For conversations that occur earlier in Meridell, please go to NQM's NQII NPC page. I'll put up images as soon as possible. Oh, and I'm not sure the prices of everything are accurate.

Also note that for whatever reason it deletes the quotation marks at the end of all NPCs' speeches. Don't know why. Lastly, there are times when I omit the letter "t"; that's because if I don't three of the letters in the word will form a word blocked by TNT's filters.

Trestin conversations:



TOLAIN:



Tolain says, "I don't understand why all the animals that live in the nearby lands have become so aggressive lately. Why, I used to be able to walk all the way to White River, at night, without having to worry about a thing. Now, I can't even go out during the day without being set upon by ravenous beasts!"

Say, "What kinds of beasts?"

Tolain says, "Well, the lupes, aishas, and bearogs that live in the plains and forests near here used to be so tame and peaceful -- why, you could walk right up and feed them snacks out of your hand. I even hear that the gelerts that live to the northeast have become hostile."

Say, "Tell me about White River."

Tolain says, "White River is the next nearest settlement. It's a day's walk from here; just go around the mountains to the north, then over the land bridge to the northeast, and follow the coastline south. You can't miss it; i's the only way to cross the river, which is, not coincidentally, called the White River."



PONGORAS:



Pongoras says, "The monsters that have been roaming the countryside won't come too close to towns, but there's a cave to the north of here that has all sorts of fiends inside. I wouldn't go there, if I were you. At any rate, if you're going to be out adventuring, I'd recommend staying right near town until you've gained some experience."

Say, "What can you tell me about the cave?"

Pongoras says, "The cave? I think it used to be a mine of some kind, but it's been abandoned since before I was born. I don't think anyone has been in there in years, but with all the monsters infesting it now, I can't imagine that anyone would want to go there!"

Say, "What else is near the village?"

Pongoras says, "Well, there's the mountains to the north, and the coastline all around... if you head northeast and then south, you'll get to the city of White River. You can't trust city folk, though. Be careful if you go there."

--AFTER DEFEATING THE MINER FOREMAN--

Pongoras says, "So, it was an old gold mine, eh? I wonder why it got so infested with undead miners... Well, at any rate, I'm glad you cleared it out."

- Buy/Sell from Pongoras -

Pongoras says, "Well, I once learned to make a couple of simple magic potions from a wandering wizard. If you want, I can sell you a basic healing vial or a dangerous Flare potion. Careful with the Flare potions -- they're quite explosive! I'll just charge you what it costs me to make the potions; anything more wouldn't be fair, since I've known you your whole life."

Healing VIal - heal 15 - 10 gp
Flare Potion - dmg 15 - 15 gp



JIMBA:



Jimba says, "Aahh! Oh, sorry, it's just you. I've been a bit on edge lately, with all these nasty creatures roaming around. Why, just the other night, I had to fend off a ravening lupe that tried to eat some of my flock!"

Say, "How is your flock doing?"

Jimba says, "My poor babaas haven't been getting any sleep, what with all the howling that goes on at night. Those crazy lupes out in the wilderness sure are making things difficult, with all that racket."



MARVIS:



Marvis says, "It's too bad that your father isn't still with us to see you going off to adventure. He would have been so proud of you."

Say, "What else do you know about my father?"

Marvis says, "Well, he had kind of a mysterious past. He didn't talk about it much. I think he used to be a soldier or warrior, before he met your mother and settled down to have a family. That's where he supposedly got that sword he left you, anyway. Although if he really had been a soldier, don't you think he'd have kept his armour, too?"



White River conversations:



JELTHARO:



Jeltharo says, "Welcome to White River. Normally I would extend every courtesy and hospitality to you that our humble town could afford, but ever since the problem with the bridge, the whole town's been in an uproar."

Say, "What problem?"

Jeltharo says, "Well, everything was fine, until one day a few weeks ago. The town was going about its business as usual, when suddenly there was a crack of thunder -- from a cloudless sky, no less! -- and a wizard appeared out of thin air. He claimed that he would 'rule all these lands,' and then cast a spell at the bridge. The bridge magically lifted itself up, and despite all our efforts, we've been unable to force it back down. Now nobody can cross the river!"

Say, "Who was the wizard?"

Jeltharo says, "The wizard was an elephante, dressed in robes, and with a mad gleam in his eyes. He frightened the wits out of me, I must say. After he cast that spell upon the bridge, he cackled maniacally and then disappeared into thin air. I've no idea where to find him, though, or how to make him reverse the spell."

Say, "What can you tell me about this town?"

Jeltharo says, "White River was founded ages ago, before recorded time. It was built at the narrowest point along the White River itself, to make passage to the Northern Marches easier. Naturally, a town grew up here. Most of the citizens are either minor wizards or merchants, dealing in trade with other cities in Meridell."

--AFTER DEFEATING ZOMBOM--
b
Jeltharo says, "Oh, thank you so much for defeating that terrible wizard! Now the bridge is working again, and life around here will get back to normal. If you have any questions about the town, just let me know."

Say, "Tell me about the lands to the south."

Jeltharo says, "The lands to the south are vast, and mostly uninhabited, until you reach the Eye of Meridell. It's actually just an ancient lake surrounded by a ring of mountains and forest. There's a city on the edge of the lake, though I've never been there myself. But there's a great deal of land between here and there, including lots of hills and swamps. I'd be careful going out there, if I were you."



TEBOR:



- Buy/Sell from Tebor -

Tebor says, "We haven't been able to get much in the way of supplies ever since the bridge got locked open, but we're not out of everything. I have a few healing potions, some dangerous Flare and Blast potions, and even some weapons and armour. Take a look, and tell me what you want.

--AFTER DEFEATING ZOMBOM--

Tebor says, "I'll be able to get more supplies now that the bridge is back in order! Thanks! You can have a 20% discount on anything in the store.

(prices are before the discount)

Healing Vial - heal 15 - 15 gp
Flare Potion - dmg 15 - 15 gp
Blast Potion - dmg 25 - 25 gp
Iron Shortsword - dmg 8 - 400 gp
Rusty Chain Tunic - def 5 - 300 gp



GORGAN:



Gorgan says, "Say, you wouldn't happen to know anyone who needs to buy five hundred pounds of omelette, would you?"

Say, "No thanks, I don't need any omelette."

Gorgan says, "Oh well. I guess it'll all just rot away then. I had it imported from across the eastern sea, and was expecting to take it across the river, so I could sell it all around Meridell... but with the bridge stuck the way it is, I don't know how I'll ever make my money back!"

Say, "What can you tell me about White River?"

Gorgan says, "I spend a fair amount of time here; my trading business takes me all over Meridell. White River's just a small town, really, not much to see or do. Some of the wizards who live here make for interesting conversation, if you enjoy that sort of thing."

--AFTER DEFEATING ZOMBOM--

Gorgan says, "Most excellent work! Now that the bridge is back in proper order, I can get rid of all these crates of omelette I've got. They were starting to smell bad, too. I guess you and other adventurers will have to find somewhere else exciting to go now, eh?"

Say, "Interesting how?"

Gorgan says, "I heard tell there's a wizard of some sort who lives on the other side of the river, who's been looking to lead a more exciting life than just sitting around, practicing spells. You should ask around; she might be a good traveling companion."



ADELAN:



Adelan says, "Dear me! The bridge is stuck in the raised position, and is unusable. Curse that wizard for doing this to our town!"

Say, "What can you tell me about the wizard?"

Adelan says, "His name is Zombom. I've known him for years; he was actually a student of mine some time back. You see, I'm a wizard myself. But I hadn't seen him in several months, when he appeared and cast that spell on our bridge. I don't know where he learned such powerful magics; I can't even figure out how to break the spell. I fear that only his demise will cause the spell's effect to end."

Say, "Where can I find the wizard?"

Adelan says, "It's only a rumor, but I've heard that he's taken up residence in an old, ruined tower on an island in the sea northeast of here. The only way to get there -- unless you can swim like a fish, or fly like a bird! -- is an underwater cave that runs under the mountains and comes up again on the island. I'm not sure exactly where it is, though. I think it lies where the forest meets the mountains, to the north."

--AFTER DEFEATING ZOMBOM--

Adelan says, "Well, I can't thank you enough for defeating Zombom, though I wish it didn't have to be this way. I suppose he'd been driven mad by tapping powerful, forbidden magics... or something like that."

Say, "Zombom said he failed his master, and he mentioned your name."

Adelan says, "His master, eh? So he was not behind this by himself? That makes a certain kind of sense, I suppose. The only other person I can think of powerful enough to put Zombom up to what he did would be... but it can't be." Adelan hesitates for a moment, and looks around suspiciously. "The king's advisor, Ramtor, was rumored to be a powerful spellcaster... but I can't imagine why he'd want the bridge frozen up. The last I heard, the king had taken ill... but this far from the castle, who knows what's going on there?"



HORXAS:



Horxas says, "Welcome to my tavern! Although it's not much of a tavern these days, what with the bridge and all... We can't even get any ale. So there's not really anything to drink. But if you want a room for the night, it'll be 35 gold pieces.

Say, "What can you tell me about this town?

Horxas says, "White River's a peaceful town. The bit with the wizard showing up was more excitement than we've seen in all my lifetime! Normally, we just have a few wizards who quietly practice their magics, and the tradesmen who pass through frequently. They ship all manner of goods through here, although business has dried up a bit, now that the bridge is unusable.

Say, "I'd like to rent a room for the night." (Cost: 35 gp)

Horxas says, "Thank you very much. Your room is just around the corner.

You rest for the night, and wake up refreshed and healthy.

--AFTER DEFEATING ZOMBOM--

Horxas says, "Oh, thank you for defeating that horrible wizard! Now the bridge is usable again, and we're finally able to get shipments of ale! My customers will be so happy! Since you defeated him, I'll let you rent a room at a discounted rate, only 25 gold pieces.



BOLAR:



Bolar says, "I haven't had a drop to drink in weeks... ever since that dang wizard showed up. Horxas keeps saying he'll get some ale soon, but I don't know...

-AFTER DEFEATING ZOMBOM--

Bolar says, "Wow, thanks! You defeated that wizard, and I can get back to drinking! Cheers to ya!



YAUVIS:



Yauvis opens his eyes and yawns. "Eh? What do you want? You woke me up! I'm trying to catch some shuteye here! Why don't you go do something more useful, like kill that wizard who froze the bridge?" Yauvis turns over on the bed and goes back to sleep.

--AFTER DEFEATING ZOMBOM--

Yauvis opens his eyes and yawns. "Eh? So, you killed the wizard, eh? Good job. Now leave me alone, I'm trying to sleep!



MIPSY:



Mipsy says, "Oh, you startled me! I'm sorry, I'm a bit jittery these days, what with all the fuss from the bridge being stuck. I'm glad it's opened up now, though, and I've heard it's all thanks to you!

Say, "What can you tell me about this town?

Mipsy says, "Oh, I don't know very much about White River. I haven't lived here very long, you see; in fact, I'd only just moved in when the wizard attacked and got the bridge stuck. So I haven't even met most of the people who live here, since they've been trapped across the river.

Say, "What do you do?

Mipsy says, "Well, I'm a wizard, as you may have guessed from my robe. Not a very good one, mind you... I only know a few simple spells and other tricks.

Say, "Would you like to join me in adventuring?

Mipsy says, "Me?? You want me to join you?" Mipsy jumps up from her chair excitedly. "Of course! Of course! I've already got my handy wizard's wand and my robes, and that's all I'll really need for a life of adventure, isn't it? Let's get going!

Mipsy has joined your party!



ENKARRA:



Enkarra says, "You're from Trestin, are you? That means the bridge must be open! Oh, thank the stars. I was afraid I'd never be able to visit the north again.



SILDAIRM:



- Buy/Sell from Sildairm -

Sildairm says, "Welcome to my shop. I sell speed-altering potions, but they won't come cheap. Anything guaranteed to make you move faster -- or make your enemies move slower -- will come at a hefty price! I also have healing potions, but when you buy my speed-altering potions, you won't need those much!



Lakeside conversations:



Fudra says, "Greetings and salutations! Welcome to the Weary Rest, the only inn in these parts. I've only got a couple of rooms, but one's empty, if you're interested. It's 100 gold pieces per night.

Say, "What can you tell me about this town?

Fudra says, "I've lived here all my life, in Lakeside. It's a nice, peaceful town. Thankfully the dense forest helps keep some of the worst beasts away from the town. And you can be sure we keep the torches burning all night. You might want to go talk to the elders, who convene in the large meeting hall at the north end of town.

Say, "What do you know about the nearby area?

Fudra says, "The Eye of Meridell, that's the name for these parts. Comes from the eye-like shape of the lake, and the forest and mountains around it. I've never gone beyond the edge of the Eye, myself, not that I'd want to these days, what with all the beasts and monsters roaming the countryside. But if you leave the Eye and head southeast, you'll hit a huge desert known as the Trackless Wastes. I wouldn't recommend going there; there's no water for miles, and you can get easily lost.

Say, "I would like to rent a room for the night." (Cost: 100 gp)

Fudra says, "Ah, thank you. You'll find the empty room just down the hall.

You rest for the night, and wake up refreshed and healthy.



DOVINI:



Dovini says, "Oh, my... are you an adventurer? Like me? I mean, not that I'm much of one... I was hoping to find the famous lost city of Phorofor, but so far I've been luckless. I spent several days traversing the Trackless Wastes to the southeast, but eventually I had to give up. I ended up crawling through the mountains, and barely made it back here alive! I don't know if I have the heart to try again.

Say, "What can you tell me about the lost city?

Dovini says, "Ah, the lost city of Phorofor... There have been rumors for years of fabulous riches and evil spirits in that city. I don't really know, though. But I do know for certain that it's somewhere in the desert, possibly in the southeast. Supposedly there's some old hermit who has real knowledge about the place, but I've no idea where to find him. Anyway, the city's very far, and since I returned from my attempt to find it a few weeks ago, all these monsters and vicious creatures have appeared, infesting the countryside. I don't even know if I could make it to the desert without getting killed.



SIDDANDE:



Siddande says, "Zixo, I don't care what anyone says. The lost city in the desert is a myth. It's made up! Nobody's ever seen it or been there... or seen it... that I've heard of. Anyway, who would build a city in the desert?" Siddande looks at you. "You're clearly not from around here. You must know something about the lost city. Tell this dolt that I'm right!

--AFTER TALKING TO POTRADDO--

Siddande says to you, "The lost city is real? Harumph! Why should I believe you? I'm not giving in to Zixo, that idiot!



ZIXO:



Zixo says, "Siddande, you aren't listening to me! The lost city is real, I tell you. Why, that adventurer in the inn has been looking for it for ages. Surely he wouldn't go traipsing around the desert for a myth!" Zixo turns to you. "You look like a knowledgable adventurer. You must know one way or another!

-AFTER TALKING TO POTRADDO--

Zixo says, "Ha! I knew it! In your face, Siddande!" Zixo does a victory dance.



KIJANDRI:



Kijandri stares at the tranquil pool in front of her. She finally notices you, and turns a pleasant smile your way. "Ah, you must be the adventurer I've been hearing about. Seeking the lost city, as I understand it.

Say, "So it seems. What do you know about the lost city?

Kijandri says, "Not much is known about the lost city, but I'll tell you what I do know. And this isn't myth or rumor; this is fact. The lost city was built at an oasis in the desert, a place of water and trees. But it grew too large, and eventually became abandoned. Years later, a wizard took up residence there, and his evil experiments raised the late citizens into an undead army that he wanted to use for rebellion. The king's wizards came to suppress the rebel wizard, and during the furious battle between them, they conjured a tremendous sandstorm which suffocated everyone involved. It buried the city, and covered all tracks to the place. This was long ago, of course, when the desert was much smaller. After that, nobody cared much about the city. It was lost to history, and as the desert grew over time -- I don't know why it did that -- eventually, memory of how to reach the city was also lost.

Say, "How do you know all this?

Kijandri says, "Ah, the old hermit, Potraddo. He was once a historian and -- some say -- a powerful wizard. But he went mad some time ago. I used to take long walks through the forest, and ran into him a few times. He told me some stories, during his saner periods. That was one of them. I don't know where he lives now, though. No one's seen him in years." She shakes her head. "Nobody else believes the stories, though, but I checked. I went to the king's castle, far to the south, and looked in the ancient royal records. The details were sketchier than Potraddo's, but they confirmed it. This was a while ago, though. The journey is too dangerous to make, now, and no one else is really interested in trying.

--AFTER TALKING TO POTRADDO--

Kijandri says, "I am glad you found Potraddo and were able to speak to him. He is quite wise. I hope you're able to find out what's going on with the world, and put a stop to it! I guess the lost city is your first stop.



BIN-PO:



Bin-po says, "Ah, there's nothing like a relaxing drink. Sure takes your mind off all the crazy myths and stories you hear around these parts. It's enough to drive a man mad!

Say, "What myths and stories?

Bin-po says,"Well, I spend a lot of my time reading and researching... and I always come across strange stories that you'd never believe, if they weren't written down. Even then I don't always believe them. Like this story of a lost city in the desert. It's spoken of by several reputable authors, but there's never enough details to pin down where it is, or what it was. Truly frustrating.

--AFTER TALKING TO POTRADDO--

Bin-po says,"Indeed, the lost city exists? I must seek out this hermit you speak of! I've got a million questions to ask him...



YECCKI:



- Buy/Sell from Yeccki -

Yeccki says, "Welcome to the tavern. I'm your host, Yeccki. Not only is this the finest tavern in town, it's the only tavern in town!" Yeccki cackles madly. "But seriously, folks... sit down and take a load off, or you can peruse my wares. I sell potions in this town, and they're darn good potions, too!

Healing Potion - heal 35 - 35 gp
Healing Flask - heal 25 - 25 gp
Awakening Potion - resurrect, 10% heal - 300 gp
Flame Potion - dmg 35 - 30 gp
Velocity Potion - haste 20% - 70 gp
Dawdling Potion - slow 25% - 80 gp



ESTRUNDA:



Estrunda raises his head from the table, and looks at you for a moment through bleary eyes. Then his head thumps down onto the table as he falls back asleep.



MYNEL:



Mynel says, "What are you doing in my house? Get out! Out, I tell you! I have nothing to say to you!

--AFTER YOU TALK TO POTRADDO--

Mynel says, "Oh, so you talked to the old hermit, did you? Well, that changes things... Wait a minute, no it doesn't! Get out of my house! I don't want to talk to you!



PIPKA:



- Buy/Sell from Pipka -

Pipka says, "Don't listen to anything my brother Zapka over there says. He sells weapons, not armour! What does he know? I know more about either armour or weapons than he does. So, what are you interested in buying?

Steel Chain Tunic - def 14 - 900 gp on Evil, not sure on Normal
Trainee's Robe - def 6 - 900 gp on Evil, see above



ZAPKA:



- Buy/Sell from Zapka -

Zapka says, "Don't listen to anything my brother Pipka over there says. He sells armour, not weapons! What does he know? I know more about either weapons or armour than he does. So, what are you interested in buying?

Steel Shortsword - dmg 14 - 900 gp on Evil, not sure on Normal
Cardboard Wand - dmg 6 - 900 gp on Evil, not sure on Normal



HATHIET:



Hathiet says, "I can't believe how unsafe it is to go outside the town these days! The forest used to be such a peaceful, calm place. Bearogs, lupes, gelerts... they were all peaceful when I was a lad. Even as recently as a few weeks ago! But now they're aggressive and hostile. It's so frustrating to be unable to go fishing on the lake without giant jetsams trying to eat your boat.

--AFTER TALKING TO POTRADDO--

Hathiet says, "Well, I'm glad to hear you know what's causing all this. Maybe once that evil Ramtor is defeated, the animals will calm down, and I can go fishing again!



ARIALA:



Ariala says, "Our daughter almost never leaves her bedroom any more. I'm afraid she's going to become a shut-in if she can't go exploring in the forest any more. She used to love it so, and now she's confined to the town. I mean, we all are, really, but it's especially hard on a young girl like her.

--AFTER TALKING TO POTRADDO--

Ariala says, "Oh, thank you for helping! I know that our daughter will be so happy to go outside once the forest is safe again." She looks at you expectantly. "Well? Get going! You've got a kingdom to save.



FOLSI:



Folsi sighs. "I wish I could go outside... but mum and dad say it's just not safe. It's not fair! I wish those darn animals would stop being so mean, so I could go play in the forest. Stupid, mean old animals." She sniffles and buries her head in her pillow.

--AFTER TALKING TO POTRADDO--

Folsi's eyes brighten at the news. "Wow! The forest will be safe again soon? I can't wait! I hope you have fun on your adventure, too!" She grins and looks out the window in anticipation.



ERINELS:



Erinels bows as you approach. "You should speak with Nikalo, for he is the chief elder.



PAREL:



Parel bows as you approach. "Nikalo is the head of the elder council, and wiser than I. Speak to him.



NIKALO:



Nikalo says, "You surely have many questions about our town. I will try to answer what I can.

Say, "Can you tell me about the town?

Nikalo says, "The town is small and peaceful. The angry creatures of the forest have not come here so far, and with our continued vigilance, they will not. Our citizens are worried, of course, and we would all like to know what's going on.

Say, "Do you know where I can find the old hermit?

Nikalo says, "The hermit?" He glances at the other elders, who look worried. "The hermit... he lives near here. To the northwest, in fact, not far outside of town. You'll have to wend your way through some fairly dense underbrush to reach him... and he may not be particularly hospitable if you do. He's gone quite mad, you see.

Say, "What can you tell me about the surrounding area?

Nikalo says, "The Eye of Meridell is an ancient formation. The first people to find this area found it calm and peaceful, isolated from the troubles of the world by the ring of mountains surrounding it. They settled here on the edge of the beautiful lake. Back then, the desert to the southeast was much smaller than it is now. Most of it was plains and grassland. But over time, the desert crept ever northward, eventually reaching its current limit. Creatures still live there, though, and in contrast to the animals of the plains, which were peaceable until recently, the desert's inhabitants were always aggressive.

--AFTER TALKING TO POTRADDO--

Nikalo says, "Hmm, I see you've spoken with the hermit. Well, I suppose you've got quite an adventure ahead of you. Good luck.



POTRADDO:



Potraddo says, "Well, hello there! I don't get many visitors out here... ah, in fact, I don't think I've ever had any visitors out here. Oh well! That's what I get for living in the woods by myself, eh?

Say, "Tell me about the lost city.

Potraddo's eyes narrow when he hears your request. "So, you want to know about the lost city of Phorofor, eh? Well, that's a story not many are eager to know the truth of. Have you spoken to Kijandri about me?

Say, "Yes, I did.

Potraddo nods. "Indeed, she is a wise girl, wiser than the so-called 'Council of Elders' here in Lakeside. They think I'm mad, simply because I shun the company of most people. In truth, I have always felt more comfortable with nature than with people. Nature never makes demands of you; it simply exists, on its own terms. But you are interested in learning about Phorofor... so I will tell you what you need to know.

Say, "Go on.

Potraddo lets out a long breath, then begins. "I will trust you with this information because you seem to me to be strong of spirit, and noble of purpose. I trust that you will not make malicious use of the information I am about to give you. Phorofor now harbors legions of undead, who continually rise and rise again from the souls of the departed. It is a very dangerous place and I would not travel there... but I believe you must do so, because all the bridges leading to the eastern part of the continent have been destroyed, and within the city lies the only way to travel to the east.

Say, "Why do I need to travel to the east?

Potraddo says, "A shadow has come over this land, as you are no doubt aware. Beasts have become hostile, monsters have arisen... but the cause of this has not been widely known. The king's advisor, Ramtor, has overthrown him and taken power. I suspect, though I cannot prove, that he has cast powerful, evil spells upon the land, in order to keep everyone occupied -- they cannot return their king to power while they must continually fight off angry monsters. This is a heavy burden, but I think that it must be you who travels to the royal castle and confronts Ramtor. But to do that, you must first pass through Phorofor. There is an Orb of Travel within the city, that will take you to the east. I do not know precisely where it will deposit you, however, but be prepared for any danger. But entering the city is not as easy as it sounds.

Say, "How do I enter the city?

Potraddo says, "The entrance to the city is blocked, but it can be opened by means of a magical (this word is blocked by Neopets' filters...)." He pauses for a moment. "The phrase is, 'ad ro un ta en.' Speak this phrase to the city's guardian, and you will be granted entrance." He stops, and sighs. "That is all I can tell you for now. You must do the rest yourself. My thoughts will be with you, though. Take care in the wilds.



Phorofor conversations:



WITHERED GHOST:



The withered ghost looks at you balefully. "This is a place of danger, and of death. None who enter shall leave. And none shall enter who do not know the key.

--AFTER YOU TALK TO POTRADDO--

Say, "I know the key -- 'Ad ro un ta en.

The withered ghost smiles grimly. "So you wish to enter. So be it." The ghost fades away, and the huge sandstone blocks before you fade away into nothingness. The path into the city lies open.



UNDEAD MERCHANT:



The undead merchant says, "I can't believe it! Someone who's not undead! You wouldn't believe how cheap undead people are. Every person in this city is a boring old undead fiend... and most of them are bloodthirsty, to boot.

Say, "Who are you?

The undead merchant says, "Oh, my apologies, I should introduce myself. I am... er... that is... my name is..." The undead merchant scratches his head. "Now that's funny. After all this time, I can't seem to remember my name. Oh well, I guess that's what happens when you've been undead for hundreds of years. At least I fared better than most of the people in this city.

Say, "What happened to the city?

The undead merchant says, "Well, ages past, it was right next to an oasis, which I guess has dried up. The city became abandoned, then, having no source for water. I lived and died here before that ever happened, though. Imagine my surprise when I found myself awaking, then, and clawing my way out of my grave! It seems an evil wizard had resurrected all the corpses in the city for his own nefarious deeds. I wasn't interested in fighting in his army, though, so I hid away. When the king's wizards came to destroy him, it was an awful battle... but I stayed hidden, so I survived. So to speak. I've just been biding my time here, ever since. I'm not really even much of a merchant, any more. I don't have anything much to sell except for healing potions... and the rarity of potion reagents in the middle of the desert keeps my prices high, not to mention my insatiable undead greed." He shakes his head. "Imagine what my father would say if he could see me now. An undead potion merchant! How bizarre, eh?

- Buy/Sell from the undead merchant -

The undead merchant says, "All I've got is healing potions, and they're pretty expensive. Not that I have much use for gold out here, but I'm not about to give up my mercantilist principles just because I live alone in abandoned ruins in the middle of a desert, no sir!

Healing Potion - heal 35 - 70 gp
Healing Flask - heal 25 - 50 gp
Awakening Potion - resurrect, 10% heal - 400 gp



FORLORN GUARD:



A forlorn guard looks at you and says, "Yes? What do you want? Not all the undead 'round here are bloodthirsty fiends. I've still got a job to do.

Say, "What happened to the city?

The forlorn guard says, "Oh, well, you know, battle between wizards, tremendous sandstorm... that same old story. But I never left my post, no sir, and I've been standing here for..." His eyes glaze over as he thinks. "Near on six hundred years now. But I ain't never left my post in all that time, no sir." He looks at you. "Now if you'll move along, I've got to focus on my guarding. Can't let your guard down in here, no sir.



Seaside conversations:



UTHARE:



Uthare says, "Yar! Ye be lookin' fer a brace o' potions, matey? Well then I be yer man! I be havin' the greatest lot o' potions this side o' the ocean! There's nary a landlubber who'd turn me down, let alone any honest seafarin' folk, matey.

Say, "Tell me about this town.

Uthare says, "Avast, this be a lovely place ta live, if I do say so myself. Plenty o' fresh sea air, more sticks than you kin shake a fish at, and neighbors who'll leave ye ta yer business, if ye be catchin' me drift. Although, lately, there be many strange folk passin' through the area. Probably something ta do with the troubles down 'round the castle way. Arrr.

Say, "What troubles?

Uthare says, "Ay, well, there's the rub. Ye probably should be talkin' ta Delkon, just ta the south, in his house. He be knowin' more about that than me, I wager. Yar.

- Buy/Sell from Uthare -

Uthare says, "Ahoy! Ye be inspectin' my inventory, I'll wager. Well, tell me what ye're after, and I'll see if I can't get ye a good price. Arrr!

--AFTER TALKING TO UTHYNI--

Uthare says, "Me brother be givin' ya his personal recommendation? Well, how could I turn ye down? Even if he do be a no-good, fish-stinking loon... but still. Ye be havin' a 20 percent discount in me store! Arrr!

(prices are before discount)

Healing Bottle - heal 50 - 40 gp
Healing Potion - heal 35 - 30 gp
Awakening Potion - resurrect, 10% heal 0 180 gp
Burst Potion - dmg 50 - 36 gp
Flame Potion - dmg 35 - 27 gp
Acceleration Potion - haste 25% - 81 gp
Velocity Potion - haste 20% - 63 gp
Deceleration Potion - slow 15% - 81 gp
Dawdling Potion - slow 25% - 72 gp



DELKON:



Delkon says, "Yar! Welcome to our little town o' Seaside, where ye can find the freshest fish on this side o' Meridell. I be a fisherman, meself, though mostly I fish fer the relaxation aspect. Ahoy, ye scurvy dog.

--AFTER YOU'VE TALKED TO UTHARE--

Say, "Uthare said to ask you about the troubles.

Delkon says, "Yar, did he now? Well, I suppose I be the resident authority on such things, though it pains me to think of them. Yar. Well, it seems that the king's advisor has overthrown him, and locked him away in some ruddy dungeon somewhere. I be not envying the king now, you can wager a brick of gold against a rotten fish on that.

Say, "What do you know about the advisor?

Delkon says, "Avast, well, seems this advisor, Ramtor, was long a loyal advisor to the king, but of late he decided that power was more his style. I don't think he's killed the king, though no one's seen the old lad in weeks now. But it was about that same time that Ramtor laid his curse upon the land, and that's why we've got all these ruddy animals going berserk in the wilds.

Say, "How do you know so much about all this?

Delkon spits on the floor and says, "Yar, just 'cause I be talkin' like a pirate, ye think I'm blind to the world? I did be visitin' the royal castle before the troubles started, and I did see a mad glint in that Ramtor's eye. I wouldn't want to go up against him, but I'd bet there are some who could." He raises an eyebrow at you. "Anyway, rumors and news do travel, and we be not very far from the castle. I keep track of the news, so that the others in town don't have to burden themselves.



ENLEA:



Enlea says, "I've been very worried, I been, with all the trouble comin' out the castle down south. I do hope someone can straighten it all out.



BERIG:



Berig says, "Ahoy! Ye be a scurvy scalawag if I've ever seen one. What be ye wantin'? A night in me quaint, rustic bed and breakfast? The fee be 125 pieces o' gold... I know it be soundin' high, but there been at least a twenty-two percent drop in tourism in recent weeks. Avast.

Say, "What can you tell me about this town?

Berig says, "Yar, well, this be the tranquil seaside hamlet of Seaside. Our main imports be grain and iron; our main exports be fish and wood. We be the third most populous town in Meridell, although we be havin' the lowest average family size. Would ye like to know more?

Say, "Uh... sure.

Berig says, "Avast, I can tell by the look in yer eyes that ye just be humorin' me. Well, not everyone can be as interested in statistics as I be. Well, shove off, ye scurvy... whatever ye are! Or rather... Arrr!" Berig makes vaguely threatening gestures at you. [this ends the conversation]

Say, "What do you know about the troubles at the castle?

Berig says, "Yar, ye talked to Delkon yet? He be knowin' the most about them things. Though they be affectin' us all. Why, before the troubles began, Seaside had the second lowest crime rate of any town in Meridell, but now we be hovering somewhere around number three or four." He pauses. "Arrr.

Say, "I'd like to rent a room for the night." (Cost: 125 gp)

Berig says, "Aye, well, ye kin take the room on the right, as that be the guest room. Yar.

You rest for the night, and wake up refreshed and healthy.



PATANNIS:



- Buy/Sell from Patannis -

Patannis says, "Yar! I do be the local arms and armour merchant, if that be what ye're lookin' for. Everything I be makin' is extra-strong. It has to be, to survive the salty sea air that would make normal armour rust.

Forged Shortsword - dmg 20 - 990 gp
Balsawood Wand - dmg 8 - 990 gp
Iron Ringmail - def 20 - 990 gp
Apprentice's Robe - def 8 - 990 gp



UTHYNI:



Say, "What can you tell me about this town?

Uthyni says, "Ahoy, ye be wantin' to know about the town? Then go talk to Berig... his house be just to the west. He be fascinated by numbers and statistics, although I do be findin' that very unbecoming of piratical folk. Yar.

Say, "What do you know about the troubles at the castle?

Uthyni says, "Avast, ye be wantin' ta talk to Delkon if ye haven't already. I know little compared to he. Although...

Say, "Yes?

Uthyni says, "Arr, well, ye see, I heard a rumor, but Delkon wouldn't believe it. The rumor said that the usurper, Ramtor, was going to..." He looks around surreptiiously, as if afraid that someone will overhear. "Yar. It says that Ramtor was going to ban the sale of fish! Yar! Can ye believe it? How can we be makin' a livin' if he be banning our main export?

Say, "I'm sorry to hear that. I'll see what I can do about him.

Uthyni says, "Avast, be that true? Arrr! I be cheerin' ye on in yer adventure, then. Ahoy, tell that scurvy brother of mine, Uthare, that ye be havin' me personal recommendation. He'll be givin' ya a discount at his shop fer that. Yar." [end of convo]

Slowly edge away from Uthyni.

Uthyni shakes his head sadly as you move away. He doesn't seem to notice. "Yar, what the world be comin' to these days...



GALLAR:



Gallar says, "Yar! Avast! Ahoy! Ye scurvy dog! Landlubber!" He pauses in thought, and adds, "Ye beardless pile of krawk droppings!" He nods, satisfied, and goes back to fishing.



Meridell Castle conversations:



Guard Thyet:



Guard Thyet glares at you, but says nothing.

--AFTER YOU BEAT RAMTOR I--

Guard Thyet rubs his eyes. "Oh, I can't believe it! You've defeated Ramtor! Or at least, gotten him away from the castle. I guess his spell was broken when he fled. I hope you can truly defeat him, once and for all, though. At any rate, if you wish, you are welcome to use any of the castle's empty bedrooms to rest for the night. No fee, of course.

Say, "I'd like to rest for the night." (Cost: free)

Guard Thyet says, "You'll find the rooms in the southwestern area of the castle. Have a good rest!

You rest for the night, and wake up refreshed and healthy!



GUARD PANIGA:



Guard Paniga glares at you, but says nothing.

--AFTER YOU BEAT RAMTOR I--

Guard Paniga smiles at you warmly. "Oh, thank you for releasing us from Ramtor's clutches! I don't know how I ever thought I supported him. I suppose it was some spell he had cast upon us.



COUNTESS HAREN:



Countess Haren looks at you, but then shakes her head and says nothing, casting her eyes down toward the floor.

--AFTER YOU BEAT RAMTOR I--

Countess Haren smiles as you approach. "Oh, you are so heroic! And we are all so grateful for your heroic deeds. That dreadful Ramtor had cast a spell upon us to make us obedient. Thankfully he didn't ask much of us lordly folk; I suppose he had nefarious plans to attend to.



COUNT SADATH:



Count Sadath looks at you, as if he is about to speak, but then he glances toward the throne room, and says nothing.

--AFTER YOU BEAT RAMTOR I--

Count Sadath runs his hand through his hair and releases a pent-up sigh of relief. "Well, I can't say I've ever been happier to see a commoner," he says. "I don't know what you did to get rid of that dreadful villain Ramtor, but I'm certainly thankful. We all are, I'm sure.

Say, "What happened here?

Count Sadath says, "Well, a few weeks ago, Ramtor somehow got the castle guards to take the king prisoner. I suppose he had already cast a spell upon the guards to make them do his bidding. Anyway, I don't know where they took the king. After the king was gone and Ramtor announced that he was now king, we all started to feel unnaturally frightened. Frightened, and... well... sleepy. I suppose it was another spell of Ramtor's, but i seems to have been dispelled by Ramtor's disappearance.

Say, "Where is Ramtor now?

Count Sadath says, "I'm afraid I don't know. I can't imagine he'll have gone far, if he'll try to take the throne again as I suspect. He may have fled to the west, an area which has long been uninhabited... mostly. It would be easy for him to go about his business there, without much notice.



LADY ADRILE:



Lady Adrile stands, looking out a window to the south. She turns to glance at you, but then sighs and turns away.

--AFTER YOU BEAT RAMTOR I--

Lady Adrile stands, looking out a window to the south. She turns to glance at you, and says, "It is such a beautiful view, is it not? And to think that all these weeks I've been unable to enjoy it, locked in the embrace of Ramtor's spell as I was. It was a truly horrifying experience. I thank you gladly for freeing us." She turns back to the window, smiling broadly.



CAPTAIN JOLOGA



Captain Jologa stares at the ceiling, and takes no notice of you.

--AFTER YOU BEAT RAMTOR I--

Captain Jologa says, "So you are the one who freed us from Ramtor's clutches, eh? Well, no time for chit-chat. You'd better set about finding the king, while I get the castle back in order for his return.

Say, "Where is the king now?

Captain Jologa says, "Ramtor had him taken to an old tower that overlooks the sea to the west. It's at the tip of the peninsula, beyond the Treacherous Forest, on the Plain of Retreat. I don't know if that's where Ramtor will have gone now that he's vanished, but i seems likely.



GUARD CAULT:



Guard Cault narrows his eyes as you approach, as if sizing you up.

--AFTER YOU BEAT RAMTOR I--

Guard Cault bows deeply as you approach. "I thank you, as I'm sure will all others here, for disposing of that awful advisor. We're freed from his control, at last!

Say, "I don't think he's quite disposed of yet. He disappeared.

Guard Cault says, "Is that so? Well, I suspect he's run off to some hidden fortress or other lair of evil. Despotic villains always do!



GUARD ZANALE:



Guard Zanale smirks at you, and puts one hand on the hilt of his sword, but says nothing.

--AFTER YOU BEAT RAMTOR I--

Guard Zanale smiles at you, and shakes your hand. "Oh, I heartily thank you for releasing us all from the grip of that confounded wizard. He made us do such awful things... even take the true king prisoner!

Say, "Where is the king now?

Guard Zanale says, "I'm not sure. I remember pretty clearly, he had us take the king to a wagon outside the castle gate, but other guards took over at that point. I can't say for certain where, though. Captain Jologa might know, if you can find him.



Ramtor's Tower conversations:



KING SKARL:



King Skarl looks up as you approach his cell. He eyes you warily. "Are you another of Ramtor's enthralled servants? What do you want?

Say, "No, I am here to free you.

King Skarl leaps to his feet. His eyes glint. "Indeed? Then you will need to defeat Ramtor, for he alone has the keys to my cell. He is on the uppermost level of this tower, unless I miss my guess. I wish there were any other advice or information I could give you about him... but he is a powerful wizard. You will need all your strength to defeat him. Good luck."



Chia Oscuro conversations:



THADDEUS:



Thaddeus says, "Oh, my! You certainly aren't from around here. Er... You can understand my words, right?

Say, "Uh... yes, I can.

Thaddeus says, "Oh, thank goodness. Everyone in this town speaks an incomprehensible dialect, and I can barely make heads or tails of it. They all seem very friendly, though.

Say, "Who are you?

Thaddeus says, "Oh, I'm terribly sorry, I forgot to introduce myself. I am Thaddeus Jurples, noted adventurer and linguist. At least, I thought I was a linguist until I encountered these confounded chias. Their language completely baffles me. All I've managed to decipher is a few words... I think 'cave' is one of them, 'near east' is another, and 'wordstone' is the third. But beyond that...

Say, "Maybe there's a 'cave' to the 'near east,' with a 'wordstone' in it.

Thaddeus looks puzzled for a moment, but then says, "My goodness, why didn't I ever think of that? That's brilliant! I'd better write that down... and, um, do you think you might be willing to go investigate that cave? I would, but, you know, I've still got this language to try to translate.

-AFTER BEATING THE LEXIMP-

Thaddeus says, "Ah, so you found this 'wordstone,' did you? Let me have a look at i." Thaddeus inspects the stone, muttering to himself and slowly reading over the inscriptions on its surface. Finally, he hands it back to you and rubs his eyes. "And it magically lets you understand the chias' language, just by holding it? Well, quite a remarkable thing, this wordstone is. Maybe now we can find out what they're all agitated about!



STHORA:



Sthora says, "Hello! I am Sthora, the chief elder of the town of Chia Oscuro. Thank you so much for finding our wordstone! That horrible Leximp who stole it has been a problem for years, but he was never really more than a nuisance until he stole the wordstone from us.

Say, "What's going on around here?

Sthora says, "Well, as long as anyone can remember, Terror Mountain has been protected by the Snowager, a great ice worm. The Snowager clears the passes, eats wandering monsters, and keeps us all safe. Every morning when it wakes, it lets out a loud roar, which lets us know that i still guards us. Then it patrols the mountain, clearing roads and passes that have become blocked by ice or rocks (there's a lot of avalanches on Terror Mountain), and eating any dangerous monsters that are around.

Say, "Sounds good. What's the problem, exactly?

Sthora says, "The problem is, the Snowager stopped roaring a few weeks ago, and none of us have seen it since then. We used to be able to go all over the mountain, but now that the Snowager's not around, the monsters and other dangerous creatures are everywhere! Now we can't even leave the safety of our town. So we don't even know what's going on around the rest of the mountain!



JARASTH:



Jarasth says, "Welcome to Chia Oscuro! You should talk to Sthora, the village elder, if you haven't already. She really knows her stuff. If you want potions, though, I'm your chia.

- Buy/Sell from Jarasth -

Jarasth says, "As the local shaman, I make potions for the villagers. Let me know what you need, and I'll see what I can do.

Healing Bottle - heal 50 - 42 gp
Healing Potion - heal 35 - 33 gp
Frost Potion - dmg 65 - 45 gp
Forged Shortsword - dmg 20 - 990 gp
Iron Ringmail - def 20 - 990 gp
Balsawood Wand - dmg 8 - 990 gp
Apprentice's Robe - def 8 - 990 gp



ULLISTL:



Ullistl says, "Hello! You must be a visitor to our snowy little town. Feel free to look around; we're all very friendly here. If you need a meal and a rest, I'd be glad to let you stay here for the night.

Say, "May we rest here?" (Cost: free)

Ullistl says, "Sure, go right ahead. I can spend the night at Girjor's house; he's got an extra bed.

You rest for the night, and wake up refreshed and healthy.



LVEYDI:



Lveydi says, "Hello! I certainly hope you can get our wordstone back. Without i, no one can understand what we say!" She pauses for a moment. "Oh... I see you already did get i back. Well, thanks!" She smiles.



GIRJOR:



Girjor says, "Hello! Well, I don't think I've ever seen people like you before. You must be from distant lands. Hopefully you can do something about the Snowager. It's been missing for weeks now! We're all very frightened. I wish I knew what was happening!



STOLFR:



Stolfr says, "Hello! The Snowager protects us and keeps the mountain passes clear, but i hasn't been seen in a long time. We're all scared, and don't know what to do! Normally the Snowager wakes up every morning and roars, letting us know that i's still here to protect us... but a few weeks ago, it stopped.



YNHAR:



Ynhar says, "Hello! You seem friendly. Maybe you can find out why the Snowager's disappeared? Nobody here knows, and we're all much too scared to climb up the mountain and find out!



AUNOLL:



Aunoll says, "Hello! I have nothing useful to say, because I'm frightened out of my wits!



Mountainside Inn conversations:



MUNAR:



Munar says, "Welcome to the Snowy Rest Inn. My name's Munar, and I'm the owner. If you want to spend the night, it'll cost you 200 gold pieces.

Say, "What can you tell me about Terror Mountain?

Munar says, "Well, don't let the name fool you, but Terror Mountain used to be quite the skiing resort. That is, until all the monsters started infesting the place. We did great business until then... and now, everyone who's staying here is stuck here until it's safe to go back down the mountain.

Say, "The chias in the village at the bottom of the mountain said that the Snowager is missing.

Munar says, "Oh! That makes sense. I always used to get woken up at dawn by the Snowager's roaring, but ever since then I've been oversleeping. I'd use an alarm clock, but I never needed one because the Snowager woke me up, and now I can't even leave the inn to go get one.

Say, "We'd like to rent a room for the night." (Cost: 200 gp)

Munar says, "That'll do fine, thanks. Your room's upstairs, on the left.

You rest for the night, and wake up refreshed and healthy.



BORHAL:



Borhal says, "What do you want? Oh, I'm sorry, where are my manners? I'm Borhal, the cook here at the inn. Normally we're completely full up, so I'm extremely busy, but since the Snowager disappeared, things slowed down a little. Obviously. Anyway, in my spare time I cook up potions, which I can sell to you, if you need them.

- Buy/Sell from Borhal -

Borhal says, "I have healing potions, and..." He looks over his shoulder and then whispers, "...and also some damage potions, and speed-changing potions. Don't tell Munar, though. He'd get upset if he knew I was brewing things that could blow up his kitchen!

Healing Bottle - heal 50 - 39 gp
Potion of Regeneration - heal 60 - 48 gp
Rising Potion - resurrect, 25% heal - 450 gp
Frost Potion - dmg 65 - 45 gp
Chill Potion - dmg 80 - 57 gp
Quickness Potion - haste 30% - 99 gp
Drowsiness Potion - slow 25% - 99 gp



FARIA:



Faria says, "Don't be so grouchy, Evyas. At least we get to be up in the nice, fresh mountain air. What with all the sewage problems Neopia Central's been having lately, I don't think I'd want to be there now, anyway!

("sewage problems" links to Sewage Surfer)



EVYAS:



Evyas says, "I can't believe this. We finally get away for a skiing trip, and what happens? Some bizarre magical creature disappears, and now we're stuck here! I never should have left Neopia Central...



ORSING:



Orsing says, "Well, even though we're stuck here in this inn, at least we've got a nice, toasty fire to keep us warm. Why don't you have a seat and we can chat awhile?

Say, "How long have you been here?

Orsing says, "Oh, a few weeks, ever since the Snowager stopped roaring in the mornings. Like everyone else, it's too dangerous for me to leave. Why, I used to be an adventurer like you, but now I'm too old to go fight monsters. And I've seen some vicious, fierce monsters out the windows since I've been stuck here, let me tell you.

Say, "What kinds of monsters?

Orsing says, "Well, the biggest one I saw was an enormous, furry spyder. There are lots of other snow spyders scuttling about, but this one was easily three times as large! It didn't come very close to the inn, but i was so big, I could see it clearly from far away.

Say, "Do you know anything about the chias at the bottom of the mountain?

Orsing says, "Ah, the chias... Yes, I visited there the first day after I arrived at the inn. The Chias were very polite... I think. I couldn't understand anything they were saying, though, but they were all smiles and friendliness. Come to think of it, that was the day before the Snowager disappeared.

Say, "The chias use a magical wordstone so that outsiders can understand them. I recovered it for them.

Orsing says, "Ah, did you now? I'll have to go back and visit them, now that I'll be able to understand what they're saying.

(note that he appears to take your Wordstone as complies with the last statement, I need to test this a bit more though)



HJALA:



Hjala says, "Eh, what? Sorry, I was sleeping. Not much else to do around here, since we're all stuck indoors. I know I didn't pay for a vacation in order to spend the whole time sleeping. I could have done that at home!" With that, she flops her head back down on the pillow and goes back to sleep.



ILLUN:



Illun says, "Why, a fellow adventurer! And here I was thinking we were the only ones on the mountain.

Say, "You're adventurers?

Illun smiles and says, "Yes indeed. We've slain many a fiendish foe, including some of the monsters up here on the mountain. Normally there's not much call for adventurers, these days... but now that we've found these monsters, we're certain to receive the acclaim and glory we deserve!

Say, "Wow, that's very... heroic. Good luck to you.

Illun says, "Yes, it is, isn't i? And thank you very much. Once we finish resting up a little, we'll surely see you out in the wilderness. Ta!" (end of convo)

Say, "So if you're here to kill monsters, why aren't you outside?

Illun says, "Ah, er... heh... well... you see, uh... we're taking a break, yes, that's it. We've been slaying monsters all morning! Even heroic adventurers need a break every once in a while." While she's saying this, she manages to look everywhere around the room except at you.



WUNARKA:



Wunarka says, "Don't fret about Illun, there... she's a bit of a braggart. We are, technically, adventurers, but not by choice. More by necessity. We arrived on the mountain only a couple of days ago, and we didn't know about the Snowager or the monsters. Illun insisted on taking what she called a 'shortcut.

Say, "I'm guessing it wasn't really a shortcut?

Wunarka chuckles. "You know the saying, 'The shortest distance between two points is a straight line'? Well, the longest distance between two points is a shortcut. Anyway, the main roads up to the mountain all have Neopian police on them, warning people to turn back. The shortcut missed them, so when we were nearly here, we got attacked by some ferocious lupes!

Say, "What happened?

Wunarka says, "Well, it was scary, but lately I've been learning martial arts -- neo-fu, specifically. I was able to defeat one of the lupes, and the other one ran off. We saw a few more monsters on the way here, including some giant spyders and a shaggy, angry-looking uni!

Say, "That sure does sound scary.

Wunarka says, "Yes... but we survived, and now we're here. Unfortunately, once we recovered from the shock, Illun decided that she had been the heroic one. Oh well.



ERIDIN:



Eridin is writing something as you introduce yourself. He says, "Excuse me for a moment..." and finishes writing a few words. Then he turns to look at you. "Well, hello, there. My name's Eridin, and I'm a writer, as you may have guessed.

Say, "What are you writing?

Eridin says, "A story of my travels. Someday I hope to have a full journal of my entire journeys.

Say, "How much have you written so far?

Eridin says, "Ah... see this paper?" He holds up the sheet he was just writing on. "This is about i so far. I've just started my travels, really, and I got stuck here when the Snowager vanished. Nothing has really happened since then. So, there's not really anything to write about. Depressing, isn't i?

Say, "Yes, a bit, I suppose.

Eridin sighs and nods. "Ah well. I guess I should get back to my writing. If I don't get out of here, I may have to start making things up!



Happy Valley conversations:



TINYORL:



Tinoryl says, "Welcome to the Terror Mountain Ski Lodge! Not that there's much skiing to be had, down here... ever since we closed our old location on top of the mountain, and moved here, we haven't had much skiing business. Well, we get some, but they always get angry when they find out that we don't actually have skiing down here in Happy Valley. I should probably change the name of this place... oh well. Would you like to rent a room for the night? It's 300 gold pieces to do so."

Say, "What else can you tell me about the town?"

Tinoryl says, "Well, we don't get a lot of excitement around here. Although I heard that Jualie's little boy, Niacha, went missing a few hours ago. I haven't had a chance to help look for him, though. I sure hope they find him soon!" (end of convo)

Say, "I'd like to rent a room for the night." (Cost: 300 gp)

Tinoryl says, "Certainly. Your room is right down the corridor, to the right. Have a good night's sleep."

You rest for the night, and wake up refreshed and healthy.

--AFTER FINDING NIACHA--

Tinoryl says, "Oh, thanks for finding Niacha! Well, you're always welcome to stay at my inn, of course, and I'll give you a discounted rate -- 225 gold pieces."

Say, "I'd like to rent a room for the night." (Cost: 225 gp)



EVIEXA:



Eviexa says, "Would you believe it? They call this place a Ski Lodge, but there's no skiing in sight! I'd have to go up the mountain for that, but there's monsters everywhere. What a waste."



ZARISAV:



Zarisav says, "I wish there was something to do around here besides sit around. We can't even go and visit the rest of Neopia, because the roads off the mountain are all blocked by avalanches."

Say, "How long have they been blocked?"

Zarisav says, "A few weeks, ever since the Snowager stopped clearing them. It was great to watch, if you could get up early enough -- the Snowager would get up, roar, and then slither down the mountain and crash through the passes, clearing away any rocks and snow that had built up on them overnight."



HENAGO:



Henago says, "I'm glad Tinoryl lets us hang around in his inn. Beats standing around outside in the snow all day."

Say, "Are you from this town?"

Henago says, "You bet. We live over on the other side of town -- that's me and my brother, Zarisav here -- but we hang out up here because, ah... Well, it beats hanging around at home."



DEMBRIND:



Dembrind says, "At least they put me in a nice room, so I can idle away the time in comfort. Having to sit around in this boring town is dreadfully... er... boring."

Say, "What brings you to Happy Valley?"

Dembrind says, "Oh, I was just visiting. I'd never been to Terror Mountain, you see, and even though all my friends said I shouldn't go, I came here anyway. I guess that wasn't a very good idea. Turns out Terror Mountain is pretty terrifying, after all!"



BRADRO:



Bradro says, "You know, the brochure said there was great shopping in this town... clothes, slushies, petpets... but all the shops are closed because they can't get any shipments from the outside world! How silly is that? I come here to shop, and there's nothing to buy."



VANNE:



- Buy/Sell from Vanne -

Vanne says, "Welcome to my shop! I sell the finest potions on this side of... er... Terror Mountain. Actually, I sell the only potions on this side of Terror Mountain. Still, that means they've got to be the best ones around, right? I've got healing potions, damage potions, haste and slow potions... take your pick."

--AFTER FINDING NIACHA--

Vanne says, "Oh, I heard that you found Niacha. I'm proud to find such an adventurous sort in my shop! You can have a 25% discount on anything here."

(prices aren't discounted)

Potion of Regeneration - heals 60 - 48 gp
Potion of Fortiude - heals 70 - 57 gp
Potion of Growth - heals 80 - 66 gp
Rising Potion - resurrect, 25% heal - 450 gp
Frost Potion - dmg 65 - 45 gp
Chill Potion - dmg 80 - 57 gp
Quickness Potion - 30% haste - 99 gp
Dispatch Potion - 35% haste - 117 gp
Drowsiness Potion - 25% slow - 99 gp
Lethargy Potion - 30% slow - 117 gp



ARISSO:



- Buy/Sell from Arisso -

Arisso says, "Hullo there. If you're looking for weapons, I'm your best bet in these parts. Swords, wands, and bows, that's what I've got. Every one of them is constructed from the finest materials, guaranteed not to freeze or rust in this cold weather. Come have a look at my wares!"

--AFTER FINDING NIACHA--

Arisso says, "Well if that don't beat all--you found Niacha, did you? Well, I know his mother Jualie doesn't have much, but I can certainly give you a discount. Fine folk, you are. You'll save 20% on anything you buy here!"

(prices aren't discounted)

broadsword - dmg 28 - 1530 gp
plywood wand - dmg 12 - 1530 gp
elm short bow - dmg 20 - 1530 gp



UTOLOK:



- Buy/Sell from Utolok -

Utolok says, "You look like the kind who could fight monsters. I'm sure you could use some better armor than what you've got! My armor will not only protect you, it'll keep you warm as well. Try some on!"

--AFTER FINDING NIACHA--

Utolok says, "I shall rest well at night knowing that my armor is worn by those who would take the time to find a lost child. For your deeds, I'll knock 20% off the price of everything in my shop. Take your pick!"

(prices aren't discounted)

iron splint mail - def 28 - 1530 gp
novice's robe - def 12 - 1530 gp
studded leather tunic - def 20 - 1530 gp



PANARI



Panari says, "Why hello there. You're not from Happy Valley, are you? Well, my name's Panari, and this is my house. My husband Jemico and my daughter Koli live here as well. Jemico's out back, in the storage shed. Koli's sad, though, because her best friend has gone missing, and she has no one to play with!"

Say, "Missing? What happened?"

Panari says, "Well, they were playing out near the ice pond, and then Koli came home for a minute. When she got back to the pond, poor little Niacha was missing, and no one's seen him for hours."

Say, "I'll see if I can find him."

Panari says, "Oh, that would be wonderful! But I don't know where you'd start... maybe you should go talk to Niacha's mother, Jualie. She lives in the house just south of here."

--AFTER FINDING NIACHA--

Panari says, "Oh, you found Niacha? That's wonderful. I'm sure Jualie will be very happy. I'm just glad he's home safe. Koli will be so glad to hear the news!"



KOLI:



Koli sits on her bed, sniffling. "I don't know where my friend Niacha is!" she cries. "We were playing at the pond, and I came to get mittens, and when I got back, he was gone." She bursts into tears.

--AFTER FINDING NIACHA--

Koli says, "Oh thank you thank you thank you for finding Niacha! I was so worried about him. But now it's too late to go play any more today... but we can play tomorrow! Thanks so much!" Koli gives you a hug.



JUALIE:



Jualie says, "Have you seen my little boy, Niacha? He's been missing for hours, and I've no idea where he is!"

Say, "I'll see if I can find him."

Jualie says, "Oh, will you? That would be wonderful! I looked myself for a while, but I couldn't find him, and it's so cold outside. Please find him!"

--AFTER FINDING NIACHA--

Jualie says, "Thank you so much for finding Niacha! I've had some words with him and taught him better than to go off hiding for hours." She looks sternly at Niacha for a moment, and then smiles. "But I'm just so relieved to have him back safe at home." She hugs Niacha, who says, "Aww, jeez, mom..."



JEMICO:



Jemico says, "Oh, hello there. Did Panari send you to find me? I've been looking for my snowshoes back here, but I can't seem to find them... and I have such trouble walking through the snow without them, so I won't be able to go and look for little Niacha until I do."

Say, "Do you have any idea where Niacha might be?"

Jemico says, "Well, kids like playing hide-and-seek, so he could really be anywhere... I know he likes hiding in the trees sometimes, but there's so many other places he could be as well. He could have gone to the forests outside of town, he could be hiding in someone's house, or the inn... I just don't know."

--AFTER FINDING NIACHA--

Jemico says, "Oh, you found Niacha? Well, I guess that means I don't need to find my snowshoes... although I really could use them. I guess I'll keep looking. Thanks for helping!" Jemico mutters to himself as he sorts through piles of boxes.



MADYS:



Madys says, "Well, hello! Have you been to my husband's shop? He sells swords and other weapons in the shop on the other side of this building."

Say, "No, not yet."

Madys says, "Oh, well, you certainly ought to, even if you don't plan to buy anything. Now run along! I'm sure you have lots of monsters to go fight." (end of convo)

Say, "Yes."

Madys says, "Isn't he just the sweetest? That's why I married him, after all. And he works hard at making those weapons, too, so if you buy any from him, you take good care of them!"



HAUSAUN:



Hausaun says, "Some people say they don't like the cold, but I love it! Standing around outside all day in the cold... ahhh, that's my idea of relaxation."

Say, "Yes, the cold is refreshing... up to a point."

Hausaun says, "Up to a point? Why, when I was your age, I had to walk fifteen miles to school every day, uphill in the snow, both ways... and I LIKED IT!" Hausaun glares at you. "You're one of them warm-weather types, aren't you? Well, I've got no use for you, you... sun-lover!" Hausaun glares coldly at you until you walk away.



CANDAR:



Candar says, "Oi! What's all this, then?"

Say, "Uh, hello."

Candar says, "Hallo there! My name's Candar, it is, and I was a paladin, once, in the distant past... ah, but that was distantly past ago." He pauses, trying to decide whether that was really English. "Anyway, there's not much going on down in this corner of Happy Valley... not that I'd know, having been inside all day. Well, back to drinking the cold away." He takes a swig of Slorg Juice. "Hey, did I ever tell you about my horse, Wilbur?"

Say, "Ah, no, you haven't mentioned your horse."

Candar says, "Aye, a valiant steed was he. Ferrying me to and fro on my adventures, journeying far and wide. Those were the days." He sighs, reminiscing. "Why, once I even traveled to the distant land of Kalliph Ornya, for a friend's wedding. Long ago, though, long ago. That's where I learned what a glottal stop is."

("glottal stop" links to Dictionary.com's definition)



ETIGAND:



Etigand says, "Isn't Fentasa just the best? She skates better than anyone else in Happy Valley. I can't skate at all, though. I just fall down every time I try." Etigand waves to Fentasa, out on the ice. "Although I wish there was someone else here to watch. There were a couple of kids playing here a while ago, but one of them ran off home and the other went exploring into the trees."



FENTASA:



Fentasa says, "I love to skate, but I'm sad because Etigand will never skate with me. He's so clumsy, he falls down as soon as he gets on the ice, every time. But at least he can watch from the bank." Fentasa waves back to Etigand, smiling, as she pirouettes on the ice.



NIACHA:



Niacha says, "Oh, you found me! I've been hiding here for hours, and nobody's found me yet. I've just been behind the trees this whole time! It can't be that hard."

Say, "Everyone's been looking for you. They think you ran away."

Niacha says, "What?? No! I was playing hide-and-seek with Koli."

Say, "Koli said she went home to get her mittens and when she got back, you were gone."

Niacha says, "She did? I guess I didn't hear her right. I thought she said, 'Now go hide like a kitten.' I guess that's a pretty strange thing to say, but I thought she was just being weird." He scowls. "Girls are weird," he says.

Say, "You should go home. Your mother misses you."

Niacha says, "Oh, okay. I will. Thanks, mister!" He runs off toward his house.

(these depend on to whom you've already talked so far)

--AFTER SENDING NIACHA HOME HE APPEARS AT HIS HOUSE--

Niacha says, "Thanks for telling me to come home. I guess everyone really was worried about me." Niacha looks embarrassed.



Adventurer's Encampment conversations:



ALLDEN:



Allden says, "Ah, other adventurers, it seems. Are you headed for the top of the mountain? We've been at this camp for a couple of days, ever since the last blizzard. There's a cave a little farther on, but i seems to be infested with monsters."

Say, "Yes, we're headed for the top."

Allden says, "Well, good luck to you. We're not sure whether we're going to try again, or head back down the mountain. Fighting our way through the southern canyons nearly cost us our lives, though... so I don't know if we're eager to do that again. However, we do have some extra bedrolls, and there's enough trees in this nook to keep the fire going for several more days at least. If you want to spend the night here, we'd be glad for the company."

Say, "Sure, we could use a rest." (Cost: free)

Allden says, "Sure thing." Allden and his companions spread out the rest of their bedrolls and blankets around the fire. "Take as long as you like; we're probably not going anywhere for a while."

You rest for the night, and wake up refreshed and healthy.



FIVE:



Five says, "So, adventurers, eh?" She looks you over, and finally gives a satisfied nod. "You lot may well be able to handle the cave up ahead. I'm guessing it's pretty dangerous, partly from seeing what's inside, and partly because the monsters out here on the mountain won't go anywhere near it. That's why this spot here is so safe; no monsters."

Say, "Why are you here?"

Five's mouth quirks into a smile. "That's easy. Seems a certain member of our group thought this would be a good experience for us." She glances at Thugda, warming his hands at the fire. "Little did we expect there to be all these monsters up here. Well, I guess that's what happens when you listen to a rogue like him!" She shakes her head. "I don't know how we'll ever get off this mountain, now."



MALARKEY:



Malarkey says, "'Let's go up the mountain!' he says. 'We'll get lots of experience!' he says. What a maroon."

Say, "Who said that?"

Malarkey says, "Who? Who? What are you, an owl? Thugda, that's who. This rotten, no-good swindler right here." He points at the dashing, roguish figure sitting next to him at the fire. "I've had enough of this freezing mountain. Enchanters like me aren't made for cold climates. I mean look at my robe! This isn't a cold-weather robe. As soon as we get out of here, I'm heading back to the Northern Desert of Roo, or perhaps the Oasis of Meerca."



THUGDA:



Thugda shrugs. "I heard there were lots of creatures to kill up here, worth good experience. How could I have known we'd get trapped by the weather, and hemmed in by powerful monsters? Reading the mystical future, that's not my area of expertise... that's Malarkey's deal." Thugda glares at the enchanter seated next to him. "Honestly, these guys would never go anywhere exciting at all if it wasn't for me!"



Lost Caves conversations:



THE SNOWAGER:



The Snowager raises its great head from where it rests on the floor, and looks at you. "Unless I miss my guess," it says, "You are adventurers, come to... could it be? To free me from my prison, which has long been my home?"

Say, "Yes, we are here to free you."

The Snowager nods. "Indeed, then, you will wish to know what has happened. It was not four weeks ago that I awoke here in my cave, as I always have, to find that an avalanche had me blocked in. Some wicked magic holds it in place, for normally such a rockfall would be no barrier to me, but I cannot move this one aside as I have so many others."

Say, "Do you know who caused the avalanche?"

The Snowager says, "Yes. It was a huge, shaggy creature, whose name I do not know... but I have occasionally glimpsed him between the rocks that hold me here, skulking about outside. If you are to release me from this cage, I suppose you shall have to defeat him. There is another exit to this cave, to the northwest, past a river of lava, but I am too large to go that way myself. Once past i, you will be able to reach this cave from the outside, and defeat its guardian."

Say, "We will try."

The Snowager bows its head toward you. "That is all I can ask. Good luck."



Sakhmet City conversations:



PRINCESS VYSSA:



Princess Vyssa says, "This sandstorm has been going on for several days now, and it's one of the worst storms I've ever seen. Anyone who goes outside gets battered by sand and wind, and if that wasn't bad enough, there are monsters roaming the Lost Desert that seem to have arisen from the sand itself."

Say, "How can I help?"

Princess Vyssa says, "It's been a long time since we've needed to control the weather, but in years past, we would make use of the Medallion of Wind, a powerful magical artifact. Unfortunately, it was lost long ago. But there is a way to find it: the Celestial Talisman, which rests on its altar in the Temple of the Sky, to the east. However..."

Say, "However...?"

Princess Vyssa says, "Well, the Temple of the Sky has unfortunately been occupied by stone golems and other fierce creatures. We can't even get to the Talisman. If you would be willing to adventure inside, we would be most grateful. The Temple is due east of the palace, in the desert. Once you find the Talisman, it will guide you to the Medallion."

--AFTER YOU BEAT SILICLAST--

Princess Vyssa says, "Ah, the Celestial Talisman! It's really a treasure of our civilization... I'm sorry you had to go to that infested place to retrieve it. Advisor Weehteb should be able to tell you about it. Oh, I almost forgot! We have a guest here, a travelling scholar named Phebiya, who is staying in the north wing. He may be able to tell you something, if you haven't already visited him."

--AFTER YOU BEAT GEBARN II--

Princess Vyssa says, "Ah, the Medallion of Wind. Or part of it, I suppose. Now that the way north, past the ruined temple, is cleared, you should be able to venture further and find the rest of the pieces."

--AFTER YOU FIND THE MEDALLION--

Princess Vyssa says, "Your last task is at hand. Go to Zakharukh's Pyramid. Save us from this storm, and you will have the blessing of my kingdom for as long as you shall live."



ADVISOR WEEHTEB:



Advisor Weehteb says, "Her Highness hopes that you are able to end this sandstorm. Trade and commerce in our lands have dwindled to almost nothing, and there have been reports of bandits and thieves roaming the desert, attacking anyone who travels there."

Say, "What can you tell me about the Lost Desert?"

Advisor Weehteb says, "Sakhmet City, named after an ancient king, sits at the edge of a river delta. The river flows from an oasis in the north. The Temple of the Sky sits to the east and a bit north of here, and there is another temple, old and ruined, north of the oasis. To the west, across the river, stands Zakharukh's Pyramid, the burial place of an ancient pharaoh. It has been sealed for centuries, though, and none know how to enter."

--AFTER YOU BEAT SILICLAST--

Advisor Weehteb says, "Ah, you retrieved the Celestial Talisman! Remarkable. Well, let's have a look at it." Weehteb inspects the Talisman closely, reading the markings on its surface and mumbling to himself. "Hmm... interesting, interesting..." he mutters. Then he touches a spot on the Talisman. It starts to glow, and rotates on his palm to point to the north. "Ah! As I suspected. It points toward the Medallion. And unless I miss my guess, the Medallion is hidden in the ruined temple, north of the Oasis. To get there, simply follow the river to the north. At its north end is the lake that is its source, and just north of that is the temple. The Talisman should allow you to enter."

--AFTER YOU BEAT GEBARN II--

Advisor Weehteb says, "The Medallion of Wind has been broken? This is terrible news! We had no idea this was the case. Where could the other pieces be? Oh, this is dire news indeed." He sighs. "Perhaps you should speak with Phebiya, the scholar. He may have some knowledge of this mystery."

--AFTER YOU COLLECT THE MEDALLION--

Advisor Weehteb says, "The Medallion is complete. Your last task is something I do know of: You must travel to Zakharukh's Pyramid and place the Medallion upon the Altar of Destiny. This will end the sandstorm. Nobody has been there in years, though, and I suspect that the Pyramid is as infested with monsters as all the other ruined temples around here seem to be."



GUARD YABARA:



Guard Yabara says, "No one may visit the royal apartments without permission. Move along."

(note- There is no way to get in! Mr Insane has confirmed this.)



PHEBIYA:



Phebiya says, "Ah, greetings. You must be the adventurer, or, possibly, adventurers that have been found to unlock the mystery of this sandstorm. I'm rather old and getting blind, you see, or I'd know how many of you there are."

Say, "Do you know anything that might help me, or, possibly, us?"

Phebiya says, "Well, I'm a traveler and scholar, so I certainly hope so! The Temple of the Sky, to the east, is where you should start. I don't know much about the creatures who have apparently taken up residence there, but I'm sure you'll figure out some way past them. The temple was originally only one story, but years after it was built, a second story was added. However it was only for the use of the temple clerics, and the stair up to it was hidden in a storage room on the ground floor."

Say, "What else can you tell?

Phebiya says, "Ah, well I've just borrowed quite a lot of books and scrolls from the royal library--that Princess Vyssa is quite kind--and I haven't had much time to go through them. But I'll tell you what, come back in a while and I'll see if I've learned anything."

--AFTER YOU BEAT SILICLAST--

Phebiya says, "Ah, hello! So I hear you've found the Celestial Talisman. My, but news travels fast here. I've been researching a bit... it seems that after the Talisman was last used, centuries ago, the Temple of the Sky was built to house it. You've been through there now, so you know all about it. But the Medallion of Wind, ah, that's where it gets interesting."

Say, "Interesting? How?"

Phebiya says, "Well, the Medallion was last used during the reign of Pharaoh Gebarn II, when the desert was hit by an epidemic of destructive tornadoes. Shortly after it was used, Gebarn II died, and there was a short period of civil unrest. In the chaos, the Medallion disappeared, along with Gebarn II's body. Some of what I've read indicates that they might have been stashed in an old ruined temple, up the river from here." He chuckles. "Well, the temple wasn't ruined at the time, of course, but it is now. But the odd thing is, there are references to 'the breaking' and 'a device carried afar' in these texts, but I'm not sure what they mean."

--AFTER YOU BEAT GEBARN II--

Phebiya says, "So, the Medallion of Wind is broken. Not wholly unexpected... these things do happen over time. But what's even more remarkable is this passage I found in an ancient scroll, talking about the Medallion's construction! It says--well, loosely translated, anyway--'The device is lined in three places, allowing for disassembly. The artifact is powerful and should not be kept in its assembled form except when needed.' Apparently whoever created the Medallion had intended for this all along--or at least allowed for its possibility."

Say, "But where do we find the other pieces?"

Phebiya says, "Well, now that you've defeated that undead pharaoh, and retrieved the first piece, the cliffs surrounding the temple have themselves moved aside! For the first time in ages, we can reach the desert beyond, instead of having to laboriously climb through the mountains, which takes months at best. There is supposedly a town just north of the ruined temple; people there might have some insight into the location of the other pieces, what with being so near to where the first piece was kept. I'd suggest you go there and find out what they know."

--AFTER YOU COLLECT THE MEDALLION--

Phebiya says, "You may have heard from Weehteb already, as I shared my discovery with him and the Princess when I made it... but the Altar of Destiny, upon which the completed Medallion must be placed, is inside..." He shudders, then looks around, and says quietly, "Zakharukh's Pyramid! In the upper reaches of the pyramid, where the ancient pharaoh Anubits was buried, lies the Altar of Destiny. I haven't figured out why they would put it there, in a tomb, but I suppose they wanted to be unlikely that anyone would use it."

Say, "I suppose it's time to go to Zakharukh's Pyramid."

Phebiya says, "Indeed, indeed. You must travel up the river, around the oasis, then back down along the river to the pyamid. It is not close to the river, but the area of desert over there is not large, so it should be easy to find. Good luck!"



GUARD SERYN:



Guard Seryn looks friendly, but does not say anything.



GUARD YORAT:



Guard Yorat nods to you, but says nothing.



KHIB:



Khib says, "Ah, you look weary, traveler. Why don't you rest for the night? This is a small inn... well, more of a tent than an inn, really, but nonetheless, you will rest easy here. Only 350 gold pieces for the night, no matter how many companions you have!"

Say, "I'd like to rent a room for the night." (Cost: 350 gp)

Khib says, "Ah, but of course." He twitches a curtain aside, revealing your "room," which is really just a sectioned-off area of the tent. He turns to you and says, "Now of course, the sandstorm may very well keep you awake... but I find the wind soothing. Have a good night!"

You rest for the night, and wake up refreshed and healthy.



CHIMUKH:



Chimukh says, "Oh, what is a simple sand merchant to do in a storm like this? There's just free sand, blowing everywhere! How can I compete?"

Say, "You sell... sand?"

Chimukh says, "I used to sell sand. Now I am just a hopeless failure." Chimukh puts his head in his hands and starts sobbing.



KRALI:



Krali says, "Don't mind my husband. Somehow he thinks that a sandstorm will ruin us." She snorts derisively. "The whole city's been living on Princess Vyssa's good planning--the grain and meat she kept in storehouses will last us for weeks to come, at least. I think Chimukh's just sad he doesn't get to go out and sell sand anymore."

Say, "Who does he sell sand to?"

Krali says, "Oh, naive travelers, unwary older folks... you know the scam. He thinks it's a perfectly legitimate business, though, and who am I to complain? He somehow makes lots of money. Anyway, the sandstorm's got him all upset. He sells fancy, imported sand, so the sand blowing around now is inferior--he says--but he can't compete against that kind of volume discount." She rolls her eyes.



ZESENIP:



Zesenip says, "The desert may be hot and dry, but you never really realize how much you miss it until you can't go there. This sandstorm, and all the monsters and bandits roaming about, pretty much keep us all at home."



NDOMI:



Ndomi says, "I don't know why Zesenip wants to go out to the desert, now that he can't. He always used to complain about having to go out there when there wasn't a sandstorm." She shakes her head in dismay.

JADON:



Jadon says, "My dad said we're gonna go find treasure in the desert when the sandstorm's over! I can't wait! It'll be so much fun!" He bounces around excitedly.



SELASA:



Selasa says, "Well that's the last time I ever buy land in the desert. You set up a tent, and the next thing you know, you're trapped for weeks by an endless sandstorm."

Say, "How did you end up here?"

Selasa says, "I guess it was foolish of me, but I answered an ad I saw in the Neopian Times... 'Buy Cheap Land In the Lost Desert - Cheap!' I knew it sounded too good to be true, but I went ahead with it anyway. I fell victim to one of the classic blunders, right after the ones about land wars in Tyrannia and going in against Skeiths when death is on the line--never buy land in the desert."



RATHUAH:



- Buy/Sell from Rathuah -

Rathuah says, "Ah, come in, my friend, and take a look at what potions I have for sale! Do not worry about the sandstorm outside; I always keep a large supply of reagents here, so I will not run out for quite some time. Please, have a look!"

Potion of Potent Health - heals 90 - 69 gp
Potion of Growth - heals 80 - 66 gp
Living Potion - resurrect, 40% heal - 900 gp
Scorch Potion - dmg 95 - 66 gp
Potion of Great Haste - haste 40% - 135 gp
Potion of Loafing Laziness - slow 30% - 135 gp



SABALIZ:



- Buy/Sell from Sabaliz -

Sabaliz says, "Never will you find a better selection of weapons and armor than I have assembled here today, just for you! Please, examine my wares; I'm sure you will find them much to your liking."

iron longsword - dmg 32 - 1800 gp
birchwood wand - dmg 15 - 1800 gp
ash short bow - dmg 25 - 1800 gp
steel splint mail - def 32 - 1800 gp
acolyte's robe - def 15 - 1800 gp
reinforced leather tunic - def 25 - 1800 gp



Waset Village conversations:



NUFAM:



Nufam says, "Welcome to my inn, which isn't really much of an inn... actually, there's only one room for rent, and it's occupied. On the other hand, I might be willing to let you rent it for, say... 450 gold pieces?"

Say, "What can you tell us about this village?"

Nufam says, "Well, if you've talked to anyone else you've probably heard by now, but Lifira, who is Hizaga and Zasise's daughter, was kidnapped a few nights ago. With all the monsters roaming the desert, certainly none of us can go out there and find her."

Say, "We'll try and find her. Do you know which way they took her?"

Nufam says, "I was awoken by the commotion, and I saw them flee from the village with her, off to the west. The only thing out that way is..." He looks around, as if afraid of being overheard. "The Valley of Kings, in which lies the ancient Palace of Kings. But we all thought it had been abandoned for ages, since long before any of us in this village were ever born." He shakes his head. "I don't know why they would kidnap her, or if she's even still alive, but... if any adventurers were to go and find her, I know we'd all be eternally grateful." He raises an eyebrow at you.

Say, "I'd like to rent a room for the night." (Cost: 450 gp)

Nufam says, "Certainly, certainly." After paying him, he guides you to a room in the rear of the tent, blocked by heavy curtains. "Here we go," he says. "Sleep well."

You rest for the night, and wake up refreshed and healthy.

--AFTER SAVING LIFIRA--

Say, "Do you know anything about the Medallion of Wind?"

Nufam says, "Well, now that you mention it... a few weeks ago I had a guest here, a cranky old man. He always was muttering something to himself when I saw him, but I didn't really think much about it before. But, yes, I overheard him say the word 'medallion' a few times. But I don't know what it means. Maybe someone else in town knows more."

Say, "I'd like to rent a room for the night." (Cost: 350 gp)

Nufam says, "Certainly, certainly." After paying him, he guides you to a room in the rear of the tent, blocked by heavy curtains. "Here we go," he says. "Sleep well."

You rest for the night, and wake up refreshed and healthy.



VELM:



Velm looks up at you as you approach. He squints at you, as if trying to place your features. "Uh, hello there," he says. "Can I help you with something?"

Say, "Who are you?"

Velm blinks. "Ah, well... I'm a cleric. I think. And, uh, I seem to be having some... memory problems. I know my name, though--Velm! I woke up in this 'inn' yesterday morning; apparently I'd arrived late the night before. Everyone in this village seems to think that I'm an adventurer of some kind! But from what I can gather, I'm just a simple cleric trying to make my way in the world. Odd, don't you think?"

Say, "Well, they think we're adventurers too. Would you like to join our party?"

Velm says, "Ah... I don't know, really, what good I could be. I have some kind of spellbook, but I haven't been able to cast any of the spells in it. Except once." He frowns. "I was walking back from one of the other tents, and I saw some kind of strange undead creature appear almost out of nowhere. I was very scared, but I shouted something--I can't remember what, now--and the creature suddenly got a confused look in its eyes. It just stood there for a while, then wandered away without looking back. I guess it was some kind of distraction or... mesmerization spell I tried to cast, but I've been trying to duplicate my feat for hours. No luck; maybe I can only use magic when I'm scared or in danger? At any rate, adventuring... well, I guess it beats sitting around here all day long. Sure, I'll join you."

Velm has joined your party!



ERWEB:



- Buy/Sell from Erweb -

Erweb says, "Oh, what's the use selling potions any more? Horrible undead can come to our little village and steal our children in the night... what hope have we to survive? Well, if you really want to buy something, I guess I'll sell it to you."

--AFTER SAVING LIFIRA--

- Buy/Sell from Erweb -

Erweb says, "Oh, you're so brave! Thanks for rescuing little Lifira! I know she hates it when we call her that, but she's such a sweet girl. I've known her since she was, oh, yay high." He gestures at about knee level. "Anyway, I'll give you a discount for rescuing her--how does 30% off sound?"

(prices aren't discounted)

Potion of Greater Health - heals 100 - 81 gp
Potion of Potent Health - heals 90 - 72 gp
Living Potion - resurrect, 40% heal - 900 gp
Blister Potion - dmg 110 - 81 gp
Potion of Alarming Haste - haste 45% - 153 gp
Potion of Inert Inaction - slow 40% - 153 gp



PANKAL:



- Buy/Sell from Pankal -

Pankal says, "Oh, adventurers! Well, then I'm sure you'll want to buy some of the arms and armour I sell, what with all the monsters around. Little Lifira was kidnapped by some gruesome undead fiends the other day--her parents don't know if we'll ever get her back. Maybe you could find her? You should talk to her parents if you haven't already. They live in the northeast tent. Meanwhile, how about buying some better equipment?"

--AFTER SAVING LIFIRA--

Pankal says, "Well bless my pants and call me soaked, you did it! I didn't know what kind of fiends would want to capture our little Lifira, but she's all back and safe now. Appeared like a flash out of thin air, too! Well, you're welcome to a 25% discount off anything in the store."

(prices aren't discounted)

steel longsword - dmg 40 - 2250 gp
ashwood wand - dmg 18 - 2250 gp
cedar longbow - dmg 30 - 2250 gp
light plate mail - def 40 - 2250 gp
magician's robe - def 18 - 2250 gp
strapped leather tunic - def 30 - 2250 gp



TEBALO:



Tebalo says, "I suppose it's too much to hope for, to have a quiet, peaceful life, in a little village in the middle of the desert. Maybe we shouldn't have settled right next to ancient, haunted ruins. My wife likes it here, though--she says it's more exciting than living down near the sea. Would it kill us to have a little water now and then?"



PAIDE:



Paide says, "Ah, Tebalo, quit your whining. You were the one who was always complaining about 'those dang kids'--our next-door neighbors, who are grown and have kids of their own. Can you believe him? Still, I love him... but if he mentions water one more time..."



HIZAGA:



Hizaga says, "Oh, our poor daughter! How can these undead fiends just come into our village and steal her like that? It's horrible! I don't know what to do--I wanted to go out and look for her, but everyone says it's too dangerous! Oh, would you adventurers go find her? Please!"

--AFTER SAVING LIFIRA--

Hizaga says, "Oh, I'm so happy! Thank you for rescuing Lifira! She's safe in her room, now, and we'll make sure no more evil zombie beast... creature... things... er... ever come near her." Hizaga gives you a big, crushing hug.



ZASISE:



Zasise says, "You must be the adventurers! Please, you must find our little Lifira! They took her off to the west, but beyond that, I don't know... You may have to search in the Valley of Kings to find her. There's a gap in the mountains to the west of here that leads into the valley--it's easy to miss, so be watchful."

--AFTER SAVING LIFIRA--



Zasise says, "Our sweet little girl is home safe and sound! I don't know how we can ever thank you, or repay you enough. Well, I'm sure the journey is its own reward... although I'll bet the merchants here in the village would be willing to give you a discount. Everyone just loves Lifira so much!"



AMOTI:



Amoti says, "Please, I hope you can find my big sister! I didn't mean it when I said I wished she'd get kidnapped by zombies! It was just a joke, but then it really happened! Oh, I feel so awful about it!" Amoti cries into her pillow.

--AFATER SAVING LIFIRA--

Amoti says, "Wow, you did it! Thanks! I really missed my big sister, but now she's back! Yay!" Amoti smiles sunnily at Lifira and dances around the room.



LIFIRA: (only there once you rescue her)



Lifira says, "Well, I've had a little time to rest now... and I want to thank you again, honestly, for rescuing me. I was a bit put out, being stuck in that dungeon for three days, but I've gotten over it already. I suppose you wouldn't mind knowing what this was all about?"

Say, "We certainly are a bit curious."

Lifira nods, and then makes a gesture with her hand. The sound of the perpetual sandstorm outside suddenly vanishes, as do the sounds of the village and the words of Amoti, just across the room. Amoti looks upset at being excluded from the conversation. "This is a temporary silence ward; it will keep anyone from overhearing us. Well, 'silence ward' is really just the magical, in-character term... You see, I'm not really a 'lost little girl' in some desert village. I know that you are on-board a starship, trapped in the simulation rooms; and I am a computer program, much like the Snowager sentinel program that you have already met. 'Lifira' isn't my proper name; it's LFRA, which stands for Library Fast Retrieval Archive. The 'spells' that I cast are really information transfer requests that move across the ship's computer. I believe that the 'Revenant' who kidnapped me was just a manifestation of one of the many virus programs that have taken over the computer."

Say, "What was the Revenant's purpose?"

Lifira says, "From what I could gather, its purpose was to prevent me from answering data requests from the ship's computer and operating system. Now, I'm free, but the data lines are still clogged--that's what this so-called 'sandstorm' is. It's hard for any but the most simple requests to get through the system. That's where you come in: the Medallion of Wind is a sub-program that will reset the I/O ports and clear the data lines. But they broke it into three pieces, and scattered it around the system. You've got one piece now; the next one is buried in some old files deep in a data cluster, but I can't find it myself."

Say, "So how do we find it?"

Lifira says, "Far northwest of here--in game terms--is an oasis in the desert, a pool surrounded by palm trees. There you'll find a crazy old hermit. If you tell him the proper access code, he'll tell you where to find the second part of the medallion. The code is alpha-three-seven-tango-echo-nine." She looks each of your party square in the eye, and says gravely, "Good luck. All our fates depend on you retrieving that medallion."

Say, "Our fates? What do you mean?"

Lifira sighs, and says, "Because the people who took control of this ship... after they locked you in the simulation rooms, they set the ship to fly directly into a star. I don't know how long we have left, but as you see, time is of the essence." She rises, and ends the silence ward with a sharp gesture. The roar of the sandstorm fills your ears again. "Go now. And good luck. Remember all that I have said."



Palace of Ancient Kings conversations:



CONTENTS OF JOURNAL PAGE:



The journal page is old and faded, but you can still read it. It says,

...the passage was completed some time ago, but they have just now gotten around to putting in torches. I have been against this idea since the beginning, but I am only a junior cleric, so they do not listen to me. I talked to Hazim about it, and he told me not to worry, that everything would turn out for the best. They still will not tell me what they are doing in there, or admit me access to the tunnel, but I have figured it out anyway. There is a bed in the sleeping chambers that conceals a staircase down to the tunnel. I do not know what lies beneath it, however, but I have seen them carrying many barrels and boxes through the halls. These barrels and boxes, I have not seen again in the regular storage rooms. I suspect that they are storing them down there... but for what purpose, I do not know. Tomorrow I think I will..."

The page ends there.



LIFIRA:



Lifira says, "Well, I heard the battle from in here. That Revenant of the Dunes was horrible, wasn't he?" She looks around, and sighs. "Well, let's get out of here."

Say, "You seem awfully calm about all this."

Lifira says, "Why shouldn't I be? The only reason I'm here at all is that the Revenant managed to put a holding spell on me before I could get a counterspell off. Now that he's dead, the spell's broken, so I can go home." She looks at you, then frowns. "Wait a second. Everyone in Waset gave you the 'Little Lifira's so lost, oh won't you please save her, wah wah wah' line, didn't they?" She sighs. "I wish they'd cut that out. I've been practicing magic for years, and I'm quite capable of taking care of myself. I don't know what the Revenant wanted with me, but I'm perfectly fine. He couldn't have harmed me, even if he was able to keep me from casting any spells."

Say, "Well, we're willing to escort you home."

Lifira says, "Ha!" and then blinks, startled. "I'm sorry... Let me apologize, I've been rude to you. Thank you very much for, er, rescuing me, as it were. But I won't need an escort. I can get back to Waset just fine by myself. There's a teleportation orb down the passage, which should take you outside." She smiles, and then waves her hand. "See you back in town; we can talk safely there." There's a bright flash, and she vanishes. (she disappears from the map)



Lost Desert Overworld conversations:



Bukaru eyes you skeptically. "Yeah? What do you want?"

Say, "Who are you?"

Bukaru says, "I don't need to answer your questions! I spent five years in the King's army--well, the marine corps, actually--taking orders, and I don't need any of that! Now I'm a freelance hermit and dispenser of random wisdom. Why don't you come back when you have something interesting to tell me?"

--ONCE LIFIRA HAS GIVEN YOU THE CODE--

Say, "Alpha-three-seven-tango-echo-nine."

Bukaru's eyes narrow at you, then he blinks and nods. "Code accepted," he says. "What are you folks looking for?"

Say, "The Medallion of Wind."

Bukaru nods again. "Accessing. Hmm... interesting. Okay, I'll make this pretty easy." He clears his throat, then begins to speak in a booming, stentorian voice. "Travel due north from where I now stand, o mighty adventurers, until you come up against the northern mountains. Then you shall turn east, and proceed until your path is again blocked. There, at the foot of the cliffs, you shall find the buried treasure for which you seek!" He lowers his arms and looks at you. "Pretty good, eh? Anyway, once you find it, you'll want to head off to the southeast, and find the old ruined city of Akhten-Ka, up in the mountains. Its location will be marked on the piece of the medallion that you find. Well? Get going!"



BLEDYNN:



Bledynn says, "Well, bless my eyes! I ain't seen another person alive in this sandstorm in forever. 'Course, I have been wandering around in the FREAKING DESERT for six weeks, so what do you expect?"

Say, "Who are you?"

Bledynn says, "Oh, my name's Bledynn. Nice to meetcha. Yeah, well, like I said, I've been wandering around for a while. Not a living soul in sight--'course, that's mostly due to the HORDES OF RAVENING UNDEAD all over the place. And the various not-undead-but-still-dangerous beasties walking about, too. Although I guess even the ravenin' undead hordes learn after a while--they don't come near me any more." He brandishes a large sword. "Vera here makes sure of that."

Say, "Uh... Vera?"

Bledynn says, "You bet. She's a pretty thing, ain't she?" He smiles at his sword. "Yep, she and I've been through a lot together. I found her up yonder, in the old ruined city at the top of the mountain here. That little undead fella I got her from's not needin' her any more." He grins.

Say, "Do you know anything else about the city?"

Bledynn says, "Why, sure. I spent a little time scouting about. Worst thing I saw was a ghostly Lupe of some kind. Big fella, kinda royal-lookin'. Maybe some undead king, I dunno. I didn't stick around, though... he gave me the willies. Well, if you're gonna go explore up there, I say good luck to ya. I'm gonna stay here 'til the sandstorm ends. Have fun!"



Akhten-Ka conversations:



SPIRIT OF KING COLTZAN: (only available after you defeat Coltzan's Ghost)



King Coltzan says, "I must thank you again for releasing my spirit from the grip in which it was held. As you may know, I died by poisoning some months ago... but I found myself again with life--after a fashion--a few weeks ere now. I found myself here, and I have not been able to leave this room. I also found myself forced to kill anyone and anything who entered this place, even though I did not will it--my body moved of its own accord, striking down all who came here. But you have freed me... somehow."

Say, "Why are you here?"

King Coltzan says, "It took me not long to discover the reason. In the barrel behind me lies a piece of what I think, if I am not mistaken, is the Medallion of Wind. I suppose I was summoned to prevent anyone from acquiring it... as I guess that you are here looking for it. And my will is my own now; I will hinder you no longer. There's no time to lose. I sense that you already have two of the other pieces... take the third, combine it with the other two, and it should form a map showing you where to find the gem that the Medallion holds. The gemstone is what gives it its power. The rest of the Medallion is simply a device for holding the gem; without the gem, it is just a hunk of metal. Approach the barrel, take the third piece, and then go."



Shadow Gulch conversations:



FURVER:



Furver says, "What?? Actual travelers! Oh, I'm so happy to see you. I've had a ghost haunting one of my rooms for the past week, and he won't leave. You don't know how happy I am to have actual, living people who want to stay at my inn. It's only 500 gold pieces for a room."

Say, "I'd like to rent a room for the night." (Cost: 500 gp)

Furver says, "Right there around the corner to the left. If you need anything, just let me know!"

You rest for the night, and wake up refreshed and healthy.



DEFERST THE DREADFUL:



Deferst says, "Woooooo... WOOOOOOoooo... Sorry, was that scary?"

Say, "Yes, very!"

Deferst says, "Excellent! My mom always said practice makes perfect... at least, before she was devoured by enormous demon chias. So, what can I do for you?"

Say, "What are you doing in this house?"

Deferst says, "Haven't you noticed that the sun's up all the time outside? I mean, I'm not a vampire, but what kind of ghost likes to be out in the daylight? That's crazy talk. I'm staying inside here until the sun goes down." (ends conversation)

Say, "Not really."

Deferst says, "Darn. I guess I need more practice. Oh well. What can I do for you?"



THYLEE:



Thylee says, "This is intolerable! Sure, the sun's up all the time, now, twenty-four hours a day... but all that means is the ghosts won't go outside. There's been one holed up in my house for a week--I can't even go inside any more, he's too frightening!"

Say, "Do you know why the sun is staying up?"

Thylee says, "Not exactly. I overheard some of the others say something about Count von Roo... and some kind of spell. But why would he cast a spell to make the sun stay up? He's a vampire! The sun would kill him."



HEINIG THE HIDEOUS:



Heinig says, "Is the sun down yet?"

Say, "Why, yes, it is!"

Heinig says, "Hooray!" and runs to the door. However, seeing that the sun still shines, he turns back and glares at you. "You liars! You can't trick me into leaving that easily!" He grumpily sits back down on the chair. (ends conversation)

Say, "Sorry, no."

Heinig says, "Darn it. I've been cooped up here for a week, thanks to that stupid Count von Roo! What kind of stupid vampire casts a spell that makes the sun stay up all the time?"



DIREY:



Direy says, "Are you ghost exterminators? There's one that's been sitting in my house, and eating my food, for a week. I didn't even know ghosts could eat food. In fact, the whole town is infested with ghosts who won't come out now that the sun's up all the time."

Say, "Do you know why the sun is staying up?"

Direy says, "Well, just before it happened, it was early evening. I was just about to have dinner when I heard some kind of ruckus just outside of town. I went to look, and saw a horrible, frightening sight--Count von Roo, the evil vampire, casting some kind of spell! Then the sun came up, and he ran off."

Say, "Where did von Roo run off to?"

Direy says, "I didn't see, exactly, but I can't imagine he would have gone anywhere except to his castle. Just follow the road south of town for a while, and you can't miss it. It's right next to a lake. It's actually his summer castle; he winters on Roo Island." He pauses. "Or so I've heard. Ahem."



VELI THE VAPOROUS:



Veli says, "Oh, hello. I hope you're not here to exterminate me! I keep hearing Direy outside, grumbling about how he's going to hire ghost exterminators. That would be terrible! All I'm trying to do is stay out of the sunlight. Sunlight's not good for ghosts like me, you know. You're not exterminators, are you?"

Say, "Yes, we are ghost exterminators!"

Veli says, "Eeeeek!" and flees into the bedroom. After a minute, she pokes her head around the doorframe, and says, "Why... why aren't you following me? Hey, you're not really exterminators, are you? That was a mean thing to say. You scared me!" She sighs. "I guess I'm not much of a ghost if I can get scared so easily." (ends conversation)

Say, "No, we're not."

Veli says, "Well, thank goodness for that. The last thing I'd want is for someone to come try and kill me while I'm waiting for the sun to go down. Kill me again, anyway."



BINTER:



Binter says, "Well, at least I'm getting a lot of fresh air, now that the sun's shining, and the birds are chirping... at least, the undead skeletal birds. They make sort of a bone-grating-on-bone sound, rather than chirping, but anyway..."

Say, "Do you know why the sun is staying up?"

Binter says, "If you talked to the others, they may have said this as well, but it was Count von Roo. I could hear him casting a spell; he was just outside my house. I couldn't understand it, though; it was in some obscure language. But I'm sure it was him! I just can't figure out why he'd want the sun to be up, being a vampire and all."



MASEN THE MACABRE:



Masen says, "Ah, this is the life! Living in a nice house, no worries, no cares... well, 'living' isn't the right word when you're undead, I guess. Don't you agree?"

Say, "Sounds like a good deal."

Masen says, "Yep, it's a nice change from haunting people all night long. The Haunted Woods could sure use a change of pace, I think. All the horror, and terror, and fright... it really gets you down after a while."

Say, "Not really."

Masen says, "Well, to each his own, I suppose. But you've got to admit, living in someone else's house is a good deal!"

HUNSEV:



- Buy/Sell from Hunsev -

Hunsev says, "I think I know why the ghosts won't come in here. It's all these weapons I sell! They're just scared that I'll whack 'em good if they come in here. Well? Are you going to buy anything?"

iron greatsword - dmg 48 - 3 000 gp
teakwood wand - dmg 21 - 3 000 gp
heartwood longbow - dmg 35 - 3 600 gp
justice staff - dmg 28 - 3 600 gp
full plate - def 48 - 3 600 gp
wizard's robe - def 21 - 3 600 gp
boiled leather chestplate - def 35 - 3 600 gp
polished holy chain - def 40 - 3 600 gp



SHAN:



- Buy/Sell from Shan -

Shan says, "Well, someone to sell to, finally. All the ghosts in town have run off all my regular customers, although the ghosts don't come into the shops, here. So, what do you need?"

Vitality Potion - heal 120 - 84 gp
Potion of Abundant Health - heal 110 - 80 gp
Renewal Potion - resurrect, 60% heal - 1 600 gp
Rot Potion - dmg 125 - 80 gp
Kougra Sprint Potion - haste 50% - 152 gp
Vile's Apathy Potion - slow 50% - 152 gp



Castle of Count von Roo conversations:



COUNT VON ROO:



Count von Roo says, "Ah! I must thank you for destroying that vile beast Meuka. He's been dripping slime all over my castle. But now that he's defeated, I've been able to reopen the portal behind me, that lets me quickly leave the castle. Normally that filthy creature would be no match for my power, but he had been given some powerful magical energy that kept me trapped here."

Say, "We came from the town to the west, Shadow Gulch. They said you cast a spell to make the sun stay up."

Count von Roo says, "Well, the first thing you should know is that I did not make the sun stay up. I was casting a counterspell, to try and prevent the sun from being locked into the sky! The spell was being cast by a powerful triumvirate, from deeper within the Haunted Woods. You may not believe me, but it's true: Spider Grundo, Balthazar, and Hubrid Nox were all working together to cast the spell! Their combined powers were too strong for me, though, and my counterspell failed."

Say, "That's impossible. Those three would never work together."

Count von Roo says, "Nonetheless, I saw them with my own eyes performing the spell. They were standing in a circle, deeper within the forest. I had to get far enough away to try to cast my own counterspell, but it was too late. The sun is frozen in the sky, now, and I can't go outside. If I could, I'd go beat the stuffing out of those three!"

Say, "We'll try to find out what happened."

Count von Roo says, "I'd thank you, but I'm an evil, blood-sucking fiend. However it is probably as much in your interest as it is in mine for the sun to go down each day... so be it. Spider Grundo's cave is to the east, in the Stenchful Swamp. He is probably the nearest to here. If you can find Balthazar and Hubrid Nox as well, they may have more answers. You may use the teleporter behind me to exit my castle. Now begone!"



Cave of Dark Things conversations:



SPIDER GRUNDO: (only appears once you defeat him)



Spider Grundo says, "Urhg.. aghh... what happened?"

Say, "We were hoping you could tell us."

Spider Grundo says, "Er, I'm not really sure... I was walking about the swamp, when suddenly I felt a little strange. Then, the next thing I knew, I was here, talking to you! I guess someone cast a spell on me. I did see a strange, dark shape in the swamp, but I didn't think much of it... but now, who knows?"

Say, "Count von Roo says he saw you casting a spell, along with Balthazar and Hubrid Nox."

Spider Grundo glares at you as he shouts, "WHAT!! That's ridiculous! I would never work with those two." He pauses. "But... why would von Roo say that? It makes no sense."

Say, "He says you three cast a spell to make the sun stay up, permanently. Which it is."

Spider Grundo says, "It is? It was the middle of the night when I was walking in the swamp... but you say the sun's up permanently now? How awful! Won't someone think of the ghosts?!"

Say, "The ghosts are all staying indoors."

Spider Grundo says, "I suppose that makes sense... well, anyway. If Balthazar and Hubrid Nox have something to do with this, then you should go talk to them. I don't know why they would work together, let alone with me... but if I don't remember any of it, maybe they don't either, so that could explain it. Well, get going. There's a back exit to my cave, down that way." He points off to the west with one of his middle legs. "It leads to a path that goes right to Balthazar's grove. Good luck, and I hope you find out what's going on!"



Balthazar's Grove conversations:



BALTHAZAR:



Balthazar says, "Ah, it's such a beautiful, sunny day! Don't you just love flowers and faeries? I sure do! And my grove has gone from being awful and icky to lovely and pretty!

Say, "Are you feeling okay?"

Balthazar says, "Why, I certainly am. Ever since my faerie pals showed up!" He points at a group of four tiny faeries, hovering nearby. "They're just the best."

Say, "I thought you hated faeries."

Balthazar says, "Oh, no! That was the old me. The new me loves faeries! They're so fun and cute." He grins happily.

--AFTER YOU DEFEAT THE FAERIES--

Balthazar shakes his head. "Well, that was frightening. And I live in the Haunted Woods! Those faeries put some kind of curse on me... making me like faeries! If that isn't evil, I don't know what is."

Say, "What happened to you?"

Balthazar says, "Not sure. I was prowling through the forest, hunting Faeries, when I saw someone moving in the trees. I couldn't see who it was. I started moving toward them, and I heard them chanting something. The next thing I knew, I was back here in the grove, surrounded by... faeries!" He spits in disgust. "I guess I should thank you for getting rid of them. Stupid faeries."

Say, "Count von Roo says he saw you casting a spell along with Spider Grundo and Hubrid Nox to keep the sun up."

Balthazar shouts, "WHAT!! That lying little vampire! How dare he say that about me! I'm a lone wolf--almost literally! Why, when I get my hands on him..."

Say, "Spider Grundo was under a curse, like you. Without the faeries, though."

Balthazar's eyes narrow, "He was? Hmm, that's... strange. Maybe von Roo is telling the truth. But I sure know I wasn't doing any spell, at least not on purpose. Someone else must be behind this... and I'll bet it's Hubrid Nox. He's an evil mastermind if there ever was one. You should go to his fortress. Follow the path northwest out of my grove, and you will eventually find yourself in the mountains. Then you will come to Nox's fortress, and there I hope he'll have answers for you."

Say, "Don't you want to talk to Nox as well?"

Balthazar says, "I would, but I need to take a bath, to get the smell of faeries off of me."



THE FAERIES: (only available as an NPC before you get the codeword from the Brain Tree)



The Faeries say, "Isn't it a pretty day?" Then they hover closer to you and whisper, "And we don't want you ruining it. Now get out of here, and don't come back!" You can't move past them, as they block the way out of the grove.



THE BRAIN TREE:



The Brain Tree booms, "Halt! Who enters my domain?"

Say, "Adventurers. We're trying to figure out why the sun is permanently up."

The Brain Tree booms, "Hmm, hmm, so I determined, before you even said a word! For I am the Brain Tree, smartest of all trees! Which isn't really saying much... but anyway! You come here because Balthazar is cursed, and the Faeries will not let you pass, unless I miss my guess."

Say, "Yes, that's right. Can you help us break the curse?"

The Brain Tree booms, "Hmm, hoom, yes... Much as I enjoy the eternal sun--after all, it's what I eat!--my branches are starting to wither under the perpetual sunlight. Not to mention the fact that it's getting rather hot. So, you must free Balthazar from his curse, and find out why he caused the sun to stay up." The Brain Tree laughs. "Yes! Already I know what has happened, though I am immobile."

Say, "How do we free Balthazar from his curse?"

The Brain Tree booms, "Simple. You must defeat the Faeries that guard him, for they control the curse. To do so, you may use a Word of Power that will enrage them and force them to fight you. The word is, 'Zhadramekel,' which translates to, 'Cursed Faeries' in an ancient language. Go now, and defeat the faeries!" One of the Brain Tree's branches twists to point behind him. "You may leave this place by way of a hidden path in the trees behind me; also, I have magically opened the gates on the sides of the house, so you need not brave its horrors to visit me again."

Say, "Anything else you can tell us?"

The Brain Tree booms, "Indeed. If you desire rest, you may do so here at the Haunted House. Talk to Augur Faunt, the little man standing near my roots, and he will see to getting you some rooms. I will call off my minions in the house for you, while you sleep--but no longer!"



AUGUR FAUNT:



Augur Faunt says, "Well, bless me! Real, living visitors. I haven't had anyone to talk to but that blowhard old Brain Tree for weeks now. Ah, but he's not so bad."

Say, "Why are you back here?

Augur Faunt says, "Ah, well, that's a story. The long and short of it is, I went looking for other markets to sell my wares, as Shadow Gulch got quite crowded, what with Shan and Hunsev locking up the potion and equipment markets, respectively." He sighs, but then his eyes brighten. "But you look to be adventurers! And I've got my whole stock here with me. So, what do you say?"

--AFTER YOU'VE FINISHED THE BRAIN TREE CONVERSATION--

Say, "The Brain Tree says we can rest in the Haunted House." (Cost: free)

Augur Faunt says, "So you may. Follow me, and I'll find you some rooms. It may be a bit scary, but the Brain Tree will keep his word; nothing will attack you in there, now." Faunt leads you into the house, and shows you to some creaky, but livable rooms. "Have a good night."

You rest for the night, and wake up refreshed and healthy.

- Buy/Sell from Augur Faunt -

Augur Faunt says, "I carry potions, armor, and weapons. Just tell me what you need!"

Stamina Potion - heal 130 - 102 gp
Vitality Potion - heal 120 - 93 gp
Renewal Potion - resurrect, 60% heal - 1800 gp
Corrode Potion - dmg 140 - 99 gp
Eyrie Flight Potion - haste 55% - 189 gp
Sloth's Sloth Potion - slow 60% - 189 gp
steel greatsword - dmg 56 - 3 000 gp
oakwood wand - dmg 24 - 3 000 gp
walnut longbow - dmg 40 - 3 000 gp
superior plate - def 45 - 3 000 gp
spellcaster's robe - def 24 - 3 000 gp
cured leather tunic - def 40 - 3 000 gp
honourable staff - dmg 32 - 3 000 gp
lorious holy chain - def 45 - 3 000 gp



Unfortunately I didn't get Nox's conversation; if anyone has it please inform me.



Northern Watchtower conversations:



GUARDSMAN WERTAM:



Guardsman Wertam says, "State your business, civilian."

Say, "We are adventurers. We're here to help."

Guardsman Wertam eyes you carefully. He says, "You don't look like spies. I'll take a chance and trust you. Don't make me regret that choice. You'd best go inside and talk with Captain Okara. She can spare time to talk. We can't." He turns back to watching outside.



GUARDSWOMAN JANNA:



Guardswoman Janna says, "Who are you?"

Say, "We are adventurers. We're here to help."

Guardswoman Janna raises an eyebrow. "Can't imagine how you'd end up here, but... go on inside and talk to Captain Okara. She'll know what to do with you." She ignores you and returns to her watch.



GUARD CAPTAIN OKARA:



Guard Captain Okara says, "What do you want, civilian? We don't have time for idle chatter."

Say, "We are adventurers. We're here to help. What's happening in Faerieland?"

Guard Captain Okara says, "Adventurers, eh? We certainly could use your help. Strange monsters are invading Faerieland, and all the dark faeries have begun to rebel!"

Say, "Invasion? Rebellion? Who's behind all this?"

Guard Captain Okara says, "We're not positive yet. Communications with Faerie City have been cut off for days, and we can't get close enough to find out who, if anyone, is organizing the attacks. We've got our hands full just keeping this watchtower from falling to the enemy."

Say, "What kinds of enemies are attacking you?"

Guard Captain Okara says, "Mostly dark faeries. All different kinds. Even some of the Eyries have gone over to the enemy and are fighting against us now. There have even been mercenaries, recruited from who knows where!" She shakes her head and sighs. "Some in the Guard have to have seen bizarre creatures 'made of cloud,' they said. I don't know if I believe it, but these days, anything's possible."

Say, "How can we help?"

Guard Captain Okara says, "If you can make your way to Faerie City and find out what's going on, that would help us immensely. A lot of the cloudroads have been destroyed in the fighting, so you'll have to go around to the south, and take the Bridge of Mist to Faerie City. Hopefully it's still usable. You can explore this tower, if you like; any of the Guard will be happy to assist you in whatever way possible. Oh, and if you need to rest, talk to Calam over there. He's our quartermaster and can find you a room."



QUARTERMASTER CALAM:



(presumably he says something different if you haven't talked to Okara yet)

Quartermaster Calam examines you thoroughly as you approach. "You look like hardy adventurers. Well, Okara's given her okay, if you need a place to rest for the night." He looks around furtively. "We also got a lot of extra weapons and armor lyin' around these days, if you know what I mean. Too much equipment and not enough troops to equip. I'd be willing to let you have some... for a price. Just let me know if you're interested." He straightens up. "'Sides that, won't cost you anything to stay the night here. We've got extra bunks in the barracks."

Say, "We'd like to rest for the night." (Cost: free)

Quartermaster Calam nods and shows you to the barracks. "You'll sleep soundly here. Faerieland doesn't skimp on making its soldiers comfortable."

You rest for the night, and wake up refreshed and healthy.

- Buy/Sell from Quartermaster Calam -

Calam grins. "I knew you'd be interested. Well, examine the wares, tell me what you want. I can't discount too much, but I hink you'll find our weapons and armor are of excellent quality. Also, if you need potions, talk to the cook, Gustano, upstairs in the barracks. He'll supply you."

royal words - dmg 64 - 3 600 gp
disciplined wand - dmg 27 - 3 600 gp
stonewood longboow - dmg 45 - 3 600 gp
staff of truth - dmg 36 - 3 600 gp
kingly plate - def 64 - 3 600 gp
arcanist's robe - def 27 - 3 600 gp
forest tunic - def 45 - 3 600 gp
heavenly holy chain - def 50 - 3 600 gp



GUARDSWOMAN KEMTAMI:



Guardswoman Kemtami says, "You're really going out there? Crazy adventurers."

Say, "Is there any reason we shouldn't go out there?"

Guardswoman Kemtami shrugs. "You mean aside from the dark faeries, bizarre creatures, and traitorous eyries? Can't think of any reason. Have fun!"



GUARDSMAN SEVITAS:



Guardsman Sevitas says, "Good luck out there. We probably aren't going anywhere for a while, so if you need to come back, we'll have a place for you to rest."

Say, "Thanks. Any other advice?"

Guardsman Sevitas says, "Yeah. There's a cloud maze to the south. Never used to be there, but since the dark faeries invaded, they've spent a lot of effort rearranging the cloud formations. I think they want to keep the outer guard towers, like us, from being able to send reinforcements to Faerie City. So watch yourself."



GUARDSWOMAN AVISNE:



Guardswoman Avisne says, "This war is crazy. Where did all these dark faeries come from?"

Say, "I don't know. Heard any rumors?"

Guardswoman Avisne says, "A couple. But they're crazy, mostly. Corrupted faeries, mechanical Cybunnies... I even heard that the dark faeries are using babaas as soldiers! Maybe some of it's true, but i's just crazy."



GUARDSMAN LOCEVEAKRO:



Guardsman Loceveakro says, "I heard there was an enormous dragon behind the whole thing. Only dragon I know is the Snowager, and he lives down on Terror Mountain. So it can't be him. Like Avisne there says... crazy talk."

Say, "Are you sure it's just a rumor?"

Guardsman Loceveakro says, "Can't be sure of nothin' these days. You'd asked me a month ago, I'd've said I was sure Faerieland could never be invaded. Shows what I knew, eh?"



GUARDSMAN KOSEC:



Guardsman Kosec says, "Shh! Don't tell anyone I'm back here. I'm hiding."

Say, "What are you hiding from?"

Guardsman Kosec says, "The..." He looks around, suspiciously, but nobody else is near. "The Fallen Angel!"

Say, "Who's the Fallen Angel?"

Guardsman Kosec says, "I... I don't know. She came to me in my dream last night, told me to betray my friends. It was so real. But I don't want to be near the others now. I'm afraid I might do something awful to them!"

Say, "Are you sure it wasn't just a dream?"

Guardsman Kosec says, "I'm sure. This morning when I looked out the window, I saw a dark shape flying through the air. It was far away, but I swear, when I looked closer at it, I could see it looking back! It gave me the shivers. So I'm not moving from this spot."



GUARD COOK GUSTANO:



- Buy/Sell from Guard Cook Gustano -

Gustano sighs at you. "Don't get me wrong, I'm not exactly sick of making potions... but it isn't exactly my favorite thing to do these days. But I'll sell you what you need, so here's what I got."

Faerie's Gift Potion - heals 150 - 117 gp
Constiution Potion - heals 140 - 114 gp
Vivify Potion - resurrect, 80% heal - 2 700 gp
Typhoon Potion - dmg 155 - 114 gp
Speed of Wind Potion - haste 60% - 207 gp
Slumber Potion - slow 70% - 207 gp



Faerieland Overworld, Part 1 conversations:



VILARIA:



Vilaria says, "So much for going that way."

Say, "What happened to the Bridge of Mist?"

Vilaria says, "It was destroyed by a huge... evil... beast of some kind. I don't know what it was. It almost looked like an Angelpuss, but an Angelpuss would never do something so awful!"

Say, "Who are you?"

Vilaria says, "Nobody, really, just a faerie trying to make her way back to the city. But with the Bridge of Mist gone, I don't know how I'll get there!"

Say, "Why don't you just fly there?"

Vilaria says, "Are you crazy?! There's dark faeries everywhere, and they're watching the skies very carefully! The only safe way to get anywhere is to walk... if you call getting attacked by creatures every other step 'safe.'"

Say, "But aren't you a dark faerie?"

Vilaria says, "Well, yeah, but I'm not an evil dark faerie, like the ones who are rebelling. I'm a... well, I'm not good, either. I suppose I'm sort of chaotic neutral."

Say, "We're trying to get to Faerie City, too. Is there any other path?"

Vilaria says, "Well..." She looks off to the south. "There is one way, but you'd have to go into the Underclouds!"

Say, "What are the Underclouds?"

Vilaria says, "We faeries don't talk about them much, but the Underclouds are a place hidden deep within the clouds you can normally see up here. Strange creatures and dark faeries live there, but they've always kept to themselves. There's even a rumor that there's some kind of city down there, but nobody who's gone to look has ever returned. I think there might be a path through there that lets you get to Faerie City, but I don't know. But it's probably your only choice."

Say, "Thanks for your help."

Vilaria says, "No problem. And hey, if you go into the Underclouds, I might decide to follow... at a safe distance, once you hearty adventurers have dealt with all the nasties that live down there."



The Underclouds conversations:



ESSIT:



Essit stares at you nervously as you approach. "Who are you? What do you want? Don't hurt me!"

Say, "We won't hurt you. We're adventurers, helping to fight against the invasion."

Essit sighs. "Oh. Well. That's good, I suppose. I've been stuck down here for days, because of all the monsters and evil faeries roaming around."

Say, "Why are you down here in the Underclouds?"

Essit says, "I was searching for... well, it's silly, I guess, but I was searching for the lost Faerie city of Cumulonimbus. Legend says it's somewhere in the Underclouds, but I haven't been able to find it. Not that I've had a lot of time to search since I've been stuck here."

Say, "Where have you searched so far?"

Essit says, "I started in the northwest, where you came from. I didn't get very far. If Cumulonimbus does really exist, then it'd be somewhere off to the southeast. But these evil stoneclouds are blocking the path. You'd have to go around to the southwest first, I guess. Good luck finding it. I hope you can get past all these monsters!"



Cumulonimbus conversations:



CETH:



Ceth glances up from the ground, where she's playing marbles. "Well what do YOU want?"

Ceth glares at you. "Mind your own business!" she snaps. "I'm busy playing a game.

Say, "Isn't it kind of dangerous to be out here?"

Ceth sighs, "So? It's dangerous. Big whoop. The creatures here don't bother me. They think I'm so crazy to just traipse in here, that I must be a powerful wizard or something." She laughs. "Not even. I just needed a nice smooth surface to play marbles on."

Say, "Can you at least tell us something useful about the city?"

Ceth says, "Sure. I've been here a while, so I know a thing or two. What do you want to know?"

Say, "What kind of monsters are there in this city?"

Ceth says, "A bunch of different ones. Lots of faeries. A noil or two. I thought I saw someone herding some babaas through, but that can't be right. Oh yeah! A big Angelpuss, although it looks weird. It was red! Are Angelpusses supposed to be red? Anyway. What else do you want to know?"

Say, "What can you tell us about the layout of the city?"

Ceth says, "Easy. It's a grid. Well, not that easy. See, there's this stonecloud stuff that's built up all over the place. I dunno where it came from but it's all over the Underclouds. Anyway, I guess the city's been abandoned a long time, because the stonecloud has broken through a lot of the building walls. Makes it kinda hard to get around. I think you need to go on through those buildings to the southeast if you want to get anywhere. What else do you want to know?"



Village of Cirrus conversations:



ATASHA:



Atasha says, "Are you adventurers? Have you heard about this invasion? How dreadful! I only hope that whoever it is that's invading doesn't bother with our little town. What with all the troubles back when Cumulonimbus was destroyed, I'd hate to have to go through all that again."



BEXI:



Bexi says, "Have you seen my glasses? I can't imagine where I could have put them. I thought I left them on my nightstand, but they seem to have vanished. Maybe I dropped them somewhere, but of course I can't see well enough to look for them."

Say, "Maybe someone stole them."

Bexi says, "But who would have done such a thing? I mean, there was that odd faerie who came by for a visit last week, said she was a friend of my granddaughter's. Come to think of it, after she left, I noticed that all my good silverware had vanished, as well, but I can't imagine she would have taken it. How odd."



DELERI:



Deleri looks you over and says, "Well, you don't look like horrible monsters. What can I do for you?"

Say, "What is this place?"

Deleri says, "What, you mean the town? Cirrus? It was founded a long time ago, after Cumulonimbus was abandoned. Some of the citizens wanted to make a fresh start down here in the Underclouds. My great-grandma was one of the original settlers. But it never really took off, which is why this is still such a small town. I'm the innkeeper, as you might have guessed. Room for the night's 1,000 gold pieces, for you and your friends."

Say, "Do you know anything about the invasion?"

Deleri says, "Invasion? Is that what's going on? We've noticed a lot of odd faeries and other weird creatures moving around lately -- which is really strange, because down here in the Underclouds, there's usually nothing going on. I guess they're not interested in us, though."

Say, "We'd like to rest for the night." (Cost: 1000 gp)

Deleri says, "Sure thing. Pick any of the empty rooms."

You rest for the night, and wake up refreshed and healthy.



ODAIL:



Odail looks up from the table. "Adventurers? Are you adventurers?"

Say, "Yes, we are. Who are you?"

Odail says, "Name's Odail. I'm an adventurer, too! Except I've been stuck in this little town for a week. Every time I try to get back to the upper Faerieland area, all these monsters keep attacking me. I barely escaped alive last time. So now I'm staying here."

Say, "Have you heard anything interesting here?"

Odail says, "Interesting? Depends on what you consider interesting, I guess. I heard some gossip from a couple of faeries that passed through, that said that there was some kind of dragon in Faerie City, calling himself the King of Faerieland! Can you beileve that? (yeah, TNT misspelled "believe") No way Fyora would ever let that happen. Anyway, if you don't mind, I'm going to sit here and brood quietly for a while." Odail puts his head down on the table.



CAERELI:



- Buy/Sell from Caereli -

Caereli says, "Welcome, welcome, friends! This is your last chance to get weapons and armor before you make your way to Faerie City -- or so gossip has told me -- and it just so happens that what with the invasion and all, it's a bit difficult to get ahold of equipment there. So this really is your last chance. Take a look, tell me what you like, and I'll see if I can give you what you need!"

Sword of Kings - dmg 72 - 4 200 gp
Wand of Mastery - dmg 30 - 4 200 gp
Bow of Nature - dmg 50 - 4 200 gp
Holy Staff - dmg 40 - 4 200 gp
Defender's Plate - def 72 - 4 200 gp
Robe of the Archmage - def 30 - 4 200 gp
Tunic of Eternity - def 50 - 4 200 gp
Holy Chain of Ghosts - def 55 - 4 200 gp



MEKAVA:



- Buy/Sell from Mekava -

Mekava raises an eyebrow at you. "I suppose you want potions. Fine, fine. I'll just get up out of my comfortable chair and do work to make YOU happy." She grunts and rises. "There! Are you happy? Happy now? ARE YOU HAPPY? What do you want?"

Fyora's Blessing Potion - heals 160 - 123 gp
Faerie's Gift Potion - heals 150 - 117 gp
Constiution Potion - heals 140 - 114 gp
Vivify Potion - resurrect, 80% heal - 2 700 gp
Hurricane Potion - dmg 170 - 123 gp
Speed of Light Potion - haste 65% - 225 gp
Coma Potion - slow 80% - 225 gp



Faerie City conversations:



LUSINA:



Lusina says, "Oh, adventurers! Thank goodness! Faerie City has been overrun by villains!"

Say, "Who are you?"

Lusina says, "I live here, or I used to, before my house got taken over by the dark faeries. Now I'm just doing my part, trying to warn everyone who enters the city."

Say, "What happened to the city?"

Lusina says, "Well, it's basically a civil war. Lots of dark faeries have rebelled and taken over the city. They're ransacking houses and shops. It's madness! I think they're being commanded by this one faerie that I saw a while ago."

Say, "What faerie do you mean?"

Lusina says, "I think she's a thief. I first saw her giving orders to some other faeries and cybunnies, telling them what to steal. Last I saw her, she went into the inn, which is just on the right. I'm not sure if she's still in there, but you should probably check it out."



Faerie Palace conversations:



STENVELA:



Stenvela says, "I take it you were able to retrieve the key to the palace from that horrible Faerie Thief. Thanks for defeating her."

Say, "Who are you?"

Stenvela says, "Name's Stenvela. I'm a commander in the Faerieland militia. Me and my squad managed to get inside the palace before it got locked up, and we've been trying to fight our way to Fyora, who we think is being held prisoner in the West Tower. There's a bit of a problem, though... the stairways that lead to the upper floors of the palace have been blocked off by the enemy! They've set up barricades in the hallways."

Say, "We'll try to find another way upstairs. What are you going to do?"

Stenvela says, "I've got to stay here and direct battle operations on the ground floor, try and root out the enemy commanders. If you run into any more of my squad, they might be able to help you with information. Good luck."



KROLIYA:



Kroliya says, "Hey! You're not dark faeries! What are you doing here?"

Say, "We're looking for a way upstairs."

Kroliya says, "Well, this isn't i. They've blocked off the hallway just west -- and behind the blockade is the nearest stairway."

Say, "Is there another way up?"

Kroliya says, "Hmm... Maybe. You could cut through the garden in the middle of the palace. There's a service corridor just south there, that goes right to it. From there you should be able to get to the other stairway. If it's not blocked off, anyway."

Say, "Is there anything else you can tell us?"

Kroliya says, "Well, some of our scouts have said that they saw or heard Pant Devils upstairs. I'd be careful if I were you; the way they described the Pant Devils, it sounds like they're... bigger than usual. Heh. Good luck.



ARTHAL:



Arthal says, "I bet you were looking for these stairs, huh? They're blocked off. (TNT used a normally disallowed word here) those dark faeries!"

Say, "Is there another staircase we can use?"

Arthal says, "There's the one on the north side -- you can get there if you go back through the garden. But you just came through there, didn't you? Hmm. Well, if you go around through the rooms along the west corridor, you might be able to get to the north stairway from the back."

Say, "Is there anything else you can tell us?"

Arthal says, "I suppose Kroliya told you about the Pant Devils? Well, nevermind. I've heard some kind of awful roaring noise from up above. Heh, nobody else believes me when I say it, but I'm 99 percent sure it's a dragon. And not a friendly one. So watch yourself."



VITRINI:



Vitrini says, "Ah! Reinforcements! To arms, soldiers!"

Say, "We're not soldiers. We're adventurers, here to help."

Vitrini says, "Oh. Well. That's good enough, I suppose. Stenvela sent you up, eh? She may have mentioned about Fyora. We've got a problem. I've confirmed that Fyora is being held captive in the West Tower. But if you don't feel up to dealing with that right now, there's some spare beds up here that you can use, if you want to take a rest."

Say, "So what's the problem?"

Vitrini says, "The problem is, the door to the West Tower has been locked shut -- some kind of magical ward protects it, too, so we can't just break it down."

Say, "Who has the key?"

Vitrini says, "The key is held by..." She looks around, as if afraid someone will overhear. Vitrini continues, whispering. "King Terask himself!"

Say, "Who's King Terask?"

Vitrini says, "A dragon. A big, vicious dragon. He showed up right when the fighting started, and looked like he was giving commands to the dark faeries and their friends. He and Fyora fought. I was a terrible battle..." She looks away, shaking her head.

Say, "What happened?"

Vitrini says, "Huh? Oh, sorry, I got carried away there, reminiscing. Anyway, they fought, and fought, and eventually Terask overcame Fyora and locked her in the West Tower. He cast some magical binding spells on her, so she can't use her own magic, or move, or do anything. I think she's in a kind of stasis. After that, he started calling himself 'King' Terask and making grand pronouncements out over the city. Not that any of the loyal faeries are listening to him, of course."

Say, "Where is Terask now?"

Vitrini says, "As far as I know, he's up in the East Tower. But there's kind of a... a catch."

Say, "What catch?"

Vitrini says, "I dunno if any of the others mentioned it, but there's a couple of Pant Devils up here. Two of them. Big ones. And each of the Pant Devils has half of the Silver Key which opens the East Tower, so you'll need to defeat them both. Then, bring me the two halves of the key -- I know how to recombine them so that they'll open the door to the East Tower."

Say, "Where are the Pant Devils?"

Vitrini says, "In the smaller towers, in the northwest and northeast of this floor. You'll have to defeat them both and take their halves of the Silver Key. Then you can come back down here, go around to the east, and face King Terask. Not that you have a snowball's chance in the Lost Desert of beating him, but you've probably got a better shot than any of us. Good luck!"

Say, "We'd like to rest for a bit." (Cost: free)

Vitrini says, "Sure thing. I'll scrounge up a guard or two so that you can get some rest." Vitrini shows you to a spare bedroom, and you rest for a few hours, awaking refreshed and healthy.

--AFTER YOU'VE DEFEATED ONE OF THE PANT DEVILS--

Say, "We've defeated the Pant Devil in the northwest/northeast tower."

Vitrini says, "You defeated the northwest(/northeast) Pant Devil? Good work! Now just go take care of the northeast(/northwest) one, bring me the two halves of the Silver Key, and you'll be able to go up into the East Tower and find King Terask."

--AFTER YOU'VE DEFEATED BOTH PPANT DEVILS--

Say, "We've defeated both Pant Devils."

Vitrini says, "You defeated both Pant Devils? Excellent work! Let me put the two halves of the Silver Key together..." She does so, attaching the two parts with a deft hand motion that you can't quite follow. "There you go. Now you can head to the East Tower and find King Terask. Just follow this corridor east and then south. You'll be at the East Tower in no time."

--AFTER YOU'VE DEFEATED KING TERASK'S FIRST INCARNATION--

Say, "We've defeated King Terask!"

Vitrini says, "You defeated King Terask? Amazing! I never would have thought it possible." She looks around. "But there's still evil faeries and monsters all over the place... maybe you have to free Queen Fyora before the battle will truly be won. Head to the West Tower -- it's exactly opposite where the East Tower is -- and you'll be able to go upstairs and free Queen Fyora."



LYRA:



Lyra says, "You must be the adventurers I've heard so much about."

Say, "Who are you?"

Lyra says, "I am Lyra. I am Queen Fyora's personal attendant. Unfortunately, we've been separated ever since King Terask took over. Luckily he's too large to get into these rooms, so I'm safe as long as I stay here."

Say, "We defeated King Terask."

Lyra says, "What?! But... Fyora is still imprisoned! The spell hasn't been broken. I could feel it instantly if it was. She's upstairs. Maybe if you go up there you'll be able to free her."

Say, "Can you help us at all?"

Lyra says, "You bet I can. You can rest in these beds here, and I've got the very last of the castle's potion supply. I'd be happy to give them all to you for free, except... well... the castle's master of accounts will have my head if we get through this and we're missing crates and crates of potions, so you will unfortunately have to pay for what you buy. But I've got everything you'll need."

Say, "We could use a rest." (Cost: free)

Lyra says, "I'll bet. Well, there's beds. Go ahead and take a nap. You're gonna need it."

You rest for a while, and wake up refreshed and healthy.

- Buy/Sell from Lyra -

Lyra says, "I've got all kinds of potions. Healing, hasting, slowing, damaging... never hurts to stock up."

Jhudora's Lifeforce Potion - heal 170 - 126 gp
Fyora's Blessing Potion - heal 160 - 122 gp
Hurricane Potion - dmg 170 - 122 gp
Speed of Light Potion - haste 65% - 225 gp
Coma Potion - slow 80% - 225 gp



That's all of them! :)


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