LeeAcara1's Game Guides
and Other Stuff
Ultimate Bullseye II
Frumball
Meepit vs Feeepit
Gormball
Cheeseroller
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My Avatars
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LeeAcara1
Age: 35825
Owner: auntielee
Level: 40
Strength: 69
Defence: 57
Movement: 49
HP: 43/43
Intelligence: 414
Clever
(coconut Jubjub, male)
Auntie Lee was just surfing the pound and adopted me! Back then I was a Coconut JubJub. Boochi missed me with his first shot but, when Auntie Lee wasn't looking, he returned and zapped me!
For Christmas, Auntie Lee said she would zap me until I am back to my coconutty self. After 68 days the Fountain Faerie came to visit!! Auntie Lee gave me a morphing potion and we headed off to Faerieland.
Stats gained from Books, Faerie quests, Coltzan's Shrine and Swashbuckling Academy training are included.
05/12/26 - 06/04/04
Level + 1
Strength + 18
Defence - 3
Movement + 19
HP + 36
Intelligence + 3
05/12/05 zapped Baby by Boochi
06/01/04 changed colour to Strawberry
06/02/02 changed into a Blue Ogrin
06/02/26 changed colour to Orange
06/02/28 changed into a Blue Grarrl
06/03/14 changed colour to Maraquan
06/04/04 morphed into a Red Jubjub
06/04/04 painted by the Fountain Faerie!!
Petpet Zapper
Friday the Tenna
05/10/25 increased its level to: 2
05/10/26 Friday now known as Greg
05/10/27 Greg now known as Lunch
05/10/28 decreased its level to: 1
05/10/29 nothing happens
05/10/30
 Pile of Soot
05/10/31 Lunch now known as Lunch
05/11/01 Lunch now known as McFritter
05/11/02 Kookith sweeps up McFritter
05/11/03 McFritter now known as Pants McGee
05/11/04 nothing happens
05/11/05 nothing happens detach and reattach
Tenna
05/11/06 Pants McGee now known as OMGROFL
05/11/07 increased its level to: 2
05/11/08 increased its level to: 3
05/11/09 decreased its level to: 2
05/11/10 OMGROFL now known as Dragona's Socks
05/11/11
Plushie Pfish
05/11/12

Snow Babaa
05/11/13 nothing happens
05/11/14 nothing happens
05/11/15 Dragona's Socks now known as McFritter
05/11/16 decreased its level to: 1
05/11/17
Pile of Soot
05/11/18 increased its level to: 2
05/11/19
Invisible Meekins
05/11/20 nothing happens
05/11/21 decreased its level to: 1
05/11/22
Pile of Soot
05/11/23 McFritter now known as McFritter
05/11/24 nothing happens detach and reattach
Friday the Tenna
05/11/25 nothing happens
05/11/26 Friday now known as Petpet of DOOM
05/11/27
Disco Niptor
05/11/28
Pile of Soot
05/11/29 Petpet of DOOM now known as Goober
05/11/30 increased its level to: 2
05/12/01 Goober now known as Lunch
05/12/02 Lunch now known as Kadoatie-wannabe
05/12/03 decreased its level to: 1
05/12/04 increased its level to: 2
05/12/05
Mutant Intesteen
05/12/06 Kadoatie-wannabe now known as Pants McGee
05/12/07
Pile of Soot
05/12/08 increased its level to: 3
05/12/09 increased its level to: 4
05/12/10 nothing happens
05/12/11 Kookith sweeps up Pants McGee
05/12/12 decreased its level to: 3
05/12/13 nothing happens
05/12/14 nothing happens
05/12/15 nothing happens
05/12/16 increased its level to: 4
05/12/17 Pants McGee now known as Dirigibles
05/12/18 GLITCH denied access
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Please neomail AuntieLee if you find a question/answer I am missing.
Use Ctrl F to search for keywords.
Let's play Ultimate Bullseye II
This new version is much easier than the old one.
In fact, it is actually quite easy with very little practice!
It only takes a score of 100 to get the avvie.
1) before playing - type 'catapult' for an extra bonus
2) use bonuses as soon as you get them
3) DON'T AIM!!
4) Shoot when the power is at 1/2 (just at the arrow) - a little more if the target is farther away.
5) when you have a red or blue balloon - click your keyboard 'up' arrow 2x and shoot with 1/2 power
6) when you have a gold balloon - click your keyboard 'up' arrow 4x and shoot with 1/2 power
7) if the balloon and the target are really close together - click your keyboard 'up' arrow 1x extra and shoot with 1/2 power
8) when you see punchbag bob - treat him as you would any other target
This game guide by anutellen
with a little help from auntielee
Let's play Frumball
I am not that great at games here on Neopets; I just got lucky with some. However, I enjoy this game and it helps
that my computer is slow already. I can't control the ball on a fast computer.
Game Tips:
- There are 45 levels to this game. Most go quickly, however, there are some tough ones to deal with.
- Biggest tip to ever know! Have a window to Brucey B. slots open as well. It slows the frumball down dramatically. Spin it once and if it hits it slows frumball down, speeds up a bit if you don't hit. I can play both games at once lol.
- Typing "frumball" while the game is counting down will give you an extra life.
- Typing "kougra" while playing allows you to skip the level, but any points scored will disappear. This may be used unlimited times in the game.
This is one of my favourite games, and I'm still learning to identify the symbols that fall. Some help you; others hurt you. When you reach the higher levels it may take two or more hits to pop the balls/balloons.
Symbols that fall:
- C"=crazy ball makes it go all over, to your advantage (sometimes)
- D" flashing (or computer type symbol)=invisaball. Tiny..
- F"=a 3 hit pt block (meaning takes 3 hits to pop)
- G"=glue ball, sticks to your paddle so you can aim
- H" flashing=chokato bonus, it gives you 1000 nps!
- I"=indescructaball, this is a Savior! It goes right through them.
- L"=slows down the ball
- M"=super multi-ball
- N" flashing=a neopoint bonus where bags of neopoints fall for you to catch.
- P"=speeds it up
- S"=shrinks your paddle
- V" flashing=Pant devil (avoid him at all cost)
- W"=warp ahead a level, that's ok if you have a small point level
- computer (or a fancy Number 8)=double ball.
Will update by playing again even though I have the trophy lol. More symbols will be added as I continue to play this great game!
This game guide by flosset
with a little help from keirrasauntie
Take Me to the Top
Let's play Meepit vs Feepit
They're watching you, y'know. Staring at you with their beady little eyes, waiting for the right time to strike. Their expressions may seem blank, but behind that mellow facade is the cold, calculating mind of a true fighter. Don't be fooled by their "cute" appearance. I assure you, they're just biding their time until they can sink their razor sharp teeth in!
The meepits. Creepy little things, aren't they?

Finally there's a game that lets you claim your retribution! Wanna learn how to beat 'em?
Well, this guide contains a few of the tips and tricks I've discovered. Hopefully it helps you master the exquisite art of feepit-kung fu. :)
The Basics
The first thing I do when I start a new game is change the first player controls. It helps a great deal if you use keys that are more familiar to you. Go to Options, click each command, and then press the key of whatever you want to change it to.
Assign the Punch and Kick commands to keys that are close to each other and easy to press quickly. This becomes important when you execute a special attack. During the game, if you need to pause at any time, click the Options button at the bottom of the screen. (Thanks to allysonchains for reminding me!) This will also let you change your key settings mid-game.
Special Attacks
A lot of people have reported having trouble executing them, so I'll explain them here. Pressing Punch-Kick-Punch-Kick will make the feepit do a roll-attack, and Kick-Punch-Kick-Punch will make him launch himself at the meepit. You can't just button-mash, the combo won't work. You have to give the feepit time to punch and kick seperately. Press each key slowly but steadily. If the combo is interrupted because you pressed the wrong key, it won't work and you'll have to start over. Note that you can execute special attacks while moving forwards or backwards, or even while jumping.
Basic Strategy
I've found that the fastest and easiest way to finish a round is to execute special attacks over and over. This gives you between 100 and 140 points each round, depending on how many hits you get in. A normal hit gives you about 6 points, a special attack nets you about 19. Special attacks also knock the meepit out quicker. Don't worry about getting hit, you don't lose points. Additionally, you get 100 bonus points when you finish a stage. If you race through the game, winning every round, you should wind up with about 2000 points. Not bad, but not very many neopoints (only 500) and you won't get the avatar or a trophy.
Winning by Losing
So how do you get a high score in this game? "If you want to make an omelette, you have to break some eggs." You'll have to lose some rounds -- 2 each stage, to be exact. This doesn't mean you should just stand there and let the meepit hit you. The point of losing some rounds is so you can fight him 5 times each stage instead of 3, thus getting more points. Win a round, then lose a round, then win, then lose, and then finally win the last round to finish the stage and move on. Make sure you get in as many hits as possible on the losing rounds without killing the meepit (it might take some practice before you figure out how much damage you can inflict while keeping him alive). The method I use is to execute special attacks throughout the entire game, only stopping on the losing rounds when the meepit's health is as low as possible (after you get about 95 points for the round). If the meepit looks like he's almost done in, but you think you might be able to hit him one more time, err on the side of caution and don't. I can't tell you how many times I've messed up a losing round because I tried to get that one last hit in. And you must win that final round so you can advance to the next stage! You'll have at LEAST 3000 points by the end of the game if you play it this way, and a shiny new avatar. :)
Stages One through Four
The stages get progressively more difficult, but Stages 1-4 shouldn't present a real problem. All the meepits will try to block your attacks, both normal and special, but don't worry. Just move away a little and start fighting again when they stop blocking to try and attack you. If you use the strategies mentioned above, these meepits will be completely at your mercy. The biggest challenge I had was making sure I didn't beat them when I was supposed to be losing the round!
Beating the Fire Meepit
Honestly, this meepit is really no harder than the others, if you use the strategy above. Don't let him psych you out. :)
Regular attacks are practically impossible in this stage, because if you're close enough to hit the Fire meepit, he'll just block you non-stop. This is why Special Attacks are your best friend here. Let him get within range, and then execute the special attack of your choice. While he's down, back away and execute the attack again. Remember that you CAN execute a special attack while moving, so press the keys while backing up; it'll help you hit him more quickly. Keep repeating this - special attack, then back away; special attack, then back away. Hit him and run until you win the round. Remember, you still have to lose two rounds if you want maximum points. Hit him as much as possible without killing him. The toughest problem you might run into is getting the Fire meepit to attack YOU after you've whittled his health bar down!
Getting a Trophy
So you've got the avatar, congratulations! Now you want to go for a cute little trophy, right? Well, it's not easy to do. Aquariss has a great strategy for maximizing your points on the winning rounds. Check out her guide.
Good Luck!
I hope I cleared a few things up and made this awesome game a bit easier to play. Happy fighting! :D
Miscellaneous Tips
The techniques here were described to me by other players. Hope they help!
maxthecooldude101: if the timer hits 0 you get a bonus 500 pts
overusedclassic: One thing that I found when I played is that when you are really close to the Fire Meepit, you can actually hit it with regular attacks. To do this you must jump up and then crouch down while throwing punches and kicks repeatedly. I'm not very good at special attacks and I got through the last level this way.
waterdog899: When you are in the air and have been hit, to keep from losing health in the fall as soon as you hit the ground press the jump key and then the directional key of whatever direction you're facing (left key if you're facing left, right key if you're facing right). These have to be very quick and if you did it right you will do a somersault and you will not lose the health from the fall!
del_somebody: If you've been sent flying by the Meepit, you should just hold down the directional arrow that is OPPOSITE of whichever direction the Feepit is sailing. (Say that he's been hit and is flying backwards to the left. You would then hold down the right key.) When you do this, the Feepit will not take damage upon impact. A simple little trick to avoid damage that can accumulate due to too many failed aerial attacks.
ladynekok: You get the same points but often do less damage (and so can make more hits--get more points) if you hit the Meepit from further away and/or if you hit it when it's in the center of the screen. It seems to have less fall damage that way.
If you get trapped in a corner, crouch and block. Usually the Meepit will back away after a time and you can do your combos without getting hit.
Be careful to be far enough away that the punches and kicks in your combo aren't hitting the Meepit--otherwise you are taking down it's life points while getting minimal game points.
neoluv323455: If you jump and then do a normal attack, you can get by ANY of the Fire Meepit blocks. Try jumping right up on its arms and attack and you'll see. It makes the final level a whole lot easier but it could take a while to get the hang of it.
the_snitch_2: Special attacks are unblockable, so you can execute them whenever you want as long as you are in range.
mikel91: When you are planning to lose a round, and the meepit is playing defensive start jumping around him. He always takes the bait and you'll lose quicker if you're the anxious type.
queenmoii: When you are planning on losing to the Meepit, take all his/hers health down with combo attacks to a sliver or so, a normal attack could finish him/her off. Then, just let the Meepit beat you, it gives you some extra points.
This game guide by goala_bear
Take Me to the Top
Let's play Gormball
The Game: You begin by selecting a character. Any character will do. I tend to chose one and stick with the same one for each consecutive game. If you have never played this game before and 'won', you might want to try Ember the Fire Faerie until you do. (Something special will happen if you win.) This isn't too complicated a game to play. You are simply passing a water-filled 'Gormball' around a ring, if it explodes as a character passes it, they're out for the remainder of the game. For each second you wait, you receive 2 points, wait too long and the Gormball will explode on you. Be the last player left at the end of the game and you win!
The Strategy: To achieve the best scores, pay a little attention to how the bonus balls work. If your score is between 1 and 9, you may receive a bonus of 1 or 2 extra points. If your score is 10 - 15, you get higher bonuses (as many as 25), and these are the most important points of the game. When your score is 16 - 33, the bonuses you get subtract from your score. Once you are at 34 or higher, the bonuses increase your score, the higher your score, the bigger the bonus. When I play, I try to achieve a 10 score early and hope to then get a bonus that will boost my score to 34 or close to it. 10 is ideal for the simple reason that the ball may go all the way round and not give any bonuses. If one player has the ball explode on them, you now have 11. When your turn comes around and you wait the minimum 2 seconds, that adds 4 points and you are now at 15, the highest you want to be. If I'm close to the 34 points, I'll try to reach it on my next turn if possible before I lose them. If you are at 16-33, and lose points (you most likely will unless very lucky), don't worry, just get yourself back to 10 and you should be alright. Once over 34 (and safe from losing any more points unless the Gormball explodes on you), I know I can get more bonuses if I have more turns, so at this point I wait for only 2 or 3 seconds per turn (2 is my preference). This is where some luck can go a long way; luck in getting the bonus balls and also in lasting until the end.
Scoring: As mentioned above, for each second you 'wait', you receive 2 points added to your score. If the Gormball explodes on you, you lose and receive the points accumulated so far. If you are the last remaining player, you win and your score is multiplied by 4 and you receive an item, for example:
The Gormball explodes on Ember the Fire Faerie!!!
You are the last remaining character!!! You have won!!!
Kevin Korbat wins!
Your Final Score : 115 (x4=460 points)
(you win that many Neopoints!)
Your Prize: Kougra Shining Soap

Game Tips: - The game sometimes glitches and you get a 'You don't seem to be in a game' error. Don't worry about this, check your inventory, you probably won something.
- If you wish to only wait 1 second, simply refresh the page when it's your turn. The 'wait one second' option was forgotten when they updated the game.
This game guide by garmfay
Take Me to the Top
Let's play Cheeseroller
To play the game:
1) buy a cheese
i) Some cheeses win (roll better) more often.
ii) Some cheeses roll faster than others.
iii) Spicy Juppie is the cheapest and best one to use if you want a profit after playing, but not if you are going for the trophy. Spicy Juppie will only get you a score in the 900 range should you win.
iv) It takes much experimenting to find a cheese that wins often (1/3 - 1/5).
Cheese Name - Price
Spicy Juppie Cheese - 150np
Smoked Snorkle Cheese - 300np
Triple Mustard Cheese - 450np
Honey Cheese - 600np
Big Beefy Cheese - 750np
Purple Spotted Cheese - 900np
Brain Cheese - 1,050np
Alkenore Cheese - 1,200np
Mutated Cheese - 1,350np
Bubbling Blueberry Cheese - 1,500np
Tyrannian Dung Cheese - 1,650np
Quadruple Fudge Cheese - 1,800np
Brick Cheese - 1950np
Gooey Snot Cheese - 2100np
Peppermint Cheese - 2250np
Overgrown Cheese - 2400np
Heavy Bark Cheese - 2550np
Warty Blue Cheese - 2700np
Fragrant Ummagcheese - 2850np
Furry Chocomint Cheese - 3000np
Mummified Cheese - 3150np
Nimmo Tube Cheese - 3300np
Space Cheese - 3450np
Angelpuss Cheese - 3600np
2) select an action to move it down the hill
i) Time bonus is affected by how long it takes to get down the hill.
ii) Some actions seem to give a better percentage of good results.
iii) It takes much experimenting to find actions that give the better (or least damaging) time bonuses.
iv) Your score will be determined by how long it takes to get down the hill. If you can beat 60 seconds, you get to keep the cheese!
I think some things you should find for yourself so I'll not share my results. They may be outdated and of little use to you anyway.
This game guide by garmfay
Take Me to the Top
Join us for a concert in
Tyrannia
The schedule is the same every month.
*See the concert, get an avatar.
2 Gallon Hatz - 9, 16, 30
Blue Kacheek Group - 7, 21, 28
*Chomby and the Fungus Balls - 8, 15, 22, 23, 29
Gruundo - 25
Hikalakas - 24
*Jazzmosis - 6, 13, 20, 27
*Jub Zambra and the Cobrall Charmers - 5
M*YNCI - 4, 11, 18
Mellow Marauders - 14
Moehawk - 31
Neopian Philharmonic - 2
*Sticks n Stones - 10, 17
Twisted Roses - 1
Wock Til You Drop - 3
*Yes Boy Ice Cream - 12, 19, 26
Take Me to the Top
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