, use the Down Arrow to pull the lever and shoot the ball. Then use the Left or Right Arrow to use the Paddles. Your goal is to not let your ball hit the bottom. Let's begin shall we? P.S. This game guide is put on my pet SHUNKLALSH's pet page because it involves Gorix. SHUNKLALSH is in love with that cute little blue Grundo!
loves Gorix
They are in love, what can I say?
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| Level 1.1
This is where you start.
When you shoot the ball, it will jet out of the right side of the screen and into the game. All of the round things are bumpers. The small, grey, and yellow ones simply are in your way, while the larger, red, green, and yellow ones will provide force to your ball. Notice that there is an extra flipper on the upper left side of your screen; that one moves at the same time as the left paddle at the bottom. The Grey tubes will transfer your ball to the other end of it. For instance, if you hit your ball into the bottom right end, it will come out at the top left and vis-a-versa. The red, oblong bumpers on the sides, will spring when your ball hits them. The yellow and green diamond/oval bumper in the center also provides force to your pinball. In all levels, if your ball happens to fall down the sides, it is gone, and you have to shoot a new ball. For this level, your goal is to hit each of the three things at the top (with the blinking arrows) once. When you do, the arrow will stop blinking and you have to hit the other two. When you hit all three you will move on to the next part... |

| Level 1.2
Now we get to the harder stuff. In this level, your objective is hitting Gorix and Cylara as many times as possible. I beleive you must hit them both together. Either wait, or keep hitting them, until they are both walking together, or you hit them one at a time, almost together. They also walk back and forth across that bridge. Once they have had enough, you'll move on. Notice another lever on the left. On this level, the tube is a curve, so your ball will go in one end and out the other. The Yellow ring in the center does not do anything. There is also another oblong bumper at the top. If you have noticed, there is a whole in the top left corner. If your ball hits that, it will hold it for a few seconds, and then shoot it. It will also drop another ball (on the right side) as an opertunity to shoot another one into the game, though it does take out of your pinballs. You can take the oppertunity, as I often do, with the thought that two balls will hit more things. You may, also, let it stay there (it will not disappear). |
| Level 2.1
You have just entered Meridell. In this level, what you need to do is hit the little, sleeping, draik guard in the top left corner three times. Each time, he will open his eyes a smidgen more, until he opens the draw bridge to the next level. There is no third paddle on this level, however, there is Turmaculous at the top right. He doesn't do anything though. If you have noticed, to the left there is a wooden tunnel. This sort of acts as the grey tubes in the last two levels. Unfortunatly, though, it does not take in your ball itself or shoot it out the other end, it only provides safe transport if you provide the force. The tents and targets are bumpers that will spring at your ball. The trees, fire posts, and pile of wood are just road blocks. Plus, the oblong, wooden, ball guards at the sides of the walls leading to the flippers make a passage way. If your ball lands in there it will roll directly to the flippers with minor bouncing. The whole that holds your ball and drops another one is in the form of a well. It is on the right side. Remember, don't let your ball fall down the sides, or it is gone! |



| Level 2.2
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I LOVE MY MISSIONARY!!!!!
Welcome to Meridell Castle!!! In this, the final level, your quest is to hit Jeran with your ball one time. Easy Peasy, you might think, but you are so wrong. He has a sheild. It moves. He also is in a nook on the left side of the screen. With moving bumpers in front of him. On the lighter side, there is another flipper on the right! It will help tremendously! In Meridell castle, there is no need for 'tubing', for that is a petty thing, so there is not a transport tube in this, the final level. The triangle with bumpers on the sides will spring at your ball. It may be helpful in your quest to hit Jeran. Hint, hint. Even in Meridell, you still have to deal with bumpers. There are two large, grey and red, round ones. They will use force to bounce your ball away from them. Then there are spikes, or maybe more like juice squeezers..., with yellow rings around them that just block your route. Plus, there are two flag posts (framing Jeran, how nice) and two fire posts to help or hinder your quest, also. There is another hole in the top right corner above yet another springy device. And finally, to the moving bumpers...
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| The End
Finally, your quest has ended... Once you hit Jeran, you are finished. But you succeeded!!! This is the Send Score page. You can either send your score, or restart your game. Pretty normal, huh? Don't worry, you automaticly go there after you hit Jeran. |
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Don't forget that if you press 'p' during game play, it pauses the game! Plus, the point ratio is not very high, so don't play for neopoints, play for fun!
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