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The Guide

This guide was made for the fustrated to advanced player and I will assume you are familiar with the basic game.

First, you will need to randomly guess spots. I typically randomly guess until I have a few open squares. You don't need much. The thing to remember is that a number represents the number of bad neggs touching it:

. .
3 .
. .

This is a VERY powerful piece of information! This means that around any number, you can draw a box, and if you already know where the bad neggs are, you can click on boxes you know are empty! This is the first thing you should look for:
For instance, I had this recently in a game:
2 1 .
3 1
3

Notice that the top 3 has exactly 3 neggs around it. Since there are no other squares touching the 3, those squares must ALL be bad neggs. (I have X'ed out the bad neggs for you). It's nice to find bad neggs, but the bottom 3 is even better! It touches all of the top 3 bad neggs. That means that all the other neggs it touches are empty! I can clear out the whole row below it!

Here are a few other useful situations:

  • If there is a 1 in the middle, and only one negg on a corner piece:
    . . 1
    . 1 1
    2 1

  • If you have a 1 2 1 along a side, where the other side is clear. Then the bad neggs lie in the spots marked with X's below:
    . . .
    1 2 1

  • AND, if you ever have a 3 in the middle of a side, then all three neggs must be bad neggs. Of course a 232 situation (like the one shown below) is great! Each 2 would already be marking its bad neggs and you could clear out the neggs around them.
    . . .
    2 3 2

The key is to look locally. And mark your neggs! Here is another case that came up recently:
3 1 2 1
3 4
3 2

Isn't this great?!! The 4 has only 4 neggs around it! So those must be bad neggs. And I cross them all out. But now, look at that WONDERFUL 2! I can clear out all the other neggs around it because I already have the two bad neggs around it.
I'll walk you through the beginning of a game on the hard level:
In this game, I got lucky and when I picked a random negg, this is what I started with (lots of white space in the beginning is good.

You cleared 51 spaces on one turn!
153 additional Neopoints were added to the jackpot!

* Hold down the CONTROL key while clicking on a negg to add or remove a flag!

Remaining Jackpot
105 354
2 1 2 1 1
1 . . . 1
1 . . . 2
3 1 . . . 2
2 . . . . 1 2
1 . . . . . 2
1 . . . . 1 2
1 2 2 1 . 2
2 1 3
Look across the top. I see a 121 combo. So I know I can mark the neggs over the 1's and open the negg over the 2.

Furthermore, I can open up all the other neggs around the 1's since they now each have a bad negg next to them. And I see 4 neggs that are 1's in a corner spot. This means there's only 1 negg touching them, and those must be bad.

The top left 1 in a corner has two 1's in a column next to it that share it's bad negg. So I can clear out a few more neggs.

Going counterclockwise around to the 1 corner in the bottom left, I see a 1221. Since the 2nd 2 only has 2 neggs by it, those must both be bad. And since the 1st 2 shares those neggs, I can clear out the negg under the 1. Furthermore, the 1 on the left of that 1221 combo is next to a negg I know is bad, so I can clear out all the other neggs around it!

Continuing counterclockwise, we have a corner with a 1 in it that reads 123 going down. Notice that the 2 only has two neggs by it, so again, those have to both be bad neggs.

And then finally up to the top right corner piece, where it says 1221. Again, the 2nd 2 only has two neggs touching it, and those same 2 neggs touch the first 2 and the first 1. So I can clear out a bunch of neggs around the 1 and the 2.

After making all the changes I mentioned above, this is what I ended up with:

Remaining Jackpot
75 384
2 2 1
1 2 1 2 1 1 2
2 1 . . . 1 2
1 . . . 2
3 1 . . . 2
2 . . . . 1 2
1 2 3 1 . . . . . 2
. . 1 1 1 . . . . 1 2
. . . . 1 2 2 1 . 2
. . . 1 2 2 1 3
1 1 . 2
3 1 2
This guide was created by my owner, panth.

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