LeeAcara1's
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and Other Stuff

Ultimate Bullseye II
Frumball
Meepit vs Feeepit
Gormball
Cheeseroller

NeoQuest
NeoQuest II

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My Avatars
Lab Ray Results
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Concerts


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tropator


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bubba23neo


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LupeKnight


HTML / Graphics / Music

ConnorJF2003

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Miscellaneous

Zuys_Angel

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SerenitySmiles


My Pets


LeeAcara1


Age:
Owner: auntielee
Level: 56
Strength: 71
Defence: 59
Movement: 57
HP: 70/45
Intelligence: 1106


Clever


(coconut Jubjub, male)

Auntie Lee was just surfing the pound and adopted me! Back then I was a Coconut JubJub. Boochi missed me with his first shot but, when Auntie Lee wasn't looking, he returned and zapped me!
For Christmas, Auntie Lee said she would zap me until I am back to my coconutty self. After 68 days the Fountain Faerie came to visit!! Auntie Lee gave me a morphing potion and we headed off to Faerieland.
Thank goodness all that nonsense happened before the redraws! I will forever remain an UC Coconut Jubjub.
Stats gained from Books, Faerie quests, Coltzan's Shrine and Swashbuckling Academy training are included.

05/12/26 - 06/04/04
Level + 1
Strength + 18
Defence - 3
Movement + 19
HP + 36
Intelligence + 3

05/12/05
zapped Baby by Boochi

06/01/04
changed colour to Strawberry

06/02/02
changed into a Blue Ogrin

06/02/26
changed colour to Orange

06/02/28
changed into a Blue Grarrl

06/03/14
changed colour to Maraquan

06/04/04
morphed into a Red Jubjub

06/04/04
painted by the Fountain Faerie!!


Petpet Zapper



Friday the Tenna
05/10/25
increased its level to: 2
05/10/26
Friday now known as Greg
05/10/27
Greg now known as Lunch
05/10/28
decreased its level to: 1
05/10/29
nothing happens
05/10/30

Pile of Soot
05/10/31
Lunch now known as Lunch
05/11/01
Lunch now known as McFritter
05/11/02
Kookith sweeps up McFritter
05/11/03
McFritter now known as Pants McGee
05/11/04
nothing happens
05/11/05
nothing happens
detach and reattach


Tenna
05/11/06
Pants McGee now known as OMGROFL
05/11/07
increased its level to: 2
05/11/08
increased its level to: 3
05/11/09
decreased its level to: 2
05/11/10
OMGROFL now known as Dragona's Socks
05/11/11

Plushie Pfish
05/11/12

Snow Babaa
05/11/13
nothing happens
05/11/14
nothing happens
05/11/15
Dragona's Socks now known as McFritter
05/11/16
decreased its level to: 1
05/11/17

Pile of Soot
05/11/18
increased its level to: 2
05/11/19

Invisible Meekins
05/11/20
nothing happens
05/11/21
decreased its level to: 1
05/11/22

Pile of Soot
05/11/23
McFritter now known as McFritter
05/11/24
nothing happens
detach and reattach


Friday the Tenna
05/11/25
nothing happens
05/11/26
Friday now known as Petpet of DOOM
05/11/27

Disco Niptor
05/11/28

Pile of Soot
05/11/29
Petpet of DOOM now known as Goober
05/11/30
increased its level to: 2
05/12/01
Goober now known as Lunch
05/12/02
Lunch now known as Kadoatie-wannabe
05/12/03
decreased its level to: 1
05/12/04
increased its level to: 2
05/12/05

Mutant Intesteen
05/12/06
Kadoatie-wannabe now known as Pants McGee
05/12/07

Pile of Soot
05/12/08
increased its level to: 3
05/12/09
increased its level to: 4
05/12/10
nothing happens
05/12/11
Kookith sweeps up Pants McGee
05/12/12
decreased its level to: 3
05/12/13
nothing happens
05/12/14
nothing happens
05/12/15
nothing happens
05/12/16
increased its level to: 4
05/12/17
Pants McGee now known as Dirigibles
05/12/18
GLITCH
denied access


Please neomail AuntieLee if you find a question/answer I am missing.

Use Ctrl F to search for keywords.


Let's play
Ultimate Bullseye II

This new version is much easier than the old one.
In fact, it is actually quite easy with very little practice!

It only takes a score of 100 to get the avvie.

1) before playing - type 'catapult' for an extra bonus

2) use power-ups as soon as you get them. After a shot all of your available power-ups are displayed. Click on the one you want to use.

3) DON'T AIM!!

4) Shoot when the power is at 1/2 (just at the arrow) - a little more if the target is farther away.

5) when you have a red or blue balloon - click your keyboard 'up' arrow 2x and shoot with 1/2 power

6) when you have a gold balloon - click your keyboard 'up' arrow 4x and shoot with 1/2 power

7) if the balloon and the target are really close together - click your keyboard 'up' arrow 1x extra and shoot with 1/2 power

8) when you see punchbag bob - treat him as you would any other target

This game guide written with a little help from auntielee

Take Me to the Top


Let's play
Frumball

I am not that great at games here on Neopets; I just got lucky with some. However, I enjoy this game and it helps that my computer is slow already. I can't control the ball on a fast computer.

Game Tips:

  • There are 45 levels to this game. Most go quickly, however, there are some tough ones to deal with.
  • Biggest tip to ever know! Have a window to Brucey B. slots open as well. It slows the frumball down dramatically. Spin it once and if it hits it slows frumball down, speeds up a bit if you don't hit. I can play both games at once lol.
  • Typing "frumball" while the game is counting down will give you an extra life.
  • Typing "kougra" while playing allows you to skip the level, but any points scored will disappear. This may be used unlimited times in the game.
This is one of my favourite games, and I'm still learning to identify the symbols that fall. Some help you; others hurt you. When you reach the higher levels it may take two or more hits to pop the balls/balloons.

Symbols that fall:

  1. C"=crazy ball makes it go all over, to your advantage (sometimes)
  2. D" flashing (or computer type symbol)=invisaball. Tiny..
  3. F"=a 3 hit pt block (meaning takes 3 hits to pop)
  4. G"=glue ball, sticks to your paddle so you can aim
  5. H" flashing=chokato bonus, it gives you 1000 nps!
  6. I"=indescructaball, this is a Savior! It goes right through them.
  7. L"=slows down the ball
  8. M"=super multi-ball
  9. N" flashing=a neopoint bonus where bags of neopoints fall for you to catch.
  10. P"=speeds it up
  11. S"=shrinks your paddle
  12. V" flashing=Pant devil (avoid him at all cost)
  13. W"=warp ahead a level, that's ok if you have a small point level
  14. computer (or a fancy Number 8)=double ball.
Will update by playing again even though I have the trophy lol. More symbols will be added as I continue to play this great game!

This game guide by flosset
with a little help from keirrasauntie

Take Me to the Top


Let's play
Meepit vs Feepit

They're watching you, y'know. Staring at you with their beady little eyes, waiting for the right time to strike. Their faces may seem blank, but behind that mellow facade is the cold, calculating mind of a true fighter. Don't be fooled by their "cute" appearance. I assure you, they're just biding their time until they can sink their razor sharp teeth in! The meepits. Creepy little things, aren't they?



Finally there's a game that lets you claim your retribution! Wanna learn how to beat 'em?
Well, this guide contains a few of the tips and tricks I've discovered. Hopefully it helps you master the exquisite art of feepit-kung fu. :)

The Basics
The first thing I do when I start a new game is change the first player controls. It helps a great deal if you use keys that are more familiar to you. Go to Options, click each command, and then press the key of whatever you want to change it to.
Assign the Punch and Kick commands to keys that are close to each other and easy to press quickly. This becomes important when you execute a special attack. During the game, if you need to pause at any time, click the Options button at the bottom of the screen. This will also let you change your key settings mid-game.

Special Attacks
A lot of people have reported having trouble executing them, so I'll explain them here. Pressing Punch-Kick-Punch-Kick will make the feepit do a roll-attack, and Kick-Punch-Kick-Punch will make him launch himself at the meepit. You can't just button-mash, the combo won't work. You have to give the feepit time to punch and kick seperately. Press each key slowly but steadily. If the combo is interrupted because you pressed the wrong key, it won't work and you'll have to start over. Note that you can execute special attacks while moving forwards or backwards, or even while jumping.

Basic Strategy
I've found that the fastest and easiest way to finish a round is to execute special attacks over and over. This gives you between 100 and 140 points each round, depending on how many hits you get in. A normal hit gives you about 6 points, a special attack nets you about 19. Special attacks also knock the meepit out quicker. Don't worry about getting hit, you don't lose points. Additionally, you get 100 bonus points when you finish a stage. If you race through the game, winning every round, you should wind up with about 2000 points. Not bad, but not very many neopoints (only 500) and you won't get the avatar or a trophy.

Winning by Losing
So how do you get a high score in this game? "If you want to make an omelette, you have to break some eggs." You'll have to lose some rounds -- 2 each stage, to be exact. This doesn't mean you should just stand there and let the meepit hit you. The point of losing some rounds is so you can fight him 5 times each stage instead of 3, thus getting more points. Win a round, then lose a round, then win, then lose, and then finally win the last round to finish the stage and move on. Make sure you get in as many hits as possible on the losing rounds without killing the meepit (it might take some practice before you figure out how much damage you can inflict while keeping him alive). The method I use is to execute special attacks throughout the entire game, only stopping on the losing rounds when the meepit's health is as low as possible (after you get about 95 points for the round). If the meepit looks like he's almost done in, but you think you might be able to hit him one more time, err on the side of caution and don't. I can't tell you how many times I've messed up a losing round because I tried to get that one last hit in. And you must win that final round so you can advance to the next stage! You'll have at LEAST 3000 points by the end of the game if you play it this way, and a shiny new avatar. :)

Stages One through Four
The stages get progressively more difficult, but Stages 1-4 shouldn't present a real problem. All the meepits will try to block your attacks, both normal and special, but don't worry. Just move away a little and start fighting again when they stop blocking to try and attack you. If you use the strategies mentioned above, these meepits will be completely at your mercy. The biggest challenge I had was making sure I didn't beat them when I was supposed to be losing the round!

Beating the Fire Meepit
Honestly, this meepit is really no harder than the others, if you use the strategy above. Don't let him psych you out. :)
Regular attacks are practically impossible in this stage, because if you're close enough to hit the Fire meepit, he'll just block you non-stop. This is why Special Attacks are your best friend here. Let him get within range, and then execute the special attack of your choice. While he's down, back away and execute the attack again. Remember that you CAN execute a special attack while moving, so press the keys while backing up; it'll help you hit him more quickly. Keep repeating this - special attack, then back away; special attack, then back away. Hit him and run until you win the round. Remember, you still have to lose two rounds if you want maximum points. Hit him as much as possible without killing him. The toughest problem you might run into is getting the Fire meepit to attack YOU after you've whittled his health bar down!

Getting a Trophy
So you've got the avatar, congratulations! Now you want to go for a cute little trophy, right? Well, it's not easy to do. Aquariss has a great strategy for maximizing your points on the winning rounds. Check out her guide.

Good Luck!
I hope I cleared a few things up and made this awesome game a bit easier to play. Happy fighting! :D

This game guide by goala_bear

Take Me to the Top


Let's play
Gormball

The Game: You begin by selecting a character. Any character will do. I tend to chose one and stick with the same one for each consecutive game. If you have never played this game before and 'won', you might want to try Ember the Fire Faerie until you do. (Something special will happen if you win.) This isn't too complicated a game to play. You are simply passing a water-filled 'Gormball' around a ring, if it explodes as a character passes it, they're out for the remainder of the game. For each second you wait, you receive 2 points, wait too long and the Gormball will explode on you. Be the last player left at the end of the game and you win!

The Strategy: To achieve the best scores, pay a little attention to how the bonus balls work. If your score is between 1 and 9, you may receive a bonus of 1 or 2 extra points. If your score is 10 - 15, you get higher bonuses (as many as 25), and these are the most important points of the game. When your score is 16 - 33, the bonuses you get subtract from your score. Once you are at 34 or higher, the bonuses increase your score, the higher your score, the bigger the bonus. When I play, I try to achieve a 10 score early and hope to then get a bonus that will boost my score to 34 or close to it. 10 is ideal for the simple reason that the ball may go all the way round and not give any bonuses. If one player has the ball explode on them, you now have 11. When your turn comes around and you wait the minimum 2 seconds, that adds 4 points and you are now at 15, the highest you want to be. If I'm close to the 34 points, I'll try to reach it on my next turn if possible before I lose them. If you are at 16-33, and lose points (you most likely will unless very lucky), don't worry, just get yourself back to 10 and you should be alright. Once over 34 (and safe from losing any more points unless the Gormball explodes on you), I know I can get more bonuses if I have more turns, so at this point I wait for only 2 or 3 seconds per turn (2 is my preference). This is where some luck can go a long way; luck in getting the bonus balls and also in lasting until the end.

Scoring: As mentioned above, for each second you 'wait', you receive 2 points added to your score. If the Gormball explodes on you, you lose and receive the points accumulated so far. If you are the last remaining player, you win and your score is multiplied by 4 and you receive an item, for example:

The Gormball explodes on Ember the Fire Faerie!!!
You are the last remaining character!!! You have won!!!


Kevin Korbat wins!

Your Final Score : 115 (x4=460 points)


(you win that many Neopoints!)
Your Prize: Kougra Shining Soap

Game Tips:

  • The game sometimes glitches and you get a 'You don't seem to be in a game' error. Don't worry about this, check your inventory, you probably won something.
  • If you wish to only wait 1 second, simply refresh the page when it's your turn. The 'wait one second' option was forgotten when they updated the game.

This game guide by garmfay

Take Me to the Top


Let's play
Cheeseroller

To play the game:
1) buy a cheese
i) Some cheeses win (roll better) more often.
ii) Some cheeses roll faster than others.
iii) Spicy Juppie is the cheapest and best one to use if you want a profit after playing, but not if you are going for the trophy. Spicy Juppie will only get you a score in the 900 range should you win.
iv) It takes much experimenting to find a cheese that wins often (1/3 - 1/5).
Cheese Name - Price
Spicy Juppie Cheese - 150np
Smoked Snorkle Cheese - 300np
Triple Mustard Cheese - 450np
Honey Cheese - 600np
Big Beefy Cheese - 750np
Purple Spotted Cheese - 900np
Brain Cheese - 1,050np
Alkenore Cheese - 1,200np
Mutated Cheese - 1,350np
Bubbling Blueberry Cheese - 1,500np
Tyrannian Dung Cheese - 1,650np
Quadruple Fudge Cheese - 1,800np
Brick Cheese - 1950np
Gooey Snot Cheese - 2100np
Peppermint Cheese - 2250np
Overgrown Cheese - 2400np
Heavy Bark Cheese - 2550np
Warty Blue Cheese - 2700np
Fragrant Ummagcheese - 2850np
Furry Chocomint Cheese - 3000np
Mummified Cheese - 3150np
Nimmo Tube Cheese - 3300np
Space Cheese - 3450np
Angelpuss Cheese - 3600np
2) select an action to move it down the hill
i) Time bonus is affected by how long it takes to get down the hill.
ii) Some actions seem to give a better percentage of good results.
iii) It takes much experimenting to find actions that give the better (or least damaging) time bonuses.
iv) Your score will be determined by how long it takes to get down the hill. If you can beat 60 seconds, you get to keep the cheese!
I think some things you should find for yourself so I'll not share my results. They may be outdated and of little use to you anyway.

This game guide by garmfay

Take Me to the Top


Join us for a concert in
Tyrannia

The schedule is the same every month.
*See the concert, get an avatar.

2 Gallon Hatz - 9, 16, 30
Blue Kacheek Group - 7, 21, 28
*Chomby and the Fungus Balls - 8, 15, 22, 23, 29
Gruundo - 25
Hikalakas - 24
*Jazzmosis - 6, 13, 20, 27
*Jub Zambra and the Cobrall Charmers - 5
M*YNCI - 4, 11, 18
Mellow Marauders - 14
Moehawk - 31
Neopian Philharmonic - 2
*Sticks n Stones - 10, 17
Twisted Roses - 1
Wock Til You Drop - 3
*Yes Boy Ice Cream - 12, 19, 26

Take Me to the Top

Zapped Pets
Lab Ray Results

#108 is my lab rat.
All other pets have been adopted.
Any unclickable pets are on accounts that have been frozen :(


(108)
Klukwan
(Red Blumaroo, male)
12/11/06 - 12/12/02
Level 1
Strength 9 - 2
Defence 11 - 3
Movement 6 + 5
HP 9 + 14
Intelligence 10
changed to female
changed colour to Camouflage
changed colour to Stealthy
changed colour to Striped


(107)
Liumchen
(Red Blumaroo, male)
12/09/12 - 12/11/06
Level 1
Strength 5 + 1
Defence 14 - 7
Movement 5 + 7
HP 10 + 32
Intelligence 10 + 1
changed colour to Cloud
changed into a Green Nimmo
changed colour to Darigan
changed colour to Robot
changed colour to Starry
changed into a Blue Lupe
changed colour to Mutant


(106)
Tenakee
(Red Blumaroo, male)
12/06/12 - 12/09/11
Level 1 + 2
Strength 8 + 23
Defence 10 - 4
Movement 11 + 8
HP 10 + 33
Intelligence 10
changed into a Blue Grarrl
changed colour to Starry
changed colour to Silver
changed colour to Yellow
changed colour to Invisible
changed into a Green Pteri
changed into a Blue Techo
changed colour to Maraquan


(105)
Popkum
(Red Blumaroo, male)
12/05/24 - 12/06/06
Level 1 + 2
Strength 11 + 2
Defence 11 - 1
Movement 5 + 6
HP 9 + 5
changed colour to Grey
changed colour to Shadow
morphed into a Pirate Krawk


(104)
Nicomen
(Red Blumaroo, male)
12/05/01 - 12/05/23
Level 1
Strength 9 + 3
Defence 9 - 3
Movement 4 + 3
HP 8 + 3
changed colour to Snow
changed into a Blue Yurble
changed into a Green Korbat
changed colour to Zombie


(103)
Kluskoil
(Red Blumaroo, male)
11/12/26 - 12/04/29
Level 1
Strength 7 + 40
Defence 15 - 8
Movement 5 + 14
HP 8 + 34
Intelligence 10
changed colour to Skunk
changed into a Green Jetsam
changed colour to Silver
changed into a Yellow Gnorbu
changed colour to Purple
changed into a Green Ogrin
changed colour to Shadow
changed colour to Red
changed colour to Striped
changed colour to Desert


(102)
Wonowon
(Red Blumaroo, male)
11/10/04 - 11/12/25
Level 1
Strength 12 + 14
Defence 8 + 5
Movement 4 + 9
HP 10 + 48
Intelligence 10
changed to female
changed colour to Ice
changed into a Blue Ruki
changed colour to Rainbow
changed colour to Chocolate
changed colour to Camouflage
changed colour to Robot


(101)
Prespatou
(Red Blumaroo, male)
11/09/27 - 11/10/03
Level 1
Strength 9
Defence 8
Movement 4
HP 9
Intelligence 10
changed colour to Desert


(100)
Sikanni
(Red Blumaroo, male)
11/04/24 - 11/09/26
Level 1
Strength 10 + 17
Defence 9 - 3
Movement 5 + 15
HP 9 + 69
Intelligence 10
changed to female
changed colour to Skunk
changed colour to Ghost
changed colour to Tyrannian
changed colour to Skunk
changed colour to White
changed colour to Disco


(99)
Wathachin
(Blue Jetsam, male)
10/10/16 - 11/04/23
Level 1 + 2
Strength 7 + 10
Defence 6
Movement 12
HP 11 + 6
Intelligence 10
changed colour to Yellow
changed colour to Rainbow


(98)
Waglisla
(red Blumaroo, male)
10/08/08 - 11/04/12
Level 1
Strength 8 + 38
Defence 10 - 4
Movement 4 + 20
HP 8 + 90
Intelligence 10 + 2
changed to female
changed colour to Starry
changed colour to Orange
changed into a Red Gnorbu
changed colour to Ghost
changed into a Red JubJub
changed colour to Yellow
changed colour to Spotted
changed into a Yellow Buzz
changed colour to Ghost
changed into a Blue Xweetok
changed colour to Red
changed into a Blue Blumaroo
changed into a Red Chia
changed into a Green Eyrie
changed into a Blue Grundo
changed colour to Split
changed colour to Pink
changed colour to Starry
changed into a Green Uni
changed colour to Green
changed colour to Brown
changed colour to Spotted
changed colour to Electric
changed colour to Robot
changed colour to Jelly
changed into a Red Xweetok
changed colour to Mutant


(97)
Vallican
(red Lenny, male)
10/05/10 - 10/08/07
Level 1 + 2
Strength 10 + 20
Defence 8 - 1
Movement 7 + 14
HP 7 + 46
Intelligence 10
changed to female
changed colour to Spotted
changed into a Green Ogrin
changed into a Blue Techo
changed colour to Yellow
changed colour to Split
changed colour to Desert


(96)
Tatlayoco
(red Blumaroo, male)
10/04/18 - 10/05/09
Level 1
Strength 9 - 1
Defence 8
Movement 7 + 3
HP 8 + 12
Intelligence 10
changed to female
changed colour to Island


(95)
Tatalrose
(red Blumaroo, male)
10/02/01 - 10/04/17
Level 1 + 2
Strength 8 + 17
Defence 9 - 3
Movement 8 + 9
HP 10 + 39
Intelligence 10 + 3
changed to female
changed colour to White
changed colour to Mutant
changed colour to Jelly
changed colour to Fire


(94)
Taghum
(red Blumaroo, male)
09/12/23 - 10/01/31
Level 1
Strength 5 + 5
Defence 14 + 3
Movement 5 + 2
HP 8 + 20
Intelligence 10
changed into a Red Grundo
changed colour to Purple
changed colour to Ice


(93)
Spillimacheen
(red Blumaroo, male)
09/11/18 - 09/12/22
Level 1
Strength 10 + 10
Defence 11 - 6
Movement 5 + 4
HP 10 + 20
Intelligence 10
changed colour to Striped


(92)
Quatsino
(red Buzz, male)
09/11/11 - 09/11/17
Level 1 + 2
Strength 9
Defence 11 + 2
Movement 10
HP 8
Intelligence 10
painted Faerie


(91)
Pinantan
(red Blumaroo, male)
09/09/26 - 09/11/11
Level 1 + 2
Strength 7 + 10
Defence 12 - 2
Movement 5 + 12
HP 10 + 13
Intelligence 10
changed to female
changed into a Red Skeith
changed into a Green Lutari
changed into a Red Flotsam
changed colour to Striped


(90)
Quathiaski
(red Blumaroo, male)
09/08/25 - 09/09/25
Level 1
Strength 4 + 19
Defence 11 + 9
Movement 10 + 12
HP 10 + 17
Intelligence 10
changed into a Red Tuskaninny
changed into a Green Kau
changed colour to Camouflage


(89)
Yamiqu
(yellow Acara, female)
09/05/09 - 09/08/24
Strength 10 + 15
Defence 9 - 2
Movement 14 + 5
HP 9 + 28
Intelligence 10
changed into a Red Peophin
changed colour to Purple
changed colour to Brown
changed colour to Christmas


(88)
Nahmint
(red Blumaroo, male)
09/04/04 - 09/05/08
Level 1 + 2
Strength 8 + 8
Defence 8
Movement 7 + 12
HP 9 + 17
Intelligence 10
changed colour to Island


(87)
Kitseguecla
(red Blumaroo, male)
09/03/29 - 09/04/03
Level 1
Strength 10
Defence 10 - 3
Movement 7 + 3
HP 9 + 9
Intelligence 10
changed colour to Electric
changed colour to Ice


(86)
Meziadin
(red Blumaroo, male)
09/03/19 - 09/03/28
Level 1
Strength 9
Defence 5 + 4
Movement 5 + 2
HP 10 + 15
Intelligence 10 + 1
changed colour to Sketch
changed into a Yellow Kau
changed colour to Camouflage


(85)
Kyoquot
(red Blumaroo, male)
09/03/12 - 09/03/19
Level 1
Strength 5
Defence 11 - 3
Movement 10 - 1
HP 10 + 8
Intelligence 10
changed to female
changed colour to Christmas
changed colour to Faerie


(84)
Kitwancool
(red Blumaroo, male)
09/01/28 - 09/03/11
Level 1
Strength 6 + 3
Defence 11 - 2
Movement 9 + 1
HP 8 + 13
Intelligence 10 + 2
changed to female
changed colour to Orange
changed into a Green Wocky
changed into a Blue Grarrl
changed into a Red Pteri
changed colour to Blue
changed into a Blue Meerca
changed into a Red Koi
changed colour to Starry


(83)
Kitwanga
(red Blumaroo, male)
09/01/18 - 09/01/27
Level 1
Strength 7
Defence 11 + 3
Movement 10 + 5
HP 9
Intelligence 10
changed to female
changed colour to Orange
changed colour to Island


(82)
Kitkatla
(red Blumaroo, male)
08/12/24 - 09/01/18
Level 1
Strength 6 + 5
Defence 11 - 6
Movement 11
HP 9 + 22
Intelligence 10 + 3
changed colour to Starry


(81)
Kispiox
(red Blumaroo, male)
08/11/11 - 08/12/23
Level 1 + 2
Strength 6
Defence 9 + 1
Movement 10 + 8
HP 8 + 26
Intelligence 10 + 6
changed to female
changed into a Blue Elephante
changed colour to Striped
changed colour to Green
changed colour to Yellow
changed colour to Pink


(80)
Kincolith
(red Blumaroo, male)
08/09/26 - 08/11/10
Level 1
Strength 9 + 3
Defence 10 + 4
Movement 7 + 2
HP 9 + 15
Intelligence 10 + 4
changed into a Red Bruce
changed into a Red Bori
changed colour to Shadow


(79)
Kimsquit
(red Blumaroo, male)
08/09/10 - 08/09/25
Level 1
Strength 11
Defence 10 + 7
Movement 7 + 7
HP 10 + 7
Intelligence 10 + 1
changed colour to Christmas
changed colour to Darigan


(78)
Juskatla
(red Blumaroo, male)
08/08/27 - 08/09/09
Level 1
Strength 9 - 1
Defence 10 - 3
Movement 4 + 3
HP 9 + 11
Intelligence 10
changed into a Yellow Bruce
changed colour to Pink


(77)
Craigellachie
(red Blumaroo, male)
08/08/13 - 08/08/26
Level 1
Strength 6 + 6
Defence 15 - 3
Movement 7 + 3
HP 10
Intelligence 10 + 2
changed into a Yellow Cybunny
changed colour to Silver


(76)
Chilaoanko
(red Blumaroo, male)
08/08/05 - 08/08/12
Level 1
Strength 9
Defence 11 - 5
Movement 5 + 5
HP 8 + 7
Intelligence 10
changed colour to Purple
changed colour to Tyrannian


(75)
Baldonnel
(red Blumaroo, male)
08/07/01 - 08/07/06
Level 1
Strength 10
Defence 8 - 3
Movement 6 + 2
HP 9 + 2
Intelligence 10
changed colour to Fire


(74)
Chetwynd
(red Blumaroo, male)
08/06/18 - 08/06/27
Level 1
Strength 9 + 1
Defence 8 - 2
Movement 4
HP 8 + 13
Intelligence 10 + 1
changed colour to Gold


(73)
Spallumcheen
(red Blumaroo, male)
08/05/13 - 08/06/17
Level 1 + 7
Strength 6 + 5
Defence 11 - 2
Movement 10 - 3
HP 10 + 16
Intelligence 10 + 9
changed into a Red Bori
changed colour to Snow


(72)
Chopaka
(red Blumaroo, male)
08/03/29 - 08/05/12
Level 1 + 2
Strength 6 + 8
Defence 11 - 2
Movement 10 + 6
HP 10 + 5
Intelligence 10 + 3
changed into a Red Kyrii
changed colour to Starry


(71)
Bralorne
(red Blumaroo, male)
08/03/22 - 08/03/28
Level 1
Strength 8 + 3
Defence 10 - 3
Movement 5 + 4
HP 9 + 3
Intelligence 10 + 3
changed into a Yellow Techo
changed colour to Camouflage


(70)
Tulameen
(red Blumaroo, male)
08/02/07 - 08/03/21
Level 1
Strength 8 + 13
Defence 9 + 1
Movement 7 + 3
HP 10 + 13
Intelligence 10 + 3
changed colour to Disco


(69)
Naramata
(red Blumaroo, male)
08/01/14 - 08/02/06
Level 1
Strength 4 + 7
Defence 5 + 1
Movement 13 + 4
HP 8 + 13
Intelligence 10 + 4
changed colour to Sponge


(68)
Schilz
(red Blumaroo, male)
08/01/05 - 08/01/13
Level 1
Strength 4
Defence 6 + 3
Movement 13 - 2
HP 9 + 2
Intelligence 11
changed to female
changed colour to Yellow
changed colour to Darigan


(67)
Scoletti
(red Blumaroo, male)
07/11/17 - 08/01/04
Level 1 + 4
Strength 7 + 27
Defence 8 + 1
Movement 12 + 7
HP 10 + 23
Intelligence 10 + 6
changed colour to Ghost
changed colour to Shadow
changed colour to Spotted
changed colour to Shadow
zapped Baby by Boochi


(66)
Hetlop
(red Blumaroo, male)
07/11/10 - 07/11/16
Level 2 + 1
Strength 4
Defence 6 + 2
Movement 14 + 2
HP 8 + 7
Intelligence 10 + 3
changed colour to Tyrannian


(65)
Hennion
(red Blumaroo, male)
07/09/26 - 07/11/09
Level 1
Strength 5 + 6
Defence 5 + 1
Movement 13 + 4
HP 10 + 21
Intelligence 10 + 2
changed to female
changed into a Yellow Kiko
changed colour to Purple
changed into a Green Ogrin
changed into a Red Blumaroo
changed into a Blue Hissi
changed colour to Pink


(64)
Hadzo
(red Blumaroo, male)
07/08/20 - 07/09/25
Level 1
Strength 5
Defence 8 + 3
Movement 14 + 7
HP 8 + 25
Intelligence 10 + 8
changed into a Blue Peophin
changed colour to Striped
NQ1: Normal


(63)
Hachiomaru
(red Blumaroo, male)
07/08/12 - 07/08/19
Level 1
Strength 4
Defence 7 + 3
Movement 14 - 2
HP 9 + 4
Intelligence 10 + 2
changed colour to Island


(62)
Guysimau
(red Blumaroo, male)
07/07/26 - 07/08/11
Level 1 + 2
Strength 5 + 1
Defence 6
Movement 13 + 3
HP 10
Intelligence 10 + 3
changed into a Red Flotsam
changed colour to Spotted


(61)
Gunzilo
(red Blumaroo, male)
07/06/09 - 07/07/25
Level 1
Strength 7 + 3
Defence 5 + 5
Movement 14 + 11
HP 8 + 42
Intelligence 10 + 1
changed to female
changed colour to Electric


(60)
Glodi
(red Blumaroo, male)
07/05/26 - 07/06/08
Level 1
Strength 5 + 6
Defence 6
Movement 12 + 5
HP 10
Intelligence 10
changed colour to White
changed into a Blue Tuskaninny
changed colour to Electric


(59)
Ginglo
(red Blumaroo, male)
07/05/18 - 07/05/25
Level 1
Strength 5 + 3
Defence 8 + 1
Movement 14 - 3
HP 9 + 9
Intelligence 10
changed colour to Gold
changed colour to Checkered


(58)
Giacha
(red Blumaroo, male)
07/05/11 - 07/05/17
Level 1
Strength 6 + 3
Defence 5
Movement 12 + 5
HP 10
Intelligence 10
changed into a Blue Aisha
changed colour to Island


(57)
Giacco
(red Blumaroo, male)
07/04/27 - 07/05/10
Level 1
Strength 5
Defence 7
Movement 14 - 3
HP 9 + 6
Intelligence 10
changed to female
changed into a Green Kacheek
changed colour to Starry


(56)
Gelja
(red Blumaroo, male)
07/03/17 - 07/04/26
Level 1
Strength 6 + 17
Defence 7 + 1
Movement 15 - 2
HP 10 + 34
Intelligence 10
changed into a Green Flotsam
changed colour to Electric


(55)
Galwan
(green Blumaroo, male)
07/03/04 - 07/03/16
Level 1
Strength 3 + 3
Defence 5 + 2
Movement 13
HP 8 + 11
Intelligence 10
changed to female
changed into a Red Elephante
changed colour to Skunk


(54)
Fibus
(yellow Blumaroo, male)
07/02/25 - 07/03/03
Level 1
Strength 5
Defence 11
Movement 6
HP 10 + 6
Intelligence 10
changed colour to White
changed colour to Tyrannian


(53)
Fezane
(red Graarl, male)
07/02/18 - 07/02/24
Level 1
Strength 7
Defence 5 + 3
Movement 4 + 3
HP 11 + 4
Intelligence 10
changed into a Green Hissi
changed colour to Starry


(52)
Fadsi
(red Blumaroo, male)
07/01/17 - 07/02/17
Level 1 + 2
Strength 8 + 11
Defence 10 - 4
Movement 3 + 13
HP 8 + 29
Intelligence 10
changed to female


(51)
Ezadro
(green Blumaroo, male)
07/01/08 - 07/01/16
Level 1
Strength 6 + 7
Defence 10 + 3
Movement 6 + 3
HP 10
Intelligence 10
changed colour to Shadow


(50)
Eschly
(blue Wocky, male)
06/12/13 - 07/01/07
Level 1
Strength 8 + 2
Defence 8 - 3
Movement 8 + 1
HP 8 + 20
Intelligence 10
changed to female
changed into a Red Zafara
changed colour to Rainbow


(49)
Egmara
(green Bruce, male)
06/12/06 - 06/12/12
Level 1 + 6
Strength 5 + 3
Defence 10 - 2
Movement 6
HP 8 + 3
Intelligence 10
changed colour to Rainbow


(48)
Centchaiwa
(red Blumaroo, male)
06/11/26 - 06/12/05
Level 1 + 2
Strength 5 + 3
Defence 10 + 4
Movement 4 + 2
HP 10
Intelligence 10
changed to female
changed into a Red Kau
changed colour to Tyrannian


(47)
Bisko
(blue Blumaroo, male)
06/11/18 - 06/11/25
Level 1
Strength 7
Defence 11
Movement 3 + 2
HP 10
Intelligence 10
changed colour to Mutant


(46)
Biskaya
(red Blumaroo, male)
06/11/12 - 06/11/17
Level 1 + 3
Strength 8 + 3
Defence 9
Movement 6 + 2
HP 10 + 2
Intelligence 10
changed to female
changed into a Red Eyrie
changed colour to Green
changed colour to Shadow


(45)
Berusko
(yellow Korbat, male)
06/10/20 - 06/11/11
Level 1 + 3
Strength 6 + 11
Defence 9
Movement 7 + 3
HP 6 + 5
Intelligence 10
changed into a Blue Kougra
transmogrified into a Mutant Tuskaninny


(44)
Asytar
(green Eyrie, male)
06/10/07 - 06/10/19
Level 1
Strength 10
Defence 7
Movement 5 + 2
HP 12 + 14
Intelligence 10
changed colour to Spotted


(43)
Adelrune
(green Skeith, male)
06/09/25 - 06/10/06
Level 1
Strength 7
Defence 8 - 2
Movement 6 + 1
HP 8 + 10
Intelligence 10
changed to female
changed colour to Mutant


(42)
Gentza
(blue Blumaroo, male)
06/09/16 - 06/09/22
Level 1
Strength 7 + 15
Defence 8 - 3
Movement 4
HP 9
Intelligence 10
changed colour to Camouflage


(41)
Takgami
(blue Lupe, male)
06/09/09 - 06/09/15
Level 1
Strength 8
Defence 9
Movement 8 - 1
HP 10 + 2
Intelligence 10
changed colour to Island


(40)
Alhazan
(red Blumaroo, male)
06/09/03 - 06/09/08
Level 1
Strength 5 + 2
Defence 8 + 2
Movement 6
HP 10
Intelligence 10
changed colour to Robot


(39)
Chowkedar
(red Skeith, male)
06/08/13 - 06/09/02
Level 1
Strength 5 + 4
Defence 8 - 2
Movement 5 + 3
HP 10 + 5
Intelligence 10 + 2
changed colour to Ghost


(38)
Gandoura
(green Mynci, male)
06/05/24 - 06/08/12
Level + 8
Strength + 14
Defence + 2
Movement + 19
HP + 49
Intelligence + 29
changed to female
changed into a Red Kau
changed into a Red Lutari
changed colour to Green
changed into a Yellow Zafara
changed colour to Grey


(37)
Cazoop
(blue Buzz, male)
06/04/14 - 06/05/23
Strength + 10
Defence + 7
Movement - 1
HP + 13
changed to female
changed colour to Split


(36)
Tambia
(green Grundo, female)
06/04/10 - 06/04/13
changed to male
changed into a Red Aisha
changed colour to Desert


(35)
Zannel
(yellow Buzz, male)
06/04/05 - 06/04/09
HP + 2
changed colour to Mutant


(34)
shi_baru
(red Buzz, male)
05/12/10 - 05/12/25
Defence + 4
Movement + 25
HP + 5
changed colour to Christmas


(33)
_cutie_pie_bubie_
(green Usul, male)
05/11/26 - 05/11/28
Level + 5
Strength + 3
Defence + 1
Movement + 2
HP + 3


(32)
Bella_Sweetsums
(blue Usul, female)
05/11/24 - 05/12/09
Level + 1
Strength + 10
Defence - 3
Movement + 3
HP + 4
changed colour to Pink


(31)
Bubbles_8242
(blue Quiggle, female)
05/11/20 - 05/11/23
Level + 2
Defence + 2
Movement - 2
changed colour to Rainbow


(30)
Goddess_Beldandy
(blue Aisha, female)
05/10/17 - 05/11/19
Level + 1
Strength + 10
Defence - 1
HP + 10
changed into a Blue Kougra
changed colour to Yellow
changed into a Green Meerca
changed into a Blue Zafara
changed into a Yellow Elephante
changed into a Red Shoyru
changed colour to Blue
changed colour to Jelly


(29)
Snezi
(yellow Tuskanniny, male)
05/10/07 - 05/10/16
Level + 2
Defence + 2
Movement + 6
HP + 9
changed to female
zapped by Boochi


(28)
Sachinni
(blue Elephante, female)
05/10/05 - 05/10/06
changed colour to Split


(27)
kashomi
(red Grarrl, male)
05/06/28 - 05/10/04
Level + 2
Strength + 31
Defence + 1
Movement + 1
HP + 56
changed into a Blue Ruki
changed into a Blue Nimmo
changed colour to Purple
changed colour to Halloween
changed colour to Electric
changed colour to Rainbow
changed colour to Ice
changed colour to Shadow
morphed into a Red Ruki
painted Halloween


(26)
peekuboo
(blue Kacheek, female)
05/05/26 - 05/06/27
Movement + 2
changed to male
changed into a Red Meerca
changed colour to Brown
changed into a Blue Kiko
changed colour to Robot


(25)
Marlowe951
(green Quiggle, male)
05/05/15 - 05/05/25
Level + 2
HP + 9
changed into a Blue Kyrii
changed colour to Mutant


(24)
HarryP210
(green Quiggle, female)
05/05/12 - 05/05/14
Defence + 2
Movement - 1
changed colour to Cloud


(23)
Haru_451
(blue Lupe, male)
05/05/02
Level + 4
Strength + 1


(22)
x3mist980
(blue Shoyru, male)
05/04/20 - 05/05/11
Level + 4
Strength + 1
Defence + 10
Movement + 4
changed to female
changed to green Uni
changed colour to Fire


(21)
Santamanta
(red Yurble, female)
05/04/07 - 05/04/19
Strength + 2
Defence - 3
Movement + 8
HP + 15
changed to male
changed colour to Pink


(20)
eliquiggle
(blue Quiggle, female)
05/04/04 - 05/04/06
Defence - 2
HP + 4
changed colour to Snow


(19)
Joe3620
(green Quiggle, male)
05/03/21 - 05/04/03
Level + 5
Strength + 11
Defence - 2
Movement - 1
HP + 7
changed colour to Starry


(18)
Quantitative
(blue Lenny, male)
05/02/20 - 05/03/20
Strength + 2
Defence - 1
Movement + 3
HP + 6
changed to female
changed into a Yellow Acara
changed into a Blue Eyrie
changed colour to Sketch


(17)
Shorty41156
(green Quiggle, male)
05/01/14 - 05/02/19
Strength + 14
Defence + 7
Movement + 5
HP + 13
changed into a Yellow Usul
changed into a Blue Poogle


(16)
_Persophannie_
(yellow Aisha, female)
05/01/03
Level + 6
HP + 3


(15)
Dreamy1098
(green Quiggle, male)
04/12/26 - 05/01/13
Strength - 1
Defence - 2
Movement + 1
HP + 11
changed colour to Pink
changed colour to Faerie


(14)
Quiggly32
(yellow Quiggle, male)
04/12/20 - 04/12/25
Level + 2
Movement + 5
changed to female
changed colour to Invisible


(13)
Princess555_85364
(blue Wocky, female)
04/12/12
Level + 5
Strength + 2
Defence + 1
Movement + 1
HP + 4


(12)
goodgirl11223344
(blue Wocky, female)
04/12/12
Level + 5
Strength + 1
Defence + 2
HP + 4


(11)
Shawn_ronaldo_04
(green Quiggle, male)
04/12/09 - 04/12/19
Level + 4
Defence - 4
HP + 5
changed colour to Orange


(10)
Bobby330
(green Quiggle, male)
04/12/07 - 04/12/08
changed colour to Rainbow


(9)
Ojama_bLue_H20
(blue Quiggle, male)
04/11/14 - 04/12/06
Level + 4
Strength + 2
Defence + 4
Movement + 1
HP + 4
changed into a Yellow Flotsam
changed into a Blue Elephante
changed colour to White


(8)
TyTy_77429
(green Quiggle, male)
04/11/09 - 04/11/13
Level + 1
Movement - 2
HP + 3
changed to female
changed colour to Pink


(7)
Pteri30005016
(blue Pteri, male)
04/11/08
Level + 6
Strength + 2


(6)
_Rodan_
(red Pteri, male)
04/11/08
Level + 5
Strength + 2


(5)
chana86656
(blue Pteri, male)
04/11/08
Level + 6
Strength + 1


(4)
bunnybunny581
(red Korbat, female)
04/10/26
Level + 6


(3)
batollone
(blue Korbat, male)
04/10/26
Level + 7


(2)
gfligflineo
(red Korbat, male)
04/10/26
Level + 5
Defence + 1


(1)
EiryeEirye907
(blue Eyrie, male)
04/10/10
Level + 4

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It is a journey
I must face...alone.
*dramatic music*
I want to stay on Neopets,
where the dangers of
Meepit invasion
are taken seriously.
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You've clicked on a link that will take you outside of
Neopets.com. We do not control your destination's website,
so its rules, regulations, and Meepit defense systems will be
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are taken seriously.
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