Name of flash game1
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Useful cheat code2
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Remark(s)
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Trophy
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Bouncy Supreme
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Type
bounce bounce bounce
to get an extra life
(I've broken the cheat code because it is a long one and by doing this you won't
mistype it ;))
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Most of the time, follow the path made by coins.
Don't loose time checking all the time the angle or the strength.
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Patient Trophy:
If you want this trophy, you really must be patient and switch off the sounds if
you don't want to rise too dangerously your blood pressure.
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Dubloon Disaster
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Type
scallywags
to create a randomly placed whirlpool which will attract all mines (and your boat
if you don't pay attention...)
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There are two strategies:
Safe but long:
Collect dubloons two by two. Once the second mine appears, try to make those two
mines collide together so you can collect the next dubloon coins without a mine on
the screen.
Quick but risky:
Collect nine dubloon coins without collisions between mines. Then try to "group"
those nine mines (you can't have more than 9 mines on your screen at a time) so
that you can navigate around them to collect the dubloon coins.
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Patient Trophy:
If you want this trophy, you really need to be patient to send your highest possible
score.
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Evil Fuzzles From Beyond The Stars
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None
|
If you did notice, each time you achieve to kill 10 fuzzles
in a row, the bonus in the small green box switches from "x2" to "x3". Either you
decide to click on that green box each time you kill 10 fuzzles (safer way) or you
concentrate your attention on killing those fuzzles and click the green box when you
see "Approaching" on the top left corner of the game screen (much risky way since you
can loose a lot of points by missing a mine or a fuzzle). When you reach the station,
you can buy materials with the virtucreds you earned by killing fuzzles and destroying
mines (you'll see a screeshot by clicking here).
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Skills Trophy:
If you want the trophy for that game, you need to be very fast in killing whatever
appears on the game screen without missing a single shot. Only upgrade your weapon and
purchase Droid Regenerations with your virtucreds!
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Faerie Cloud Racers
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Type
snowfaerie
to remove all obstacles (trees and houses)
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The first four faeries which you have to face are easy to "beat" since you move
rather slowly. When you face the fifth faerie and the other upcoming faeries, you'll
move very fast. Try to use some obstacles to your advantage in order to win quickly.
Note: If the NP ratio is below 1.25, newbies and inexperienced gamers will have
more difficulty to get 1,000 NP per game since they will have to defeat more than 4
faeries.
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Skills Trophy: For this trophy you need to win against the Queen Faerie (no
you can't control her since it's an hidden opponent and your last one) but it's really
the time taken to win against all faeries which will determine your trophy. The faster
you win, the better will be the trophy.
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Freaky Factory
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None |
Avoid the blobs with an evil look, you'll get a lot of waste
Try to full all VAT so as to produce all plushies in a row (get more bonus points) and
pay a particular attention to the grundo thief when you have plushies on the conveyor
belt.
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Skills Trophy:
If you want this trophy, you need to analyze the situation and act very quickly.
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Ghost Bopper
|
None
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The first three levels are easy since your numeric keypad corresponds to the game
keypad.
The next three levels, the game keypad rotates anti-clockwisely by 90 degrees. The key
of success is to visualize the game keypad before you splat a ghost. Most of the time I
reach 300 points before the second "rotation" of the game keypad (i.e. before level 7).
So if the NP ratio is above 3.33, you can get 1,000 NP with only one rotation. If it's
not the case for you, beware when you play levels 7, 8 and 9 since the game keypad
inverted the first and the third rows of your numeric keypad (i.e. instead of having
7-8-9 on the first row of your numeric keypad, it's as if you have 1-2-3)
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Lucky Trophy:
It could have been a Skills Trophy, but when I look at my game scores, I had once a
great luck to have plenty of treasure chests filled with gold pieces in them and I
was able to send a very very high score (1,493 points)
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Kass Basher
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None
|
You need to unlock the bat first to easily get scores above 800 points.
Wait the wind to be at (+)9 to strike the plushie.
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Lucky Trophy:
If you have the great luck to strike the plushie with the tree (see below an image of
it), then you may send a sufficiently high score and get a Trophy.
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Kiko Match II
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Type
ineedmoretime
to get extra 15 seconds
|
If you don't want to loose too much time or loose your concentration, switch off the
animations (click once on the third button before starting a new game)!
I strongly recommend you to play that game because it trains your concentration and
memory. Don't forget the Petpet version of the game to have more trainings per day ;)
Each time you complete a level you will be rewarded with a bonus of 10 points.
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?? Trophy:
I completed all levels and "only" got 638 points. I really don't know how some Neopians
get scores above 1,000 points :o
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Magax: Destroyer II
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Type
xagam
to get your full health back (one use, so use it in the last levels since you don't
have skulls to regain your health)
|
Depending on the NP ratio, you don't need to complete all levels (and sometimes you
only have to complete the first level to get 1,000 NP!!)
Beware of the cybunnies when they switch to Hubrid Nox (you can't kill them so you have
to wait until they switch back to cybunnies). Don't get touched by Hubrid Nox's spell
or you won't be able to kill your ennemies for a certain time.
|
Patient Trophy:
For this trophy you need to clear all 10 levels but it's really the number of jubjubs
that you kill thoughout those levels which will give you a trophy. The more jubjubs
you kill, the better will be the trophy, so keep a scorchio alive and seek for them!!
|
Maths Nightmare
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Type
letimiyasleep
to get full time back (useful when your time is nearly up and you know that you will
get for free full time back in a few level later)
|
Choose "divisions" since the answers are fast to type (1 or 2 digits) so you spare
some time in entering your answers, which is important if you're aiming a trophy.
For newbies and inexperienced gamers, choose "Potato Counter" so that your points are
doubled when you end your game.
For experienced gamers, choose "Brain Tree" so that your points are tripled when you
end your game.
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Skills Trophy:
Be fast when entering your answers. Try to use the cheat code at the latest possible
moment so as to maximize your chances to get a high score and get a trophy for it.
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Neverending Boss Battle
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Type
forever andever andever
to get an extra life (I've broken the cheat code because it is a long one and by doing
this you won't mistype it ;))
|
If the NP ratio is around 1.0, try to get about 300 points
per life.
Whenever you see a shield (bonus is blue and red) or a teleport (bonus is black and
green) you won't get damages if you're touched by the laser, shots or spaceships (you'll
see a screeshot by clicking here).
|
Patient Trophy:
If you want this trophy, you really need to be patient to send your highest possible
score.
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Pterattack
|
None
|
If the NP ratio isn't around 0.25 (i.e. if you don't need
to send scores above 4000 points) then you can play Pterattack ;)
Try to focus on a single weapon and avoid all other bonuses since you will downgrade
your weapon.
Choose the "Fireballs" since it covers the regions in front of you (when you have
collected 4 "Fireballs"). See the screeshot here
Aiming the red Grarrl gives you 10 points (whereas for Pterodactyls it's 5 points),
so with the highest "Fireballs" you get 30 points per shots if you're just behind
him (once he's hurt, you need to pay attention to him since he stops and "moves"
towards you faster and also check the sides if there are a few or no pterodactyls)
Red and Yellow Pterodactyls are harder to kill so try to avoid them.
|
Patient Trophy:
If you want this trophy, you really need to be patient to send your highest possible
score.
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Shenkuu Warrior
|
none
|
Put your mouse near the bottom central hook so that it will be easier to change
the angle at which you want to throw your hook.
Try to avoid bouncing both sides of the game screen as it is harder to aim the
above brown platform(s) when you fall diagonally.
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Patient Trophy:
If you want this trophy, you must be patient and accept to restart from the bottom
of the mountain when you miss a brown platform with your hook.
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Snow Wars II
|
None
|
Build up the walls of your "fortress" made up of snow such
as to surround at least one Snowman. For each Snowman totally surrounded by your
walls you get a bonus of 10 points when you have to place your catapults.
If the NP ratio is high (i.e. higher than 5 for newbies and inexperienced gamers and
higher than 2.5 for experienced gamers), you can build a "fortress" sufficiently big
to avoid throwing snowballs towards Snow Beasts and Lupes!! (you'll see a screeshot
by clicking here) Beware that the number of point on that
screenshots is now not sufficient to get 1,000 NP).
If you can't build a sufficiently big "fortress", then you'll have to fight against
Snow Beasts and Lupes once. Then surround your Snowmen again by filling the holes
made by Snow Beasts in your fortress.
|
Patient Trophy:
It's always the same tactics: Build or re-build walls made up of snow, place your
catapults and kill your opponents. Try to build wide walls, i.e. walls of thickness
of about three or four snow blocks. It will be more difficult for the Snow Beasts
to destroy your "fortress". Also if you can surround Lupes with your walls, then
they'll die!
|
Total flash games: 14
(15 if you include the Petpet version of Kiko Match II)
|
Minimum of 42,000 NP per day,
it means 1.26 Mil in 30 days
|
Everyone has his opinion about the new version of Ultimate Bullseye. Whereas only skills were
needed in the first version to send a high score, it completely changed with the new version.
In the first version, it was you who decide when Punchbag Bob appears. You played the game
like you wanted it to be and got the score that you wanted it to be.
In the second version, it's the game which decides what your score will be. Skills is still
needed here, but luck is much more important here. Balloons (yellow and/or red) and Punchbag
Bob randomly appears on the screen... Getting a high score is now much more a matter of luck!
In the first version, I was used to spare my bonuses.
In the second version, I try to spare specific power-ups and use other ones before the 10th
arrow. Sometimes it works well, sometimes I may miss a lot of points. But with a high score
of 280 and a silver trophy in my trophy cabinet I think this guide is the best to get a high
score.
Scores of quality among quantity of tries:
6 rules to follow
Rule 1:
If you miss the target, start again. You want to maximize your score, so zero points isn't
useful to achieve your goal!
Rule 2:
If there are no balloons and if Punchbag Bob doesn't appear after the first 4 arrows, start
again. You want a high score, so it's better to get some extra points with the first few
arrows. Moreover you will feel much better when you have a lot of points with only 3-4 arrows
used.
Rule 3:
If you miss a (or both) balloon(s) or if you explode a (or both) balloon(s) but miss the target,
start again.
Without any power-up, exploding a red balloon gives you 5 points if you miss the target and 30
points if your arrow reaches it.
Without any power-up, exploding a yellow balloon gives you 10 points if you miss the target and
35 points if your arrow reaches it.
Without any power-up, exploding both red and yellow balloons gives you 15 points if you miss
the target and 65 points if your arrow reaches it.
It is obvious that you will loose a lot of points if you miss the target when one or two
balloons are on the screen!
Rule 4:
If you miss the apple on Punchbag Bob's head, but reach his body, you get 5 points. If there
is no balloon on the screen, restart the game. If you explode one or two balloons before your
arrow reaches Punchbag Bob's body, it's ok.
Reaching the apple on Punchbag Bob's head gives you 20 points AND a power-up!
When Punchbag Bob in on the screen, the aim is to get the maximum of points, so exploding a red
balloon (for example) and reaching Punchbag Bob's body still gives you 35 points.
Note: Unlike Ultimate Bullseye I, you can't use power-ups when Punchbag Bob is on the
screen :( So the maximum points you will ever get when he's on the screen is 85 (30 points
for red balloon, 35 points for yellow balloon and 20 points for reaching the apple)
Rule 5:
Only use the power-up which makes the target wider (first power-up on the left) or the power-up
which makes the target moving from left to right and from right left to (power-up in the middle)
before the last arrow. Try to spare the other power-ups if you only have one power-up.
The two above-mentioned power-ups have a major advantage and a major drawback:
The major advantage is that when you use one of those power-ups and reach the target, you get a
new power-up (it can be the same :() even though you don't get a bullseye. Usefull when you need
a particular power-up for a great combination of power-ups (see the next section) !!!
The major drawback is in the case you get a bullseye. Here you won't be rewarded by an additional
power-up. It's as if you simply reached the target. So let's say you got one bullseye (and got
the power-up in the middle) and you use that power-up and get your second bullseye, you will
have only one power-up instead of two :(
So, using those power-ups may help you to get a better power-up. Obviously if you miss the target
you loose your power-up and get no points, so apply the first rule and start again.
More generally, when using power-ups, you will loose them except if you get a (or two) bullseye(s),
so if you miss the target, start again. You need power-ups for great combinations, which may give
you a lot of points !!!
Rule 6:
Ensure a bullseye when you're throwing your 10th arrow! I've noticed that the best way to ensure
a bullseye for the 10th arrow is to use the power-up on the right. You need to reach the brown
part of the target (around the white and blue circles) to get a bullseye.
If you get a bullseye on your 10th arrow, you will get 3 extra arrows !! Very usefull to get more
points !!
How to get a lot of points with power-ups
The 4 greatest combinations of power-ups
The best combination of power-ups:
Why is it the best combination?
- It ensures at least one bullseye !! (with a lot of practice you will ensure more
than one bullseye ;))
- You have three arrows, hence more points to get :)
- You double your points :) :)
Without any balloons on the screen, you still can get more than 40 points (as if there was
a yellow balloon and you explode it and reach the target) !!
With a balloon (here it is a red balloon), you can get more than 100 points with a single
attempt !! Who said it was difficult to get the avatar with the new version of Ultimate
Bullseye? :D :D
For the moment, I still haven't got two balloons with that great combination of power-ups,
but you can add 70 points (2x 35 points for the missing yellow balloon) just to get an idea
of what could be the points you can get with a single attempt !!
The second best combination of power-ups:
I find this combination of power-ups better than the next one simply because it ensures you
to get at least one bullseye. If you look at the above 2 screenshots and divide the points
by two, you get 22 points and 2 new power-ups for the first one and 55 points and 2 new
power-ups for the second one. You can get 2 bad power-ups or you can make another great
combination, so definitely I place it on second position. Moreover, for the 10th arrow, you
are sure to get 3 extra arrows !!
The third best combination of power-ups:
This combination is great when you have at least one balloon on the screen (check the screenshot
below).
Why ? Since you have 3 arrows instead of a single one, you are sure to explode the balloon(s) even
though they are not aligned, i.e. the balloon(s) is (are) either too high so that a single
arrow cannot go through the ring, explode the balloon(s) and reach the target or one balloon is
up whereas the other one is down.
An other reason why this combination of power-ups is in third position is that you're facing a
major dilemma: Do you have to use those power-ups before the 10th arrow and expect to get at
least one balloon on the screen when you decide to use them or do you try to get an other
bullseye and get the power-up of the right, which added with those two power-ups enable you to
use the best combination. Suppose you decide to use them and there is no balloons on the
screen, you will think you spoilt two power-ups (unless you get a bullseye and get a power-up
back). Suppose you decide not to use them because you prefer to keep them and hope to get an
other power-up and you see two balloons on the screen... You will think you've missed a great
opportunity to get a lot of points...
I decide not to use them because I know I will get at least an other bullseye but I feel bad
when I see one or two balloons on the screen. If you are not used to get 3-4 bullseyes with
your first 10 arrows, then it's better for you to try to maximize your points, so use them
when you think a balloon or two may appear on the screen.
The fourth best combination of power-ups:
Yes, this IS a great combination of power-ups !! Remember what I said about those power-ups ?
If your arrow reach the target, you will get 2 new power-ups !! So you start with those two
"bad" power-ups and you may get the two power-ups on the right, which is the second best
combination !! Usually I use those power-ups to get better power-ups and hence get better
combination of power-ups which gives me a lot of points :D
A detailed game arrow per arrow
When you start a new game, never forget to type the cheat code "catapult" to get a free power-up.
Here I got the power-up on the right, I already know that I will use it for the 10th arrow.
First arrow: I reached the target and got 2 points.
Ok, already a balloon, it means that I can get a lot of points if I explode the balloon and reach
the target...
Second arrow: I explode the yellow balloon and got a bullseye !! I got 35 points from the yellow
balloon and 10 points for the bullseye, i.e. a total of 45 points and a power-up (the ring).
I need at least one more bullseye to get the best combination of power-ups. 47 points and 2
power-ups after two arrows, that's a pretty good start :)
Third arrow: I reached the target and got 3 points.
Wow, an other balloon, I'm lucky :D If I explode the balloon and reach the target, I will get a lot
of points, it will be a great great start :D
The red balloon is too high and hence isn't aligned. If I've selected the ring, my arrow would
have gone either through the ring and reached the target without exploding the balloon or explode the
balloon without passing through the ring and reached the target. I would have lost a power-up...
I'm happy to keep my power-up :)
Fourth arrow: I... missed the target. Since I have exploded the red balloon, I still get 5 points. According
to my 3rd rule, I should restart the game. However Punchbag Bob appeared on the screen...
Here is the deal: if I reach the apple on Punchbag Bob's head, I get an other power-up and I
continue the game. Otherwise I start again (would have missed a balloon and an apple, it means
too many points lost...)
Note: If nothing appeared on the screen (no balloons and/or no Punchbag Bob), I would have
followed my 3rd rule and start a new game even though I have some points and 2 power-ups. Remember
that our goal is to maximize our score.
Fifth arrow: I pressed the up-key so that the angle with respect to ground is the biggest. I
aimed (with lots of practice I know at what strength I need to throw my arrow) and reached the
apple on Punchbag Bob's head. I got 20 points and a new power-up which I immediately use (I
don't need that power-up, I'm looking for the one on its right :D)
Sixth arrow: I reached the target and got 5 points and an other power-up. Since I don't need that
one too, I immediately use it.
Seventh arrow: I reached the target and got 5 points and a second blue-white power-up. I only need
one of that type, so I use it immediately. I hope to get the power-up with 3 arrows...
Eighth arrow: I pressed the up-key so that the angle with respect to ground is the biggest. I
aimed (with lots of practice I know at what strength I need to throw my arrow) and got a new
bullseye. I got 10 more points and a new power-up. It's still not the one I want :( I immediately
use it and hope for the power-up I need, that's my last chance !
Nineth arrow: I reached the target and got 3 points. FINALLY !! I got the power-up that I was
looking for :D Now I can use the best combination of power-ups for the 10th arrow ! Hope there
will be some balloons on the screen :D :D
Tenth arrow: Sadly, there were no balloons on the screen :( Anyway... I pressed the up-key so
that the angle with respect to ground is bigger. I aimed (with lots of practice I know at
what strength I need to throw my arrows) and got two bullseyes and hence two power-ups. Since
it was the 10th arrow, I also get 3 extra arrows so I can continue my game. I immediately use
the power-up in the middle and hope to get a better one (since I have the ring again, it would
be nice to get the power-up with 3 arrows :)
Eleventh arrow: I reached the target and got 5 points. I also got a better power-up which I
immediately use.
Twelveth arrow: I completely forgot to press the up-key... XD Well I still reached the target
but got only one more points (instead of five if it was the "normal" target)... I lost a
power-up but since there is only one last arrow, I use my last power-up (the ring).
Thirteenth arrow: I reached the target and got 5 points. Since I used the ring my points is
doubled so I got 10 points for the last arrow.
On the final screen, I got a total of 163 points, which is sufficient to get 1,000 NP (it was
Friday 14th November 2008). Hence I click on "Send Score" to get my NP :D
Final words
Practice a lot. This will help you to get more bullseyes per game. You will also know at what
strength you have to throw your arrows to reach the target, balloon(s) and Punchbag Bob.
And you need a lot of luck... :(
I hope that with the help of this guide you will:
- improve your scores
- get the avatar if you don't already have it
- get a trophy ;)
My highest score so far: 280 points (Thursday 13th November 2008)
My trophy:

(Got gold on reset day in December)
Completely addicted to Destruct-O-Match II, it took me some time to understand the new version. More
bonuses implies more possibilities ! But the new version finally looks similar to the previous one.
Take your time, you will get more points !!
The most important thing to know is that this game is limited in time, i.e. you can "solve" a level in
2 minutes or in 1 hour !! Moreover we don't get extra points for "solving" a level very quickly. So
take your time and look at the screen first then decide what you do and in which order.
Let's take an example:
It's the wall of boulders of the second level (you need to reach at least 120 points to move to the next
level).
There are four different colors of boulders: white, blue, orange and green.
I quickly search for any countdown. No countdown, I'm safe, there won't be undestructible boulders :)
I check the bonuses on the boulders:

This one is not important, I
already have the paw on the left flat rock.

I'll have to remove all
groups of white boulders before using that bonus.

I'll get some extra points
with this bonus since it adds an additional row of boulders.
I can notice that isolated green boulders are surrounded by white boulders (see bottom right corner
and bottom left corner). It means that the green boulders will be easy to remove after I remove all
white boulders. So I will be left with blue and orange boulders only. Since I can get an additional
row of boulders with the blue bonus, it's better to keep the orange boulders on the screen and either
group the blue boulders together are remove all of them before using the blue bonus. If there is only
orange boulders on the screen when I use the blue bonus, I will have an additional row of orange
boulders !! That will give me a pretty good total :)
Hence I will proceed in order:
- I remove all groups of white boulders before using the white bonus.
Note 1: Don't do the reverse, you will loose a lot of points since all groups of white
boulders that are removed with that white bonus won't give you points.
Note 2: Don't group boulders of other colors to group white boulders ! Isolated white
boulders will be removed automatically when you use the white bonus ! For example, on the
bottom right corner, don't try to group the isolated white boulders. It's better to remove
the group of two blue boulders so that the green boulder (after you used the white bonus)
will be at the same height as an other green boulder which is located between two orange
boulders
- I remove all green boulders.
- To get a maximum points for this level, I try to keep a maximum of orange boulders on
the screen and I remove all blue boulders except the ones connected to the blue bonus. If I
can connect more blue boulders to that bonus, it will also give me a lot of points.
- If there are only orange boulders when I use the blue bonus, I will get an additional row
of orange boulders, so I clean the level, get a lot of points and 100 bonus points.
Note: The first few levels are easy since there are only a few number of colors. So try
to clean a maximum of levels at the beginning. All bonus points that you get in the early
levels are points that you don't need to seek for in the later levels ;)
The key of success ? A good start !!
So you want to know what is a good start ?
Here is a good start:

Whenever you can, try to get more than 300 points (i.e. more than 200 points from cleaning
the level + 100 bonus points) for the first few levels

Also try to keep the bonuses on the flat rocks. You won't have the boulders with a Grarrl's
head and/or a Scorchio in every level. Those bonuses can be very helpful when you're in lack
of points ;)

As you can see, after I've completed the third level, I've already reached 1,000 points. You can
notice that each boulder that remain on the screen diminishes by 10 the bonus points. So try
to fully clean a maximum of levels or at least end a level with less than 10 boulders remaining
on the screen.
How to use the "x3" bonus
So cleaning the level is important. However when you reach later levels, there are more colors and it
becomes a little bit harder to reach the points limit (which is indicated on the bottom left corner)
since there are 20 more points to get for each new level.
The previous version was different since the points limits were (in order) 100, 115, 100, 115, 130, 100,
115, 130, 145, 100, 115 and so on, i.e. an increase of 15 points but you came back to the lowest points
limit at some stages. Here the points limits only increase by an amount of 20 points and once you reach
the points limit of 280, it is the final level, you won't get a new level even though you score more
than 280 points !!
An other difference is that since the points limits only increase, there will be also more boulders to
group and destroy so as to help you to reach them.
Like the previous version, you will have a bonus which will triple your points :) Whenever you see that
symbol:
you have to check if there are a lot of boulders of the same colors or not. And you will have to do the
following:
- If there are a few boulders of the same color as the "x3" bonus, you will use the "x3" to
secure your access to the next level, i.e. you will start by removing the other colored boulders
and depending on the number of points you lack, you will connect the few boulders to that bonus.
- If there are a lot of boulders of the same color as the "x3" boulders, first try to connect
the maximum of boulders to that bonus and hence get the highest possible points from it
(sometimes you will get more than 400 points or 450 points just by cleaning the level !! and if
you can get some bonus points too, you'll get points really fast :))
If you have problems to connect a lot of boulders to a "x3" bonus (on the next screenshot, the "x3"
bonus is on a white boulder) and you also have the bonus which add a row of boulders (do you remember
about the blue bonus of the first screenshot ?) on the screen, then try to remove all boulders above the
ones you're aiming (here: the white boulders) so that when you add a row of boulders, with some luck you
can connect a lot of boulders which were not reacheable before :)

As you can see, there are 14 (!!) white boulders which cannot be connected to the "x3" bonus
(zone surrounded with a red line). By using the bonus next to the red arrow, I hope to get a
white boulder where I placed a "X" mark.

I'm lucky !! :D I got two white boulders and a black one where I placed a "X" mark. Now the 15
white boulders (I also got a white boulder on the zone that was surrounded by a red line on the
previous screenshot) which wasn't reachable are connected to the "x3" bonus !! Moreover, if I
remove the three blue boulders (the streaked region), I can connect 5 more white boulders to the
"x3" bonus :)
Last few tips
- Don't use the claw at the end of a level just to get 10 or 20 more bonus points (except if
you've reached the last level). Spare it for a later level where you'll need it to mix the
positions of boulders and get the points you need to access the next level.
- Also don't use the claw if you want more boulders connected to a "x3" bonus. I've noticed
that what you have now is most of the time better than what you'll get after mixing the
boulders or am I unlucky when I use the claw ???
- A few word about the bonus I haven't talked in this guide yet. Whenever you see that symbol:
you know that you can destroy all boulders which surround it. I often use it at the end of levels
since you may have some isolated boulders which surround that bonus. By exploding all boulders
around it, you diminish the number of boulders remaining on the screen or even fully clean the
level and hence get more bonus points ;)
My highest score so far: 3,034 points (Sunday 2nd November 2008)
My trophy:

(Got gold on reset day in December)