PeloLaIguana's Page
Game Guide
Hey! Welcome to my Game Guide
Well, I just started this today A few days ago, so theres not much here. This is not going to be a guide to all the games i play, infact, it is a guide geared at making neopoints from games, and therefore focuses primarily on the games i play each and every day!
Now, i think what i really need to stress, is DO NOT play for 1000nps on every game! at least not to start with. the key is to find two types of games, one which is an easy 1k for you, and another which is fast. work your way up on games, find a score that you obtain pretty easily, and play for that score or avobe each time. if you start to get more than that score, everytime, raise your standards!
I am trying to add one or two games to this every day, I have a job and am working on fixing up my house, so bear with me!
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PterAttack! this is the new version, and im already getting scores close to 2000, which is what you need for 1000 nps. Now, there are four types of guns in this game. I'm going to refer to them by more obvious names than what they have in the game, green balls, fire balls, opening gun, and purple boomerangs. guns can be upgraded 4 times. now, this is my strategy. start with the normal gun, upgrade when upgrades are offered, switch to purple boomerang if it happens before the fireball, but always go for fireballs! once oyu get fireballs, hang on to it. you start from scratch every time you switch gun type. heres a quickie little table for ya.
| Gun |
lvl 1 |
lvl 2 |
lvl 3 |
lvl 4 |
Purple Boomerang good weapon |
single boomerage, waves side to side in narrow column |
double boomerange, goes outwads |
double boom, faster repeat rate. |
two HUGE boomerangs, leaves you a bit open in the middle |
green dots decent weapon |
one dot upward, one flung horizontal to each side |
two dots, outwards in V shape |
same two dots, faster repeat rate |
some lame line coming straight up aobut 1/3 the length of the screen. |
opening line thingingy Pretty good |
you've played, youve seen. |
faster repeat rate |
faster,longer |
better repeat rate. |
fireballs! best. |
single fireball, pretty good repeat rate for level 1. |
double fireball |
tripple fireball |
tripple lightning wall of d00m |
a few factors to bear in mind. as the weapon levels up, it can kill "harder" beasts with less blows. ever so many levels (level 4, level 6?) you get a free life. hit hte grarrl from the side or the top and it hurts it. oh yeah, theres a huge grarrl that comes from the bottom every now and again. walls kill. dont constantly tap the space to fire, simply HOLD it down, and low level weapons seem to fire in burts of two.
ok, so, since we got that outta the way. Strategy! its pretty simple, you are going for fireball gun. once you get a fireball, only collect fireballs. sometimes, oops, it happens, and theres the time UNTIL you get a fireball gun. raise the levels of the base gun, level 2 and 3 on it are pretty darn good, and the purple boomerang is a very good, almost as good as fireball, weapon. its downfall is it leaves ya open in hte middle, green balls are ok, but hte high level weapon is WEAK. dont level above 3 if you choose this weapon.
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Snowwars! This one is pretty easy once you get strategy. dont set and look at blocks, click really fast and just go in a line, go back and fill in holes you leave open after you make it around at least 3 snowmen. make a huge fort, lots of open space in hte middle. keep restarting the game until at least 4 of the 5 snowmen are fiarly close together and AWAY from the line between you and "them". you get more launchers if you have more snowmen in your fort. the forts dont have to touch, so you can jsut keep a small fort aorund far-away snowmen. making compartments is a good idea, so that if you cant fill holes between rounds fast enough, you dont die, you just have a disadvantage. between rounds, identify most holes before clicking the okay button to fix, and after oyu fix, click wildly around the edges to just fast-lay down some barriers. really, really easy to get a score of around 700 in this game, which is what you need for 1,000 points.
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Turmac Roll! Im not the best at this game, but its fast, its easy, and it gives out points on a 1:1 ratio. i personally go for a score of 300† every play. play hard, push the forward arrow a few times occasionally to keep up max. speed, you get points just for traveling in this game. veiw the opening instructions to familiarisze yourself with berry values, simply go for them all, it seems they never put a berry in a place that puts little turmie in peril. |
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SkarlScramble! This game will take you awile to do well at, but once you do, its an easy 3k a day! the longest part is learning to quickly identify the peices. start this game on the HARD level, since this is the level you can get 3k a day at, it is simply SILLY to start on a different level, you have to learn a whole new image each time! ok, now, for those of you NOT familiar with the slidy puzzle method, i'm going to ATTEMPT to teach it to you.

Okay, so, figure one. i have numbered the row and column i'm going to use to teach you. this is the final positions, and the black square is the empty space. figure 2 scrambled up, this is not the actual placement when scrambled, its random. Figure 3 ok, step one, line your peices up like THIS. once you understand the method, you can take out any two peices, but for now lets just use the lAST TWO peices. put in peice one, then two, then three, then four in slot five, and five right behind four. i've removed hte numbered 6, 7, 8, because they are 100% not important yet Figure 4peice 4 moved into place. Figure 5 now peice five. Figure 6 dunno why i repeated this, and im not fixing my image today. deal. Figure 7 now i've added back the 6, 7, and 8 peices, in random scrambled spots. i reccomend doing a row first, then a column, then a row, it makes it so the space is easier to move peices around in, thus shaving off seconds, and creating a higher score. Figure 8 the line up. Figure 9 moved peice 7 in, now move in peice 8 jsut like you were taught with moving in 4 and 5. repeat this process for the rest of the slidey puzzle.
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Ultimate Bullseye! Well, to be honest, im not that great at this game. but with a NP multiplier of 8 times your score, who needs to be! i personally play for a score of 30†. just play it a few dozen times until you get decent at it, then figure out what score you can repeatably obtain. I don't have too many tips for this one, the game has gravity, so beware. aim, in most cases, slightly above the bullseye, and fill the power bar about equal to how car it has to go. ie, if the arrow needs to go 2/3 of the way between your turtum and the end of the screen, fill the power bar about 2/3 of the way. if you get better than 30points a go, go bother someone else for a proper guide. |
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Usuki Frenzy! Quick and easy, this game is an easy 700-900 points a day. normal play makes aobut 260 a go. the items you need to pick up never change, so it gets easier every time.it has five rooms, and the best way to conserve that extra second is to go from the bedroom, where you start, right to bathroom, up to kitchen, left to some room, and left again to livingroom. what sucks is sometimes in hte kitchen it is 100% impossible to get a needed item w/o picking up a bad item. oh well, it lowers your score about 10 points, and that makes you like 15 neopoints less. deal, haha. its fast, its easy, there is no reason not to simply take these free neopoints.
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Warf Rescue! ok, first things first, type trappedkadoties when you first get into the game to get an extra life. This game is super easy once you get the method! most people like to throw up one at a time, and wait for it to land. NO NO NO NO NO! launch 3-5 up a time, and on the opening screen, launch up about 8-10. if you are making a big time angled line, do 2 at a time, that way if you miss the first one, you still have lives left. you can angle them pretty far to go for kadoties on different branches, but i tend to stick to one side of hte tree, as long as you play fast its ok. Sometimes if you launch up a bunch, the screen will get stuck with one's head off-screen. to fix this just launch up ONE warf, and then it will move an inch or so, then launch another and it will go back to normal. The random petpets on the tree dont really hurt anything, sometimes htey pop your parachute, but i dont think they have ever caused me to loose a life. i simply ignore them. A score of 334 gets you 1000 nps. |
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